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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/cities/umbala.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/umbala.txt')
-rw-r--r-- | npc/cities/umbala.txt | 1028 |
1 files changed, 1028 insertions, 0 deletions
diff --git a/npc/cities/umbala.txt b/npc/cities/umbala.txt new file mode 100644 index 000000000..5bf25f350 --- /dev/null +++ b/npc/cities/umbala.txt @@ -0,0 +1,1028 @@ +//===== rAthena Script ======================================= +//= Umbala Town script +//===== By: ================================================== +//= jAthena (1.0) Fusion Dev Team (1.1) Muad Dib (1.2) Darkchild (1.3) +//===== Current Version: ===================================== +//= 2.1 +//===== Compatible With: ===================================== +//= rAthena SVN; RO Episode XX +//===== Description: ========================================= +//- [Aegis Conversion] +//= Umbala Town Npcs +//===== Additional Comments: ================================= +//= 1.0 - Done By jAthena (dunno Who) +//= 1.1 - Translated by Fusion Dev Team +//= 1.2 - Fixed Something by Muad Dib +//= 1.3 - Fixed up For eA by Darkchild +//= 1.4 - Fixed some wrong item names [Lupus] +//= 1.5 � Spell Checked [massdriller] +//= 1.6 - Fixed item names, added a chance to get to Niflheim via Jumping Bungy Area [Lupus] +//= 1.7 - Fixed bugs and exploits [Lupus] +//= 1.8 - Warps you to Niff with 1HP [Lance] +//= 1.9 - Moved Umbala Event, Create Essence/Dismantle Stone, and Skeletal Gate to npc/quests/quests_umbala.txt [Evera] +//= 2.0 - Removed duplicates, max NPC name length is 23, so Utan Tribe Young Adult#1, the 1 is skipped [Toms] +//= 2.1 - Updated to Aegis 10.3 standards. [L0ne_W0lf] +//============================================================ + +comodo,170,137,7 script La Ed#um 84,{ + end; + +} + +comodo,171,137,1 script Haith#um 92,{ + mes "[La Ed]"; + mes "There MUST be a treasure hidden in that place!"; + next; + mes "[Haith]"; + mes "If we find it, people will no longer think we're losers~!!"; + next; + mes "[La Ed]"; + mes "Finally!"; + next; + mes "[Haith]"; + mes "Let's go find that treasure!"; + next; + mes "[La Ed]"; + mes "Let's do it~ !!"; + emotion e_gg; + next; + mes "[Haith]"; + mes "................"; + next; + mes "[La Ed]"; + mes "By the way...do you think he"; + mes "would tell us about such a"; + mes "great treasure so easily?"; + emotion e_hmm; + emotion e_hmm,0,"La Ed#um"; + next; + select("Hm? What treasure?"); + mes "[La Ed]"; + mes "Wha--?! when did you start listening to us?!"; + next; + mes "[Haith]"; + mes "Huh...seems like you wanna know"; + mes "more about the treasure. Well,"; + mes "this information doesn't come cheap..."; + emotion e_gg; + next; + mes "[La Ed]"; + mes "Plus, we'll need a little"; + mes "a little something in case"; + mes "*cough!* ^555555we don't find"; + mes "anything at all.^000000"; + next; + mes "[La Ed, Haith]"; + mes "If you pay us 1,000 zeny, we will tell you!"; + emotion e_gg; + emotion e_gg,0,"La Ed#um"; + next; + if (select("Pay 1,000 zeny:Refuse to pay") == 1) { + if (Zeny > 999) { + set zeny,zeny-1000; + mes "[Haith]"; + mes "Hahahaha! You the man!"; + next; + mes "[La Ed]"; + mes "Okay, not too long ago, a famous"; + mes "adventurer named Niels came back from his travels."; + next; + mes "[Haith]"; + mes "*Whispers*"; + mes "^555555He brought a big box with him.