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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/cities/gonryun.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/gonryun.txt')
-rw-r--r-- | npc/cities/gonryun.txt | 420 |
1 files changed, 420 insertions, 0 deletions
diff --git a/npc/cities/gonryun.txt b/npc/cities/gonryun.txt new file mode 100644 index 000000000..314513b75 --- /dev/null +++ b/npc/cities/gonryun.txt @@ -0,0 +1,420 @@ +//===== rAthena Script ======================================= +//= Kunlun Town +//===== By: ================================================== +//= x[tsk], KarLaeda +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Kunlun Town Script +//===== Additional Comments: ================================= +//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= Moved Lost Knife mini-quest to quest file. +//============================================================ + +// Kunlun Transportation +//============================================================ +alberta,246,62,3 script Kunlun Envoy#gon 776,{ + mes "[Wa Bai Hu]"; + mes "Good day~"; + mes "Let me invite you all"; + mes "to my homeland, Kunlun."; + mes "It is my honor to guide"; + mes "such distinguished quests from"; + mes "the Rune-Midgard kingdom."; + next; + switch(select("About Kunlun:Visit Kunlun:Cancel")) { + case 1: + mes "[Wa Bai Hu]"; + mes "Kunlun is a beautiful place,"; + mes "rich with history, and its"; + mes "own traditions. I also think"; + mes "Kunlun is the best place for"; + mes "sightseeing."; + next; + mes "[Wa Bai Hu]"; + mes "When you arrive at the harbor of"; + mes "Kunlun, you'll be able to see"; + mes "miniature replicas of"; + mes "buildings found in Alberta"; + mes "and Prontera."; + next; + mes "[Wa Bai Hu]"; + mes "After enjoying a nice, leisurely"; + mes "stroll, step into the beautiful"; + mes "column of light that will take"; + mes "you up into the clouds to"; + mes "Kunlun Village."; + next; + mes "[Wa Bai Hu]"; + mes "I've heard that on the"; + mes "Rune-Midgarts continent,"; + mes "there is another city that is"; + mes "is kept aloft in the sky by"; + mes "an ancient, mysterious power..."; + next; + mes "[Wa Bai Hu]"; + mes "Well, my Kunlun also floats"; + mes "in the air, but without any"; + mes "so called technology or"; + mes "power supply. We consider"; + mes "our land especially blessed..."; + next; + mes "[Wa Bai Hu]"; + mes "When you're in Kunlun, don't"; + mes "forget to try our specialties"; + mes "such as the giant dumpling or the heaven peach."; + next; + mes "[Wa Bai Hu]"; + mes "You'd better prepare yourself"; + mes "if you are planning to visit"; + mes "the Kunlun dungeon. I must"; + mes "say, that is not a safe place to go for fun."; + next; + mes "[Wa Bai Hu]"; + mes "If you are interested in visiting"; + mes "Kunlun, do not hesitate to let"; + mes "me know. It's my great pleasure"; + mes "to serve you, honorable guest."; + close; + case 2: + mes "[Wa Bai Hu]"; + mes "Excellent choice, I am glad"; + mes "to have you as our guest~"; + mes "However, a small fee is required"; + mes "to board the ship to Kunlun."; + next; + mes "[Wa Bai Hu]"; + mes "We ask that you pay 10,000 zeny"; + mes "prior to departure. That fee also"; + mes "covers the cost of returning"; + mes "to Alberta. I am ready to guide"; + mes "you to Kunlun at any time."; + next; + mes "[Wa Bai Hu]"; + mes "Would you like to board?"; + next; + if (select("To Kunlun~!:No.") == 1) { + if (Zeny > 9999) { + mes "[Wa Bai Hu]"; + mes "Thank you, let me guide you there immediately."; + close2; + set zeny,zeny-10000; + warp "gon_fild01",258,82; + end; + } + mes "[Wa Bai Hu]"; + mes "I am sorry, but you must have"; + mes "10,000 zeny to travel to Kunlun."; + mes "Please make sure you have enough"; + mes "zeny with you. Thank you, and"; + mes "please come again."; + close; + } + mes "[Wa Bai Hu]"; + mes "I see. However, whenever you"; + mes "change your mind, please let"; + mes "me know. It would be a great"; + mes "please to serve you, most"; + mes "honorable guest."; + close; + case 3: + mes "[Wa Bai Hu]"; + mes "I see. However, whenever you"; + mes "change your mind, please let me"; + mes "know. It would be a great pleasure to serve you, most honorable