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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-10 01:33:26 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-10 01:33:26 +0000
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tree4fdcc3272691843b55119d24d233b570070c4481 /npc/cities/prontera.txt
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* Updated (and added) item_trade entries. (Converted from Aegis.)
* Updated several Prontera NPCs. - Updated Prontera town NPCs, and Prontera Library. - Updated the Prontera Milk Merchant. - Updated the inn dialogs slightly, and corrected information for Prontera. - Added Gaebolg Family Curse quest. - Commented out old Clothes_dyer npc. * Updated Rachel's guide's while loop to be a bit nicer looking. * Added the ability to redeem lottery tickets before max donation is met. * Changed conflicting warps to the "Adoption" room in the church. * Fixed a bug in Kiel Hyre warps and quest. * Updated Dandelion Request quest for Gaebolg compatibility. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10736 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/prontera.txt')
-rw-r--r--npc/cities/prontera.txt1018
1 files changed, 630 insertions, 388 deletions
diff --git a/npc/cities/prontera.txt b/npc/cities/prontera.txt
index a91e89b0f..f68b4ebdf 100644
--- a/npc/cities/prontera.txt
+++ b/npc/cities/prontera.txt
@@ -5,8 +5,9 @@
//===== Current Version: =====================================
//= 1.8a
//===== Compatible With: =====================================
-//= eAthena 7.15 +
+//= eAthena SVN
//===== Description: =========================================
+//= [Aegis Conversion]
//= NPCs in Prontera
//===== Additional Comments: =================================
//= Fully working
@@ -17,504 +18,745 @@
//= 1.6 Replaced sewer_prt with (MISC_QUEST & 8) [Lupus]
//= 1.7 Removed Duplicates [Silent]
//= 1.8 Moved Culvert to quests/quests_prontera.txt
+//= 1.9 Rescript from the ground up. [L0ne_W0lf]
//============================================================
+// Prontera
+//============================================================
+prontera,160,330,0 script Guard#pront::prtguard 105,{
+ mes "[Prontera Guard]";
+ mes "Welcome to Prontera.";
+ close;
+}
+prontera,223,99,1 duplicate(prtguard) Guard#2pront 105
-// Tono ---------------------------------------------------------------
-prontera,54,240,5 script Tono 97,{
- mes "[Tono]";
- mes "Did you know the larva of a Creamy is a Fabre.";
- mes "The pupa stage of a Fabre is simply called Pupa.";
- mes "As you can imagine, there is another metamorphic monster out in the desert.";
+prontera,229,104,5 duplicate(prtguard) Guard#3pront 105
+
+prontera,47,339,5 duplicate(prtguard) Guard#4pront 105
+
+
+prontera,101,288,3 script Shuger#pront 98,{
+ mes "[Shuger]";
+ mes "Outside the safety of the city, there is a pink beast known as ^000077Poring^000000.";
next;
- mes "[Tono]";
- mes "That's it! It the Peco Peco.";
- mes "The infant of the Peco Peco is called the Picky";
- mes "Unlike the colourfull Peco Peco, the Picky is a very cute pink.";
+ mes "[Shuger]";
+ mes "Though it's cute in appearance and does not actively harm people, Poring is known to absorb items that are on the ground into its own body.";
+ next;
+ mes "[Shuger]";
+ mes "So if there's something on the ground that you want to pick up, be careful lest it be consumed by a Poring. Then again... Porings are pretty weak...";
+ next;
+ mes "[Shuger]";
+ mes "The green colored ^000077Poporing^000000 is tougher than Poring. Newbies generally make the mistake of attacking it without being aware of its power... So be careful!";
close;
}
-// Dairene ----------------------------------------------------------------
-prontera,78,150,3 script Dairenne 90,{
- mes "[Town girl Dairenne]";
- mes "(Cough Cough)... Nowadays the streets are too crowded. (Cough Cough)...";
- mes "Oh..So Dusty...So dirty here... Now I think the Capital City isn't all that good.";
+prontera,54,240,6 script Tono#pront 97,{
+ mes "[Tono]";
+ mes "Did you know?";
next;
- mes "[Town girl Dairenne]";
- mes "Hmm... Anyway what is the matter?";
+ mes "[Tono]";
+ mes "The larva of Creamy is Fabre. So, those green little wormy things are actually the babies of those pinkish, purply butterfly things you see around.";
next;
- menu "Talk",-,"Cancel",L_END;
-
- mes "[Town girl Dairenne]";
- if(Sex == 1) mes "I'm not sure if your into Girllie Dress Stuff..Hohoho..but...";
- mes "These days, the most interesting topic around here is beautiful dresses Dyed in various Colours.";
- next;
- mes "[Town girl Dairenne]";
- mes "To enhance your Clothing with those Dazzling Colours, you must use ^0000ffDyestuffs^000000 made in ^0000ffMorroc^000000 city... I hear they will cost you alot of money.";
- next;
- mes "[Town girl Dairenne]";
- mes "Ah... I wish I could wear a Dress like that just once in my life...";
- close;
-
- L_END:
- mes "[Town girl Dairenne]";
- mes "(Cough)....See you around.";
- close;
+ mes "[Tono]";
+ mes "But before Fabres can become Creamys, they go into a pupa stage. When that happens, they turn into these dark purple cocoons we call Pupa. Simple, huh?";
+ next;
+ mes "[Tono]";
+ mes "There's another monster that goes through a really big change... Pickys.";
+ next;
+ mes "[Tono]";
+ mes "Pickys are so cute when they're young, but when they grow up, they turn into those big, gawky looking Peco Pecos. Talk about awkward puberty.";
+ close;
}
-// Merideth --------------------------------------------------------------
-prontera,106,117,6 script Merideth 91,{
+prontera,106,116,6 script Merideth#pront 91,{
mes "[Merideth]";
- mes "The weather was nice on my day off, so my family and I decided to have a picnic.";
- mes "We chose to go to a somewhat secluded area and were amazed at what we saw.";
+ mes "The weather was nice on my day off so my family and I went for a picnic. We chose to go to a slightly secluded area where I saw something really interesting...";
next;
mes "[Merideth]";
- mes "A HUGE swarm of hornets!! I never saw anything like it! But what was even more surprising was the Queen Bee.";
- mes "The fact that she could control all of them with such ease....";
- emotion e_omg;
+ mes "It was a large group of Giant Hornets! What was even weirder was that they were all controlled by this one Queen Bee, following her every command.";
next;
mes "[Merideth]";
- mes "If only a girl like myself had that much power over guys.... NOW THAT, would be really cool!!";
- emotion e_gg;
+ mes "They might just be bugs, but I think they've got the right idea. Men really ought to take commands from us women... We do things right!";
+ close;
+}
+
+prontera,160,133,2 script YuPi#pront 102,{
+ mes "[YuPi]";
+ mes "Although many monsters may look the same, be careful! There are variations among monsters that have the same basic form.";