^000000"; + next; + mes "[La Ed]"; + mes "Also, he came back in the middle"; + mes "of the night without telling"; + mes "anyone. So, of course he's got"; + mes "some secret, don't you think?"; + next; + mes "[Haith]"; + mes "What could be inside that box~?"; + mes "It just has to be treasure!!"; + next; + mes "[La Ed]"; + mes "So! We decided to go on a journey to find treasure of our own-!!"; + next; + mes "[Haith]"; + mes "The problem is, we are not sure"; + mes "whether or not Niels would tell"; + mes "us the location of where he"; + mes "found the treasure..."; + emotion e_hmm; + next; + mes "[La Ed]"; + mes "Because Niels always treat us like"; + mes "we're stupid!! Bah~!!"; + next; + select("Where is this Niels person?"); + mes "[La Ed]"; + mes "He's staying at the northern part"; + mes "of this village."; + next; + mes "[Haith]"; + mes "Since we gave you good information,"; + mes "we expect that you pay us back!"; + next; + mes "[La Ed, Haith]"; + mes "Good luck!"; + close; + } + mes "[La Ed]"; + mes "Oh well~! If you don't have the money, then we can't give you the information~"; + close; + } + mes "[Haith]"; + mes "Bah! Whatever~"; + emotion e_hmm; + emotion e_hmm; + close; +} + +cmd_in01,175,120,3 script Iriya#um 69,{ + mes "[Iriya]"; + mes "Mr. Niels is at the table in the"; + mes "corner. He has many interesting"; + mes "stories about the world."; + next; + mes "[Iriya]"; + mes "I am not sure where he has been"; + mes "this time. He just laughs and"; + mes "says 'I don't think I am fit"; + mes "for this teaching job.'"; + next; + mes "[Iriya]"; + mes "In the meantime, people keep"; + mes "visiting Mr. Niels... and I"; + mes "can't help but wonder..."; + mes "Where has he gone?"; + close; +} + +cmd_in01,164,115,1 script Niels#um 731,{ + mes "[Niels]"; + mes "Hmm? What's that look for?"; + mes "Ah~ You must of heard the rumors"; + mes "of me finding some kind of"; + mes "treasure. Yeah, that's understandable..."; + next; + mes "[Niels]"; + mes "Well, those rumors of me stumbling"; + mes "on some wonderful treasure is"; + mes "just the result of overactive"; + mes "imaginations. All I've found"; + mes "was a little something to add"; + mes "to my collection."; + next; + mes "[Niels]"; + mes "But...since I've proven to myself"; + mes "that 'it' actually exists by"; + mes "seeing it with my own eyes,"; + mes "to me, what I've obtained is a"; + mes "valuable treasure."; + next; + mes "[Niels]"; + mes "This village of Comodo!"; + mes "Don't you think the caves are too"; + mes "small and narrow for some reason?"; + next; + mes "[Niels]"; + mes "So I was thinking about it..."; + mes "And I came to the conclusion that"; + mes "there should be something hidden"; + mes "inside the cave..."; + next; + mes "[Niels]"; + mes "And then!"; + mes "I finally found it."; + mes "The patch to 'the place'"; + mes "that no one has ever found!"; + next; + mes "[Niels]"; + mes "................"; + next; + mes "[Niels]"; + mes ".......Hm?"; + next; + mes "[Niels]"; + mes "I was expecting a spectacular and"; + mes "rather dramatic sound effect"; + mes "for my declaration!"; + mes "Eh, oh well..."; + emotion e_hmm; + next; + mes "[Niels]"; + mes "Well, in the spirit of discovery,"; + mes "don't ever think of asking me"; + mes "about directions to 'the place'"; + mes "or about what is in 'the place.'"; + mes "I wouldn't want to spoil the"; + mes "surprise."; + next; + mes "[Niels]"; + mes "If you're a real adventurer,"; + mes "I expect you to scream at the"; + mes "top of your lungs..."; + next; + mes "[Niels]"; + mes "'Ahhhh! I need to know what it"; + mes "is!!' Kick the door open and run"; + mes "like hell to find this place on"; + mes "your own!!"; + next; + mes "[Niels]"; + mes "Now! Hurry and seek this place"; + mes "out! Will this place be a totally"; + mes "new world, or will it be a trap"; + mes "to hell?! Go forth, meet your"; + mes "destiny, adventurer!"; + close; +} + +umbala,70,106,3 script Utan Kid#um 781,{ + if (event_umbala >= 3) { + mes "[???]"; + mes "Huh?"; + mes "You're not one of us, are you?"; + next; + mes "[???]"; + mes "Heh! Hi!"; + mes "My name is Haatan."; + emotion e_heh; + next; + mes "[Haatan]"; + mes "...*Sigh*"; + mes "I am sorry, but I cannot play with"; + mes "you right now. My parent's house"; + mes "was struck by lightning yesterday"; + mes "and it burned down our roof..."; + emotion e_sob; + next; + mes "[Haatan]"; + mes " . . . !"; + next; + mes "[Haatan]"; + mes "Oh yes! Could you help me?"; + mes "You look pretty well off..."; + mes "Can donate some money for"; + mes "re-constructing my parents' house?"; + mes "You Rune-Midgardians are all"; + mes "richier than Utans! I beg you!"; + emotion e_heh; + next; + if (select("(Nod head):(Shake head)") == 1) { + mes "[Haatan]"; + mes "Whoaaaa!!"; + mes "You the man~!"; + mes "Thank you so much, yay~!"; + if (zeny > 1000) { + set zeny,zeny-1000; + if (checkweight(517,1)) { + getitem 517,1; //Meat + } + emotion e_swt2; + } + else { + next; + mes "[Haatan]"; + mes "Uh..."; + mes "It looks like..."; + mes "You don't have much"; + mes "yourself..."; + emotion e_pif; + close; + } + next; + mes "[Haatan]"; + mes "Thank you so much!"; + emotion e_heh; + close; + } + mes "[Haatan]"; + mes ".............*Sob*..."; + emotion e_sob; + close; + } + else { + mes "[???]"; + mes "Umbah?"; + mes "Umbala umbabah umbah?"; + next; + mes "[???]"; + mes "Umbah! Umbaumbah!"; + mes "Umbahumbah Haatan babah."; + emotion e_sob; + next; + mes "[Haatan]"; + mes "........umbah,"; + mes "Umbah umbah umbaumbumbah umbah umbah"; + mes "Babaum babahum woombah umbah umbabah"; + mes "Umbah umbah"; + mes "..Umbah umbabah umbah..."; + emotion e_heh; + next; + mes "[Haatan]"; + mes " . . . !"; + next; + mes "[Haatan]"; + mes "Umbah!"; + mes "Umbah umbah? Umbah umbahbah"; + mes "abaum babahum woombah!"; + mes "Umbahumbah umbabahumbaumhumbah! Umbah!"; + emotion e_heh; + next; + if (select("(Nod head):(Shake head)") == 1) { + mes "[Haatan]"; + mes "Umbaumbah!!"; + mes "Um~bahumbah~ Um~baumbah~"; + mes "Um~baumbah~ um~baumbah~"; + if (zeny > 1000) { + set zeny,zeny-1000; + if (checkweight(517,1)) { + getitem 517,1; //Meat + } + emotion e_swt2; + } + else { + next; + mes "[Haatan]"; + mes "...umbah? Umbahumbah!! Umbaum!"; + emotion e_pif; + close; + } + next; + mes "[Haatan]"; + mes "Umba umba umbaum."; + emotion e_sob; + close; + } + mes "[Haatan]"; + mes "........umbah.."; + emotion e_heh; + close; + } + close; +} + +umbala,59,243,5 script Utan Kid#1 787,{ + if (event_umbala >= 3) { + mes "[Kotan]"; + mes "............"; + mes ".........poop!"; + mes ".....me like Meat."; + mes "....gimme a Meat."; + emotion e_rock; + next; + if (select("Give him Meat.:Refuse.") == 1) { + if (countitem(517) > 0) { + mes "[Kotan]"; + mes "Whoa, are you really giving me"; + mes "Meat? Thanks! I will pay you"; + mes "back with these."; + delitem 517,1; //Meat + getitem 909,2; //Jellopy + getitem 914,2; //Fluff + getitem 705,2; //Clover + emotion e_scissors; + close; + } + mes "[Kotan]"; + mes "Hah! You don't have Meat,"; + mes "but pretend that you do?!"; + mes "I hate people who lie"; + mes "to me!!"; + percentheal -20,0; + emotion e_an; + close; + } + mes "[Kotan]"; + mes "........."; + mes ".....hungwee."; + mes ".....I want Meat."; + percentheal -1,0; + emotion e_sob; + close; + } + else { + mes "[???]"; + mes "............"; + mes "........umbah."; + mes ".......umbabah."; + mes "......humbah."; + emotion e_rock; + next; + if (select("Umbah:Umbaboo") == 1) { + if (countitem(517) > 0) { + mes "[???]"; + mes "Umbaumbaumbabababah."; + mes "Umbababahum."; + delitem 517,1; //Meat + getitem 909,2; //Jellopy + getitem 914,2; //Fluff + getitem 705,2; //Clover + emotion e_scissors; + close; + } + mes "[???]"; + mes "Umbahumumhumbubabababah!!"; + mes "Umbahumbababah umbahumboo!"; + percentheal -20,0; + emotion e_an; + close; + } + mes "[???]"; + mes "..........."; + mes "......woong bah."; + mes "....umbabababah."; + emotion e_sob; + percentheal -1,0; + close; + } +} + +umbala,177,153,3 script Pasto#um 97,{ + mes "[Pasto]"; + emotion e_gasp; + mes "Oh my god~! Finally,"; + mes "another Rune-Midgardian!"; + mes "I've never seen anyone from"; + mes "home in this place before!"; + mes "Nice to meet you, my name is Pasto!"; + next; + mes "[Pasto]"; + mes "This place is called Umbala."; + mes "The local people in this village"; + mes "have formed a culture that's"; + mes "totally different from other"; + mes "places I've been."; + next; + mes "[Pasto]"; + mes "I guess it's because this"; + mes "place has been isolated from"; + mes "other regions because of its"; + mes "geographical features."; + next; + mes "[Pasto]"; + mes "They look different from us, and"; + mes "use a language that is still very"; + mes "confusing to me. I was also"; + mes "confounded by their different use"; + mes "of facial expression."; + next; + mes "[Pasto]"; + mes "Of course, there are some"; + mes "similarities. However, you might"; + mes "want to be careful about certain"; + mes "issues."; + next; + mes "[Pasto]"; + mes "Sometimes, what you say or do"; + mes "or do could be misinterpreted as"; + mes "having the totally opposite meaning."; + next; + mes "[Pasto]"; + mes "I wish I could speak their"; + mes "language...*Sigh*"; + mes "...Or I wish I could meet more"; + mes "people here that speak my"; + mes "language...I...I'm..."; + mes "So very lonely...