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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/cities | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/cities')
-rw-r--r-- | npc/cities/alberta.txt | 22 | ||||
-rw-r--r-- | npc/cities/aldebaran.txt | 62 | ||||
-rw-r--r-- | npc/cities/amatsu.txt | 24 | ||||
-rw-r--r-- | npc/cities/ayothaya.txt | 14 | ||||
-rw-r--r-- | npc/cities/comodo.txt | 36 | ||||
-rw-r--r-- | npc/cities/einbech.txt | 50 | ||||
-rw-r--r-- | npc/cities/einbroch.txt | 84 | ||||
-rw-r--r-- | npc/cities/geffen.txt | 32 | ||||
-rw-r--r-- | npc/cities/gonryun.txt | 26 | ||||
-rw-r--r-- | npc/cities/hugel.txt | 20 | ||||
-rw-r--r-- | npc/cities/izlude.txt | 4 | ||||
-rw-r--r-- | npc/cities/jawaii.txt | 52 | ||||
-rw-r--r-- | npc/cities/lighthalzen.txt | 282 | ||||
-rw-r--r-- | npc/cities/louyang.txt | 36 | ||||
-rw-r--r-- | npc/cities/lutie.txt | 20 | ||||
-rw-r--r-- | npc/cities/manuk.txt | 62 | ||||
-rw-r--r-- | npc/cities/morocc.txt | 68 | ||||
-rw-r--r-- | npc/cities/moscovia.txt | 14 | ||||
-rw-r--r-- | npc/cities/niflheim.txt | 12 | ||||
-rw-r--r-- | npc/cities/payon.txt | 30 | ||||
-rw-r--r-- | npc/cities/prontera.txt | 48 | ||||
-rw-r--r-- | npc/cities/rachel.txt | 66 | ||||
-rw-r--r-- | npc/cities/splendide.txt | 70 | ||||
-rw-r--r-- | npc/cities/umbala.txt | 32 | ||||
-rw-r--r-- | npc/cities/veins.txt | 92 | ||||
-rw-r--r-- | npc/cities/yuno.txt | 14 |
26 files changed, 636 insertions, 636 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index dff5abf61..0fb5ce2f2 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -17,7 +17,7 @@ //= 1.6 Added Izlude RE coordinates. [Euphy] //============================================================ -alberta,97,51,0 script Fabian 84,{ +alberta,97,51,0 script Fabian 4_M_02,{ mes "[Fabian]"; mes "Man... When you travel all around the world, you'll hear of some crazy things."; next; @@ -32,7 +32,7 @@ alberta,97,51,0 script Fabian 84,{ close; } -alberta,53,39,0 script Steiner 100,{ +alberta,53,39,0 script Steiner 4W_SAILOR,{ mes "[Steiner]"; mes "Oh...!"; mes "Welcome to Alberta,"; @@ -46,7 +46,7 @@ alberta,53,39,0 script Steiner 100,{ close; } -alberta,20,183,0 script Chad 49,{ +alberta,20,183,0 script Chad 1_M_03,{ mes "[Chad]"; mes "People say the legendary weapon Gungnir never misses its target. I wonder if it's possibly true..."; next; @@ -61,7 +61,7 @@ alberta,20,183,0 script Chad 49,{ close; } -alberta,131,139,2 script Drunken Old Man 54,{ +alberta,131,139,2 script Drunken Old Man 1_M_JOBGUIDER,{ mes "[Deagle]"; mes "^666666*Hiccup*^000000"; mes "Wh-what are you"; @@ -108,7 +108,7 @@ alberta,131,139,2 script Drunken Old Man 54,{ } } -alberta,58,80,2 script Shakir 99,{ +alberta,58,80,2 script Shakir 4W_M_03,{ mes "[Shakir]"; if (rand(2)) { mes "We Merchants have our own negotiating skill when we sell goods. This skill can get us more money than when other people sell goods."; @@ -135,7 +135,7 @@ alberta,58,80,2 script Shakir 99,{ close; } -alberta,62,156,2 script Sonya 102,{ +alberta,62,156,2 script Sonya 8_F,{ mes "[Sonya]"; switch(rand(3)){ case 0: @@ -171,7 +171,7 @@ alberta,62,156,2 script Sonya 102,{ } } -alberta,93,174,2 script Grandmother Alma 103,{ +alberta,93,174,2 script Grandmother Alma 8_F_GRANDMOTHER,{ mes "[Grandmother Alma]"; mes "Some time ago,"; mes "a derelict ship"; @@ -192,7 +192,7 @@ alberta,93,174,2 script Grandmother Alma 103,{ close; } -alberta,189,151,5 script Fisk 100,{ +alberta,189,151,5 script Fisk 4W_SAILOR,{ mes "[Fisk]"; mes "Ahoy mate,"; mes "where'd ya"; @@ -228,7 +228,7 @@ alberta,189,151,5 script Fisk 100,{ } } -alb2trea,39,50,6 script Fisk#a2t 100,{ +alb2trea,39,50,6 script Fisk#a2t 4W_SAILOR,{ mes "[Fisk]"; mes "So you wanna head back to the mainland in Alberta, eh?"; next; @@ -237,7 +237,7 @@ alb2trea,39,50,6 script Fisk#a2t 100,{ close; } -alberta,195,151,2 script Paul 86,{ +alberta,195,151,2 script Paul 4_M_04,{ mes "[Paul]"; mes "Good day~"; mes "Would you like"; @@ -276,7 +276,7 @@ alberta,195,151,2 script Paul 86,{ } } -alberta,190,173,4 script Phelix 85,{ +alberta,190,173,4 script Phelix 4_M_03,{ set .@weight,MaxWeight-Weight; mes "[Phelix]"; if ((.@weight) < 10000) { diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt index e60902b74..cbd79a50b 100644 --- a/npc/cities/aldebaran.txt +++ b/npc/cities/aldebaran.txt @@ -31,7 +31,7 @@ // Al De Baran //============================================================ -aldebaran,113,70,4 script Forger Munster#alde 48,{ +aldebaran,113,70,4 script Forger Munster#alde 1_M_02,{ mes "[Munster]"; mes "My family used to live in Geffen. So I guess it was natural that we studied forging and eventually became Blacksmiths. Then, we finally moved to this town,"; mes "Al De Baran."; @@ -56,7 +56,7 @@ aldebaran,113,70,4 script Forger Munster#alde 48,{ close; } -aldebaran,64,104,4 script Smithing Guy#alde 55,{ +aldebaran,64,104,4 script Smithing Guy#alde 1_M_JOBTESTER,{ mes "[Quatro]"; mes "Have you heard that a famous Blacksmith moved here from Geffen?"; next; @@ -79,7 +79,7 @@ aldebaran,64,104,4 script Smithing Guy#alde 55,{ close; } -aldebaran,49,93,4 script Young Man#alde 83,{ +aldebaran,49,93,4 script Young Man#alde 4_M_01,{ mes "[Miller]"; mes "Aren't level 4 weapons cool!"; mes "I can't believe such powerful"; @@ -90,7 +90,7 @@ aldebaran,49,93,4 script Young Man#alde 83,{ close; } -aldebaran,81,61,4 script Shell Gathering Lady#ald 101,{ +aldebaran,81,61,4 script Shell Gathering Lady#ald 4W_F_01,{ mes "[Joanne]"; mes "I enjoy gathering shells from the sea. It's really fun and relaxing~"; next; @@ -120,7 +120,7 @@ aldebaran,81,61,4 script Shell Gathering Lady#ald 101,{ close; } -aldebaran,46,129,4 script Canal Guy#alde 97,{ +aldebaran,46,129,4 script Canal Guy#alde 4W_M_01,{ mes "[Panama]"; mes "Al De Baran is known world wide as the City of Canals. The waterways really add a sophisticated, romantic touch to our fair city."; next; @@ -142,7 +142,7 @@ aldebaran,46,129,4 script Canal Guy#alde 97,{ } } -aldebaran,67,154,4 script Forest Guy#alde 98,{ +aldebaran,67,154,4 script Forest Guy#alde 4W_M_02,{ mes "[Isenberg]"; mes "Mt. Mjolnir and Payon Forest."; mes "Both of those places are tough"; @@ -181,7 +181,7 @@ aldebaran,67,154,4 script Forest Guy#alde 98,{ } } -aldebaran,90,170,4 script Slot Guy#alde 47,{ +aldebaran,90,170,4 script Slot Guy#alde 1_M_01,{ mes "[Epthiel]"; mes "Some weapons or armor have Slots where you can insert Cards obtained from monsters."; next; @@ -213,7 +213,7 @@ aldebaran,90,170,4 script Slot Guy#alde 47,{ } } -aldebaran,117,181,4 script Phracon Guy#alde 48,{ +aldebaran,117,181,4 script Phracon Guy#alde 1_M_02,{ mes "[Joy]"; mes "Level 1 weapons, which are the lowest grade, need a metal named ^3355FFPhracon^000000 in order to be upgraded."; next; @@ -242,7 +242,7 @@ aldebaran,117,181,4 script Phracon Guy#alde 48,{ } } -aldebaran,121,231,4 script Alchemy Guy#alde 49,{ +aldebaran,121,231,4 script Alchemy Guy#alde 1_M_03,{ mes "[Chemirre]"; mes "Alchemists, one of the 2nd Jobs, are able to create items out of several materials using knowledge from the ancient age of Al De Baran."; next; @@ -313,7 +313,7 @@ aldebaran,121,231,4 script Alchemy Guy#alde 49,{ } } -aldebaran,86,228,4 script Little Kid#alde 62,{ +aldebaran,86,228,4 script Little Kid#alde 1_M_SIZ,{ mes "[Bebe]"; mes "A while ago I went out for a walk toward Mt. Mjolnir with my pet Savage Bebe. His name is NukNuk!"; mes "We got attacked, but luckily we weren't hurt."; @@ -347,7 +347,7 @@ aldebaran,86,228,4 script Little Kid#alde 62,{ } } -aldebaran,159,242,4 script Insect Guy#alde 119,{ +aldebaran,159,242,4 script Insect Guy#alde 2_M_SWORDMASTER,{ mes "[Stromme]"; mes "Even to a strong Swordman, the Insects or Mt. Mjolnir pose a considerable threat. You've got to know your enemy before engaging it in battle!"; next; @@ -376,7 +376,7 @@ aldebaran,159,242,4 script Insect Guy#alde 119,{ close; } -aldebaran,60,70,4 script Sylvia#alde 69,{ +aldebaran,60,70,4 script Sylvia#alde 1_F_04,{ mes "[Sylvia]"; mes "I came all the way here from Prontera because I heard the Kafra Main Office was somewhere here in Al De Baran."; next; @@ -406,7 +406,7 @@ aldebaran,60,70,4 script Sylvia#alde 69,{ close; } -aldebaran,93,80,4 script Issei#alde 48,{ +aldebaran,93,80,4 script Issei#alde 1_M_02,{ mes "[Issei]"; mes "Al De Baran is such a wonderful place with its romantic canals and classic architecture. I love nothing more than to stroll through this city with my beautiful girlfriend."; next; @@ -432,7 +432,7 @@ aldebaran,93,80,4 script Issei#alde 48,{ close; } -aldebaran,180,46,4 script Joo Jahk#alde 88,{ +aldebaran,180,46,4 script Joo Jahk#alde 4_M_ORIENT01,{ mes "[Joo Jahk]"; mes "I'm a tourist"; mes "from Payon,"; @@ -457,7 +457,7 @@ aldebaran,180,46,4 script Joo Jahk#alde 88,{ close; } -aldebaran,212,122,4 script Citizen#alde 97,{ +aldebaran,212,122,4 script Citizen#alde 4W_M_01,{ mes "[Gavin]"; mes "Welcome!"; mes "The town of"; @@ -489,7 +489,7 @@ aldebaran,212,122,4 script Citizen#alde 97,{ close; } -aldebaran,146,124,4 script Town Girl#alde 101,{ +aldebaran,146,124,4 script Town Girl#alde 4W_F_01,{ mes "[Nastasia]"; mes "Somewhere in the world there is an ^3355FFAssassin Guild^000000, where they teach people the subtle art of assassination."; next; @@ -512,7 +512,7 @@ aldebaran,146,124,4 script Town Girl#alde 101,{ close; } -aldebaran,143,136,4 script Bell Keeper#A 89,{ +aldebaran,143,136,4 script Bell Keeper#A 4_M_ORIENT02,{ mes "[Bell Keeper]"; mes "I have been charged by the Committee of 'Heaven on Earth' to guard this entrance of the Clock Tower."; next; @@ -537,7 +537,7 @@ aldebaran,143,136,4 script Bell Keeper#A 89,{ // Inside Al De Baran //============================================================ -aldeba_in,232,241,4 script RS125#alde 48,{ +aldeba_in,232,241,4 script RS125#alde 1_M_02,{ mes "[RS125]"; mes "I may sound unhuman rather robotic"; mes "however, I hope you will not be afraid of me. I am as humane as you are."; @@ -580,7 +580,7 @@ aldeba_in,232,241,4 script RS125#alde 48,{ close; } -aldeba_in,223,121,4 script Threatening-Looking Man 63,{ +aldeba_in,223,121,4 script Threatening-Looking Man 1_M_SMITH,{ mes "[Threatening-Looking Man]"; mes "Hey, you don't come inside someone else's house without permission."; mes "This is ridiculous!"; @@ -626,7 +626,7 @@ aldeba_in,223,121,4 script Threatening-Looking Man 63,{ close; } -aldeba_in,219,61,4 script Friendly-Looking Man#ald 109,{ +aldeba_in,219,61,4 script Friendly-Looking Man#ald 4_M_MANAGER,{ mes "[Friendly-Looking Man]"; mes "You don't have to listen to a guy right next to my room."; mes "Two years ago, he was in a mercenary training center and fell off from a tree"; @@ -638,7 +638,7 @@ aldeba_in,219,61,4 script Friendly-Looking Man#ald 109,{ close; } -aldeba_in,152,47,4 script Fussy Man#alde 97,{ +aldeba_in,152,47,4 script Fussy Man#alde 4W_M_01,{ mes "[Fussy Man]"; mes "Aaaaarrrggghhh...I AM IN TROUBLE!"; mes "My little chicken has left me!"; @@ -670,7 +670,7 @@ aldeba_in,152,47,4 script Fussy Man#alde 97,{ close; } -aldeba_in,156,179,4 script Master#alde 61,{ +aldeba_in,156,179,4 script Master#alde 1_M_PUBMASTER,{ mes "[Master]"; mes "The Kafra Corporation Headquarters is located here in Al De Baran."; mes "Do you know"; @@ -759,7 +759,7 @@ aldeba_in,156,179,4 script Master#alde 61,{ close; } -aldeba_in,84,166,4 script Kafra Service#alde 117,{ +aldeba_in,84,166,4 script Kafra Service#alde 4_F_KAFRA1,{ cutin "kafra_01",2; mes "[Kafra Pavianne]"; mes "Welcome! I'm Pavianne,"; @@ -817,7 +817,7 @@ aldeba_in,84,166,4 script Kafra Service#alde 117,{ end; } -aldeba_in,83,245,4 script Kafra Service#2alde 116,{ +aldeba_in,83,245,4 script Kafra Service#2alde 4_F_KAFRA2,{ cutin "kafra_02",2; mes "[Kafra Blossom]"; mes "Welcome to the"; @@ -883,7 +883,7 @@ aldeba_in,83,245,4 script Kafra Service#2alde 116,{ end; } -aldeba_in,24,245,4 script Kafra Jasmine#alde 115,{ +aldeba_in,24,245,4 script Kafra Jasmine#alde 4_F_KAFRA3,{ cutin "kafra_03",2; mes "[Kafra Jasmine]"; mes "Welcome!"; @@ -943,7 +943,7 @@ aldeba_in,24,245,4 script Kafra Jasmine#alde 115,{ end; } -aldeba_in,142,238,4 script Kafra Service#3alde 114,{ +aldeba_in,142,238,4 script Kafra Service#3alde 4_F_KAFRA4,{ cutin "kafra_04",2; mes "[Kafra Roxie]"; mes "Welcome~!"; @@ -1019,7 +1019,7 @@ aldeba_in,142,238,4 script Kafra Service#3alde 114,{ end; } -aldeba_in,91,244,4 script Kafra Service#4alde 112,{ +aldeba_in,91,244,4 script Kafra Service#4alde 4_F_KAFRA6,{ cutin "kafra_06",2; mes "[Kafra Curly Sue]"; mes "Hello, hello!!"; @@ -1048,7 +1048,7 @@ aldeba_in,91,244,4 script Kafra Service#4alde 112,{ // Kafra Special Reserve Point NPCs //============================================================ // Special Reserve ---------------------------------------------- -aldeba_in,79,161,6 script Kafra#04 115,{ +aldeba_in,79,161,6 script Kafra#04 4_F_KAFRA3,{ cutin "kafra_03",2; mes "[Kafra]"; mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes."; @@ -1235,7 +1235,7 @@ M_Menu: } // Special Reserve 2 ---------------------------------------------- -aldeba_in,88,161,3 script Kafra#05 115,{ +aldeba_in,88,161,3 script Kafra#05 4_F_KAFRA3,{ cutin "kafra_03",2; mes "[Kafra]"; mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers."; @@ -1377,12 +1377,12 @@ sF_Spin: // Inside Clock Tower //============================================================ -c_tower3,10,249,4 script Gatekeeper#ct 84,{ +c_tower3,10,249,4 script Gatekeeper#ct 4_M_02,{ //Key_Of_Clock_Tower callfunc "F_ClockTowerGate","4th",7026,"c_tower4",185,44; } -alde_dun03,264,16,4 script Gatekeeper#ct1 101,{ +alde_dun03,264,16,4 script Gatekeeper#ct1 4W_F_01,{ //Underground_Key callfunc "F_ClockTowerGate","B4th",7027,"alde_dun04",79,267; } diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index 1c5ca242b..6d5e9e197 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -122,7 +122,7 @@ } } -amatsu,194,79,5 script Sea Captain#ama2 709,{ +amatsu,194,79,5 script Sea Captain#ama2 4_M_SEAMAN,{ mes "[Walter Moers]"; mes "You came... Did you enjoy"; mes "your trip to Amatsu...?"; @@ -150,7 +150,7 @@ amatsu,194,79,5 script Sea Captain#ama2 709,{ // Generic Amatsu NPCs //============================================================ -amatsu,230,160,3 script Well-side Maiden#ama 757,{ +amatsu,230,160,3 script Well-side Maiden#ama 4_F_JPN2,{ mes "[Yuuko]"; mes "I usually come to this well to"; mes "draw water, but never when it's"; @@ -166,7 +166,7 @@ amatsu,230,160,3 script Well-side Maiden#ama 757,{ close; } -amatsu,179,107,4 script John#ama 86,{ +amatsu,179,107,4 script John#ama 4_M_04,{ mes "[John]"; mes "Yo~"; mes "You're not from around here."; @@ -223,7 +223,7 @@ amatsu,179,107,4 script John#ama 86,{ close; } -amatsu,205,163,3 script Mimi#ama 759,{ +amatsu,205,163,3 script Mimi#ama 4_F_JPNCHIBI,{ mes "[Mimi]"; mes "Puhuhu~!"; mes "Did you see Miss Amatsu near"; @@ -241,7 +241,7 @@ amatsu,205,163,3 script Mimi#ama 759,{ close; } -amatsu,185,115,3 script Drunken Man#ama 765,{ +amatsu,185,115,3 script Drunken Man#ama 4_M_JPNOJI2,{ mes "[Kosake]"; mes "*Hiccup*...My wife is just like,"; mes "...like a man...*Hiccup*..."; @@ -281,7 +281,7 @@ amatsu,185,115,3 script Drunken Man#ama 765,{ close; } -amatsu,217,179,1 script Grandma#ama 760,{ +amatsu,217,179,1 script Grandma#ama 4_F_JPNOBA2,{ mes "[Hatsue]"; mes "I'm worried about my husband."; mes "He lost a lot of money in some distant town today."; @@ -293,7 +293,7 @@ amatsu,217,179,1 script Grandma#ama 760,{ close; } -amatsu,287,266,3 script Jyaburo#ama 766,{ +amatsu,287,266,3 script Jyaburo#ama 4_M_JPNOJI,{ mes "[Jyaburo]"; mes "This place is special to me."; mes "It's filled with memories of my wife."; @@ -338,7 +338,7 @@ amatsu,287,266,3 script Jyaburo#ama 766,{ // Legendary Tree //============================================================ -amatsu,269,221,1 script Propose Girl#ama 758,{ +amatsu,269,221,1 script Propose Girl#ama 4_F_JPN,{ set jap_tree,1; mes "[Hutari Shioko]"; mes "It is a pleasure to meet you."; @@ -373,7 +373,7 @@ amatsu,269,221,1 script Propose Girl#ama 758,{ close; } -amatsu,243,202,3 script Drama Teacher#ama 760,{ +amatsu,243,202,3 script Drama Teacher#ama 4_F_JPNOBA2,{ set jap_tree,2; mes "[Garakame sensei]"; mes "This is a beautiful place"; @@ -422,7 +422,7 @@ amatsu,283,203,1 script Bonubonu#ama1 1323,{ end; } -amatsu,283,203,1 script Bonubonu#ama2 111,{ +amatsu,283,203,1 script Bonubonu#ama2 HIDDEN_NPC,{ set jap_tree,3; emotion e_swt2; mes "[Bonubonu]"; @@ -452,7 +452,7 @@ amatsu,283,203,1 script Bonubonu#ama2 111,{ close; } -amatsu,274,178,7 script Veterinarian#ama 735,{ +amatsu,274,178,7 script Veterinarian#ama 4_M_JOB_WIZARD,{ set jap_tree,4; mes "[Sakura Seiichi]"; mes "Ah... I'm not a weirdo so"; @@ -505,7 +505,7 @@ amatsu,274,178,7 script Veterinarian#ama 735,{ close; } -amatsu,262,197,1 script Legendary Tree 111,{ +amatsu,262,197,1 script Legendary Tree HIDDEN_NPC,{ if (jap_tree == 1) { mes "^3355FFAs she mentioned, this tree"; mes "seems to be a famous place"; diff --git a/npc/cities/ayothaya.txt b/npc/cities/ayothaya.txt index 2a4480aa2..e04a00ee1 100644 --- a/npc/cities/ayothaya.txt +++ b/npc/cities/ayothaya.txt @@ -82,7 +82,7 @@ } } -ayothaya,152,68,1 script Aibakthing#ayo2 843,{ +ayothaya,152,68,1 script Aibakthing#ayo2 4_M_THAIONGBAK,{ mes "[Aibakthing]"; mes "Hoo! Hah! Hmm! Hah!"; mes "So, how did you like Ayotaya? Did you get a chance to try Tom Yum Goong? When you're ready, I shall take you back home."; @@ -105,7 +105,7 @@ ayothaya,152,68,1 script Aibakthing#ayo2 843,{ // Generic Ayothaya NPCs //============================================================ -ayothaya,189,120,3 script Young Man#Thang 843,{ +ayothaya,189,120,3 script Young Man#Thang 4_M_THAIONGBAK,{ mes "[Thang]"; mes "There's an ancient,"; mes "dreadful building in"; @@ -121,7 +121,7 @@ ayothaya,189,120,3 script Young Man#Thang 843,{ close; } -ayothaya,171,152,5 script Girl#Lalitha 838,{ +ayothaya,171,152,5 script Girl#Lalitha 4_F_THAIAYO,{ set .@sit,rand(1,5); if (.@sit > 0 && .@sit < 3) { mes "[Lalitha]"; @@ -192,7 +192,7 @@ ayothaya,171,152,5 script Girl#Lalitha 838,{ close; } -ayothaya,143,102,5 script Old Man#ayothaya 842,{ +ayothaya,143,102,5 script Old Man#ayothaya 4_M_THAIOLD,{ mes "[Villager]"; mes "Ummm."; mes "Hmmmmm..."; @@ -237,7 +237,7 @@ ayothaya,143,102,5 script Old Man#ayothaya 842,{ close; } -ayothaya,197,189,5 script Young Man#1ayothaya 841,{ +ayothaya,197,189,5 script Young Man#1ayothaya 4_M_THAIAYO,{ mes "[Kwan]"; mes "Phew, isn't it"; mes "soooo hot today?"; @@ -263,7 +263,7 @@ ayothaya,197,189,5 script Young Man#1ayothaya 841,{ close; } -ayothaya,214,142,5 script Young Man#5ayothaya 843,{ +ayothaya,214,142,5 script Young Man#5ayothaya 4_M_THAIONGBAK,{ mes "[Detzi]"; mes "In Ayotaya, we have our own traditional martial arts. We, the young men of the village, practice our traditional martial arts in order to become strong."; next; @@ -272,7 +272,7 @@ ayothaya,214,142,5 script Young Man#5ayothaya 843,{ close; } -ayothaya,241,264,5 script Young Man#5ayothaya2 843,{ +ayothaya,241,264,5 script Young Man#5ayothaya2 4_M_THAIONGBAK,{ mes "[Eik]"; mes "Hey..."; mes "You look pretty strong"; diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt index 6f2f2a6c8..cb36c38c1 100644 --- a/npc/cities/comodo.txt +++ b/npc/cities/comodo.txt @@ -24,7 +24,7 @@ // Inside Comodo //============================================================ -cmd_in02,73,81,4 script Martine#cmd 48,{ +cmd_in02,73,81,4 script Martine#cmd 1_M_02,{ mes "[Martine]"; mes "Gambling...? The games"; mes "provided here in the Comodo"; @@ -49,7 +49,7 @@ cmd_in02,73,81,4 script Martine#cmd 48,{ close; } -cmd_in02,48,55,4 script Scoursege#cmd 51,{ +cmd_in02,48,55,4 script Scoursege#cmd 1_M_BARD,{ mes "[Scoursege]"; mes "Damn it! Where did that"; mes "guy go? He promised me that"; @@ -65,7 +65,7 @@ cmd_in02,48,55,4 script Scoursege#cmd 51,{ close; } -cmd_in02,64,43,4 script Roberto#cmd 709,{ +cmd_in02,64,43,4 script Roberto#cmd 4_M_SEAMAN,{ mes "[Roberto]"; mes "Heh heh heh..."; mes "Whaaaat a gullible"; @@ -76,7 +76,7 @@ cmd_in02,64,43,4 script Roberto#cmd 709,{ close; } -cmd_in02,89,72,4 script Deniroz#cmd 89,{ +cmd_in02,89,72,4 script Deniroz#cmd 4_M_ORIENT02,{ mes "[Deniroz]"; mes "All I need is for this"; mes "little steel bead to fall"; @@ -94,7 +94,7 @@ cmd_in02,89,72,4 script Deniroz#cmd 89,{ close; } -cmd_in02,178,92,4 script Shalone#cmd 101,{ +cmd_in02,178,92,4 script Shalone#cmd 4W_F_01,{ mes "[Shalone]"; mes "Oh, I'm sorry, sir,"; mes "but it looks like you"; @@ -105,7 +105,7 @@ cmd_in02,178,92,4 script Shalone#cmd 101,{ close; } -cmd_in02,178,86,4 script Stonae#cmd 98,{ +cmd_in02,178,86,4 script Stonae#cmd 4W_M_02,{ mes "[Stonae]"; mes "N-no..."; mes "I lost again?!"; @@ -116,7 +116,7 @@ cmd_in02,178,86,4 script Stonae#cmd 98,{ close; } -cmd_in02,172,105,4 script G . J#cmd 86,{ +cmd_in02,172,105,4 script G . J#cmd 4_M_04,{ mes "[G . J]"; mes "The more I think about it,"; mes "it seems easier to become"; @@ -141,7 +141,7 @@ cmd_in02,172,105,4 script G . J#cmd 86,{ close; } -cmd_in02,174,126,4 script Loyar#cmd 83,{ +cmd_in02,174,126,4 script Loyar#cmd 4_M_01,{ mes "[Loyar]"; mes "Comodo Casino's interior"; mes "design is so pleasing to the"; @@ -197,7 +197,7 @@ cmd_in02,174,126,4 script Loyar#cmd 83,{ } } -cmd_in02,57,62,4 script Moo#cmd 109,{ +cmd_in02,57,62,4 script Moo#cmd 4_M_MANAGER,{ set mooz,rand(1,10); if (mooz == 1) { mes "[Moo]"; @@ -236,7 +236,7 @@ cmd_in02,57,62,4 script Moo#cmd 109,{ // Comodo Field //============================================================ -cmd_fild04,188,74,4 script Zyosegirl#cmd 93,{ +cmd_fild04,188,74,4 script Zyosegirl#cmd 4_F_04,{ mes "[Zyosegirl]"; mes "People call me the"; mes "Sea Lady because I'm"; @@ -254,7 +254,7 @@ cmd_fild04,188,74,4 script Zyosegirl#cmd 93,{ close; } -cmd_fild04,248,86,4 script Ziyaol#cmd 709,{ +cmd_fild04,248,86,4 script Ziyaol#cmd 4_M_SEAMAN,{ mes "[Ziyaol]"; mes "Ahhh, it's nice being"; mes "a fisherman. You just"; @@ -281,7 +281,7 @@ cmd_fild04,248,86,4 script Ziyaol#cmd 709,{ close; } -cmd_fild04,267,137,4 script Daeguro#cmd 703,{ +cmd_fild04,267,137,4 script Daeguro#cmd 4_F_KID2,{ mes "[Daeguro]"; mes "I love playing in"; mes "the sand-- it's so soft"; @@ -292,7 +292,7 @@ cmd_fild04,267,137,4 script Daeguro#cmd 703,{ close; } -cmd_fild07,192,58,4 script Rahasu#cmd 100,{ +cmd_fild07,192,58,4 script Rahasu#cmd 4W_SAILOR,{ mes "[Rahasu]"; mes "Hey, I'm Rahasu."; mes "If you want to learn"; @@ -326,7 +326,7 @@ cmd_fild07,192,58,4 script Rahasu#cmd 100,{ close; } -cmd_fild07,52,280,4 script Hallosu#cmd 100,{ +cmd_fild07,52,280,4 script Hallosu#cmd 4W_SAILOR,{ mes "[Hallosu]"; mes "Hello, this is one of the"; mes "lighthouses that make up"; @@ -337,7 +337,7 @@ cmd_fild07,52,280,4 script Hallosu#cmd 100,{ close; } -cmd_fild07,299,83,4 script Zain#cmd 100,{ +cmd_fild07,299,83,4 script Zain#cmd 4W_SAILOR,{ set .