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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/cities/niflheim.txt | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
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Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/niflheim.txt')
-rw-r--r-- | npc/cities/niflheim.txt | 558 |
1 files changed, 0 insertions, 558 deletions
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt deleted file mode 100644 index ffc2a6b3e..000000000 --- a/npc/cities/niflheim.txt +++ /dev/null @@ -1,558 +0,0 @@ -//===== eAthena Script ======================================= -//= Niflheim Script -//===== By: ================================================== -//= Fyrien, Dizzy, PKGINGO -//= Official NPCs translated and re-edited by Celest -//===== Current Version: ===================================== -//= 1.06 -//===== Compatible With: ===================================== -//= Any eAthena Version; Niflheim Required -//===== Description: ========================================= -//= Official NPC's for Niflheim -//= 1.01 Splitted file(guides, shops). Fixed rand() bugs, -//= missing labels bugs, optimization [Lupus] -//= 1.03 fixed end; -> close; -//= 1.04-1.05 fixed several bugs with missing CLOSE button, wrong var name -//= in Piano Keys quest -//= fixed zeny/item, exploit in Sairin, some optimizations [Lupus] -//= 1.06 some typos in some variables fixed (thx 2 Dr.Evil) [Lupus] -//= -//= TODO: remove any save points from Niflheim (from Kafra) -//= remove or commetn Warpers (they make Niflheim Piano Quest meaningless) -//============================================================ - -prontera.gat,164,161,4 script Traveler::NifTrav 68,{ - mes "[Traveler]"; - mes "I've come across some strange things in my time. Things you'd have to see to belive. Have you heard of Niffleheim, the City of the Dead?"; - next; - menu "Show me, please...",M_show, "Sounds scarey...Nevermind...",-; - - mes "[Traveler]"; - mes "A wise choice by any means..."; - close; -M_show: - warp "niflheim.gat",202,171; - close; -} -- script EDNifTrav -1,{ -OnInit: -OnMinute00: - disablenpc "NifTrav"; - end; -OnMinute56: - enablenpc "NifTrav"; - end; -} - -niflheim.gat,52,174,3 script Kirz 796,{ - mes "[Kirz]"; - mes "Humans are not allowed here!"; - mes "Living things-! are not"; - mes "allowed to pass!"; - close; -} - -niflheim.gat,213,221,0 script Spirit::spirits 802,{ - mes "[Spirit]"; - mes "Welcome to my world..."; - mes "This land we call...."; - mes "Niflheim...."; - percentheal -85,-85; - close; -} - -niflheim.gat,39,146,0 duplicate(spirits) Spirit#2 802 -niflheim.gat,95,61,0 duplicate(spirits) Spirit#3 802 -niflheim.gat,313,187,0 duplicate(spirits) Spirit#4 802 -niflheim.gat,212,264,0 duplicate(spirits) Spirit#5 802 -niflheim.gat,247,72,0 duplicate(spirits) Spirit#6 802 -niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802 -niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802 -niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802 - -niflheim.gat,184,199,5 script Little Girl 793,{ - mes "[Sairin]"; - if(niflheimlost2 == 1) goto L_thanks; - if(niflheimlost == 1) goto L_foundhim; - if(lostgirl == 1) goto L_sure2; - mes "Sir, will you please help me?"; - if(Class==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix - if(Class==Job_Novice) close; - next; - menu "Yes",-, "No",M_no; - - mes "[Sairin]"; - mes "My friend and I went for a hike and ended up wandering into a strange field."; - next; - mes "[Sairin]"; - mes "Suddenly, I found a doll. I picked it up, and it turned into a ghost!"; - next; - mes "[Sairin]"; - mes "I screamed and ran as fast as I could. When I stopped running, I ended up in this strange town.."; - next; - mes "[Sairin]"; - mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?"; - next; - menu "Sure",-, "No",M_no; -L_sure2: - set lostgirl,1; - mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one..."; - close; - -L_foundhim: - mes "You found him?"; - mes "Oh thank you!"; - mes "Please, take