+ next;
+ mes "[YuPi]";
+ mes "One monster, that looks just like a peaceful and weak one that you've already encountered, may actually be wild and ferocious!";
+ next;
+ mes "[YuPi]";
+ mes "You can tell these kinds of monsters apart by their body color. Wilder and more powerful monsters have more dangerous looking colors.";
close;
}
-// YuNa ---------------------------------------------------------------------
-prontera,146,204,2 script YuNa 700,{
+prontera,149,202,2 script YuNa#pront 700,{
mes "[YuNa]";
- mes "Odin is the god of wisdom and war. He courageously removed one of his eyes in order to acquire ultimate wisdom. ";
+ mes "Behold...";
+ mes "Mighty Odin!";
+ mes "God of wisdom!";
+ mes "God of war!";
next;
mes "[YuNa]";
- mes "The statue in the middle of the water fountain over there is sculpted after the god himself.";
- mes "I don't know who the sculptor was, which is a pity because.... because.";
+ mes "Here, in Rune-Midgard, we serve Odin, the fearsome god who sacrificed one of his eyes in order to acquire wisdom.";
next;
mes "[YuNa]";
- mes "HE DID IT ALL WRONG!!";
- emotion e_ag;
+ mes "The statue you see behind of me is a sculpture of mighty Odin. But, it's a shame because it's such a bad likeness.";
next;
mes "[YuNa]";
- mes "The statue is just totally different from the Odin we all know! He insisted that it was his artistic view or something....";
+ mes "I mean, this statue is totally different from our image of Odin. I guess the sculptor took too many artistic liberties.";
next;
mes "[YuNa]";
- mes "Look~ He doesn't have a broad brimmed hat.... he's not even riding Sleipnir.... this is just totally unacceptable~!";
- emotion e_pif;
+ mes "I bet the first time you saw this statue, you thought, '^3355FFOh, what a nice muscle man on a horse^000000.'";
+ next;
+ mes "[YuNA]";
+ mes "But this statue is obviously not muscular enough, not godly enough to fairly represent a god! Maybe if he had a halo?";
close;
}
-// YuPi -----------------------------------------------------------------------
-prontera,160,133,2 script YuPi 102,{
- mes "[YuPi]";
- mes "Among monsters of the same species, there are some that are MORE FEROCIOUS than others";
- mes "If you even TOUCH them by mistake, you'd better prepare yourself for what's gonna happen next.";
- next;
- mes "[YuPi]";
- mes "You can tell the difference between the more AGGRESSIVE ones and the more PASSSIVE ones by their body color.";
- mes "The more AGGRESSIVE the monster is, the more bright, and flashy it's color is.";
- close;
+prontera,216,70,2 script Strife#pront 48,{
+ if (Class == Job_Novice) {
+ if (event_prt_nov_dreamtalk == 0) {
+ mes "[Strife]";
+ mes "Whew!";
+ mes "Man oh man...";
+ mes "I'm gonna be such";
+ mes "an awesome Knight!";
+ next;
+ mes "[Strife]";
+ mes "I know, I know...";
+ mes "First, I gotta be a Swordie. But if I keep practicing, I can become an awesome Swordie. And then after that...";
+ next;
+ mes "[Strife]";
+ mes "I'll be the most";
+ mes "awesomest Knight around!";
+ mes "It's... It's my most precious dream.";
+ next;
+ mes "[Strife]";
+ mes "MAGNUM BREAK!";
+ next;
+ if (select("I wanna be strong too!:Um... Do you best.") == 1) {
+ set event_prt_nov_dreamtalk,1;
+ mes "[Strife]";
+ mes "Wow...!";
+ mes "That's so awesome!";
+ mes "We both share the";
+ mes "same dream!";
+ next;
+ mes "[Strife]";
+ mes "Hey, if you wanna become a Swordie, you gotta go to Izlude. There, you can go ahead and take the Swordman job test. The first time, I, um, failed miserably. But I won't fail again!";
+ next;
+ mes "[Strife]";
+ mes "Training! Training! Gotta keep training! You need to be strong too! Once we both get stronger, we'll meet again!";
+ close;
+ }
+ mes "[Strife]";
+ mes "Heh heh! I will for sure! 'Strife, the courageous Knight.' It sounds cool, doesn't it?";
+ close;
+ }
+ else {
+ mes "[Strife]";
+ mes "Fight...!";
+ mes "Fight Fight FIGHT!";
+ close;
+ }
+ }
+ else if (Class != Job_Novice) {
+ if (event_prt_nov_dreamtalk == 1) {
+ mes "[Strife]";
+ mes "Hey...!";
+ mes "You look different now. *Gasp* You've gotten... ^993333stronger^000000. Wow, that's so coooool!";
+ next;
+ mes "[Strife]";
+ mes "I'm so jealous!";
+ mes "I guess that means";
+ mes "that now, I gotta";
+ mes "train even harder!";
+ next;
+ set event_prt_nov_dreamtalk,2;
+ getitem 2501,1; //Hood
+ mes "[Strife]";
+ mes "This is, well, for you to help you get even stronger. I guess I want to thank you for being such a good example.";
+ close;
+ }
+ else if (event_prt_nov_dreamtalk == 2) {
+ mes "[Strife]";
+ mes "Fight! Fight!";
+ close;
+ }
+ mes "[Strife]";
+ mes "Whew!";
+ mes "Man oh man...";
+ mes "I'm gonna be such";
+ mes "an awesome Knight!";
+ next;
+ mes "[Strife]";
+ mes "I know, I know...";
+ mes "First, I gotta be a Swordie. But if I keep practicing, I can become an awesome Swordie. And then after that...";
+ next;
+ mes "[Strife]";
+ mes "I'll be the most";
+ mes "awesomest Knight around!";
+ mes "It's... It's my most precious dream.";
+ next;
+ if (select("Do your best.:Quit it, kid.") == 1) {
+ mes "[Strife]";
+ mes "Yes, yes of course! Someday, I'll even be as strong as you! When that day comes, I hope that we can train together!";
+ close;
+ }
+ mes "[Strife]";
+ mes "Wha--?";
+ mes "Fine! But I'm gonna keep on training, and we'll see who gets the last laugh!";
+ close;
+ }
}
-// Shuger -------------------------------------------------------------
-prontera,102,287,5 script Shuger 98,{
- mes "[Shuger]";
- mes "In the fields outside of town, there are pink monsters called '^FF8888Porings^000000'.";
- mes "Though they are cute and do not harm people, they are notorious looters. They will absorb any item that they find on the ground.";
+prontera,78,150,3 script Dairenne#pront 90,{
+ mes "[Towngirl Dairenne]";
+ mes "Ahh...";
+ mes "The streets are too crowded these days. *Cough Cough* Look at all this dust, not everything about living in the capital city is good. Anyway, may I help you?";
next;
- mes "[Shuger]";
- mes "There are also green coloured ones, called ^008800Poporings^000000'. They are like the pink Porings but are much stronger.";
- mes "It would be a HUGE MISTAKE for a newbie to attack a Poporing, thinking that it was as weak as a Poring!";
+ if (select("Talk:Cancel") == 1) {
+ mes "[Towngirl Dairenne]";
+ mes "I wonder if you are interested in parties or dresses. Hehehe. These days, the hot topic is definitely the colorful, extravagent, magnificent dresses you can wear.";
+ next;
+ mes "[Towngirl Dairenne]";
+ mes "To get such dazzling colors, I heard you have to use a dye that you can only get in Morroc. But I also heard that the price is beyond imagination.";
+ next;
+ mes "[Towngirl Dairenne]";
+ mes "Aahhhh~ I wish I could wear such a dress. Even if it's just once...";
+ close;
+ }
+ mes "[Towngirl Dairenne]";
