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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/cities/morocc.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/cities/morocc.txt')
-rw-r--r-- | npc/cities/morocc.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/cities/morocc.txt b/npc/cities/morocc.txt index 83065d2c6..6060a2555 100644 --- a/npc/cities/morocc.txt +++ b/npc/cities/morocc.txt @@ -1,13 +1,13 @@ //===== Hercules Script ====================================== //= Morroc Town -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88; L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 2.2 -//===== Description: ========================================= +//===== Description: ========================================= //= [Official Conversion] //= Morroc Town NPCs -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= Fully working //= Fixed Lapidary sprite, Implemented ANTHELL trigger //= (in both NPC/Warps) [Lupus]. Removed it from NPC and put in Warp @@ -721,8 +721,8 @@ morocc_in,166,76,3 script Bartender#02 46,{ next; switch(select("Tropical Sograt:Vemillion the Beach:Nothing.")) { case 1: - if (zeny >= 1000 ) { - set zeny,zeny-1000; + if (Zeny >= 1000 ) { + set Zeny, Zeny-1000; getitem 12112,1; mes "[Bartender]"; mes "Here you go."; @@ -732,8 +732,8 @@ morocc_in,166,76,3 script Bartender#02 46,{ } break; case 2: - if (zeny >= 1000 ) { - set zeny,zeny-1000; + if (Zeny >= 1000 ) { + set Zeny, Zeny-1000; getitem 12113,1; mes "[Bartender]"; mes "Here you go."; |