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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/cities/hugel.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/hugel.txt')
-rw-r--r--npc/cities/hugel.txt206
1 files changed, 103 insertions, 103 deletions
diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt
index 61c6c5bb0..f792c19d5 100644
--- a/npc/cities/hugel.txt
+++ b/npc/cities/hugel.txt
@@ -1,103 +1,103 @@
-//===== eAthena Script =======================================
-//= Hugel City
-//===== By: ==================================================
-//= vicious_pucca, Poki#3, erKURITA
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena 1.0
-//===== Description: =========================================
-//= NPC's for the City of Hugel.
-//===== Additional Comments: =================================
-//= Cords and Sprites are 100% Correct, but the names are not.
-//= Plus no one knows what the NPCs are talking right now :/ [Poki#3]
-//= Note: Not all the sprites were correct :P [erKURITA]
-//= 1.0 Added the first shop, firecrackers. Thanks RockmanEXE for the info [erKURITA]
-//= Added more missing npc, but again, only locations and temp names =/ [erKURITA]
-//= Started the basis of Poring Track. [erKURITA]
-//= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA]
-//= Special thanks to RockmanEXE who provided all necesary info =3
-//= Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA]
-//= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway,
-//= just using up memory. [erKURITA]
-//============================================================
-
-hu_in01.gat,23,311,4 script Johsh 898,{
- set @npcname$, "[Josh]";
-
- mes @npcname$;
- mes "Hi ho~ I sell some awesome firecrackers, would you like to buy one?";
- mes "Only 500z and you get 5 ^FF0000firecrackers^000000!";
- next;
- switch(select("Yes Please:No thanks")) {
- case 1:
- if (Zeny < 500) {
- mes @npcname$;
- mes "Err sir, you don't have 500z zeny. I can't sell you anything";
- close;
- } else
- set Zeny,Zeny-500;
- getitem 12018,5;
- mes @npcname$;
- mes "Good! here you go! Have fun with them!";
- close;
- case 2:
- mes @npcname$;
- mes "Aww~~ you miss it";
- close;
- }
-}
-
-//Should be moved later on to Bulletin Boards.txt
-//hugel.gat,91,152,4 script Bulletin Board 837,{end;}
-
-
-//= New Npcs
-//hugel.gat,76,134,4 script Yahna 101,{end;}
-//hugel.gat,71,137,5 script Jamira 879,{end;}
-
-//hugel.gat,175,115,5 script Anhi Anh 897,{end;}
-//hugel.gat,191,172,4 script Yanhe 895,{end;}
-//hugel.gat,196,164,3 script Amnot 50,{end;}
-//hugel.gat,203,166,0 script Star#1 111,{
-//invisible but clickeable npc
-//end;
-//}
-//hugel.gat,209,164,0 script Star#2 111,{
-//invisible but clickeable npc
-//end;
-//}
-//hugel.gat,216,158,0 script Shellfish 111,{
-//invisible but clickeable npc
-//end;
-//}
-//hugel.gat,168,183,5 script Thief 118,{end;}
-//hugel.gat,126,151,4 script Tanyee 90,{end;}
-//hugel.gat,88,168,4 script Zondaman 874,{end;}
-//hugel.gat,71,198,3 script Kampia 90,{end;}
-//hugel.gat,84,125,4 script Anzian 700,{end;}
-//= End of new npcs
-
-//hugel.gat,102,161,3 script Young Sailor 100,{end;}
-//hugel.gat,85,139,3 script Yoko 86,{end;}
-//hugel.gat,100,102,3 script Grandpa Hohi 866,{end;}
-//hugel.gat,85,93,3 script Grandpa Hiho 866,{end;}
-//hugel.gat,85,165,5 script Cudy 896,{end;}
-//hugel.gat,107,67,3 script Kiddy the Kid 706,{end;}
-
-//hugel.gat,71,83,4 script Hon Kiki 900,{end;}
-//hugel.gat,56,103,4 script Sarko 709,{end;}
-//hugel.gat,68,99,2 script Billy the Bull 889,{end;}
-//hugel.gat,169,112,5 script Sani 892,{end;}
-//hu_in01.gat,26,77,4 script Bokie 50,{end;}
-//hu_in01.gat,18,94,2 script Katsuki 95,{end;}
-//hu_in01.gat,16,20,4 script Jamie 70,{end;}
-//hu_in01.gat,14,11,4 script Jana 49,{end;}
-//hu_in01.gat,19,161,2 script Matilda 803,{end;}
-//hu_in01.gat,18,167,4 script Gin 86,{end;}
-//hu_in01.gat,381,304,5 script Soldier 105,{end;}
-//hu_in01.gat,111,386,4 script Jino 86,{end;}
-//Johsh was here!
