diff options
author | DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-11 08:48:41 +0000 |
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committer | DZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-04-11 08:48:41 +0000 |
commit | 222c9602a0802e12810af0bdbc09a186154f8b96 (patch) | |
tree | 4d60470c5cf7b9259d563e7b15b04e79c093cc6e /npc/cities | |
parent | aa9f053bfc0d2136c7fc6365b7517cf58fa022b8 (diff) | |
download | hercules-222c9602a0802e12810af0bdbc09a186154f8b96.tar.gz hercules-222c9602a0802e12810af0bdbc09a186154f8b96.tar.bz2 hercules-222c9602a0802e12810af0bdbc09a186154f8b96.tar.xz hercules-222c9602a0802e12810af0bdbc09a186154f8b96.zip |
- Optimized several NPCs
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12562 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities')
-rw-r--r-- | npc/cities/einbech.txt | 681 | ||||
-rw-r--r-- | npc/cities/einbroch.txt | 208 | ||||
-rw-r--r-- | npc/cities/geffen.txt | 2 | ||||
-rw-r--r-- | npc/cities/hugel.txt | 59 | ||||
-rw-r--r-- | npc/cities/veins.txt | 2 |
5 files changed, 489 insertions, 463 deletions
diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt index 9f48598b0..6eb718668 100644 --- a/npc/cities/einbech.txt +++ b/npc/cities/einbech.txt @@ -1,7 +1,7 @@ //===== eAthena Script ======================================= //= Einbech Town //===== By: ================================================== -//= Muad_dib +//= Muad_Dib //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== @@ -22,6 +22,7 @@ //= 1.2 Removed Duplicates [Silent] //= 1.3 Implemented the Lover's quest. [MasterOfMuppets] //= 1.4 Moved quests to quests/quests_ein.txt [Evera] +//= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX] //============================================================ @@ -82,7 +83,7 @@ L_WHAT: mes "business, you should"; mes "know what you're up against."; mes "Did you have any questions"; - mes "about the monsters arround"; + mes "about the monsters around"; mes "here, young lady?"; next; menu "I told you, I'm a dude...!",-; @@ -96,13 +97,12 @@ L_WHAT: next; mes "[Shena]"; mes "So dearie,"; - mes "wich monster"; + mes "which monster"; mes "would you like"; mes "to hear about?"; L_MENU: next; menu "Metaling",L_METALING,"Mineral",L_MINERAL,"Pitman",L_PITMAN,"Waste Stove",L_WASTE,"Quit",-; - mes "[Shena]"; mes "Alright then."; mes "Have a good"; @@ -175,7 +175,7 @@ L_MINERAL: mes "[Shena]"; mes "It's rumored that they"; mes "are grown in a dark cave"; - mes "in wich something inside"; + mes "in which something inside"; mes "has some sort of malicious"; mes "influence over them."; next; @@ -190,7 +190,7 @@ L_MINERAL: mes "[Shena]"; mes "Are there any"; mes "other mosnters"; - mes "arround here that"; + mes "around here that"; mes "you'd want to learn"; mes "more about?"; goto L_MENU; @@ -201,7 +201,7 @@ L_PITMAN: mes "old and rusted mine cars."; mes "For some reason, they can't"; mes "leave this world so they just"; - mes "wander arround the mines."; + mes "wander around the mines."; next; mes "[Shena]"; mes "If you can defeat"; @@ -212,7 +212,7 @@ L_PITMAN: next; mes "[Shena]"; mes "Did you want"; - mes "to asl me about"; + mes "to ask me about"; mes "any other of the"; mes "local monsters?"; goto L_MENU; @@ -244,7 +244,7 @@ L_WASTE: mes "as technology advanced and"; mes "they became obsolete, they were"; mes "discarded like pieces of trash."; - mes "This twisted their harts to ^FF0000evil^000000."; + mes "This twisted their hearts to ^FF0000evil^000000."; next; mes "[Shena]"; mes "Waste Stoves will usually"; @@ -395,30 +395,31 @@ einbech,39,215,6 script Train Station Staff 852,{ mes "200 zeny. Would"; mes "you like to ride?"; next; - menu "Yes.",L_YES,"No.",-; - - mes "[Staff]"; - mes "Please enjoy"; - mes "your stay here"; - mes "in Einbech."; - close; -L_YES: - if(Zeny < 200)goto L_ZENY; - mes "[Staff]"; - mes "Thank you and"; - mes "we hope you enjoy"; - mes "the ride. All aboard!"; - next; - set Zeny,Zeny - 200; - warp "einbroch",226,276; - end; -L_ZENY: - mes "[Staff]"; - mes "I'm sorry,"; - mes "but you don't"; - mes "have enough zeny"; - mes "to pay the train fare."; - close; + switch (select("Yes:No")) { + case 1: + if(Zeny < 200) { + mes "[Staff]"; + mes "I'm sorry,"; + mes "but you don't"; + mes "have enough zeny"; + mes "to pay the train fare."; + close; + } + mes "[Staff]"; + mes "Thank you and"; + mes "we hope you enjoy"; + mes "the ride. All aboard!"; + close2; + set Zeny,Zeny - 200; + warp "einbroch",226,276; + end; + case 2: + mes "[Staff]"; + mes "Please enjoy"; + mes "your stay here"; + mes "in Einbech."; + close; + } } einbech,157,215,4 script Train Station Manager 852,{ @@ -526,128 +527,132 @@ einbech,148,242,5 script Jung 855,{ mes "the monsters in that place so"; mes "that you'll be better prepared."; next; - menu "Sure, why not?",L_TELL,"No, thanks.",-; - mes "[Jung]"; - mes "I understand if you're"; - mes "kind of in a hurry. Still,"; - mes "if you're pretty new around"; - mes "here, you should learn as"; - mes "much as you can before"; - mes "entering any dungeons."; - next; - mes "[Jung]"; - mes "Alright then,"; - mes "be safe on your"; - mes "adventures, alright?"; - close; -L_TELL: - mes "[Jung]"; - mes "Let's see. Ah, the monsters that"; - mes "are unique to the Mine Dungeon"; - mes "are Noxious, Venomous, Porcellio"; - mes "and Obsidian. Wich one do you"; - mes "want to know more about?"; - next; - menu "Noxious and Venomous",-,"Porcellio",L_PORCELLIO,"Obsidian",L_OBSIDIAN; - mes "[Jung]"; - mes "You know, no one seems"; - mes "to know where Noxious and"; - mes "Venomous have come form."; - mes "It's like they appeared out of"; - mes "nowhere when Einbroch"; - mes "started to industrialise."; - next; - mes "[Jung]"; - mes "Now that I think about it,"; - mes "I don't think they're naturally"; - mes "created monsters. They have"; - mes "this fixed look of despair and"; - mes "suffering and tend to act like they"; - mes "want their enemies to kill them."; - next; - mes "[Jung]"; - mes "Still, you'd better be careful!"; - mes "Careful! Nocious and Venomous"; - mes "are stealthy monsters that can"; - mes "glide quietly through the air"; - mes "and attack you before"; - mes "you even notice..."; - next; - mes "[Jung]"; - mes "You should know that"; - mes "Noxious is Ghost property"; - mes "and Venomous is Poison."; - mes "Both are medium sized,"; - mes "formless monsters."; - next; - mes "[Jung]"; - mes "Both of them drop Apple,"; - mes "Dust Pollutant, Toxic Gas,"; - mes "Poisonous Powder, Bacillus,"; - mes "Mold Powder and Anodyne."; - next; - mes "[Jung]"; - mes "That's all for now."; - mes "Feel free to ask me"; - mes "if you have any questions"; - mes "about monsters in the Mine"; - mes "Dungeon. Be safe, adventurer."; - close; -L_PORCELLIO: - mes "[Jung]"; - mes "Porcellio is an insect that"; - mes "lives in caves and drinks water"; - mes "dripped from stalactites. It's"; - mes "different from Ungoliant since"; - mes "it likes to be near different"; - mes "kinds of minerals and ores."; - next; - mes "[Jung]"; - mes "Porcellio drops Jubilee,"; - mes "Insect Leg, Single Cell,"; - mes "Moss of Morning Dew, Neon"; - mes "Liquid and a few other things"; - mes "I can't quite remember."; - next; - mes "[Jung]"; - mes "Lastly, Porcellio is an"; - mes "Earth property monster."; - mes "That's all I know about it."; - mes "But if you want to know more"; - mes "about some monster in the"; - mes "Mine Dungeon, feel free to ask."; - close; -L_OBSIDIAN: - mes "[Jung]"; - mes "Do you know about the"; - mes "belief that underground"; - mes "minerlas that contain huge"; - mes "amounts of energy actually"; - mes "have souls? Obsidian is"; - mes "one of these living rocks."; - next; - mes "[Jung]"; - mes "Supposedly, just a piece of an"; - mes "Obsidian in a Jung Processor has"; - mes "enough energy to light up the night"; - mes "sky. Unfortunately, it's impossible"; - mes "to capture one alive and hunting"; - mes "them isn't so easy."; - next; - mes "[Jung]"; - mes "Obsidian is a small,"; - mes "shapeless monster that"; - mes "drops Clear Jewel, Piece of"; - mes "Black Crystal, Coal, Elunium,"; - mes "Iron and Steel."; - next; - mes "[Jung]"; - mes "That's all for Obsidian."; - mes "If you have any questions"; - mes "about other monsters living"; - mes "in the Mine Dungeon, feel"; - mes "free to ask me."; - close; + switch (select("Sure, why not?:No, thanks")) { + case 1: + mes "[Jung]"; + mes "Let's see. Ah, the