@n$,"["+strnpcinfo(1)+"]"; mes .@n$; mes "Would you like to"; @@ -375,9 +375,9 @@ cmd_fild07,299,83,4 script Zain#cmd 100,{ mes "zeny for the boarding fare."; close; } -cmd_fild07,94,134,4 duplicate(Zain#cmd) Sarumane#cmd 100 +cmd_fild07,94,134,4 duplicate(Zain#cmd) Sarumane#cmd 4W_SAILOR -cmd_in02,146,180,4 script Kafra Employee::kaf_comodo2 721,{ +cmd_in02,146,180,4 script Kafra Employee::kaf_comodo2 4_F_KAFRA7,{ cutin "kafra_07",2; mes "[Kafra Misty]"; mes "Welcome to the"; @@ -400,7 +400,7 @@ cmd_in02,146,180,4 script Kafra Employee::kaf_comodo2 721,{ // Morroc Field //============================================================ -moc_fild12,35,303,4 script Serutero#cmd 59,{ +moc_fild12,35,303,4 script Serutero#cmd 1_M_ORIENT01,{ mes "[Serutero]"; mes "Hello, I'm Serutero,"; mes "guardian of the roads that"; diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt index 285221ab8..e1395e701 100644 --- a/npc/cities/einbech.txt +++ b/npc/cities/einbech.txt @@ -24,7 +24,7 @@ //= 1.6 Replaced occurances of PcName. [L0ne_W0lf] //============================================================ -einbech,172,113,4 script Nemuk#ein 855,{ +einbech,172,113,4 script Nemuk#ein 4_M_EINMAN,{ mes "[Nemuk]"; mes "You seem to be an"; mes "outsider, so let me"; @@ -79,7 +79,7 @@ einbech,172,113,4 script Nemuk#ein 855,{ } } -einbech,197,139,4 script Young Man#air2 855,{ +einbech,197,139,4 script Young Man#air2 4_M_EINMAN,{ mes "[Heinz]"; mes "Wow..."; mes "An adventurer from"; @@ -114,7 +114,7 @@ einbech,197,139,4 script Young Man#air2 855,{ close; } -einbech,128,238,5 script Mogan#ein 848,{ +einbech,128,238,5 script Mogan#ein 4_M_EINMINER,{ mes "[Mogan]"; mes "Recently, there were a few"; mes "cave-ins where many miners"; @@ -139,7 +139,7 @@ einbech,128,238,5 script Mogan#ein 848,{ close; } -einbech,129,234,5 script Hander#ein 848,{ +einbech,129,234,5 script Hander#ein 4_M_EINMINER,{ mes "[Hander]"; mes "Those Einbroch bastards!"; mes "Living off the resources we"; @@ -163,7 +163,7 @@ einbech,129,234,5 script Hander#ein 848,{ close; } -einbech,105,218,5 script Gushenmu#ein 848,{ +einbech,105,218,5 script Gushenmu#ein 4_M_EINMINER,{ mes "[Gushenmu]"; mes "I've lived here a long time"; mes "and, believe it or not, things"; @@ -195,7 +195,7 @@ einbech,105,218,5 script Gushenmu#ein 848,{ close; } -einbech,39,215,5 script Train Station Staff#ein3 852,{ +einbech,39,215,5 script Train Station Staff#ein3 4_M_EIN_SOLDIER,{ mes "[Staff]"; mes "Welcome to"; mes "the Train Station."; @@ -233,7 +233,7 @@ einbech,39,215,5 script Train Station Staff#ein3 852,{ } } -einbech,157,215,3 script Train Station Manager#ei 852,{ +einbech,157,215,3 script Train Station Manager#ei 4_M_EIN_SOLDIER,{ mes "[Train Station Manager]"; mes "This train station"; mes "is strictly for trains"; @@ -243,7 +243,7 @@ einbech,157,215,3 script Train Station Manager#ei 852,{ close; } -einbech,151,168,3 script Tollaf#ein 855,{ +einbech,151,168,3 script Tollaf#ein 4_M_EINMAN,{ mes "[Tollaf]"; mes "Ah...!"; mes "This is killing me!"; @@ -260,7 +260,7 @@ einbech,151,168,3 script Tollaf#ein 855,{ close; } -einbech,93,139,5 script Raust#ein 847,{ +einbech,93,139,5 script Raust#ein 4_M_EINOLD,{ mes "[Raust]"; mes "I don't get it!"; mes "Einbroch gets bigger"; @@ -288,7 +288,7 @@ einbech,93,139,5 script Raust#ein 847,{ close; } -einbech,149,154,3 script Mjunia#ein 850,{ +einbech,149,154,3 script Mjunia#ein 4_F_EINWOMAN,{ mes "[Mjunia]"; mes "It's hard being a woman"; mes "in this town. By being born"; @@ -327,7 +327,7 @@ einbech,149,154,3 script Mjunia#ein 850,{ close; } -einbech,130,253,1 script Ekuri#ein 848,{ +einbech,130,253,1 script Ekuri#ein 4_M_EINMINER,{ mes "[Ekuri]"; mes "Yo-heave-ho!"; mes "Yo-heave-ho~!"; @@ -356,42 +356,42 @@ einbech,130,253,1 script Ekuri#ein 848,{ close; } -einbech,135,250,5 script Bulletin Board#einbech11 858,{ +einbech,135,250,5 script Bulletin Board#einbech11 4_BULLETIN_BOARD2,{ mes " "; mes " Mine Dungeon Entrance "; mes " "; close; } -einbech,90,214,5 script Bulletin Board#einbech22 858,{ +einbech,90,214,5 script Bulletin Board#einbech22 4_BULLETIN_BOARD2,{ mes " "; mes " Train Station "; mes " "; close; } -einbech,158,189,4 script Bulletin Board#einbech33 858,{ +einbech,158,189,4 script Bulletin Board#einbech33 4_BULLETIN_BOARD2,{ mes " "; mes " Freight Train Station "; mes " "; close; } -einbech,180,136,5 script Bulletin Board#einbech44 858,{ +einbech,180,136,5 script Bulletin Board#einbech44 4_BULLETIN_BOARD2,{ mes " "; mes " Tool Shop "; mes " "; close; } -einbech,133,114,5 script Bulletin Board#einbech55 858,{ +einbech,133,114,5 script Bulletin Board#einbech55 4_BULLETIN_BOARD2,{ mes " "; mes " Tavern "; mes " "; close; } -einbech,77,105,5 script Bulletin Board#einbech01 858,{ +einbech,77,105,5 script Bulletin Board#einbech01 4_BULLETIN_BOARD2,{ mes "Welcome to 'Einbech'."; next; mes "East - Tavern, Tool Shop"; @@ -399,14 +399,14 @@ einbech,77,105,5 script Bulletin Board#einbech01 858,{ close; } -einbech,181,127,5 script Bulletin Board#einbech03 858,{ +einbech,181,127,5 script Bulletin Board#einbech03 4_BULLETIN_BOARD2,{ mes "Northwest - Train Station"; mes "South - Tavern"; mes "North - Tool Shop, Mine Dungeon"; close; } -ein_in01,279,92,3 script Tavern Lady#ein 854,{ +ein_in01,279,92,3 script Tavern Lady#ein 4_M_EINMAN2,{ mes "[Tavern Lady]"; mes "Most Einbech men are"; mes "crude and primitive male"; @@ -430,7 +430,7 @@ ein_in01,279,92,3 script Tavern Lady#ein 854,{ close; } -ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{ +ein_in01,277,95,7 script Ryan Danger#air#einbech 4_M_EINMAN,{ mes "[R.D. Kim]"; mes "Oooh..."; next; @@ -482,7 +482,7 @@ ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{ close; } -ein_in01,281,85,3 script Drunken Man#einbech 849,{ +ein_in01,281,85,3 script Drunken Man#einbech 4_M_DIEMAN,{ mes "[Drunken Man]"; mes "...^333333*Hiccup*^000000..."; mes "^333333*Hiccup*^000000..."; @@ -493,7 +493,7 @@ ein_in01,281,85,3 script Drunken Man#einbech 849,{ close; } -einbech,46,107,6 script Shena#ein::EinMonsters 846,{ +einbech,46,107,6 script Shena#ein::EinMonsters 4_F_EINOLD,{ mes "[Shena]"; mes "I think it's weird!"; mes "How do you youngsters"; @@ -741,9 +741,9 @@ einbech,46,107,6 script Shena#ein::EinMonsters 846,{ } } -einbech,48,107,4 duplicate(EinMonsters) Luda#ein 850,{ +einbech,48,107,4 duplicate(EinMonsters) Luda#ein 4_F_EINWOMAN,{ -einbech,148,242,5 script Jung#ein 855,{ +einbech,148,242,5 script Jung#ein 4_M_EINMAN,{ mes "[Jung]"; mes "I'm one of the few"; mes "people who's lived"; @@ -878,7 +878,7 @@ einbech,148,242,5 script Jung#ein 855,{ } } -einbech,148,246,5 script Franz#ein 851,{ +einbech,148,246,5 script Franz#ein 4_M_REPAIR,{ mes "[Franz]"; mes "So bored..."; mes "Starving for..."; diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt index fa6698b73..9d1c1dcad 100644 --- a/npc/cities/einbroch.txt +++ b/npc/cities/einbroch.txt @@ -30,12 +30,12 @@ //= 1.8 Fixed Occurances of PcName. [L0ne_W0lf] //============================================================ -einbroch,218,198,5 script Mark#ein 855,{ +einbroch,218,198,5 script Mark#ein 4_M_EINMAN,{ callfunc "EinTower","Mark"; end; } -einbroch,175,196,5 script Morei#ein 854,{ +einbroch,175,196,5 script Morei#ein 4_M_EINMAN2,{ mes "[Morei]"; mes "Greetings,"; mes "I am Morei,"; @@ -79,11 +79,11 @@ einbroch,175,196,5 script Morei#ein 854,{ } } -einbroch,173,229,5 script Oberu#ein 855,{ +einbroch,173,229,5 script Oberu#ein 4_M_EINMAN,{ callfunc "EinTower","Oberu"; end; } -einbroch,176,172,5 script Khemko#ein 855,{ +einbroch,176,172,5 script Khemko#ein 4_M_EINMAN,{ callfunc "EinTower","Khemko"; end; } @@ -179,7 +179,7 @@ function script EinTower { } } -einbroch,232,272,3 script Train Station Staff#ein1::EinbrochTrain 852,{ +einbroch,232,272,3 script Train Station Staff#ein1::EinbrochTrain 4_M_EIN_SOLDIER,{ mes "[Staff]"; mes "Welcome to"; mes "the Train Station."; @@ -238,9 +238,9 @@ einbroch,232,272,3 script Train Station Staff#ein1::EinbrochTrain 852,{ } } -einbroch,252,301,3 duplicate(EinbrochTrain) Train Station Staff#ein2 852 +einbroch,252,301,3 duplicate(EinbrochTrain) Train Station Staff#ein2 4_M_EIN_SOLDIER -einbroch,259,326,3 script Leslie#ein_1 846,{ +einbroch,259,326,3 script Leslie#ein_1 4_F_EINOLD,{ mes "[Leslie]"; mes "^666666*Cough cough!*^000000"; mes "Laaaand sakes!"; @@ -262,7 +262,7 @@ einbroch,259,326,3 script Leslie#ein_1 846,{ close; } -einbroch,236,191,3 script Tan#ein 855,{ +einbroch,236,191,3 script Tan#ein 4_M_EINMAN,{ mes "[Tan]"; mes "All the factories"; mes "here in Einbroch are"; @@ -286,7 +286,7 @@ einbroch,236,191,3 script Tan#ein 855,{ close; } -einbroch,228,121,5 script Little Toby#ein-1 855,{ +einbroch,228,121,5 script Little Toby#ein-1 4_M_EINMAN,{ mes "[Little Toby]"; mes "Excuse me..."; mes "But I'm lost!"; @@ -309,7 +309,7 @@ einbroch,228,121,5 script Little Toby#ein-1 855,{ close; } -einbroch,40,116,1 script Airship Engineer#ein-1 855,{ +einbroch,40,116,1 script Airship Engineer#ein-1 4_M_EINMAN,{ mes "[Airship Engineer]"; mes "H-hey! Don't"; mes "touch my precious"; @@ -373,7 +373,7 @@ einbroch,40,116,1 script Airship Engineer#ein-1 855,{ } } -einbroch,294,312,3 script Centzu#ein 854,{ +einbroch,294,312,3 script Centzu#ein 4_M_EINMAN2,{ mes "[Centzu]"; mes "I've lived here for"; mes "a long time and I see"; @@ -398,7 +398,7 @@ einbroch,294,312,3 script Centzu#ein 854,{ close; } -einbroch,232,255,5 script Khowropher#ein 847,{ +einbroch,232,255,5 script Khowropher#ein 4_M_EINOLD,{ mes "[Khowropher]"; mes "^666666*Cough cough*^000000"; mes "Jiminy! The air here"; @@ -423,7 +423,7 @@ einbroch,232,255,5 script Khowropher#ein 847,{ close; } -einbroch,143,109,5 script Khetine#ein 855,{ +einbroch,143,109,5 script Khetine#ein 4_M_EINMAN,{ mes "[Khetine]"; mes "Lately, there's been"; mes "talk about this empty"; @@ -441,7 +441,7 @@ einbroch,143,109,5 script Khetine#ein 855,{ close; } -einbroch,229,149,3 script Sleik#ein 854,{ +einbroch,229,149,3 script Sleik#ein 4_M_EINMAN2,{ mes "[Sleik]"; mes "Surprisingly, we have"; mes "a Train Station that everyone"; @@ -459,7 +459,7 @@ einbroch,229,149,3 script Sleik#ein 854,{ close; } -airport,174,41,6 script Young Man#air 99,{ +airport,174,41,6 script Young Man#air 4W_M_03,{ mes "[Runnan]"; mes "...And that's why"; mes "I travel around the"; @@ -478,7 +478,7 @@ airport,174,41,6 script Young Man#air 99,{ close; } -airport,176,41,4 script Old Man#air 88,{ +airport,176,41,4 script Old Man#air 4_M_ORIENT01,{ mes "[Zhen Lan]"; mes "Now, I hear that the"; mes "monsters around here"; @@ -508,7 +508,7 @@ airport,176,41,4 script Old Man#air 88,{ close; } -ein_in01,113,211,3 script Teinz#ein 851,{ +ein_in01,113,211,3 script Teinz#ein 4_M_REPAIR,{ mes "[Teinz]"; mes "If you just pay me money,"; mes "I'll be your slave! There's"; @@ -525,7 +525,7 @@ ein_in01,113,211,3 script Teinz#ein 851,{ close; } -ein_in01,48,220,5 script Lowe#ein 851,{ +ein_in01,48,220,5 script Lowe#ein 4_M_REPAIR,{ mes "[Lowe]"; mes "..."; mes "......"; @@ -552,7 +552,7 @@ ein_in01,48,220,5 script Lowe#ein 851,{ close; } -ein_in01,87,237,5 script Dinje#ein 850,{ +ein_in01,87,237,5 script Dinje#ein 4_F_EINWOMAN,{ mes "[Dinje]"; mes "Do you know why a woman"; mes "like me has to work in this"; @@ -580,7 +580,7 @@ ein_in01,87,237,5 script Dinje#ein 850,{ close; } -ein_in01,84,218,3 script Tsuen#ein 851,{ +ein_in01,84,218,3 script Tsuen#ein 4_M_REPAIR,{ mes "[Tsuen]"; mes "There was a time"; mes "when I dreamed of"; @@ -613,7 +613,7 @@ ein_in01,84,218,3 script Tsuen#ein 851,{ close; } -ein_in01,103,239,1 script Gesin#ein 849,{ +ein_in01,103,239,1 script Gesin#ein 4_M_DIEMAN,{ mes "[Gesin]"; mes "Arrrgh!"; mes "This is killing me!"; @@ -644,7 +644,7 @@ ein_in01,103,239,1 script Gesin#ein 849,{ close; } -ein_in01,33,275,1 script Pevtatin#ein 848,{ +ein_in01,33,275,1 script Pevtatin#ein 4_M_EINMINER,{ mes "[Pevtatin]"; mes "Good god!"; mes "I'm so stressed!"; @@ -666,7 +666,7 @@ ein_in01,33,275,1 script Pevtatin#ein 848,{ close; } -ein_in01,36,204,3 script Rombell#ein 851,{ +ein_in01,36,204,3 script Rombell#ein 4_M_REPAIR,{ mes "[Rombell]"; mes "It's great that the"; mes "factory is making good"; @@ -692,7 +692,7 @@ ein_in01,36,204,3 script Rombell#ein 851,{ close; } -ein_in01,64,271,3 script Vonstein#ein 855,{ +ein_in01,64,271,3 script Vonstein#ein 4_M_EINMAN,{ mes "[Vonstein]"; mes "Staring at this"; mes "bubbling hot liquid"; @@ -709,7 +709,7 @@ ein_in01,64,271,3 script Vonstein#ein 855,{ close; } -ein_in01,49,202,3 script Dorf#ein 851,{ +ein_in01,49,202,3 script Dorf#ein 4_M_REPAIR,{ mes "[Dorf]"; mes "Machines are sooo"; mes "convenient. Just look"; @@ -732,7 +732,7 @@ ein_in01,49,202,3 script Dorf#ein 851,{ close; } -ein_in01,68,209,5 script Khashurantze#ein 852,{ +ein_in01,68,209,5 script Khashurantze#ein 4_M_EIN_SOLDIER,{ mes "[Khashurantze]"; mes "I'm sorry, but you need"; mes "special authority in order"; @@ -743,7 +743,7 @@ ein_in01,68,209,5 script Khashurantze#ein 852,{ end; } -ein_in01,85,261,3 script Zherin#ein 851,{ +ein_in01,85,261,3 script Zherin#ein 4_M_REPAIR,{ mes "[Zherin]"; mes "I'm in charge of this"; mes "blast furnace which"; @@ -767,7 +767,7 @@ ein_in01,85,261,3 script Zherin#ein 851,{ close; } -ein_in01,43,252,3 script Canphotii#ein 852,{ +ein_in01,43,252,3 script Canphotii#ein 4_M_EIN_SOLDIER,{ mes "[Canphotii]"; mes "Hustle, hustle!"; mes "Pick up the pace!"; @@ -791,7 +791,7 @@ ein_in01,43,252,3 script Canphotii#ein 852,{ close; } -ein_in01,206,224,3 script Hotel Employee#ein 855,{ +ein_in01,206,224,3 script Hotel Employee#ein 4_M_EINMAN,{ mes "[Hotel Employee]"; mes "Good day, welcome to the"; mes "Einbroch Hotel. The staff is"; @@ -860,56 +860,56 @@ ein_in01,206,224,3 script Hotel Employee#ein 855,{ close; } -einbroch,244,255,5 script Bulletin Board#ein1 858,{ +einbroch,244,255,5 script Bulletin Board#ein1 4_BULLETIN_BOARD2,{ mes " "; mes " Train Station "; mes " "; close; } -einbroch,253,203,5 script Bulletin Board#ein2 858,{ +einbroch,253,203,5 script Bulletin Board#ein2 4_BULLETIN_BOARD2,{ mes " "; mes " Hotel "; mes " "; close; } -einbroch,68,206,5 script Bulletin Board#ein3 858,{ +einbroch,68,206,5 script Bulletin Board#ein3 4_BULLETIN_BOARD2,{ mes " "; mes " Airship Airport "; mes " "; close; } -einbroch,90,84,5 script Bulletin Board#ein4 858,{ +einbroch,90,84,5 script Bulletin Board#ein4 4_BULLETIN_BOARD2,{ mes " "; mes " Laboratory "; mes " "; close; } -einbroch,101,106,5 script Bulletin Board#ein5 858,{ +einbroch,101,106,5 script Bulletin Board#ein5 4_BULLETIN_BOARD2,{ mes " "; mes " Airship Repair Shop "; mes " "; close; } -einbroch,220,208,5 script Bulletin Board#ein6 858,{ +einbroch,220,208,5 script Bulletin Board#ein6 4_BULLETIN_BOARD2,{ mes " "; mes " Weapon Shop "; mes " "; close; } -einbroch,132,76,5 script Bulletin Board#ein7 858,{ +einbroch,132,76,5 script Bulletin Board#ein7 4_BULLETIN_BOARD2,{ mes " "; mes " Factory "; mes " "; close; } -einbroch,152,46,5 script Bulletin Board#ein11 858,{ +einbroch,152,46,5 script Bulletin Board#ein11 4_BULLETIN_BOARD2,{ mes "West - Laboratory, Airship Repair Shop"; mes "South - Einbroch Front Gate"; mes "North - Airport"; @@ -917,14 +917,14 @@ einbroch,152,46,5 script Bulletin Board#ein11 858,{ close; } -einbroch,235,141,5 script Bulletin Board#ein22 858,{ +einbroch,235,141,5 script Bulletin Board#ein22 4_BULLETIN_BOARD2,{ mes "Southwest - Airship Repair Shop, Laboratory"; mes "Northwest - Airport"; mes "North - Weapon Shop, Hotel, Train Station"; close; } -einbroch,162,256,5 script Bulletin Board#ein33 858,{ +einbroch,162,256,5 script Bulletin Board#ein33 4_BULLETIN_BOARD2,{ mes "East - Train Station"; mes "Southeast - Hotel"; mes "South - Weapon Shop,Factory"; @@ -932,7 +932,7 @@ einbroch,162,256,5 script Bulletin Board#ein33 858,{ close; } -einbroch,183,174,5 script Bulletin Board#ein44 858,{ +einbroch,183,174,5 script Bulletin Board#ein44 4_BULLETIN_BOARD2,{ mes "East - Weapon Shop, Hotel"; mes "South - Factory"; mes "Southwest - Airship Repair Shop, Laboratory"; @@ -940,14 +940,14 @@ einbroch,183,174,5 script Bulletin Board#ein44 858,{ close; } -einbroch,104,202,5 script Bulletin Board#ein55 858,{ +einbroch,104,202,5 script Bulletin Board#ein55 4_BULLETIN_BOARD2,{ mes "Northeast - Train Station"; mes "East - Weapon Shop,Hotel"; mes "South - Airship Repair Shop, Laboratory"; close; } -ein_in01,31,217,3 script Cendadt#ein 851,{ +ein_in01,31,217,3 script Cendadt#ein 4_M_REPAIR,{ mes "[Cendadt]"; mes "This factory has a lot"; mes "of things that need fixing,"; diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt index 85595bd66..d755af8b6 100644 --- a/npc/cities/geffen.txt +++ b/npc/cities/geffen.txt @@ -23,7 +23,7 @@ //= 2.0 Bug fixes (bugreport:7928) [DeadlySilence] //============================================================ -geffen,59,143,0 script Meera 91,{ +geffen,59,143,0 script Meera 4_F_02,{ mes "[Meera]"; mes "Welcome to Geffen,"; mes "the City of Magic!"; @@ -46,7 +46,7 @@ geffen,59,143,0 script Meera 91,{ close; } -geffen,156,190,0 script Orwalk 82,{ +geffen,156,190,0 script Orwalk 4_KID01,{ mes "[Orwalk]"; mes "...Interesting."; mes "Most intriguing."; @@ -64,7 +64,7 @@ geffen,156,190,0 script Orwalk 82,{ close; } -geffen_in,164,109,0 script Wizard Stanza 64,{ +geffen_in,164,109,0 script Wizard Stanza 1_M_WIZARD,{ mes "[Stanza]"; mes "I sense the presence of a mighty spirit. Can it be you...?"; next; @@ -92,7 +92,7 @@ geffen_in,164,109,0 script Wizard Stanza 64,{ close; } -geffen,147,26,0 script Ralphie 97,{ +geffen,147,26,0 script Ralphie 4W_M_01,{ mes "[Ralphie]"; mes "Somewhere in this world, there is a rare Staff which can transform psychic energy into physical force, endowing its owner with ^990000destructive power^000000..."; next; @@ -122,7 +122,7 @@ geffen,147,26,0 script Ralphie 97,{ close; } -geffen,111,48,0 script Stacey 101,{ +geffen,111,48,0 script Stacey 4W_F_01,{ if (getequipid(1) == 2299) { mes "[Stacey]"; mes "Oh...!"; @@ -182,7 +182,7 @@ geffen,111,48,0 script Stacey 101,{ } } -geffen_in,34,170,0 script Theodore 47,{ +geffen_in,34,170,0 script Theodore 1_M_01,{ mes "[Theodore]"; mes "Hello!"; mes "Isn't it a"; @@ -214,7 +214,7 @@ geffen_in,34,170,0 script Theodore 47,{ close; } -geffen,146,148,4 script Suspicious Guy 99,6,6,{ +geffen,146,148,4 script Suspicious Guy 4W_M_03,6,6,{ end; OnTouch: @@ -423,7 +423,7 @@ OnTouch: close; } -geffen_in,22,125,1 script Crumpler 52,{ +geffen_in,22,125,1 script Crumpler 1_M_HOF,{ mes "[Crumpler]"; mes "Ooooh~!"; mes "You sure are dressed pretty,"; @@ -521,7 +521,7 @@ geffen_in,22,125,1 script Crumpler 52,{ } } -geffen_in,59,61,1 script Skyler 61,{ +geffen_in,59,61,1 script Skyler 1_M_PUBMASTER,{ mes "[Skyler]"; mes "Hello hello."; mes "You're not looking"; @@ -546,7 +546,7 @@ geffen_in,59,61,1 script Skyler 61,{ close; } -geffen_in,27,134,5 script Waitress#elen 91,{ +geffen_in,27,134,5 script Waitress#elen 4_F_02,{ mes "[Elenore]"; mes "This place..."; mes "Certainly has"; @@ -685,7 +685,7 @@ geffen_in,27,134,5 script Waitress#elen 91,{ close; } -geffen_in,70,67,3 script Waitress#elise 90,{ +geffen_in,70,67,3 script Waitress#elise 4_F_01,{ mes "[Elisa]"; mes "Hello there~"; mes "Can I help you"; @@ -806,7 +806,7 @@ geffen_in,70,67,3 script Waitress#elise 90,{ close; } -geffen_in,79,76,2 script Merchant Daven 120,{ +geffen_in,79,76,2 script Merchant Daven 2_M_PHARMACIST,{ mes "[Merchant Daven]"; mes "I remember Geffen"; mes "back when it was boring. "; @@ -873,7 +873,7 @@ geffen_in,79,76,2 script Merchant Daven 120,{ close; } -geffen_in,114,73,5 script Hadenheim 709,{ +geffen_in,114,73,5 script Hadenheim 4_M_SEAMAN,{ mes "[Hans Hadenheim]"; mes "Man, the Rune-Midgard continent sure is big! How's it going, youngster?"; next; @@ -919,7 +919,7 @@ geffen_in,114,73,5 script Hadenheim 709,{ close; } -geffen_in,39,127,2 script Psychic Advisor 704,{ +geffen_in,39,127,2 script Psychic Advisor 4_M_BIBI,{ mes "[Psychic Advisor]"; mes "Ah..."; mes "Don't tell me! You've come to have your fortune told, yes? I know,"; @@ -1336,7 +1336,7 @@ geffen_in,39,127,2 script Psychic Advisor 704,{ } } -geffen_in,109,72,2 script Monster Scholar 90,{ +geffen_in,109,72,2 script Monster Scholar 4_F_01,{ mes "[Estheres]"; mes "Hello, I'm the resident expert of Monsterology here in Geffen. Is there anything in particular that you're curious about?"; next; @@ -1404,7 +1404,7 @@ geffen_in,109,72,2 script Monster Scholar 90,{ // Lvl 4 weapon quest related NPC ------------------------------------------------------ -geffen,203,146,5 script Citizen 97,{ +geffen,203,146,5 script Citizen 4W_M_01,{ mes "[Citizen]"; mes "There was a skillful weaponsmith"; mes "in Al De Baran who had 4 sons."; diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt index d58242e2f..7aa0f5e70 100644 --- a/npc/cities/gonryun.txt +++ b/npc/cities/gonryun.txt @@ -128,7 +128,7 @@ } } -gon_fild01,255,79,7 script Kunlun Envoy#gon2 776,{ +gon_fild01,255,79,7 script Kunlun Envoy#gon2 4_M_TWMIDMAN,{ mes "[Wa Bai Hu]"; mes "So, did you enjoy your trip?"; mes "I guess it's the time for you to"; @@ -155,7 +155,7 @@ gon_fild01,255,79,7 script Kunlun Envoy#gon2 776,{ close; } -gon_fild01,187,239,7 script Kunlun Envoy#gon3 776,{ +gon_fild01,187,239,7 script Kunlun Envoy#gon3 4_M_TWMIDMAN,{ mes "[Zhang Quing Long]"; mes "Please head north to enter Kunlun."; mes "I hope you will have a great time"; @@ -163,7 +163,7 @@ gon_fild01,187,239,7 script Kunlun Envoy#gon3 776,{ close; } -gonryun,153,64,7 script Kunlun Envoy#gon4 776,{ +gonryun,153,64,7 script Kunlun Envoy#gon4 4_M_TWMIDMAN,{ mes "[Zhang Quing Long]"; mes "Please make yourself comfortable."; mes "If you want to go back, I will"; @@ -188,7 +188,7 @@ gonryun,153,64,7 script Kunlun Envoy#gon4 776,{ // Generic Kunlun NPCs //============================================================ -gonryun,200,82,3 script Jian Chung Xun#gon 774,{ +gonryun,200,82,3 script Jian Chung Xun#gon 4_M_TWBOY,{ mes "[Jian Chung Xun]"; mes "I simply adore festivals."; mes "That's why I love this town."; @@ -197,7 +197,7 @@ gonryun,200,82,3 script Jian Chung Xun#gon 774,{ close; } -gonryun,268,88,3 script Liang Zhun Bu#gon 776,{ +gonryun,268,88,3 script Liang Zhun Bu#gon 4_M_TWMIDMAN,{ mes "[Liang Zhun Bu]"; mes "We are proud to be an independent"; mes "nation, and have been fighting"; @@ -213,7 +213,7 @@ gonryun,268,88,3 script Liang Zhun Bu#gon 776,{ close; } -gonryun,118,111,5 script Qian Yuen Shuang#gon 89,{ +gonryun,118,111,5 script Qian Yuen Shuang#gon 4_M_ORIENT02,{ mes "[Qian Yuen Shuang]"; mes "The chief of this town is a man"; mes "who opens his heart to others."; @@ -228,7 +228,7 @@ gonryun,118,111,5 script Qian Yuen Shuang#gon 89,{ close; } -gonryun,181,161,3 script Jing Wen Zhen#gon 773,{ +gonryun,181,161,3 script Jing Wen Zhen#gon 4_F_TWMIDWOMAN,{ mes "[Jing Wen Zhen]"; mes "The men in our town, Kunlun, are"; mes "all brave and courageous."; @@ -244,7 +244,7 @@ gonryun,181,161,3 script Jing Wen Zhen#gon 773,{ close; } -gonryun,113,135,6 script Gatekeeper#gon 780,{ +gonryun,113,135,6 script Gatekeeper#gon 8_M_TWSOLDIER,{ mes "[Kunlun Guard]"; mes "Welcome."; mes "This is the residence of Shi Yan Wen, the chief of Kunlun."; @@ -261,7 +261,7 @@ gonryun,113,135,6 script Gatekeeper#gon 780,{ close; } -gonryun,113,127,6 script Gatekeeper#gon2 780,{ +gonryun,113,127,6 script Gatekeeper#gon2 8_M_TWSOLDIER,{ mes "[Kunlun Guard]"; mes "Welcome."; mes "This is the residence of Shi Yan Wen, the chief of Kunlun."; @@ -278,7 +278,7 @@ gonryun,113,127,6 script Gatekeeper#gon2 780,{ close; } -gon_in,73,82,5 script Ji Chung Zhe#gon 778,{ +gon_in,73,82,5 script Ji Chung Zhe#gon 4_M_TWTEAMAN,{ if (nakha >= 0 && nakha <= 2) { mes "[Ji Chung Zhe]"; mes "............"; @@ -311,7 +311,7 @@ gon_in,73,82,5 script Ji Chung Zhe#gon 778,{ } } -gon_in,173,27,3 script Yu Jiu Xia#gon 774,{ +gon_in,173,27,3 script Yu Jiu Xia#gon 4_M_TWBOY,{ mes "[Yu Jiu Xia]"; mes "Geez, just as I thought."; mes "They won't sell alcohol to me."; @@ -327,7 +327,7 @@ gon_in,173,27,3 script Yu Jiu Xia#gon 774,{ close; } -gonryun,166,196,3 script Soldier#gon 780,{ +gonryun,166,196,3 script Soldier#gon 8_M_TWSOLDIER,{ if (b_sword < 7) { mes "[Wa Qiu Wu]"; mes "Let me tell you something"; @@ -388,7 +388,7 @@ gonryun,166,196,3 script Soldier#gon 780,{ close; } -gonryun,169,71,3 script Guidev#gon 770,{ +gonryun,169,71,3 script Guidev#gon 4_F_TWGIRL,{ mes "[Li Xi Jiao]"; mes "Welcome to Kunlun!"; mes "Did you enjoy all the incredible"; diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt index 6c8e8bb55..eb000b1ed 100644 --- a/npc/cities/hugel.txt +++ b/npc/cities/hugel.txt @@ -29,7 +29,7 @@ // Hugel //============================================================ -hugel,189,143,5 script Young Man 898,{ +hugel,189,143,5 script Young Man 4_M_HUMAN_01,{ mes "[Young Man]"; mes "Huh. So that giant"; mes "air pouch can make"; @@ -39,7 +39,7 @@ hugel,189,143,5 script Young Man 898,{ close; } -hugel,126,151,3 script Emily 90,{ +hugel,126,151,3 script Emily 4_F_01,{ mes "[Emily]"; mes "I feel so blessed to"; mes "live in this quant, little"; @@ -56,7 +56,7 @@ hugel,126,151,3 script Emily 90,{ close; } -hugel,86,165,5 script Kayplas 896,{ +hugel,86,165,5 script Kayplas 4_M_HUBOY,{ mes "[Kayplas]"; mes "Ooh, I really want to"; mes "have that red bottle."; @@ -66,7 +66,7 @@ hugel,86,165,5 script Kayplas 896,{ close; } -hugel,71,197,3 script Lisa 90,{ +hugel,71,197,3 script Lisa 4_F_01,{ mes "[Lisa]"; mes "Hugel is a pretty"; mes "small, homely village."; @@ -83,7 +83,7 @@ hugel,71,197,3 script Lisa 90,{ close; } -hugel,169,112,5 script Old Nikki 892,{ +hugel,169,112,5 script Old Nikki 4_F_HUGRANMA,{ mes "[Old Nikki]"; mes "You must not be from"; mes "around here. Ah, you're"; @@ -100,7 +100,7 @@ hugel,169,112,5 script Old Nikki 892,{ close; } -hugel,175,115,5 script Marius 897,{ +hugel,175,115,5 script Marius 4_M_HUGRANFA,{ mes "[Marius]"; mes "Yes, I'm an old man, but"; mes "I can lick a whippersnapper"; @@ -120,7 +120,7 @@ hugel,175,115,5 script Marius 897,{ // Inside Hugel //============================================================ -hu_in01,111,386,4 script Chris 86,{ +hu_in01,111,386,4 script Chris 4_M_04,{ mes "[Chris]"; mes "You know, the people don't"; mes "fight harmful monsters, they"; @@ -136,7 +136,7 @@ hu_in01,111,386,4 script Chris 86,{ close; } -hu_in01,23,311,4 script Party Supplies Shop 898,{ +hu_in01,23,311,4 script Party Supplies Shop 4_M_HUMAN_01,{ mes "[Shopkeeper]"; mes "Welcome to the party supplies"; mes "shop!"; @@ -167,7 +167,7 @@ hu_in01,23,311,4 script Party Supplies Shop 898,{ } } -hu_in01,18,94,0 script A Part-Timer#1 49,{ +hu_in01,18,94,0 script A Part-Timer#1 1_M_03,{ mes "[Luda]"; mes "Welcome to the"; mes "Shrine Expedition Office."; @@ -194,7 +194,7 @@ hu_in01,18,94,0 script A Part-Timer#1 49,{ close; } -hu_in01,26,77,4 script A Part-Timer#2 50,{ +hu_in01,26,77,4 script A Part-Timer#2 1_M_04,{ mes "^3355FFThis part-timer is"; mes "completely engrossed"; mes "in his task of organizing"; diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt index 3c330a46e..7355205a0 100644 --- a/npc/cities/izlude.txt +++ b/npc/cities/izlude.txt @@ -458,7 +458,7 @@ // Inside Izlude //============================================================ -izlude_in,125,164,2 script Aaron#izlude 65,{ +izlude_in,125,164,2 script Aaron#izlude 1_M_YOUNGKNIGHT,{ mes "[Aaron]"; mes "Don't you think Strong VIT and training in a unique breathing method which enables quick HP recovery are the greatest advantages for a Swordman?"; next; @@ -500,7 +500,7 @@ izlude_in,125,164,2 script Aaron#izlude 65,{ // Izlude Dungeon //============================================================ -izlu2dun,108,27,0 script Sailor#2izlude 100,{ +izlu2dun,108,27,0 script Sailor#2izlude 4W_SAILOR,{ mes "[Sailor]"; mes "Wanna"; mes "head back?"; diff --git a/npc/cities/jawaii.txt b/npc/cities/jawaii.txt index 140681af0..e9139dacd 100644 --- a/npc/cities/jawaii.txt +++ b/npc/cities/jawaii.txt @@ -38,7 +38,7 @@ // Jawaii Transportation //============================================================ -jawaii,239,112,7 script Mariner#toizu 100,{ +jawaii,239,112,7 script Mariner#toizu 4W_SAILOR,{ mes "[Mariner]"; mes "This ship"; mes "is heading"; @@ -73,7 +73,7 @@ jawaii,239,112,7 script Mariner#toizu 100,{ close; } -jawaii,122,263,5 script Mariner#toalbe 100,{ +jawaii,122,263,5 script Mariner#toalbe 4W_SAILOR,{ mes "[Mariner]"; mes "This ship"; mes "is headed back"; @@ -107,7 +107,7 @@ jawaii,122,263,5 script Mariner#toalbe 100,{ // Generic Jawaii NPCs //============================================================ -jawaii,188,218,7 script Tavern Lady#Jawaii 80,{ +jawaii,188,218,7 script Tavern Lady#Jawaii 1_F_PUBGIRL,{ mes "[Lady]"; mes "Oh, dear!"; mes "You're not going"; @@ -140,7 +140,7 @@ jawaii,188,218,7 script Tavern Lady#Jawaii 80,{ close; } -jawaii,220,235,3 script Jawaii Resident#heart 724,{ +jawaii,220,235,3 script Jawaii Resident#heart 4_F_07,{ mes "[Jawa Jawa]"; mes "You know what's"; mes "the most beautiful"; @@ -162,7 +162,7 @@ jawaii,220,235,3 script Jawaii Resident#heart 724,{ close; } -jawaii,240,146,5 script Jawaii Resident#desc1 724,{ +jawaii,240,146,5 script Jawaii Resident#desc1 4_F_07,{ mes "[Waii Waii]"; mes "Welcome to Jawaii!"; next; @@ -175,7 +175,7 @@ jawaii,240,146,5 script Jawaii Resident#desc1 724,{ close; } -jawaii,168,247,5 script Jawaii Resident#desc2 724,{ +jawaii,168,247,5 script Jawaii Resident#desc2 4_F_07,{ mes "[Waja Waja]"; mes "Ah, you must be a tourist."; mes "If you're lost, just head West. Accomodations for newlyweds"; @@ -191,7 +191,7 @@ jawaii,168,247,5 script Jawaii Resident#desc2 724,{ close; } -jawaii,165,121,1 script Jawaii Resident#desc3 724,{ +jawaii,165,121,1 script Jawaii Resident#desc3 4_F_07,{ mes "[Iwa Iwa]"; mes "Jawaii~"; mes "Jawa~ii~"; @@ -216,7 +216,7 @@ jawaii,165,121,1 script Jawaii Resident#desc3 724,{ close; } -jawaii,141,200,3 script Employee#sroom 798,{ +jawaii,141,200,3 script Employee#sroom 4_M_NFMAN,{ mes "[Alowa]"; mes "W-Welcome...?"; mes "This is o-o-our"; @@ -262,7 +262,7 @@ jawaii,141,200,3 script Employee#sroom 798,{ close; } -jawaii,108,199,5 script Employee#antroom 74,{ +jawaii,108,199,5 script Employee#antroom 1_F_MERCHANT_02,{ mes "[Pine Oran]"; mes "Welcome to"; mes "the Antique room."; @@ -310,7 +310,7 @@ jawaii,108,199,5 script Employee#antroom 74,{ close; } -jawaii,107,189,5 script Employee#horoom 93,{ +jawaii,107,189,5 script Employee#horoom 4_F_04,{ mes "[Sharkie Rania]"; mes "I'll take you"; mes "to the Honey Room."; @@ -341,7 +341,7 @@ jawaii,107,189,5 script Employee#horoom 93,{ close; } -jawaii,112,173,7 script Employee#villroom 93,{ +jawaii,112,173,7 script Employee#villroom 4_F_04,{ mes "[Larks Rania]"; mes "Hello dear,"; mes "how are you?"; @@ -386,7 +386,7 @@ jawaii,112,173,7 script Employee#villroom 93,{ close; } -jawaii,214,168,5 script Honeymoon Helper#Jawaii 71,{ +jawaii,214,168,5 script Honeymoon Helper#Jawaii 1_F_LIBRARYGIRL,{ mes "[Helper]"; mes "There is no place"; mes "better for having your"; @@ -433,7 +433,7 @@ jawaii,214,168,5 script Honeymoon Helper#Jawaii 71,{ // Inside Jawaii //============================================================ -jawaii_in,25,94,0 script Employee#jaw1 724,{ +jawaii_in,25,94,0 script Employee#jaw1 4_F_07,{ mes "[Employee Tryteh]"; mes "Welcome to Jawaii Tavern~"; if (getpartnerid()) { @@ -462,7 +462,7 @@ OnSolo: end; } -jawaii_in,25,96,0 script Employee#jaw2 724,{ +jawaii_in,25,96,0 script Employee#jaw2 4_F_07,{ mes "[Employee Fey]"; mes "Welcome to Jawaii Tavern~"; if (getpartnerid()) { @@ -492,7 +492,7 @@ OnSolo: end; } -jawaii_in,25,98,0 script Employee#jaw3 724,{ +jawaii_in,25,98,0 script Employee#jaw3 4_F_07,{ mes "[Employee Buffy]"; mes "Welcome to Jawaii Tavern~"; if (getpartnerid()) { @@ -536,7 +536,7 @@ OnSolo: end; } -jawaii_in,25,100,0 script Employee#jaw4 724,{ +jawaii_in,25,100,0 script Employee#jaw4 4_F_07,{ mes "[Employee Itere]"; mes "Welcome to"; mes "Jawaii Tavern~"; @@ -575,7 +575,7 @@ OnSolo: end; } -jawaii_in,30,94,4 script Employee#jaw5 724,{ +jawaii_in,30,94,4 script Employee#jaw5 4_F_07,{ mes "[Employee Tonia]"; mes "Welcome to Jawaii Tavern~"; if (getpartnerid()) { @@ -608,7 +608,7 @@ OnSolo: end; } -jawaii_in,30,96,4 script Employee#jaw6 724,{ +jawaii_in,30,96,4 script Employee#jaw6 4_F_07,{ mes "[Employee Kay]"; mes "Welcome to Jawaii Tavern~"; if (getpartnerid()) { @@ -633,7 +633,7 @@ OnSolo: end; } -jawaii_in,30,98,4 script Employee#jaw7 724,{ +jawaii_in,30,98,4 script Employee#jaw7 4_F_07,{ mes "[Employee Amy]"; mes "Welcome to Jawaii Tavern~"; if (getpartnerid()) { @@ -667,7 +667,7 @@ OnSolo: end; } -jawaii_in,30,100,4 script Employee#jaw8 724,{ +jawaii_in,30,100,4 script Employee#jaw8 4_F_07,{ mes "[Employee Yasmine]"; mes "Welcome to Jawaii Tavern~"; if (getpartnerid()) { @@ -715,7 +715,7 @@ OnTouch: end; } -jawaii_in,15,104,0 script Waitress#jawaii 80,{ +jawaii_in,15,104,0 script Waitress#jawaii 1_F_PUBGIRL,{ if (checkweight(1201,1) == 0) { mes "^3355FF * Wait a minute! *"; mes "You're carrying too many items with you right now. Please store some of your things into Kafra Storage and try again.^000000"; @@ -829,7 +829,7 @@ jawaii_in,15,104,0 script Waitress#jawaii 80,{ close; } -jawaii_in,28,124,0 script Bartender#jaw 46,{ +jawaii_in,28,124,0 script Bartender#jaw 1_ETC_01,{ mes "[Bartender]"; mes "Welcome to the"; mes "Jawaii Tavern bar."; @@ -1114,7 +1114,7 @@ S_KillChar: return; } -jawaii_in,43,115,0 script Customer#jaw_1 97,{ +jawaii_in,43,115,0 script Customer#jaw_1 4W_M_01,{ if (!getpartnerid()) { if (Zeny > 99) { mes "[Buchi]"; @@ -1166,7 +1166,7 @@ jawaii_in,43,115,0 script Customer#jaw_1 97,{ close; } -jawaii_in,41,106,3 script Customer#Cage 98,{ +jawaii_in,41,106,3 script Customer#Cage 4W_M_02,{ mes "[Cage]"; if (getpartnerid()) { mes "....Bah!"; @@ -1215,7 +1215,7 @@ jawaii_in,41,106,3 script Customer#Cage 98,{ // Inside Prontera //============================================================ -prt_in,173,13,4 script Customer#SoloHan 86,{ +prt_in,173,13,4 script Customer#SoloHan 4_M_04,{ mes "[SoloHan]"; if (!getpartnerid()) { mes "Oh man..."; @@ -1389,7 +1389,7 @@ prt_in,173,13,4 script Customer#SoloHan 86,{ close; } -prt_in,170,14,0 script Customer#Bachewcca 89,{ +prt_in,170,14,0 script Customer#Bachewcca 4_M_ORIENT02,{ mes "[Bachewcca]"; mes ".............."; mes "^666666*Gulp....gulp...*^000000"; diff --git a/npc/cities/lighthalzen.txt b/npc/cities/lighthalzen.txt index 197ef2c68..d4e66a334 100644 --- a/npc/cities/lighthalzen.txt +++ b/npc/cities/lighthalzen.txt @@ -12,7 +12,7 @@ //= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf] //============================================================= -lighthalzen,198,285,5 script Jiwon#zen5 862,{ +lighthalzen,198,285,5 script Jiwon#zen5 4_F_LGTGIRL,{ mes "[Jiwon]"; mes "I think we're really"; mes "fortunate to be able to"; @@ -29,7 +29,7 @@ lighthalzen,198,285,5 script Jiwon#zen5 862,{ close; } -lighthalzen,220,244,3 script Samnang#zen2 863,{ +lighthalzen,220,244,3 script Samnang#zen2 4_F_LGTGRAND,{ mes "[Samnang]"; mes "^333333*Sigh...*^000000"; mes "It gets harder for me"; @@ -55,7 +55,7 @@ lighthalzen,220,244,3 script Samnang#zen2 863,{ close; } -lighthalzen,261,112,3 script Ruth#zen4 862,{ +lighthalzen,261,112,3 script Ruth#zen4 4_F_LGTGIRL,{ mes "[Ruth]"; mes "Sweety, isn't it"; mes "nice to be together"; @@ -78,7 +78,7 @@ lighthalzen,261,112,3 script Ruth#zen4 862,{ close; } -lighthalzen,259,108,7 script Oyoung#zen14 869,{ +lighthalzen,259,108,7 script Oyoung#zen14 4_M_LGTMAN,{ mes "[Oyoung]"; mes "Girl, you look like"; mes "you're comin' down with"; @@ -104,7 +104,7 @@ lighthalzen,259,108,7 script Oyoung#zen14 869,{ close; } -lighthalzen,233,121,3 script Kariya#li_01 72,{ +lighthalzen,233,121,3 script Kariya#li_01 1_F_MARIA,{ mes "[Kariya]"; mes "I think ''Lighthalzen'' is"; mes "supposed to mean ''crest of"; @@ -122,7 +122,7 @@ lighthalzen,233,121,3 script Kariya#li_01 72,{ } -lighthalzen,233,82,5 script Sung#A 716,{ +lighthalzen,233,82,5 script Sung#A 4_M_KID2,{ mes "[Sung]"; mes "When I grow up, I want"; mes "to become such a great"; @@ -147,7 +147,7 @@ lighthalzen,233,82,5 script Sung#A 716,{ close; } -lighthalzen,89,73,3 script Sameer#zen15 854,{ +lighthalzen,89,73,3 script Sameer#zen15 4_M_EINMAN2,{ mes "[Sameer]"; mes "There are too many"; mes "loving couples in this city."; @@ -181,7 +181,7 @@ lighthalzen,89,73,3 script Sameer#zen15 854,{ close; } -lighthalzen,45,59,7 script Janice#zen03 863,{ +lighthalzen,45,59,7 script Janice#zen03 4_F_LGTGRAND,{ mes "[Janice]"; mes "Oh no, I think I got"; mes "lost again. The roads"; @@ -192,7 +192,7 @@ lighthalzen,45,59,7 script Janice#zen03 863,{ close; } -lighthalzen,66,94,3 script Elmer Keays#li_03 866,{ +lighthalzen,66,94,3 script Elmer Keays#li_03 4_M_LGTGRAND,{ mes "[Elmer Keays]"; mes "Walking side by side"; mes "with you like this reminds"; @@ -211,7 +211,7 @@ lighthalzen,66,94,3 script Elmer Keays#li_03 866,{ close; } -lighthalzen,65,94,5 script Margie Keays#li_02 863,{ +lighthalzen,65,94,5 script Margie Keays#li_02 4_F_LGTGRAND,{ mes "[Margie Keays]"; mes "Oh darling, the"; mes "weather is so nice"; @@ -222,7 +222,7 @@ lighthalzen,65,94,5 script Margie Keays#li_02 863,{ close; } -lighthalzen,78,120,3 script Maivi#zen1 862,{ +lighthalzen,78,120,3 script Maivi#zen1 4_F_LGTGIRL,{ mes "[Maivi]"; mes "..."; next; @@ -249,7 +249,7 @@ lighthalzen,78,120,3 script Maivi#zen1 862,{ } /* -lighthalzen,226,210,3 script Nannan 86,{ +lighthalzen,226,210,3 script Nannan 4_M_04,{ mes "[Nannan]"; mes "You know, I always thought"; mes "that all Alchemists were bookish,"; @@ -277,7 +277,7 @@ lighthalzen,226,210,3 script Nannan 86,{ } */ -lighthalzen,230,182,4 script Klaubis#zen3 866,{ +lighthalzen,230,182,4 script Klaubis#zen3 4_M_LGTGRAND,{ mes "[Klaubis]"; mes "Excuse me, but are you"; mes "a tourist? Well, welcome"; @@ -324,7 +324,7 @@ lighthalzen,230,182,4 script Klaubis#zen3 866,{ } } -lighthalzen,232,156,3 script Sigmund#zen3 869,{ +lighthalzen,232,156,3 script Sigmund#zen3 4_M_LGTMAN,{ mes "[Sigmund Ting]"; mes "You know what I noticed?"; mes "The guards at the border"; @@ -342,7 +342,7 @@ lighthalzen,232,156,3 script Sigmund#zen3 869,{ close; } -lighthalzen,190,134,5 script Joyce#zen 862,{ +lighthalzen,190,134,5 script Joyce#zen 4_F_LGTGIRL,{ mes "[Joyce]"; mes "I can sense your"; mes "longing look within"; @@ -352,7 +352,7 @@ lighthalzen,190,134,5 script Joyce#zen 862,{ close; } -lighthalzen,191,134,3 script Dan Song#zen2 869,{ +lighthalzen,191,134,3 script Dan Song#zen2 4_M_LGTMAN,{ mes "[Dan Song]"; mes "Those eyes of yours..."; mes "So pure and so deep,"; @@ -361,7 +361,7 @@ lighthalzen,191,134,3 script Dan Song#zen2 869,{ close; } -lighthalzen,115,159,3 script Collins#zen1 866,{ +lighthalzen,115,159,3 script Collins#zen1 4_M_LGTGRAND,{ mes "[Collins]"; mes "I really wish that my"; mes "son will be able to join"; @@ -379,7 +379,7 @@ lighthalzen,115,159,3 script Collins#zen1 866,{ close; } -lighthalzen,77,157,5 script Villagomez#li_01 866,{ +lighthalzen,77,157,5 script Villagomez#li_01 4_M_LGTGRAND,{ mes "[Villagomez]"; mes "I just step out to get"; mes "a haircut and now I'm"; @@ -389,7 +389,7 @@ lighthalzen,77,157,5 script Villagomez#li_01 866,{ close; } -lighthalzen,125,68,5 script Kemp#zen13 97,{ +lighthalzen,125,68,5 script Kemp#zen13 4W_M_01,{ mes "[Kemp]"; mes "Have you ever seen the"; mes "people who work in that big"; @@ -405,7 +405,7 @@ lighthalzen,125,68,5 script Kemp#zen13 97,{ close; } -lighthalzen,138,50,7 script Mauro#zen3 847,{ +lighthalzen,138,50,7 script Mauro#zen3 4_M_EINOLD,{ mes "[Mauro]"; mes "The youth in this city"; mes "have no appreciation for"; @@ -424,7 +424,7 @@ lighthalzen,138,50,7 script Mauro#zen3 847,{ close; } -lighthalzen,132,103,5 script Sefith#li_01 734,{ +lighthalzen,132,103,5 