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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Hugel City
+//===== By: ==================================================
+//= vicious_pucca, Poki#3, erKURITA, Munin, and everybody in the
+//= comments
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= NPC's for the City of Hugel.
+//===== Additional Comments: =================================
+//= Cords and Sprites are 100% Correct, but the names are not.
+//= Plus no one knows what the NPCs are talking right now :/ [Poki#3]
+//= Note: Not all the sprites were correct :P [erKURITA]
+//= 1.0 Added the first shop, firecrackers. Thanks RockmanEXE for the info [erKURITA]
+//= Added more missing npc, but again, only locations and temp names =/ [erKURITA]
+//= Started the basis of Poring Track. [erKURITA]
+//= Moved the old lady to npc\guides\guides_hu.txt, since it's Hugel's guard [erKURITA]
+//= Special thanks to RockmanEXE who provided all necesary info =3
+//= Abducted/Moved Yan and Yalmire(temp names) to npc\events\custom\p_track. [erKURITA]
+//= 1.1 Commented out the whole list of dummy npcs. They're there for nothing anyway,
+//= just using up memory. [erKURITA]
+//= 1.2 Added a few NPCs scripted by Munin and fixed up format a little [Playtester]
+//= 1.3 Moved some quests-related NPCs to proper file. [SinSloth]
+//= 1.4 Optimized the Party Supplies Shop [DZeroX]
+//= 1.5 Fixed Party Supplies Shop. [L0ne_W0lf]
+//= 1.6 Removed duplicate "Mudie". [L0ne_W0lf]
+//= 1.7 Removed whitespace and junk. [Kisuka]
+//============================================================
+
+// Hugel
+//============================================================
+hugel,189,143,5 script Young Man 898,{
+ mes "[Young Man]";
+ mes "Huh. So that giant";
+ mes "air pouch can make";
+ mes "people float in midair?";
+ mes "Would filling my tummy";
+ mes "with air work the same way?";
+ close;
+}
+
+hugel,126,151,3 script Emily 90,{
+ mes "[Emily]";
+ mes "I feel so blessed to";
+ mes "live in this quant, little";
+ mes "town. It's so beautiful, and";
+ mes "everyone here is so nice~";
+ next;
+ mes "[Emily]";
+ mes "For some reason, my older";
+ mes "sister wants to move out of";
+ mes "Hugel as soon as she can. She";
+ mes "Says that she's getting creeped";
+ mes "out by the people that live here.";
+ mes "Don't you think that sounds weird?";
+ close;
+}
+
+hugel,86,165,5 script Kayplas 896,{
+ mes "[Kayplas]";
+ mes "Ooh, I really want to";
+ mes "have that red bottle.";
+ mes "I should ask my mom";
+ mes "to buy me one. It doesn't";
+ mes "look too expensive, does it?";
+ close;
+}
+
+hugel,71,197,3 script Lisa 90,{
+ mes "[Lisa]";
+ mes "Hugel is a pretty";
+ mes "small, homely village.";
+ mes "Everyone knows everyone,";
+ mes "everybody knows what";
+ mes "everybody else is doing.";
+ mes "It's so suffocating!";
+ next;
+ mes "[Lisa]";
+ mes "There's no privacy in";
+ mes "small towns. Someday,";
+ mes "I wanna go out and";
+ mes "live in the big city~";
+ close;
+}
+
+hugel,169,112,5 script Old Nikki 892,{
+ mes "[Old Nikki]";
+ mes "You must not be from";
+ mes "around here. Ah, you're";
+ mes "an adventurer, right? Do";
+ mes "you know how I could tell?";
+ next;
+ mes "[Old Nikki]";
+ mes "It's because everyone";
+ mes "who's lived here starts";
+ mes "to look alike after a while.";
+ mes "And you certainly don't look";
+ mes "as old as us. Well, have";
+ mes "a nice day, adventurer~";
+ close;
+}
+
+hugel,175,115,5 script Marius 897,{
+ mes "[Marius]";
+ mes "Yes, I'm an old man, but";
+ mes "I can lick a whippersnapper";
+ mes "like you any day of the week!";
+ mes "You know, Hugel's got a longer";
+ mes "life expectancy than all the other towns. You wanna know why?";
+ next;
+ mes "[Marius]";
+ mes "It's because the old";
+ mes "coots in this town refuse";
+ mes "to just lay down and die!";
+ mes "Now, c'mon! Lemme show";
+ mes "you how strong I am! Let's";
+ mes "wrestle or something, kid~";
+ close;
+}
+
+// Inside Hugel
+//============================================================
+hu_in01,111,386,4 script Chris 86,{
+ mes "[Chris]";
+ mes "You know, the people don't";
+ mes "fight harmful monsters, they";
+ mes "just protect themselves by";
+ mes "equipping armor. That's";
+ mes "just the way they are.";
+ next;
+ mes "[Chris]";
+ mes "If you want to buy";
+ mes "some nicer armors,";
+ mes "then I suggest buying";
+ mes "some in a bigger city.";
+ close;
+}
+
+hu_in01,23,311,4 script Party Supplies Shop 898,{
+ mes "[Shopkeeper]";
+ mes "Welcome to the party supplies";
+ mes "shop!";
+ mes "Why don't you enjoy some";
+ mes "spectacular fireworks with your";
+ mes "friends?";
+ mes "We can provide you with 5 of them";
+ mes "at 500 zeny.";
+ next;
+ switch (select("Buy:Cancel")) {
+ case 1:
+ if (Zeny < 500) {
+ mes "[Shopkeeper]";
+ mes "I am sorry, but you don't have";
+ mes "enough money~";
+ close;
+ }
+ set Zeny,Zeny-500;
+ getitem 12018,5; // Fire_Cracker
+ mes "[Shopkeeper]";
+ mes "Here you go!";
+ mes "Have fun with them!";
+ close;
+ case 2:
+ mes "[Shopkeeper]";
+ mes "Thank you, please come again.";
+ close;
+ }
+}
+
+hu_in01,18,94,0 script A Part-Timer#1 49,{
+ mes "[Luda]";
+ mes "Welcome to the";
+ mes "Shrine Expedition Office.";
+ mes "I'm Luda, a part-time";
+ mes "assistant. My job is to";
+ mes "keep this office neat and";
+ mes "clean, but look at this place!";
+ next;
+ mes "[Luda]";
+ mes "Still, I think I can";
+ mes "handle this difficult task~";
+ mes "This room is the office for";
+ mes "the Schwaltzvalt Republic team,";
+ mes "and the other is for the Rune-";
+ mes "Midgarts Kingdom team.";
+ next;
+ mes "[Luda]";
+ mes "I have to clean both rooms,";
+ mes "so they keep me pretty busy.";
+ mes "Why don't you volunteer for";
+ mes "their expedition? I know they";
+ mes "can't really pay you, but it's";
+ mes "a great chance to explore~";
+ close;
+}
+
+hu_in01,26,77,4 script A Part-Timer#2 50,{
+ mes "^3355FFThis part-timer is";
+ mes "completely engrossed";
+ mes "in his task of organizing";
+ mes "files and books.^000000";
+ close;
+}