monsters that"; + mes "are unique to the Mine Dungeon"; + mes "are Noxious, Venomous, Porcellio"; + mes "and Obsidian. Which one do you"; + mes "want to know more about?"; + next; + switch (select("Noxious and Venomous:Porcellio:Obsidian")) { + case 1: + mes "[Jung]"; + mes "You know, no one seems"; + mes "to know where Noxious and"; + mes "Venomous have come form."; + mes "It's like they appeared out of"; + mes "nowhere when Einbroch"; + mes "started to industrialise."; + next; + mes "[Jung]"; + mes "Now that I think about it,"; + mes "I don't think they're naturally"; + mes "created monsters. They have"; + mes "this fixed look of despair and"; + mes "suffering and tend to act like they"; + mes "want their enemies to kill them."; + next; + mes "[Jung]"; + mes "Still, you'd better be careful!"; + mes "Careful! Nocious and Venomous"; + mes "are stealthy monsters that can"; + mes "glide quietly through the air"; + mes "and attack you before"; + mes "you even notice..."; + next; + mes "[Jung]"; + mes "You should know that"; + mes "Noxious is Ghost property"; + mes "and Venomous is Poison."; + mes "Both are medium sized,"; + mes "formless monsters."; + next; + mes "[Jung]"; + mes "Both of them drop Apple,"; + mes "Dust Pollutant, Toxic Gas,"; + mes "Poisonous Powder, Bacillus,"; + mes "Mold Powder and Anodyne."; + next; + mes "[Jung]"; + mes "That's all for now."; + mes "Feel free to ask me"; + mes "if you have any questions"; + mes "about monsters in the Mine"; + mes "Dungeon. Be safe, adventurer."; + close; + case 2: + mes "[Jung]"; + mes "Porcellio is an insect that"; + mes "lives in caves and drinks water"; + mes "dripped from stalactites. It's"; + mes "different from Ungoliant since"; + mes "it likes to be near different"; + mes "kinds of minerals and ores."; + next; + mes "[Jung]"; + mes "Porcellio drops Jubilee,"; + mes "Insect Leg, Single Cell,"; + mes "Moss of Morning Dew, Neon"; + mes "Liquid and a few other things"; + mes "I can't quite remember."; + next; + mes "[Jung]"; + mes "Lastly, Porcellio is an"; + mes "Earth property monster."; + mes "That's all I know about it."; + mes "But if you want to know more"; + mes "about some monster in the"; + mes "Mine Dungeon, feel free to ask."; + close; + case 3: + mes "[Jung]"; + mes "Do you know about the"; + mes "belief that underground"; + mes "minerlas that contain huge"; + mes "amounts of energy actually"; + mes "have souls? Obsidian is"; + mes "one of these living rocks."; + next; + mes "[Jung]"; + mes "Supposedly, just a piece of an"; + mes "Obsidian in a Jung Processor has"; + mes "enough energy to light up the night"; + mes "sky. Unfortunately, it's impossible"; + mes "to capture one alive and hunting"; + mes "them isn't so easy."; + next; + mes "[Jung]"; + mes "Obsidian is a small,"; + mes "shapeless monster that"; + mes "drops Clear Jewel, Piece of"; + mes "Black Crystal, Coal, Elunium,"; + mes "Iron and Steel."; + next; + mes "[Jung]"; + mes "That's all for Obsidian."; + mes "If you have any questions"; + mes "about other monsters living"; + mes "in the Mine Dungeon, feel"; + mes "free to ask me."; + close; + } + case 2: + mes "[Jung]"; + mes "I understand if you're"; + mes "kind of in a hurry. Still,"; + mes "if you're pretty new around"; + mes "here, you should learn as"; + mes "much as you can before"; + mes "entering any dungeons."; + next; + mes "[Jung]"; + mes "Alright then,"; + mes "be safe on your"; + mes "adventures, alright?"; + close; + } } einbech,148,246,5 script Franz 851,{ @@ -664,141 +669,145 @@ einbech,148,246,5 script Franz 851,{ mes "around here? Let's chat for a bit"; mes "and maybe you'll learn something."; next; - menu "Okay, fine.",L_OKAY,"No, thanks.",-; - mes "[Franz]"; - mes "Oh, okay."; - mes "You're busy and have"; - mes "things to do, I understand."; - mes "You probably have to head"; - mes "off somewhere right away."; - mes "Right. Got it."; - next; - mes "[Franz]"; - mes "I..."; - mes "I've got stuff"; - mes "I should be working"; - mes "on. Yes. So very busy."; - close; -L_OKAY: - mes "[Franz]"; - mes "Ooh, have you heard"; - mes "about the creature in the"; - mes "Mine Dungeon or what's"; - mes "happened in town recently?"; - mes "Which would you like to"; - mes "know more about?"; - next; - menu "Creature of Mine Dungeon",L_CREATURE,"Town Incident",-; - mes "[Franz]"; - mes "In Einbroch, there was"; - mes "a short lived teddy bear"; - mes "fad. However, a series of"; - mes "mysterious accidents and"; - mes "murders where entire families"; - mes "were killed also occured."; - next; - mes "[Franz]"; - mes "It turns out that every family"; - mes "that had been murdered had"; - mes "bought one of these teddy bears."; - mes "There were even rumors that these"; - mes "teddy bears were comming to life."; - next; - mes "[Franz]"; - mes "After an investigation, the"; - mes "authorities learned that all the"; - mes "merchants who sold these bears"; - mes "had purchased them from the"; - mes "same wholesaler, an outsider"; - mes "noone knew anything about."; - next; - mes "[Franz]"; - mes "Since the teddy bears were"; - mes "clearly not made to be mere,"; - mes "harmless toys, troops were"; - mes "sent to secure all the teddy"; - mes "bears and dispose of them"; - mes "outside of town."; - next; - mes "[Franz]"; - mes "But as soon as the teddy"; - mes "bears were set outside of"; - mes "town, they sprang to life and"; - mes "started rioting! This is clear"; - mes "proof that these bears are"; - mes "controlled by some evil force."; - next; - mes "[Franz]"; - mes "Now those aggressive teddy"; - mes "bears are scattered all over"; - mes "the place and the government"; - mes "has classified them as monsters."; - mes "Kill with extreme prejudice!"; - next; - mes "[Franz]"; - mes "According to adventurers"; - mes "who have caught these bears,"; - mes "they're small, neutral monsters"; - mes "which drop Honey, Screw, Well-baked"; - mes "Cookie and Oridecon Hammer."; - next; - mes "[Franz]"; - mes "That's all I know"; - mes "about it. Watch out"; - mes "for those bears if you"; - mes "go exploring, okay? They"; - mes "may be cute, but they're"; - mes "known to be extremely vicious!"; - close; -L_CREATURE: - mes "[Franz]"; - mes "The creature I'm talking about is"; - mes "Ungoliant, which also called the"; - mes "Master of the Caves around here."; - mes "It's said to live deep in the caves"; - mes "where it giards peculiar ores and"; - mes "minerals with strange powers."; - next; - mes "[Franz]"; - mes "At first I thought it was"; - mes "just an old fairy tale, but it"; - mes "actually started appearing"; - mes "again about ten years ago"; - mes "when the tunnel cave-ins"; - mes "started to happen."; - next; - mes "[Franz]"; - mes "As sightings of Ungoliant"; - mes "increased, more and more"; - mes "tunnel cave-ins occured."; - mes "I guess the miners have"; - mes "inadvertently intruded"; - mes "into it's territory."; - next; - mes "[Franz]"; - mes "According to legend,"; - mes "ancient giants snuck into"; - mes "a mine to steal coal from"; - mes "humans. But they made too"; - mes "much noise while they were"; - mes "digging and awoke Ungoliant."; - next; - mes "[Franz]"; - mes "When the miners went to work"; - mes "the next morning, they found the"; - mes "bloodied bodies of those giants."; - mes "After that, people have feared"; - mes "the threat that Ungoliant poses"; - mes "to anyone entering the mines."; - next; - mes "[Franz]"; - mes "Now, an adventurer that"; - mes "managed to kill an Ungoliant"; - mes "has told me that it drops Ant's"; - mes "Jaw, Colorful Shell, Very Hard"; - mes "Shell, Long Leg, Neon Liquid"; - mes "and Zircon."; - close; + switch (select("Okay, fine:No thanks")) { + case 1: + mes "[Franz]"; + mes "Ooh, have you heard"; + mes "about the creature in the"; + mes "Mine Dungeon or what's"; + mes "happened in town recently?"; + mes "Which would you like to"; + mes "know more about?"; + next; + switch (select("Creature of the Mine Dungeon:Town Incident")) { + case 1: + mes "[Franz]"; + mes "The creature I'm talking about is"; + mes "Ungoliant, which also called the"; + mes "Master of the Caves around here."; + mes "It's said to live deep in the caves"; + mes "where it guards peculiar ores and"; + mes "minerals with strange powers."; + next; + mes "[Franz]"; + mes "At first I thought it was"; + mes "just an old fairy tale, but it"; + mes "actually started appearing"; + mes "again about ten