script Sefith#li_01 4_M_JOB_KNIGHT2,{ mes "[Sefith]"; mes "Good looks. Intelligence."; mes "Excellent manners. A strong,"; @@ -441,7 +441,7 @@ lighthalzen,132,103,5 script Sefith#li_01 734,{ close; } -lighthalzen,239,64,5 script Jade#zen2 862,{ +lighthalzen,239,64,5 script Jade#zen2 4_F_LGTGIRL,{ mes "[Jade]"; mes "I've heard that there's a"; mes "strange kingdom out there"; @@ -467,7 +467,7 @@ lighthalzen,239,64,5 script Jade#zen2 862,{ close; } -lighthalzen,205,208,4 script Greedy Looking Man#li_01 853,{ +lighthalzen,205,208,4 script Greedy Looking Man#li_01 4_M_YURI,{ mes "[Khramptd]"; mes "The land around here"; mes "is some pretty expensive"; @@ -478,7 +478,7 @@ lighthalzen,205,208,4 script Greedy Looking Man#li_01 853,{ close; } -lhz_in02,34,212,4 script Maggie#05 91,{ +lhz_in02,34,212,4 script Maggie#05 4_F_02,{ mes "[Maggie]"; mes "Sure, I sell a lot"; mes "of flowers here, but"; @@ -496,7 +496,7 @@ lhz_in02,34,212,4 script Maggie#05 91,{ close; } -lighthalzen,202,94,5 script Wallace#zen2 847,{ +lighthalzen,202,94,5 script Wallace#zen2 4_M_EINOLD,{ mes "[Wallace]"; mes "......"; mes "That lady, working"; @@ -513,7 +513,7 @@ lighthalzen,202,94,5 script Wallace#zen2 847,{ close; } -lighthalzen,182,102,3 script Lucius#zen5 866,{ +lighthalzen,182,102,3 script Lucius#zen5 4_M_LGTGRAND,{ if (Zeny < 90000) { mes "[Lucius]"; mes "Hello youngster~"; @@ -610,7 +610,7 @@ lighthalzen,182,102,3 script Lucius#zen5 866,{ close; } -lighthalzen,147,105,3 script Laqumet#li_02 869,{ +lighthalzen,147,105,3 script Laqumet#li_02 4_M_LGTMAN,{ mes "[Laqumet]"; mes "Sure, manliness is quite"; mes "attractive, but I think women"; @@ -628,7 +628,7 @@ lighthalzen,147,105,3 script Laqumet#li_02 869,{ close; } -lhz_in02,242,172,1 script Hotel Employee#zen3 868,{ +lhz_in02,242,172,1 script Hotel Employee#zen3 4_M_LGTGUARD,{ mes "[Hotel Employee]"; mes "If you are experiencing"; mes "any sort of inconvenience,"; @@ -645,7 +645,7 @@ lhz_in02,242,172,1 script Hotel Employee#zen3 868,{ close; } -lhz_in02,210,189,3 script Christopher Michael#zen 849,{ +lhz_in02,210,189,3 script Christopher Michael#zen 4_M_DIEMAN,{ mes "[Christopher Michael]"; mes "OoooOoh~"; mes "Soooo comfortable."; @@ -655,7 +655,7 @@ lhz_in02,210,189,3 script Christopher Michael#zen 849,{ close; } -lhz_in02,201,181,7 script Safwat Fahmy 853,{ +lhz_in02,201,181,7 script Safwat Fahmy 4_M_YURI,{ mes "[Safwat Fahmy]"; mes "This hotel is nice"; mes "and comfortable, but"; @@ -681,7 +681,7 @@ lhz_in02,201,181,7 script Safwat Fahmy 853,{ close; } -lhz_in02,251,212,3 script Hotel Employee#zen2 868,{ +lhz_in02,251,212,3 script Hotel Employee#zen2 4_M_LGTGUARD,{ mes "[Hotel Employee]"; mes "This is the Couple Suite."; mes "A single can also check"; @@ -691,7 +691,7 @@ lhz_in02,251,212,3 script Hotel Employee#zen2 868,{ close; } -lhz_in02,229,217,3 script Tanoue#zen04 863,{ +lhz_in02,229,217,3 script Tanoue#zen04 4_F_LGTGRAND,{ mes "[Tanoue]"; mes "This chair looks"; mes "very nice, but it really"; @@ -707,7 +707,7 @@ lhz_in02,229,217,3 script Tanoue#zen04 863,{ close; } -lhz_in02,209,277,5 script Ben Allen#zen11 84,{ +lhz_in02,209,277,5 script Ben Allen#zen11 4_M_02,{ mes "[Ben Allen]"; mes "Aaahhh Oooooh~"; mes "It's sooooo comfy~"; @@ -724,7 +724,7 @@ lhz_in02,209,277,5 script Ben Allen#zen11 84,{ close; } -lhz_in02,221,276,1 script Harp#zen8 869,{ +lhz_in02,221,276,1 script Harp#zen8 4_M_LGTMAN,{ mes "[Harp]"; mes "Oh sweet jiminy..."; mes "That Kafra Lady is so hot."; @@ -741,7 +741,7 @@ lhz_in02,221,276,1 script Harp#zen8 869,{ close; } -lhz_in02,238,275,5 script Hotel Employee#zen1 869,{ +lhz_in02,238,275,5 script Hotel Employee#zen1 4_M_LGTMAN,{ mes "[Hotel Employee]"; mes "''Hospitality with a smile"; mes "and total devotion to your"; @@ -752,7 +752,7 @@ lhz_in02,238,275,5 script Hotel Employee#zen1 869,{ close; } -lhz_in02,247,275,1 script Hotel Employee#zen4 868,{ +lhz_in02,247,275,1 script Hotel Employee#zen4 4_M_LGTGUARD,{ mes "[Hotel Employee]"; mes "Welcome to the"; mes "Royal Dragon Hotel Bar."; @@ -769,7 +769,7 @@ lhz_in02,247,275,1 script Hotel Employee#zen4 868,{ close; } -lhz_in02,271,281,2 script Citizen#amano09 47,{ +lhz_in02,271,281,2 script Citizen#amano09 1_M_01,{ mes "[Hachi]"; mes "Oh yeah. I love-love-love"; mes "bars. If I don't come here"; @@ -786,7 +786,7 @@ lhz_in02,271,281,2 script Citizen#amano09 47,{ close; } -lhz_in02,277,285,4 script Bartender#amano07 61,{ +lhz_in02,277,285,4 script Bartender#amano07 1_M_PUBMASTER,{ mes "[Duff]"; mes "Hey, you're from"; mes "Rune-Midgarts, right?"; @@ -797,7 +797,7 @@ lhz_in02,277,285,4 script Bartender#amano07 61,{ close; } -lhz_in02,281,280,6 script Customer#amano13 816,{ +lhz_in02,281,280,6 script Customer#amano13 4_F_CHNDRESS2,{ mes "[Rona]"; mes "I hate it when guys"; mes "just sidle up and sort"; @@ -814,7 +814,7 @@ lhz_in02,281,280,6 script Customer#amano13 816,{ close; } -lhz_in02,287,282,4 script Customer#amano10 853,{ +lhz_in02,287,282,4 script Customer#amano10 4_M_YURI,{ mes "[Greenfield]"; mes "I don't believe it..."; mes "This unlucky streak"; @@ -833,7 +833,7 @@ lhz_in02,287,282,4 script Customer#amano10 853,{ close; } -lhz_in02,287,273,3 script Customer#amano11 50,{ +lhz_in02,287,273,3 script Customer#amano11 1_M_04,{ mes "[Terry]"; mes "I'm not big on drinking,"; mes "but the atmosphere in this"; @@ -850,7 +850,7 @@ lhz_in02,287,273,3 script Customer#amano11 50,{ close; } -lhz_in02,283,276,4 script Customer#amano12 815,{ +lhz_in02,283,276,4 script Customer#amano12 4_F_CHNDRESS1,{ mes "[Sei]"; mes "You see that guy?"; mes "That guy over there is"; @@ -876,7 +876,7 @@ lhz_in02,283,276,4 script Customer#amano12 815,{ close; } -lighthalzen,123,212,4 script Merpi#zen2 700,{ +lighthalzen,123,212,4 script Merpi#zen2 8_F_GIRL,{ mes "[Merpi]"; mes "Isn't the weather nice"; mes "today? All this sunlight"; @@ -920,7 +920,7 @@ lighthalzen,123,212,4 script Merpi#zen2 700,{ } } -lighthalzen,296,239,3 script Berru#lhz_01 706,{ +lighthalzen,296,239,3 script Berru#lhz_01 4_M_KID1,{ switch(rand(1,3)) { case 1: mes "[Berru]"; @@ -994,9 +994,9 @@ lighthalzen,296,239,3 script Berru#lhz_01 706,{ } } -lighthalzen,297,239,3 duplicate(Berru#lhz_01) Pilia#lhz_01 818 +lighthalzen,297,239,3 duplicate(Berru#lhz_01) Pilia#lhz_01 4_F_CHNWOMAN -lighthalzen,312,233,3 script Beggar#lhz_02 777,3,1,{ +lighthalzen,312,233,3 script Beggar#lhz_02 4_M_TWOLDMAN,3,1,{ end; OnTouch: @@ -1203,7 +1203,7 @@ OnTouch: close; } -lighthalzen,311,194,3 script Reuben#lhz_02 870,{ +lighthalzen,311,194,3 script Reuben#lhz_02 4_M_LGTPOOR,{ if (rand(1,2)) { mes "[Reuben]"; mes "Someday..."; @@ -1231,7 +1231,7 @@ lighthalzen,311,194,3 script Reuben#lhz_02 870,{ close; } -lighthalzen,306,324,3 script Shengwen#zen7 870,{ +lighthalzen,306,324,3 script Shengwen#zen7 4_M_LGTPOOR,{ mes "[Shengwen]"; mes "Am I just getting"; mes "paranoid? I really"; @@ -1250,7 +1250,7 @@ lighthalzen,306,324,3 script Shengwen#zen7 870,{ close; } -lhz_in03,26,167,5 script Shayna#li 850,{ +lhz_in03,26,167,5 script Shayna#li 4_F_EINWOMAN,{ mes "[Shayna]"; mes "^333333*Sigh...*^000000"; mes "Oh, you poor"; @@ -1258,7 +1258,7 @@ lhz_in03,26,167,5 script Shayna#li 850,{ close; } -lhz_in01,134,45,3 script Cenku Dekdam#delic 869,{ +lhz_in01,134,45,3 script Cenku Dekdam#delic 4_M_LGTMAN,{ mes "[Cenku Dekdam]"; mes "Man, if you were"; mes "gonna take this whole"; @@ -1275,7 +1275,7 @@ lhz_in01,134,45,3 script Cenku Dekdam#delic 869,{ close; } -lighthalzen,330,276,3 script Nun#light 79,{ +lighthalzen,330,276,3 script Nun#light 1_F_PRIEST,{ mes "[Angela]"; mes "Greetings, adventurer."; mes "I'm Angela, a social"; @@ -1299,7 +1299,7 @@ lighthalzen,330,276,3 script Nun#light 79,{ close; } -lighthalzen,337,296,3 script Employee 867,{ +lighthalzen,337,296,3 script Employee 4_M_LGTGUARD2,{ if (hg_tre > 54) { mes "[Rekenber Employee]"; mes "Greetings. As part of our"; @@ -1321,7 +1321,7 @@ lighthalzen,337,296,3 script Employee 867,{ end; } -lhz_in01,134,38,3 script Bankri Kun#kagun 798,{ +lhz_in01,134,38,3 script Bankri Kun#kagun 4_M_NFMAN,{ mes "[Bankri Kun]"; mes "Must work..."; mes "Must focus..."; @@ -1347,7 +1347,7 @@ lhz_in01,134,38,3 script Bankri Kun#kagun 798,{ close; } -lhz_in01,139,40,7 script Enoz#oz 53,{ +lhz_in01,139,40,7 script Enoz#oz 1_M_INNKEEPER,{ mes "[Enoz]"; mes "So, the novel I ordered from"; mes "the Rune-Midgarts Kingdom"; @@ -1365,7 +1365,7 @@ lhz_in01,139,40,7 script Enoz#oz 53,{ close; } -lhz_in01,124,28,3 script Ellette#tre 66,{ +lhz_in01,124,28,3 script Ellette#tre 1_F_01,{ mes "[Ellette]"; mes "..."; next; @@ -1402,7 +1402,7 @@ lhz_in01,124,28,3 script Ellette#tre 66,{ close; } -lhz_in01,125,40,3 script Dowbow Ryuei#ryusei 843,{ +lhz_in01,125,40,3 script Dowbow Ryuei#ryusei 4_M_THAIONGBAK,{ mes "[Dowbow Ryuei]"; mes "Just out of, oh I dunno,"; mes "curiosity, which word do"; @@ -1427,7 +1427,7 @@ lhz_in01,125,40,3 script Dowbow Ryuei#ryusei 843,{ close; } -lhz_in01,125,46,3 script Leekal#lackee 849,{ +lhz_in01,125,46,3 script Leekal#lackee 4_M_DIEMAN,{ mes "[Leekal]"; mes "So... Very broke."; mes "Why did I spend so much"; @@ -1445,7 +1445,7 @@ lhz_in01,125,46,3 script Leekal#lackee 849,{ close; } -lhz_in01,116,53,7 script Ninjose#nina 841,{ +lhz_in01,116,53,7 script Ninjose#nina 4_M_THAIAYO,{ mes "[Ninjose]"; mes "At long last, I've finally"; mes "bought my own home. You"; @@ -1456,7 +1456,7 @@ lhz_in01,116,53,7 script Ninjose#nina 841,{ close; } -lhz_in01,116,39,7 script Kejulle Rekenber#reken 822,{ +lhz_in01,116,39,7 script Kejulle Rekenber#reken 4_M_CHNMAN,{ mes "[Kejulle Rekenber]"; mes "Hm? Sure, my last name"; mes "is Rekenber and that's the"; @@ -1467,7 +1467,7 @@ lhz_in01,116,39,7 script Kejulle Rekenber#reken 822,{ close; } -lhz_in01,110,40,3 script Jorjerro#fhero 89,{ +lhz_in01,110,40,3 script Jorjerro#fhero 4_M_ORIENT02,{ mes "^3355FFThis man here"; mes "is motionless,"; mes "and for all intents"; @@ -1476,7 +1476,7 @@ lhz_in01,110,40,3 script Jorjerro#fhero 89,{ close; } -lhz_in01,116,45,7 script Joshua#aya 704,{ +lhz_in01,116,45,7 script Joshua#aya 4_M_BIBI,{ mes "[Joshua]"; mes "What am I doing here?"; mes "Waiting for my dream"; @@ -1493,7 +1493,7 @@ lhz_in01,116,45,7 script Joshua#aya 704,{ close; } -lighthalzen,326,249,5 script Grinnel#zen6 870,{ +lighthalzen,326,249,5 script Grinnel#zen6 4_M_LGTPOOR,{ mes "[Grinnel]"; mes "You know the men in"; mes "black suits? Boy, did"; @@ -1519,7 +1519,7 @@ lighthalzen,326,249,5 script Grinnel#zen6 870,{ close; } -lhz_in03,192,19,3 script Haggar#zen1 855,{ +lhz_in03,192,19,3 script Haggar#zen1 4_M_EINMAN,{ mes "[Haggar]"; mes "Whiskey!"; mes "I need me some"; @@ -1533,7 +1533,7 @@ lhz_in03,192,19,3 script Haggar#zen1 855,{ close; } -lhz_in03,193,25,2 script Bartender#12 61,{ +lhz_in03,193,25,2 script Bartender#12 1_M_PUBMASTER,{ mes "[Tony]"; if (Sex) { mes "Hey man, I know this"; @@ -1565,7 +1565,7 @@ lhz_in03,193,25,2 script Bartender#12 61,{ close; } -lhz_in03,185,20,6 script Bad Drunk#amano06 869,2,2,{ +lhz_in03,185,20,6 script Bad Drunk#amano06 4_M_LGTMAN,2,2,{ mes "[Garry]"; mes "Hey! Hey you...!"; mes "D'you wanna, you"; @@ -1583,7 +1583,7 @@ lhz_in03,185,20,6 script Bad Drunk#amano06 869,2,2,{ close; } -lhz_in03,186,29,7 script Bad Drunk#12 869,{ +lhz_in03,186,29,7 script Bad Drunk#12 4_M_LGTMAN,{ mes "[Bonse]"; mes "*Hiccup* I loooove"; mes "this rum! I caught a cold"; @@ -1602,7 +1602,7 @@ lhz_in03,186,29,7 script Bad Drunk#12 869,{ close; } -lhz_in02,265,273,6 script Lab Staff#amano08 865,{ +lhz_in02,265,273,6 script Lab Staff#amano08 4_LGTSCIENCE,{ mes "[Assam]"; mes "This place is nice"; mes "and usually pretty quiet."; @@ -1619,7 +1619,7 @@ lhz_in02,265,273,6 script Lab Staff#amano08 865,{ close; } -lhz_in03,192,93,3 script City Girl#amano05 862,{ +lhz_in03,192,93,3 script City Girl#amano05 4_F_LGTGIRL,{ mes "[Lanko]"; mes "Oh, I'm only here"; mes "working as a waitress"; @@ -1638,7 +1638,7 @@ lhz_in03,192,93,3 script City Girl#amano05 862,{ close; } -lhz_in03,189,87,5 script Drunken Man#amano01 869,{ +lhz_in03,189,87,5 script Drunken Man#amano01 4_M_LGTMAN,{ mes "[Enku]"; mes "*Sob* I just got"; mes "dumped! Yeah, I thought"; @@ -1656,7 +1656,7 @@ lhz_in03,189,87,5 script Drunken Man#amano01 869,{ close; } -lhz_in03,183,82,7 script Drunken Man#amano02 870,{ +lhz_in03,183,82,7 script Drunken Man#amano02 4_M_LGTPOOR,{ mes "[Linus]"; mes "After ten years"; mes "of marriage. My"; @@ -1672,7 +1672,7 @@ lhz_in03,183,82,7 script Drunken Man#amano02 870,{ close; } -lhz_in03,180,83,6 script Citizen#amano03 86,{ +lhz_in03,180,83,6 script Citizen#amano03 4_M_04,{ mes "[Mitchell]"; mes "You know, everyone"; mes "is different, but I think"; @@ -1696,7 +1696,7 @@ lhz_in03,180,83,6 script Citizen#amano03 86,{ close; } -lhz_in03,176,85,5 script Citizen#amano04 869,{ +lhz_in03,176,85,5 script Citizen#amano04 4_M_LGTMAN,{ mes "[Dique]"; mes "One of the things I look"; mes "forward to during my day"; @@ -1714,7 +1714,7 @@ lhz_in03,176,85,5 script Citizen#amano04 869,{ close; } -lhz_in03,184,38,3 script Loudmouth 55,{ +lhz_in03,184,38,3 script Loudmouth 1_M_JOBTESTER,{ mes "[Loudmouth]"; mes "Do you know who I am?!"; mes "Just look at this peg leg."; @@ -1729,7 +1729,7 @@ lhz_in03,184,38,3 script Loudmouth 55,{ close; } -lhz_in01,173,28,4 script Guard#01::LhzRekGuard 868,{ +lhz_in01,173,28,4 script Guard#01::LhzRekGuard 4_M_LGTGUARD,{ mes "[Guard]"; mes "This is a"; mes "restricted area."; @@ -1740,9 +1740,9 @@ lhz_in01,173,28,4 script Guard#01::LhzRekGuard 868,{ close; } -lhz_in01,180,28,4 duplicate(LhzRekGuard) Guard#03 868 +lhz_in01,180,28,4 duplicate(LhzRekGuard) Guard#03 4_M_LGTGUARD -lhz_in01,72,209,5 script Guide#lt0 862,{ +lhz_in01,72,209,5 script Guide#lt0 4_F_LGTGIRL,{ mes "[Lasoei]"; mes "Oh phooey."; mes "The same customers"; @@ -1758,7 +1758,7 @@ lhz_in01,72,209,5 script Guide#lt0 862,{ close; } -lhz_in01,72,195,0 script Guide#lt1 90,{ +lhz_in01,72,195,0 script Guide#lt1 4_F_01,{ mes "[Geonuii]"; mes "Greetings. This path"; mes "leads to the Library and"; @@ -1769,14 +1769,14 @@ lhz_in01,72,195,0 script Guide#lt1 90,{ close; } -lhz_in01,73,188,0 script Guide#lt2 862,{ +lhz_in01,73,188,0 script Guide#lt2 4_F_LGTGIRL,{ mes "[Bonnie]"; mes "Oh no..."; mes "Where did I put it?"; close; } -lhz_in01,35,226,5 script Rekenber Guard#li01 867,{ +lhz_in01,35,226,5 script Rekenber Guard#li01 4_M_LGTGUARD2,{ if (isequipped(2241) && isequipped(2243)) { mes "[Rekenber Guard]"; mes "^3355FF(Whoa, it's a member"; @@ -1806,7 +1806,7 @@ lhz_in01,35,226,5 script Rekenber Guard#li01 867,{ close; } -lhz_in01,23,132,3 script Rekenber Guard#li02 867,5,5,{ +lhz_in01,23,132,3 script Rekenber Guard#li02 4_M_LGTGUARD2,5,5,{ OnTouch: if (isequipped(2241) && isequipped(2243)) { mes "[Rekenber Guard]"; @@ -1830,7 +1830,7 @@ OnTouch: end; } -lhz_in01,217,121,3 script Repairman#li_01 851,{ +lhz_in01,217,121,3 script Repairman#li_01 4_M_REPAIR,{ if (isequipped(2241) && isequipped(2243)) { mes "[Repairman]"; mes "No wonder these things"; @@ -1860,7 +1860,7 @@ lhz_in01,217,121,3 script Repairman#li_01 851,{ } } -lhz_in01,203,123,3 script Scientist#li_02 750,{ +lhz_in01,203,123,3 script Scientist#li_02 4_M_ALCHE_C,{ if (isequipped(2241) && isequipped(2243)) { mes "[Scientist]"; mes "Alright. Pull one test"; @@ -1890,7 +1890,7 @@ lhz_in01,203,123,3 script Scientist#li_02 750,{ end; } -lhz_in01,199,137,3 script Scientist#li_03 865,{ +lhz_in01,199,137,3 script Scientist#li_03 4_LGTSCIENCE,{ if (isequipped(2241) && isequipped(2243)) { mes "[Scientist]"; mes "Whoa whoa~!"; @@ -1912,7 +1912,7 @@ lhz_in01,199,137,3 script Scientist#li_03 865,{ end; } -lhz_in01,46,125,3 script Rekenber Guard#li03 867,5,5,{ +lhz_in01,46,125,3 script Rekenber Guard#li03 4_M_LGTGUARD2,5,5,{ OnTouch: if (isequipped(2241) && isequipped(2243)) { mes "[Rekenber Guard]"; @@ -1936,7 +1936,7 @@ OnTouch: end; } -lhz_in01,25,141,4 script Regenschirm Guard 868,{ +lhz_in01,25,141,4 script Regenschirm Guard 4_M_LGTGUARD,{ mes "[Regenschirm Guard]"; if(isequipped(2241) && isequipped(2243)){ @@ -1975,7 +1975,7 @@ lhz_in01,25,141,4 script Regenschirm Guard 868,{ // Lighthalzen Bank Area ------------------------------------------------------ -lhz_in02,34,41,1 script Arthur#zen16 849,{ +lhz_in02,34,41,1 script Arthur#zen16 4_M_DIEMAN,{ mes "[Arthur]"; mes "The chairs here are"; mes "so not ergonomic. And"; @@ -1986,7 +1986,7 @@ lhz_in02,34,41,1 script Arthur#zen16 849,{ close; } -lhz_in02,28,39,3 script Helen#zen6 703,{ +lhz_in02,28,39,3 script Helen#zen6 4_F_KID2,{ mes "[Helen]"; mes "You know, maybe when"; mes "I grow up, I'll be a bank"; @@ -1996,7 +1996,7 @@ lhz_in02,28,39,3 script Helen#zen6 703,{ close; } -lhz_in02,31,34,3 script Tadem#zen6 847,{ +lhz_in02,31,34,3 script Tadem#zen6 4_M_EINOLD,{ mes "[Tadem]"; mes "I do so enjoy the"; mes "architectural structure"; @@ -2007,7 +2007,7 @@ lhz_in02,31,34,3 script Tadem#zen6 847,{ close; } -lhz_in02,31,33,3 script Gracie#5 863,{ +lhz_in02,31,33,3 script Gracie#5 4_F_LGTGRAND,{ mes "[Gracie]"; mes "Oh, it's so comfortable"; mes "in here~ Though, why are"; @@ -2026,7 +2026,7 @@ lhz_in02,31,33,3 script Gracie#5 863,{ close; } -lhz_in02,21,38,7 script Bank Clerk#1::BankClerk 86,{ +lhz_in02,21,38,7 script Bank Clerk#1::BankClerk 4_M_04,{ mes "[Bank Clerk]"; mes "Due to some critical system"; mes "errors, all of the bank services"; @@ -2035,12 +2035,12 @@ lhz_in02,21,38,7 script Bank Clerk#1::BankClerk 86,{ close; } -lhz_in02,21,25,7 duplicate(BankClerk) Bank Clerk#2 86 -lhz_in02,34,22,1 duplicate(BankClerk) Bank Clerk#3 755 +lhz_in02,21,25,7 duplicate(BankClerk) Bank Clerk#2 4_M_04 +lhz_in02,34,22,1 duplicate(BankClerk) Bank Clerk#3 4_M_SAGE_C // Lightalzen Prison Area ------------------------------------------------------------- -lhz_in02,145,177,0 script Togii#07 849,{ +lhz_in02,145,177,0 script Togii#07 4_M_DIEMAN,{ mes "[Togii]"; mes "Oooh yeah..."; mes "Goes down smooth."; @@ -2050,7 +2050,7 @@ lhz_in02,145,177,0 script Togii#07 849,{ close; } -lhz_in02,159,198,7 script Healthy Looking Guy#hol 85,{ +lhz_in02,159,198,7 script Healthy Looking Guy#hol 4_M_03,{ mes "[Healthy Looking Guy]"; mes "Grrrrrr! Leave me alone!"; mes "How many times do I have"; @@ -2060,7 +2060,7 @@ lhz_in02,159,198,7 script Healthy Looking Guy#hol 85,{ close; } -lhz_in02,157,201,6 script Hinkley#06 870,{ +lhz_in02,157,201,6 script Hinkley#06 4_M_LGTPOOR,{ mes "[Hinkley]"; mes "Meh heh heh..."; mes "^333333*Hiccup*^000000 Believe"; @@ -2076,7 +2076,7 @@ lhz_in02,157,201,6 script Hinkley#06 870,{ close; } -lhz_in02,153,206,4 script Millette#05 853,{ +lhz_in02,153,206,4 script Millette#05 4_M_YURI,{ mes "[Millette]"; mes "Let me go!"; mes "Let me GO!!"; @@ -2095,7 +2095,7 @@ lhz_in02,153,206,4 script Millette#05 853,{ close; } -lhz_in02,147,222,3 script Officer Guo#06::off_guo 85,{ +lhz_in02,147,222,3 script Officer Guo#06::off_guo 4_M_03,{ mes "[Officer Guo]"; mes "Tell me...!"; mes "TELL ME...!!"; @@ -2168,11 +2168,11 @@ lhz_in02,147,222,3 script Officer Guo#06::off_guo 85,{ close; } -lhz_in02,142,222,6 duplicate(off_guo) Suspect#6 870 +lhz_in02,142,222,6 duplicate(off_guo) Suspect#6 4_M_LGTPOOR // New ----------------------------------------------------------------------- -lhz_in01,14,28,3 script Banquet Staff 109,{ +lhz_in01,14,28,3 script Banquet Staff 4_M_MANAGER,{ mes "[Banquet Staff]"; mes "This Banquet Hall is used"; mes "to hold events such as dinner"; @@ -2191,7 +2191,7 @@ lhz_in01,14,28,3 script Banquet Staff 109,{ close; } -lhz_in01,43,52,3 script Luccet#li_party 703,{ +lhz_in01,43,52,3 script Luccet#li_party 4_F_KID2,{ mes "[Luccet]"; mes "Shhhh! Hey, my brother's"; mes "''it,'' so I gotta find a place"; @@ -2202,7 +2202,7 @@ lhz_in01,43,52,3 script Luccet#li_party 703,{ close; } -lhz_in01,28,33,7 script Hanccet#li_party 706,{ +lhz_in01,28,33,7 script Hanccet#li_party 4_M_KID1,{ mes "[Hanccet]"; mes "Man... I hate being ''it!''"; mes "I'm horrible at this game!"; @@ -2213,7 +2213,7 @@ lhz_in01,28,33,7 script Hanccet#li_party 706,{ close; } -lhz_in01,21,50,7 script Annette#li_party 91,{ +lhz_in01,21,50,7 script Annette#li_party 4_F_02,{ mes "[Annette]"; mes "I've heard that the"; mes "Rekenber Banquet Hall"; @@ -2230,7 +2230,7 @@ lhz_in01,21,50,7 script Annette#li_party 91,{ close; } -lhz_in01,129,54,1 script Mereth#erem 869,{ +lhz_in01,129,54,1 script Mereth#erem 4_M_LGTMAN,{ mes "^3355FF*Shhhhhhzzzz*"; mes "*Shhhhhhzzzz*^000000"; next; @@ -2248,14 +2248,14 @@ lhz_in01,129,54,1 script Mereth#erem 869,{ close; } -lhz_in01,108,53,3 script #horri 111,{ +lhz_in01,108,53,3 script #horri HIDDEN_NPC,{ mes "^3355FFThis is simply a pile"; mes "of files, a smattering of"; mes "books and a family portrait.