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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
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+++ b/npc/cities/izlude.txt
@@ -1,892 +1,892 @@
-//===== eAthena Script =======================================
-//= Izlude Town
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.7
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 fixed 2 zeny bugs/checks [Lupus]
-//= 1.2 Fixed a lot of typos [Nexon]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Added a Jawaii related npc. 1.4a Fixed a small bug to
-//= the Jawaii warper, thanks to reddozen and Silent [MasterOfMuppets]
-//= 1.5 Replaced iz_move_alberta with MISC_QUEST & 16 [Lupus]
-//= 1.6 Removed Duplicates [Silent]
-//= 1.7 Split quest to quests/quests_izlude.txt [Evera]
-//============================================================
-
-
-
-// Welcome Sign ----------------------------------------------------------
-izlude.gat,125,116,1 script Welcome Sign::ws_izlude 111,{
- mes "~sign reads...~";
- mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!";
- close;
-}
-
-// Sign: Marina -----------------------------------------------------------------
-izlude.gat,179,183,1 script Izlude Marina 111,{
- mes "~sign reads...~";
- mes "Take a boat ride to the city of Alberta or to the island of Byalan.";
- close;
-}
-
-// Sign: Swordsman Assoc. ----------------------------------------------------
-izlude.gat,54,139,1 script Swordsman Association 111,{
- mes "~sign reads...~";
- mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors.";
- close;
-}
-
-//Bonne-----------------------------------------------------------------------------------
-izlude.gat,55,74,2 script Bonne 90,{
- mes "[Bonne]";
- mes "Greetings!";
- mes "Izlude welcomes you.";
- next;
- mes "[Bonne]";
- mes "Izlude is the satelite city of";
- mes "Prontera, capital of the";
- mes "kingdom of Rune-Midgard.";
- next;
- mes "[Bonne]";
- mes "Izlude is key to our kingdom";
- mes "because of the Swordsman";
- mes "Association located here, as well";
- mes "as the fact that Izlude is in";
- mes "charge of protecting the";
- mes "Rune-Midgard coastline.";
- next;
- mes "[Bonne]";
- mes "I know, this bridge might look weak";
- mes "and fragile, but it is actually";
- mes "state of the art, built with the";
- mes "most sophisticated technology.";
- next;
- mes "[Bonne]";
- mes "No matter how strong storms may be,";
- mes "or how many people may stand on it,";
- mes "this bridge will NEEEEVER";
- mes "collapse.";
- next;
- mes "[Bonne]";
- mes "Please enjoy";
- mes "your visit";
- mes "here in Izlude.";
- close;
-}
-
-
-//Cuskoal-------------------------------------------------------------------------------------
-izlude.gat,119,121,1 script Cuskoal 124,{
- set @TEMP, rand(2);
- mes "[Cuskoal]";
- if(@TEMP != 0) goto L_R0;
- mes "The Arena here is THE place for";
- mes "capable young people from all over";
- mes "the Rune-Midgarts Kingdom to";
- mes "challenge themsleves and test their";
- mes "skills.";
- next;
- mes "[Cuskoal]";
- mes "You can battle with monsters of";
- mes "different levels. So, the number of";
- mes "stages you survive will be a";
- mes "testiment to you battle powers.";
- next;
- mes "[Cuskoal]";
- mes "So, whaddya say?";
- close;
-
- L_R0:
- mes "The pubs in Prontera are always";
- mes "full of people from local areas and";
- mes "from out-of-town. It can get pretty";
- mes "busy.";
- next;
- mes "[Cuskoal]";
- mes "It's a pretty good place to stop by";
- mes "for general information and to";
- mes "listen to rumors.";
- next;
- mes "[Cuskoal]";
- mes "So if you listen carefully, you";
- mes "just might get lucky and learn some";
- mes "very useful information for";
- mes "yourself.";
- close;
-}
-
-//Charfri-------------------------------------------------------------------------------------
-izlude.gat,135,78,2 script Charfri 91,{
- set @TEMP,rand(2);
- mes "[Charfri]";
- if(@TEMP != 0) goto L_R0;
- mes "Some people may think Izlude is";
- mes "just a satelite city of Prontera,";
- mes "and not really that important...";
- next;
- mes "[Charfri]";
- mes "But Izlude is a beautiful town";
- mes "right next to the ocean, as well as";
- mes "beautiful Byalan Island.";
- next;
- mes "[Charfri]";
- mes "You'll have to board on a ship at";
- mes "the port to get to Byalan Island.";
- mes "There are dangerous dungeons on";
- mes "that island, so don't go snooping";
- mes "around just anywhere.";
- close;
-
- L_R0:
- mes "Though it is very beautiful, Byalan";
- mes "Island has a mysterious dungeon";
- mes "that extends deep under the sea.";
- next;
- mes "[Charfri]";
- mes "People who've actually been there";
- mes "have said that if you go deep";
- mes "enough, the dungeon actually";
- mes "descends underwater.";
- next;
- mes "[Charfri]";
- mes "Surprisingly, once you're";
- mes "underwater, you can breathe just";
- mes "like a fish. Maybe some kind of";
- mes "supernatural force is in effect.";
- next;
- mes "[Charfri]";
- mes "Ah...";
- mes "The people who've seen the";
- mes "underwater view say it is so";
- mes "fantastic that they've kept";
- mes "dreaming of it ever since.";
- next;
- mes "[Charfri]";
- mes "But unfortunately, the monsters are";
- mes "too strong for ordinary people to";
- mes "merely go sight seeing there.";
- mes "Still, just once, I'd like to go";
- mes "down there...";
- close;
-}
-
-//Dega-------------------------------------------------------------------------------------
-izlude.gat,150,118,3 script Dega 84,{
- set @TEMP,rand(3);
- mes "[Dega]";
- if(@TEMP != 0) goto L_R0;
- mes "Mt. Mjolnir, located north of";
- mes "Prontera, is a tough";
- mes "and steep climb.";
- next;
- mes "[Dega]";
- mes "Aside from the dangers of the";
- mes "mountain itself, insanely vicious";
- mes "insects live there too. I mean,";
- mes "they'll just attack you for no";
- mes "reason.";
- next;
- mes "[Dega]";
- mes "If you ever want to visit somewhere";
- mes "pas Mt. Mjolnir, then you prepare";
- mes "your self for the challenge. Or you";
- mes "could walk around it.";
- close;
-
- L_R0:
- if(@TEMP != 1) goto L_R1;
- mes "Some monsters in the world have the.";
- mes "unique ability to sense mystical";
- mes "energy, and can detect Magic spells";
- mes "before they are cast.";
- next;
- mes "[Dega]";
- mes "Golem of the desert is one of them.";
- mes "Don't underestimate it due to it's";
- mes "sluggishness...";
- next;
- mes "[Dega]";
- mes "If you try to cast magic near it,";
- mes "it will notice and saunter over to";