+ mes "Eh~? Why talk to me in the first place? What a strange person.";
close;
}
-
-
-//------------------------------------------------------------------------------------- Prontera Church -------------------------------------------------------------------------------\\
-// Henson ---------------------------------------------------------------
-prt_church,103,71,2 script Henson 120,{
- mes "[Henson]";
- mes "Our duty is not only to help others, but to also purify poor souls that have been turned into the Undead.";
- mes "In order to successfully accomplish our duty, we have to learn special skills and practice them very diligently.";
+// inside Prontera
+//============================================================
+prt_in,178,92,0 script Curator of Library#pront 57,{
+ mes "[Curator Guiss]";
+ mes "Here, in the Western branch of the Prontera Library, ";
+ mes "we keep records of monsters found in various dungeons scattered around the Rune-Midgarts Kingdom.";
next;
- mes "[Henson]";
- mes "Well, what was it you wanted to ask me about?";
-L_MENU:
+ mes "[Curator Guiss]";
+ mes "You'll find that these Monster Encyclopedias are of great convenience,";
+ mes "as creatures are organized by the dungeon in which they reside.";
next;
- menu "About Divine Protection",-, "About Demon Bane",L1, "About Decrease AGI",L2, "About Signum Crisis",L3, "About Pneuma",L4,
- "About Ruwach",L5, "About Teleport",L6, "End conversation.",L_END;
+ mes "[Curator Guiss]";
+ mes "I must say, this is a most useful reference for you adventurers. When dealing with beasts, it's good to be informed and understand what you're up against.";
+ mes "If you would like to peruse monster records organized by their properties, please visit the Eastern branch of our library.";
+ close;
+}
- mes "[Henson]";
- mes "If you want to improve your Defence against the Undead, it is a good idea to learn the skill called 'Divine Protection'.";
- mes "It is the most basic skill you'll need, and it doesn't even have a time limit or anything, anyways....";
- next;
- mes "[Henson]";
- mes "If you raise it to level 3, then a skill called 'Deamon Bane' will be available for you. 'Demon Bane' increases your attack against the Undead.";
- mes "With 'Divine Protection' as a foundation, several high class skills such as 'Angelus' and 'Blessing' will be available to you.";
- goto L_MENU;
- L1:
- mes "[Henson]";
- mes "'Demon Bane' improves your attack against the Undead. You need 3 levels of 'Divine Protection' before you can learn Demon Bane.";
- mes "As which 'Divine Protection', 'Demon Bane' is a passive skill and requires no sp and has no time limit.";
- next;
- mes "[Henson]";
- mes "Also, you have to acquire 3 levels of 'Demon Bane' to use a skill called, 'Signum Crisis', which lowers the Defence of Undead and Dark property monsters.";
- goto L_MENU;
-
- L2:
- mes "[Henson]";
- mes "When you use this skill, the movement speed, attack rate, and evasion rate of a targeted monster will be reduced.";
- mes "You will need to get 1 level of 'Increase AGI' first, before you can learn 'Decrease AGI.";
- goto L_MENU;
-
- L3:
- mes "[Henson]";
- mes "You can lower the defence of Undead and Dark property monsters with this skill, and the range of attack is very wide.";
- mes "The success rate, however, is pretty low since it is a very difficult skill to master.";
- next;
- mes "[Henson]";
- mes "Do not be disappointed even if you don't successfully use this skill all the time. You need level 3 'Demon Bane' to acquire this skill.";
- goto L_MENU;
+prt_in,175,50,0 script Library Girl#pront 71,{
+ mes "[Library Girl Ellen]";
+ mes "Here in the Eastern branch of the Prontera Library, we provide Monster Encyclopedias in which creatures are organized by their properties. We also have books on Merchant and Blacksmith skills.";
+ mes "Ooh~! The other branch of our library also has many interesting things to read! So if you get a chance, you just might want to visit.";
+ close;
+}
- L4:
- mes "[Henson]";
- mes "Once you master 'Warp Portal', you can learn this skill.";
- next;
- mes "[Henson]";
- mes "It generates a barrier that defends you perfectly from long-range attacks, such as archer attacks.";
- goto L_MENU;
-
- L5:
- mes "[Henson]";
- mes "Ruwach allows you to see hidden monsters or players. You also need this skill to learn 'Teleport.";
- goto L_MENU;
-
- L6:
- mes "[Henson]";
- mes "At level 1, it allows you teleport to a random spot on the map you are in. At level2 it allows you to teleport to your last save point.";
- mes "You must learn Ruwach first in order to learn teleport.";
- goto L_MENU;
-
- L_END:
- mes "[Henson]";
- mes "If you're still not certain about all of this, you are always welcome to speak with me later!";
- close;
+prt_in,47,141,0 script An Old Man#pront 56,{
+ mes "[Old Man]";
+ mes "The Prontera Culvert sewers have been left unattended for a long time. Now that place is infested with ^000077Thief Bugs^000000!";
+ next;
+ mes "[Old Man]";
+ mes "These Thief Bugs seem to quickly grab items dropped on the ground, and then run away with them... They're even more annoying than cockroaches!!";
+ close;
}
-// Garnet --------------------------------------------------------------
-prt_church,103,76,2 script Garnet 67,{
- mes "[Garnet]";
- mes "Oh~ you want to find pleasure in helping other people, but you don't know how to do so?";
- mes "Fortunately we have the abilities to help and support other people.";
+prt_in,26,31,0 script An Old Man#2pront 54,{
+ mes "[Old Man]";
+ mes "I dunno if you'll believe me, but I saw the weirdest thing down in the ^000077Culvert Sewers^000000...";
next;
- mes "[Garnet]";
- mes "We can heal people who are in poor health or awaken the potential hidden deep within others.";
+ mes "[Old Man]";
+ mes "I've been training in the 3rd level for so long that there isn't anything that I don't know about in that area. But when I finally went to the 4th level...";
next;
- mes "[Garnet]";
- mes "Feel free to ask me anything. Although the priest scolds me for my lack of skill, I can assure you I have a VERY STRONG grasp of the theories.";
-L_MENU:
+ mes "[Old Man]";
+ mes "There, I saw a shimmering light. I was completely captivated and went to approach it. It must have been some sort of beautiful fairy...";
next;
- menu "About Heal",-,"About Cure",L1,"About Increase AGI",L2,"About Angelus",L3,"Abour Blessing",L4,"About Warp Portal",L5,"End conversation",L_END;
-
- mes "[Garnet]";
- mes "You can recover either your own, or someone else's HP with 'Heal'.";
- next;
- mes "[Garnet]";
- mes "If you learned 'Heal' while you were an Acolyte, then as priest you can create an HP recovering area with the skill 'Sanctuary'.";
- next;
- mes "[Garnet]";
- mes "Here is a little secret... if you use 'Heal' on Undead monsters, it will actually inflict damage, not help them.";
