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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-16 15:48:08 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-06-16 15:48:08 +0000
commitc7d140a358f765cef18637e0c632affddebbf4cd (patch)
tree460867b7c6917d1ee154fbd5345d8c1be3cb033a /npc/cities/izlude.txt
parent93d4c2a1db57f096de6a08aa8b9576ea5462f7a4 (diff)
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*Fixed the Kafra function, which was screwing up teleporting.
* Undid come of the changes to the Jawaii and Izlude NPCs. - Changed ispartneton() back to getpartnerid() - Added Cebalis' dialog back in, and fixed a problem with Dega. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10777 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/izlude.txt')
-rw-r--r--npc/cities/izlude.txt84
1 files changed, 81 insertions, 3 deletions
diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt
index 2a26148c4..c26b4ecad 100644
--- a/npc/cities/izlude.txt
+++ b/npc/cities/izlude.txt
@@ -26,6 +26,9 @@
//= Removed Honeymoon Helper, as she is a Jawaii NPC.
//= Moved Signs to the msg_boards file.
//= 1.8a Made Red/Cebalis as a single NPC + duplicate [Lupus]
+//= 1.9 Fixed a small problem with Dega. (Ne default case) [L0ne_W0lf]
+//= Re-added NPC dialog for Cebalis. The dialog differs
+//= (even if slightly,) after the five or so lines.
//============================================================
// Izlude
@@ -145,7 +148,7 @@ izlude,119,121,2 script Cuskoal#izlude 124,{
izlude,150,118,2 script Dega#izlude 84,{
mes "[Dega]";
- switch(rand(4)) {
+ switch(rand(3)) {
case 1:
mes "Mt. Mjornir, located north of Prontera, is a tough";
mes "and steep climb.";
@@ -165,7 +168,7 @@ izlude,150,118,2 script Dega#izlude 84,{
mes "[Dega]";
mes "If you try to cast magic near it, it will notice and saunter over to smash you. So you better watch out for Golem.";
close;
- case 3:
+ Default:
mes "There's a very delightful place where you can find every";
mes "type of Poring.";
next;
@@ -321,7 +324,82 @@ izlude,56,126,2 script Red#izlude::RedCebalis 85,{
close;
}
-izlude,58,126,2 duplicate(RedCebalis) Cebalis#izlude 98
+izlude,58,126,2 script Cebalis#izlude 98,{
+ mes "[Red]";
+ mes "The only skill that's needed for a Swordman is ^FF2400Bash^000000! Bash, Bash and ONLY ^FF2400Bash^000000! No need to waste time and effort on smaller skills~~ Everything else is for cowards and wusses!";
+ next;
+ mes "[Cebalis]";
+ mes "What are you talking about!? The ideal Swordman resolutely stands alone, surrounded by countless foes, smashing them all with one awesome attack...";
+ next;
+ mes "[Cebalis]";
+ mes "^EE0000MAGNUM BREAK!^000000";
+ mes "That's right, Magnum Break";
+ mes "is the perfect";
+ mes "Swordman skill.";
+ next;
+ mes "[Cebalis]";
+ mes "Well...";
+ mes "Sometimes the explosion accidentally hits some monsters that are just wandering around.";
+ next;
+ mes "[Cebalis]";
+ mes "Then they all end up coming after you, but that's a risk a true Swordman should be willing to take.";
+ next;
+ mes "[Red]";
+ mes "That's exactly why you're dumb, you idiot! And what was that about the 'ideal Swordman?' You remember the last time you used Magnum Break?!";
+ next;
+ mes "[Red]";
+ mes "You had to run away from all those Porings hit by that stupid skill! You weakling! All those Porings that you hit tried to kill you! ";
+ next;
+ mes "[Cebalis]";
+ mes "Oh shut up. And those were Poporings. As I recall, you were running away too, apparently too busy to use your precious Bash.";
+ next;
+ mes "[Cebalis]";
+ mes "In any case, Magnum Break is THE skill for a Swordman~!! Something simplistic like Bash is just one of those little steps towards Magnum Break.";
+ next;
+ mes "[Red]";
+ mes "Oh man~";
+ mes "Hey, I know you";
+ mes "heard everything.";
+ mes "So what do you think?";
+ next;
+ mes "[Red]";
+ mes "Which one do you think is better? The critical damage skill, ^FF2400Bash^000000, or the Splash damage skill, ^EE0000Magnum Break^000000?";
+ next;
+ if (select("Bash:Magnum Break") == 1) {
+ if (BaseClass == Job_Swordman) {
+ mes "[Red]";
+ mes "Hahahaha!!! I knew you'd see things my way!! You ARE a great guy!! Without a doubt, only ^FF2400Bash^000000 suits a Swordman. Please tell that to FUNBOY over here!! Hahaha.";
+ next;
+ mes "[Red]";
+ mes "Hmm, let me give you a bit of advice. After you achieve level 5 Bash, the amount of SP consumed by the skill increases greatly, so watch out for your SP.";
+ close;
+ }
+ mes "[Red]";
+ mes "Hahahaha!!";
+ mes "See!? Someone who pursues a different job agrees with me~! You really are a great guy! Hahaha!!";
+ next;
+ mes "[Red]";
+ mes "Without a doubt, only ^FF2400Bash^000000 suits a Swordman. Please tell that to this MORON over here!! Hahaha~";
+ close;
+ }
+ if (BaseClass == Job_Swordman) {
+ mes "[Cebalis]";
+ mes " Alright!! ^EE0000Magnum Break^000000 is the BEST!! Now you're talking~!! You know your stuff, kid. HaHaHa~!";
+ next;
+ mes "[Cebalis]";
+ mes "You wanna know some useful information? Okay, okay lemme tell ya! The explosion from 'Magnum Break' has the Fire Property.";
+ next;
+ mes "[Cebalis]";
+ mes "So it won't be very effective against Water property monsters, but this is THE skill to use against Undead and Earth property monsters.!";
+ next;
+ mes "[Cebalis]";
+ mes "And most importantly, look around before you use it. Otherwise you'll be in BIG trouble~ ";
+ close;
+ }
+ mes "[Cebalis]";
+ mes "I'm right, aren't I?! ^EE0000Magnum Break^000000 is THE BEST!!! You know what you're talking about, eh? I don't know why this LARDFACE is sooooo stubborn.";
+ close;
+}
izlude,124,178,2 script Soldier#izlude 105,{
mes "[Soldier]";