-//hu_in01.gat,246,107,2 script Receptionist 53,{end;}
-//hu_in01.gat,256,40,2 script Garud 897,{end;}
-
+//===== eAthena Script =======================================
+//= Hugel City
+//===== By: ==================================================
+//= vicious_pucca, Poki#3, erKURITA
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//= NPC's for the City of Hugel.
+//===== Additional Comments: =================================
+//= Cords and Sprites are 100% Correct, but the names are not.
+//= Plus no one knows what the NPCs are talking right now :/ [Poki#3]
+//= Note: Not all the sprites were correct :P [erKURITA]
+//= 1.0 Added the first shop, firecrackers. Thanks RockmanEXE for the info [erKURITA]
+//= Added more missing npc, but again, only locations and temp names =/ [erKURITA]
+//= Started the basis of Poring Track. [erKURITA]
+//= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA]
+//= Special thanks to RockmanEXE who provided all necesary info =3
+//= Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA]
+//= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway,
+//= just using up memory. [erKURITA]
+//============================================================
+
+hu_in01.gat,23,311,4 script Johsh 898,{
+ set @npcname$, "[Josh]";
+
+ mes @npcname$;
+ mes "Hi ho~ I sell some awesome firecrackers, would you like to buy one?";
+ mes "Only 500z and you get 5 ^FF0000firecrackers^000000!";
+ next;
+ switch(select("Yes Please:No thanks")) {
+ case 1:
+ if (Zeny < 500) {
+ mes @npcname$;
+ mes "Err sir, you don't have 500z zeny. I can't sell you anything";
+ close;
+ } else
+ set Zeny,Zeny-500;
+ getitem 12018,5;
+ mes @npcname$;
+ mes "Good! here you go! Have fun with them!";
+ close;
+ case 2:
+ mes @npcname$;
+ mes "Aww~~ you miss it";
+ close;
+ }
+}
+
+//Should be moved later on to Bulletin Boards.txt
+//hugel.gat,91,152,4 script Bulletin Board 837,{end;}
+
+
+//= New Npcs
+//hugel.gat,76,134,4 script Yahna 101,{end;}
+//hugel.gat,71,137,5 script Jamira 879,{end;}
+
+//hugel.gat,175,115,5 script Anhi Anh 897,{end;}
+//hugel.gat,191,172,4 script Yanhe 895,{end;}
+//hugel.gat,196,164,3 script Amnot 50,{end;}
+//hugel.gat,203,166,0 script Star#1 111,{
+//invisible but clickeable npc
+//end;
+//}
+//hugel.gat,209,164,0 script Star#2 111,{
+//invisible but clickeable npc
+//end;
+//}
+//hugel.gat,216,158,0 script Shellfish 111,{
+//invisible but clickeable npc
+//end;
+//}
+//hugel.gat,168,183,5 script Thief 118,{end;}
+//hugel.gat,126,151,4 script Tanyee 90,{end;}
+//hugel.gat,88,168,4 script Zondaman 874,{end;}
+//hugel.gat,71,198,3 script Kampia 90,{end;}
+//hugel.gat,84,125,4 script Anzian 700,{end;}
+//= End of new npcs
+
+//hugel.gat,102,161,3 script Young Sailor 100,{end;}
+//hugel.gat,85,139,3 script Yoko 86,{end;}
+//hugel.gat,100,102,3 script Grandpa Hohi 866,{end;}
+//hugel.gat,85,93,3 script Grandpa Hiho 866,{end;}
+//hugel.gat,85,165,5 script Cudy 896,{end;}
+//hugel.gat,107,67,3 script Kiddy the Kid 706,{end;}
+
+//hugel.gat,71,83,4 script Hon Kiki 900,{end;}
+//hugel.gat,56,103,4 script Sarko 709,{end;}
+//hugel.gat,68,99,2 script Billy the Bull 889,{end;}
+//hugel.gat,169,112,5 script Sani 892,{end;}
+//hu_in01.gat,26,77,4 script Bokie 50,{end;}
+//hu_in01.gat,18,94,2 script Katsuki 95,{end;}
+//hu_in01.gat,16,20,4 script Jamie 70,{end;}
+//hu_in01.gat,14,11,4 script Jana 49,{end;}
+//hu_in01.gat,19,161,2 script Matilda 803,{end;}
+//hu_in01.gat,18,167,4 script Gin 86,{end;}
+//hu_in01.gat,381,304,5 script Soldier 105,{end;}
+//hu_in01.gat,111,386,4 script Jino 86,{end;}
+//Johsh was here!
+//hu_in01.gat,246,107,2 script Receptionist 53,{end;}
+//hu_in01.gat,256,40,2 script Garud 897,{end;}
+