- mes "Ah~ Don't forget to hold the 'Shift' key when you use it though... Ahem~ shhhhh~~!";
- goto L_MENU;
-
- L1:
- mes "[Garnet]";
- mes "'Cure' can alleviate any abnormal status effects you may have. You have to have level 2 'Heal' in order to learn Cure though.";
- goto L_MENU;
-
- L2:
- mes "[Garnet]";
- mes "'Increase AGI' increases your movement speed, attack rate, and evade rate. You can learn it after you've learned 3 levels of 'Heal'.";
- goto L_MENU;
-
- L3:
- mes "[Garnet]";
- mes "You can use 'Angelus' in order to increase the Defence of either yourself or your party members.";
- mes "Now remember, you can only use it on members IN YOUR party.";
- next;
- mes "[Garnet]";
- mes "Level 3 'Divine Protection' is needed to learn this skill.";
- next;
- mes "[Garnet]";
- mes "If you practice 'Angelus' you'll be able to use 'Kyrie Eleison' as a Priest, which allows you to evade attacks for a short period of time.";
- goto L_MENU;
-
- L4:
- mes "[Garnet]";
- mes "'Blessing' temporarily increases STR, DEX and INT. I am sure this skill will be of great advantage for your friends.";
- next;
- mes "[Garnet]";
- mes "'Blessing', like 'Angelus', also requires you know 'Divine Protection'. But you'll need to have 5 levels of 'Divine Protection' to learn it.";
- goto L_MENU;
-
- L5:
- mes "[Garnet]";
- mes "In order to open a 'Warp Portal' you first need to know how to 'Teleport', and in order to 'Teleport, you need 'Ruwach'.";
- next;
- mes "[Garnet]";
- mes "You can remember up to 4 warp points depending on the levels of 'Warp Portal' you've learned.";
- mes "But at least one place must be saved with a Kafra employee.";
- next;
- mes "[Garnet]";
- mes "It's a bit of a hassle, but you have to physically be at the place you want to warp to, and save the position first.";
- mes "This can be very dangerous in some areas so be quick~. Go in, save, and 'Teleport' out!";
- next;
- mes "[Garnet]";
- mes "Also, 'Warp Portal' consumes a huge amount of energy, so you MUST use a 'Blue Gemstone' as a catalyst.";
- next;
- mes "[Garnet]";
- mes "One more thing, you cannot Warp to the inside of dungeons so don't even waste your time trying to.";
- goto L_MENU;
-
- L_END:
- mes "[Garnet]";
- mes "Hehehe, hope I wasn't showing off too much. Well, be Happy in whatever you do~~!";
- close;
+ mes "[Old Man]";
+ mes "But when I got";
+ mes "close enough,";
+ mes "I saw it was";
+ mes "a ^000077Thief Bug^000000!";
+ next;
+ mes "[Old Man]";
+ mes "I've never seen a Thief Bug shining with light before! Man, just when you think you've seen it all...";
+ close;
}
-// ----------------------------------------------------------------------------------------------- PUB -----------------------------------------------------------------------------------------------------\\
-// Sir Michael (West End Pub)
-prt_in,26,30,1 script Sir Michael 54,{
- mes "[Sir Michael]";
- mes "I dunno if you'll ever believe me, but I saw the WEIRDEST thing down in the ^5555FFCulvert Sewers^000000.";
- mes "I've been training in the 3rd level of the sewers for a long time now, so there's nothing about that area that I don't know.";
+prt_in,180,70,2 script Bartender#pront 61,{
+ mes "[Bartender]";
+ mes "Sigh...as more and more people coming into Prontera,";
+ mes "better and better my business has become nowadays. But...";
+ mes "Well, I am having a hard time to keep a good stock of food ingredients.";
next;
- mes "[Sir Michael]";
- mes "The 4th level is a different story however, and I must have ventured there when it happened.......";
+ mes "[Bartender]";
+ mes "As you see, the numbers of the monsters outside of town has been greatly increased and they have caused trouble to my suppliers to deliver the goods at a right time.";
+ mes "I cannot make my ultra nice menus with common ingredients because they are super special!";
next;
- mes "[Sir Michael]";
- mes "I saw a GIAGANTIC, SHIMMERING, ^FF5555GOLDEN THIEF BUG^000000.";
- emotion e_gasp;
+ mes "[Bartender]";
+ mes "So I have been contacting super heavy champion hunters for fresh and special ingredients.";
+ mes "But the demand has exceeded the supply in these days.";
next;
- mes "[Sir Michael]";
- mes "I all my years I've never seen a thief bug as LARGE or as SHINY!!! What an amazing sight!";
- close;
+ mes "[Bartender]";
+ mes "I can't keep my business busy without my special menu 'Crunch Crunch Sour' and 'Savory Yum Yum'...*Sigh*";
+ next;
+ set .@drink,1;
+ while(.@drink) {
+ switch(select("'Cunch Crunch Sour'?:'Savory Yum Yum'?:Cancel.")) {
+ case 1:
+ mes "[Bartender]";
+ mes "The basic ingredients of my Crunch Crunch Sour are the ants roadming inside the Ant Hell in the desert.";
+ mes "Rumor has it that the numbers of the ants have been greatly increased and they have become more violent, so that no one wants to get in the place.";
+ next;
+ mes "[Bartender]";
+ mes "*Sigh*...I am afraid that my business days are numbered now.";
+ next;
+ break;
+ case 2:
+ mes "[Bartender]";
+ mes "Savory Yum Yum's basic ingredients are the grasshoppers romping in a place over the west forest. Yeah, it is the best selling menu ever.";
+ mes "Rumor has it that they have become very violent and Bees have built their habitat in the place, so that no one wants to get in there.";
+ next;
+ mes "[Bartender]";
+ mes "*Sigh*...I am afraid that my business days are numbered now.";
+ next;
+ break;
+ case 3:
+ mes "[Bartender]";
+ mes "Take care of yourself~.";
+ close2;
+ set .@drink,0;
+ break;
+ }
+
+ }
+ end;
+
}
-//Shevild ----------------------------------------------------
-prt_in,173,24,2 script Shevild 85,{
+prt_in,173,24,2 script Shevild#pront 85,{
mes "[Shevild]";
- mes "Hey~Hey~ Come on over and have a drink, man. I'll tell you some exciting stories.";
- mes "Do not judge me by the way I look... I've been everywhere you can imagine around Prontera.";
- mes "I've been to places packed with monsters, but they also have the greatest view.";
+ mes "Hey, come on over and let's drink! I have lots of interesting stories to tell!";
+ mes "I know lots of things about Prontera. I have seen many fine views and I also have explored some monster lairs around this city.";
next;
- menu "Where can I find those places?",-,"Never mind",L_END;
-
- mes "[Shevild]";
- mes "In spite of how I look, I'm a all around-player~~!!!";
- mes "I go hunting, I carry weapons and stuff... and I deliver this and that...";
- mes "Some people ask, 'isn't that a job for an errand boy?....'";
- next;
+ if (select("How could you enter monster lairs?:Cancel") == 1) {
mes "[Shevild]";
- mes "But personally I am very proud of myself and of what I'm doing. You should know how harsh the world can be, right?";
- mes "But for me, nothing stands in the way of me accomplishing a job ~Ahem!";
+ mes "I may appear to be a drunken man but I am more than meets the eye.";