^000000"; close; } -lhz_in01,108,47,3 script #never 111,{ +lhz_in01,108,47,3 script #never HIDDEN_NPC,{ mes "^3355FFThis desk is very"; mes "neat and well organized"; mes "in comparison to the other"; @@ -2265,7 +2265,7 @@ lhz_in01,108,47,3 script #never 111,{ close; } -lhz_in01,166,55,3 script #crazy4u 111,{ +lhz_in01,166,55,3 script #crazy4u HIDDEN_NPC,{ mes "^3355FFThis desk has a bookshelf"; mes "that is crammed with all sorts"; mes "of books. Out of curiosity, you"; @@ -2279,7 +2279,7 @@ lhz_in01,166,55,3 script #crazy4u 111,{ close; } -lhz_in01,148,45,3 script Noama#amano 97,{ +lhz_in01,148,45,3 script Noama#amano 4W_M_01,{ mes "[Noama]"; mes "Hee hee~!"; mes "You wanna hear"; @@ -2301,7 +2301,7 @@ lhz_in01,148,45,3 script Noama#amano 97,{ close; } -lhz_in01,147,40,1 script Mazwon#minus1 828,{ +lhz_in01,147,40,1 script Mazwon#minus1 4_M_ROGUE,{ mes "[Mazwon]"; mes "Crap. Crap! Crap"; mes "crap crap crap crap!"; @@ -2321,7 +2321,7 @@ lhz_in01,147,40,1 script Mazwon#minus1 828,{ close; } -lhz_in01,157,47,1 script Mareth#seram 797,{ +lhz_in01,157,47,1 script Mareth#seram 4_M_NFLOSTMAN,{ mes "[Mareth]"; mes "Yoo hoo hoo~"; mes "Oh, how I love"; @@ -2336,7 +2336,7 @@ lhz_in01,157,47,1 script Mareth#seram 797,{ close; } -lhz_in01,164,45,3 script Eiya#iaiai 91,{ +lhz_in01,164,45,3 script Eiya#iaiai 4_F_02,{ mes "[Eiya]"; mes "Jorje seems so cranky"; mes "recently. He's usually"; @@ -2352,7 +2352,7 @@ lhz_in01,164,45,3 script Eiya#iaiai 91,{ close; } -lhz_in01,135,57,3 script Blackboard#li 111,{ +lhz_in01,135,57,3 script Blackboard#li HIDDEN_NPC,{ mes "^3355FFYou found a blackboard"; mes "filled with scribbling. You"; mes "can only read some of the"; @@ -2382,7 +2382,7 @@ lhz_in01,135,57,3 script Blackboard#li 111,{ close; } -lhz_in03,100,18,3 script Rocky#li_house 81,{ +lhz_in03,100,18,3 script Rocky#li_house 4_DOG01,{ if (rand(1,2) == 1) { mes "[Rocky]"; mes "Woof woof!"; @@ -2393,7 +2393,7 @@ lhz_in03,100,18,3 script Rocky#li_house 81,{ close; } -lhz_in03,130,41,5 script Jay#li_house 706,{ +lhz_in03,130,41,5 script Jay#li_house 4_M_KID1,{ mes "[Jay]"; mes "My mommy and daddy"; mes "always come home late."; @@ -2408,7 +2408,7 @@ lhz_in03,130,41,5 script Jay#li_house 706,{ close; } -lhz_in03,129,22,7 script Housemaid Jane#li_house1 850,{ +lhz_in03,129,22,7 script Housemaid Jane#li_house1 4_F_EINWOMAN,{ mes "[Housemaid Jane]"; mes "This house is enormous..."; mes "It's clearly much too big"; @@ -2425,7 +2425,7 @@ lhz_in03,129,22,7 script Housemaid Jane#li_house1 850,{ close; } -lhz_in03,124,117,1 script Housemaid Brenda#li 74,{ +lhz_in03,124,117,1 script Housemaid Brenda#li 1_F_MERCHANT_02,{ mes "[Housemaid Brenda]"; mes "I better dust extra"; mes "gently around this vase."; @@ -2435,7 +2435,7 @@ lhz_in03,124,117,1 script Housemaid Brenda#li 74,{ close; } -lighthalzen,159,222,1 script Rekenber Employee#li 109,{ +lighthalzen,159,222,1 script Rekenber Employee#li 4_M_MANAGER,{ mes "[Benatuth]"; mes "Down there, the repairman"; mes "is just finishing maintenance"; @@ -2453,7 +2453,7 @@ lighthalzen,159,222,1 script Rekenber Employee#li 109,{ close; } -lighthalzen,162,304,7 script Rekenber Guard Drew#li 868,{ +lighthalzen,162,304,7 script Rekenber Guard Drew#li 4_M_LGTGUARD,{ mes "[Rekenber Guard Drew]"; mes "Dude, check it out~"; mes "Official glossy photos"; @@ -2488,7 +2488,7 @@ lighthalzen,162,304,7 script Rekenber Guard Drew#li 868,{ close; } -lighthalzen,163,306,3 script Rekenber Guard Tan#li 867,{ +lighthalzen,163,306,3 script Rekenber Guard Tan#li 4_M_LGTGUARD2,{ mes "[Rekenber Guard Tan]"; mes "Whoa, whoa. Now this..."; mes "This is art. The lighting,"; @@ -2510,7 +2510,7 @@ lighthalzen,163,306,3 script Rekenber Guard Tan#li 867,{ close; } -lighthalzen,70,227,4 script Delna#li_reken 102,{ +lighthalzen,70,227,4 script Delna#li_reken 8_F,{ mes "[Delna]"; mes "Sometimes the simple"; mes "pleasures can give you"; @@ -2528,7 +2528,7 @@ lighthalzen,70,227,4 script Delna#li_reken 102,{ close; } -lhz_in02,289,277,3 script Martial Artist#1 753,{ +lhz_in02,289,277,3 script Martial Artist#1 4_M_MONK,{ mes "[Martial Artist]"; mes "Curses..."; mes "I've come to the"; @@ -2547,7 +2547,7 @@ lhz_in02,289,277,3 script Martial Artist#1 753,{ close; } -lighthalzen,107,107,3 script Kosit#zen1 869,{ +lighthalzen,107,107,3 script Kosit#zen1 4_M_LGTMAN,{ mes "[Kosit]"; mes "This city might have"; mes "more guards and rules"; @@ -2571,7 +2571,7 @@ lighthalzen,107,107,3 script Kosit#zen1 869,{ close; } -lhz_in03,32,99,3 script Sopheap#zen1 863,{ +lhz_in03,32,99,3 script Sopheap#zen1 4_F_LGTGRAND,{ mes "[Sopheap]"; mes "Oh, you youngsters."; mes "Always traveling around"; @@ -2588,7 +2588,7 @@ lhz_in03,32,99,3 script Sopheap#zen1 863,{ close; } -lhz_in03,25,105,5 script Gopal#zen4 869,{ +lhz_in03,25,105,5 script Gopal#zen4 4_M_LGTMAN,{ mes "[Gopal]"; mes "Granny may be happy"; mes "just sitting around and"; @@ -2605,7 +2605,7 @@ lhz_in03,25,105,5 script Gopal#zen4 869,{ close; } -lighthalzen,176,65,5 script Kimmy#zen3 862,{ +lighthalzen,176,65,5 script Kimmy#zen3 4_F_LGTGIRL,{ mes "[Kimmy]"; mes "Unlike most places,"; mes "Lighthalzen has many"; @@ -2624,7 +2624,7 @@ lighthalzen,176,65,5 script Kimmy#zen3 862,{ close; } -lighthalzen,364,282,3 script Bodger#zen5 870,{ +lighthalzen,364,282,3 script Bodger#zen5 4_M_LGTPOOR,{ mes "[Bodger]"; mes "Another hungry day..."; mes "I don't have any money"; @@ -2642,7 +2642,7 @@ lighthalzen,364,282,3 script Bodger#zen5 870,{ close; } -lhz_in03,239,38,3 script Avetis#zen10 849,{ +lhz_in03,239,38,3 script Avetis#zen10 4_M_DIEMAN,{ mes "[Avetis]"; mes "A-ack..."; mes "^333333*Cough cough*^000000"; @@ -2661,7 +2661,7 @@ lhz_in03,239,38,3 script Avetis#zen10 849,{ close; } -lhz_in02,267,25,4 script Diana#npc 747,{ +lhz_in02,267,25,4 script Diana#npc 4_F_ROGUE,{ mes "[Diana]"; mes "Oh wow, that weapon"; mes "is fantastic! But I'm sure"; @@ -2721,7 +2721,7 @@ lhz_in02,267,25,4 script Diana#npc 747,{ close; } -lhz_in02,267,22,1 script Shop Assistant#cobo 91,{ +lhz_in02,267,22,1 script Shop Assistant#cobo 4_F_02,{ mes "[Shop Assistant]"; mes "Welcome to our"; mes "store where we offer"; @@ -2739,7 +2739,7 @@ lhz_in02,267,22,1 script Shop Assistant#cobo 91,{ close; } -lighthalzen,192,63,4 script Sergei#zen1 92,{ +lighthalzen,192,63,4 script Sergei#zen1 4_F_03,{ mes "[Sergei]"; mes "You know, there's an"; mes "interesting story about"; @@ -2780,7 +2780,7 @@ lighthalzen,192,63,4 script Sergei#zen1 92,{ close; } -lighthalzen,258,223,3 script Srinivas#zen4 866,{ +lighthalzen,258,223,3 script Srinivas#zen4 4_M_LGTGRAND,{ mes "[Srinivas]"; mes "Those rundown buildings"; mes "in the slums are an eyesore"; @@ -2791,7 +2791,7 @@ lighthalzen,258,223,3 script Srinivas#zen4 866,{ close; } -lighthalzen,77,203,3 script Victor Perfecto#zen9 869,{ +lighthalzen,77,203,3 script Victor Perfecto#zen9 4_M_LGTMAN,{ mes "[Victor Perfecto]"; mes "I've heard that the"; mes "Rekenber Corporation"; @@ -2817,7 +2817,7 @@ lighthalzen,77,203,3 script Victor Perfecto#zen9 869,{ close; } -lighthalzen,40,107,4 script Vergil#zen4 869,{ +lighthalzen,40,107,4 script Vergil#zen4 4_M_LGTMAN,{ mes "[Vergil]"; mes "The weather is so"; mes "nice today, like always."; @@ -2900,7 +2900,7 @@ lighthalzen,40,107,4 script Vergil#zen4 869,{ } } -lhz_in01,144,53,3 script Jorje#zero 98,1,1,{ +lhz_in01,144,53,3 script Jorje#zero 4W_M_02,1,1,{ OnTouch: switch(rand(1,3)) { case 1: @@ -2938,7 +2938,7 @@ OnTouch: end; } -lhz_in01,139,48,7 script Leimi#mimir 73,{ +lhz_in01,139,48,7 script Leimi#mimir 1_F_MERCHANT_01,{ mes "[Leimi]"; mes "..."; mes "......"; @@ -2986,7 +2986,7 @@ OnTouch: end; } -lhz_in02,36,274,4 script Cool Event Staff#Saera 831,{ +lhz_in02,36,274,4 script Cool Event Staff#Saera 4_F_ZONDAGIRL,{ mes "[Saera]"; mes "Welcome to the"; mes "temporary headquarters"; @@ -3064,7 +3064,7 @@ lhz_in02,36,274,4 script Cool Event Staff#Saera 831,{ } } -lhz_in02,40,280,6 script Event Planner 833,{ +lhz_in02,40,280,6 script Event Planner 4_M_ZONDAOYAJI,{ mes "[Jellarin]"; mes "I don't like this."; mes "But I don't like that"; @@ -3080,7 +3080,7 @@ lhz_in02,40,280,6 script Event Planner 833,{ close; } -lhz_in02,110,286,5 script Cool Event Manager 853,{ +lhz_in02,110,286,5 script Cool Event Manager 4_M_YURI,{ mes "[Baoto]"; mes "Hmmm..."; mes "The employees seem"; @@ -3098,7 +3098,7 @@ lhz_in02,110,286,5 script Cool Event Manager 853,{ close; } -lhz_in02,36,284,0 script Cool Event Staff#Cesuna 874,{ +lhz_in02,36,284,0 script Cool Event Staff#Cesuna 4_M_ZONDAMAN,{ mes "[Cesuna]"; mes "Ack! I'm totally"; mes "swamped with all this"; @@ -3116,7 +3116,7 @@ lhz_in02,36,284,0 script Cool Event Staff#Cesuna 874,{ } /* -lhz_in02,19,274,2 script Maintenance Guy#lhz 851,{ +lhz_in02,19,274,2 script Maintenance Guy#lhz 4_M_REPAIR,{ mes "[Kudiuu]"; mes "Holy...!"; mes "Will this place"; @@ -3128,7 +3128,7 @@ lhz_in02,19,274,2 script Maintenance Guy#lhz 851,{ } */ -lighthalzen,337,296,3 script Rekenber Employee#li_2 868,{ +lighthalzen,337,296,3 script Rekenber Employee#li_2 4_M_LGTGUARD,{ if (hg_tre > 54) { mes "[Rekenber Employee]"; mes "Greetings. As part of our"; @@ -3149,7 +3149,7 @@ lighthalzen,337,296,3 script Rekenber Employee#li_2 868,{ } } -lhz_in01,221,131,7 script Scientist#li_01 865,{ +lhz_in01,221,131,7 script Scientist#li_01 4_LGTSCIENCE,{ if (isequipped(2241) && isequipped(2243)) { if (hg_tre > 54) { mes "[A Scientist]"; diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt index bcac70d9d..adb01b867 100644 --- a/npc/cities/louyang.txt +++ b/npc/cities/louyang.txt @@ -95,7 +95,7 @@ } } -lou_fild01,190,100,7 script Girl#1lou 815,{ +lou_fild01,190,100,7 script Girl#1lou 4_F_CHNDRESS1,{ mes "[Girl]"; mes "Would you"; mes "like to go back"; @@ -135,7 +135,7 @@ lou_fild01,190,100,7 script Girl#1lou 815,{ // Generic Louyang NPCs //============================================================ -louyang,297,167,2 script Muscular Woman#lou 815,{ +louyang,297,167,2 script Muscular Woman#lou 4_F_CHNDRESS1,{ if (!Sex) { mes "[Zhi Ching Li]"; mes "All the members of the Maiden Palace, including myself and our master, are all female."; @@ -158,7 +158,7 @@ louyang,297,167,2 script Muscular Woman#lou 815,{ close; } -louyang,274,136,4 script Powerful-looking guy#lou 819,{ +louyang,274,136,4 script Powerful-looking guy#lou 4_M_CHN8GUEK,{ mes "[Akiira]"; mes "I am practicing my 'Claw of Dragon.' I not only need to use the power of my fists, I must also condition myself spiritually."; next; @@ -180,7 +180,7 @@ louyang,274,136,4 script Powerful-looking guy#lou 819,{ close; } -louyang,276,136,4 script Fist master#lou 819,{ +louyang,276,136,4 script Fist master#lou 4_M_CHN8GUEK,{ mes "[Zhiang Xiau Ji]"; mes "Finally..."; mes "I have mastered"; @@ -205,7 +205,7 @@ louyang,276,136,4 script Fist master#lou 819,{ close; } -louyang,276,133,0 script Trainee#1lou::LouTrainee 819,{ +louyang,276,133,0 script Trainee#1lou::LouTrainee 4_M_CHN8GUEK,{ mes "[Trainee]"; mes "Yeeeyap~!"; mes "Taaaaaah~~!!"; @@ -213,7 +213,7 @@ louyang,276,133,0 script Trainee#1lou::LouTrainee 819,{ close; } -louyang,276,131,0 script Trainee#2lou 819,{ +louyang,276,131,0 script Trainee#2lou 4_M_CHN8GUEK,{ mes "[Trainee]"; mes "Tah Tah Tah!"; mes "Taaaaaah~~!!"; @@ -221,14 +221,14 @@ louyang,276,131,0 script Trainee#2lou 819,{ close; } -louyang,276,129,0 script Trainee#3lou 819,{ +louyang,276,129,0 script Trainee#3lou 4_M_CHN8GUEK,{ mes "[Trainee]"; mes "Si!"; mes "Ayah!!"; close; } -louyang,274,133,0 script Trainee#4lou 819,{ +louyang,274,133,0 script Trainee#4lou 4_M_CHN8GUEK,{ mes "[Trainee]"; mes "Dergh!"; mes "Dergh!"; @@ -236,7 +236,7 @@ louyang,274,133,0 script Trainee#4lou 819,{ close; } -louyang,274,131,0 script Trainee#5lou 819,{ +louyang,274,131,0 script Trainee#5lou 4_M_CHN8GUEK,{ mes "[Trainee]"; mes "Yah Yah Yah!"; mes "Taaaaaah~~!!"; @@ -244,7 +244,7 @@ louyang,274,131,0 script Trainee#5lou 819,{ close; } -louyang,274,129,0 script Trainee#6lou 819,{ +louyang,274,129,0 script Trainee#6lou 4_M_CHN8GUEK,{ mes "[Trainee]"; mes "Yeeeyap~!"; mes "Taaaaaah~~!!"; @@ -252,16 +252,16 @@ louyang,274,129,0 script Trainee#6lou 819,{ close; } -louyang,278,133,0 duplicate(LouTrainee) Trainee#7lou 819 -louyang,278,131,0 duplicate(LouTrainee) Trainee#8lou 819 -louyang,278,129,0 duplicate(LouTrainee) Trainee#9lou 819 -louyang,272,133,0 duplicate(LouTrainee) Trainee#10lou 819 -louyang,272,131,0 duplicate(LouTrainee) Trainee#11lou 819 -louyang,272,129,0 duplicate(LouTrainee) Trainee#12lou 819 +louyang,278,133,0 duplicate(LouTrainee) Trainee#7lou 4_M_CHN8GUEK +louyang,278,131,0 duplicate(LouTrainee) Trainee#8lou 4_M_CHN8GUEK +louyang,278,129,0 duplicate(LouTrainee) Trainee#9lou 4_M_CHN8GUEK +louyang,272,133,0 duplicate(LouTrainee) Trainee#10lou 4_M_CHN8GUEK +louyang,272,131,0 duplicate(LouTrainee) Trainee#11lou 4_M_CHN8GUEK +louyang,272,129,0 duplicate(LouTrainee) Trainee#12lou 4_M_CHN8GUEK // Louyang Viewing Tower //============================================================ -lou_in01,25,23,5 script Friendly Looking Lady#lo 817,{ +lou_in01,25,23,5 script Friendly Looking Lady#lo 4_F_CHNDRESS3,{ mes "[Hong Miao]"; mes "Welcome."; next; @@ -304,7 +304,7 @@ lou_in01,25,23,5 script Friendly Looking Lady#lo 817,{ } } -louyang,84,254,0 script Exit#lou 111,{ +louyang,84,254,0 script Exit#lou HIDDEN_NPC,{ mes "^3355FFThere is some sort"; mes "of descent apparatus."; mes "Would you like to use it?^000000"; diff --git a/npc/cities/lutie.txt b/npc/cities/lutie.txt index df9e0960d..49070d7d1 100644 --- a/npc/cities/lutie.txt +++ b/npc/cities/lutie.txt @@ -19,7 +19,7 @@ // Teleport to Lutie //============================================================ -aldebaran,223,222,4 script Mr. Claus 718,{ +aldebaran,223,222,4 script Mr. Claus 4_M_SANTA,{ mes "[Mr. Claus]"; mes "Ho Ho Ho~"; mes "Merry Christmas!!"; @@ -68,7 +68,7 @@ aldebaran,223,222,4 script Mr. Claus 718,{ // Inside Lutie //============================================================ -xmas_in,100,96,4 script Santa Claus 718,{ +xmas_in,100,96,4 script Santa Claus 4_M_SANTA,{ mes "[Santa Claus]"; mes "Ho Ho Ho~"; mes "Meeeerry Christmas !!"; @@ -89,7 +89,7 @@ xmas_in,100,96,4 script Santa Claus 718,{ close; } -xmas_in,167,173,4 script Duffle 711,{ +xmas_in,167,173,4 script Duffle 4_F_05,{ if (xmas_npc == 1) { mes "[Duffle]"; mes "Merry Christmas!"; @@ -149,7 +149,7 @@ xmas_in,167,173,4 script Duffle 711,{ } } -xmas_in,27,103,4 script Lenient Aunt 701,{ +xmas_in,27,103,4 script Lenient Aunt 4_F_GODEMOM,{ switch (xmas_npc) { case 5: mes "[Thachentze]"; @@ -274,7 +274,7 @@ xmas_in,27,103,4 script Lenient Aunt 701,{ // Lutie //============================================================ -xmas,117,304,4 script Poze 713,{ +xmas,117,304,4 script Poze 4_M_06,{ if (xmas_npc == 3 || xmas_npc == 4) { mes "[Poze]"; mes "You've gone to"; @@ -318,7 +318,7 @@ xmas,117,304,4 script Poze 713,{ } } -xmas,176,236,4 script Uncle Hairy 712,{ +xmas,176,236,4 script Uncle Hairy 4_M_05,{ if (xmas_npc == 4) { if (countitem(1024) > 0 && countitem(938) > 0) { mes "[Cantata]"; @@ -451,7 +451,7 @@ xmas,176,236,4 script Uncle Hairy 712,{ } } -xmas,134,112,4 script Snowman 710,{ +xmas,134,112,4 script Snowman 4_M_SNOWMAN,{ if (checkweight(1201,1) == 0 ) { cutin "rutie_snownow01.bmp",2; mes "- Wait a minute !! -"; @@ -768,7 +768,7 @@ xmas,134,112,4 script Snowman 710,{ } } -xmas,146,136,4 script Hashokii 715,{ +xmas,146,136,4 script Hashokii 4_M_PIERROT,{ mes "[Hashokii]"; mes "Meeee~RrrrrYYYY Christmas~!"; mes "La La La~!"; @@ -842,7 +842,7 @@ xmas,146,136,4 script Hashokii 715,{ } } -xmas,206,168,4 script Little Boy 706,{ +xmas,206,168,4 script Little Boy 4_M_KID1,{ if (xmas_npc == 9) { mes "[Charu Charu]"; mes "Errrm?"; @@ -884,7 +884,7 @@ xmas,206,168,4 script Little Boy 706,{ } } -xmas,208,168,4 script Little Girl 703,{ +xmas,208,168,4 script Little Girl 4_F_KID2,{ if (xmas_npc == 9 || xmas_npc == 10) { switch(xmas_npc) { case 9: diff --git a/npc/cities/manuk.txt b/npc/cities/manuk.txt index c51bfd22c..77c5306ed 100644 --- a/npc/cities/manuk.txt +++ b/npc/cities/manuk.txt @@ -15,7 +15,7 @@ //============================================================ // cat_enhance -manuk,304,195,5 script Soldier#ep13pa829 454,{ +manuk,304,195,5 script Soldier#ep13pa829 4_MAN_PIOM,{ if (isequipped(2782) == 1) { mes "[Food Provider]"; mes "The Manuk family subsists mostly on refining Gray Hollows that were burried a long time ago deep down under the ground."; @@ -28,7 +28,7 @@ manuk,304,195,5 script Soldier#ep13pa829 454,{ } } -manuk,274,239,5 script Soldier#ep13_2 455,{ +manuk,274,239,5 script Soldier#ep13_2 4_MAN_PIOM2,{ if (isequipped(2782) == 1) { mes "[Injured Manuk Soldier]"; mes "I can't absorb Bradium Essence anymore because of my fatal injury."; @@ -48,7 +48,7 @@ manuk,274,239,5 script Soldier#ep13_2 455,{ } } -manuk,107,233,5 script Soldier#ep13_3 454,{ +manuk,107,233,5 script Soldier#ep13_3 4_MAN_PIOM,{ if (isequipped(2782) == 1) { mes "[Anxious Soldier]"; mes "Hurry, I am in big trouble. I lost all the Manuk Coins. I think I dropped them somewhere on the snowfield. Gosh, I saw them right before I fell asleep!"; @@ -62,7 +62,7 @@ manuk,107,233,5 script Soldier#ep13_3 454,{ } // ep13_2_hiki -manuk,100,100,3 script Piom 454,{ +manuk,100,100,3 script Piom 4_MAN_PIOM,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Piom]"; mes "You are... tiny. But you don't seem like a Fairy."; @@ -81,7 +81,7 @@ manuk,100,100,3 script Piom 454,{ } } -manuk,188,216,3 script Benknee#ep13_2_1 449,{ +manuk,188,216,3 script Benknee#ep13_2_1 4_MAN_BENKUNI,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Benknee]"; mes "What brings you here?"; @@ -108,7 +108,7 @@ manuk,188,216,3 script Benknee#ep13_2_1 449,{ } } -manuk,169,260,3 script Piom#ep13_2_1 455,{ +manuk,169,260,3 script Piom#ep13_2_1 4_MAN_PIOM2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Piom]"; mes "We, Saphas are always together!"; @@ -127,7 +127,7 @@ manuk,169,260,3 script Piom#ep13_2_1 455,{ } } -manuk,218,163,3 script Galtun#ep13_2_1 450,{ +manuk,218,163,3 script Galtun#ep13_2_1 4_MAN_GALTUN,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Galtun]"; mes "Recently, tiny things have been flying around."; @@ -155,7 +155,7 @@ manuk,218,163,3 script Galtun#ep13_2_1 450,{ } } -manuk,266,199,5 script Galtun#ep13_2_2 450,{ +manuk,266,199,5 script Galtun#ep13_2_2 4_MAN_GALTUN,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Galtun]"; mes "I can relax now that we have those piles of Bradium."; @@ -172,7 +172,7 @@ manuk,266,199,5 script Galtun#ep13_2_2 450,{ } } -manuk,225,129,5 script Benknee#ep13_2_2 449,{ +manuk,225,129,5 script Benknee#ep13_2_2 4_MAN_BENKUNI,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Benknee]"; mes "Huh? Who?? Who are you??"; @@ -191,7 +191,7 @@ manuk,225,129,5 script Benknee#ep13_2_2 449,{ } } -manuk,286,147,3 script Piom#ep13_2_2 454,{ +manuk,286,147,3 script Piom#ep13_2_2 4_MAN_PIOM,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Piom]"; mes "I'll never forget the deep-rooted rancor against those traitors."; @@ -218,7 +218,7 @@ manuk,286,147,3 script Piom#ep13_2_2 454,{ } } -manuk,183,185,5 script Piom#ep13_2_3 454,{ +manuk,183,185,5 script Piom#ep13_2_3 4_MAN_PIOM,{ set tongyeok,Ring_Of_Wise_King; if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Piom]"; @@ -248,7 +248,7 @@ manuk,183,185,5 script Piom#ep13_2_3 454,{ } } -manuk,256,143,3 script Galtun#ep13_2_3 450,{ +manuk,256,143,3 script Galtun#ep13_2_3 4_MAN_GALTUN,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Galtun]"; mes "I will devote myself to"; @@ -265,7 +265,7 @@ manuk,256,143,3 script Galtun#ep13_2_3 450,{ } } -manuk,245,124,3 script Piom#ep13_2_4 455,{ +manuk,245,124,3 script Piom#ep13_2_4 4_MAN_PIOM2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Piom]"; mes "Human, you think our battle is stupid, don't you?"; @@ -288,7 +288,7 @@ manuk,245,124,3 script Piom#ep13_2_4 455,{ } // ep13_2_npc -man_in01,346,135,0 script Worker#ep13bsg1 454,{ +man_in01,346,135,0 script Worker#ep13bsg1 4_MAN_PIOM,{ if (isequipped(2782) == 1) { mes "[Worker]"; mes "It is dangerous if the valve is not checked properly every day."; @@ -305,7 +305,7 @@ man_in01,346,135,0 script Worker#ep13bsg1 454,{ } } -man_in01,393,134,3 script Worker#ep13bsg2 454,{ +man_in01,393,134,3 script Worker#ep13bsg2 4_MAN_PIOM,{ if (isequipped(2782) == 1) { mes "[Worker]"; mes "What!! Wh.. Oh... I... I didn't fall asleep!!"; @@ -320,7 +320,7 @@ man_in01,393,134,3 script Worker#ep13bsg2 454,{ } } -man_in01,377,143,5 script Worker#ep13bsg3 454,{ +man_in01,377,143,5 script Worker#ep13bsg3 4_MAN_PIOM,{ if (isequipped(2782) == 1) { mes "[Worker]"; mes "Hmm... It's working just fine... No probems at all..."; @@ -333,7 +333,7 @@ man_in01,377,143,5 script Worker#ep13bsg3 454,{ } } -man_in01,333,128,5 script Worker#ep13bsg4 454,{ +man_in01,333,128,5 script Worker#ep13bsg4 4_MAN_PIOM,{ if (isequipped(2782) == 1) { mes "[Worker]"; mes "My eyesight is getting weaker these days."; @@ -346,7 +346,7 @@ man_in01,333,128,5 script Worker#ep13bsg4 454,{ } } -man_in01,336,128,5 script Worker#ep13bsg5 454,{ +man_in01,336,128,5 script Worker#ep13bsg5 4_MAN_PIOM,{ if (isequipped(2782) == 1) { mes "[Worker]"; mes "Isn't this fabulous?"; @@ -359,7 +359,7 @@ man_in01,336,128,5 script Worker#ep13bsg5 454,{ } } -man_in01,283,288,3 script Worker#ep13bsg6 454,{ +man_in01,283,288,3 script Worker#ep13bsg6 4_MAN_PIOM,{ if (isequipped(2782) == 1) { mes "[Worker]"; mes "It is fortunate to have lots of fine quality Bradium today."; @@ -379,7 +379,7 @@ man_in01,283,288,3 script Worker#ep13bsg6 454,{ } // ep13_2_tre -manuk,103,354,5 script Manuk Galtun#door1 450,{ +manuk,103,354,5 script Manuk Galtun#door1 4_MAN_GALTUN,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Manuk Galtun]"; mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives."; @@ -392,7 +392,7 @@ manuk,103,354,5 script Manuk Galtun#door1 450,{ } } -manuk,122,354,3 script Manuk Galtun#door2 450,{ +manuk,122,354,3 script Manuk Galtun#door2 4_MAN_GALTUN,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Manuk Galtun]"; mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives."; @@ -405,7 +405,7 @@ manuk,122,354,3 script Manuk Galtun#door2 450,{ } } -manuk,99,334,5 script Manuk Piom#tre1 460,{ +manuk,99,334,5 script Manuk Piom#tre1 4_MAN_PIOM3,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Manuk Piom]"; mes "Galtuns are brave Sapha warriors."; @@ -426,7 +426,7 @@ manuk,99,334,5 script Manuk Piom#tre1 460,{ } } -manuk,103,311,3 script Manuk Piom#tre2 455,{ +manuk,103,311,3 script Manuk Piom#tre2 4_MAN_PIOM2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Manuk Piom]"; mes "My leg..."; @@ -441,7 +441,7 @@ manuk,103,311,3 script Manuk Piom#tre2 455,{ } } -manuk,194,189,3 script Manuk Galtun#tre3 450,{ +manuk,194,189,3 script Manuk Galtun#tre3 4_MAN_GALTUN,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Manuk Galtun]"; mes "Welcome to Manuk."; @@ -451,7 +451,7 @@ manuk,194,189,3 script Manuk Galtun#tre3 450,{ end; } -manuk,293,203,3 script Manuk Piom#tre4 454,{ +manuk,293,203,3 script Manuk Piom#tre4 4_MAN_PIOM,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Manuk Piom]"; mes "Hey, Be careful!"; @@ -468,7 +468,7 @@ manuk,293,203,3 script Manuk Piom#tre4 454,{ } } -manuk,253,173,3 script Manuk Benknee#tre5 449,{ +manuk,253,173,3 script Manuk Benknee#tre5 4_MAN_BENKUNI,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Manuk Benknee]"; mes "Can you see that statue?"; @@ -486,7 +486,7 @@ manuk,253,173,3 script Manuk Benknee#tre5 449,{ } // ep12_2_dailybs -manuk,251,180,5 script Young Villager#ep13bs 454,{ +manuk,251,180,5 script Young Villager#ep13bs 4_MAN_PIOM,{ if (isequipped(2782) == 1) { mes "[Young Villager]"; mes "It's past the time of our date, why isn't she here yet!!?"; @@ -499,7 +499,7 @@ manuk,251,180,5 script Young Villager#ep13bs 454,{ } } -man_in01,360,137,5 script Mechanic#ep13bs 454,{ +man_in01,360,137,5 script Mechanic#ep13bs 4_MAN_PIOM,{ if (isequipped(2782) == 1) { mes "[Mechanic]"; mes "Alien races are not allowed to enter."; @@ -514,7 +514,7 @@ man_in01,360,137,5 script Mechanic#ep13bs 454,{ } } -man_in01,68,187,0 script Worker#ep13bs1 454,{ +man_in01,68,187,0 script Worker#ep13bs1 4_MAN_PIOM,{ if (isequipped(2782) == 1) { mes "[Worker]"; mes "Hmm, it smells delicious."; @@ -535,7 +535,7 @@ man_in01,68,187,0 script Worker#ep13bs1 454,{ } } -man_in01,74,181,3 script Worker#ep13bs2 454,{ +man_in01,74,181,3 script Worker#ep13bs2 4_MAN_PIOM,{ if (isequipped(2782) == 1) { mes "[Worker]"; mes "Chef Cook, how many plates should I put down?"; @@ -548,7 +548,7 @@ man_in01,74,181,3 script Worker#ep13bs2 454,{ } } -man_in01,227,280,5 script Scientist#ep13bs 449,{ +man_in01,227,280,5 script Scientist#ep13bs 4_MAN_BENKUNI,{ if (isequipped(2782) == 1) { mes "[Scientist]"; mes "Is there only one way we can survive..?"; diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt index 6060a2555..d2afe9d8d 100644 --- a/npc/cities/morocc.txt +++ b/npc/cities/morocc.txt @@ -27,7 +27,7 @@ // Morroc //============================================================ -morocc,150,120,5 script Soldier - Morroc#01::MocSoldier 707,3,3,{ +morocc,150,120,5 script Soldier - Morroc#01::MocSoldier 4_M_MOC_SOLDIER,3,3,{ mes "[Morroc Soldier]"; mes "Hey, you! Stop there."; next; @@ -44,7 +44,7 @@ OnTouch: close; } -morocc,202,244,0 script Volunteer - Morroc#01 745,{ +morocc,202,244,0 script Volunteer - Morroc#01 4_F_CRU,{ mes "[Morroc Volunteer]"; mes "After that terrible incident wiped out the entire Morroc, Rune-Midgard Kingdom has gathered us valunteers to help restorations."; next; @@ -53,7 +53,7 @@ morocc,202,244,0 script Volunteer - Morroc#01 745,{ close; } -morocc,88,133,3 script Volunteer - Morroc#02 748,{ +morocc,88,133,3 script Volunteer - Morroc#02 4_M_ALCHE_A,{ mes "[Morroc Volunteer]"; mes "We're... We're flooded with work..."; next; @@ -66,7 +66,7 @@ morocc,88,133,3 script Volunteer - Morroc#02 748,{ close; } -morocc,202,110,0 script Volunteer - Morroc#03 730,{ +morocc,202,110,0 script Volunteer - Morroc#03 4_M_JOB_ASSASSIN,{ mes "[Morroc Volunteer]"; mes "We're still unable to estimate the overall damage."; next; @@ -78,7 +78,7 @@ morocc,202,110,0 script Volunteer - Morroc#03 730,{ close; } -morocc,268,287,3 script Volunteer - Morroc#04 727,{ +morocc,268,287,3 script Volunteer - Morroc#04 4_F_JOB_HUNTER,{ mes "[Morroc Volunteer]"; mes "As bad as it seems, we can't even ask for more support."; mes "This sure must be the worst thing ever happened in Rune-Midgard's history."; @@ -88,7 +88,7 @@ morocc,268,287,3 script Volunteer - Morroc#04 727,{ close; } -morocc,37,287,0 script Volunteer - Morroc#05 79,{ +morocc,37,287,0 script Volunteer - Morroc#05 1_F_PRIEST,{ mes "[Morroc Volunteer]"; mes "The town's all shattered, but the real problem is the towners."; next; @@ -100,7 +100,7 @@ morocc,37,287,0 script Volunteer - Morroc#05 79,{ close; } -morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 741,{ +morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 2_M_BARD_ORIENT,{ mes "[Morroc Volunteer]"; mes "Ugh.. It's kinda spooky, here.. Even this dry wind of the desert seems to have a dark nature."; next; @@ -139,9 +139,9 @@ morocc,223,102,0 script Volunteer - Morroc#06::MocVolunteer 741,{ close; } -morocc,226,102,4 duplicate(MocVolunteer) Volunteer - Morroc#07 726 +morocc,226,102,4 duplicate(MocVolunteer) Volunteer - Morroc#07 4_F_JOB_BLACKSMITH -moc_ruins,123,154,0 script Young Man#moc01 99,{ +moc_ruins,123,154,0 script Young Man#moc01 4W_M_03,{ mes "[Young Man]"; mes "The town's completely destroyed, but that giant triangular structure hasn't been harmed at all. Maybe it's protected by some kinda special power."; next; @@ -159,7 +159,7 @@ moc_ruins,123,154,0 script Young Man#moc01 99,{ close; } -moc_ruins,128,153,0 script Grampa#moc 61,{ +moc_ruins,128,153,0 script Grampa#moc 1_M_PUBMASTER,{ mes "[Old Scholar]"; mes "I've devoted my life to researching the mysterious pyramids near Morroc. I haven't been able to concretely confirm anything yet, but..."; next; @@ -168,7 +168,7 @@ moc_ruins,128,153,0 script Grampa#moc 61,{ close; } -moc_ruins,132,144,0 script Wolf Young Man#moc 85,{ +moc_ruins,132,144,0 script Wolf Young Man#moc 4_M_03,{ mes "[Young Man]"; mes "I remember I said the bandits of desert are the desert wolves.. Those bastards always roam around in a bunch and they would get so cruel and outrageous if one of them got attacked."; next; @@ -181,7 +181,7 @@ moc_ruins,132,144,0 script Wolf Young Man#moc 85,{ close; } -moc_ruins,115,144,3 script Muka Young Man#moc 83,{ +moc_ruins,115,144,3 script Muka Young Man#moc 4_M_01,{ mes "[Young Man]"; mes "I work in the trading business, so I always have to cross the hot, dry Morroc Desert on business."; next; @@ -200,7 +200,7 @@ moc_ruins,115,144,3 script Muka Young Man#moc 83,{ close; } -moc_ruins,109,138,0 script Diamond Young Man#moc 99,{ +moc_ruins,109,138,0 script Diamond Young Man#moc 4W_M_03,{ mes "[Young Man]"; mes "The undisputed queen of jewels has to be the Diamond. After looking at it just once, no one can deny its beauty."; next; @@ -218,7 +218,7 @@ moc_ruins,109,138,0 script Diamond Young Man#moc 99,{ close; } -morocc,54,251,0 script Young Man#moc02 89,{ +morocc,54,251,0 script Young Man#moc02 4_M_ORIENT02,{ mes "[Drunken Young Man]"; mes "Wait a second..! Are you perhaps an adventurer? Welcome! How's your trip?"; mes "Heh heh~ Let me tell you a story. You know I just got out of that Tavern, there, huh?"; @@ -238,7 +238,7 @@ morocc,54,251,0 script Young Man#moc02 89,{ close; } -moc_ruins,94,117,0 script Pale Looking Young Man 48,{ +moc_ruins,94,117,0 script Pale Looking Young Man 1_M_02,{ mes "[Pale-looking Young Man]"; mes "... That day... I saw the bloody moon in the sky. It was too silent that it felt so spooky."; next; @@ -259,7 +259,7 @@ moc_ruins,94,117,0 script Pale Looking Young Man 48,{ close; } -moc_ruins,115,82,0 script Little Girl#moc 703,{ +moc_ruins,115,82,0 script Little Girl#moc 4_F_KID2,{ mes "[Little Girl]"; mes "-Crying-"; next; @@ -274,7 +274,7 @@ moc_ruins,115,82,0 script Little Girl#moc 703,{ close; } -moc_ruins,118,82,1 script Little Boy#moc 706,{ +moc_ruins,118,82,1 script Little Boy#moc 4_M_KID1,{ mes "[Little Boy]"; mes "............... Let's stop crying, Eliese..."; next; @@ -292,7 +292,7 @@ moc_ruins,118,82,1 script Little Boy#moc 706,{ close; } -moc_ruins,121,116,4 script Picky Lady#moc 66,{ +moc_ruins,121,116,4 script Picky Lady#moc 1_F_01,{ mes "[Syvia]"; mes "The fields of Rune-Midgard are infested with wild and dangerous monsters..But, you've got to admit a bunch of them are soooo cute!"; mes "You know, like how Spore sticks out its tongue after you kill it.."; @@ -342,7 +342,7 @@ moc_ruins,121,116,4 script Picky Lady#moc 66,{ } } -moc_ruins,155,107,4 script Ant Man#moc 47,{ +moc_ruins,155,107,4 script Ant Man#moc 1_M_01,{ mes "[Akira]"; mes "Hey, you. Did you cross the desert?"; next; @@ -394,7 +394,7 @@ moc_ruins,155,107,4 script Ant Man#moc 47,{ } } -moc_ruins,143,43,4 script Assassin Boy#moc 118,{ +moc_ruins,143,43,4 script Assassin Boy#moc 2_M_THIEFMASTER,{ mes "[Slayer Kid]"; mes "Unbeatable in man-to-man fights, Assassins always overcome their enemies! Erm, always overcome their enemies without a trace."; next; @@ -447,7 +447,7 @@ moc_ruins,143,43,4 script Assassin Boy#moc 118,{ } } -moc_ruins,173,141,4 script Dimitri#moc 49,{ +moc_ruins,173,141,4 script Dimitri#moc 1_M_03,{ mes "[Dimitri]"; mes "The desert of Morroc has the highest average temperature in Midgard. You might as well think twice before you sit on the sand in the middle of the desert, cause your ass will be toasted."; next; @@ -489,7 +489,7 @@ moc_ruins,173,141,4 script Dimitri#moc 49,{ } } -moc_ruins,174,120,4 script Fly Man#moc 54,{ +moc_ruins,174,120,4 script Fly Man#moc 1_M_JOBGUIDER,{ mes "[Armani]"; mes "Ooh, Woooowwww."; next; @@ -521,7 +521,7 @@ moc_ruins,174,120,4 script Fly Man#moc 54,{ } } -moc_ruins,173,70,4 script Uncle Morroc#moc 48,{ +moc_ruins,173,70,4 script Uncle Morroc#moc 1_M_02,{ mes "[Phlanette]"; mes "Morroc is located in an extremely dry region, surrounded by desert."; mes "No place in the world is as hot as Morroc."; @@ -561,7 +561,7 @@ moc_ruins,173,70,4 script Uncle Morroc#moc 48,{ } } -moc_fild16,199,212,4 script Uncle Assassin#moc 55,{ +moc_fild16,199,212,4 script Uncle Assassin#moc 1_M_JOBTESTER,{ mes "[Hashisid]"; mes "...Assassins are trained"; mes "to approach their enemies steathily,"; @@ -621,7 +621,7 @@ moc_fild16,199,212,4 script Uncle Assassin#moc 55,{ } } -moc_fild16,211,254,4 script Assassin#07rhea_30 118,{ +moc_fild16,211,254,4 script Assassin#07rhea_30 2_M_THIEFMASTER,{ mes "[La Conte]"; mes "Once Thiefs are promoted"; mes "to Assassins, which is very professional"; @@ -715,7 +715,7 @@ moc_fild16,211,254,4 script Assassin#07rhea_30 118,{ //============================================================ //Bartender /* -morocc_in,166,76,3 script Bartender#02 46,{ +morocc_in,166,76,3 script Bartender#02 1_ETC_01,{ mes "[Bartender]"; mes "What are you going to order?"; next; @@ -756,7 +756,7 @@ morocc_in,166,76,3 script Bartender#02 46,{ // Assassin Guild Guards //=================================================== -moc_fild16,195,281,4 script Assassin Guardian#1::SinGuard 707,{ +moc_fild16,195,281,4 script Assassin Guardian#1::SinGuard 4_M_MOC_SOLDIER,{ mes "[Assassin Guardian]"; if(BaseJob == Job_Assassin) { mes "Welcome."; @@ -770,11 +770,11 @@ moc_fild16,195,281,4 script Assassin Guardian#1::SinGuard 707,{ close; } -moc_fild16,204,281,4 duplicate(SinGuard) Assassin Guardian#2 707 -moc_fild16,207,281,4 duplicate(SinGuard) Assassin Guardian#3 707 -moc_fild16,216,281,4 duplicate(SinGuard) Assassin Guardian#4 707 -moc_fild16,200,231,4 duplicate(SinGuard) Assassin Guardian#5 707 -moc_fild16,211,231,4 duplicate(SinGuard) Assassin Guardian#6 707 -moc_fild16,200,257,4 duplicate(SinGuard) Assassin Guardian#7 707 -moc_fild16,211,257,4 duplicate(SinGuard) Assassin Guardian#8 707 +moc_fild16,204,281,4 duplicate(SinGuard) Assassin Guardian#2 4_M_MOC_SOLDIER +moc_fild16,207,281,4 duplicate(SinGuard) Assassin Guardian#3 4_M_MOC_SOLDIER +moc_fild16,216,281,4 duplicate(SinGuard) Assassin Guardian#4 4_M_MOC_SOLDIER +moc_fild16,200,231,4 duplicate(SinGuard) Assassin Guardian#5 4_M_MOC_SOLDIER +moc_fild16,211,231,4 duplicate(SinGuard) Assassin Guardian#6 4_M_MOC_SOLDIER +moc_fild16,200,257,4 duplicate(SinGuard) Assassin Guardian#7 4_M_MOC_SOLDIER +moc_fild16,211,257,4 duplicate(SinGuard) Assassin Guardian#8 4_M_MOC_SOLDIER diff --git a/npc/cities/moscovia.txt b/npc/cities/moscovia.txt index f7c8d1e1a..4872f94e0 100644 --- a/npc/cities/moscovia.txt +++ b/npc/cities/moscovia.txt @@ -90,7 +90,7 @@ } } -moscovia,166,53,4 script Moscovia P.R. Officer#2 960,{ +moscovia,166,53,4 script Moscovia P.R. Officer#2 4_F_RUSWOMAN2,{ mes "[Moscovia P.R. Officer]"; mes "How was your trip?"; mes "Do you have good memories from Moscovia?"; @@ -117,7 +117,7 @@ moscovia,166,53,4 script Moscovia P.R. Officer#2 960,{ // Moscovia Palace :: mos_swan //============================================================ -moscovia,253,166,4 script Soldier#mosk1 966,{ +moscovia,253,166,4 script Soldier#mosk1 4_M_RUSKNIGHT,{ mes "[Soldier]"; mes "Our dear Csar Alexsay III is in the palace."; mes "He rules over Moscovia."; @@ -125,12 +125,12 @@ moscovia,253,166,4 script Soldier#mosk1 966,{ close; } -- script Soldier#mosk::MoscSoldier 966,{ +- script Soldier#mosk::MoscSoldier 4_M_RUSKNIGHT,{ mes "[Soldier]"; mes "Please be silent or the Csar will be angry."; close; } -mosk_in,118,66,5 duplicate(MoscSoldier) Soldier#mosk02 966 -mosk_in,133,110,3 duplicate(MoscSoldier) Soldier#mosk03 966 -mosk_in,133,73,3 duplicate(MoscSoldier) Soldier#mosk04 966 -mosk_in,113,124,5 duplicate(MoscSoldier) Soldier#mosk05 966 +mosk_in,118,66,5 duplicate(MoscSoldier) Soldier#mosk02 4_M_RUSKNIGHT +mosk_in,133,110,3 duplicate(MoscSoldier) Soldier#mosk03 4_M_RUSKNIGHT +mosk_in,133,73,3 duplicate(MoscSoldier) Soldier#mosk04 4_M_RUSKNIGHT +mosk_in,113,124,5 duplicate(MoscSoldier) Soldier#mosk05 4_M_RUSKNIGHT diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt index 776a62ab1..0ee31c1da 100644 --- a/npc/cities/niflheim.txt +++ b/npc/cities/niflheim.txt @@ -25,14 +25,14 @@ //= 1.5 Added dummy "OnMyMobDead" event to Cursed Spirit. [L0ne_W0lf] //============================================================ -niflheim,52,147,3 script Keedz#nif 796,{ +niflheim,52,147,3 script Keedz#nif 4_M_NFDEADSWDMAN,{ mes "[Keedz]"; mes "I don't allow any living person"; mes "to come in this place!"; close; } -niflheim,195,211,6 script Gigantia#nif 796,3,3,{ +niflheim,195,211,6 script Gigantia#nif 4_M_NFDEADSWDMAN,3,3,{ if (isequipped(5038) || isequipped(2257) || isequipped(2256)) { mes "[" + strcharinfo(0) + "]"; mes "What's up?"; @@ -67,7 +67,7 @@ OnTouch: end; } -nif_in,16,27,1 script Undead Chicken#nif 800,{ +nif_in,16,27,1 script Undead Chicken#nif 4_NFCOCK,{ percentheal -5,0; mes "[Undead Chicken]"; mes "I lived a peaceful life as a normal chicken. But then came the day I was tragically killed and eaten by humans. Well... Heh heh~! Now it's my turn! *Cackles*"; @@ -86,7 +86,7 @@ nif_in,16,27,1 script Undead Chicken#nif 800,{ close; } -nif_in,16,30,4 script Undead Familiar#nif 799,{ +nif_in,16,30,4 script Undead Familiar#nif 4_NFBAT,{ percentheal -5,0; mes "[Vatoman]"; mes "Oooh, how handy, a living"; @@ -106,7 +106,7 @@ nif_in,16,30,4 script Undead Familiar#nif 799,{ close; } -nif_in,156,93,5 script Child#niflheim 793,{ +nif_in,156,93,5 script Child#niflheim 4_F_NFLOSTGIRL,{ mes "[Alakina Ann]"; mes "Where...where am I...?"; mes "I remember I was sleeping"; @@ -162,7 +162,7 @@ nif_in,156,93,5 script Child#niflheim 793,{ } } -niflheim,350,258,1 script Cursed Spirit#nif 802,{ +niflheim,350,258,1 script Cursed Spirit#nif 4_NFWISP,{ killmonster "niflheim","Cursed Spirit#nif::OnMyMobDead"; mes "[Ashe Bruce]"; mes "I sense you're cursed"; diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt index 70f2d9f69..5a4bb811d 100644 --- a/npc/cities/payon.txt +++ b/npc/cities/payon.txt @@ -28,7 +28,7 @@ // Payon //============================================================ -payon,246,154,0 script Lady#payon 90,{ +payon,246,154,0 script Lady#payon 4_F_01,{ mes "[Lady]"; mes "A long time ago,"; mes "when Payon was still"; @@ -56,7 +56,7 @@ payon,246,154,0 script Lady#payon 90,{ close; } -payon,134,211,4 script Young Man#payon 59,{ +payon,134,211,4 script Young Man#payon 1_M_ORIENT01,{ mes "[Young Man]"; mes "From your attire,"; mes "I can see that you"; @@ -77,7 +77,7 @@ payon,134,211,4 script Young Man#payon 59,{ close; } -payon,173,82,0 script Young Man#2payon 88,{ +payon,173,82,0 script Young Man#2payon 4_M_ORIENT01,{ mes "[Young Man]"; mes "I remember the story my dearly departed grandfather has told me."; next; @@ -110,7 +110,7 @@ payon,173,82,0 script Young Man#2payon 88,{ close; } -payon,158,246,3 script Guardsman#payon 708,3,3,{ +payon,158,246,3 script Guardsman#payon 4_M_PAY_SOLDIER,3,3,{ end; OnTouch: @@ -125,7 +125,7 @@ OnTouch: close; } -payon,249,156,1 script Woman#payon 66,{ +payon,249,156,1 script Woman#payon 1_F_01,{ mes "[Woman]"; mes "Welcome to Payon."; mes "You must have had"; @@ -177,7 +177,7 @@ payon,249,156,1 script Woman#payon 66,{ close; } -payon,246,158,5 script Woman#2payon 66,0,0,{ +payon,246,158,5 script Woman#2payon 1_F_01,0,0,{ mes "[Jim's Mother]"; mes "Oh boy~"; mes "There she goes again."; @@ -224,7 +224,7 @@ payon,246,158,5 script Woman#2payon 66,0,0,{ close; } -payon,210,110,1 script Drunkard#payon 120,{ +payon,210,110,1 script Drunkard#payon 2_M_PHARMACIST,{ if (Class != Job_Archer) { mes "[Drunkard]"; mes "Hey..."; @@ -296,7 +296,7 @@ payon,210,110,1 script Drunkard#payon 120,{ close; } -payon,132,235,3 script Monster Scholar#02 98,{ +payon,132,235,3 script Monster Scholar#02 4W_M_02,{ mes "[Monster Scholar Vuicokk]"; mes "Nice to meet you."; mes "I am called Vuicokk."; @@ -371,7 +371,7 @@ payon,132,235,3 script Monster Scholar#02 98,{ // Inside Payon //============================================================ -payon_in01,180,7,2 script Waitress#payon 90,{ +payon_in01,180,7,2 script Waitress#payon 4_F_01,{ mes "[Pub Lady]"; mes "This place is always bustling with busy people. Little Novices come and go to become Archers, and everyone else is buying arrows while I have to stay here in this small shop."; next; @@ -463,7 +463,7 @@ payon_in01,180,7,2 script Waitress#payon 90,{ close; } -payon_in03,96,116,3 script Chief Guardsman#payon 708,3,3,{ +payon_in03,96,116,3 script Chief Guardsman#payon 4_M_PAY_SOLDIER,3,3,{ end; OnTouch: @@ -481,7 +481,7 @@ OnTouch: close; } -payon_in01,66,64,5 script Archer Zakk#payon 88,{ +payon_in01,66,64,5 script Archer Zakk#payon 4_M_ORIENT01,{ mes "[Archer Zakk]"; mes "I'm kind of worried"; mes "about one of my pals."; @@ -536,7 +536,7 @@ payon_in01,66,64,5 script Archer Zakk#payon 88,{ close; } -payon_in01,47,59,2 script Archer Wolt#payon 88,{ +payon_in01,47,59,2 script Archer Wolt#payon 4_M_ORIENT01,{ mes "[Archer Wolt]"; mes "Archers should"; mes "practice as much"; @@ -827,7 +827,7 @@ payon_in01,47,59,2 script Archer Wolt#payon 88,{ close; } -payon_in03,99,190,4 script Chief#payon 107,2,2,{ +payon_in03,99,190,4 script Chief#payon 1_M_PAY_ELDER,2,2,{ end; OnTouch: @@ -968,7 +968,7 @@ OnTouch: end; } -payon_in03,102,185,5 script Guard#payon 708,{ +payon_in03,102,185,5 script Guard#payon 4_M_PAY_SOLDIER,{ if (BaseLevel < 30) { mes "[Guard]"; mes "Hey...!"; @@ -990,7 +990,7 @@ payon_in03,102,185,5 script Guard#payon 708,{ // Payon Archer Village //============================================================ -pay_arche,77,131,2 script Archer Joe#payon 88,{ +pay_arche,77,131,2 script Archer Joe#payon 4_M_ORIENT01,{ mes "[Archer Joe]"; mes "Payon!"; mes "Such a wonderful"; diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt index a7d4b4ba7..ff5851452 100644 --- a/npc/cities/prontera.txt +++ b/npc/cities/prontera.txt @@ -23,16 +23,16 @@ // Prontera //============================================================ -prontera,160,330,0 script Guard#pront::prtguard 105,{ +prontera,160,330,0 script Guard#pront::prtguard 8W_SOLDIER,{ mes "[Prontera Guard]"; mes "Welcome to Prontera."; close; } -prontera,223,99,1 duplicate(prtguard) Guard#2pront 105 -prontera,229,104,5 duplicate(prtguard) Guard#3pront 105 -prontera,47,339,5 duplicate(prtguard) Guard#4pront 105 +prontera,223,99,1 duplicate(prtguard) Guard#2pront 8W_SOLDIER +prontera,229,104,5 duplicate(prtguard) Guard#3pront 8W_SOLDIER +prontera,47,339,5 duplicate(prtguard) Guard#4pront 8W_SOLDIER -prontera,101,288,3 script Shuger#pront 98,{ +prontera,101,288,3 script Shuger#pront 4W_M_02,{ mes "[Shuger]"; mes "Outside the safety of the city, there is a pink beast known as ^000077Poring^000000."; next; @@ -47,7 +47,7 @@ prontera,101,288,3 script Shuger#pront 98,{ close; } -prontera,54,240,6 script Tono#pront 97,{ +prontera,54,240,6 script Tono#pront 4W_M_01,{ mes "[Tono]"; mes "Did you know?"; next; @@ -65,7 +65,7 @@ prontera,54,240,6 script Tono#pront 97,{ close; } -prontera,106,116,6 script Merideth#pront 91,{ +prontera,106,116,6 script Merideth#pront 4_F_02,{ mes "[Merideth]"; mes "The weather was nice on my day off so my family and I went for a picnic. We chose to go to a slightly secluded area where I saw something really interesting..."; next; @@ -77,7 +77,7 @@ prontera,106,116,6 script Merideth#pront 91,{ close; } -prontera,160,133,2 script YuPi#pront 102,{ +prontera,160,133,2 script YuPi#pront 8_F,{ mes "[YuPi]"; mes "Although many monsters may look the same, be careful! There are variations among monsters that have the same basic form."; next; @@ -89,7 +89,7 @@ prontera,160,133,2 script YuPi#pront 102,{ close; } -prontera,149,202,2 script YuNa#pront 700,{ +prontera,149,202,2 script YuNa#pront 8_F_GIRL,{ mes "[YuNa]"; mes "Behold..."; mes "Mighty Odin!"; @@ -113,7 +113,7 @@ prontera,149,202,2 script YuNa#pront 700,{ close; } -prontera,216,70,2 script Strife#pront 48,{ +prontera,216,70,2 script Strife#pront 1_M_02,{ if (Class == Job_Novice) { if (event_prt_nov_dreamtalk == 0) { mes "[Strife]"; @@ -210,7 +210,7 @@ prontera,216,70,2 script Strife#pront 48,{ } } -prontera,78,150,3 script Dairenne#pront 90,{ +prontera,78,150,3 script Dairenne#pront 4_F_01,{ mes "[Towngirl Dairenne]"; mes "Ahh..."; mes "The streets are too crowded these days. *Cough Cough* Look at all this dust, not everything about living in the capital city is good. Anyway, may I help you?"; @@ -235,7 +235,7 @@ prontera,78,150,3 script Dairenne#pront 90,{ //============================================================ /* //This NPC has been disabled officially. -prt_in,178,92,0 script Curator of Library#pront 57,{ +prt_in,178,92,0 script Curator of Library#pront 1_M_LIBRARYMASTER,{ mes "[Curator Guiss]"; mes "Here, in the Western branch of the Prontera Library, "; mes "we keep records of monsters found in various dungeons scattered around the Rune-Midgarts Kingdom."; @@ -251,14 +251,14 @@ prt_in,178,92,0 script Curator of Library#pront 57,{ } */ -prt_in,175,50,0 script Library Girl#pront 71,{ +prt_in,175,50,0 script Library Girl#pront 1_F_LIBRARYGIRL,{ mes "[Library Girl Ellen]"; mes "Here in the Eastern branch of the Prontera Library, we provide Monster Encyclopedias in which creatures are organized by their properties. We also have books on Merchant and Blacksmith skills."; mes "Ooh~! The other branch of our library also has many interesting things to read! So if you get a chance, you just might want to visit."; close; } -prt_in,47,141,0 script An Old Man#pront 56,{ +prt_in,47,141,0 script An Old Man#pront 1_M_KNIGHTMASTER,{ mes "[Old Man]"; mes "The Prontera Culvert sewers have been left unattended for a long time. Now that place is infested with ^000077Thief Bugs^000000!"; next; @@ -267,7 +267,7 @@ prt_in,47,141,0 script An Old Man#pront 56,{ close; } -prt_in,26,31,0 script An Old Man#2pront 54,{ +prt_in,26,31,0 script An Old Man#2pront 1_M_JOBGUIDER,{ mes "[Old Man]"; mes "I dunno if you'll believe me, but I saw the weirdest thing down in the ^000077Culvert Sewers^000000..."; next; @@ -288,7 +288,7 @@ prt_in,26,31,0 script An Old Man#2pront 54,{ close; } -prt_in,180,20,2 script Bartender#pront 61,{ +prt_in,180,20,2 script Bartender#pront 1_M_PUBMASTER,{ mes "[Bartender]"; mes "Sigh...as more and more people coming into Prontera,"; mes "better and better my business has become nowadays. But..."; @@ -339,7 +339,7 @@ prt_in,180,20,2 script Bartender#pront 61,{ } -prt_in,173,24,2 script Shevild#pront 85,{ +prt_in,173,24,2 script Shevild#pront 4_M_03,{ mes "[Shevild]"; mes "Hey, come on over and let's drink! I have lots of interesting stories to tell!"; mes "I know lots of things about Prontera. I have seen many fine views and I also have explored some monster lairs around this city."; @@ -411,7 +411,7 @@ prt_in,173,24,2 script Shevild#pront 85,{ close; } -prt_in,177,20,2 script TenSue#pront 97,{ +prt_in,177,20,2 script TenSue#pront 4W_M_01,{ switch(rand(3)) { case 1: mes "[TenSue]"; @@ -468,7 +468,7 @@ prt_in,177,20,2 script TenSue#pront 97,{ } } -prt_in,177,18,2 script Marvin#pront 80,{ +prt_in,177,18,2 script Marvin#pront 1_F_PUBGIRL,{ mes "[Marvin]"; mes "Whether it's schmoozing with a member of the opposite sex, or battling monsters, I gotta say, it's all about ^333399skills^000000."; next; @@ -492,7 +492,7 @@ prt_in,177,18,2 script Marvin#pront 80,{ close; } -prt_in,284,168,3 script Ginedin Rephere#pront 55,{ +prt_in,284,168,3 script Ginedin Rephere#pront 1_M_JOBTESTER,{ mes "[Tailor Ginedin Rephere]"; mes "11..."; mes "12..."; @@ -540,7 +540,7 @@ prt_in,284,168,3 script Ginedin Rephere#pront 55,{ // Prontera Church //============================================================ -prt_church,103,76,0 script Garnet#pront 67,{ +prt_church,103,76,0 script Garnet#pront 1_F_02,{ mes "[Garnet]"; mes "Hello there~"; mes "Are you interested in learning more about helping and supporting other people?"; @@ -638,7 +638,7 @@ prt_church,103,76,0 script Garnet#pront 67,{ end; } -prt_church,103,71,0 script Henson#pront 120,{ +prt_church,103,71,0 script Henson#pront 2_M_PHARMACIST,{ mes "[Henson]"; mes "We Priests and Acolytes are not only limited to easing the suffering of our fellow man..."; next; @@ -738,7 +738,7 @@ prt_church,103,71,0 script Henson#pront 120,{ // Hidden Temple //============================================================ -prt_maze02,100,69,0 script Soldier#pront 105,{ +prt_maze02,100,69,0 script Soldier#pront 8W_SOLDIER,{ mes "[Soldier]"; mes "H-hey!"; mes "What are"; @@ -750,7 +750,7 @@ prt_maze02,100,69,0 script Soldier#pront 105,{ close; } -prt_maze02,110,69,0 script Soldier#2pront 105,{ +prt_maze02,110,69,0 script Soldier#2pront 8W_SOLDIER,{ mes "[Soldier]"; mes "*Sigh...* The last guy that entered this place haven't come back at all. He didn't listen to me and went in to gather Herbs or something dumb like that..."; next; diff --git a/npc/cities/rachel.txt b/npc/cities/rachel.txt index 455db505e..edbdaa1eb 100644 --- a/npc/cities/rachel.txt +++ b/npc/cities/rachel.txt @@ -19,7 +19,7 @@ //============================================================ //===== Set 1 ================================================ -ice_dun04,33,166,3 script Frozen Boy 925,{ +ice_dun04,33,166,3 script Frozen Boy 4_M_FROZEN,{ cutin "ra_sboy.bmp",2; mes "["+strcharinfo(0)+"]"; mes "This boy must be the one who Ktullanux tried to protect."; @@ -41,7 +41,7 @@ ice_dun04,33,166,3 script Frozen Boy 925,{ end; } -ra_san04,137,48,3 script Loomin-1st Class Secret 111,{ +ra_san04,137,48,3 script Loomin-1st Class Secret HIDDEN_NPC,{ mes "^3131FFLoomin, the boy"; mes "trapped in the Ice Cave.^000000"; mes "Class: 1st"; @@ -90,7 +90,7 @@ ra_san04,137,48,3 script Loomin-1st Class Secret 111,{ close; } -rachel,124,132,1 script Citizen#1 921,{ +rachel,124,132,1 script Citizen#1 4_M_CHILD1,{ mes "[Citizen]"; mes "May Freya bless"; mes "you, and give you an"; @@ -106,7 +106,7 @@ rachel,124,132,1 script Citizen#1 921,{ close; } -rachel,74,150,7 script Girl#1 914,{ +rachel,74,150,7 script Girl#1 4_F_CHILD,{ mes "[Girl]"; mes "I've never seen our pope"; mes "before, I hear that she has"; @@ -133,7 +133,7 @@ rachel,74,150,7 script Girl#1 914,{ close; } -rachel,144,243,5 script Cheshrumnir Guard::ChesGuard 934,{ +rachel,144,243,5 script Cheshrumnir Guard::ChesGuard 4_M_RASWORD,{ mes "[Cheshrumnir Guard]"; mes "You are at Cheshrumnir,"; mes "the hallowed grounds occupied"; @@ -144,10 +144,10 @@ rachel,144,243,5 script Cheshrumnir Guard::ChesGuard 934,{ close; } -rachel,155,243,3 duplicate(ChesGuard) Cheshrumnir Guard 934 +rachel,155,243,3 duplicate(ChesGuard) Cheshrumnir Guard 4_M_RASWORD -rachel,209,198,3 script Kinos#aru 921,{ +rachel,209,198,3 script Kinos#aru 4_M_CHILD1,{ mes "[Kid]"; mes "If you open this door, you"; mes "can go inside this house,"; @@ -164,7 +164,7 @@ rachel,209,198,3 script Kinos#aru 921,{ close; } -rachel,260,175,3 script Anku#aru 914,{ +rachel,260,175,3 script Anku#aru 4_F_CHILD,{ mes "[Anku]"; mes "It's been so long"; mes "already! I can't find"; @@ -180,7 +180,7 @@ rachel,260,175,3 script Anku#aru 914,{ close; } -rachel,272,141,3 script Himuhimu#aru 921,{ +rachel,272,141,3 script Himuhimu#aru 4_M_CHILD1,{ mes "[Himuhimu]"; mes "Zzzz...Z..."; mes "Anku, you'll never"; @@ -190,7 +190,7 @@ rachel,272,141,3 script Himuhimu#aru 921,{ close; } -rachel,268,120,1 script Rachel Guard#1aru::RaGuard 934,{ +rachel,268,120,1 script Rachel Guard#1aru::RaGuard 4_M_RASWORD,{ mes "[Rachel Guard]"; mes "Welcome to Rachel"; mes "the capital of Arunafeltz."; @@ -201,11 +201,11 @@ rachel,268,120,1 script Rachel Guard#1aru::RaGuard 934,{ close; } -rachel,125,33,5 duplicate(RaGuard) Rachel Guard#2aru 934 +rachel,125,33,5 duplicate(RaGuard) Rachel Guard#2aru 4_M_RASWORD -rachel,31,130,3 duplicate(RaGuard) Rachel Guard#3aru 934 +rachel,31,130,3 duplicate(RaGuard) Rachel Guard#3aru 4_M_RASWORD -rachel,76,77,3 script Rachel Priest 927,{ +rachel,76,77,3 script Rachel Priest 4_M_MASK,{ mes "[Rachel Priest]"; mes "Bwahahaha! Somehow,"; mes "drinks taste much better"; @@ -213,7 +213,7 @@ rachel,76,77,3 script Rachel Priest 927,{ close; } -ra_fild12,45,230,3 script Airship Guide#Fild 934,{ +ra_fild12,45,230,3 script Airship Guide#Fild 4_M_RASWORD,{ mes "[Airship Guide]"; mes "The Schwaltzvalt Republic's"; mes "international Airship service"; @@ -225,8 +225,8 @@ ra_fild12,45,230,3 script Airship Guide#Fild 934,{ close; } -//rachel,201,174,3 script Freya's Follower 927,{ -rachel,201,174,3 script Freya's Follower 926,{ +//rachel,201,174,3 script Freya's Follower 4_M_MASK,{ +rachel,201,174,3 script Freya's Follower 4_M_MASK1,{ mes "[Freya's Follower]"; mes "All of Arunafeltz believes"; mes "in the goddess Freya, but"; @@ -266,7 +266,7 @@ rachel,201,174,3 script Freya's Follower 926,{ close; } -rachel,206,30,3 script Freya's Priest#play 920,{ +rachel,206,30,3 script Freya's Priest#play 4_F_TRAINEE,{ mes "[Freya's Priest]"; mes "This..."; mes "bores me..."; @@ -316,7 +316,7 @@ rachel,206,30,3 script Freya's Priest#play 920,{ end; } -rachel,197,137,3 script Bard#aru 51,{ +rachel,197,137,3 script Bard#aru 1_M_BARD,{ mes "[Bard]"; mes "I've wandered this"; mes "land, singing my songs~"; @@ -344,7 +344,7 @@ rachel,197,137,3 script Bard#aru 51,{ close; } -ra_temple,148,91,3 script Follower Akarna 916,{ +ra_temple,148,91,3 script Follower Akarna 4_F_MASK1,{ mes "[Follower Akarna]"; mes "Cheshrumnir..."; mes "It is said that one"; @@ -355,7 +355,7 @@ ra_temple,148,91,3 script Follower Akarna 916,{ close; } -ra_temple,115,148,7 script Follower Yakum 916,{ +ra_temple,115,148,7 script Follower Yakum 4_F_MASK1,{ mes "[Follower Yakum]"; mes "......"; mes "........."; @@ -369,7 +369,7 @@ ra_temple,115,148,7 script Follower Yakum 916,{ close; } -ra_temin,287,88,7 script Follower Lekua 926,{ +ra_temin,287,88,7 script Follower Lekua 4_M_MASK1,{ mes "[Follower Lekua]"; mes "Look at these flowers."; mes "Aren't they so beautiful?"; @@ -385,8 +385,8 @@ ra_temin,287,88,7 script Follower Lekua 926,{ close; } -//ra_temin,228,303,5 script Freya's Follower#in1 927,{ -ra_temin,228,303,5 script Freya's Follower#in1 926,{ +//ra_temin,228,303,5 script Freya's Follower#in1 4_M_MASK,{ +ra_temin,228,303,5 script Freya's Follower#in1 4_M_MASK1,{ mes "[Freya's Follower]"; mes "Once again, I didn't get"; mes "any sleep yesterday... I'm"; @@ -397,8 +397,8 @@ ra_temin,228,303,5 script Freya's Follower#in1 926,{ close; } -//ra_temin,230,303,3 script Freya's Follower#in2 927,{ -ra_temin,230,303,3 script Freya's Follower#in2 926,{ +//ra_temin,230,303,3 script Freya's Follower#in2 4_M_MASK,{ +ra_temin,230,303,3 script Freya's Follower#in2 4_M_MASK1,{ mes "[Freya's Follower]"; mes "You have done well,"; mes "my brother. I am certain"; @@ -407,7 +407,7 @@ ra_temin,230,303,3 script Freya's Follower#in2 926,{ close; } -ra_temin,138,64,5 script Child Follower#in1 921,{ +ra_temin,138,64,5 script Child Follower#in1 4_M_CHILD1,{ mes "[Child Follower]"; mes "No! My Mingming is dead!"; next; @@ -432,7 +432,7 @@ ra_temin,138,64,5 script Child Follower#in1 921,{ //===== Set 2 ================================================ -ra_fild12,283,208,3 script Apprentice Priestess 914,{ +ra_fild12,283,208,3 script Apprentice Priestess 4_F_CHILD,{ if ($rachel_donate < 10000) { mes "[Papaii]"; mes "Welcome to Arunafeltz,"; @@ -538,7 +538,7 @@ ra_fild12,283,208,3 script Apprentice Priestess 914,{ close; } -rachel,127,117,4 script Child Follower#2 914,{ +rachel,127,117,4 script Child Follower#2 4_F_CHILD,{ mes "[Deno]"; mes "Although we pray to"; mes "the goddess Freya and"; @@ -564,7 +564,7 @@ rachel,127,117,4 script Child Follower#2 914,{ close; } -ra_temple,167,155,4 script Child Follower#3 914,{ +ra_temple,167,155,4 script Child Follower#3 4_F_CHILD,{ mes "[Lewei]"; mes "Shushh!"; mes "Be quiet."; @@ -593,7 +593,7 @@ ra_temple,167,155,4 script Child Follower#3 914,{ close; } -ra_temple,179,161,7 script Child Follower#4 921,{ +ra_temple,179,161,7 script Child Follower#4 4_M_CHILD1,{ mes "[Zhikka]"; mes "Shh! I'm playing"; mes "Hide-and-Seek. Would"; @@ -604,7 +604,7 @@ ra_temple,179,161,7 script Child Follower#4 921,{ close; } -ra_temple,77,114,7 script Child Follower#5 921,{ +ra_temple,77,114,7 script Child Follower#5 4_M_CHILD1,{ mes "[Emmet]"; mes "Oh my Freya! You scared me!"; mes "I thought you were one of the"; @@ -614,7 +614,7 @@ ra_temple,77,114,7 script Child Follower#5 921,{ close; } -ra_temple,172,113,5 script Child Follower#6 921,{ +ra_temple,172,113,5 script Child Follower#6 4_M_CHILD1,{ mes "[Harse]"; mes "Where are yoooou~"; mes "Come out, come out"; @@ -629,7 +629,7 @@ ra_temple,172,113,5 script Child Follower#6 921,{ close; } -airplane,238,54,7 script Adventurer 59,{ +airplane,238,54,7 script Adventurer 1_M_ORIENT01,{ if ($rachel_donate < 10000) { mes "[Adventurer]"; mes "You know that the temple"; diff --git a/npc/cities/splendide.txt b/npc/cities/splendide.txt index 948d1c911..b06bd6487 100644 --- a/npc/cities/splendide.txt +++ b/npc/cities/splendide.txt @@ -14,7 +14,7 @@ //============================================================ // cat_enhance -splendide,218,193,3 script Fairy#ep13_1 441,{ +splendide,218,193,3 script Fairy#ep13_1 4_F_FAIRYKID6,{ if (isequipped(2782) == 1) { mes "[Exhausted Fairy]"; mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy."; @@ -27,7 +27,7 @@ splendide,218,193,3 script Fairy#ep13_1 441,{ } } -splendide,180,223,3 script Fairy#ep13_2 440,{ +splendide,180,223,3 script Fairy#ep13_2 4_F_FAIRYKID5,{ if (isequipped(2782) == 1) { mes "[Kalua]"; mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield."; @@ -40,7 +40,7 @@ splendide,180,223,3 script Fairy#ep13_2 440,{ } } -splendide,125,227,3 script Fairy#ep13_3 444,{ +splendide,125,227,3 script Fairy#ep13_3 4_M_FAIRYKID3,{ if (isequipped(2782) == 1) { mes "[Flowa]"; mes "No offense, I was not looking at you with sympathy."; @@ -56,7 +56,7 @@ splendide,125,227,3 script Fairy#ep13_3 444,{ } // ep13_2_hiki -splendide,159,164,3 script Fairy#13_2_1 461,{ +splendide,159,164,3 script Fairy#13_2_1 4_M_FAIRYSOLDIER2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "It is shame that I have to"; @@ -73,7 +73,7 @@ splendide,159,164,3 script Fairy#13_2_1 461,{ } } -splendide,229,54,3 script Fairy#13_2_2 439,{ +splendide,229,54,3 script Fairy#13_2_2 4_F_FAIRYKID4,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Huh? You are a human."; @@ -98,7 +98,7 @@ splendide,229,54,3 script Fairy#13_2_2 439,{ } } -splendide,89,235,5 script Fairy#13_2_3 446,{ +splendide,89,235,5 script Fairy#13_2_3 4_M_FAIRYKID5,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Lalalalal~Lala~Lalala~"; @@ -121,7 +121,7 @@ splendide,89,235,5 script Fairy#13_2_3 446,{ } } -splendide,245,243,3 script Fairy#13_2_4 462,{ +splendide,245,243,3 script Fairy#13_2_4 4_F_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "This land was such a waste land."; @@ -151,7 +151,7 @@ splendide,245,243,3 script Fairy#13_2_4 462,{ } } -splendide,230,142,3 script Fairy#13_2_5 439,{ +splendide,230,142,3 script Fairy#13_2_5 4_F_FAIRYKID4,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Ah-Ha, I am so stunning."; @@ -164,7 +164,7 @@ splendide,230,142,3 script Fairy#13_2_5 439,{ } } -splendide,274,203,3 script Fairy#13_2_6 444,{ +splendide,274,203,3 script Fairy#13_2_6 4_M_FAIRYKID3,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Hey, you~! Human! How did you find us?"; @@ -181,7 +181,7 @@ splendide,274,203,3 script Fairy#13_2_6 444,{ } } -splendide,275,141,3 script Fairy#13_2_7 447,{ +splendide,275,141,3 script Fairy#13_2_7 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Don't talk to me. What do you want?"; @@ -204,7 +204,7 @@ splendide,275,141,3 script Fairy#13_2_7 447,{ } } -splendide,224,230,3 script Fairy#13_2_8 440,{ +splendide,224,230,3 script Fairy#13_2_8 4_F_FAIRYKID5,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Listen carefully and learn more!"; @@ -227,7 +227,7 @@ splendide,224,230,3 script Fairy#13_2_8 440,{ } } -splendide,223,36,3 script Fairy#13_2_9 462,{ +splendide,223,36,3 script Fairy#13_2_9 4_F_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "I don't want to touch them at all."; @@ -256,7 +256,7 @@ splendide,223,36,3 script Fairy#13_2_9 462,{ } } -splendide,305,129,3 script Fairy#13_2_10 436,{ +splendide,305,129,3 script Fairy#13_2_10 4_F_FAIRYKID,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Hu...feel sleepy."; @@ -284,7 +284,7 @@ splendide,305,129,3 script Fairy#13_2_10 436,{ } } -splendide,142,315,3 script Fairy#13_2_11 462,{ +splendide,142,315,3 script Fairy#13_2_11 4_F_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Flying in the sky is not easy."; @@ -312,7 +312,7 @@ splendide,142,315,3 script Fairy#13_2_11 462,{ } } -splendide,181,107,5 script Fairy#13_2_12 462,{ +splendide,181,107,5 script Fairy#13_2_12 4_F_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Fairy]"; mes "Neatness, tidiness and cleanness!"; @@ -332,7 +332,7 @@ splendide,181,107,5 script Fairy#13_2_12 462,{ } // ep13_2_tre -splendide,188,76,5 script Splendide Soldier#tre1 461,{ +splendide,188,76,5 script Splendide Soldier#tre1 4_M_FAIRYSOLDIER2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Splendide Soldier]"; mes "This is Splendide, the garrison base of the Laphine."; @@ -345,7 +345,7 @@ splendide,188,76,5 script Splendide Soldier#tre1 461,{ } } -splendide,201,76,3 script Splendide Soldier#tre2 461,{ +splendide,201,76,3 script Splendide Soldier#tre2 4_M_FAIRYSOLDIER2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Splendide Soldier]"; mes "This is Splendide, the garrison base of the Laphine."; @@ -358,7 +358,7 @@ splendide,201,76,3 script Splendide Soldier#tre2 461,{ } } -splendide,207,97,5 script Middle-Ranked Laphine#1 443,{ +splendide,207,97,5 script Middle-Ranked Laphine#1 4_M_FAIRYKID2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Middle-Ranked Laphine]"; mes "Haap-!"; @@ -375,7 +375,7 @@ splendide,207,97,5 script Middle-Ranked Laphine#1 443,{ } } -splendide,210,95,3 script Middle-Ranked Laphine#2 442,{ +splendide,210,95,3 script Middle-Ranked Laphine#2 4_M_FAIRYKID,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Middle-Ranked Laphine]"; mes "Wow~ Great!!"; @@ -390,7 +390,7 @@ splendide,210,95,3 script Middle-Ranked Laphine#2 442,{ } } -spl_in01,190,314,5 script Security Officer#tre 461,{ +spl_in01,190,314,5 script Security Officer#tre 4_M_FAIRYSOLDIER2,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Security Officer]"; mes "This is the underground prison of Splendide."; @@ -409,7 +409,7 @@ spl_in01,190,314,5 script Security Officer#tre 461,{ } } -spl_in01,281,329,3 script Splendide Guard#tre 447,{ +spl_in01,281,329,3 script Splendide Guard#tre 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Splendide Guard]"; mes "If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times."; @@ -422,7 +422,7 @@ spl_in01,281,329,3 script Splendide