years ago"; + mes "when the tunnel cave-ins"; + mes "started to happen."; + next; + mes "[Franz]"; + mes "As sightings of Ungoliant"; + mes "increased, more and more"; + mes "tunnel cave-ins occured."; + mes "I guess the miners have"; + mes "inadvertently intruded"; + mes "into it's territory."; + next; + mes "[Franz]"; + mes "According to legend,"; + mes "ancient giants snuck into"; + mes "a mine to steal coal from"; + mes "humans. But they made too"; + mes "much noise while they were"; + mes "digging and awoke Ungoliant."; + next; + mes "[Franz]"; + mes "When the miners went to work"; + mes "the next morning, they found the"; + mes "bloodied bodies of those giants."; + mes "After that, people have feared"; + mes "the threat that Ungoliant poses"; + mes "to anyone entering the mines."; + next; + mes "[Franz]"; + mes "Now, an adventurer that"; + mes "managed to kill an Ungoliant"; + mes "has told me that it drops Ant's"; + mes "Jaw, Colorful Shell, Very Hard"; + mes "Shell, Long Leg, Neon Liquid"; + mes "and Zircon."; + close; + case 2: + mes "[Franz]"; + mes "In Einbroch, there was"; + mes "a short lived teddy bear"; + mes "fad. However, a series of"; + mes "mysterious accidents and"; + mes "murders where entire families"; + mes "were killed also occured."; + next; + mes "[Franz]"; + mes "It turns out that every family"; + mes "that had been murdered had"; + mes "bought one of these teddy bears."; + mes "There were even rumors that these"; + mes "teddy bears were comming to life."; + next; + mes "[Franz]"; + mes "After an investigation, the"; + mes "authorities learned that all the"; + mes "merchants who sold these bears"; + mes "had purchased them from the"; + mes "same wholesaler, an outsider"; + mes "no one knew anything about."; + next; + mes "[Franz]"; + mes "Since the teddy bears were"; + mes "clearly not made to be mere,"; + mes "harmless toys, troops were"; + mes "sent to secure all the teddy"; + mes "bears and dispose of them"; + mes "outside of town."; + next; + mes "[Franz]"; + mes "But as soon as the teddy"; + mes "bears were set outside of"; + mes "town, they sprang to life and"; + mes "started rioting! This is clear"; + mes "proof that these bears are"; + mes "controlled by some evil force."; + next; + mes "[Franz]"; + mes "Now those aggressive teddy"; + mes "bears are scattered all over"; + mes "the place and the government"; + mes "has classified them as monsters."; + mes "Kill with extreme prejudice!"; + next; + mes "[Franz]"; + mes "According to adventurers"; + mes "who have caught these bears,"; + mes "they're small, neutral monsters"; + mes "which drop Honey, Screw, Well-baked"; + mes "Cookie and Oridecon Hammer."; + next; + mes "[Franz]"; + mes "That's all I know"; + mes "about it. Watch out"; + mes "for those bears if you"; + mes "go exploring, okay? They"; + mes "may be cute, but they're"; + mes "known to be extremely vicious!"; + close; + } + case 2: + mes "[Franz]"; + mes "Oh, okay."; + mes "You're busy and have"; + mes "things to do, I understand."; + mes "You probably have to head"; + mes "off somewhere right away."; + mes "Right. Got it."; + next; + mes "[Franz]"; + mes "I..."; + mes "I've got stuff"; + mes "I should be working"; + mes "on. Yes. So very busy."; + close; + } } einbech,151,168,4 script Tollaf 854,{ @@ -905,51 +914,53 @@ einbech,172,113,4 script Nemuk 855,{ mes "What do you think"; mes "of Einbech?"; next; - menu "It's fine.",L_FINE,"It looks tough to live here.",-; - mes "[Nemuk]"; - mes "I thought so."; - mes "Well, I appologize if"; - mes "I put you on the spot."; - next; - mes "[Nemuk]"; - mes "Everyone here has been"; - mes "having a tough time just"; - mes "living day to day for as long"; - mes "as I can remember. It's like"; - mes "things never seem to get any"; - mes "better, no matter what we do."; - next; - mes "[Nemuk]"; - mes "I really want to leave,"; - mes "but it's just an empty"; - mes "wish. My body is trapped"; - mes "here while my heart longs"; - mes "for a much better life. *Sigh*"; - mes "Is it hopeless? What can I do?"; - close; -L_FINE: - mes "[Nemuk]"; - mes "Huh...?"; - mes "I'm not sure what"; - mes "you've seen, but I'm"; - mes "surprised to hear you"; - mes "say something like that."; - next; - mes "[Nemuk]"; - mes "It's been ten years since"; - mes "I've started to think about"; - mes "moving out. However, I'm still"; - mes "debating it. Now, if I were rich,"; - mes "I'd leave in no time, but it's hard"; - mes "getting the money to move out."; - next; - mes "[Nemuk]"; - mes "*Sigh...