+ mes "Well, I happened to enter the places for carrying weapons for hunters or for delivering stuffs and whatsoever.";
+ mes "You might think of me as a mere delivery guy,";
next;
mes "[Shevild]";
- mes "Anyways, thanks to my career, I've been able to visit many interesting places where nobody has ever visited before...";
- mes "Oh~ that's the true charm of my job...";
+ mes "But I am very proud of my job. You know how tough the world has become?";
+ mes "No matter how hard a work is, I am not afraid of doing that.";
next;
mes "[Shevild]";
- mes "Hm... Now... I'm suddenly reminded of a mysterious dungeon and a dangerous forest....";
- emotion e_hmm;
+ mes "Anyways, that is how I have explored some strange places like monster lairs...";
+ mes "That is also a reason why I keep my job.";
+ mes "Ah, I just recall being inside the maze and the spooky forest!";
next;
- L_MENU:
- menu "The mysterious Dungeon?",-,"The dangerous forest?",M_L01,"End conversation",M_END0;
-
+ switch(select("The Maze?:The Spooky Forest?:Cancel")) {
+ case 1:
mes "[Shevild]";
- mes "Hm... yeah... yeah... a while ago I followed some hunters to a very mysterious dungeon to the north of Prontera.";
+ mes "Yes. Few days ago, I have entered a mysterious maze following a group of hunters at the north of Prontera.";
next;
mes "[Shevild]";
- mes "Rumour says that the monsters are very tough there, but because of the high risk that you take, you get rewarded with valuable monster drops.";
- mes "So I followed some highly skilled hunters there, but as soon as we stepped into the dungeon, we became confused by the maze of tunnels...";
+ mes "They said that they could get lots and lots of rare items from the maze even if the maze was filled with awfully strong mosters.";
+ mes "So we went there but as soon as we entered, we were just stuck inside the maze, you know.";
next;
mes "[Shevild]";
- mes "No matter which direction you moved it seemed like you were ending up where you started.";
- mes "So we just got out empty-handed. I really want to explore that dungeon again sometime.";
+ mes "We were just circling around and then we decided to leave the place. That was one hell of the maze.";
+ mes "But I made up my mind that I would successfully explore the maze one day.";
next;
- menu "How can I get there?",-,"End conversation",M_END0;
-
+ if (select("How can I get there?:Cancel") == 1) {
mes "[Shevild]";
- mes "Huh? What? haven't you even wandered around just outside of Prontera yet, man?";
- mes "Alright, alright. I'll tell you. If you go north from the castle of Prontera, the dungeon is at the edge of the north-west side of the forest.";
- emotion e_what;
- next;
- goto L_MENU;
+ mes "Err? Haven't you still toured the outside of Prontera?";
+ mes "The maze can be found inside a forest at the north of Prontera. Go check the north west side of the forest.";
+ close;
+ }
+ mes "[Shevild]";
+ mes "Yeap, be careful when you adventure alone~";
+ close;
- M_L01:
+ case 2:
mes "[Shevild]";
- mes "There is a splendid ruin to the north-east of Prontera. I went there a while ago to deliver something to a priest there.";
- mes "Before you get to the ruins, there is a forest full of monkeys called ^FF4444Yoyos^000000.";
+ mes "When you go outside of Prontrea heading to north east, you will arrive at the peaceful ruins. I have been there a while ago, to deliver something to a priest.";
+ mes "I had to pass a forest on the way to the ruins, and the forest was filled with monkeys and raccoons.";
next;
- mes "You have to be very cautious. As once as you drop something on the ground, a Yoyo jumps out of nowhere and snatches it.";
+ mes "[Shevild]";
+ mes "Be forewarned that the forest is not a place to go on a picnic. If you drop something on the ground, the monkeys come out from nowhere and take away all of your possessions.";
next;
- menu "How can I get there?",-,"End conversation",M_END0;
-
+ if (select("How can I get there?:Cancel") == 1) {
mes "[Shevild]";
- mes "The directions might sound a little confusing, but it really isn't, actually. Go out to the north and keep going to the east. Then you will find it.";
- next;
- goto L_MENU;
+ mes "There is no road directly leads to the ruins. But if you go north and keep heading to east, you will get there.";
+ mes "Oh, be careful on your way to the ruins because there are some weird plant things that assault passersby for no reason.";
+ close;
+ }
+ mes "[Shevild]";
+ mes "Yeap, be careful when you adventure alone~";
+ close;
- M_END0:
+ case 3:
mes "[Shevild]";
- mes "Okay... Anyways watch out while you're travelling out here ~ pal!!";
+ mes "Yeap, be careful when you adventure alone~";
close;
- L_END:
- mes "[Shevild]";
- mes "Sure... if you wanna hear more, come back here any time. No problem~~";
- close;
+ }
+ }
+ mes "[Shevild]";
+ mes "Come back any time~";
+ close;
}
-// Bartender ---------------------------------------------------------
-prt_in,181,21,2 script Bartender#03 61,{
- mes "[Bartender]";
- mes "Phew~ more and more people a crawling in these days.";
- mes "I am getting more and more tired everyday, though business has never been better...";
- mes "To tell you the truth, it's getting hard to get the right ingredients for my special dishes.";
- next;
- mes "[Bartender]";
- mes "As you probably know, recently there have many more monsters appearing outside of town. I don't dare step outside of this town any more.";
- mes "Think about it. How can I possibly make my Ultra Nice Super Special dishes with just regular ingredients?";
- next;
- mes "[Bartender]";
- mes "I don't just use any ingredients from the market you know. I use ingredients that come directly from monsters slain by Super heavy level hunters I personally hired.";
- mes "And they are EXTREMELY FRESH, I might add.";
- mes "But it's getting very hard to get enough of what I need even from them";
- next;
- mes "[Bartender]";
- mes "If things don't change... my special menu of 'Sour Crunches' and 'Tasty Yum-Yum' will disappear from people's memories, sob... sob...";
- emotion e_sob;
- next;
-L_MENU:
- menu "'Sour Crunches'?",-,"'Tasty Yum-Yum?'",L1,"Better let him be....",L_END;
-
- mes "[Bartender]";
- mes "Special Ant is the essential ingredient in making Sour Crunches. It can be found in Ant Hell on the way to the desert city of Morocc.";
- mes "The problem is that the number of ants grows exponentially and they also get very hostile. Most hunters don't even think about going near there.";
+prt_in,177,20,2 script TenSue#pront 97,{
+ switch(rand(3)) {
+ case 1:
+ mes "[TenSue]";
+ mes "What...?";
+ mes "Sick and tired of killing monsters on fields and in dungeons already? Come on...";
+ next;
+ mes "[TenSue]";
+ mes "Hahaha, it seems you're pretty confident of your strength, huh? Hmm... Why don't you go join a guild? I mean, all the tough guys are going it.";