*Sob*"; + emotion e_sob; + close; +} + +umbala,80,146,4 script Yuwooki#um 753,{ + mes "[Yuwooki]"; + mes "Umbah umbah woogawoo..."; + mes "oops, sorry! I'm so used"; + mes "to speaking in Utan by now."; + mes "It's a pleasure to meet you."; + next; + mes "[Yuwooki]"; + mes "I never imagined that I would"; + mes "meet another person from"; + mes "the homeland in this village."; + mes "Hahahahah~!"; + next; + mes "[Yuwooki]"; + mes "I came here to seek strong people"; + mes "to help me master my fighting"; + mes "skills. But I was soon frustrated"; + mes "because it took me a long"; + mes "time to learn the language..."; + next; + mes "[Yuwooki]"; + mes "Well, now I am kind of used to my"; + mes "circumstances. Even though it"; + mes "took me a while to used to"; + mes "Utan culture. Hahahaha~!"; + next; + mes "[Yuwooki]"; + mes "But you know what was the weirdest"; + mes "thing I found out about Utan"; + mes "culture? At first the Utan men"; + mes "seemed to have, shall we say, a"; + mes "strong species preservation instinct."; + next; + mes "[Yuwooki]"; + mes "There are many Utan playboys in"; + mes "this village. Some may think"; + mes "the Utans are primitive in"; + mes "this respect, but..."; + next; + mes "[Yuwooki]"; + mes "As I learned more about them,"; + mes "I eventually realized that their"; + mes "courtship rituals are actually"; + mes "more advanced than anything the"; + mes "Rune-Midgard culture has to offer."; + next; + mes "[Yuwooki]"; + mes "It's really quite fascinating."; + mes "I'm actually still learning"; + mes "quite much from the Utan"; + mes "playboys and their awesome methods."; + close; +} + +umbala,140,157,6 script Utan Man#1 785,{ + if (event_umbala >= 3) { + mes "[Jertan]"; + mes "Bungee jumping can be dangerous,"; + mes "and you can risk your life doing"; + mes "it. We Utans have consider"; + mes "bungee jumping an important"; + mes "part of the ceremony of"; + mes "becoming an adult."; + close; + } + else { + mes "[???]"; + mes "Umbaumbah humba."; + mes "Woo umbaumbaumbabah woo humbah"; + mes "Umbababah umba umba."; + close; + } +} + +umbala,146,157,4 script Utan Man#2 786,{ + if (event_umbala >= 3) { + mes "[Arotan]"; + mes "Completing the bungee jump"; + mes "is very difficult to do."; + mes "Today, we are here in celebration"; + mes "of the people that made it and"; + mes "have shown their courage."; + close; + } + else { + mes "[???]"; + mes "Woo umbaumbaumbabah woo humbah"; + mes "Umbababah umba umba."; + close; + } +} + +umbala,149,165,4 script Utan Kid#3 781,{ + if (event_umbala >= 3) { + mes "[Klumatan]"; + mes "It's really scary, falling from"; + mes "such a high place..."; + mes "But I guess you have to do it,"; + mes "otherwise no one will ever"; + mes "consider you a grownup."; + next; + mes "[Klumatan]"; + mes "I guess I don't want to"; + mes "be a grownup right away."; + mes "But some kids my age are"; + mes "in too big of a hurry"; + mes "to not be kids anymore."; + close; + } + else { + mes "[???]"; + mes "Umbahumba umumbah."; + mes "Umbahumbah umbabah."; + mes "Umbahumhumbabahum."; + close; + } +} + +umbala,92,159,4 script Bertan#um 785,{ + if (event_umbala >= 3) { + mes "[Bertan]"; + mes "What up, loser!"; + next; + mes "[Bertan]"; + mes "What's the matter,"; + mes "ya big Rune-Midgardian?!?!"; + mes "I just called you a 'loser!'"; + mes "I guess you're too stupid"; + mes "to understand!!"; + mes "Hahahahahahaahahhahaha~!"; + next; + mes "[Bertan]"; + mes "..."; + mes "Uh...oh!"; + next; + mes "[Bertan]"; + mes "It looks like you can understand"; + mes "me--! Good job, good job!"; + mes "Alright, by way of apology,"; + mes "do you want to hear a joke?"; + next; + mes "[Bertan]"; + mes "Alright, alright."; + mes "Here we go."; + mes "Ummmm..."; + mes "Alright, I got one."; + next; + switch(rand(1,6)) { + case 1: + mes "[Bertan]"; + mes "What did the Rune-Midgardian"; + mes "say to the Savage?"; + mes "..."; + next; + mes "[Bertan]"; + mes "I don't know..."; + mes "But they didn't have any"; + mes "trouble understanding"; + mes "each other!!! HAHAHAHA~!"; + mes "Get it? 'Cuz, like,"; + mes "they're both pigs~!"; + next; + mes "[Bertan]"; + mes "Not funny, huh?"; + mes "Oh well. I guess my"; + mes "sense of humor is just"; + mes "too sophisticated."; + close; + case 2: + mes "[Bertan]"; + mes "Okay...what's the best"; + mes "way to tame an Orc Lady?"; + mes "Give up..?"; + next; + mes "[Bertan]"; + mes "With a wedding ring!"; + mes "HAHAHAHAHAHAHHA!"; + mes "Oh God~ I'm hilarious!!"; + next; + mes "[Bertan]"; + mes "..."; + mes "...Wait."; + mes "Wait a minute..."; + next; + mes "[Bertan]"; + mes "That's not even funny..."; + mes "Just incredibly..."; + mes "Scary..."; + mes "Brrr--!"; + mes "She's hideous!!"; + close; + case 3: + mes "[Bertan]"; + mes "Actually...forget it."; + next; + mes "[Bertan]"; + mes "I was going to say a"; + mes "knock knock joke about"; + mes "Isis, but then decided"; + mes "that kind of humor is"; + mes "too low brow."; + mes "...Zing!"; + close; + case 4: + mes "[Bertan]"; + mes "Why are Rune-Midgardians"; + mes "SOOoOOoo..."; + mes "Um, hmmmmm."; + mes "Maybe that joke"; + mes "isn't so good for this"; + mes "situation, yeah?"; + close; + case 5: + mes "[Bertan]"; + mes "Okay, why is it that"; + mes "GMs prefer not to be"; + mes "seen...? Give up?"; + next; + mes "[Bertan]"; + mes "BECAUSE THOSE GUYS WEAR"; + mes "SKIRTS ~! HAHAHA!"; + mes "OH MAN, I MADE A FUNNY!"; + next; + mes "[Bertan]"; + mes "*Whew* Yowza~"; + mes "Oh, man."; + mes "Utterly classic."; + close; + case 6: + mes "[Bertan]"; + mes "A Crusader, an Alchemist and a Novice walk into a bar."; + next; + mes "[Bertan]"; + mes "Inside, they see a sign that"; + mes "says '^CC0000Monster Help Agency:"; + mes "LADIES ONLY.^000000'"; + next; + mes "[Bertan]"; + mes "'^000099Oh!^000000' says the Crusader."; + mes "'^000099It's a lucky thing we are"; + mes "all ladies.^000000' She goes up"; + mes "and says '^000099Gimmie a ride.^000000'"; + mes "Kinda rude for a Crusader,"; + mes "but whatever."; + next; + mes "[Bertan]"; + mes "Out of nowhere, this"; + mes "Grand PecoPeco appears"; + mes "and is all '^CC0000I'll give you"; + mes "a ride, baby. Careful, this"; + mes "road can get buuuuumpy.^000000'"; + mes "And then they're off."; + next; + mes "[Bertan]"; + mes "Next comes the Alchemist"; + mes "and she's like '^330099I need"; + mes "help killing Zombies^000000' and"; + mes "then this Marine Sphere"; + mes "comes from out of"; + mes "nowhere and is all..."; + next; + mes "[Bertan]"; + mes "'^CC0000I got your fire. Careful"; + mes "baby, touch me the wrong"; + mes "way and I might just"; + mes "exploooode.