*"; - mes "Maybe if I had been"; - mes "and adventurer when I was"; - mes "younger, I wouldn't have"; - mes "these problems today..."; - close; + switch (select("It's fine:It looks tough to live here")) { + case 1: + mes "[Nemuk]"; + mes "Huh...?"; + mes "I'm not sure what"; + mes "you've seen, but I'm"; + mes "surprised to hear you"; + mes "say something like that."; + next; + mes "[Nemuk]"; + mes "It's been ten years since"; + mes "I've started to think about"; + mes "moving out. However, I'm still"; + mes "debating it. Now, if I were rich,"; + mes "I'd leave in no time, but it's hard"; + mes "getting the money to move out."; + next; + mes "[Nemuk]"; + mes "*Sigh...*"; + mes "Maybe if I had been"; + mes "and adventurer when I was"; + mes "younger, I wouldn't have"; + mes "these problems today..."; + close; + case 2: + mes "[Nemuk]"; + mes "I thought so."; + mes "Well, I appologize if"; + mes "I put you on the spot."; + next; + mes "[Nemuk]"; + mes "Everyone here has been"; + mes "having a tough time just"; + mes "living day to day for as long"; + mes "as I can remember. It's like"; + mes "things never seem to get any"; + mes "better, no matter what we do."; + next; + mes "[Nemuk]"; + mes "I really want to leave,"; + mes "but it's just an empty"; + mes "wish. My body is trapped"; + mes "here while my heart longs"; + mes "for a much better life. *Sigh*"; + mes "Is it hopeless? What can I do?"; + close; + } } ein_in01,281,85,2 script Drunken Man#01 849,{ diff --git a/npc/cities/einbroch.txt b/npc/cities/einbroch.txt index f1d44599f..4274e52c1 100644 --- a/npc/cities/einbroch.txt +++ b/npc/cities/einbroch.txt @@ -1,7 +1,7 @@ //===== eAthena Script ======================================= //= Einbroch Town //===== By: ================================================== -//= Nexon +//= Everybody mentioned in the comments //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== @@ -27,6 +27,7 @@ //= 1.3 Added (finally) the Garrison quest npc [erKURITA] //= 1.4 Implemented the polution script. [MasterOfMuppets] //= 1.5 Updated Hotel Employee to work with Airship Ticket Quest [Samuray22] +//= 1.6 Optimized several NPCs [DZeroX] //============================================================ @@ -206,32 +207,33 @@ einbroch,175,196,5 script Morei 854,{ mes "Would you like to go"; mes "back to ground level?"; next; - menu "Yes.",s_Goback,"No.",-; - - mes "[Morei]"; - mes "I see."; - mes "I hope you"; - mes "enjoy your time"; - mes "in Einbroch Tower."; - close; -s_Goback: - mes "[Morei]"; - mes "I see."; - mes "Let me lead you"; - mes "to the ground floor."; - mes "Thank you for using"; - mes "our services."; - close2; - switch(rand(3)){ - case 0: - warp "einbroch",218,196; - end; - case 1: - warp "einbroch",178,172; - end; - case 2: - warp "einbroch",172,228; - end; + switch (select("Yes:No")) { + case 1: + mes "[Morei]"; + mes "I see."; + mes "Let me lead you"; + mes "to the ground floor."; + mes "Thank you for using"; + mes "our services."; + close2; + switch(rand(1,3)){ + case 1: + warp "einbroch",218,196; + end; + case 2: + warp "einbroch",178,172; + end; + case 3: + warp "einbroch",172,228; + end; + } + case 2: + mes "[Morei]"; + mes "I see."; + mes "I hope you"; + mes "enjoy your time"; + mes "in Einbroch Tower."; + close; } OnHide: @@ -372,45 +374,46 @@ einbroch,232,272,3 script Train Station Staff#01::EinbrochTrain 852,{ mes "to Einbech line is 200 zeny."; mes "Would you like to buy a ticket?"; next; - menu "Yes.",s_Yes,"No.",-,"About the Enviroment...",s_Enviroment; - - mes "[Staff]"; - mes "Very well, then."; - mes "Please enjoy your"; - mes "stay in Einbroch."; - close; -s_Yes: - mes "[Staff]"; - if(Zeny < 200){ - mes "I'm sorry but you"; - mes "do not have enough"; - mes "money to pay the fee."; - close; + switch (select("Yes:No:About the Environment...")) { + case 1: + mes "[Staff]"; + if (Zeny < 200){ + mes "I'm sorry but you"; + mes "do not