+ next;
+ mes "[TenSue]";
+ mes "Personally though, I don't know any guilds, so you'll have to ask around. Make some contacts, connections, you know, networking.";
+ next;
+ mes "[TenSue]";
+ mes "I don't even know if you don't like taking orders, but if that's the case, why don't you make your own guild?";
+ close;
+
+ case 2:
+ mes "[TenSue]";
+ mes "One time I walked all the way to Al de Baran, instead of taking a warp. It was pretty dangerous with all those monsters!";
+ next;
+ mes "[TenSue]";
+ mes "I almost died! Some of those monsters just kept following me and trying to kill me, even though I did nothing to them! It was pretty crazy.";
+ next;
+ mes "[TenSue]";
+ mes "Well, still, I feel that taking the scenic route was worth it. There were some pretty magnificent sights on the way.";
+ next;
+ mes "[TenSue]";
+ mes "Even the city of Al de Baran is a splendid vision to the eyes, with its elegant architecture and romantic canal.";
next;
- mes "[Bartender]";
- mes "I can already see the ill fate that awaits my beloved pub... (Sighs~~)";
+ mes "[TenSue]";
+ mes "The headquarters of Kafra Corporation is also located in Al de Baran. You should really stop by and check it out for yourself.";
+ close;
+ Default:
+ mes "[TenSue]";
+ mes "The kingdom of";
+ mes "Rune-Midgarts is ruled";
+ mes "by kind and benevolent";
+ mes "King Tristram III.";
next;
- goto L_MENU;
- L1:
- mes "[Bartender]";
- mes "It is a very tasty dish prepared with the legs of grasshopper creatures, called Rockers, that can be caught in the area past the forest to the west. ITS tHE BEST dish we have!";
- mes "Those grasshoppers have became very hostile and, moreover, an enormous number of bees have appeared out of nowhere in that area. It's almost impossible to get them.";
+ mes "[TenSue]";
+ mes "We really owe the prosperity of Rune-Midgarts to him. He was able to convince the people to welcome outsiders into Prontera, as well as establish trade to foreign lands, like Amatsu and Kunlun.";
next;
- mes "[Bartender]";
- mes "I can already see the ill fate that awaits my beloved pub... (Sighs~~)";
+ mes "[TenSue]";
+ mes "But sometimes...";
+ mes "It can be hard to believe he's such a brilliant and capable leader.";
next;
- goto L_MENU;
- L_END:
- mes "[Bartender]";
- mes "(Sighs..) Anyways, be careful and take care of yourself~.";
+ mes "[TenSue]";
+ mes "After all, the only time I see him is when he's conducting weddings. Even if a wedding isn't going on, he's still kind of loitering around the Prontera church!";
+ next;
+ mes "[TenSue]";
+ mes "But...";
+ mes "I guess you can get away with a lot of things when you happen to be lord and ruler of an entire nation.";
close;
+ }
}
-// Marvin -----------------------------------------------------------
-prt_in,177,18,2 script Marvin 80,{
+prt_in,177,18,2 script Marvin#pront 80,{
+ mes "[Marvin]";
+ mes "Whether it's schmoozing with a member of the opposite sex, or battling monsters, I gotta say, it's all about ^333399skills^000000.";
+ next;
+ mes "[Marvin]";
+ if (sex)
+ mes "I can't help you much when it comes to the subject of talking to attractive women such as myself, but I can tell you a little more about skills that help in battle.";
+ else
+ mes "I don't really have any advice for skills when it comes to talking to a cute guy, but I can let you in on what I know about skills that help in battle.";
+ next;
mes "[Marvin]";
- mes "....Usually skills are mastered at level 10. So some people get nervous about selecting which one they should learn.";
+ mes "For most skills, the maximum level is level 10. It's easy to stress yourself out, since it takes so many points to completely master a skill. What skills should you choose?!";
next;
mes "[Marvin]";
- mes "'Hm... if I learn this, I won't be able to learn that...' or 'Uh-Huh? With that skill, will I have enough points to master this skill?' Like this...";
- mes "BUT every rule has an EXCEPTION~~.";
- mes "Not all skills require 10 skill points to be mastered. Ta-da~~... Ahem...";
+ mes "After all, if you spend too many skill points on one skill, you might not be able to learn another. That's right, there's a limit to the number of total skill points you can earn.";
next;
mes "[Marvin]";
- mes "you can master some skills when at level 5. Even better, some skills only require 1 or 2 levels.";
- mes "How pitiful would it be if you didn't learn a tremendously useful skill only because you were afraid of using up your skill points.";
+ mes "But you know what? Not every skill is mastered at level 10. You can master some skills at only level 5. And even better, some skills are already mastered at level 1 or 2.";
next;
mes "[Marvin]";
- mes "But don't just willy nilly and use up all your skill points on every skill either. Collect some information about skills and plan ahead.";
- mes "That way, you can use your valuable skill points very wisely without wasting any.";
+ mes "So relax and plan ahead, so you can master all the skills that you really want to master the most. Also, don't just put skill points into anything. Remember to use your skill points wisely.";
close;
}
-// Tensue -----------------------------------------------------
-prt_in,177,20,2 script TenSue 97,{
- mes "[TenSue]";
- set @TEMP,rand(3);
- if(@TEMP == 1) goto L_TMP1;
- if(@TEMP == 0) goto L_TMP0;
-
- mes "What? You're sick and tired of killing monsters in fields and dungeons?";
- mes "Hahaha, it seems like you are very confident in your training. If you think so...";
- mes "Why don't you visit Izlude, the satellite of Prontera.";
- emotion e_what;
+prt_in,284,168,3 script Ginedin Rephere#pront 55,{
+ mes "[Tailor Ginedin Rephere]";
+ mes "11...";
+ mes "12...";
+ mes "Mmm, good. I think I'll be able to finish before tonight's party.";
+ next;
+ mes "[Tailor Ginedin Rephere]";
+ mes "Oh! I didn't realize I had a guest. How may I help you?";
+ next;
+ switch(select("Talk:Dye Clothing:Cancel")) {
+ case 1:
+ mes "[Tailor Ginedin Rephere]";
+ mes "Life may have gotten a little better, but receiving all these orders? *Whew!* Young ladies these days must be very well off, so my services may no longer be a luxury.";
next;
- mes "[TenSue]";
- mes "Cool Event Corp. has opened up the arena called Time Limit Fight and Battle Ordeal, to full fill the young people's thirst for more excitement...";
- mes "Well... Of course you will have to pay a small fee to participate...";
+ mes "[Tailor Ginedin Rephere]";
+ mes "Well, people like them probably further the pursuit of beauty and fashion. But, of course, that's only my opinion.";
next;
- mes "[TenSue]";
- mes "Are you gonna give it a shot?";
- close;
- L_TMP1:
- mes "One time I walked all the way to a place called 'Al de Barman. It was a very dangerous trip with all those monsters...";
- mes "Some of monsters just kept following and attacking me although I did nothing to harm them.";