guest."; + close; + } +} + +gon_fild01,255,79,7 script Kunlun Envoy#gon2 776,{ + mes "[Wa Bai Hu]"; + mes "So, did you enjoy your trip?"; + mes "I guess it's the time for you to"; + mes "go home. The ship to Rune-Midgard is ready to depart at any time."; + next; + if (select("Go back to Alberta:Cancel") == 1) { + mes "[Wa Bai Hu]"; + mes "Please come again."; + mes "I hope you will let your friends"; + mes "know about Kunlun when you get"; + mes "back. Now, let me guide you"; + mes "back to Alberta."; + close2; + warp "alberta",244,60; + end; + } + mes "[Wa Bai Hu]"; + mes "Take your time, my guest."; + mes "There should be many places"; + mes "you may have missed."; + close; +} + +gon_fild01,187,239,7 script Kunlun Envoy#gon3 776,{ + mes "[Zhang Quing Long]"; + mes "Please head north to enter Kunlun."; + mes "I hope you will have a great time"; + mes "while staying in Kunlun."; + close; +} + +gonryun,153,64,7 script Kunlun Envoy#gon4 776,{ + mes "[Zhang Quing Long]"; + mes "Please make yourself comfortable."; + mes "If you want to go back, I will"; + mes "be more than happy to guide you"; + mes "to the ship to Alberta."; + next; + if (select("Go back to the harbor:Cancel") == 1) { + mes "[Zhang Quing Long]"; + mes "I hope you enjoyed your trip."; + mes "Now, let me guide you back"; + mes "to the harbor."; + close2; + warp "gon_fild01",258,82; + end; + } + mes "[Zhang Quing Long]"; + mes "Take your time, my guest."; + mes "There should be many places"; + mes "you may have missed."; + close; +} + +// Generic Kunlun NPCs +//============================================================ +gonryun,200,82,3 script Jian Chung Xun#gon 774,{ + mes "[Jian Chung Xun]"; + mes "I simply adore festivals."; + mes "That's why I love this town."; + mes "This town makes me feel like I am"; + mes "in the middle of a festival all year round."; + close; +} + +gonryun,268,88,3 script Liang Zhun Bu#gon 776,{ + mes "[Liang Zhun Bu]"; + mes "We are proud to be an independent"; + mes "nation, and have been fighting"; + mes "against the evil invaders who've"; + mes "wanted to conquer this blessed land for many years..."; + next; + mes "[Liang Zhun Bu]"; + mes "But we have victoriously fended"; + mes "off every invasion! As long"; + mes "as we believe in ourselves,"; + mes "we shall never forget the"; + mes "Trumphal Song that has helped us in our struggles."; + close; +} + +gonryun,118,111,5 script Qian Yuen Shuang#gon 89,{ + mes "[Qian Yuen Shuang]"; + mes "The chief of this town is a man"; + mes "who opens his heart to others."; + mes "However, I have heard that there"; + mes "are some people who don't like his personality..."; + next; + mes "[Qian Yuen Shuang]"; + mes "Well, I like my town. The Chief's"; + mes "efforts have made our town safer."; + mes "I just hope other people feel the"; + mes "same way about what he has done."; + close; +} + +gonryun,181,161,3 script Jing Wen Zhen#gon 773,{ + mes "[Jing Wen Zhen]"; + mes "The men in our town, Kunlun, are"; + mes "all brave and courageous."; + mes "But, they are unable to get"; + mes "married. It's quite a shame really..."; + next; + mes "[Jing Wen Zhen]"; + mes "It's all because there are"; + mes "more men than women."; + mes "I am not even sure whether"; + mes "or not my son will be able to"; + mes "find me a daughter in law."; + close; +} + +gonryun,113,135,6 script Gatekeeper#gon 780,{ + mes "[Kunlun Guard]"; + mes "Welcome."; + mes "This is the residence of Shi Yan Wen, the chief of Kunlun."; + next; + mes "[Kunlun Guard]"; + mes "You better behave yourself while"; + mes "you are here. If we see anything"; + mes "suspicious, we'll arrest you in a heartbeat."; + next; + mes "[Kunlun Guard]"; + mes "However, rest assured, you seem"; + mes "like a trustworthy person."; + mes "I'm sure nothing will happen. Enjoy your visit."; + close; +} + +gonryun,113,127,6 script Gatekeeper#gon2 780,{ + mes "[Kunlun Guard]"; + mes "Welcome."; + mes "This is the residence of Shi Yan Wen, the chief of Kunlun."; + next; + mes "[Kunlun Guard]"; + mes "You better behave yourself while"; + mes "you are here. If we see anything"; + mes "suspicious, we'll arrest you in a heartbeat."; + next; + mes "[Kunlun Guard]"; + mes "However, rest assured, you seem"; + mes "like a trustworthy person."; + mes "I'm sure nothing will happen. Enjoy your visit."; + close; +} + +gon_in,73,82,5 script Ji Chung Zhe#gon 778,{ + if (nakha >= 0 && nakha <= 2) { + mes "[Ji Chung Zhe]"; + mes "............"; + next; + mes "[Ji Chung Zhe]"; + mes "puuuuu....This sure is"; + mes "something to worry about."; + close; + } + if (nakha == 3) { + set cha,1; + mes "[Ji Chung Zhe]"; + mes "I am Ji Chung Zhe, a renown brewer"; + mes "of teas. Everyday, I put all my"; + mes "efforts in making scrumptious, delicious tea."; + next; + mes "[Ji Chung Zhe]"; + mes "*Sigh* But lately, the tea I've"; + mes "been making hasn't been that"; + mes "great... If I only had some special ingredients..."; + next; + mes "[Ji Chung Zhe]"; + mes "I've been told that if you use"; + mes "a snake, you can concoct a truly"; + mes "extraordinary beverage~"; + mes "But...where can I find one"; + mes "and how can I catch one?"; + mes "Hmm..."; + close; + } +} + +gon_in,173,27,3 script Yu Jiu Xia#gon 774,{ + mes "[Yu Jiu Xia]"; + mes "Geez, just as I thought."; + mes "They won't sell alcohol to me."; + mes "Maybe its cuz I'm too young..."; + mes "Hmmm...I wonder how it tastes..."; + next; + mes "[Yu Jiu Xia]"; + mes "However, I know they're making"; + mes "some tasty tea that even kids"; + mes "like me can enjoy."; + mes "It makes my mouth water just"; + mes "thinking about this new tea."; + close; +} + +gonryun,166,196,3 script Soldier#gon 780,{ + if (b_sword < 7) { + mes "[Wa Qiu Wu]"; + mes "Let me tell you something"; + mes "interesting about this place~"; + mes "Long ago, this entire area used to be a shrine."; + next; + mes "[Wa Qiu Wu]"; + mes "In those days, Taoist hermits"; + mes "used to gather here in order to"; + mes "reach the Sky Kingdom. However,"; + mes "they failed miserably...slowly the monsters began to come..."; + close; + } + else if ((b_sword > 6) && (b_sword < 10)) { + mes "[Wa Qiu Wu]"; + mes "Don't you think it was quite noisy"; + mes "last night? It was all because"; + mes "of that thief. He made quite"; + mes "a scene...It was so loud that"; + mes "I couldn't sleep at all..."; + next; + mes "[Wa Qiu Wu]"; + mes "Ahh~~~~!"; + mes "In the middle of all that"; + mes "commotion, I saw"; + mes "something running straight"; + mes "into the shrine."; + next; + mes "[Wa Qiu Wu]"; + mes "It was moving so fast that"; + mes "I couldn't even tell what it was."; + mes "From what I could recognize, it"; + mes "looked human. I wonder"; + mes "what it was..."; + next; + mes "[Wa Qiu Wu]"; + mes "It might have been the"; + mes "thief, but it moved"; + mes "so fast, it seemed like"; + mes "just a blur."; + close; + } + mes "[Wa Qiu Wu]"; + mes "Let me tell you something"; + mes "interesting~ This entire area"; + mes "used to be a shrine."; + next; + mes "[Wa Qiu Wu]"; + mes "A long time ago, Taoist hermits"; + mes "used to gather here in order to"; + mes "reach the Sky Kingdom. However,"; + mes "they failed miserably...slowly the monsters began to come."; + next; + mes "[Wa Qiu Wu]"; + mes "The town is getting ready for the"; + mes "Festival, but something is delaying"; + mes "it. This has never happened before..."; + close; +} + +gonryun,169,71,3 script Guidev#gon 770,{ + mes "[Li Xi Jiao]"; + mes "Welcome to Kunlun!"; + mes "Did you enjoy all the incredible"; + mes "scenery on your way here?"; + mes "The buildings may be small, but we"; + mes "all worked hard to build this city."; + next; + mes "[Li Xi Jiao]"; + mes "I have some miniatures of"; + mes "the Rune-Midgarts Kingdom."; + mes "You can view all of Prontera in a"; + mes "single glance. The craftsmanship"; + mes "on these masterpieces is quite stunning!"; + next; + mes "[Li Xi Jiao]"; + mes "If you look around carefully,"; + mes "You'll find all sorts of beautiful"; + mes "sights throughout the town."; + close; +} + +//============================================================ +// Old changelog +//============================================================ +// May be missing npc's and dialogue. +//= 1.1 Fixed Typo�s [Nexon] +//= 1.2 Removed Duplicates [Silent] +//= 1.3 Max NPC Name is 23 [Toms] +//= 1.3a Removed temp NPC plugs due Broken Sword quest [Lupus] +//= 1.4 Added missing NPC [KarLaeda] +//============================================================ |