this as a token of my appreciation."; - getitem 642,1;//Items: Book of Devil, - set niflheimlost2,1; - close; -L_thanks: - mes "Thanks again!"; -M_no: - close; -} - -nif_fild01.gat,213,268,5 script Little Boy 797,{ - mes "[Marius]"; - if(niflheimlost == 1) goto L_alreadydone; - if(lostgirl == 1) goto L_sure2; - mes "Sairin...where are you?"; - close; -L_alreadydone: - mes "Thank you for helping us!"; - close; -L_sure2: - mes "Who are you?"; - mes "..."; - mes "You found Sairin?"; - mes "She ran to Niflheim?"; - next; - set niflheimlost,1; - mes "[Marius]"; - mes "Could you tell her that I am on my way?"; - mes "I am a little slow, and its very important that she knows."; - menu "Yes",L_alreadydone, "No",-; - - close; -} - -niflheim.gat,195,211,5 script Gigantia 796,{ - mes "[Gigantia]"; - mes "The Lord of Death always sees everything..."; - close; -} - -niflheim.gat,153,215,3 script Feline 794,{ - mes "[Feline]"; - mes "Why are you in this dangerous village?"; - mes "Better go back fast..."; - close; -} - -nif_in.gat,16,27,1 script Dead Cock 800,{ - mes "[Dead Cock]"; - mes "I was eaten by humans when alive,"; - mes "now it's my turn to eat you! Gugugugu~"; - mes "Aaah, i can't believe there's such a world after death, gugugu"; - percentheal -5,0; - close; -} - -nif_in.gat,16,30,4 script Vampire Bat 799,{ - mes "[Vampire Bat]"; - mes "Alive or dead, human blood"; - mes "is always the tastiest!"; - mes "What? You want your blood"; - mes "to be sucked by me? Nice nice-!"; - percentheal -5,0; - close; -} - -nif_in.gat,156,93,5 script Child 793,{ - mes "[Anne]"; - mes "Where, is this place? I just woke up"; - mes "and found myself here... mommy..."; - mes "have you seen my mommy, hmm? ... sob..."; - mes "I want to go home..."; - next; - menu "About the witch...",L_Wizzard,"About the curse...",L_Curse,"Stop conversation",L_end; - -L_Wizzard: - mes "[Anne]"; - mes "A witch? I don't know any witches..."; - mes "although i read about them in storybooks,"; - mes "but i don't know if they're real or not,"; - mes "must be really scary if she is real..."; - next; - mes "[Anne]"; - mes "But why is it so cold?"; - if (sex == 1) mes "Aren't you cold, brother? Wierd... Hu~"; - if (sex == 0) mes "Aren't you cold, sister? Wierd... Hu~"; - mes "I miss my warm home,"; - mes "Can you help me please? Hmmm? Hmmm?"; - close; - -L_Curse: - mes "[Anne]"; - mes "Curse... My grandma told me"; - mes "she has a way to avoid any curse"; - mes "unlifteable by holy blessings..."; - next; - mes "[Anne]"; - mes "Klaatu..."; - mes "Verata....."; - mes "And... something... something... what was it?"; - mes "I can't remember the last one."; - next; - mes "[Anne]"; - mes "She said if you can pronounce these magic words"; - mes "to escape a cursed fate."; - mes "Now i can't remember what she said was important..."; - mes "looks like i forgot them too."; - close; - -L_end: - mes "[Anne]"; - mes "So cold... so cold... i wish i could"; - mes "go home... if you can please take me with you..."; - mes "it's too scary here..."; - mes "please.... help me...."; - close; -} - -niflheim.gat,350,258,5 script Cursed Soul 802,{ - killmonster "niflheim.gat","mymob"; - mes "[Aesop Bruce]"; - mes "I feel a strong curse on youaaaahhhhh"; - mes "I shall deny your existanceahhhhhhh"; - mes "Turn back or you will dieeeaaaahhhh"; - mes "Don't touch my boookkssaaaahhhh"; - next; - menu "Pick up 1st book",L_book1,"Pick up 2nd book",L_book2,"Pick up 3rd book",L_book3,"Leave silently",L_back; - -L_book1: - mes "[Aesop]"; - mes "Don't you touch my bookssssahhh!!"; - mes "Ahahaha, i curse you for being bitten, torn and clawed at!!"; - mes "Forever binded to this curse!!"; - monster "niflheim.gat",350,258,"Rideword",1478,1,"mymob"; - close; - -L_book2: - mes "[Aesop Bruce]"; - mes "I said don't touch my booksssahhh..."; - mes "Get lost...."; - mes "Don't disrupt my restingggaaahh!!"; - warp "niflheim.gat",34,162; - close; - -L_book3: - set nif_t,0; - set @nif_random1,rand(1,10); - mes "[Aesop Bruce]"; - mes "Ahahaha.... i