have enough"; + mes "money to pay the fee."; + close; + } + set Zeny,Zeny - 200; + mes "Thank you"; + mes "very much."; + mes "Have a safe trip."; + mes "^111111*Ahem*^000000 All aboard!"; + close2; + warp "einbech",43,215; + end; + case 2: + mes "[Staff]"; + mes "Very well, then."; + mes "Please enjoy your"; + mes "stay in Einbroch."; + close; + case 3: + mes "[Staff]"; + mes "Einbroch is infamous for"; + mes "its air pollution, no doubt"; + mes "caused by the industrial"; + mes "facilities located here."; + mes "it's really horrible..."; + next; + mes "[Staff]"; + mes "Sometimes the air pollution"; + mes "gets so bad that it becomes"; + mes "hard to breathe. If you hear"; + mes "the Einbroch Smog Alert, you"; + mes "should find shelter immediately!"; + close; } - set Zeny,Zeny - 200; - mes "Thank you"; - mes "very much."; - mes "Have a safe trip."; - mes "^111111*Ahem*^000000 All aboard!"; - close2; - warp "einbech",43,215; - end; -s_Enviroment: - mes "[Staff]"; - mes "Einbroch is infamous for"; - mes "its air pollution, no doubt"; - mes "caused by the industrial"; - mes "facilities located here."; - mes "it's really horrible..."; - next; - mes "[Staff]"; - mes "Sometimes the air pollution"; - mes "gets so bad that it becomes"; - mes "hard to breathe. If you hear"; - mes "the Einbroch Smog Alert, you"; - mes "should find shelter immediately!"; - close; - + OnHide: specialeffect 16; end; @@ -670,7 +673,7 @@ ein_in01,68,209,4 script Khashurantze 852,{ mes "special authority in order"; mes "to enter this place. I'll have"; mes "to ask you to leave right now."; - if(EinFactory > 0){ + if (EinFactory > 0){ next; mes "[Khashurantze]"; mes "Oh? Mr. Zelmeto asked you to help out?"; @@ -906,7 +909,7 @@ ein_in01,206,224,2 script Hotel Employee 855,{ mes "standards in cleanliness,"; mes "service and convenience~"; next; - if(kain_ticket == 5) { + if (kain_ticket == 5) { mes "[Hotel Employee]"; mes "Are you looking"; mes "for Mr. Defru Ark?"; @@ -918,42 +921,41 @@ ein_in01,206,224,2 script Hotel Employee 855,{ mes "in Room 201."; close; } - menu "Save",s_Save,"Take Rest- 5,000 zeny",s_Rest,"Cancel",-; - mes "[Hotel Employee]"; - mes "Thank you and"; - mes "please come again~"; - close; - -s_Save: - savepoint "ein_in01",199,224; - mes "[Hotel Employee]"; - mes "Your Respawn Point"; - mes "has been saved here"; - mes "in the Einbroch Hotel."; - mes "Thank you, and please"; - mes "come again."; - next; - mes "[Hotel Employee]"; - mes "Have a good day."; - close; - -s_Rest: - mes "[Hotel Employee]"; - if(Zeny < 5000){ - mes "I'm sorry but"; - mes "you don't seem"; - mes "to have enough zeny."; - close; + switch (select("Save:Rest - 5,000 zeny:Cancel")) { + case 1: + savepoint "ein_in01",199,224; + mes "[Hotel Employee]"; + mes "Your Respawn Point"; + mes "has been saved here"; + mes "in the Einbroch Hotel."; + mes "Thank you, and please"; + mes "come again."; + next; + mes "[Hotel Employee]"; + mes "Have a good day."; + close; + case 2: + mes "[Hotel Employee]"; + if (Zeny < 5000){ + mes "I'm sorry but"; + mes "you don't seem"; + mes "to have enough zeny."; + close; + } + mes "Thank you."; + mes "Please enjoy"; + mes "your rest~"; + close2; + set zeny,zeny - 5000; + warp "ein_in01",272,167; + percentheal 100,100; + end; + case 3: + mes "[Hotel Employee]"; + mes "Thank you and"; + mes "please come again~"; + close; } - mes "Thank you."; - mes "Please enjoy"; - mes "your rest~"; - close2; - set zeny,zeny - 5000; - warp "ein_in01",272,167; - percentheal 100,100; - end; - } ein_in01,21,147,4 script Megass 853,3,3,{ @@ -975,4 +977,4 @@ OnTouch: close2; warp "einbroch",112,245; end; -} +}
