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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/cities/izlude.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/izlude.txt')
-rw-r--r-- | npc/cities/izlude.txt | 1784 |
1 files changed, 892 insertions, 892 deletions
diff --git a/npc/cities/izlude.txt b/npc/cities/izlude.txt index 6846f3f83..8172594a6 100644 --- a/npc/cities/izlude.txt +++ b/npc/cities/izlude.txt @@ -1,892 +1,892 @@ -//===== eAthena Script =======================================
-//= Izlude Town
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.7
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 fixed 2 zeny bugs/checks [Lupus]
-//= 1.2 Fixed a lot of typos [Nexon]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Added a Jawaii related npc. 1.4a Fixed a small bug to
-//= the Jawaii warper, thanks to reddozen and Silent [MasterOfMuppets]
-//= 1.5 Replaced iz_move_alberta with MISC_QUEST & 16 [Lupus]
-//= 1.6 Removed Duplicates [Silent]
-//= 1.7 Split quest to quests/quests_izlude.txt [Evera]
-//============================================================
-
-
-
-// Welcome Sign ----------------------------------------------------------
-izlude.gat,125,116,1 script Welcome Sign::ws_izlude 111,{
- mes "~sign reads...~";
- mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!";
- close;
-}
-
-// Sign: Marina -----------------------------------------------------------------
-izlude.gat,179,183,1 script Izlude Marina 111,{
- mes "~sign reads...~";
- mes "Take a boat ride to the city of Alberta or to the island of Byalan.";
- close;
-}
-
-// Sign: Swordsman Assoc. ----------------------------------------------------
-izlude.gat,54,139,1 script Swordsman Association 111,{
- mes "~sign reads...~";
- mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors.";
- close;
-}
-
-//Bonne-----------------------------------------------------------------------------------
-izlude.gat,55,74,2 script Bonne 90,{
- mes "[Bonne]";
- mes "Greetings!";
- mes "Izlude welcomes you.";
- next;
- mes "[Bonne]";
- mes "Izlude is the satelite city of";
- mes "Prontera, capital of the";
- mes "kingdom of Rune-Midgard.";
- next;
- mes "[Bonne]";
- mes "Izlude is key to our kingdom";
- mes "because of the Swordsman";
- mes "Association located here, as well";
- mes "as the fact that Izlude is in";
- mes "charge of protecting the";
- mes "Rune-Midgard coastline.";
- next;
- mes "[Bonne]";
- mes "I know, this bridge might look weak";
- mes "and fragile, but it is actually";
- mes "state of the art, built with the";
- mes "most sophisticated technology.";
- next;
- mes "[Bonne]";
- mes "No matter how strong storms may be,";
- mes "or how many people may stand on it,";
- mes "this bridge will NEEEEVER";
- mes "collapse.";
- next;
- mes "[Bonne]";
- mes "Please enjoy";
- mes "your visit";
- mes "here in Izlude.";
- close;
-}
-
-
-//Cuskoal-------------------------------------------------------------------------------------
-izlude.gat,119,121,1 script Cuskoal 124,{
- set @TEMP, rand(2);
- mes "[Cuskoal]";
- if(@TEMP != 0) goto L_R0;
- mes "The Arena here is THE place for";
- mes "capable young people from all over";
- mes "the Rune-Midgarts Kingdom to";
- mes "challenge themsleves and test their";
- mes "skills.";
- next;
- mes "[Cuskoal]";
- mes "You can battle with monsters of";
- mes "different levels. So, the number of";
- mes "stages you survive will be a";
- mes "testiment to you battle powers.";
- next;
- mes "[Cuskoal]";
- mes "So, whaddya say?";
- close;
-
- L_R0:
- mes "The pubs in Prontera are always";
- mes "full of people from local areas and";
- mes "from out-of-town. It can get pretty";
- mes "busy.";
- next;
- mes "[Cuskoal]";
- mes "It's a pretty good place to stop by";
- mes "for general information and to";
- mes "listen to rumors.";
- next;
- mes "[Cuskoal]";
- mes "So if you listen carefully, you";
- mes "just might get lucky and learn some";
- mes "very useful information for";
- mes "yourself.";
- close;
-}
-
-//Charfri-------------------------------------------------------------------------------------
-izlude.gat,135,78,2 script Charfri 91,{
- set @TEMP,rand(2);
- mes "[Charfri]";
- if(@TEMP != 0) goto L_R0;
- mes "Some people may think Izlude is";
- mes "just a satelite city of Prontera,";
- mes "and not really that important...";
- next;
- mes "[Charfri]";
- mes "But Izlude is a beautiful town";
- mes "right next to the ocean, as well as";
- mes "beautiful Byalan Island.";
- next;
- mes "[Charfri]";
- mes "You'll have to board on a ship at";
- mes "the port to get to Byalan Island.";
- mes "There are dangerous dungeons on";
- mes "that island, so don't go snooping";
- mes "around just anywhere.";
- close;
-
- L_R0:
- mes "Though it is very beautiful, Byalan";
- mes "Island has a mysterious dungeon";
- mes "that extends deep under the sea.";
- next;
- mes "[Charfri]";
- mes "People who've actually been there";
- mes "have said that if you go deep";
- mes "enough, the dungeon actually";
- mes "descends underwater.";
- next;
- mes "[Charfri]";
- mes "Surprisingly, once you're";
- mes "underwater, you can breathe just";
- mes "like a fish. Maybe some kind of";
- mes "supernatural force is in effect.";
- next;
- mes "[Charfri]";
- mes "Ah...";
- mes "The people who've seen the";
- mes "underwater view say it is so";
- mes "fantastic that they've kept";
- mes "dreaming of it ever since.";
- next;
- mes "[Charfri]";
- mes "But unfortunately, the monsters are";
- mes "too strong for ordinary people to";
- mes "merely go sight seeing there.";
- mes "Still, just once, I'd like to go";
- mes "down there...";
- close;
-}
-
-//Dega-------------------------------------------------------------------------------------
-izlude.gat,150,118,3 script Dega 84,{
- set @TEMP,rand(3);
- mes "[Dega]";
- if(@TEMP != 0) goto L_R0;
- mes "Mt. Mjolnir, located north of";
- mes "Prontera, is a tough";
- mes "and steep climb.";
- next;
- mes "[Dega]";
- mes "Aside from the dangers of the";
- mes "mountain itself, insanely vicious";
- mes "insects live there too. I mean,";
- mes "they'll just attack you for no";
- mes "reason.";
- next;
- mes "[Dega]";
- mes "If you ever want to visit somewhere";
- mes "pas Mt. Mjolnir, then you prepare";
- mes "your self for the challenge. Or you";
- mes "could walk around it.";
- close;
-
- L_R0:
- if(@TEMP != 1) goto L_R1;
- mes "Some monsters in the world have the.";
- mes "unique ability to sense mystical";
- mes "energy, and can detect Magic spells";
- mes "before they are cast.";
- next;
- mes "[Dega]";
- mes "Golem of the desert is one of them.";