^000000' So then"; + mes "they're off on their"; + mes "merry way too."; + next; + mes "[Bertan]"; + mes "Finally, the Novice"; + mes "comes up and says"; + mes "'^006633I need someone to"; + mes "party with.^000000'"; + next; + mes "[Bertan]"; + mes "Out of nowhere, this"; + mes "Hode pops up and says..."; + next; + mes "[Bertan]"; + mes "'^CC0000I know some people"; + mes "but let me check my"; + mes "Rolodex. HODE on!^000000'"; + mes "...."; + next; + mes "[Bertan]"; + mes "....."; + mes ".........."; + mes "No go?"; + next; + mes "[Bertan]"; + mes "Well, come on!"; + mes "I can't be funny"; + mes "all the time, you know?"; + close; + } + } + else { + mes "[????]"; + mes "Umbaumba Umbaumbah"; + next; + mes "[????]"; + mes "Bwahbwah hahbrah!"; + mes "Umbaumba Umbaumbah"; + mes "Umbaumba Umbaumbah"; + next; + mes "[????]"; + mes "Umbaumba Umbaumbah woo~"; + emotion e_ho; + close; + } + close; +} + +umbala,194,104,4 script Utan Kid#2 787,{ + if (event_umbala >= 3) { + mes "[Boorkatan]"; + mes "Huh? You're from Rune-Midgard,"; + mes "aren't you? Have you ever been bungee jumping?"; + next; + if (select("Yeah:No") == 1) { + mes "[Boorkatan]"; + mes "Whoa, what a surprise! I never"; + mes "would have thought someone from"; + mes "outside would know how to do it."; + mes "Okay, I'll take your word for"; + mes "it and welcome you to our village."; + close; + } + mes "[Boorkatan]"; + mes "Er, I see..."; + mes "As part of the ceremony of"; + mes "adulthood, all Utans have to do"; + mes "a bungee jump. When I grow up,"; + mes "I'm gonna do it too, and prove"; + mes "to everybody that I am a man!"; + close; + } + else { + mes "[???]"; + mes "Umbaumbababah umhumba."; + mes "Umbabaumumba umbaumbah?"; + next; + if (select("Yeah:No") == 1) { + mes "[???]"; + mes "Umba, Umumbah umbabah."; + mes "Umbaumbah umumbabah."; + close; + } + mes "[???]"; + mes "Er, Umbahumba umumbah."; + mes "Umbahumbah umbabah."; + mes "Umbahumhumbabahum."; + close; + } +} + +umbala,193,208,6 script Utan Man#3 789,{ + if (event_umbala >= 3) { + mes "[Weitan]"; + mes "I too did the bungee jump when I"; + mes "was young. I remember it well..."; + mes "It was my first time, and the"; + mes "ground rushed up to meet me..."; + mes "For a moment, I thought I was"; + mes "going to get myself killed..."; + next; + mes "[Weitan]"; + mes "But after I made it, I was so"; + mes "proud of myself~"; + mes "Some Utans may not agree, but"; + mes "I think bungee jumping is an"; + mes "important part of the ceremony"; + mes "of adulthood."; + close; + } + else { + mes "[???]"; + mes "Umbahumba umumbah."; + mes "Umbahumbah umbabah."; + mes "Umbahumhumbabahum."; + close; + } +} + +umbala,139,205,4 script Utan Man#5 785,{ + if (event_umbala >= 3) { + mes "[Jooltan]"; + mes "It's been a long time since I last"; + mes "saw a Rune-Midgardian~!"; + mes "Welcome, stranger."; + next; + mes "[Jooltan]"; + mes "We Utans use this place for"; + mes "bungee jumping. Many Utan"; + mes "youngsters have shown their"; + mes "bravery, earned their"; + mes "self-respect, and became"; + mes "adults in this very place."; + next; + mes "[Jooltan]"; + mes "Oh...right. A few unlucky people"; + mes "just fell and died after"; + mes "messing up their bungee jump. And"; + mes "a few had heart attacks while"; + mes "looking at other people jumping down..."; + next; + mes "[Jooltan]"; + mes "So..."; + mes "Be careful when you walk around,"; + mes "You don't want to fall off."; + mes "And if you want to try a bungee"; + mes "jump, you should get yourself ready."; + next; + mes "[Jooltan]"; + mes "Oh...right. Supposedly,"; + mes "there's an unidentified"; + mes "creature living in the water..."; + mes "So if you happen to get dunked,"; + mes "get out of there~!"; + close; + } + else { + mes "[???]"; + mes "Umbah umbah!"; + mes "Umbaumbah bababah umbah."; + mes "Babaumm Utan umbah umbabah"; + mes "Umbaba hum."; + mes "Umumhumbah umbaumbah umbabah."; + next; + mes "[???]"; + mes "Umbaum mahbababh umba,"; + mes "Umbabatan umbaumbah."; + mes "Ba, umbaumbaumumbabaumm."; + mes "Umbabah umbaumumum."; + mes "Umbaumbaubahum."; + close; + } +} + +um_in,158,71,3 script Utan villager#um 787,{ + if (event_umbala >= 3) { + mes "[Mutakutan]"; + mes "Umbala has many many trees!"; + mes "I, Mutakutan, like trees so much."; + mes "Heh heh~"; + next; + mes "[Mutakutan]"; + mes "There is one special tree I like"; + mes "the most! That is the oldest and"; + mes "biggest tree in Umbala!"; + mes "No wait, I think it is the oldest"; + mes "and biggest in the world..."; + mes "I'm sure it is!"; + next; + mes "[Mutakutan]"; + mes "It's really really big and old!"; + mes "It's so tall, even I haven't seen"; + mes "the top of this tree yet. I tried"; + mes "climbing it before, but I could"; + mes "never reach the top...even though"; + mes "I'm great at tree climbing."; + next; + mes "[Mutakutan]"; + mes "Oh, also the fruits from the tree"; + mes "are very tasty! I bet they are the"; + mes "most delicious fruit in the world~"; + mes "Sweet and sour...eating it just"; + mes "makes you feel refreshed and"; + mes "invigorated~!"; + next; + mes "[Mutakutan]"; + mes "There's an amazing story about"; + mes "this fruit. An old man in my"; + mes "village was suffering from a"; + mes "mortal disease...nothing"; + mes "seemed to help..."; + next; + mes "[Mutakutan]"; + mes "But after he took medicine made"; + mes "from the ground leaves of this"; + mes "tree, he became healthy and sound"; + mes "again! I think God sent us the"; + mes "tree to bless us."; + next; + mes "[Mutakutan]"; + mes "It's at north of my village, so"; + mes "why don't you go see the greatness"; + mes "of this tree for yourself?"; + } + else { + mes "[??????]"; + mes "Umbaumbah umbahbah woomhah!"; + mes "Umbah umbah umbabah umbah"; + mes "Umbah umbah umbah"; + mes "Umbabah umbah umbabbah"; + next; + mes "[??????]"; + mes "...."; + mes "......"; + mes "Umbah balooooga?"; + mes "Umbah balooooooooga?"; + next; + mes "[??????]"; + mes "..."; + mes "Moogahaloo schluloo."; + } + close; +} + +umbala,140,197,1 script Bungee Jump -1,0,0,{ +OnTouch: + switch(rand(1,3)) { + case 1: + percentheal -100,0; + mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Kyaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa~~~~~~~",bc_map; + end; + case 2: + percentheal -50,0; + mapannounce "umbala","Bungee Jump: "+strcharinfo(0)+" : Wooooooaaaaaaaaaaaaaahhhhhhhhhhhh~~~~~~!",bc_map; + end; + case 3: + if (rand(1,2) == 2) { + percentheal -99,0; + warp "nif_in",69,15; + } + end; + } +} + +umbala,136,195,0 script #jump -1,1,1,{ +OnTouch: + warp "umbala",145,166; + end; +} |