+ mes "[Tailor Ginedin Rephere]";
+ mes "I believe for us humans, clothes are one of the few ways to show our personality, style, and beauty.";
next;
- mes "[TenSue]";
- mes "Well.. Nonetheless, the scenic views on the way were so magnificent that I truly believe it was worth trying...";
- mes "A canal surrounding 'Al de Baran' makes the city more distinguishably beautiful.";
+ mes "[Tailor Ginedin Rephere]";
+ mes "Considering this, I personally think my job is very helpful and rather fancy. This in itself makes it all worthwhile. Coarse fabric and rough leather burst with energy and life when colored...";
next;
- mes "[TenSue]";
- mes "Also the Kafra Main Office is located there so you can expect great services. Haha. Don't forget to visit there once.";
+ mes "[Tailor Ginedin Rephere]";
+ mes "It is a very hard and tedious process, but the happiness and delight you feel when your clothes are done makes up for all the hard work.";
close;
- L_TMP0:
- mes "Prontera is presently under the reign of Tristran the 3rd. Everything we have now is only available thanks to his Majesty.";
+ case 2:
+ mes "[Tailor Ginedin Rephere]";
+ mes "Ah...!";
+ mes "You came to dye";
+ mes "your clothes as well.";
next;
- mes "[TenSue]";
- mes "But you know those outsiders at the corner of Prontera? Why do we have to accept them all the time...I really think that is NOT necessary at all.";
- mes "His Majesty ...well...is waaaaaaay to generous..";
+ mes "[Tailor Ginedin Rephere]";
+ mes "But... I'm so sorry.";
+ mes "I don't have enough time to dye your clothes right now. I have so many orders that are still waiting to be done.";
+ next;
+ mes "[Tailor Ginedin Rephere]";
+ mes "I'm sorry for the inconvenience, but could you come back again next time?";
close;
+ case 3:
+ mes "[Tailor Ginedin Rephere]";
+ mes "Feel free to take your time and relax here. I apologize that I have nothing to serve you, though.";
+ close;
+ }
}
+// Prontera Church
+//============================================================
+prt_church,103,76,0 script Garnet#pront 67,{
+ mes "[Garnet]";
+ mes "Hello there~";
+ mes "Are you interested in learning more about helping and supporting other people?";
+ next;
+ mes "[Garnet]";
+ mes "The Acolytes and Priests trained in this church can heal people, cure them of certain conditions, and even awaken the battle potential of other adventurers.";
+ next;
+ mes "[Garnet]";
+ mes "Go and ahead and ask if you have any questions about skills for Acolytes and Priests.";
+ next;
+ set .@SkillChat,1;
+ while(.@SkillChat) {
+ switch(select("About Heal:About Cure:About Increase AGI:About Angelus:About Blessing:About Warp Portal:End Conversation")) {
+ case 1:
+ mes "[Garnet]";
+ mes "You can recover your own HP with the ^6666CCHeal^000000 skill. Healing is one of the most important ways you can help your friends in battle.";
+ next;
+ mes "[Garnet]";
+ mes "Even though our powers are usually used to heal others, you can actually use the ^6666CCHeal^000000 skill to hurt Undead monsters.";
+ next;
+ mes "[Garnet]";
+ mes "Just remember to hold down the ^6666CCShift^000000 key when you use Cure or Heal on Undead monsters. Just be sure to hurt the monsters though, and don't use it to help monsters.";
+ next;
+ mes "[Garnet]";
+ mes "Later, if you've learned ^6666CCHeal^000000 as an Acolyte, you can learn ^6666CCSanctuary^000000 if you become a Priest.";
+ next;
+ mes "[Garnet]";
+ mes "Priests use ^6666CCSantuary^000000 to create an area which will restore the HP of you and your friends if you rest within the Sanctuary's area.";
+ next;
+ break;
+ case 2:
+ mes "[Garnet]";
+ mes "Once you reach ^6666CCLevel 2 Heal^000000 as an Acolyte, you can learn ^6666CCCure^000000, which can be used to treat abnormal statuses.";
+ next;
+ mes "[Garnet]";
+ mes "This skill can be such a life saver, since almost every abnormal status can be cured with the Cure skill. Just remember that you need ^6666CCLevel 2 Heal^000000 before you can learn Cure.";
+ next;
+ break;
+ case 3:
+ mes "[Garnet]";
+ mes "Now, the ^6666CCIncrease AGI^000000 skill can be used on you or your friends. For a while your AGI stat is increased, making you attack faster and dodge monster attacks more easily.";
+ next;
+ mes "[Garnet]";
+ mes "If you're an Acolyte that wants to learn ^6666CCIncrease AGI^000000, you need to learn ^6666CCLevel 3 Heal^000000 first.";
+ next;
+ break;
+ case 4:
+ mes "[Garnet]";
+ mes "You can use ^6666CCAngelus^000000 to increase your Defense, as well as the Defense of other party members. Remember though, you can only use ^6666CCAngelus^000000 on other people if they are in your party.";
+ next;
+ mes "[Garnet]";
+ mes "Before you can learn Angelus, you will need to have ^6666CCLevel 3 Divine Protection^000000.";
+ next;
+ mes "[Garnet]";
+ mes "Also, if you keep learning Angelus, you'll eventually be able to learn ^6666CCKyrie Eleison^000000. That skill helps you evade initial attacks automatically.";
+ next;
+ break;
+ case 5:
+ mes "[Garnet]";
+ mes "^6666CCBlessing^000000 temporarily increases STR, DEX and INT. This skill will give you and your friends a great advantage in battle!";
+ next;
+ mes "[Garnet]";
+ mes "Before you can learn Blessing, you must first learn ^6666CCLevel 5 Divine Protection^000000.";
+ next;
+ break;
+ case 6:
+ mes "[Garnet]";
+ mes "^6666CCWarp Portal^000000 is a pretty complex skill, and you need to know some other skills before you can learn it.";
+ next;
+ mes "[Garnet]";
+ mes "First, you need to learn ^6666CCRuwach^000000 which lets you see invisible monsters. After Ruwach, you will need to learn the ^6666CCTeleport^000000 skill.";
+ next;
+ mes "[Garnet]";
+ mes "Once you learn ^6666CCWarp Portal^000000, the level of the Warp Portal skill will determine how many warp destinations, or Warp Points, you can memorize.";
+ next;
+ mes "[Garnet]";
+ mes "If you master the Warp Portal skill, you can have a maximum of 4 different Warp Points. But at least one Warp Point is designated as the Save Point that you've made with a Kafra Employee.";
+ next;
+ mes "[Garnet]";
+ mes "Well, it's a bit of hassle, but if you want to make a certain place one of your Warp Points, you need to be physically there first. Then, type in ^6666CC/memo^000000 into the command prompt.";
+ next;
+ mes "[Garnet]";
+ mes "Just so you know, you can't save a Warp Point inside of a dungeon. Oh, and don't forget, each time you make a Warp Portal, you must use 1 ^6666CCBlue Gemstone^000000 as a Catalyst.";
+ next;
+ break;
+ case 7:
+ mes "["+ strcharinfo(0) +"]";
+ mes "Alright, I've";
+ mes "heard enough.";
+ close2;
+ set .@SkilLChat,0;
+ break;
+ }
+ }
+ end;
+}
-//----------------------------------------------- Library -----------------------------------------------------\\
-
-// Library Girl Ellen ----------------------------------------------------
