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authorTaylor Locke <kisuka@kisuka.com>2013-11-25 06:03:06 -0800
committerHaru <haru@dotalux.com>2013-11-30 21:38:38 +0100
commit94ac9fe3303c4d604485a4784e8f5c99f5457863 (patch)
treee33f4d96453941392a1d9b721d4a179ba8f89941 /npc/cities/payon.txt
parentafb2ed27fcc12f86f2418425dd1e7c9b8234a1f2 (diff)
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Re-commit of 4faa0ec9df7067cee3eb1c1953fccc6c2f842179
Cleaned up Zeny manipulation in scripts. - It is now finally safe to re-commit. - Removed some unwanted parts of the original commit, that broke the character set in some scripts. [Haru] - Corrected spacing in some edited lines. [Haru]
Diffstat (limited to 'npc/cities/payon.txt')
-rw-r--r--npc/cities/payon.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/cities/payon.txt b/npc/cities/payon.txt
index 5a4bb811d..3bbe52908 100644
--- a/npc/cities/payon.txt
+++ b/npc/cities/payon.txt
@@ -253,7 +253,7 @@ payon,210,110,1 script Drunkard#payon 2_M_PHARMACIST,{
next;
switch(select("Alright, but only one drink.:No thanks, pal.:Oh my God! Hell no!")) {
case 1:
- set Zeny, (Zeny < 100)?0:(Zeny - 100);
+ Zeny = (Zeny < 100) ? 0 : (Zeny - 100);
mes "[Drunkard]";
mes "Thanks...!";
mes "..Brother!";