- mes "smash you. So you better watch out";
- mes "for Golem.";
- close;
- L_R1:
- mes "There's a very delightful place";
- mes "where you can find every";
- mes "type of Poring.";
- next;
- mes "[Dega]";
- mes "It's somewhere near the bridge";
- mes "connecting the forest and the";
- mes "desert, on the way to the city of";
- mes "Payon which is Southeast from";
- mes "here.";
- next;
- mes "[Dega]";
- mes "There are not only pink Porings but";
- mes "also Drops, which can be found at";
- mes "the desert, and the green";
- mes "Poporing.";
- next;
- mes "[Dega]";
- mes "But be careful, before you realize";
- mes "it, you may come face to face with";
- mes "Ghostring, a deadly Poring that";
- mes "floats around the air like a";
- mes "ghost.";
- next;
- mes "[Dega]";
- mes "Well, of course, they are all very";
- mes "cute, but Ghostring is an";
- mes "EXCEPTION. It is very very";
- mes "dangerous.";
- next;
- mes "[Dega]";
- mes "If you are lucky enough, you might";
- mes "even bump into Angeling, the";
- mes "Poring with Angel wings.";
- next;
- menu "Ghostring?",-,"Angeling?",M1,"End Conversation.",MEnd;
-
- mes "[Dega]";
- mes "Ghostring is a grayish Poring that";
- mes "floats around in the air like a";
- mes "ghost. Just like other ghosts,";
- mes "physical attacks can't do any";
- mes "damage to it.";
- next;
- mes "[Dega]";
- mes "Those whose main attack methods are";
- mes "physical like Swordman and Archer";
- mes "might have to run for their lives";
- mes "when facing Ghostrings.";
- next;
- mes "[Dega]";
- mes "But don't leave just yet~! There is";
- mes "great news for people with those";
- mes "jobs. Making a weapon of some";
- mes "elemental property is the key.";
- next;
- mes "[Dega]";
- mes "This way, even a Swordman or an";
- mes "Archer can inflict damage, the way";
- mes "Magic does, on Ghostrings.";
- close;
- M1:
- mes "[Dega]";
- mes "Angelings are immune to Magic";
- mes "attacks. If people who can only";
- mes "attack with Magic face an";
- mes "Angeling, then it's time for";
- mes "them to run.";
- next;
- mes "[Dega]";
- mes "If you've got an extra knife or";
- mes "sword, you could give it a shot.";
- mes "But it will be very difficult";
- mes "alone, don't you think?";
- close;
- MEnd:
- mes "[Dega]";
- mes "Good Luck~";
- close;
-}
-
-//Kylick-------------------------------------------------------------------------------------
-izlude.gat,150,143,4 script Kylick 97,{
- set @TEMP,rand(2);
- mes "[Kylick]";
- if (@TEMP != 0) goto L_R0;
-
- mes "Don't you think Binoculars";
- mes "are really COOL?! You can";
- mes "see all sorts of places...!";
- next;
- mes "[Kylick]";
- mes "Here in Izlude, we are responsible";
- mes "for maintaining peace not only on";
- mes "land but also at sea. That's why";
- mes "this city has a huge telescope.";
- next;
- mes "This telescope constantly watches";
- mes "over the sea, so that we can";
- mes "prevent any serious trouble from";
- mes "happening. You know...";
- next;
- mes "An ounce of";
- mes "prevention is worth";
- mes "a pound of cure";
- mes "after all, right?";
- close;
-
- L_R0:
- mes "I was thinking, even though the";
- mes "people of Izlude live so close to";
- mes "the ocean...";
- next;
- mes "[Kylick]";
- mes "There are other cultures that have";
- mes "completely developed by living off";
- mes "of the sea. Of course, I'm talking";
- mes "about Amatsu.";
- next;
- mes "[Kylick]";
- mes "I hear the cuisine there is really";
- mes "good! Although the idea of eating";
- mes "raw fish is new to me, I would love";
- mes "to go there, and try it just once!";
- close;
-}
-
-// Soldier ------------------------------------------------------------------------------
-izlude.gat,124,178,4 script Soldier 105,{
- mes "[Soldier]";
- mes "Hehehehe... Hahahaha";
- mes "Huh? Why am I so happy?";
- mes "You wanna know?";
- next;
- menu "Sure, why?",-, "Not really, I don't care.",M_1;
-
- mes "[Soldier]";
- mes "Ah~~ There's not much for us to do";
- mes "these days. You see, Merchants buy";
- mes "items dropped by monsters. But you";
- mes "knew that, right?";
- next;
- menu "Of course",sM_0, "Eh? Really?",sM_1;
-
- sM_0:
- mes "[Soldier]";
- mes "Haha, in fact, that used to be part";
- mes "of our job. But there were more and";
- mes "more hunters who come in order to";
- mes "get paid, so it became too much to";
- mes "handle.";
- next;
- mes "[Soldier]";
- mes "We had to work overtime every day.";
- mes "Ah, it was a nightmare...! Anyways,";
- mes "the government eventually made a";
- mes "wise decision in creating the";
- mes "Registration System.";
- next;
- mes "[Soldier]";
- mes "The Office of Prize Compensation";
- mes "only pays those who have the";
- mes "Registration. Of course, you'd have";
- mes "to be a merchant and stay in the";
- mes "same place all day long.";
- next;
- mes "[Soldier]";
- mes "The Office gives away the";
- mes "registration to any merchant who";
- mes "fulfills those requirements. So";
- mes "nowadays, the hunters sell their";
- mes "goods to the registered merchants.";
- next;
- mes "[Soldier]";
- mes "So nowadays, the hunters sell their";
- mes "goods to the registered merchants.";
- mes "Not too many people come to us for";
- mes "that anymore.";
- next;
- mes "[Soldier]";
- mes "I mean we are still busy, but";
- mes "that's nothing compared to how it";
- mes "was before. People who have felt";
- mes "suffering know how to appreciate";
- mes "even the slightest comfort.";
- close;
- sM_1:
- mes "[Soldier]";
- mes "What?! What do you mean you didn't";
- mes "know?! Well, you know you can get";
- mes "items by killing monsters. If you";
- mes "bring and sell those to a merchant,";
- mes "you can make some money.";
- next;
- mes "[Soldier]";
- mes "HaHa, in fact, that used to be part";
- mes "of our job. But there were more and";
- mes "more hunters who come in order to";
- mes "get paid, so it became too much to";
- mes "handle.";
- next;
- mes "[Soldier]";
- mes "We had to work overtime every day.";
- mes "Ah, it was a nightmare...! Anyways,";
- mes "the government eventually made a";
- mes "wise decision in creating the";
- mes "Registration System.";
- next;
- mes "[Soldier]";
- mes "The Office of Prize Compensation";
- mes "only pays those who have the";
- mes "Registration. Of course, you'd have";
- mes "to be a merchant and stay in the";
- mes "same place all day long.";
- next;
- mes "[Soldier]";
- mes "The Office gives away the";
- mes "registration to any merchant who";
- mes "fulfills those requirements. So";
