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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-16 10:02:18 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-16 10:02:18 +0000
commite07326b0aa71a74cacd425e30745bb01a60b153f (patch)
treeb72f1f4ada283ca5f02885e957c5e194eb1652a7 /npc/cities/louyang.txt
parente4bb98fd9afd36dcd42a4135a55ad8930e2acf01 (diff)
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* Commited Silent's Fix to the duplicate NPCs
- needs testing - can't be fully fixed because of length limitation of names git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7200 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/louyang.txt')
-rw-r--r--npc/cities/louyang.txt41
1 files changed, 21 insertions, 20 deletions
diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt
index 37798a543..06209266a 100644
--- a/npc/cities/louyang.txt
+++ b/npc/cities/louyang.txt
@@ -7,7 +7,7 @@
//= Mass Zero (1.3)
//= MasterOfMuppets (2.0)
//===== Current Version: =====================================
-//= 2.4
+//= 2.6
//===== Compatible With: =====================================
//= Any eAthena Version
//===== Description: =========================================
@@ -29,9 +29,10 @@
//= 2.3 A small fix, the code is so messy I can't believe I scripted it >.< [MasterOfMuppets]
//= 2.4 Implemented a few more npcs, thanks to Prometheus for them. [MasterOfMuppets]
//= 2.5 Implemented the Poison King quest, beware of potential bugs. [MasterOfMuppets]
+//= 2.6 Removed Duplicates [Silent]
//============================================================
-alberta.gat,245,45,4 script Girl 815,{
+alberta.gat,245,45,4 script Girl#02 815,{
mes "[Girl]";
mes "La la la la~";
mes "I feel so good today~";
@@ -108,7 +109,7 @@ M_CANCEL2:
close;
}
-lou_fild01.gat,190,100,1 script Girl 815,{
+lou_fild01.gat,190,100,1 script Girl#03 815,{
mes "[Girl]";
mes "You'd like to go back to Alberta?";
next;
@@ -133,7 +134,7 @@ M_CANCEL:
close;
}
-louyang.gat,224,104,4 script Representative 818,{
+louyang.gat,224,104,4 script Representative#01 818,{
mes "[Representative]";
mes "Welcome to Louyang,";
mes "an ancient land with";
@@ -228,7 +229,7 @@ M_CANCEL:
close;
}
-louyang.gat,213,214,4 script Soldier 825,{
+louyang.gat,213,214,4 script Soldier#10 825,{
mes "[Soldier]";
mes "Welcome to louyang, a city with a long and colorful history.";
next;
@@ -322,7 +323,7 @@ M_CANCEL:
close;
}
-lou_fild01.gat,195,177,4 script Jiu Lian Bu 819,{
+lou_fild01.gat,195,177,4 script Jiu Lian Bu#01 819,{
if(QL_SOUP2) goto L_DONE;
if(QL_SOUPQUEST)goto L_WHERE;
if(QL_GOTFAKESOUP) goto L_FAKE;
@@ -501,7 +502,7 @@ L_WHERE:
end;
}
-lou_fild01.gat,175,174,4 script Jiu Lian Bu 819,{
+lou_fild01.gat,175,174,4 script Jiu Lian Bu#02 819,{
if(QL_SOUPQUEST < 1) goto L_DOQUEST;
if(QL_SOUP2 < 1) goto L_1STTIME;
mes "[Jiu Lian Bu]";
@@ -602,7 +603,7 @@ L_1STTIME:
close;
}
-lou_in02.gat,61,175,2 script Employee 818,2,2{
