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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-07 15:02:32 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-03-07 15:02:32 +0000 |
commit | e8ab2885e6c07cdff08e66b55ac6bf5572e39402 (patch) | |
tree | 252a6f6b5d8b5fe93f18041e8b55b543cde956e1 /npc/cities | |
parent | 88d795a036a4f954df1987fe3b241964df182a65 (diff) | |
download | hercules-e8ab2885e6c07cdff08e66b55ac6bf5572e39402.tar.gz hercules-e8ab2885e6c07cdff08e66b55ac6bf5572e39402.tar.bz2 hercules-e8ab2885e6c07cdff08e66b55ac6bf5572e39402.tar.xz hercules-e8ab2885e6c07cdff08e66b55ac6bf5572e39402.zip |
- Added config settings mob_active_time and boss_active_time, what they do is specify a duration during which monsters will keep running their active AI after all players have left their vecinity. Their current defaults are set to 0 (disabled).
- Script induced status changes can now be reduced by stats/cards (but only trigger rate is reduced, not duration)
- Battle delay timers will now check if the target player has the invincible timer active or not.
- Adjusted mob_ai_sub_hard to return a bool indicating whether the AI was executed or not.
- Adjusted clif_damage and clif_skill_damage to set the endure type value based on dmotion and damage, rather than hardchecking for SC_ENDURE.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12315 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
0 files changed, 0 insertions, 0 deletions