\ No newline at end of file diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt index 974cfc7b9..6d348d2da 100644 --- a/npc/cities/geffen.txt +++ b/npc/cities/geffen.txt @@ -1,7 +1,7 @@ //===== eAthena Script ======================================= //= Geffen Town //===== By: ================================================== -//= kobra_k88; L0ne_W0lf +//= Everybody mentioned in the comments //===== Current Version: ===================================== //= 1.8 //===== Compatible With: ===================================== diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt index 18f6bcfc2..f87ce02cf 100644 --- a/npc/cities/hugel.txt +++ b/npc/cities/hugel.txt @@ -1,9 +1,10 @@ //===== eAthena Script ======================================= //= Hugel City //===== By: ================================================== -//= vicious_pucca, Poki#3, erKURITA, Munin +//= vicious_pucca, Poki#3, erKURITA, Munin, and everybody in the +//= comments //===== Current Version: ===================================== -//= 1.2 +//= 1.4 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -22,6 +23,7 @@ //= just using up memory. [erKURITA] //= 1.2 Added a few NPCs scripted by Munin and fixed up format a little [Playtester] //= 1.3 Moved some quests-related NPCs to proper file. [SinSloth] +//= 1.4 Optimized the Party Supplies Shop [DZeroX] //============================================================ //--------------------------------------------------------------------------- @@ -39,6 +41,7 @@ hugel,189,143,5 script Young Man 898,{ mes "Would filling my tummy"; mes "with air work the same way?"; close; + } @@ -60,6 +63,7 @@ hugel,126,151,3 script Emily 90,{ mes "out by the people that live here."; mes "Don't you think that sounds weird?"; close; + } //Mudie @@ -89,6 +93,7 @@ hugel,85,93,3 script Mudie 866,{ mes "ask one of the Eckar brothers."; mes "I hope you enjoy our little town~"; close; + } //Kayplas @@ -102,6 +107,7 @@ hugel,86,165,5 script Kayplas 896,{ mes "to buy me one. It doesn't"; mes "look too expensive, does it?"; close; + } //Lisa @@ -122,6 +128,7 @@ hugel,71,197,3 script Lisa 90,{ mes "I wanna go out and"; mes "live in the big city~"; close; + } //Old Nikki @@ -142,6 +149,7 @@ hugel,169,112,5 script Old Nikki 892,{ mes "as old as us. Well, have"; mes "a nice day, adventurer~"; close; + } //Bismarc @@ -164,6 +172,7 @@ hugel,168,183,5 script Bismarc 118,{ mes "antidote gonna"; mes "get here?!"; close; + } hugel,175,115,5 script Marius 897,{ @@ -183,6 +192,7 @@ hugel,175,115,5 script Marius 897,{ mes "you how strong I am! Let's"; mes "wrestle or something, kid~"; close; + } //------------------------------------------------------------------------- @@ -206,6 +216,7 @@ hu_in01,111,386,4 script Chris 86,{ mes "then I suggest buying"; mes "some in a bigger city."; close; + } //Rachel @@ -219,6 +230,7 @@ hu_in01,365,170,5 script Rachel 793,{ mes "feel so fuzzy and comfortable,"; mes "and it's so relaxing!"; close; + } //-------------------------------------------------------------- @@ -237,27 +249,26 @@ hu_in01,23,311,4 script Party Supplies Shop 898,{ mes "at 500 zeny."; next; menu "Buy",L_Buy,"Cancel",L_Cancel; - - L_Buy: - if (Zeny < 500) goto L_NEnoughZ; - - set Zeny,Zeny-500; - getitem 12018,5; - mes "[Shopkeeper]"; - mes "Here you go!"; - mes "Have fun with them!"; - close; - - L_NEnoughZ: - mes "[Shopkeeper]"; - mes "I am sorry, but you don't have"; - mes "enough money~"; - close; - - L_Cancel: - mes "[Shopkeeper]"; - mes "Thank you, please come again."; - close; + switch (select("Buy:Cancel")) { + case 1: + if (Zeny < 500) { + mes "[Shopkeeper]"; + mes "I am sorry, but you don't have"; + mes "enough money~"; + close; + } + set Zeny,Zeny-500; + getitem 12018,5; + mes "[Shopkeeper]"; + mes "Here you go!"; + mes "Have fun with them!"; + close; + case 2: + mes "[Shopkeeper]"; + mes "Thank you, please come again."; + close; + } + } hu_in01,18,94,0 script A Part-Timer#1 49,{ @@ -286,6 +297,7 @@ hu_in01,18,94,0 script A Part-Timer#1 49,{ mes "can't really pay you, but it's"; mes "a great chance to explore~"; close; + } hu_in01,26,77,4 script A Part-Timer#2 50,{ @@ -295,6 +307,7 @@ hu_in01,26,77,4 script A Part-Timer#2 50,{ mes "in his task of organizing"; mes "files and books.^000000"; close; + } //Should be moved later on to Bulletin Boards.txt diff --git a/npc/cities/veins.txt b/npc/cities/veins.txt index 5ba3e5031..01cf0d2bf 100644 --- a/npc/cities/veins.txt +++ b/npc/cities/veins.txt @@ -7,7 +7,7 @@ //===== Compatible With: ===================================== //= Any eAthena Version; RO Episode 11.2 //===== Description: ========================================= -//= [Aegis COnversion] +//= [Aegis Conversion] //= Veins Town Npcs //===== Additional Comments: ================================= //= 1.0 First version [L0ne_W0lf] |