- mes "Don't underestimate it due to it's";
- mes "sluggishness...";
- next;
- mes "[Dega]";
- mes "If you try to cast magic near it,";
- mes "it will notice and saunter over to";
- mes "smash you. So you better watch out";
- mes "for Golem.";
- close;
- L_R1:
- mes "There's a very delightful place";
- mes "where you can find every";
- mes "type of Poring.";
- next;
- mes "[Dega]";
- mes "It's somewhere near the bridge";
- mes "connecting the forest and the";
- mes "desert, on the way to the city of";
- mes "Payon which is Southeast from";
- mes "here.";
- next;
- mes "[Dega]";
- mes "There are not only pink Porings but";
- mes "also Drops, which can be found at";
- mes "the desert, and the green";
- mes "Poporing.";
- next;
- mes "[Dega]";
- mes "But be careful, before you realize";
- mes "it, you may come face to face with";
- mes "Ghostring, a deadly Poring that";
- mes "floats around the air like a";
- mes "ghost.";
- next;
- mes "[Dega]";
- mes "Well, of course, they are all very";
- mes "cute, but Ghostring is an";
- mes "EXCEPTION. It is very very";
- mes "dangerous.";
- next;
- mes "[Dega]";
- mes "If you are lucky enough, you might";
- mes "even bump into Angeling, the";
- mes "Poring with Angel wings.";
- next;
- menu "Ghostring?",-,"Angeling?",M1,"End Conversation.",MEnd;
-
- mes "[Dega]";
- mes "Ghostring is a grayish Poring that";
- mes "floats around in the air like a";
- mes "ghost. Just like other ghosts,";
- mes "physical attacks can't do any";
- mes "damage to it.";
- next;
- mes "[Dega]";
- mes "Those whose main attack methods are";
- mes "physical like Swordman and Archer";
- mes "might have to run for their lives";
- mes "when facing Ghostrings.";
- next;
- mes "[Dega]";
- mes "But don't leave just yet~! There is";
- mes "great news for people with those";
- mes "jobs. Making a weapon of some";
- mes "elemental property is the key.";
- next;
- mes "[Dega]";
- mes "This way, even a Swordman or an";
- mes "Archer can inflict damage, the way";
- mes "Magic does, on Ghostrings.";
- close;
- M1:
- mes "[Dega]";
- mes "Angelings are immune to Magic";
- mes "attacks. If people who can only";
- mes "attack with Magic face an";
- mes "Angeling, then it's time for";
- mes "them to run.";
- next;
- mes "[Dega]";
- mes "If you've got an extra knife or";
- mes "sword, you could give it a shot.";
- mes "But it will be very difficult";
- mes "alone, don't you think?";
- close;
- MEnd:
- mes "[Dega]";
- mes "Good Luck~";
- close;
-}
-
-//Kylick-------------------------------------------------------------------------------------
-izlude.gat,150,143,4 script Kylick 97,{
- set @TEMP,rand(2);
- mes "[Kylick]";
- if (@TEMP != 0) goto L_R0;
-
- mes "Don't you think Binoculars";
- mes "are really COOL?! You can";
- mes "see all sorts of places...!";
- next;
- mes "[Kylick]";
- mes "Here in Izlude, we are responsible";
- mes "for maintaining peace not only on";
- mes "land but also at sea. That's why";
- mes "this city has a huge telescope.";
- next;
- mes "This telescope constantly watches";
- mes "over the sea, so that we can";
- mes "prevent any serious trouble from";
- mes "happening. You know...";
- next;
- mes "An ounce of";
- mes "prevention is worth";
- mes "a pound of cure";
- mes "after all, right?";
- close;
-
- L_R0:
- mes "I was thinking, even though the";
- mes "people of Izlude live so close to";
- mes "the ocean...";
- next;
- mes "[Kylick]";
- mes "There are other cultures that have";
- mes "completely developed by living off";
- mes "of the sea. Of course, I'm talking";
- mes "about Amatsu.";
- next;
- mes "[Kylick]";
- mes "I hear the cuisine there is really";
- mes "good! Although the idea of eating";
- mes "raw fish is new to me, I would love";
- mes "to go there, and try it just once!";
- close;
-}
-
-// Soldier ------------------------------------------------------------------------------
-izlude.gat,124,178,4 script Soldier 105,{
- mes "[Soldier]";
- mes "Hehehehe... Hahahaha";
- mes "Huh? Why am I so happy?";
- mes "You wanna know?";
- next;
- menu "Sure, why?",-, "Not really, I don't care.",M_1;
-
- mes "[Soldier]";
- mes "Ah~~ There's not much for us to do";
- mes "these days. You see, Merchants buy";
- mes "items dropped by monsters. But you";
- mes "knew that, right?";
- next;
- menu "Of course",sM_0, "Eh? Really?",sM_1;
-
- sM_0:
- mes "[Soldier]";
- mes "Haha, in fact, that used to be part";
- mes "of our job. But there were more and";
- mes "more hunters who come in order to";
- mes "get paid, so it became too much to";
- mes "handle.";
- next;
- mes "[Soldier]";
- mes "We had to work overtime every day.";
- mes "Ah, it was a nightmare...! Anyways,";
- mes "the government eventually made a";
- mes "wise decision in creating the";
- mes "Registration System.";
- next;
- mes "[Soldier]";
- mes "The Office of Prize Compensation";
- mes "only pays those who have the";
- mes "Registration. Of course, you'd have";
- mes "to be a merchant and stay in the";
- mes "same place all day long.";
- next;
- mes "[Soldier]";
- mes "The Office gives away the";
- mes "registration to any merchant who";
- mes "fulfills those requirements. So";
- mes "nowadays, the hunters sell their";
- mes "goods to the registered merchants.";
- next;
- mes "[Soldier]";
- mes "So nowadays, the hunters sell their";
- mes "goods to the registered merchants.";
- mes "Not too many people come to us for";
- mes "that anymore.";
- next;
- mes "[Soldier]";
- mes "I mean we are still busy, but";
- mes "that's nothing compared to how it";
- mes "was before. People who have felt";
- mes "suffering know how to appreciate";
- mes "even the slightest comfort.";
- close;
- sM_1:
- mes "[Soldier]";
- mes "What?! What do you mean you didn't";
- mes "know?! Well, you know you can get";
- mes "items by killing monsters. If you";
- mes "bring and sell those to a merchant,";
- mes "you can make some money.";
- next;
- mes "[Soldier]";
- mes "HaHa, in fact, that used to be part";
- mes "of our job. But there were more and";
- mes "more hunters who come in order to";
- mes "get paid, so it became too much to";
- mes "handle.";
- next;
- mes "[Soldier]";
- mes "We had to work overtime every day.";
- mes "Ah, it was a nightmare...! Anyways,";
- mes "the government eventually made a";
- mes "wise decision in creating the";
- mes "Registration System.";
- next;
- mes "[Soldier]";
- mes "The Office of Prize Compensation";
- mes "only pays those who have the";
- mes "Registration. Of course, you'd have";
- mes "to be a merchant and stay in the";
- mes "same place all day long.";
- next;