see you are brave!!"; - mes "Start reading your prayersahahahah!!"; - next; -L_MENU1: - menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3; - - L_MENU1_1: - goto L_MENU2; - - L_MENU1_2: - set nif_t,nif_t + 10; - goto L_MENU2; - - L_MENU1_3: - goto L_MENU2; - -L_MENU2: - menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3; - - L_MENU2_1: - goto L_MENU3; - - L_MENU2_2: - goto L_MENU3; - - L_MENU2_3: - set nif_t,nif_t + 10; - goto L_MENU3; - -L_MENU3: - menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4; - - L_MENU3_1: - goto L_score; - - L_MENU3_2: - goto L_score; - - L_MENU3_3: - goto L_score; - - L_MENU3_4: - set nif_t,nif_t + 10; - goto L_score; - - -L_score: - if (nif_t == 30) goto L_sucess1; - mes "[Aesop Bruce]"; - mes "Hahahaha!! Your prayers were wrong!!"; - mes "Time to face deathohohohoho,"; - mes "May you be cured forevahahahaha!!"; - monster "niflheim.gat",349,256,"Orc Skeleton",1462,1,"mymob"; - monster "niflheim.gat",347,258,"Orc Skeleton",1462,1,"mymob"; - monster "niflheim.gat",347,254,"Orc Skeleton",1462,1,"mymob"; - monster "niflheim.gat",350,252,"Orc Skeleton",1462,1,"mymob"; - monster "niflheim.gat",344,255,"Orc Skeleton",1462,1,"mymob"; - monster "niflheim.gat",348,252,"Orc Skeleton",1462,1,"mymob"; - monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob"; - close; - -L_sucess1: - if (@nif_random1 == 10) goto L_sucess2; - mes "[Aesop Bruce]"; - mes "Your prayers were correctaaahhhh..."; - mes "but your curse still remainsaaahhhh!!"; - mes "Haahahahaha.....!!!"; - close; - -L_sucess2: - mes "[Aesop Bruce]"; - mes "Hahahaha!! Your curse has been lifted!!"; - mes "Gahahahaha.....!!!"; - close; - -L_back: - mes "[Aesop Bruce]"; - mes "Ahahahaha! Not bad thinking at alllhhhaahaaa..."; - mes "I shall pray that you live to returnahhhh...."; - close; -} - -niflheim.gat,224,243,3 script Alager 795,{ - mes "[Alager]"; - mes "Muahaha, i love to eat meat..."; - mes "You look... delicious!"; - next; - mes "[Alager]"; - mes "I'm going to eat you..."; - next; - mes "-Chomp bite slurp-"; - if (nif_quest1 == 1 || nif_q_done == 1) goto L_end; - percentheal -60,0; - next; - mes "[Alager]"; - mes "Ahhh, it's been some time since i had such delicious meat!"; - // 50% made up, not the slightest idea how to translate these ^^; - mes "as an ex-barbeque chef, my favourite meat"; - mes "would be like preparing beef fillet,"; - mes "crossed and grilled to perfection"; - mes "that would be really delicious... "; - next; - mes "[Alager]"; - mes "Ah, let me thank you with this,"; - mes "I found it on the ground, hoho~"; - getitem 7184,1;//Items: Piano Key, - set nif_quest1, 1; - close; -L_end: - percentheal -30,0; - close; -} - -nif_in.gat,105,81,3 script Grey 794,{ - mes "[Grey]"; - mes "Ah, there was this poem..."; - mes "in which author and time of writing was unknown,"; - mes "and has been circulating since long ago..."; - next; - mes "[Grey]"; - mes "^FF0000When the sun sets in the western hills,^000000"; - mes "^FF0000Where points the velvet gloom of dawn,^000000"; - mes "^FF0000The beautiful melody surrounding thy soul,^000000"; - mes "^FF0000Is the key from Lord Death's wrath.^000000"; - next; - if (nif_quest2 == 1 || nif_q_done == 1) goto L_end; - set @nif_random,rand(1,4); - mes "[Grey]"; - mes "Heh, let me give you a little exam!"; - mes "Repeat line no. " + @nif_random + " of the poem"; - mes "that you have just heard to me!"; - next; - input @inputstr1$; - if (@nif_random == 2) goto L_RAN_2; - if (@nif_random == 3) goto L_RAN_3; - if (@nif_random == 4) goto L_RAN_4; - //if (@nif_random == 1) goto L_RAN_1; - L_RAN_1: - set @str1$,"When the sun sets in the western hills,"; - goto L_RAN_B; - - L_RAN_2: - set @str1$,"Where points the velvet gloom of dawn,"; - goto L_RAN_B; - - L_RAN_3: - set @str1$,"The beautiful melody surrounding thy soul,"; - goto L_RAN_B; - - L_RAN_4: - set @str1$,"Is the key from Lord Death's wrath."; - goto L_RAN_B; - - L_RAN_B: - if (@inputstr1$ == @str1$) goto L_RAN_SC; - mes "[Grey]"; - mes "Aih... If