- mes "nowadays, the hunters sell their";
- mes "goods to the registered merchants.";
- next;
- mes "[Soldier]";
- mes "I mean we are still busy, but";
- mes "that's nothing compared to how it";
- mes "was before. People who have felt";
- mes "suffering know how to appreciate";
- mes "even the slightest comfort.";
- close;
- M_1:
- mes "[Soldier]";
- mes "Okay Good bye~~";
- close;
-}
-
-//Red-------------------------------------------------------------------------------------
-izlude.gat,58,126,1 script Red 98,{
-
- mes "[Red]";
- mes "The only skill that's needed for a";
- mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
- mes "ONLY ^FF0000BASH^000000! No need to waste time";
- mes "and effort for smaller skills!";
- mes "Everything else is for cowards and";
- mes "wusses!";
- next;
- mes "[Cebalis]";
- mes "What are you talking about!? The";
- mes "ideal Swordman resolutely stands";
- mes "alone, surrounded by countless";
- mes "enemies and smashing them all with";
- mes "one awesome attack.";
- next;
- mes "[Cebalis]";
- mes "^FF0000MAGNUM BREAK^000000";
- mes "That's right, Magnum Break";
- mes "is the skill that does";
- mes "the job right~!!";
- next;
- mes "[Cebalis]";
- mes "Well... Sometimes the explosive";
- mes "damage might accidentally hit some";
- mes "wandering monsters, and those guys";
- mes "end up coming after you, but that's";
- mes "a risk a Swordman should be willing";
- mes "to take!!";
- next;
- mes "[Red]";
- mes "That's exactly why you're dumb, you";
- mes "idiot! And what's this about the";
- mes "'the ideal Swordman?' I still";
- mes "remember the last time you used";
- mes "Magnum Break...";
- next;
- mes "[Red]";
- mes "You ended up running away from all";
- mes "those monsters you hit with that";
- mes "stupid skill! Weakling! All those";
- mes "Porings around you got hit and they";
- mes "all tried to kill you.";
- next;
- mes "[Cebalis]";
- mes "Hmpf. As I recall, you were running";
- mes "away too, apparently too busy to";
- mes "use your precious bash. In any";
- mes "case, Magnum Break is THE skill for";
- mes "a Swordman~!!";
- next;
- mes "[Cebalis]";
- mes "Something simplistic like Bash";
- mes "is just one of the little steps";
- mes "towards Magnum Break.";
- next;
- mes "[Red]";
- mes "Oh man~";
- mes "Hey, I know you just";
- mes "heard everything.";
- mes "So what do you think?";
- next;
- mes "[Red]";
- mes "Which one do you think is better?";
- mes "The critical damage skill, ^FF0000Bash^000000, or";
- mes "the Splash damage skill, ^FF0000Magnum^000000";
- mes "^FF0000Break^000000?";
- next;
- menu "Bash",-,"Magnum Break",L1;
-
- mes "[Red]";
- if( baseClass == Job_Swordman ) goto L00;
- mes "Hahahaha!! See!? Someone who";
- mes "pursues a different job agrees with";
- mes "me~! You really are a great guy!";
- mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
- mes "suits a Swordman. Please tell that";
- mes "to this NIMROD over here~ Hahaha!";
- close;
-
- L00:
- mes "Hahahaha!!! I knew you'd see things";
- mes "my way! You ARE a great guy!!";
- mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
- mes "Swordman. Please tell that to this";
- mes "BONEHEAD over here~ Hahaha!";
- next;
- mes "[Red]";
- mes "Hmm, let me give you a bit of";
- mes "advice. After you achieve level 5";
- mes "Bash', the amount of SP consumed";
- mes "by the skill increased greatly, so";
- mes "watch out for your SP.";
- close;
- L1:
- mes "[Cebalis]";
- if( baseClass == Job_Swordman ) goto L01;
- mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
- mes "You know what you're talking about,";
- mes "eh? I don't know why this jerk face";
- mes "is being sooooo stubborn.";
- close;
-
- L01:
- mes "Alright!! ^FF0000Magnum Break^000000 is the";
- mes "BEST!! Now you're talking~!! You";
- mes "know the stuff~Hahaha!";
- next;
- mes "[Cebalis]";
- mes "You wanna know some useful";
- mes "information? Okay, lemme tell";
- mes "ya! Magnum Break has Fire";
- mes "Property.";
- next;
- mes "[Cebalis]";
- mes "So it won't be too effective";
- mes "against monsters with the Water";
- mes "property, but this is THE skill to";
- mes "use against Undead and Earth";
- mes "property monsters!";
- next;
- mes "[Cebalis]";
- mes "And most importantly, look around";
- mes "before you use it. Otherwise you'll";
- mes "be in BIG trouble~";
- close;
-}
-
-//Cebalis-------------------------------------------------------------------------------------
-izlude.gat,56,126,7 script Cebalis 85,{
-
- mes "[Red]";
- mes "The only slill that's needed for a";
- mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
- mes "ONLY ^FF0000BASH^000000! No need to waste time";
- mes "and effort for smaller skills!";
- mes "Everything else is for cowards and";
- mes "wusses!";
- next;
- mes "[Cebalis]";
- mes "What are you talking about!? The";
- mes "ideal Swordman resolutely stands";
- mes "alone, surrounded by countless";
- mes "enemies and smashing them all with";
- mes "one awesome attack.";
- next;
- mes "[Cebalis]";
- mes "^FF0000MAGNUM BREAK^000000";
- mes "That's right, Magnum Break";
- mes "is the skill that does";
- mes "the job right~!!";
- next;
- mes "[Cebalis]";
- mes "Well... Sometimes the explosive";
- mes "damage might accidentally hit some";
- mes "wandering monsters, and those guys";
- mes "end up coming after you, but that's";
- mes "a risk a Swordman should be willing";
- mes "to take!!";
- next;
- mes "[Red]";
- mes "That's exactly why you're dumb, you";
- mes "idiot! And what's this about the";
- mes "'the ideal Swordman?' I still";
- mes "remember the last time you used";
- mes "Magnum Break...";
- next;
- mes "[Red]";
- mes "You ended up running away from all";
- mes "those monsters you hit with that";
- mes "stupid skill! Weakling! All those";
- mes "Porings around you got hit and they";
- mes "all tried to kill you.";
- next;
- mes "[Cebalis]";
- mes "Hmpf. As I recall, you were running";
- mes "away too, apparently too busy to";
- mes "use your precious bash. In any";
- mes "case, Magnum Break is THE skill for";
- mes "a Swordman~!!";
- next;
- mes "[Cebalis]";
- mes "Something simplistic like Bash";
- mes "is just one of the little steps";
- mes "towards Magnum Break.";
- next;
- mes "[Red]";
- mes "Oh man~";
- mes "Hey, I know you just";
- mes "heard everything.";
- mes "So what do you think?";
- next;
- mes "[Red]";
- mes "Which one do you think is better?";
- mes "The critical damage skill, ^FF0000Bash^000000, or";
- mes "the Splash damage skill, ^FF0000Magnum^000000";
