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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/cities/hugel.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/hugel.txt')
-rw-r--r-- | npc/cities/hugel.txt | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/npc/cities/hugel.txt b/npc/cities/hugel.txt new file mode 100644 index 000000000..aba6f3997 --- /dev/null +++ b/npc/cities/hugel.txt @@ -0,0 +1,205 @@ +//===== rAthena Script ======================================= +//= Hugel City +//===== By: ================================================== +//= vicious_pucca, Poki#3, erKURITA, Munin, and everybody in the +//= comments +//===== Current Version: ===================================== +//= 1.7 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= NPC's for the City of Hugel. +//===== Additional Comments: ================================= +//= Cords and Sprites are 100% Correct, but the names are not. +//= Plus no one knows what the NPCs are talking right now :/ [Poki#3] +//= Note: Not all the sprites were correct :P [erKURITA] +//= 1.0 Added the first shop, firecrackers. Thanks RockmanEXE for the info [erKURITA] +//= Added more missing npc, but again, only locations and temp names =/ [erKURITA] +//= Started the basis of Poring Track. [erKURITA] +//= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA] +//= Special thanks to RockmanEXE who provided all necesary info =3 +//= Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA] +//= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway, +//= just using up memory. [erKURITA] +//= 1.2 Added a few NPCs scripted by Munin and fixed up format a little [Playtester] +//= 1.3 Moved some quests-related NPCs to proper file. [SinSloth] +//= 1.4 Optimized the Party Supplies Shop [DZeroX] +//= 1.5 Fixed Party Supplies Shop. [L0ne_W0lf] +//= 1.6 Removed duplicate "Mudie". [L0ne_W0lf] +//= 1.7 Removed whitespace and junk. [Kisuka] +//============================================================ + +// Hugel +//============================================================ +hugel,189,143,5 script Young Man 898,{ + mes "[Young Man]"; + mes "Huh. So that giant"; + mes "air pouch can make"; + mes "people float in midair?"; + mes "Would filling my tummy"; + mes "with air work the same way?"; + close; +} + +hugel,126,151,3 script Emily 90,{ + mes "[Emily]"; + mes "I feel so blessed to"; + mes "live in this quant, little"; + mes "town. It's so beautiful, and"; + mes "everyone here is so nice~"; + next; + mes "[Emily]"; + mes "For some reason, my older"; + mes "sister wants to move out of"; + mes "Hugel as soon as she can. She"; + mes "Says that she's getting creeped"; + mes "out by the people that live here."; + mes "Don't you think that sounds weird?"; + close; +} + +hugel,86,165,5 script Kayplas 896,{ + mes "[Kayplas]"; + mes "Ooh, I really want to"; + mes "have that red bottle."; + mes "I should ask my mom"; + mes "to buy me one. It doesn't"; + mes "look too expensive, does it?"; + close; +} + +hugel,71,197,3 script Lisa 90,{ + mes "[Lisa]"; + mes "Hugel is a pretty"; + mes "small, homely village."; + mes "Everyone knows everyone,"; + mes "everybody knows what"; + mes "everybody else is doing."; + mes "It's so suffocating!"; + next; + mes "[Lisa]"; + mes "There's no privacy in"; + mes "small towns. Someday,"; + mes "I wanna go out and"; + mes "live in the big city~"; + close; +} + +hugel,169,112,5 script Old Nikki 892,{ + mes "[Old Nikki]"; + mes "You must not be from"; + mes "around here. Ah, you're"; + mes "an adventurer, right? Do"; + mes "you know how I could tell?"; + next; + mes "[Old Nikki]"; + mes "It's because everyone"; + mes "who's lived here starts"; + mes "to look alike after a while."; + mes "And you certainly don't look"; + mes "as old as us. Well, have"; + mes "a nice day, adventurer~"; + close; +} + +hugel,175,115,5 script Marius 897,{ + mes "[Marius]"; + mes "Yes, I'm an old man, but"; + mes "I can lick a whippersnapper"; + mes "like you any day of the week!"; + mes "You know, Hugel's got a longer"; + mes "life expectancy than all the other towns. You wanna know why?"; + next; + mes "[Marius]"; + mes "It's because the old"; + mes "coots in this town refuse"; + mes "to just lay down and die!"; + mes "Now, c'mon! Lemme show"; + mes "you how strong I am! Let's"; + mes "wrestle or something, kid~"; + close; +} + +// Inside Hugel +//============================================================ +hu_in01,111,386,4 script Chris 86,{ + mes "[Chris]"; + mes "You know, the people don't"; + mes "fight harmful monsters, they"; + mes "just protect themselves by"; + mes "equipping armor. That's"; + mes "just the way they are."; + next; + mes "[Chris]"; + mes "If you want to buy"; + mes "some nicer armors,"; + mes "then I suggest buying"; + mes "some in a bigger city."; + close; +} + +hu_in01,23,311,4 script Party Supplies Shop 898,{ + mes "[Shopkeeper]"; + mes "Welcome to the party supplies"; + mes "shop!"; + mes "Why don't you enjoy some"; + mes "spectacular fireworks with your"; + mes "friends?"; + mes "We can provide you with 5 of them"; + mes "at 500 zeny."; + next; + switch (select("Buy:Cancel")) { + case 1: + if (Zeny < 500) { + mes "[Shopkeeper]"; + mes "I am sorry, but you don't have"; + mes "enough money~"; + close; + } + set Zeny,Zeny-500; + getitem 12018,5; // Fire_Cracker + mes "[Shopkeeper]"; + mes "Here you go!"; + mes "Have fun with them!"; + close; + case 2: + mes "[Shopkeeper]"; + mes "Thank you, please come again."; + close; + } +} + +hu_in01,18,94,0 script A Part-Timer#1 49,{ + mes "[Luda]"; + mes "Welcome to the"; + mes "Shrine Expedition Office."; + mes "I'm Luda, a part-time"; + mes "assistant. My job is to"; + mes "keep this office neat and"; + mes "clean, but look at this place!"; + next; + mes "[Luda]"; + mes "Still, I think I can"; + mes "handle this difficult task~"; + mes "This room is the office for"; + mes "the Schwaltzvalt Republic team,"; + mes "and the other is for the Rune-"; + mes "Midgarts Kingdom team."; + next; + mes "[Luda]"; + mes "I have to clean both rooms,"; + mes "so they keep me pretty busy."; + mes "Why don't you volunteer for"; + mes "their expedition? I know they"; + mes "can't really pay you, but it's"; + mes "a great chance to explore~"; + close; +} + +hu_in01,26,77,4 script A Part-Timer#2 50,{ + mes "^3355FFThis part-timer is"; + mes "completely engrossed"; + mes "in his task of organizing"; + mes "files and books.^000000"; + close; +} |