Guard#tre 447,{ } } -spl_in01,287,306,3 script #spl_prs 111,{ +spl_in01,287,306,3 script #spl_prs HIDDEN_NPC,{ if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) { mes "[Manuk Prisoner]"; mes "My, my body...!!"; @@ -456,7 +456,7 @@ OnTouch: } // ep13_spl_extra -spl_in01,172,225,3 script Wandering Poet#ep13 51,{ +spl_in01,172,225,3 script Wandering Poet#ep13 1_M_BARD,{ cutin "god_nelluad02",2; mes "[Poet Nell]"; mes "Hi~~ do you hear the beautiful music comeing from afar~?"; @@ -568,7 +568,7 @@ spl_in01,172,225,3 script Wandering Poet#ep13 51,{ end; } -spl_in01,182,213,1 script Resting Laphine#ep13_1 438,{ +spl_in01,182,213,1 script Resting Laphine#ep13_1 4_F_FAIRYKID3,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Resting Laphine]"; mes "The poet on the stagie is mysterious."; @@ -589,7 +589,7 @@ spl_in01,182,213,1 script Resting Laphine#ep13_1 438,{ } } -spl_in01,181,218,5 script Resting Laphine#ep13_2 446,{ +spl_in01,181,218,5 script Resting Laphine#ep13_2 4_M_FAIRYKID5,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "- He is nodding his head to the sound of the music -"; next; @@ -609,7 +609,7 @@ spl_in01,181,218,5 script Resting Laphine#ep13_2 446,{ } } -spl_in01,161,213,7 script Dining Laphine#ep13 447,{ +spl_in01,161,213,7 script Dining Laphine#ep13 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Dining Laphine]"; mes "I got bored eating home cooked food."; @@ -630,7 +630,7 @@ spl_in01,161,213,7 script Dining Laphine#ep13 447,{ } } -spl_in01,162,202,5 script Laphine taking notes#1 436,{ +spl_in01,162,202,5 script Laphine taking notes#1 4_F_FAIRYKID,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine taking notes]"; mes "We are quite impressed by the poet."; @@ -655,12 +655,12 @@ spl_in01,162,202,5 script Laphine taking notes#1 436,{ } } -spl_in01,167,207,7 script Silent Laphine#ep13 445,{ +spl_in01,167,207,7 script Silent Laphine#ep13 4_M_FAIRYKID4,{ mes "- He is almost sleeping but he is still managing to hold a cup with a drink in it. He must be really tired-"; close; } -spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{ +spl_in01,180,201,3 script Laphine Soldier#ep13_1 4_M_FAIRYSOLDIER2,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine Soldier]"; mes "You are a stranger here, aren't you?"; @@ -688,7 +688,7 @@ spl_in01,180,201,3 script Laphine Soldier#ep13_1 461,{ } } -spl_in01,189,207,3 script Laphine Staff#ep13_1 439,{ +spl_in01,189,207,3 script Laphine Staff#ep13_1 4_F_FAIRYKID4,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine Staff]"; mes "Hm, what's up?"; @@ -713,7 +713,7 @@ spl_in01,189,207,3 script Laphine Staff#ep13_1 439,{ } } -spl_in01,154,207,5 script Laphine Staff#ep13_2 440,{ +spl_in01,154,207,5 script Laphine Staff#ep13_2 4_F_FAIRYKID5,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine Staff]"; mes "his camp serves a military purpose. But we also have a need for bars."; @@ -734,7 +734,7 @@ spl_in01,154,207,5 script Laphine Staff#ep13_2 440,{ } } -spl_in01,122,314,5 script High-Ranked Soldier#ep13 461,{ +spl_in01,122,314,5 script High-Ranked Soldier#ep13 4_M_FAIRYSOLDIER2,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[High-Ranked Soldier]"; mes "Are ther any new supplies?"; @@ -763,7 +763,7 @@ spl_in01,122,314,5 script High-Ranked Soldier#ep13 461,{ } } -spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{ +spl_in01,122,311,1 script Laphine Soldier#ep13_2 4_M_FAIRYSOLDIER,{ if ((isequipped(2782) > 0) && (ep13_2_rhea > 99)) { mes "[Laphine Soldier]"; mes "Are you a stranger?"; @@ -792,7 +792,7 @@ spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{ } // ep33_2_dailybs -splendide,121,259,3 script Fairy#ep13bs1 436,{ +splendide,121,259,3 script Fairy#ep13bs1 4_F_FAIRYKID,{ if (isequipped(2782) == 1) { mes "[Fairy]"; mes "Have you ever gone to the East side?"; @@ -809,7 +809,7 @@ splendide,121,259,3 script Fairy#ep13bs1 436,{ } } -splendide,163,264,3 script Fairy#ep13bs2 438,{ +splendide,163,264,3 script Fairy#ep13bs2 4_F_FAIRYKID3,{ if (isequipped(2782) == 1) { mes "[Fairy]"; mes "What are you looking at!"; diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt index 961fea7fb..88bbcb36f 100644 --- a/npc/cities/umbala.txt +++ b/npc/cities/umbala.txt @@ -22,11 +22,11 @@ //= 2.1 Updated to Aegis 10.3 standards. [L0ne_W0lf] //============================================================ -comodo,170,137,7 script La Ed#um 84,{ +comodo,170,137,7 script La Ed#um 4_M_02,{ end; } -comodo,171,137,1 script Haith#um 92,{ +comodo,171,137,1 script Haith#um 4_F_03,{ mes "[La Ed]"; mes "There MUST be a treasure hidden in that place!"; next; @@ -136,7 +136,7 @@ comodo,171,137,1 script Haith#um 92,{ close; } -cmd_in01,175,120,3 script Iriya#um 69,{ +cmd_in01,175,120,3 script Iriya#um 1_F_04,{ mes "[Iriya]"; mes "Mr. Niels is at the table in the"; mes "corner. He has many interesting"; @@ -156,7 +156,7 @@ cmd_in01,175,120,3 script Iriya#um 69,{ close; } -cmd_in01,164,115,1 script Niels#um 731,{ +cmd_in01,164,115,1 script Niels#um 4_M_JOB_BLACKSMITH,{ mes "[Niels]"; mes "Hmm? What's that look for?"; mes "Ah~ You must of heard the rumors"; @@ -236,7 +236,7 @@ cmd_in01,164,115,1 script Niels#um 731,{ close; } -umbala,70,106,3 script Utan Kid#um 781,{ +umbala,70,106,3 script Utan Kid#um 4_F_UMGIRL,{ if (event_umbala >= 3) { mes "[???]"; mes "Huh?"; @@ -361,7 +361,7 @@ umbala,70,106,3 script Utan Kid#um 781,{ close; } -umbala,59,243,5 script Utan Kid#1 787,{ +umbala,59,243,5 script Utan Kid#1 4_M_UMKID,{ if (event_umbala >= 3) { mes "[Kotan]"; mes "............"; @@ -437,7 +437,7 @@ umbala,59,243,5 script Utan Kid#1 787,{ } } -umbala,177,153,3 script Pasto#um 97,{ +umbala,177,153,3 script Pasto#um 4W_M_01,{ mes "[Pasto]"; emotion e_gasp; mes "Oh my god~! Finally,"; @@ -488,7 +488,7 @@ umbala,177,153,3 script Pasto#um 97,{ close; } -umbala,80,146,4 script Yuwooki#um 753,{ +umbala,80,146,4 script Yuwooki#um 4_M_MONK,{ mes "[Yuwooki]"; mes "Umbah umbah woogawoo..."; mes "oops, sorry! I'm so used"; @@ -542,7 +542,7 @@ umbala,80,146,4 script Yuwooki#um 753,{ close; } -umbala,140,157,6 script Utan Man#1 785,{ +umbala,140,157,6 script Utan Man#1 4_M_UMDANCEKID2,{ if (event_umbala >= 3) { mes "[Jertan]"; mes "Bungee jumping can be dangerous,"; @@ -562,7 +562,7 @@ umbala,140,157,6 script Utan Man#1 785,{ } } -umbala,146,157,4 script Utan Man#2 786,{ +umbala,146,157,4 script Utan Man#2 4_M_UMDANCEKID,{ if (event_umbala >= 3) { mes "[Arotan]"; mes "Completing the bungee jump"; @@ -580,7 +580,7 @@ umbala,146,157,4 script Utan Man#2 786,{ } } -umbala,149,165,4 script Utan Kid#3 781,{ +umbala,149,165,4 script Utan Kid#3 4_F_UMGIRL,{ if (event_umbala >= 3) { mes "[Klumatan]"; mes "It's really scary, falling from"; @@ -606,7 +606,7 @@ umbala,149,165,4 script Utan Kid#3 781,{ } } -umbala,92,159,4 script Bertan#um 785,{ +umbala,92,159,4 script Bertan#um 4_M_UMDANCEKID2,{ if (event_umbala >= 3) { mes "[Bertan]"; mes "What up, loser!"; @@ -802,7 +802,7 @@ umbala,92,159,4 script Bertan#um 785,{ close; } -umbala,194,104,4 script Utan Kid#2 787,{ +umbala,194,104,4 script Utan Kid#2 4_M_UMKID,{ if (event_umbala >= 3) { mes "[Boorkatan]"; mes "Huh? You're from Rune-Midgard,"; @@ -845,7 +845,7 @@ umbala,194,104,4 script Utan Kid#2 787,{ } } -umbala,193,208,6 script Utan Man#3 789,{ +umbala,193,208,6 script Utan Man#3 4_M_UMSOLDIER,{ if (event_umbala >= 3) { mes "[Weitan]"; mes "I too did the bungee jump when I"; @@ -873,7 +873,7 @@ umbala,193,208,6 script Utan Man#3 789,{ } } -umbala,139,205,4 script Utan Man#5 785,{ +umbala,139,205,4 script Utan Man#5 4_M_UMDANCEKID2,{ if (event_umbala >= 3) { mes "[Jooltan]"; mes "It's been a long time since I last"; @@ -928,7 +928,7 @@ umbala,139,205,4 script Utan Man#5 785,{ } } -um_in,158,71,3 script Utan villager#um 787,{ +um_in,158,71,3 script Utan villager#um 4_M_UMKID,{ if (event_umbala >= 3) { mes "[Mutakutan]"; mes "Umbala has many many trees!"; diff --git a/npc/cities/veins.txt b/npc/cities/veins.txt index e0b03573f..d0b40a07d 100644 --- a/npc/cities/veins.txt +++ b/npc/cities/veins.txt @@ -14,7 +14,7 @@ // Veins //============================================================ -veins,162,34,5 script Towner#ve1 943,{ +veins,162,34,5 script Towner#ve1 4_M_DESERT,{ mes "[Towner]"; mes "I love cacti. They're"; mes "the most beautiful plants"; @@ -38,7 +38,7 @@ veins,162,34,5 script Towner#ve1 943,{ close; } -veins,148,41,3 script Towner#ve2 940,{ +veins,148,41,3 script Towner#ve2 4_F_DESERT,{ mes "[Towner]"; mes "Welcome to Veins, the"; mes "town near the Temple of"; @@ -61,7 +61,7 @@ veins,148,41,3 script Towner#ve2 940,{ close; } -veins,137,179,5 script Towner#ve3 943,{ +veins,137,179,5 script Towner#ve3 4_M_DESERT,{ mes "[Towner]"; mes "Geez, why is our weapon"; mes "shop so boring? Nothing"; @@ -78,7 +78,7 @@ veins,137,179,5 script Towner#ve3 943,{ close; } -veins,166,91,5 script Towner#ve4 946,{ +veins,166,91,5 script Towner#ve4 4_M_DST_MASTER,{ mes "[Towner]"; mes "Though we're in the"; mes "middle of the desert,"; @@ -96,7 +96,7 @@ veins,166,91,5 script Towner#ve4 946,{ close; } -veins,138,71,5 script Kid#ve1 941,{ +veins,138,71,5 script Kid#ve1 4_F_DST_CHILD,{ mes "[Kid]"; mes "Whoa, get out of here!"; mes "Can't you see that I'm"; @@ -105,7 +105,7 @@ veins,138,71,5 script Kid#ve1 941,{ close; } -veins,253,133,3 script Kid#ve2 944,{ +veins,253,133,3 script Kid#ve2 4_M_DST_CHILD,{ mes "[Kid]"; mes "Gosh, where could she"; mes "be hiding? I hate being"; @@ -116,7 +116,7 @@ veins,253,133,3 script Kid#ve2 944,{ close; } -veins,270,164,5 script Old Man#ve1 945,{ +veins,270,164,5 script Old Man#ve1 4_M_DST_GRAND,{ mes "[Old Man]"; mes "Praise be to Freya"; mes "for blessing me with"; @@ -133,7 +133,7 @@ veins,270,164,5 script Old Man#ve1 945,{ close; } -veins,310,195,1 script Towner#ve5 946,{ +veins,310,195,1 script Towner#ve5 4_M_DST_MASTER,{ mes "[Towner]"; mes "Cacti are wonderful,"; mes "they're the most beautiful"; @@ -150,7 +150,7 @@ veins,310,195,1 script Towner#ve5 946,{ close; } -veins,320,254,5 script Towner#ve6 943,{ +veins,320,254,5 script Towner#ve6 4_M_DESERT,{ mes "[Towner]"; mes "What do you want?"; mes "Sorry, but I'm just"; @@ -165,7 +165,7 @@ veins,320,254,5 script Towner#ve6 943,{ close; } -veins,333,318,3 script Towner#ve7 940,{ +veins,333,318,3 script Towner#ve7 4_F_DESERT,{ mes "[Towner]"; mes "What's an adventurer"; mes "doing here in such an"; @@ -176,7 +176,7 @@ veins,333,318,3 script Towner#ve7 940,{ close; } -veins,218,323,1 script Towner#ve8 945,{ +veins,218,323,1 script Towner#ve8 4_M_DST_GRAND,{ mes "[Towner]"; mes "Whoa, it's been a while"; mes "seen I've seen tourists"; @@ -204,7 +204,7 @@ veins,218,323,1 script Towner#ve8 945,{ close; } -veins,206,275,3 script Kid#ve3 941,{ +veins,206,275,3 script Kid#ve3 4_F_DST_CHILD,{ mes "[Kid]"; mes "I really want to look"; mes "inside the temple, but"; @@ -214,7 +214,7 @@ veins,206,275,3 script Kid#ve3 941,{ close; } -veins,171,256,3 script Towner#ve9 943,{ +veins,171,256,3 script Towner#ve9 4_M_DESERT,{ mes "[Towner]"; mes "Don't get me wrong:"; mes "I'd give my life in Freya's"; @@ -225,7 +225,7 @@ veins,171,256,3 script Towner#ve9 943,{ close; } -veins,197,219,5 script Towner#ve10 943,{ +veins,197,219,5 script Towner#ve10 4_M_DESERT,{ mes "[Towner]"; mes "I guess you can tell"; mes "from this withered tree"; @@ -236,7 +236,7 @@ veins,197,219,5 script Towner#ve10 943,{ close; } -veins,232,169,5 script Old lady#ve1 942,{ +veins,232,169,5 script Old lady#ve1 4_F_DST_GRAND,{ mes "[Old Lady]"; mes "When I look down on"; mes "Veins from here, I've"; @@ -254,7 +254,7 @@ veins,232,169,5 script Old lady#ve1 942,{ close; } -veins,121,199,3 script Old Man#ve2 945,{ +veins,121,199,3 script Old Man#ve2 4_M_DST_GRAND,{ mes "[Old Man]"; mes "This isn't good."; mes "The elderly outnumber"; @@ -273,7 +273,7 @@ veins,121,199,3 script Old Man#ve2 945,{ close; } -veins,111,50,3 script Towner#ve11 943,{ +veins,111,50,3 script Towner#ve11 4_M_DESERT,{ mes "[Towner]"; mes "People cherish water"; mes "around here, but I've"; @@ -291,7 +291,7 @@ veins,111,50,3 script Towner#ve11 943,{ close; } -veins,112,51,3 script Towner#ve12 940,{ +veins,112,51,3 script Towner#ve12 4_F_DESERT,{ mes "[Towner]"; mes "Well, I'm actually"; mes "a little tired of coming"; @@ -309,7 +309,7 @@ veins,112,51,3 script Towner#ve12 940,{ close; } -veins,191,134,3 script Old Man#ve3 945,{ +veins,191,134,3 script Old Man#ve3 4_M_DST_GRAND,{ mes "[Old Man]"; mes "Why don't you take"; mes "a look at my goods?"; @@ -326,7 +326,7 @@ veins,191,134,3 script Old Man#ve3 945,{ close; } -veins,177,147,3 script Old Lady#ve2 942,{ +veins,177,147,3 script Old Lady#ve2 4_F_DST_GRAND,{ mes "[Old Lady]"; mes "Owning a lot of stuff"; mes "might seem great, but"; @@ -350,7 +350,7 @@ veins,177,147,3 script Old Lady#ve2 942,{ close; } -veins,223,165,5 script Kid#ve4 944,{ +veins,223,165,5 script Kid#ve4 4_M_DST_CHILD,{ mes "[Kid]"; mes "Hey! Do you think"; mes "I can reach the bridge"; @@ -368,7 +368,7 @@ veins,223,165,5 script Kid#ve4 944,{ close; } -veins,263,153,5 script Towner#ve13 943,{ +veins,263,153,5 script Towner#ve13 4_M_DESERT,{ mes "[Towner]"; mes "The clothes we make here"; mes "are high, airy, and sewn"; @@ -387,7 +387,7 @@ veins,263,153,5 script Towner#ve13 943,{ close; } -veins,296,184,3 script Towner#ve14 940,{ +veins,296,184,3 script Towner#ve14 4_F_DESERT,{ mes "[Towner]"; mes "Let me tell you a secret."; mes "But promise not to tell"; @@ -417,7 +417,7 @@ veins,296,184,3 script Towner#ve14 940,{ close; } -veins,291,205,3 script Kid#ve5 944,{ +veins,291,205,3 script Kid#ve5 4_M_DST_CHILD,{ mes "[Kid]"; mes "Argh! I'm a war god"; mes "protecting Goddess Freya"; @@ -438,7 +438,7 @@ veins,291,205,3 script Kid#ve5 944,{ close; } -veins,291,259,3 script Old Man#ve4 945,{ +veins,291,259,3 script Old Man#ve4 4_M_DST_GRAND,{ mes "[Old Man]"; mes "Fr... Fr..."; next; @@ -463,7 +463,7 @@ veins,291,259,3 script Old Man#ve4 945,{ close; } -veins,291,284,3 script Old Lady#ve3 942,{ +veins,291,284,3 script Old Lady#ve3 4_F_DST_GRAND,{ mes "[Old Lady]"; mes "I wonder what my"; mes "standing with Freya"; @@ -474,7 +474,7 @@ veins,291,284,3 script Old Lady#ve3 942,{ close; } -veins,248,301,3 script Kid#ve6 944,{ +veins,248,301,3 script Kid#ve6 4_M_DST_CHILD,{ mes "[Kid]"; mes "Huh? You don't live here."; mes "Are you... Are you a traveler?"; @@ -493,7 +493,7 @@ veins,248,301,3 script Kid#ve6 944,{ close; } -veins,161,63,3 script Old Man#ve5 945,{ +veins,161,63,3 script Old Man#ve5 4_M_DST_GRAND,{ mes "[Old Man]"; mes "Oh. You must be"; mes "sightseeing. Um,"; @@ -518,7 +518,7 @@ veins,161,63,3 script Old Man#ve5 945,{ close; } -veins,157,123,3 script Towner#ve15 946,{ +veins,157,123,3 script Towner#ve15 4_M_DST_MASTER,{ mes "[Towner]"; mes "You know what's good"; mes "about the desert? No?"; @@ -534,7 +534,7 @@ veins,157,123,3 script Towner#ve15 946,{ // Inside Veins //============================================================ -ve_in,119,386,3 script Prisoner#ve1 946,{ +ve_in,119,386,3 script Prisoner#ve1 4_M_DST_MASTER,{ mes "[Prisoner]"; mes "Unbelievable!"; mes "What kind of country"; @@ -551,7 +551,7 @@ ve_in,119,386,3 script Prisoner#ve1 946,{ close; } -ve_in,111,379,8 script Ward#ve1 946,{ +ve_in,111,379,8 script Ward#ve1 4_M_DST_MASTER,{ mes "[Ward]"; mes "This place ensures that"; mes "dangerous criminals aren't"; @@ -562,7 +562,7 @@ ve_in,111,379,8 script Ward#ve1 946,{ close; } -ve_in,126,378,3 script Ward#ve2 946,{ +ve_in,126,378,3 script Ward#ve2 4_M_DST_MASTER,{ mes "[Ward]"; mes "I'm grateful that our"; mes "town is relatively peaceful."; @@ -577,7 +577,7 @@ ve_in,126,378,3 script Ward#ve2 946,{ close; } -ve_in,101,314,1 script Towner#ve16 943,{ +ve_in,101,314,1 script Towner#ve16 4_M_DESERT,{ mes "[Towner]"; mes "^333333*Pant Pant*^000000"; mes "I must study as hard as I can"; @@ -591,7 +591,7 @@ ve_in,101,314,1 script Towner#ve16 943,{ close; } -ve_in,90,298,3 script Towner#ve17 849,{ +ve_in,90,298,3 script Towner#ve17 4_M_DIEMAN,{ mes "[Towner]"; mes "It's too hot..."; next; @@ -600,7 +600,7 @@ ve_in,90,298,3 script Towner#ve17 849,{ close; } -ve_in,361,243,5 script Towner#ve18 849,{ +ve_in,361,243,5 script Towner#ve18 4_M_DIEMAN,{ mes "[Towner]"; mes "..............."; mes "..............."; @@ -618,7 +618,7 @@ ve_in,361,243,5 script Towner#ve18 849,{ close; } -ve_in,242,124,3 script Towner#ve19 849,{ +ve_in,242,124,3 script Towner#ve19 4_M_DIEMAN,{ mes "[Towner]"; mes "The drinks in this"; mes "town are so... They're..."; @@ -636,7 +636,7 @@ ve_in,242,124,3 script Towner#ve19 849,{ close; } -ve_in,180,232,5 script Towner#ve20 946,{ +ve_in,180,232,5 script Towner#ve20 4_M_DST_MASTER,{ mes "[Towner]"; mes "It's nice when a town"; mes "is peaceful and quiet..."; @@ -653,7 +653,7 @@ ve_in,180,232,5 script Towner#ve20 946,{ close; } -ve_in,163,212,3 script Towner#ve21 940,{ +ve_in,163,212,3 script Towner#ve21 4_F_DESERT,{ mes "[Towner]"; mes "There's nothing but"; mes "old people and children"; @@ -670,7 +670,7 @@ ve_in,163,212,3 script Towner#ve21 940,{ close; } -ve_in,190,215,3 script Towner#ve22 946,{ +ve_in,190,215,3 script Towner#ve22 4_M_DST_MASTER,{ mes "[Towner]"; mes "Well, our town doesn't"; mes "have a choice but to"; @@ -694,7 +694,7 @@ ve_in,190,215,3 script Towner#ve22 946,{ close; } -ve_in,318,121,3 script Towner#ve23 943,{ +ve_in,318,121,3 script Towner#ve23 4_M_DESERT,{ mes "[Towner]"; mes "This storage solely"; mes "exists for serious drinkers."; @@ -718,7 +718,7 @@ ve_in,318,121,3 script Towner#ve23 943,{ close; } -ve_in,222,125,5 script Towner#ve24 943,{ +ve_in,222,125,5 script Towner#ve24 4_M_DESERT,{ mes "[Towner]"; mes "I really want to"; mes "ask out the woman"; @@ -732,7 +732,7 @@ ve_in,222,125,5 script Towner#ve24 943,{ close; } -ve_in,222,122,1 script Towner#ve25 940,{ +ve_in,222,122,1 script Towner#ve25 4_F_DESERT,{ mes "[Towner]"; mes "I heard all that..."; mes "Gosh, he's so clueless."; @@ -743,7 +743,7 @@ ve_in,222,122,1 script Towner#ve25 940,{ close; } -ve_in,232,135,5 script Towner#ve26 946,{ +ve_in,232,135,5 script Towner#ve26 4_M_DST_MASTER,{ mes "[Towner]"; mes "If you enjoy a good,"; mes "stiff drink, then you have"; @@ -758,7 +758,7 @@ ve_in,232,135,5 script Towner#ve26 946,{ close; } -ve_in,239,135,5 script Towner#ve27 946,{ +ve_in,239,135,5 script Towner#ve27 4_M_DST_MASTER,{ mes "[Towner]"; mes "Isn't the sun so hot?"; mes "Doesn't it make you feel"; @@ -776,7 +776,7 @@ ve_in,239,135,5 script Towner#ve27 946,{ close; } -ve_in,232,124,5 script Towner#ve28 943,{ +ve_in,232,124,5 script Towner#ve28 4_M_DESERT,{ mes "[Towner]"; mes "A lone wolf of the desert."; mes "That's me. Well, that's why"; @@ -789,7 +789,7 @@ ve_in,232,124,5 script Towner#ve28 943,{ close; } -ve_in,234,105,3 script Towner#ve29 946,{ +ve_in,234,105,3 script Towner#ve29 4_M_DST_MASTER,{ mes "[Towner]"; mes "Man, the world is just..."; mes "It's just desires...!"; diff --git a/npc/cities/yuno.txt b/npc/cities/yuno.txt index e3085c6b3..c1432c4c2 100644 --- a/npc/cities/yuno.txt +++ b/npc/cities/yuno.txt @@ -24,7 +24,7 @@ // Juno //============================================================ -yuno,184,173,4 script Freidrich#juno 729,{ +yuno,184,173,4 script Freidrich#juno 4_F_NOVICE,{ if (rand(1,5) == 1) { mes "[Freidrich]"; mes "^3355FFJuno^000000 is kept aloft in the air by an ancient and mysterious force."; @@ -57,7 +57,7 @@ yuno,184,173,4 script Freidrich#juno 729,{ } } -yuno,337,227,4 script Juno Granny#juno 103,{ +yuno,337,227,4 script Juno Granny#juno 8_F_GRANDMOTHER,{ mes "[Granny]"; if (rand(1,50) == 1) { if (Zeny > 999) { @@ -111,7 +111,7 @@ yuno,337,227,4 script Juno Granny#juno 103,{ } } -yuno,328,239,4 script Juno Fighter#juno 732,{ +yuno,328,239,4 script Juno Fighter#juno 4_M_JOB_HUNTER,{ mes "[Sergiof]"; mes "My name is Sergiof,"; mes "the fighter who"; @@ -125,7 +125,7 @@ yuno,328,239,4 script Juno Fighter#juno 732,{ close; } -yuno,343,68,4 script Juno Despot#juno 730,{ +yuno,343,68,4 script Juno Despot#juno 4_M_JOB_ASSASSIN,{ mes "[Ninno]"; if (rand(1,1000) == 1) { mes "You are very lucky to have me tell you this story. This only happens by ^FF33551 out of a 1,000 chance^000000."; @@ -149,7 +149,7 @@ yuno,343,68,4 script Juno Despot#juno 730,{ close; } -yuno,165,111,4 script Juno Sage#juno 123,,{ +yuno,165,111,4 script Juno Sage#juno 2_F_MAGICMASTER,,{ mes "[Le Morpheus]"; if (rand(1,50) == 25) { if (Zeny > 4999) { @@ -196,7 +196,7 @@ yuno,165,111,4 script Juno Sage#juno 123,,{ } } -yuno,157,205,4 script Juno Artisan#juno 54,{ +yuno,157,205,4 script Juno Artisan#juno 1_M_JOBGUIDER,{ mes "[Artisan]"; mes "*Mumble mumble...*"; next; @@ -337,7 +337,7 @@ yuno,157,205,4 script Juno Artisan#juno 54,{ close; } -yuno,142,183,5 script Airship Representative 100,{ +yuno,142,183,5 script Airship Representative 4W_SAILOR,{ mes "[Airship Representative]"; mes "Good day, I am here to inform you"; mes "about the Juno Airship which"; |