- mes "^FF0000Break^000000?";
- next;
- menu "Bash",-,"Magnum Break",L1;
-
- mes "[Red]";
- if( baseClass == Job_Swordman ) goto L00;
- mes "Hahahaha!! See!? Someone who";
- mes "pursues a different job agrees with";
- mes "me~! You really are a great guy!";
- mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
- mes "suits a Swordman. Please tell that";
- mes "to this NIMROD over here~ Hahaha!";
- close;
-
- L00:
- mes "Hahahaha!!! I knew you'd see things";
- mes "my way! You ARE a great guy!!";
- mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
- mes "Swordman. Please tell that to this";
- mes "BONEHEAD over here~ Hahaha!";
- next;
- mes "[Red]";
- mes "Hmm, let me give you a bit of";
- mes "advice. After you achieve level 5";
- mes "Bash', the amount of SP consumed";
- mes "by the skill increased greatly, so";
- mes "watch out for your SP.";
- close;
- L1:
- mes "[Cebalis]";
- if( baseClass == Job_Swordman ) goto L01;
- mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
- mes "You know what you're talking about,";
- mes "eh? I don't know why this jerk face";
- mes "is being sooooo stubborn.";
- close;
-
- L01:
- mes "Alright!! ^FF0000Magnum Break^000000 is the";
- mes "BEST!! Now you're talking~!! You";
- mes "know the stuff~HaHaHa!";
- next;
- mes "[Cebalis]";
- mes "You wanna know some useful";
- mes "information? Okay, lemme tell";
- mes "ya! Magnum Break has Fire";
- mes "Property.";
- next;
- mes "[Cebalis]";
- mes "So it won't be too effective";
- mes "against monsters with the Water";
- mes "property, but this is THE skill to";
- mes "use against Undead and Earth";
- mes "property monsters!";
- next;
- mes "[Cebalis]";
- mes "And most importantly, look around";
- mes "before you use it. Otherwise you'll";
- mes "be in BIG trouble~";
- close;
-}
-
-//Aaron-------------------------------------------------------------------------------------
-izlude_in.gat,125,164,5 script Aaron 65,{
- mes "[Aaron]";
- mes "Don't you think Strong VIT and";
- mes "training in a unique breathing";
- mes "method which enables quick HP";
- mes "recovery are the greatest";
- mes "advantages for a Swordman?";
- next;
- mes "[Aaron]";
- mes "If you train your skills very hard,";
- mes "you can even see your HP";
- mes "recovering. The amount of";
- mes "recovered depends on";
- mes "vitality, or VIT.";
- next;
- mes "[Aaron]";
- mes "So if you invest more of your stats";
- mes "in VIT, you'll recover more HP";
- mes "overall when resting.";
- next;
- mes "[Aaron]";
- mes "But of course, it'd be good to have";
- mes "high Attack, wouldn't it? You can";
- mes "either acquire a good weapon or";
- mes "bring up your STR to support you";
- mes "Attack.";
- next;
- mes "[Aaron]";
- mes "You know you'll need some strength";
- mes "anyways to swing good weapons";
- mes "easily, anyway.";
- next;
- mes "[Aaron]";
- mes "Another important thing is how";
- mes "accurate you can hit your";
- mes "opponents. DEX is the key here. If";
- mes "you train DEX, then the gap between";
- mes "the MIN and MAX damage will also";
- mes "decrease.";
- next;
- mes "[Aaron]";
- mes "Hm...";
- mes "Are you bored by all this talk? Or";
- mes "do you want me to go on?";
- next;
- menu "Tell me more please.",-,"End conversation",LEnd;
-
- mes "[Aaron]";
- mes "Hmm...";
- mes "In that case, I'll explain about";
- mes "the other attributes to you";
- mes "briefly. In order to attack and";
- mes "evade quickly, you've gotta pay";
- mes "attention to AGI.";
- next;
- mes "[Aaron]";
- mes "In case you want to make more";
- mes "critical hits, it's a good idea to";
- mes "invest in LUK. INT also increases";
- mes "Max SP, which is needed to use";
- mes "various skills... but it's really";
- mes "up to you.";
- close;
- LEnd:
- mes "[Aaron]";
- mes "Okay then,";
- mes "train hard~~";
- close;
-}
-
-//Sailor-------------------------------------------------------------------------------------
-izlude.gat,201,181,2 script Sailor#06 100,{
- mes "[Sailor]";
- mes "Hey Everybody!";
- mes "Attention, attention!";
- mes "Come and Ride the Wind";
- mes "on a Fantastic Ship!";
- mes "Hurry, hurry";
- next;
- menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd;
-
- if(Zeny < 150) goto sl_NoZenyBya;
- set Zeny, Zeny - 150;
- warp "izlu2dun.gat",107,50;
- close;
- L1:
- if(Zeny < 500) goto sl_NoZenyMar;
- set Zeny, Zeny - 500;
- warp "alberta.gat",188,169;
- LEnd:
- close;
- sl_NoZenyBya:
- mes "[Sailor]";
- mes "150 Zeny!";
- mes "Only 150 Zeny to ride!";
- close;
- sl_NoZenyMar:
- mes "[Sailor]";
- mes "500 Zeny!";
- mes "Only 500 Zeny to ride!";
- close;
-}
-
-//Sailor-------------------------------------------------------------------------------------
-izlu2dun.gat,108,27,4 script Sailor#07 100,{
- mes "[Sailor]";
- mes "Wanna";
- mes "head back?";
- next;
- menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1;
-
- warp "izlude.gat",176,182;
- L1:
- close;
-}
-
-izlude.gat,171,185,3 script Honeymoon Helper#Izlude I 71,{
-
- mes "[Marry Happy]";
- mes "Newly weds and already weds...";
- mes "You can go to the imaginary recreational area anytime.";
- mes "Welcome to Jawaii!";
- next;
- menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",s_Go,"Cancel",s_Cancel;
-
- mes "[Marry Happy]";
- mes "A distant island from the continent of Rune Midgard... ";
- mes "there is a peaceful and charming recreational area,";
- mes "that can't be easily reached by people.";
- mes "Since it is a famous spot for honeymoon,";
- mes "only married couples are allowed to go there.";
- next;
- mes "[Marry Happy]";
- mes "Since it's a special journey,";
- mes "the payment will be a bit expensive than normal. It will cost you 10,000z !!";
- mes "And that's what lets you enjoy";
- mes "a peaceful and fascinating";
- mes "honey moon trip...?";
- close;
-
-s_Go:
- if(getpartnerid() == 0)
-{
- mes "[Marry Happy]";
- mes "UhOh, I'm sorry.";
- mes "You can't go there if you're not married...";
- mes "Why don't you go to the Prontera Inn,";
- mes "and cheer yourself up?";
- close;
-}
- else if(Zeny < 10000)
-{
- mes "[Marry Happy]";
- mes "I've explained about the trip to 'Jawaii'.";
- mes "You'll need 10,000 z.";
- mes "If you do not have enough zeny,";
- mes "why don't you seek help from your partner...?";
- close;
-}
- set Zeny,Zeny - 10000;
- mes "[Marry Happy]";
- mes "Enjoy your trip...!!";
- mes "Let's go to 'Jawaii'...!!";
- close2;
- warp "jawaii.gat",241,115;
- end;
-
-s_Cancel:
- mes "[Marry Happy]";
- mes "There's nothing that is as exciting as";
- mes "travelling together, especially when";
- mes "you're travelling with your loved ones.";
- mes "You must be very happy, aren't you?";
- close;
-}
+//===== eAthena Script =======================================
+//= Izlude Town
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Fully working
+//= 1.1 fixed 2 zeny bugs/checks [Lupus]
+//= 1.2 Fixed a lot of typos [Nexon]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Added a Jawaii related npc. 1.4a Fixed a small bug to
+//= the Jawaii warper, thanks to reddozen and Silent [MasterOfMuppets]
+//= 1.5 Replaced iz_move_alberta with MISC_QUEST & 16 [Lupus]
+//= 1.6 Removed Duplicates [Silent]
+//= 1.7 Split quest to quests/quests_izlude.txt [Evera]
+//============================================================
+
+
+
+// Welcome Sign ----------------------------------------------------------
+izlude.gat,125,116,1 script Welcome Sign::ws_izlude 111,{
+ mes "~sign reads...~";
+ mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!";
+ close;
+}
+
+// Sign: Marina -----------------------------------------------------------------
+izlude.gat,179,183,1 script Izlude Marina 111,{
+ mes "~sign reads...~";
+ mes "Take a boat ride to the city of Alberta or to the island of Byalan.";
+ close;
+}
+
+// Sign: Swordsman Assoc. ----------------------------------------------------
+izlude.gat,54,139,1 script Swordsman Association 111,{
+ mes "~sign reads...~";
+ mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors.";
+ close;
+}
+
+//Bonne-----------------------------------------------------------------------------------
+izlude.gat,55,74,2 script Bonne 90,{
+ mes "[Bonne]";
+ mes "Greetings!";
+ mes "Izlude welcomes you.";
+ next;
+ mes "[Bonne]";
+ mes "Izlude is the satelite city of";
+ mes "Prontera, capital of the";
+ mes "kingdom of Rune-Midgard.";
+ next;
+ mes "[Bonne]";
+ mes "Izlude is key to our kingdom";
+ mes "because of the Swordsman";
+ mes "Association located here, as well";
+ mes "as the fact that Izlude is in";
+ mes "charge of protecting the";
+ mes "Rune-Midgard coastline.";
+ next;
+ mes "[Bonne]";
+ mes "I know, this bridge might look weak";
+ mes "and fragile, but it is actually";
+ mes "state of the art, built with the";
+ mes "most sophisticated technology.";
+ next;
+ mes "[Bonne]";
+ mes "No matter how strong storms may be,";
+ mes "or how many people may stand on it,";
+ mes "this bridge will NEEEEVER";
+ mes "collapse.";
+ next;
+ mes "[Bonne]";
+ mes "Please enjoy";
+ mes "your visit";
+ mes "here in Izlude.";
+ close;
+}
+
+
+//Cuskoal-------------------------------------------------------------------------------------
+izlude.gat,119,121,1 script Cuskoal 124,{
+ set @TEMP, rand(2);
+ mes "[Cuskoal]";
+ if(@TEMP != 0) goto L_R0;
+ mes "The Arena here is THE place for";
+ mes "capable young people from all over";
+ mes "the Rune-Midgarts Kingdom to";
+ mes "challenge themsleves and test their";
+ mes "skills.";
+ next;
+ mes "[Cuskoal]";
+ mes "You can battle with monsters of";
+ mes "different levels. So, the number of";
+ mes "stages you survive will be a";
+ mes "testiment to you battle powers.";
+ next;
+ mes "[Cuskoal]";
+ mes "So, whaddya say?";
+ close;
+
+ L_R0:
+ mes "The pubs in Prontera are always";
+ mes "full of people from local areas and";
+ mes "from out-of-town. It can get pretty";
+ mes "busy.";
+ next;
+ mes "[Cuskoal]";
+ mes "It's a pretty good place to stop by";
+ mes "for general information and to";
+ mes "listen to rumors.";
+ next;
+ mes "[Cuskoal]";
+ mes "So if you listen carefully, you";
+ mes "just might get lucky and learn some";
+ mes "very useful information for";
+ mes "yourself.";
+ close;
+}
+
+//Charfri-------------------------------------------------------------------------------------
+izlude.gat,135,78,2 script Charfri 91,{
+ set @TEMP,rand(2);
+ mes "[Charfri]";
+ if(@TEMP != 0) goto L_R0;
+ mes "Some people may think Izlude is";
+ mes "just a satelite city of Prontera,";
+ mes "and not really that important...";
+ next;
+ mes "[Charfri]";
+ mes "But Izlude is a beautiful town";
+ mes "right next to the ocean, as well as";
+ mes "beautiful Byalan Island.";
+ next;
+ mes "[Charfri]";
+ mes "You'll have to board on a ship at";
+ mes "the port to get to Byalan Island.";
+ mes "There are dangerous dungeons on";
+ mes "that island, so don't go snooping";
+ mes "around just anywhere.";
+ close;
+
+ L_R0:
+ mes "Though it is very beautiful, Byalan";
+ mes "Island has a mysterious dungeon";
+ mes "that extends deep under the sea.";
+ next;
+ mes "[Charfri]";
+ mes "People who've actually been there";
+ mes "have said that if you go deep";
+ mes "enough, the dungeon actually";
+ mes "descends underwater.";
+ next;
+ mes "[Charfri]";
+ mes "Surprisingly, once you're";
+ mes "underwater, you can breathe just";
+ mes "like a fish. Maybe some kind of";
+ mes "supernatural force is in effect.";
+ next;
+ mes "[Charfri]";
+ mes "Ah...";
+ mes "The people who've seen the";
+ mes "underwater view say it is so";
+ mes "fantastic that they've kept";
+ mes "dreaming of it ever since.";
+ next;
+ mes "[Charfri]";
+ mes "But unfortunately, the monsters are";
+ mes "too strong for ordinary people to";
+ mes "merely go sight seeing there.";
+ mes "Still, just once, I'd like to go";
+ mes "down there...";
+ close;
+}
+
+//Dega-------------------------------------------------------------------------------------
+izlude.gat,150,118,3 script Dega 84,{
+ set @TEMP,rand(3);
+ mes "[Dega]";
+ if(@TEMP != 0) goto L_R0;
+ mes "Mt. Mjolnir, located north of";
+ mes "Prontera, is a tough";
+ mes "and steep climb.";
+ next;
+ mes "[Dega]";
+ mes "Aside from the dangers of the";
+ mes "mountain itself, insanely vicious";
+ mes "insects live there too. I mean,";
+ mes "they'll just attack you for no";
+ mes "reason.";
+ next;
+ mes "[Dega]";
+ mes "If you ever want to visit somewhere";
+ mes "pas Mt. Mjolnir, then you prepare";
+ mes "your self for the challenge. Or you";
+ mes "could walk around it.";
+ close;
+
+ L_R0:
+ if(@TEMP != 1) goto L_R1;
+ mes "Some monsters in the world have the.";
+ mes "unique ability to sense mystical";
+ mes "energy, and can detect Magic spells";
+ mes "before they are cast.";
+ next;
+ mes "[Dega]";
+ mes "Golem of the desert is one of them.";
+ mes "Don't underestimate it due to it's";
+ mes "sluggishness...";
+ next;
+ mes "[Dega]";
+ mes "If you try to cast magic near it,";
+ mes "it will notice and saunter over to";
+ mes "smash you. So you better watch out";
+ mes "for Golem.";
+ close;
+ L_R1:
+ mes "There's a very delightful place";
+ mes "where you can find every";
+ mes "type of Poring.";
+ next;
+ mes "[Dega]";
+ mes "It's somewhere near the bridge";
+ mes "connecting the forest and the";
+ mes "desert, on the way to the city of";
+ mes "Payon which is Southeast from";
+ mes "here.";
+ next;
+ mes "[Dega]";
+ mes "There are not only pink Porings but";
+ mes "also Drops, which can be found at";
+ mes "the desert, and the green";
+ mes "Poporing.";
+ next;
+ mes "[Dega]";
+ mes "But be careful, before you realize";
+ mes "it, you may come face to face with";
+ mes "Ghostring, a deadly Poring that";
+ mes "floats around the air like a";
+ mes "ghost.";
+ next;
+ mes "[Dega]";
+ mes "Well, of course, they are all very";
+ mes "cute, but Ghostring is an";
+ mes "EXCEPTION. It is very very";
+ mes "dangerous.";
+ next;
+ mes "[Dega]";
+ mes "If you are lucky enough, you might";
+ mes "even bump into Angeling, the";
+ mes "Poring with Angel wings.";
+ next;
+ menu "Ghostring?",-,"Angeling?",M1,"End Conversation.",MEnd;
+
+ mes "[Dega]";
+ mes "Ghostring is a grayish Poring that";
+ mes "floats around in the air like a";
+ mes "ghost. Just like other ghosts,";
+ mes "physical attacks can't do any";
+ mes "damage to it.";
+ next;
+ mes "[Dega]";
+ mes "Those whose main attack methods are";
+ mes "physical like Swordman and Archer";
+ mes "might have to run for their lives";
+ mes "when facing Ghostrings.";
+ next;
+ mes "[Dega]";
+ mes "But don't leave just yet~! There is";
+ mes "great news for people with those";
+ mes "jobs. Making a weapon of some";
+ mes "elemental property is the key.";
+ next;
+ mes "[Dega]";
+ mes "This way, even a Swordman or an";
+ mes "Archer can inflict damage, the way";
+ mes "Magic does, on Ghostrings.";
+ close;
+ M1:
+ mes "[Dega]";
+ mes "Angelings are immune to Magic";
+ mes "attacks. If people who can only";
+ mes "attack with Magic face an";
+ mes "Angeling, then it's time for";
+ mes "them to run.";
+ next;
+ mes "[Dega]";
+ mes "If you've got an extra knife or";
+ mes "sword, you could give it a shot.";
+ mes "But it will be very difficult";
+ mes "alone, don't you think?";
+ close;
+ MEnd:
+ mes "[Dega]";
+ mes "Good Luck~";
+ close;
+}
+
+//Kylick-------------------------------------------------------------------------------------
+izlude.gat,150,143,4 script Kylick 97,{
+ set @TEMP,rand(2);
+ mes "[Kylick]";
+ if (@TEMP != 0) goto L_R0;
+
+ mes "Don't you think Binoculars";
+ mes "are really COOL?! You can";
+ mes "see all sorts of places...!";
+ next;
+ mes "[Kylick]";
+ mes "Here in Izlude, we are responsible";
+ mes "for maintaining peace not only on";
+ mes "land but also at sea. That's why";
+ mes "this city has a huge telescope.";
+ next;
+ mes "This telescope constantly watches";
+ mes "over the sea, so that we can";
+ mes "prevent any serious trouble from";
+ mes "happening. You know...";
+ next;
+ mes "An ounce of";
+ mes "prevention is worth";
+ mes "a pound of cure";
+ mes "after all, right?";
+ close;
+
+ L_R0:
+ mes "I was thinking, even though the";
+ mes "people of Izlude live so close to";
+ mes "the ocean...";
+ next;
+ mes "[Kylick]";
+ mes "There are other cultures that have";
+ mes "completely developed by living off";
+ mes "of the sea. Of course, I'm talking";
+ mes "about Amatsu.";
+ next;
+ mes "[Kylick]";
+ mes "I hear the cuisine there is really";
+ mes "good! Although the idea of eating";
+ mes "raw fish is new to me, I would love";
+ mes "to go there, and try it just once!";
+ close;
+}
+
+// Soldier ------------------------------------------------------------------------------
+izlude.gat,124,178,4 script Soldier 105,{
+ mes "[Soldier]";
+ mes "Hehehehe... Hahahaha";
+ mes "Huh? Why am I so happy?";
+ mes "You wanna know?";
+ next;
+ menu "Sure, why?",-, "Not really, I don't care.",M_1;
+
+ mes "[Soldier]";
+ mes "Ah~~ There's not much for us to do";
+ mes "these days. You see, Merchants buy";
+ mes "items dropped by monsters. But you";
+ mes "knew that, right?";
+ next;
+ menu "Of course",sM_0, "Eh? Really?",sM_1;
+
+ sM_0:
+ mes "[Soldier]";
+ mes "Haha, in fact, that used to be part";
+ mes "of our job. But there were more and";
+ mes "more hunters who come in order to";
+ mes "get paid, so it became too much to";
+ mes "handle.";
+ next;
+ mes "[Soldier]";
+ mes "We had to work overtime every day.";
+ mes "Ah, it was a nightmare...! Anyways,";
+ mes "the government eventually made a";
+ mes "wise decision in creating the";
+ mes "Registration System.";
+ next;
+ mes "[Soldier]";
+ mes "The Office of Prize Compensation";
+ mes "only pays those who have the";
+ mes "Registration. Of course, you'd have";
+ mes "to be a merchant and stay in the";
+ mes "same place all day long.";
+ next;
+ mes "[Soldier]";
+ mes "The Office gives away the";
+ mes "registration to any merchant who";
+ mes "fulfills those requirements. So";
+ mes "nowadays, the hunters sell their";
+ mes "goods to the registered merchants.";
+ next;
+ mes "[Soldier]";
+ mes "So nowadays, the hunters sell their";
+ mes "goods to the registered merchants.";
+ mes "Not too many people come to us for";
+ mes "that anymore.";
+ next;
+ mes "[Soldier]";
+ mes "I mean we are still busy, but";
+ mes "that's nothing compared to how it";
+ mes "was before. People who have felt";
+ mes "suffering know how to appreciate";
+ mes "even the slightest comfort.";
+ close;
+ sM_1:
+ mes "[Soldier]";
+ mes "What?! What do you mean you didn't";
+ mes "know?! Well, you know you can get";
+ mes "items by killing monsters. If you";
+ mes "bring and sell those to a merchant,";
+ mes "you can make some money.";
+ next;
+ mes "[Soldier]";
+ mes "HaHa, in fact, that used to be part";
+ mes "of our job. But there were more and";
+ mes "more hunters who come in order to";
+ mes "get paid, so it became too much to";
+ mes "handle.";
+ next;
+ mes "[Soldier]";
+ mes "We had to work overtime every day.";
+ mes "Ah, it was a nightmare...! Anyways,";
+ mes "the government eventually made a";
+ mes "wise decision in creating the";
+ mes "Registration System.";
+ next;
+ mes "[Soldier]";
+ mes "The Office of Prize Compensation";
+ mes "only pays those who have the";
+ mes "Registration. Of course, you'd have";
+ mes "to be a merchant and stay in the";
+ mes "same place all day long.";
+ next;
+ mes "[Soldier]";
+ mes "The Office gives away the";
+ mes "registration to any merchant who";
+ mes "fulfills those requirements. So";
+ mes "nowadays, the hunters sell their";
+ mes "goods to the registered merchants.";
+ next;
+ mes "[Soldier]";
+ mes "I mean we are still busy, but";
+ mes "that's nothing compared to how it";
+ mes "was before. People who have felt";
+ mes "suffering know how to appreciate";
+ mes "even the slightest comfort.";
+ close;
+ M_1:
+ mes "[Soldier]";
+ mes "Okay Good bye~~";
+ close;
+}
+
+//Red-------------------------------------------------------------------------------------
+izlude.gat,58,126,1 script Red 98,{
+
+ mes "[Red]";
+ mes "The only skill that's needed for a";
+ mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
+ mes "ONLY ^FF0000BASH^000000! No need to waste time";
+ mes "and effort for smaller skills!";
+ mes "Everything else is for cowards and";
+ mes "wusses!";
+ next;
+ mes "[Cebalis]";
+ mes "What are you talking about!? The";
+ mes "ideal Swordman resolutely stands";
+ mes "alone, surrounded by countless";
+ mes "enemies and smashing them all with";
+ mes "one awesome attack.";
+ next;
+ mes "[Cebalis]";
+ mes "^FF0000MAGNUM BREAK^000000";
+ mes "That's right, Magnum Break";
+ mes "is the skill that does";
+ mes "the job right~!!";
+ next;
+ mes "[Cebalis]";
+ mes "Well... Sometimes the explosive";
+ mes "damage might accidentally hit some";
+ mes "wandering monsters, and those guys";
+ mes "end up coming after you, but that's";
+ mes "a risk a Swordman should be willing";
+ mes "to take!!";
+ next;
+ mes "[Red]";
+ mes "That's exactly why you're dumb, you";
+ mes "idiot! And what's this about the";
+ mes "'the ideal Swordman?' I still";
+ mes "remember the last time you used";
+ mes "Magnum Break...";
+ next;
+ mes "[Red]";
+ mes "You ended up running away from all";
+ mes "those monsters you hit with that";
+ mes "stupid skill! Weakling! All those";
+ mes "Porings around you got hit and they";
+ mes "all tried to kill you.";
+ next;
+ mes "[Cebalis]";
+ mes "Hmpf. As I recall, you were running";
+ mes "away too, apparently too busy to";
+ mes "use your precious bash. In any";
+ mes "case, Magnum Break is THE skill for";
+ mes "a Swordman~!!";
+ next;
+ mes "[Cebalis]";
+ mes "Something simplistic like Bash";
+ mes "is just one of the little steps";
+ mes "towards Magnum Break.";
+ next;
+ mes "[Red]";
+ mes "Oh man~";
+ mes "Hey, I know you just";
+ mes "heard everything.";
+ mes "So what do you think?";
+ next;
+ mes "[Red]";
+ mes "Which one do you think is better?";
+ mes "The critical damage skill, ^FF0000Bash^000000, or";
+ mes "the Splash damage skill, ^FF0000Magnum^000000";
+ mes "^FF0000Break^000000?";
+ next;
+ menu "Bash",-,"Magnum Break",L1;
+
+ mes "[Red]";
+ if( baseClass == Job_Swordman ) goto L00;
+ mes "Hahahaha!! See!? Someone who";
+ mes "pursues a different job agrees with";
+ mes "me~! You really are a great guy!";
+ mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
+ mes "suits a Swordman. Please tell that";
+ mes "to this NIMROD over here~ Hahaha!";
+ close;
+
+ L00:
+ mes "Hahahaha!!! I knew you'd see things";
+ mes "my way! You ARE a great guy!!";
+ mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
+ mes "Swordman. Please tell that to this";
+ mes "BONEHEAD over here~ Hahaha!";
+ next;
+ mes "[Red]";
+ mes "Hmm, let me give you a bit of";
+ mes "advice. After you achieve level 5";
+ mes "Bash', the amount of SP consumed";
+ mes "by the skill increased greatly, so";
+ mes "watch out for your SP.";
+ close;
+ L1:
+ mes "[Cebalis]";
+ if( baseClass == Job_Swordman ) goto L01;
+ mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
+ mes "You know what you're talking about,";
+ mes "eh? I don't know why this jerk face";
+ mes "is being sooooo stubborn.";
+ close;
+
+ L01:
+ mes "Alright!! ^FF0000Magnum Break^000000 is the";
+ mes "BEST!! Now you're talking~!! You";
+ mes "know the stuff~Hahaha!";
+ next;
+ mes "[Cebalis]";
+ mes "You wanna know some useful";
+ mes "information? Okay, lemme tell";
+ mes "ya! Magnum Break has Fire";
+ mes "Property.";
+ next;
+ mes "[Cebalis]";
+ mes "So it won't be too effective";
+ mes "against monsters with the Water";
+ mes "property, but this is THE skill to";
+ mes "use against Undead and Earth";
+ mes "property monsters!";
+ next;
+ mes "[Cebalis]";
+ mes "And most importantly, look around";
+ mes "before you use it. Otherwise you'll";
+ mes "be in BIG trouble~";
+ close;
+}
+
+//Cebalis-------------------------------------------------------------------------------------
+izlude.gat,56,126,7 script Cebalis 85,{
+
+ mes "[Red]";
+ mes "The only slill that's needed for a";
+ mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
+ mes "ONLY ^FF0000BASH^000000! No need to waste time";
+ mes "and effort for smaller skills!";
+ mes "Everything else is for cowards and";
+ mes "wusses!";
+ next;
+ mes "[Cebalis]";
+ mes "What are you talking about!? The";
+ mes "ideal Swordman resolutely stands";
+ mes "alone, surrounded by countless";
+ mes "enemies and smashing them all with";
+ mes "one awesome attack.";
+ next;
+ mes "[Cebalis]";
+ mes "^FF0000MAGNUM BREAK^000000";
+ mes "That's right, Magnum Break";
+ mes "is the skill that does";
+ mes "the job right~!!";
+ next;
+ mes "[Cebalis]";
+ mes "Well... Sometimes the explosive";
+ mes "damage might accidentally hit some";
+ mes "wandering monsters, and those guys";
+ mes "end up coming after you, but that's";
+ mes "a risk a Swordman should be willing";
+ mes "to take!!";
+ next;
+ mes "[Red]";
+ mes "That's exactly why you're dumb, you";
+ mes "idiot! And what's this about the";
+ mes "'the ideal Swordman?' I still";
+ mes "remember the last time you used";
+ mes "Magnum Break...";
+ next;
+ mes "[Red]";
+ mes "You ended up running away from all";
+ mes "those monsters you hit with that";
+ mes "stupid skill! Weakling! All those";
+ mes "Porings around you got hit and they";
+ mes "all tried to kill you.";
+ next;
+ mes "[Cebalis]";
+ mes "Hmpf. As I recall, you were running";
+ mes "away too, apparently too busy to";
+ mes "use your precious bash. In any";
+ mes "case, Magnum Break is THE skill for";
+ mes "a Swordman~!!";
+ next;
+ mes "[Cebalis]";
+ mes "Something simplistic like Bash";
+ mes "is just one of the little steps";
+ mes "towards Magnum Break.";
+ next;
+ mes "[Red]";
+ mes "Oh man~";
+ mes "Hey, I know you just";
+ mes "heard everything.";
+ mes "So what do you think?";
+ next;
+ mes "[Red]";
+ mes "Which one do you think is better?";
+ mes "The critical damage skill, ^FF0000Bash^000000, or";
+ mes "the Splash damage skill, ^FF0000Magnum^000000";
+ mes "^FF0000Break^000000?";
+ next;
+ menu "Bash",-,"Magnum Break",L1;
+
+ mes "[Red]";
+ if( baseClass == Job_Swordman ) goto L00;
+ mes "Hahahaha!! See!? Someone who";
+ mes "pursues a different job agrees with";
+ mes "me~! You really are a great guy!";
+ mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
+ mes "suits a Swordman. Please tell that";
+ mes "to this NIMROD over here~ Hahaha!";
+ close;
+
+ L00:
+ mes "Hahahaha!!! I knew you'd see things";
+ mes "my way! You ARE a great guy!!";
+ mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
+ mes "Swordman. Please tell that to this";
+ mes "BONEHEAD over here~ Hahaha!";
+ next;
+ mes "[Red]";
+ mes "Hmm, let me give you a bit of";
+ mes "advice. After you achieve level 5";
+ mes "Bash', the amount of SP consumed";
+ mes "by the skill increased greatly, so";
+ mes "watch out for your SP.";
+ close;
+ L1:
+ mes "[Cebalis]";
+ if( baseClass == Job_Swordman ) goto L01;
+ mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
+ mes "You know what you're talking about,";
+ mes "eh? I don't know why this jerk face";
+ mes "is being sooooo stubborn.";
+ close;
+
+ L01:
+ mes "Alright!! ^FF0000Magnum Break^000000 is the";
+ mes "BEST!! Now you're talking~!! You";
+ mes "know the stuff~HaHaHa!";
+ next;
+ mes "[Cebalis]";
+ mes "You wanna know some useful";
+ mes "information? Okay, lemme tell";
+ mes "ya! Magnum Break has Fire";
+ mes "Property.";
+ next;
+ mes "[Cebalis]";
+ mes "So it won't be too effective";
+ mes "against monsters with the Water";
+ mes "property, but this is THE skill to";
+ mes "use against Undead and Earth";
+ mes "property monsters!";
+ next;
+ mes "[Cebalis]";
+ mes "And most importantly, look around";
+ mes "before you use it. Otherwise you'll";
+ mes "be in BIG trouble~";
+ close;
+}
+
+//Aaron-------------------------------------------------------------------------------------
+izlude_in.gat,125,164,5 script Aaron 65,{
+ mes "[Aaron]";
+ mes "Don't you think Strong VIT and";
+ mes "training in a unique breathing";
+ mes "method which enables quick HP";
+ mes "recovery are the greatest";
+ mes "advantages for a Swordman?";
+ next;
+ mes "[Aaron]";
+ mes "If you train your skills very hard,";
+ mes "you can even see your HP";
+ mes "recovering. The amount of";
+ mes "recovered depends on";
+ mes "vitality, or VIT.";
+ next;
+ mes "[Aaron]";
+ mes "So if you invest more of your stats";
+ mes "in VIT, you'll recover more HP";
+ mes "overall when resting.";
+ next;
+ mes "[Aaron]";
+ mes "But of course, it'd be good to have";
+ mes "high Attack, wouldn't it? You can";
+ mes "either acquire a good weapon or";
+ mes "bring up your STR to support you";
+ mes "Attack.";
+ next;
+ mes "[Aaron]";
+ mes "You know you'll need some strength";
+ mes "anyways to swing good weapons";
+ mes "easily, anyway.";
+ next;
+ mes "[Aaron]";
+ mes "Another important thing is how";
+ mes "accurate you can hit your";
+ mes "opponents. DEX is the key here. If";
+ mes "you train DEX, then the gap between";
+ mes "the MIN and MAX damage will also";
+ mes "decrease.";
+ next;
+ mes "[Aaron]";
+ mes "Hm...";
+ mes "Are you bored by all this talk? Or";
+ mes "do you want me to go on?";
+ next;
+ menu "Tell me more please.",-,"End conversation",LEnd;
+
+ mes "[Aaron]";
+ mes "Hmm...";
+ mes "In that case, I'll explain about";
+ mes "the other attributes to you";
+ mes "briefly. In order to attack and";
+ mes "evade quickly, you've gotta pay";
+ mes "attention to AGI.";
+ next;
+ mes "[Aaron]";
+ mes "In case you want to make more";
+ mes "critical hits, it's a good idea to";
+ mes "invest in LUK. INT also increases";
+ mes "Max SP, which is needed to use";
+ mes "various skills... but it's really";
+ mes "up to you.";
+ close;
+ LEnd:
+ mes "[Aaron]";
+ mes "Okay then,";
+ mes "train hard~~";
+ close;
+}
+
+//Sailor-------------------------------------------------------------------------------------
+izlude.gat,201,181,2 script Sailor#06 100,{
+ mes "[Sailor]";
+ mes "Hey Everybody!";
+ mes "Attention, attention!";
+ mes "Come and Ride the Wind";
+ mes "on a Fantastic Ship!";
+ mes "Hurry, hurry";
+ next;
+ menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd;
+
+ if(Zeny < 150) goto sl_NoZenyBya;
+ set Zeny, Zeny - 150;
+ warp "izlu2dun.gat",107,50;
+ close;
+ L1:
+ if(Zeny < 500) goto sl_NoZenyMar;
+ set Zeny, Zeny - 500;
+ warp "alberta.gat",188,169;
+ LEnd:
+ close;
+ sl_NoZenyBya:
+ mes "[Sailor]";
+ mes "150 Zeny!";
+ mes "Only 150 Zeny to ride!";
+ close;
+ sl_NoZenyMar:
+ mes "[Sailor]";
+ mes "500 Zeny!";
+ mes "Only 500 Zeny to ride!";
+ close;
+}
+
+//Sailor-------------------------------------------------------------------------------------
+izlu2dun.gat,108,27,4 script Sailor#07 100,{
+ mes "[Sailor]";
+ mes "Wanna";
+ mes "head back?";
+ next;
+ menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1;
+
+ warp "izlude.gat",176,182;
+ L1:
+ close;
+}
+
+izlude.gat,171,185,3 script Honeymoon Helper#Izlude I 71,{
+
+ mes "[Marry Happy]";
+ mes "Newly weds and already weds...";
+ mes "You can go to the imaginary recreational area anytime.";
+ mes "Welcome to Jawaii!";
+ next;
+ menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",s_Go,"Cancel",s_Cancel;
+
+ mes "[Marry Happy]";
+ mes "A distant island from the continent of Rune Midgard... ";
+ mes "there is a peaceful and charming recreational area,";
+ mes "that can't be easily reached by people.";
+ mes "Since it is a famous spot for honeymoon,";
+ mes "only married couples are allowed to go there.";
+ next;
+ mes "[Marry Happy]";
+ mes "Since it's a special journey,";
+ mes "the payment will be a bit expensive than normal. It will cost you 10,000z !!";
+ mes "And that's what lets you enjoy";
+ mes "a peaceful and fascinating";
+ mes "honey moon trip...?";
+ close;
+
+s_Go:
+ if(getpartnerid() == 0)
+{
+ mes "[Marry Happy]";
+ mes "UhOh, I'm sorry.";
+ mes "You can't go there if you're not married...";
+ mes "Why don't you go to the Prontera Inn,";
+ mes "and cheer yourself up?";
+ close;
+}
+ else if(Zeny < 10000)
+{
+ mes "[Marry Happy]";
+ mes "I've explained about the trip to 'Jawaii'.";
+ mes "You'll need 10,000 z.";
+ mes "If you do not have enough zeny,";
+ mes "why don't you seek help from your partner...?";
+ close;
+}
+ set Zeny,Zeny - 10000;
+ mes "[Marry Happy]";
+ mes "Enjoy your trip...!!";
+ mes "Let's go to 'Jawaii'...!!";
+ close2;
+ warp "jawaii.gat",241,115;
+ end;
+
+s_Cancel:
+ mes "[Marry Happy]";
+ mes "There's nothing that is as exciting as";
+ mes "travelling together, especially when";
+ mes "you're travelling with your loved ones.";
+ mes "You must be very happy, aren't you?";
+ close;
+}