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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-20 05:43:48 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-20 05:43:48 +0000
commit36a3a6ea0a2f16329f9d6fba5bab1f5a0a9e9988 (patch)
tree2f7c6bbdb283b98e36dca3e8344f861fc8f21a1f /npc/cities/niflheim.txt
parent79ea710ca5facb2c20fae16d6107dfa16a0f22bc (diff)
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fixed typos, added missing NEXT;, optimized Niflheim. Clear nif vars garbage
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8819 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/niflheim.txt')
-rw-r--r--npc/cities/niflheim.txt119
1 files changed, 17 insertions, 102 deletions
diff --git a/npc/cities/niflheim.txt b/npc/cities/niflheim.txt
index cff870725..865e3031e 100644
--- a/npc/cities/niflheim.txt
+++ b/npc/cities/niflheim.txt
@@ -24,28 +24,6 @@
//= 1.3 Moved Book of Devil and Piano quest to quests/quests_niflheim.txt [Evera]
//============================================================
-//prontera.gat,164,161,4 script Traveler::NifTrav 68,{
-// mes "[Traveler]";
-// mes "I've come across some strange things in my time. Things you'd have to see to believe. Have you heard of Niffleheim, the City of the Dead?";
-// next;
-// menu "Show me, please...",M_show, "Sounds scary...Never mind...",-;
-//
-// mes "[Traveler]";
-// mes "A wise choice by any means...";
-// close;
-//M_show:
-// warp "niflheim.gat",202,171;
-// close;
-//}
-//- script EDNifTrav -1,{
-//OnInit:
-//OnMinute00:
-// disablenpc "NifTrav";
-// end;
-//OnMinute56:
-// enablenpc "NifTrav";
-// end;
-//}
niflheim.gat,52,174,3 script Kirz 796,{
mes "[Kirz]";
@@ -73,29 +51,6 @@ niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802
niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802
niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802
-nif_fild01.gat,213,268,5 script Little Boy 797,{
- mes "[Marius]";
- if(niflheimlost == 1) goto L_alreadydone;
- if(lostgirl == 1) goto L_sure2;
- mes "Sairin...where are you?";
- close;
-L_alreadydone:
- mes "Thank you for helping us!";
- close;
-L_sure2:
- mes "Who are you?";
- mes "...";
- mes "You found Sairin?";
- mes "She ran to Niflheim?";
- next;
- set niflheimlost,1;
- mes "[Marius]";
- mes "Could you tell her that I am on my way?";
- mes "I am a little slow, and its very important that she knows.";
- menu "Yes",L_alreadydone, "No",-;
-
- close;
-}
niflheim.gat,195,211,5 script Gigantia 796,{
mes "[Gigantia]";
@@ -209,57 +164,31 @@ L_book2:
L_book3:
set @nif_t,0;
- set @nif_random1,rand(1,10);
mes "[Ashe Bruce]";
mes "Ahahaha.... I see you are brave!!";
mes "Start reading your prayersahahahah!!";
next;
-L_MENU1:
- menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3;
-
- L_MENU1_1:
- goto L_MENU2;
-
- L_MENU1_2:
- set @nif_t,@nif_t + 10;
- goto L_MENU2;
-
- L_MENU1_3:
- goto L_MENU2;
-
-L_MENU2:
- menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3;
-
- L_MENU2_1:
- goto L_MENU3;
+ if(select("Clover.:Klaatu.:Kleitos.")==2)
+ set @nif_t,@nif_t + 10;
- L_MENU2_2:
- goto L_MENU3;
+ if(select("Verit.:Veritas.:Verata.")==3)
+ set @nif_t,@nif_t + 10;
- L_MENU2_3:
- set @nif_t,@nif_t + 10;
- goto L_MENU3;
+ if(select("Necktie.:Necklace.:Nero.:^FFFFFFNictu.^000000")==4)
+ set @nif_t,@nif_t + 10;
-L_MENU3:
- menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4;
-
- L_MENU3_1:
- goto L_score;
-
- L_MENU3_2:
- goto L_score;
-
- L_MENU3_3:
- goto L_score;
-
- L_MENU3_4:
- set @nif_t,@nif_t + 10;
- goto L_score;
-
-
-L_score:
- if (@nif_t == 30) goto L_sucess1;
mes "[Ashe Bruce]";
+ if(@nif_t == 30){
+ if(rand(9)){
+ mes "Your prayers were correctaaahhhh...";
+ mes "but your curse still remainsaaahhhh!!";
+ mes "Haahahahaha.....!!!";
+ close;
+ }
+ mes "Hahahaha!! Your curse has been lifted!!";
+ mes "Gahahahaha.....!!!";
+ close;
+ }
mes "Hahahaha!! Your prayers were wrong!!";
mes "Time to face deathohohohoho,";
mes "May you be cursed forevahahahaha!!";
@@ -272,20 +201,6 @@ L_score:
monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob";
close;
-L_sucess1:
- if (@nif_random1 == 10) goto L_sucess2;
- mes "[Ashe Bruce]";
- mes "Your prayers were correctaaahhhh...";
- mes "but your curse still remainsaaahhhh!!";
- mes "Haahahahaha.....!!!";
- close;
-
-L_sucess2:
- mes "[Ashe Bruce]";
- mes "Hahahaha!! Your curse has been lifted!!";
- mes "Gahahahaha.....!!!";
- close;
-
L_back:
mes "[Ashe Bruce]";
mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";