+lou_in02.gat,61,175,2 script Employee#01 818,2,2{
mes "[Ya Hua]";
mes "^6A6A6A*Yawn...*";
close;
@@ -630,13 +631,13 @@ S_CAUGHT:
close;
}
-lou_in02.gat,54,174,6 script Employee 822,{
+lou_in02.gat,54,174,6 script Employee#02 822,{
mes "[Chang Pai]";
mes "^6A6A6A*Yawn...*";
close;
}
-lou_in02.gat,50,185,4 script Pot 111,{
+lou_in02.gat,50,185,4 script Pot#01 111,{
if(QL_SOUPQUEST == 1) goto L_EMPTY;
if(QL_ACCEPTSOUP < 1) goto L_NORMAL;
mes "^3131FFBeneath the shadows, you find a large pot filled with dark, red liquid. What do you want to do?";
@@ -674,7 +675,7 @@ L_EMPTY:
close;
}
-lou_in02.gat,49,185,4 script Pot 111,{
+lou_in02.gat,49,185,4 script Pot#02 111,{
if(QL_SOUPQUEST == 1) goto L_EMPTY;
if(QL_ACCEPTSOUP < 1) goto L_NORMAL;
mes "^3131FFBeneath the shadows, you find a large pot filled with dark, red liquid. What do you want to do?";
@@ -844,7 +845,7 @@ lou_in02.gat,43,169,8 script Jiang Rong 827,{
close;
}
-lou_in02.gat,76,181,2 script Employee 822,{
+lou_in02.gat,76,181,2 script Employee#03 822,{
mes "[Huang Jia Xian]";
mes "Ehhhh...";
mes "Forgive me...";
@@ -1731,7 +1732,7 @@ L_NOTENOUGH:
goto L_INGREDIENT;
}
-lou_fild01.gat,224,348,7 script Lady 817,{
+lou_fild01.gat,224,348,7 script Lady#04 817,{
emotion 30;
mes "[Lady]";
@@ -1924,7 +1925,7 @@ s_Journal:
}
-lou_in01.gat,111,151,4 script Soldier 825,{
+lou_in01.gat,111,151,4 script Soldier#11 825,{
mes "[Soldier]";
mes "*Yawn* It's so boring here";
mes "nowadays. Although, I hear that";
@@ -1940,7 +1941,7 @@ lou_in01.gat,111,151,4 script Soldier 825,{
close;
}
-lou_in01.gat,91,151,4 script Soldier 825,{
+lou_in01.gat,91,151,4 script Soldier#12 825,{
mes "[Soldier]";
mes "....z..Z..z...";
next;
@@ -1964,7 +1965,7 @@ lou_in01.gat,91,151,4 script Soldier 825,{
close;
}
-lou_in01.gat,82,139,6 script Soldier 825,{
+lou_in01.gat,82,139,6 script Soldier#13 825,{
mes "[Soldier]";
mes "There is nothing much, but if you";
mes "wish to look around this room,";
@@ -1972,7 +1973,7 @@ lou_in01.gat,82,139,6 script Soldier 825,{
close;
}
-lou_in01.gat,45,138,4 script Soldier 825,{
+lou_in01.gat,45,138,4 script Soldier#14 825,{
mes "[Soldier]";
mes "It's strange to see outsiders in";
mes "this kind of place. We don't have";
@@ -1981,7 +1982,7 @@ lou_in01.gat,45,138,4 script Soldier 825,{
close;
}
-lou_in01.gat,102,144,4 script Soldier 825,{
+lou_in01.gat,102,144,4 script Soldier#15 825,{
mes "[Soldier]";
mes "People have been";
mes "saying that there's";
@@ -1996,7 +1997,7 @@ lou_in01.gat,102,144,4 script Soldier 825,{
close;
}
-lou_in01.gat,99,144,4 script Soldier 825,{
+lou_in01.gat,99,144,4 script Soldier#16 825,{
mes "[Soldier]";
mes "Ah, don't bother";
mes "to listen to this";
@@ -2087,7 +2088,7 @@ lou_in02.gat,272,55,1 script Familiar-Looking Patient 86,{
close;
}
-lou_in02.gat,253,45,4 script Employee 822,{
+lou_in02.gat,253,45,4 script Employee#04 822,{
if(QL_POISONKING == 30)goto s_NoGoodIdea;
if(QL_POISONKING == 18)goto s_Busy;