-prt_in,175,50,2 script Librarian Ellen 71,{
- if(@libtmp)goto L_1;
- mes "[Librarian Ellen]";
- mes "Welcome. You can find books about monsters, organized by their properties here. There are also books about Merchant and Blacksmith skills.";
+prt_church,103,71,0 script Henson#pront 120,{
+ mes "[Henson]";
+ mes "We Priests and Acolytes are not only limited to easing the suffering of our fellow man...";
next;
- mes "[Librarian Ellen]";
- mes "Ah~! The library next door also has many interesting reading materials so please visit there too.";
- set @libtmp,1;
- close;
-L_1:
- mes "[Librarian Ellen]";
- mes "What you think is what you get. From the seas to the air of the great";
- mes "One who hears the bell of chime, he trades what life is left of time";
- next;
- mes "[Librarian Ellen]";
- mes "You need the egg of blobs to seek the truth, the truth you seek is near it comes.";
- mes "What you want is not far, but to get this far you have seek in par.";
- set @libtmp,0;
- close;
+ mes "[Henson]";
+ mes "We also mete swift and merciless punishment to the forces of evil. Well, purifying any poor souls that may have been turned into the Undead is also another duty.";
+ next;
+ mes "[Henson]";
+ mes "Did you have any questions about Acolyte and Priest skills?";
+ next;
+ set .@SkillChat,1;
+ while(.@Skillchat) {
+ switch(select("About Divine Protection:About Demon Bane:About Decrease AGI:About Signum Crusis :About Pneuma:About Ruwach:About Teleport:End conversation.")) {
+ case 1:
+ mes "[Henson]";
+ mes "If you want to permanently improve your Defense against the Undead, learn ^6666CCDivine Protection^000000.";
+ next;
+ mes "[Henson]";
+ mes "Learning Divine Protection to certain levels will also allow you to learn other skills, like ^6666CCAngelus^000000 and ^6666CCBlessing^000000, which Garnet can explain.";
+ next;
+ mes "[Henson]";
+ mes "When you learn ^6666CCLevel 3 Divine Protection^000000, you will then be able to learn the ^6666CCDemon Bane^000000 skill.";
+ next;
+ mes "[Henson]";
+ mes "With ^6666CCDemon Bane^000000, the damage of your attacks against the Undead will be increased. Permanently.";
+ next;
+ break;
+ case 2:
+ mes "[Henson]";
+ mes "^6666CCDemon Bane^000000 increases the damage you will inflict upon the Undead. Permanently.";
+ next;
+ mes "[Henson]";
+ mes "First, you'll need to learn ^6666CCLevel 3 Divine Protection^000000 to be able to learn Demon Bane, so keep that in mind.";
+ next;
+ mes "[Henson]";
+ mes "When you learn ^6666CCLevel 3 Demon Bane^000000, you will be able to learn ^6666CCSignum Crusis^000000, which lowers the Defense of Undead monsters, as well as monsters with the Dark property.";
+ next;
+ break;
+ case 3:
+ mes "[Henson]";
+ mes "Using ^6666CCDecrease AGI^000000 on monsters will slow their movement, attack speed, and the rate at which they can evade your own attacks. That way, you can maim them properly.";
+ next;
+ mes "[Henson]";
+ mes "Remember, you must first learn ^6666CCLevel 2 Increase AGI^000000 if you want to be able to learn the Decrease AGI skill.";
+ next;
+ break;
+ case 4:
+ mes "[Henson]";
+ mes "The ^6666CCSignum Crusis^000000 skill lowers the Defense of monsters with the Undead or Dark properties. It has a wide range and can be quite powerful.";
+ next;
+ mes "[Henson]";
+ mes "However, it's a very difficult skill to use, and it has a relatively low success rate. But, do not despair if this skill is not successful all the time.";
+ next;
+ mes "[Henson]";
+ mes "When it does work, it will give you a great battle advantage. Remember, you will ^6666CCLevel 3 Demon Bane^000000 to acquire this skill.";
+ next;
+ break;
+ case 5:
+ mes "[Henson]";
+ mes "The ^6666CCPneuma^000000 allows you to generate a barrier that will block all long-range attacks in a certain range, creating a zone that will protect you from monsters that attack from a distance.";
+ next;
+ mes "[Henson]";
+ mes "In order to become ready to learn Pneuma, you must first completely master the ^6666CCWarp Portal^000000 skill.";
+ next;
+ break;
+ case 6:
+ mes "[Henson]";
+ mes "Nothing can escape the eyes of the Holy! ^6666CCRuwach^000000 allows you to see monsters, as well as other adventurers, that are hidden or invisible.";
+ next;
+ mes "[Henson]";
+ mes "Once you learn Ruwach, you will be able to learn the ^6666CCTeleport^000000 skill.";
+ next;
+ break;
+ case 7:
+ mes "[Henson]";
+ mes "First, you must learn the ^6666CCRuwach^000000 skill in order to learn how to Teleport.";
+ next;
+ mes "[Henson]";
+ mes "The ^6666CCTeleport^000000 skill teleports you to a random location in the field or city which you are currently in. Teleport will prove useful for quick escapes, but where you may end up is... unpredictable.";
+ next;
+ mes "[Henson]";
+ mes "Once the Teleport skill is mastered, you can Teleport to the latest Save Point that you have made with a Kafra Employee. I do not know why it is that way, but the Lord works in mysterious ways.";
+ next;
+ mes "[Henson]";
+ mes "When Teleport is mastered, you can also learn the ^6666CCWarp Portal^000000 skill. Ask Garnet if you wish to know more about Warp Portal.";
+ next;
+ break;
+ case 8:
+ mes "[Henson]";
+ mes "If you wish to understand more about an Acolyte or Priest skill, you are welcome to visit me at any time.";
+ close2;
+ set .@SkilLChat,0;
+ break;
+ }
+ }
+ end;
+}
+// Hidden Temple
+//============================================================
+prt_maze02,100,69,0 script Soldier#pront 105,{
+ mes "[Soldier]";
+ mes "H-hey!";
+ mes "What are";
+ mes "you doing here?!";
+ next;
+ mes "[Soldier]";
+ mes "Don't you know there's a Demon living in this forest?! I can't guarantee your safety";
+ mes "if you go in!";
+ close;
}
-// Gurator Guiss -------------------------------------------------------
-prt_in,178,92,2 script Curator Guiss 57,{
- mes "[Curator Guiss]";
- mes "Our library keeps records of monsters in various dungeons scattered around Rune-Midgard.";
- mes "They are categorized according to each dungeon where the specific monster resides. Needless to say, every record is very easily accessible.";
+prt_maze02,110,69,0 script Soldier#2pront 105,{
+ mes "[Soldier]";
+ mes "*Sigh...* The last guy that entered this place haven't come back at all. He didn't listen to me and went in to gather Herbs or something dumb like that...";
next;
- mes "[Curator Guiss]";
- mes "There are also must-read books for adventures on the top shelves. Please take your time and read those.";
- next;
- mes "[Curator Guiss]";
- mes "The library next door has organized records of monsters according to their properties.";
- mes "If you are interested, you should stop by there, too.";
+ mes "[Soldier]";
+ mes "Whaaaat a stupid guy. Why would anyone want to throw his life away just to collect some silly Herbs?";
close;
}