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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/cities/moscovia.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/cities/moscovia.txt')
-rw-r--r-- | npc/cities/moscovia.txt | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/cities/moscovia.txt b/npc/cities/moscovia.txt index f7c8d1e1a..4872f94e0 100644 --- a/npc/cities/moscovia.txt +++ b/npc/cities/moscovia.txt @@ -90,7 +90,7 @@ } } -moscovia,166,53,4 script Moscovia P.R. Officer#2 960,{ +moscovia,166,53,4 script Moscovia P.R. Officer#2 4_F_RUSWOMAN2,{ mes "[Moscovia P.R. Officer]"; mes "How was your trip?"; mes "Do you have good memories from Moscovia?"; @@ -117,7 +117,7 @@ moscovia,166,53,4 script Moscovia P.R. Officer#2 960,{ // Moscovia Palace :: mos_swan //============================================================ -moscovia,253,166,4 script Soldier#mosk1 966,{ +moscovia,253,166,4 script Soldier#mosk1 4_M_RUSKNIGHT,{ mes "[Soldier]"; mes "Our dear Csar Alexsay III is in the palace."; mes "He rules over Moscovia."; @@ -125,12 +125,12 @@ moscovia,253,166,4 script Soldier#mosk1 966,{ close; } -- script Soldier#mosk::MoscSoldier 966,{ +- script Soldier#mosk::MoscSoldier 4_M_RUSKNIGHT,{ mes "[Soldier]"; mes "Please be silent or the Csar will be angry."; close; } -mosk_in,118,66,5 duplicate(MoscSoldier) Soldier#mosk02 966 -mosk_in,133,110,3 duplicate(MoscSoldier) Soldier#mosk03 966 -mosk_in,133,73,3 duplicate(MoscSoldier) Soldier#mosk04 966 -mosk_in,113,124,5 duplicate(MoscSoldier) Soldier#mosk05 966 +mosk_in,118,66,5 duplicate(MoscSoldier) Soldier#mosk02 4_M_RUSKNIGHT +mosk_in,133,110,3 duplicate(MoscSoldier) Soldier#mosk03 4_M_RUSKNIGHT +mosk_in,133,73,3 duplicate(MoscSoldier) Soldier#mosk04 4_M_RUSKNIGHT +mosk_in,113,124,5 duplicate(MoscSoldier) Soldier#mosk05 4_M_RUSKNIGHT |