summaryrefslogtreecommitdiff
path: root/npc/cities/geffen.txt
diff options
context:
space:
mode:
authorVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-27 02:15:34 +0000
committerVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-27 02:15:34 +0000
commit5455fd1184e75c9192a1f6f84355851a01258e48 (patch)
treec3fc985a7b90c06308f272d551d8e7289485a14b /npc/cities/geffen.txt
parent3633262bf2d8db0dd3bd51370826120371aac4a0 (diff)
downloadhercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.gz
hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.bz2
hercules-5455fd1184e75c9192a1f6f84355851a01258e48.tar.xz
hercules-5455fd1184e75c9192a1f6f84355851a01258e48.zip
constant-fied!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/geffen.txt')
-rw-r--r--npc/cities/geffen.txt44
1 files changed, 22 insertions, 22 deletions
diff --git a/npc/cities/geffen.txt b/npc/cities/geffen.txt
index 49d89bb26..9b7ff90ec 100644
--- a/npc/cities/geffen.txt
+++ b/npc/cities/geffen.txt
@@ -116,11 +116,11 @@ geffen_in.gat,70,67,5 script Waitress 80,{
mes "[Waitress]";
mes "Ugh!! SO annoying! Why would you drink here when you could drink at the pub!? This is an Inn, not a pub!!";
mes "That man!... every time he drinks... he gets like that! Ugh!!";
- emotion 6;
+ emotion e_an;
next;
mes "[Waitress]";
mes "(~yells to the man~)'Hey mister! I TOLD you... THIS.. IS.. AN INN, NOT A BAR!!'";
- emotion 32;
+ emotion e_pif;
next;
mes "[Waitress]";
mes "(~sighs~) That old man in the front corner there gives me a headache.";
@@ -128,7 +128,7 @@ geffen_in.gat,70,67,5 script Waitress 80,{
next;
mes "[Waitress]";
mes "To think that there are 2 of them in one city... It's JUST ABSURD!!";
- emotion 32;
+ emotion e_pif;
next;
mes "[Waitress]";
mes "(~mumbles~)... I wish they would both just leave this town and be forgotten forever... that would be nice....";
@@ -203,21 +203,21 @@ M_Menu:
M_2:
mes "[Merchant Daven]";
mes "Me?.... Oh I'm the world's PRETTIEST street merchant!!..... the he he...";
- emotion 30;
+ emotion e_kis;
next;
menu "..... I'm going to puke....",sM_0, ".... SLAPP him upside his head!!!",sM_1;
sM_0:
mes "[Merchant Daven]";
mes "Hehehe.... it was a joke.... a joke ok..... hehehe....";
- emotion 18;
+ emotion e_heh;
goto M_Menu;
sM_1:
mes "~^FF8000!!!^FF0000THWAAACCCKKK^FF8000!!!^000000~";
next;
mes "[Merchant Daven]";
mes "OW!! Ok! Ok! I was just kidding.... sheesh....";
- emotion 16;
+ emotion e_wah;
goto M_Menu;
M_End:
close;
@@ -241,7 +241,7 @@ geffen_in.gat,59,62,2 script Drunkard 120,{
next;
mes "[Drunkard]";
mes "If you're interested you should go talk to him. From the looks of it, you two would probably get along really well... HAHAHA!";
- emotion 18;
+ emotion e_heh;
close;
M_2:
mes "[Drunkard]";
@@ -250,7 +250,7 @@ geffen_in.gat,59,62,2 script Drunkard 120,{
next;
mes "[Drunkard]";
mes "(~sob~sob~).... oh what happened to my life!!!....(~baaaahhhh~)";
- emotion 28;
+ emotion e_sob;
next;
mes "[Waitress]";
mes "ARGH!! STOP being so noisy!";
@@ -288,7 +288,7 @@ geffen_in.gat,113,73,4 script Schubaltzwald Merchant 709,{