- mes "[Soldier]";
- mes "The Office gives away the";
- mes "registration to any merchant who";
- mes "fulfills those requirements. So";
- mes "nowadays, the hunters sell their";
- mes "goods to the registered merchants.";
- next;
- mes "[Soldier]";
- mes "I mean we are still busy, but";
- mes "that's nothing compared to how it";
- mes "was before. People who have felt";
- mes "suffering know how to appreciate";
- mes "even the slightest comfort.";
- close;
- M_1:
- mes "[Soldier]";
- mes "Okay Good bye~~";
- close;
-}
-
-//Red-------------------------------------------------------------------------------------
-izlude.gat,58,126,1 script Red 98,{
-
- mes "[Red]";
- mes "The only skill that's needed for a";
- mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
- mes "ONLY ^FF0000BASH^000000! No need to waste time";
- mes "and effort for smaller skills!";
- mes "Everything else is for cowards and";
- mes "wusses!";
- next;
- mes "[Cebalis]";
- mes "What are you talking about!? The";
- mes "ideal Swordman resolutely stands";
- mes "alone, surrounded by countless";
- mes "enemies and smashing them all with";
- mes "one awesome attack.";
- next;
- mes "[Cebalis]";
- mes "^FF0000MAGNUM BREAK^000000";
- mes "That's right, Magnum Break";
- mes "is the skill that does";
- mes "the job right~!!";
- next;
- mes "[Cebalis]";
- mes "Well... Sometimes the explosive";
- mes "damage might accidentally hit some";
- mes "wandering monsters, and those guys";
- mes "end up coming after you, but that's";
- mes "a risk a Swordman should be willing";
- mes "to take!!";
- next;
- mes "[Red]";
- mes "That's exactly why you're dumb, you";
- mes "idiot! And what's this about the";
- mes "'the ideal Swordman?' I still";
- mes "remember the last time you used";
- mes "Magnum Break...";
- next;
- mes "[Red]";
- mes "You ended up running away from all";
- mes "those monsters you hit with that";
- mes "stupid skill! Weakling! All those";
- mes "Porings around you got hit and they";
- mes "all tried to kill you.";
- next;
- mes "[Cebalis]";
- mes "Hmpf. As I recall, you were running";
- mes "away too, apparently too busy to";
- mes "use your precious bash. In any";
- mes "case, Magnum Break is THE skill for";
- mes "a Swordman~!!";
- next;
- mes "[Cebalis]";
- mes "Something simplistic like Bash";
- mes "is just one of the little steps";
- mes "towards Magnum Break.";
- next;
- mes "[Red]";
- mes "Oh man~";
- mes "Hey, I know you just";
- mes "heard everything.";
- mes "So what do you think?";
- next;
- mes "[Red]";
- mes "Which one do you think is better?";
- mes "The critical damage skill, ^FF0000Bash^000000, or";
- mes "the Splash damage skill, ^FF0000Magnum^000000";
- mes "^FF0000Break^000000?";
- next;
- menu "Bash",-,"Magnum Break",L1;
-
- mes "[Red]";
- if( baseClass == Job_Swordman ) goto L00;
- mes "Hahahaha!! See!? Someone who";
- mes "pursues a different job agrees with";
- mes "me~! You really are a great guy!";
- mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
- mes "suits a Swordman. Please tell that";
- mes "to this NIMROD over here~ Hahaha!";
- close;
-
- L00:
- mes "Hahahaha!!! I knew you'd see things";
- mes "my way! You ARE a great guy!!";
- mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
- mes "Swordman. Please tell that to this";
- mes "BONEHEAD over here~ Hahaha!";
- next;
- mes "[Red]";
- mes "Hmm, let me give you a bit of";
- mes "advice. After you achieve level 5";
- mes "Bash', the amount of SP consumed";
- mes "by the skill increased greatly, so";
- mes "watch out for your SP.";
- close;
- L1:
- mes "[Cebalis]";
- if( baseClass == Job_Swordman ) goto L01;
- mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
- mes "You know what you're talking about,";
- mes "eh? I don't know why this jerk face";
- mes "is being sooooo stubborn.";
- close;
-
- L01:
- mes "Alright!! ^FF0000Magnum Break^000000 is the";
- mes "BEST!! Now you're talking~!! You";
- mes "know the stuff~Hahaha!";
- next;
- mes "[Cebalis]";
- mes "You wanna know some useful";
- mes "information? Okay, lemme tell";
- mes "ya! Magnum Break has Fire";
- mes "Property.";
- next;
- mes "[Cebalis]";
- mes "So it won't be too effective";
- mes "against monsters with the Water";
- mes "property, but this is THE skill to";
- mes "use against Undead and Earth";
- mes "property monsters!";
- next;
- mes "[Cebalis]";
- mes "And most importantly, look around";
- mes "before you use it. Otherwise you'll";
- mes "be in BIG trouble~";
- close;
-}
-
-//Cebalis-------------------------------------------------------------------------------------
-izlude.gat,56,126,7 script Cebalis 85,{
-
- mes "[Red]";
- mes "The only slill that's needed for a";
- mes "Swordman is ^FF0000Bash^000000! Bash, Bash and";
- mes "ONLY ^FF0000BASH^000000! No need to waste time";
- mes "and effort for smaller skills!";
- mes "Everything else is for cowards and";
- mes "wusses!";
- next;
- mes "[Cebalis]";
- mes "What are you talking about!? The";
- mes "ideal Swordman resolutely stands";
- mes "alone, surrounded by countless";
- mes "enemies and smashing them all with";
- mes "one awesome attack.";
- next;
- mes "[Cebalis]";
- mes "^FF0000MAGNUM BREAK^000000";
- mes "That's right, Magnum Break";
- mes "is the skill that does";
- mes "the job right~!!";
- next;
- mes "[Cebalis]";
- mes "Well... Sometimes the explosive";
- mes "damage might accidentally hit some";
- mes "wandering monsters, and those guys";
- mes "end up coming after you, but that's";
- mes "a risk a Swordman should be willing";
- mes "to take!!";
- next;
- mes "[Red]";
- mes "That's exactly why you're dumb, you";
- mes "idiot! And what's this about the";
- mes "'the ideal Swordman?' I still";
- mes "remember the last time you used";
- mes "Magnum Break...";
- next;
- mes "[Red]";
- mes "You ended up running away from all";
- mes "those monsters you hit with that";
- mes "stupid skill! Weakling! All those";
- mes "Porings around you got hit and they";
- mes "all tried to kill you.";
- next;
- mes "[Cebalis]";
- mes "Hmpf. As I recall, you were running";
- mes "away too, apparently too busy to";
- mes "use your precious bash. In any";
- mes "case, Magnum Break is THE skill for";
- mes "a Swordman~!!";
- next;
- mes "[Cebalis]";
- mes "Something simplistic like Bash";
- mes "is just one of the little steps";
- mes "towards Magnum Break.";
- next;
- mes "[Red]";
- mes "Oh man~";
- mes "Hey, I know you just";
- mes "heard everything.";
- mes "So what do you think?";
- next;
- mes "[Red]";
- mes "Which one do you think is better?";
- mes "The critical damage skill, ^FF0000Bash^000000, or";
- mes "the Splash damage skill, ^FF0000Magnum^000000";
- mes "^FF0000Break^000000?";
- next;
- menu "Bash",-,"Magnum Break",L1;
-
- mes "[Red]";
- if( baseClass == Job_Swordman ) goto L00;
- mes "Hahahaha!! See!? Someone who";
- mes "pursues a different job agrees with";
- mes "me~! You really are a great guy!";
- mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000";
- mes "suits a Swordman. Please tell that";
- mes "to this NIMROD over here~ Hahaha!";
- close;
-
- L00:
- mes "Hahahaha!!! I knew you'd see things";
- mes "my way! You ARE a great guy!!";
- mes "Undoubtedly, only ^FF0000Bash^000000 suits a";
- mes "Swordman. Please tell that to this";
- mes "BONEHEAD over here~ Hahaha!";
- next;
- mes "[Red]";
- mes "Hmm, let me give you a bit of";
- mes "advice. After you achieve level 5";
- mes "Bash', the amount of SP consumed";
- mes "by the skill increased greatly, so";
- mes "watch out for your SP.";
- close;
- L1:
- mes "[Cebalis]";
- if( baseClass == Job_Swordman ) goto L01;
- mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!";
- mes "You know what you're talking about,";
- mes "eh? I don't know why this jerk face";
- mes "is being sooooo stubborn.";
- close;
-
- L01:
- mes "Alright!! ^FF0000Magnum Break^000000 is the";
- mes "BEST!! Now you're talking~!! You";
- mes "know the stuff~HaHaHa!";
- next;
- mes "[Cebalis]";
- mes "You wanna know some useful";
- mes "information? Okay, lemme tell";
- mes "ya! Magnum Break has Fire";
- mes "Property.";
- next;
- mes "[Cebalis]";
- mes "So it won't be too effective";
- mes "against monsters with the Water";
- mes "property, but this is THE skill to";
- mes "use against Undead and Earth";
- mes "property monsters!";
- next;
- mes "[Cebalis]";
- mes "And most importantly, look around";
- mes "before you use it. Otherwise you'll";
- mes "be in BIG trouble~";
- close;
-}
-
-//Aaron-------------------------------------------------------------------------------------
-izlude_in.gat,125,164,5 script Aaron 65,{
- mes "[Aaron]";
- mes "Don't you think Strong VIT and";
- mes "training in a unique breathing";
- mes "method which enables quick HP";
- mes "recovery are the greatest";
- mes "advantages for a Swordman?";
- next;
- mes "[Aaron]";
- mes "If you train your skills very hard,";
- mes "you can even see your HP";
- mes "recovering. The amount of";
- mes "recovered depends on";
- mes "vitality, or VIT.";
- next;
- mes "[Aaron]";
- mes "So if you invest more of your stats";
- mes "in VIT, you'll recover more HP";
- mes "overall when resting.";
- next;
- mes "[Aaron]";
- mes "But of course, it'd be good to have";
- mes "high Attack, wouldn't it? You can";
- mes "either acquire a good weapon or";
- mes "bring up your STR to support you";
- mes "Attack.";
- next;
- mes "[Aaron]";
- mes "You know you'll need some strength";
- mes "anyways to swing good weapons";
- mes "easily, anyway.";
- next;
- mes "[Aaron]";
- mes "Another important thing is how";
- mes "accurate you can hit your";
- mes "opponents. DEX is the key here. If";
- mes "you train DEX, then the gap between";
- mes "the MIN and MAX damage will also";
- mes "decrease.";
- next;
- mes "[Aaron]";
- mes "Hm...";
- mes "Are you bored by all this talk? Or";
- mes "do you want me to go on?";
- next;
- menu "Tell me more please.",-,"End conversation",LEnd;
-
- mes "[Aaron]";
- mes "Hmm...";
- mes "In that case, I'll explain about";
- mes "the other attributes to you";
- mes "briefly. In order to attack and";
- mes "evade quickly, you've gotta pay";
- mes "attention to AGI.";
- next;
- mes "[Aaron]";
- mes "In case you want to make more";
- mes "critical hits, it's a good idea to";
- mes "invest in LUK. INT also increases";
- mes "Max SP, which is needed to use";
- mes "various skills... but it's really";
- mes "up to you.";
- close;
- LEnd:
- mes "[Aaron]";
- mes "Okay then,";
- mes "train hard~~";
- close;
-}
-
-//Sailor-------------------------------------------------------------------------------------
-izlude.gat,201,181,2 script Sailor#06 100,{
- mes "[Sailor]";
- mes "Hey Everybody!";
- mes "Attention, attention!";
- mes "Come and Ride the Wind";
- mes "on a Fantastic Ship!";
- mes "Hurry, hurry";
- next;
- menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd;
-
- if(Zeny < 150) goto sl_NoZenyBya;
- set Zeny, Zeny - 150;
- warp "izlu2dun.gat",107,50;
- close;
- L1:
- if(Zeny < 500) goto sl_NoZenyMar;
- set Zeny, Zeny - 500;
- warp "alberta.gat",188,169;
- LEnd:
- close;
- sl_NoZenyBya:
- mes "[Sailor]";
- mes "150 Zeny!";
- mes "Only 150 Zeny to ride!";
- close;
- sl_NoZenyMar:
- mes "[Sailor]";
- mes "500 Zeny!";
- mes "Only 500 Zeny to ride!";
- close;
-}
-
-//Sailor-------------------------------------------------------------------------------------
-izlu2dun.gat,108,27,4 script Sailor#07 100,{
- mes "[Sailor]";
- mes "Wanna";
- mes "head back?";
- next;
- menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1;
-
- warp "izlude.gat",176,182;
- L1:
- close;
-}
-
-izlude.gat,171,185,3 script Honeymoon Helper#Izlude I 71,{
-
- mes "[Marry Happy]";
- mes "Newly weds and already weds...";
- mes "You can go to the imaginary recreational area anytime.";
- mes "Welcome to Jawaii!";
- next;
- menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",s_Go,"Cancel",s_Cancel;
-
- mes "[Marry Happy]";
- mes "A distant island from the continent of Rune Midgard... ";
- mes "there is a peaceful and charming recreational area,";
- mes "that can't be easily reached by people.";
- mes "Since it is a famous spot for honeymoon,";
- mes "only married couples are allowed to go there.";
- next;
- mes "[Marry Happy]";
- mes "Since it's a special journey,";
- mes "the payment will be a bit expensive than normal. It will cost you 10,000z !!";
- mes "And that's what lets you enjoy";
- mes "a peaceful and fascinating";
- mes "honey moon trip...?";
- close;
-
-s_Go:
- if(getpartnerid() == 0)
-{
- mes "[Marry Happy]";
- mes "UhOh, I'm sorry.";
- mes "You can't go there if you're not married...";
- mes "Why don't you go to the Prontera Inn,";
- mes "and cheer yourself up?";
- close;
-}
- else if(Zeny < 10000)
-{
- mes "[Marry Happy]";
- mes "I've explained about the trip to 'Jawaii'.";
- mes "You'll need 10,000 z.";
- mes "If you do not have enough zeny,";
- mes "why don't you seek help from your partner...?";
- close;
-}
- set Zeny,Zeny - 10000;
- mes "[Marry Happy]";
- mes "Enjoy your trip...!!";
- mes "Let's go to 'Jawaii'...!!";
- close2;
- warp "jawaii.gat",241,115;
- end;
-
-s_Cancel:
- mes "[Marry Happy]";
- mes "There's nothing that is as exciting as";
- mes "travelling together, especially when";
- mes "you're travelling with your loved ones.";
- mes "You must be very happy, aren't you?";
- close;
-}
+//===== eAthena Script ======================================= +//= Izlude Town +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.7 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//= 1.1 fixed 2 zeny bugs/checks [Lupus] +//= 1.2 Fixed a lot of typos [Nexon] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Added a Jawaii related npc. 1.4a Fixed a small bug to +//= the Jawaii warper, thanks to reddozen and Silent [MasterOfMuppets] +//= 1.5 Replaced iz_move_alberta with MISC_QUEST & 16 [Lupus] +//= 1.6 Removed Duplicates [Silent] +//= 1.7 Split quest to quests/quests_izlude.txt [Evera] +//============================================================ + + + +// Welcome Sign ---------------------------------------------------------- +izlude.gat,125,116,1 script Welcome Sign::ws_izlude 111,{ + mes "~sign reads...~"; + mes "Salutations and welcome to Izlude! Izlude is the satellite of Prontera and is home to Swordsmen and the Cool Event Corp.'s Monster Arena!"; + close; +} + +// Sign: Marina ----------------------------------------------------------------- +izlude.gat,179,183,1 script Izlude Marina 111,{ + mes "~sign reads...~"; + mes "Take a boat ride to the city of Alberta or to the island of Byalan."; + close; +} + +// Sign: Swordsman Assoc. ---------------------------------------------------- +izlude.gat,54,139,1 script Swordsman Association 111,{ + mes "~sign reads...~"; + mes "The Izlude Swordsman Association is proud to provide Rune-Midgard with the bravest and strongest warriors."; + close; +} + +//Bonne----------------------------------------------------------------------------------- +izlude.gat,55,74,2 script Bonne 90,{ + mes "[Bonne]"; + mes "Greetings!"; + mes "Izlude welcomes you."; + next; + mes "[Bonne]"; + mes "Izlude is the satelite city of"; + mes "Prontera, capital of the"; + mes "kingdom of Rune-Midgard."; + next; + mes "[Bonne]"; + mes "Izlude is key to our kingdom"; + mes "because of the Swordsman"; + mes "Association located here, as well"; + mes "as the fact that Izlude is in"; + mes "charge of protecting the"; + mes "Rune-Midgard coastline."; + next; + mes "[Bonne]"; + mes "I know, this bridge might look weak"; + mes "and fragile, but it is actually"; + mes "state of the art, built with the"; + mes "most sophisticated technology."; + next; + mes "[Bonne]"; + mes "No matter how strong storms may be,"; + mes "or how many people may stand on it,"; + mes "this bridge will NEEEEVER"; + mes "collapse."; + next; + mes "[Bonne]"; + mes "Please enjoy"; + mes "your visit"; + mes "here in Izlude."; + close; +} + + +//Cuskoal------------------------------------------------------------------------------------- +izlude.gat,119,121,1 script Cuskoal 124,{ + set @TEMP, rand(2); + mes "[Cuskoal]"; + if(@TEMP != 0) goto L_R0; + mes "The Arena here is THE place for"; + mes "capable young people from all over"; + mes "the Rune-Midgarts Kingdom to"; + mes "challenge themsleves and test their"; + mes "skills."; + next; + mes "[Cuskoal]"; + mes "You can battle with monsters of"; + mes "different levels. So, the number of"; + mes "stages you survive will be a"; + mes "testiment to you battle powers."; + next; + mes "[Cuskoal]"; + mes "So, whaddya say?"; + close; + + L_R0: + mes "The pubs in Prontera are always"; + mes "full of people from local areas and"; + mes "from out-of-town. It can get pretty"; + mes "busy."; + next; + mes "[Cuskoal]"; + mes "It's a pretty good place to stop by"; + mes "for general information and to"; + mes "listen to rumors."; + next; + mes "[Cuskoal]"; + mes "So if you listen carefully, you"; + mes "just might get lucky and learn some"; + mes "very useful information for"; + mes "yourself."; + close; +} + +//Charfri------------------------------------------------------------------------------------- +izlude.gat,135,78,2 script Charfri 91,{ + set @TEMP,rand(2); + mes "[Charfri]"; + if(@TEMP != 0) goto L_R0; + mes "Some people may think Izlude is"; + mes "just a satelite city of Prontera,"; + mes "and not really that important..."; + next; + mes "[Charfri]"; + mes "But Izlude is a beautiful town"; + mes "right next to the ocean, as well as"; + mes "beautiful Byalan Island."; + next; + mes "[Charfri]"; + mes "You'll have to board on a ship at"; + mes "the port to get to Byalan Island."; + mes "There are dangerous dungeons on"; + mes "that island, so don't go snooping"; + mes "around just anywhere."; + close; + + L_R0: + mes "Though it is very beautiful, Byalan"; + mes "Island has a mysterious dungeon"; + mes "that extends deep under the sea."; + next; + mes "[Charfri]"; + mes "People who've actually been there"; + mes "have said that if you go deep"; + mes "enough, the dungeon actually"; + mes "descends underwater."; + next; + mes "[Charfri]"; + mes "Surprisingly, once you're"; + mes "underwater, you can breathe just"; + mes "like a fish. Maybe some kind of"; + mes "supernatural force is in effect."; + next; + mes "[Charfri]"; + mes "Ah..."; + mes "The people who've seen the"; + mes "underwater view say it is so"; + mes "fantastic that they've kept"; + mes "dreaming of it ever since."; + next; + mes "[Charfri]"; + mes "But unfortunately, the monsters are"; + mes "too strong for ordinary people to"; + mes "merely go sight seeing there."; + mes "Still, just once, I'd like to go"; + mes "down there..."; + close; +} + +//Dega------------------------------------------------------------------------------------- +izlude.gat,150,118,3 script Dega 84,{ + set @TEMP,rand(3); + mes "[Dega]"; + if(@TEMP != 0) goto L_R0; + mes "Mt. Mjolnir, located north of"; + mes "Prontera, is a tough"; + mes "and steep climb."; + next; + mes "[Dega]"; + mes "Aside from the dangers of the"; + mes "mountain itself, insanely vicious"; + mes "insects live there too. I mean,"; + mes "they'll just attack you for no"; + mes "reason."; + next; + mes "[Dega]"; + mes "If you ever want to visit somewhere"; + mes "pas Mt. Mjolnir, then you prepare"; + mes "your self for the challenge. Or you"; + mes "could walk around it."; + close; + + L_R0: + if(@TEMP != 1) goto L_R1; + mes "Some monsters in the world have the."; + mes "unique ability to sense mystical"; + mes "energy, and can detect Magic spells"; + mes "before they are cast."; + next; + mes "[Dega]"; + mes "Golem of the desert is one of them."; + mes "Don't underestimate it due to it's"; + mes "sluggishness..."; + next; + mes "[Dega]"; + mes "If you try to cast magic near it,"; + mes "it will notice and saunter over to"; + mes "smash you. So you better watch out"; + mes "for Golem."; + close; + L_R1: + mes "There's a very delightful place"; + mes "where you can find every"; + mes "type of Poring."; + next; + mes "[Dega]"; + mes "It's somewhere near the bridge"; + mes "connecting the forest and the"; + mes "desert, on the way to the city of"; + mes "Payon which is Southeast from"; + mes "here."; + next; + mes "[Dega]"; + mes "There are not only pink Porings but"; + mes "also Drops, which can be found at"; + mes "the desert, and the green"; + mes "Poporing."; + next; + mes "[Dega]"; + mes "But be careful, before you realize"; + mes "it, you may come face to face with"; + mes "Ghostring, a deadly Poring that"; + mes "floats around the air like a"; + mes "ghost."; + next; + mes "[Dega]"; + mes "Well, of course, they are all very"; + mes "cute, but Ghostring is an"; + mes "EXCEPTION. It is very very"; + mes "dangerous."; + next; + mes "[Dega]"; + mes "If you are lucky enough, you might"; + mes "even bump into Angeling, the"; + mes "Poring with Angel wings."; + next; + menu "Ghostring?",-,"Angeling?",M1,"End Conversation.",MEnd; + + mes "[Dega]"; + mes "Ghostring is a grayish Poring that"; + mes "floats around in the air like a"; + mes "ghost. Just like other ghosts,"; + mes "physical attacks can't do any"; + mes "damage to it."; + next; + mes "[Dega]"; + mes "Those whose main attack methods are"; + mes "physical like Swordman and Archer"; + mes "might have to run for their lives"; + mes "when facing Ghostrings."; + next; + mes "[Dega]"; + mes "But don't leave just yet~! There is"; + mes "great news for people with those"; + mes "jobs. Making a weapon of some"; + mes "elemental property is the key."; + next; + mes "[Dega]"; + mes "This way, even a Swordman or an"; + mes "Archer can inflict damage, the way"; + mes "Magic does, on Ghostrings."; + close; + M1: + mes "[Dega]"; + mes "Angelings are immune to Magic"; + mes "attacks. If people who can only"; + mes "attack with Magic face an"; + mes "Angeling, then it's time for"; + mes "them to run."; + next; + mes "[Dega]"; + mes "If you've got an extra knife or"; + mes "sword, you could give it a shot."; + mes "But it will be very difficult"; + mes "alone, don't you think?"; + close; + MEnd: + mes "[Dega]"; + mes "Good Luck~"; + close; +} + +//Kylick------------------------------------------------------------------------------------- +izlude.gat,150,143,4 script Kylick 97,{ + set @TEMP,rand(2); + mes "[Kylick]"; + if (@TEMP != 0) goto L_R0; + + mes "Don't you think Binoculars"; + mes "are really COOL?! You can"; + mes "see all sorts of places...!"; + next; + mes "[Kylick]"; + mes "Here in Izlude, we are responsible"; + mes "for maintaining peace not only on"; + mes "land but also at sea. That's why"; + mes "this city has a huge telescope."; + next; + mes "This telescope constantly watches"; + mes "over the sea, so that we can"; + mes "prevent any serious trouble from"; + mes "happening. You know..."; + next; + mes "An ounce of"; + mes "prevention is worth"; + mes "a pound of cure"; + mes "after all, right?"; + close; + + L_R0: + mes "I was thinking, even though the"; + mes "people of Izlude live so close to"; + mes "the ocean..."; + next; + mes "[Kylick]"; + mes "There are other cultures that have"; + mes "completely developed by living off"; + mes "of the sea. Of course, I'm talking"; + mes "about Amatsu."; + next; + mes "[Kylick]"; + mes "I hear the cuisine there is really"; + mes "good! Although the idea of eating"; + mes "raw fish is new to me, I would love"; + mes "to go there, and try it just once!"; + close; +} + +// Soldier ------------------------------------------------------------------------------ +izlude.gat,124,178,4 script Soldier 105,{ + mes "[Soldier]"; + mes "Hehehehe... Hahahaha"; + mes "Huh? Why am I so happy?"; + mes "You wanna know?"; + next; + menu "Sure, why?",-, "Not really, I don't care.",M_1; + + mes "[Soldier]"; + mes "Ah~~ There's not much for us to do"; + mes "these days. You see, Merchants buy"; + mes "items dropped by monsters. But you"; + mes "knew that, right?"; + next; + menu "Of course",sM_0, "Eh? Really?",sM_1; + + sM_0: + mes "[Soldier]"; + mes "Haha, in fact, that used to be part"; + mes "of our job. But there were more and"; + mes "more hunters who come in order to"; + mes "get paid, so it became too much to"; + mes "handle."; + next; + mes "[Soldier]"; + mes "We had to work overtime every day."; + mes "Ah, it was a nightmare...! Anyways,"; + mes "the government eventually made a"; + mes "wise decision in creating the"; + mes "Registration System."; + next; + mes "[Soldier]"; + mes "The Office of Prize Compensation"; + mes "only pays those who have the"; + mes "Registration. Of course, you'd have"; + mes "to be a merchant and stay in the"; + mes "same place all day long."; + next; + mes "[Soldier]"; + mes "The Office gives away the"; + mes "registration to any merchant who"; + mes "fulfills those requirements. So"; + mes "nowadays, the hunters sell their"; + mes "goods to the registered merchants."; + next; + mes "[Soldier]"; + mes "So nowadays, the hunters sell their"; + mes "goods to the registered merchants."; + mes "Not too many people come to us for"; + mes "that anymore."; + next; + mes "[Soldier]"; + mes "I mean we are still busy, but"; + mes "that's nothing compared to how it"; + mes "was before. People who have felt"; + mes "suffering know how to appreciate"; + mes "even the slightest comfort."; + close; + sM_1: + mes "[Soldier]"; + mes "What?! What do you mean you didn't"; + mes "know?! Well, you know you can get"; + mes "items by killing monsters. If you"; + mes "bring and sell those to a merchant,"; + mes "you can make some money."; + next; + mes "[Soldier]"; + mes "HaHa, in fact, that used to be part"; + mes "of our job. But there were more and"; + mes "more hunters who come in order to"; + mes "get paid, so it became too much to"; + mes "handle."; + next; + mes "[Soldier]"; + mes "We had to work overtime every day."; + mes "Ah, it was a nightmare...! Anyways,"; + mes "the government eventually made a"; + mes "wise decision in creating the"; + mes "Registration System."; + next; + mes "[Soldier]"; + mes "The Office of Prize Compensation"; + mes "only pays those who have the"; + mes "Registration. Of course, you'd have"; + mes "to be a merchant and stay in the"; + mes "same place all day long."; + next; + mes "[Soldier]"; + mes "The Office gives away the"; + mes "registration to any merchant who"; + mes "fulfills those requirements. So"; + mes "nowadays, the hunters sell their"; + mes "goods to the registered merchants."; + next; + mes "[Soldier]"; + mes "I mean we are still busy, but"; + mes "that's nothing compared to how it"; + mes "was before. People who have felt"; + mes "suffering know how to appreciate"; + mes "even the slightest comfort."; + close; + M_1: + mes "[Soldier]"; + mes "Okay Good bye~~"; + close; +} + +//Red------------------------------------------------------------------------------------- +izlude.gat,58,126,1 script Red 98,{ + + mes "[Red]"; + mes "The only skill that's needed for a"; + mes "Swordman is ^FF0000Bash^000000! Bash, Bash and"; + mes "ONLY ^FF0000BASH^000000! No need to waste time"; + mes "and effort for smaller skills!"; + mes "Everything else is for cowards and"; + mes "wusses!"; + next; + mes "[Cebalis]"; + mes "What are you talking about!? The"; + mes "ideal Swordman resolutely stands"; + mes "alone, surrounded by countless"; + mes "enemies and smashing them all with"; + mes "one awesome attack."; + next; + mes "[Cebalis]"; + mes "^FF0000MAGNUM BREAK^000000"; + mes "That's right, Magnum Break"; + mes "is the skill that does"; + mes "the job right~!!"; + next; + mes "[Cebalis]"; + mes "Well... Sometimes the explosive"; + mes "damage might accidentally hit some"; + mes "wandering monsters, and those guys"; + mes "end up coming after you, but that's"; + mes "a risk a Swordman should be willing"; + mes "to take!!"; + next; + mes "[Red]"; + mes "That's exactly why you're dumb, you"; + mes "idiot! And what's this about the"; + mes "'the ideal Swordman?' I still"; + mes "remember the last time you used"; + mes "Magnum Break..."; + next; + mes "[Red]"; + mes "You ended up running away from all"; + mes "those monsters you hit with that"; + mes "stupid skill! Weakling! All those"; + mes "Porings around you got hit and they"; + mes "all tried to kill you."; + next; + mes "[Cebalis]"; + mes "Hmpf. As I recall, you were running"; + mes "away too, apparently too busy to"; + mes "use your precious bash. In any"; + mes "case, Magnum Break is THE skill for"; + mes "a Swordman~!!"; + next; + mes "[Cebalis]"; + mes "Something simplistic like Bash"; + mes "is just one of the little steps"; + mes "towards Magnum Break."; + next; + mes "[Red]"; + mes "Oh man~"; + mes "Hey, I know you just"; + mes "heard everything."; + mes "So what do you think?"; + next; + mes "[Red]"; + mes "Which one do you think is better?"; + mes "The critical damage skill, ^FF0000Bash^000000, or"; + mes "the Splash damage skill, ^FF0000Magnum^000000"; + mes "^FF0000Break^000000?"; + next; + menu "Bash",-,"Magnum Break",L1; + + mes "[Red]"; + if( baseClass == Job_Swordman ) goto L00; + mes "Hahahaha!! See!? Someone who"; + mes "pursues a different job agrees with"; + mes "me~! You really are a great guy!"; + mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000"; + mes "suits a Swordman. Please tell that"; + mes "to this NIMROD over here~ Hahaha!"; + close; + + L00: + mes "Hahahaha!!! I knew you'd see things"; + mes "my way! You ARE a great guy!!"; + mes "Undoubtedly, only ^FF0000Bash^000000 suits a"; + mes "Swordman. Please tell that to this"; + mes "BONEHEAD over here~ Hahaha!"; + next; + mes "[Red]"; + mes "Hmm, let me give you a bit of"; + mes "advice. After you achieve level 5"; + mes "Bash', the amount of SP consumed"; + mes "by the skill increased greatly, so"; + mes "watch out for your SP."; + close; + L1: + mes "[Cebalis]"; + if( baseClass == Job_Swordman ) goto L01; + mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!"; + mes "You know what you're talking about,"; + mes "eh? I don't know why this jerk face"; + mes "is being sooooo stubborn."; + close; + + L01: + mes "Alright!! ^FF0000Magnum Break^000000 is the"; + mes "BEST!! Now you're talking~!! You"; + mes "know the stuff~Hahaha!"; + next; + mes "[Cebalis]"; + mes "You wanna know some useful"; + mes "information? Okay, lemme tell"; + mes "ya! Magnum Break has Fire"; + mes "Property."; + next; + mes "[Cebalis]"; + mes "So it won't be too effective"; + mes "against monsters with the Water"; + mes "property, but this is THE skill to"; + mes "use against Undead and Earth"; + mes "property monsters!"; + next; + mes "[Cebalis]"; + mes "And most importantly, look around"; + mes "before you use it. Otherwise you'll"; + mes "be in BIG trouble~"; + close; +} + +//Cebalis------------------------------------------------------------------------------------- +izlude.gat,56,126,7 script Cebalis 85,{ + + mes "[Red]"; + mes "The only slill that's needed for a"; + mes "Swordman is ^FF0000Bash^000000! Bash, Bash and"; + mes "ONLY ^FF0000BASH^000000! No need to waste time"; + mes "and effort for smaller skills!"; + mes "Everything else is for cowards and"; + mes "wusses!"; + next; + mes "[Cebalis]"; + mes "What are you talking about!? The"; + mes "ideal Swordman resolutely stands"; + mes "alone, surrounded by countless"; + mes "enemies and smashing them all with"; + mes "one awesome attack."; + next; + mes "[Cebalis]"; + mes "^FF0000MAGNUM BREAK^000000"; + mes "That's right, Magnum Break"; + mes "is the skill that does"; + mes "the job right~!!"; + next; + mes "[Cebalis]"; + mes "Well... Sometimes the explosive"; + mes "damage might accidentally hit some"; + mes "wandering monsters, and those guys"; + mes "end up coming after you, but that's"; + mes "a risk a Swordman should be willing"; + mes "to take!!"; + next; + mes "[Red]"; + mes "That's exactly why you're dumb, you"; + mes "idiot! And what's this about the"; + mes "'the ideal Swordman?' I still"; + mes "remember the last time you used"; + mes "Magnum Break..."; + next; + mes "[Red]"; + mes "You ended up running away from all"; + mes "those monsters you hit with that"; + mes "stupid skill! Weakling! All those"; + mes "Porings around you got hit and they"; + mes "all tried to kill you."; + next; + mes "[Cebalis]"; + mes "Hmpf. As I recall, you were running"; + mes "away too, apparently too busy to"; + mes "use your precious bash. In any"; + mes "case, Magnum Break is THE skill for"; + mes "a Swordman~!!"; + next; + mes "[Cebalis]"; + mes "Something simplistic like Bash"; + mes "is just one of the little steps"; + mes "towards Magnum Break."; + next; + mes "[Red]"; + mes "Oh man~"; + mes "Hey, I know you just"; + mes "heard everything."; + mes "So what do you think?"; + next; + mes "[Red]"; + mes "Which one do you think is better?"; + mes "The critical damage skill, ^FF0000Bash^000000, or"; + mes "the Splash damage skill, ^FF0000Magnum^000000"; + mes "^FF0000Break^000000?"; + next; + menu "Bash",-,"Magnum Break",L1; + + mes "[Red]"; + if( baseClass == Job_Swordman ) goto L00; + mes "Hahahaha!! See!? Someone who"; + mes "pursues a different job agrees with"; + mes "me~! You really are a great guy!"; + mes "Hahaha!! Undoubtedly, only ^FF0000Bash^000000"; + mes "suits a Swordman. Please tell that"; + mes "to this NIMROD over here~ Hahaha!"; + close; + + L00: + mes "Hahahaha!!! I knew you'd see things"; + mes "my way! You ARE a great guy!!"; + mes "Undoubtedly, only ^FF0000Bash^000000 suits a"; + mes "Swordman. Please tell that to this"; + mes "BONEHEAD over here~ Hahaha!"; + next; + mes "[Red]"; + mes "Hmm, let me give you a bit of"; + mes "advice. After you achieve level 5"; + mes "Bash', the amount of SP consumed"; + mes "by the skill increased greatly, so"; + mes "watch out for your SP."; + close; + L1: + mes "[Cebalis]"; + if( baseClass == Job_Swordman ) goto L01; + mes "Right?! ^FF0000Magnum Break^000000 is THE BEST!!!"; + mes "You know what you're talking about,"; + mes "eh? I don't know why this jerk face"; + mes "is being sooooo stubborn."; + close; + + L01: + mes "Alright!! ^FF0000Magnum Break^000000 is the"; + mes "BEST!! Now you're talking~!! You"; + mes "know the stuff~HaHaHa!"; + next; + mes "[Cebalis]"; + mes "You wanna know some useful"; + mes "information? Okay, lemme tell"; + mes "ya! Magnum Break has Fire"; + mes "Property."; + next; + mes "[Cebalis]"; + mes "So it won't be too effective"; + mes "against monsters with the Water"; + mes "property, but this is THE skill to"; + mes "use against Undead and Earth"; + mes "property monsters!"; + next; + mes "[Cebalis]"; + mes "And most importantly, look around"; + mes "before you use it. Otherwise you'll"; + mes "be in BIG trouble~"; + close; +} + +//Aaron------------------------------------------------------------------------------------- +izlude_in.gat,125,164,5 script Aaron 65,{ + mes "[Aaron]"; + mes "Don't you think Strong VIT and"; + mes "training in a unique breathing"; + mes "method which enables quick HP"; + mes "recovery are the greatest"; + mes "advantages for a Swordman?"; + next; + mes "[Aaron]"; + mes "If you train your skills very hard,"; + mes "you can even see your HP"; + mes "recovering. The amount of"; + mes "recovered depends on"; + mes "vitality, or VIT."; + next; + mes "[Aaron]"; + mes "So if you invest more of your stats"; + mes "in VIT, you'll recover more HP"; + mes "overall when resting."; + next; + mes "[Aaron]"; + mes "But of course, it'd be good to have"; + mes "high Attack, wouldn't it? You can"; + mes "either acquire a good weapon or"; + mes "bring up your STR to support you"; + mes "Attack."; + next; + mes "[Aaron]"; + mes "You know you'll need some strength"; + mes "anyways to swing good weapons"; + mes "easily, anyway."; + next; + mes "[Aaron]"; + mes "Another important thing is how"; + mes "accurate you can hit your"; + mes "opponents. DEX is the key here. If"; + mes "you train DEX, then the gap between"; + mes "the MIN and MAX damage will also"; + mes "decrease."; + next; + mes "[Aaron]"; + mes "Hm..."; + mes "Are you bored by all this talk? Or"; + mes "do you want me to go on?"; + next; + menu "Tell me more please.",-,"End conversation",LEnd; + + mes "[Aaron]"; + mes "Hmm..."; + mes "In that case, I'll explain about"; + mes "the other attributes to you"; + mes "briefly. In order to attack and"; + mes "evade quickly, you've gotta pay"; + mes "attention to AGI."; + next; + mes "[Aaron]"; + mes "In case you want to make more"; + mes "critical hits, it's a good idea to"; + mes "invest in LUK. INT also increases"; + mes "Max SP, which is needed to use"; + mes "various skills... but it's really"; + mes "up to you."; + close; + LEnd: + mes "[Aaron]"; + mes "Okay then,"; + mes "train hard~~"; + close; +} + +//Sailor------------------------------------------------------------------------------------- +izlude.gat,201,181,2 script Sailor#06 100,{ + mes "[Sailor]"; + mes "Hey Everybody!"; + mes "Attention, attention!"; + mes "Come and Ride the Wind"; + mes "on a Fantastic Ship!"; + mes "Hurry, hurry"; + next; + menu "Byalan Island -> 150 Zeny.",-,"Alberta Marina -> 500 Zeny.",L1,"Cancel",LEnd; + + if(Zeny < 150) goto sl_NoZenyBya; + set Zeny, Zeny - 150; + warp "izlu2dun.gat",107,50; + close; + L1: + if(Zeny < 500) goto sl_NoZenyMar; + set Zeny, Zeny - 500; + warp "alberta.gat",188,169; + LEnd: + close; + sl_NoZenyBya: + mes "[Sailor]"; + mes "150 Zeny!"; + mes "Only 150 Zeny to ride!"; + close; + sl_NoZenyMar: + mes "[Sailor]"; + mes "500 Zeny!"; + mes "Only 500 Zeny to ride!"; + close; +} + +//Sailor------------------------------------------------------------------------------------- +izlu2dun.gat,108,27,4 script Sailor#07 100,{ + mes "[Sailor]"; + mes "Wanna"; + mes "head back?"; + next; + menu "Yeah, I am Tired to Death.",-,"Nope I love this place.",L1; + + warp "izlude.gat",176,182; + L1: + close; +} + +izlude.gat,171,185,3 script Honeymoon Helper#Izlude I 71,{ + + mes "[Marry Happy]"; + mes "Newly weds and already weds..."; + mes "You can go to the imaginary recreational area anytime."; + mes "Welcome to Jawaii!"; + next; + menu "'Jawaii'?",-,"Let's go to 'Jawaii'~",s_Go,"Cancel",s_Cancel; + + mes "[Marry Happy]"; + mes "A distant island from the continent of Rune Midgard... "; + mes "there is a peaceful and charming recreational area,"; + mes "that can't be easily reached by people."; + mes "Since it is a famous spot for honeymoon,"; + mes "only married couples are allowed to go there."; + next; + mes "[Marry Happy]"; + mes "Since it's a special journey,"; + mes "the payment will be a bit expensive than normal. It will cost you 10,000z !!"; + mes "And that's what lets you enjoy"; + mes "a peaceful and fascinating"; + mes "honey moon trip...?"; + close; + +s_Go: + if(getpartnerid() == 0) +{ + mes "[Marry Happy]"; + mes "UhOh, I'm sorry."; + mes "You can't go there if you're not married..."; + mes "Why don't you go to the Prontera Inn,"; + mes "and cheer yourself up?"; + close; +} + else if(Zeny < 10000) +{ + mes "[Marry Happy]"; + mes "I've explained about the trip to 'Jawaii'."; + mes "You'll need 10,000 z."; + mes "If you do not have enough zeny,"; + mes "why don't you seek help from your partner...?"; + close; +} + set Zeny,Zeny - 10000; + mes "[Marry Happy]"; + mes "Enjoy your trip...!!"; + mes "Let's go to 'Jawaii'...!!"; + close2; + warp "jawaii.gat",241,115; + end; + +s_Cancel: + mes "[Marry Happy]"; + mes "There's nothing that is as exciting as"; + mes "travelling together, especially when"; + mes "you're travelling with your loved ones."; + mes "You must be very happy, aren't you?"; + close; +} |