you had paid more attention,"; - mes "you would have known the correct answer!"; - mes "Come back for the challenge again,"; - mes "when you have thought over it!"; - close; - - L_RAN_SC: - mes "[Grey]"; - mes "Hoho... I see you have paid attention!"; - mes "I am Grey, a wandering poet of yore,"; - mes "you are the best audience i have had so far,"; - mes "here, take this as a reward."; - getitem 7184,1;//Items: Piano Key, - set nif_quest2, 1; - next; - mes "[Grey]"; - mes "I hope you will treat other poets"; - mes "as well as you treated me, farewell."; - close; - -L_end: - mes "[Grey]"; - mes "I wonder what does it mean..."; - mes "If you read it carefully,"; - mes "it seems to have a deep meaning,"; - mes "as if there is a myterious secret"; - mes "hidden within these words..."; - close; -} - -nif_in.gat,31,20,3 script Kurtz 794,{ - mes "[Kurtz]"; - mes "Business nowadays is really bad..."; - mes "Back when i used to be alive,"; - mes "my business was this bad too~!"; - if (nif_quest3 == 1 || nif_q_done == 1) close; - next; - mes "[Kurtz]"; - mes "Hey! You there! Dump this for me"; - mes "on the way out will you!"; - getitem 7184,1;//Items: Piano Key, - set nif_quest3, 1; - next; - mes "[Kurtz]"; - mes "Why is business so bad lately..."; - mes "(mumble mumble)"; - close; -} - -niflheim.gat,169,71,5 script #1 111,2,2{ - if (nif_q_done == 1) end; - if (nif_quest4 == 1) end; - - mes "- In the nearby tombs -"; - mes "- you see something -"; - mes "- half buried in the ground -"; - mes "- What is it? -"; - mes "- Looks like it broke off something -"; - next; - mes "- Pick it up? -"; - menu "Yes",-,"No",L_end; - getitem 7184,1;//Items: Piano Key, - set nif_quest4, 1; -L_end: - close; -} - -niflheim.gat,208,103,5 script #2 111,2,2{ - if (nif_q_done == 1) end; - if (nif_quest5 == 1) goto L_key2; - if (nif_quest5 >= 2) end; - - mes "- In the nearby tombs -"; - mes "- you see something -"; - mes "- half buried in the ground -"; - mes "- What is it? -"; - mes "- Looks like it broke off something -"; - next; - mes "- Pick it up? -"; - menu "Yes",-,"No",L_end; - getitem 7184,1;//Items: Piano Key, - set nif_quest5, 1; - close; -L_key2: - mes "- In the hole you have dug -"; - mes "- there is something else -"; - mes "- buried deep in the ground -"; - mes "- Looks like its another fragment -"; - next; - mes "- Pick it up? -"; - menu "Yes",-,"No",L_end; - getitem 7184,1;//Items: Piano Key, - set nif_quest5, 2; -L_end: - close; -} - -nif_in.gat,115,181,5 script #4 111,3,3{ - mes "- You see a huge old piano -"; - if (nif_q_done==0) mes "- with a few keys missing -"; - if (nif_q_done==1) mes "- with one key missing -"; - if (nif_q_done==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key, - close; - -L_event: - delitem 7184,6;//Items: Piano Key, - set nif_q_done, 1; - //clear auxiliary vars now - set nif_quest1, 0; - set nif_quest2, 0; - set nif_quest3, 0; - set nif_quest4, 0; - set nif_quest5, 0; - set nif_random,0; //clear garbage from the previous version of the script - set nif_random1,0; //clear garbage - mes "- You slide the 6 piano keys one -"; - mes "- by one into the missing slots -"; - mes "- on the piano, but you realise -"; - mes "- the left-most side seems to be -"; - mes "- missing one more key. -"; - close; -} - -nif_in.gat,118,151,5 script #5 111,3,3{ - if (nif_q_done != 1) end; - - mes "- The very moment the long shadow -"; - mes "- of your body falls on the piano -"; - next; - mes "- You suddenly seem to feel lighter -"; - mes "- and your vision starts to blur... -"; - next; - warp "nif_in.gat",179,163; - close; -} - -nif_in.gat,188,168,3 script Witch 792,{ - mes "[Kilgana]"; - mes "Hmm?... Aren't you a living human?"; - mes "Must have took you some effort"; - mes "to get to this place..."; - mes "Whatever reason though, this is not a place"; - mes "the living shall belong..."; - next; - mes "[Kilgana]"; - mes "I shall use my powers to send you back"; - mes "but you should not return in the future."; - warp "umbala.gat",138,208; - close; -} |