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authorHaru <haru@dotalux.com>2015-11-16 12:50:40 +0100
committerHaru <haru@dotalux.com>2015-12-15 20:53:52 +0100
commit183cb7642fcd2ec3568c090dc160a3870a569bc6 (patch)
tree82669007dd2f6c324e6896f16b537b8ef97d0b8d /npc/cities/manuk.txt
parent1a6bb87686dd770b3f072fb5d687ba71ff29c51a (diff)
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Standardized header in scripts (part 10)
- Now including GPL-compliant license/copyright info - Restored some missing copyrights - City scripts folders Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/cities/manuk.txt')
-rw-r--r--npc/cities/manuk.txt54
1 files changed, 36 insertions, 18 deletions
diff --git a/npc/cities/manuk.txt b/npc/cities/manuk.txt
index b49be1920..db096a6bb 100644
--- a/npc/cities/manuk.txt
+++ b/npc/cities/manuk.txt
@@ -1,20 +1,38 @@
-//===== Hercules Script ======================================
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) L0ne_W0lf
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
//= Manuk Town
-//===== By: ==================================================
-//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 1.3
-//===== Description: =========================================
-//= [Official Conversion]
+//================= Description ===========================================
//= Town-specific NPCs for Manuk.
-//===== Additional Comments: =================================
-//= 1.0 First Version.
-//= 1.1 Added more town NPCs
-//= 1.2 Added more town NPCs
-//= 1.3 Enabled an NPC
-//============================================================
+//================= Current Version =======================================
+//= 1.3
+//=========================================================================
-// cat_enhance
+//== cat_enhance ===========================================
manuk,304,195,5 script Soldier#ep13pa829 4_MAN_PIOM,{
if (isequipped(2782) == 1) {
mes "[Food Provider]";
@@ -61,7 +79,7 @@ manuk,107,233,5 script Soldier#ep13_3 4_MAN_PIOM,{
}
}
-// ep13_2_hiki
+//== ep13_2_hiki ===========================================
manuk,100,100,3 script Piom 4_MAN_PIOM,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Piom]";
@@ -287,7 +305,7 @@ manuk,245,124,3 script Piom#ep13_2_4 4_MAN_PIOM2,{
}
}
-// ep13_2_npc
+//== ep13_2_npc ============================================
man_in01,346,135,0 script Worker#ep13bsg1 4_MAN_PIOM,{
if (isequipped(2782) == 1) {
mes "[Worker]";
@@ -378,7 +396,7 @@ man_in01,283,288,3 script Worker#ep13bsg6 4_MAN_PIOM,{
}
}
-// ep13_2_tre
+//== ep13_2_tre ============================================
manuk,103,354,5 script Manuk Galtun#door1 4_MAN_GALTUN,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Manuk Galtun]";
@@ -485,7 +503,7 @@ manuk,253,173,3 script Manuk Benknee#tre5 4_MAN_BENKUNI,{
}
}
-// ep12_2_dailybs
+//== ep12_2_dailybs ========================================
manuk,251,180,5 script Young Villager#ep13bs 4_MAN_PIOM,{
if (isequipped(2782) == 1) {
mes "[Young Villager]";