geffen_in.gat,28,134,4 script Waitress 69,{
mes "[Waitress]";
mes "Meh! ALWAYS drinking and ALWAYS fighting..... HEY Mister! This is a place of BUSINESS!!";
- emotion 6;
+ emotion e_an;
next;
mes "[Waitress]";
mes "That man gives me a headache. My sister at the Inn says that there is another IDIOT just LIKE HIM there!";
@@ -296,7 +296,7 @@ geffen_in.gat,28,134,4 script Waitress 69,{
next;
mes "[Waitress]";
mes "(~sighs~)";
- emotion 32;
+ emotion e_pif;
M_Menu:
next;
menu "Could I get drink?",M_0, "Anything interesting going on lately?",M_1, "End Conversation",M_End;
@@ -328,7 +328,7 @@ M_Menu:
geffen_in.gat,21,125,5 script Drunkard 52,{
mes "[Drunkard]";
mes "You want to be an idiotic magician? Is that why you came here??";
- emotion 1;
+ emotion e_what;
close;
}
@@ -425,7 +425,7 @@ M_Menu:
R0_End:
mes "[Friend of Youth]";
mes "Now, have the questions about your life been answered? Feel free to ask me again. I am always on your side friend!";
- emotion 21;
+ emotion e_no1;
goto M_Menu;
M_1:
@@ -436,14 +436,14 @@ M_Menu:
R1_0:
mes "[Friend of Youth]";
mes "Tsk tsk.... Are you looking for another love?";
- emotion 1;
+ emotion e_what;
next;
mes "[Friend of Youth]";
mes "So you're not satisfied with the relationship your in now.... you want one that is new, better, more exciting.......";
next;
mes "[Friend of Youth]";
mes "Don't be a fool!! Treasure the love you have now! You never no where a wandering heart will lead you....";
- emotion 0;
+ emotion e_gasp;
next;
goto R1_End;
R1_1:
@@ -455,7 +455,7 @@ M_Menu:
next;
mes "[Friend of Youth]";
mes "With that confidence and a little bit of luck, you're sure to find love. Always!!";
- emotion 21;
+ emotion e_no1;
next;
goto R1_End;
R1_2:
@@ -465,7 +465,7 @@ M_Menu:
next;
mes "[Friend of Youth]";
mes "So BRANDISH your sword in the name of LOVE!!";
- emotion 21;
+ emotion e_no1;
next;
goto R1_End;
R1_3:
@@ -477,13 +477,13 @@ M_Menu:
next;
mes "[Friend of Youth]";
mes "Now if I could only find someone to love.......";
- emotion 20;
+ emotion e_hmm;
next;
goto R1_End;
R1_End:
mes "[Friend of Youth]";
mes "Even in this bleak world, love is all around you! Love can be fun so treasure the heart and come back for another reading!";
- emotion 22;
+ emotion e_no;
goto M_Menu;
M_2:
@@ -579,7 +579,7 @@ M_Menu:
next;
mes "[Friend of Youth]";
mes "Break free and move towards the future and be prepared to face what lies ahead!";
- emotion 21;
+ emotion e_no1;
next;
goto R4_End;
R4_End:
@@ -602,7 +602,7 @@ M_Menu:
R5_1:
mes "[Friend of Youth]";
mes "Wah! A Sakkat hat with that type of outfit is a bad idea!!";
- emotion 23;
+ emotion e_omg;
next;
mes "[Friend of Youth]";
mes "Wow, now that I think about it, it's unbearable!!";
@@ -615,7 +615,7 @@ M_Menu:
next;
mes "[Friend of Youth]";
mes "Why is that??";
- emotion 1;
+ emotion e_what;
next;
goto R5_End;
R5_3:
@@ -624,7 +624,7 @@ M_Menu:
next;
mes "[Friend of Youth]";
mes "But wear a pair of Red Sandals with it.... and that becomes just TOOOO much to bear!!";
- emotion 19;
+ emotion e_swt2;
next;
goto R5_End;
R5_4: