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authorshennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
committershennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-07-08 19:30:07 +0000
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Okie ladies and gentleman if this commit breaks anything it's jman's and maki's fault, yes, blame them.
Fixing pre-re / re npc support, moving /config/ folder to src root so other servers may also make use of the #define renewal dir and other stuff. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16382 54d463be-8e91-2dee-dedb-b68131a5f0ec
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-//===== rAthena Script =======================================
-//= Einbech Town
-//===== By: ==================================================
-//= Muad_Dib
-//===== Current Version: =====================================
-//= 1.5
-//===== Compatible With: =====================================
-//= rAthena Revision 3000+
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= 0.1 Started writing Einbech npc's. [Muad_Dib]
-//= 0.1a Conversion to eA format [MasterOfMuppets]
-//= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus]
-//= 0.2 Added reddozen's NPCs, fixedmissing '";' [Lupus]
-//= 0.2a Removed a few npcs never intended to be there [MasterOfMuppets]
-//= 0.3 Added some more npcs, thanks to Muad_Dib [MasterOfMuppets]
-//= 1.0 Added the last of the town npcs, [MasterOfMuppets]
-//= all credits to muad_dib for scripting them.
-//= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets]
-//= thanks to Dj-Yhn for scripting them.
-//= 1.2 Removed Duplicates [Silent]
-//= 1.3 Implemented the Lover's quest. [MasterOfMuppets]
-//= 1.4 Moved quests to quests/quests_ein.txt [Evera]
-//= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX]
-//= 1.6 Replaced occurances of PcName. [L0ne_W0lf]
-//============================================================
-
-einbech,172,113,4 script Nemuk#ein 855,{
- mes "[Nemuk]";
- mes "You seem to be an";
- mes "outsider, so let me";
- mes "ask you something.";
- mes "What do you think ";
- mes "of Einbech?";
- next;
- switch(select("It's fine.:It looks tough to live here.")) {
- case 1:
- mes "[Nemuk]";
- mes "Huh...?";
- mes "I'm not sure what";
- mes "you've seen, but I'm";
- mes "surprised to hear you";
- mes "say something like that.";
- next;
- mes "[Nemuk]";
- mes "It's been ten years since";
- mes "I've started to think about";
- mes "moving out. However, I'm still";
- mes "debating it. Now, if I were rich, I'd leave in no time, but it's hard getting the money to move out.";
- next;
- mes "[Nemuk]";
- mes "^333333*Sigh...*^000000";
- mes "Maybe if I had been";
- mes "an adventurer when I was";
- mes "younger, I wouldn't have";
- mes "these problems today...";
- close;
- case 2:
- mes "[Nemuk]";
- mes "I thought so.";
- mes "Well, I apologize if";
- mes "I put you on the spot.";
- next;
- mes "[Nemuk]";
- mes "Everyone here has been";
- mes "having a tough time just";
- mes "living day to day for as long";
- mes "as I can remember. It's like";
- mes "things never seem to get any";
- mes "better, no matter what we do.";
- next;
- mes "[Nemuk]";
- mes "I really want to leave,";
- mes "but it's just an empty";
- mes "wish. My body is trapped";
- mes "here while my heart longs";
- mes "for a much better life. ^333333*Sigh*^000000";
- mes "Is it hopeless? What can I do?";
- close;
- }
-}
-
-einbech,197,139,4 script Young Man#air2 855,{
- mes "[Heinz]";
- mes "Wow...";
- mes "An adventurer from";
- mes "Rune-Midgarts, eh?";
- mes "What brings you here?";
- next;
- mes "[Heinz]";
- mes "Einbech doesn't offer much";
- mes "in terms of sight-seeing, but";
- mes "have you come to see the mine?";
- mes "Right now, it's swarming with";
- mes "monsters and we can't dig any";
- mes "ores because it's so dangerous.";
- next;
- mes "[Heinz]";
- mes "Now, if some adventurers were";
- mes "generous enough to hunt down";
- mes "those evil creatures, we'd be able to mine again and they could earn some extra zeny. It's like killing two birds with one stone. Hahaha!";
- next;
- mes "[Heinz]";
- mes "Oh wait... I'm sorry.";
- mes "I don't know what's wrong";
- mes "with me, asking complete";
- mes "strangers to do favors for";
- mes "me. It's completely rude!";
- mes "I mean, who would do that?";
- next;
- mes "[Heinz]";
- mes "But... I'm beyond caring";
- mes "about my pride. For the sake";
- mes "of all that is good and holy, I'm begging you, please kill those foul and evil creatures. Please~!";
- close;
-}
-
-einbech,128,238,5 script Mogan#ein 848,{
- mes "[Mogan]";
- mes "Recently, there were a few";
- mes "cave-ins where many miners";
- mes "were injured. It was discussed";
- mes "in the Town Council and in my";
- mes "opinion, I think the miners dug";
- mes "too deep and disturbed... ^FF0000it^000000.";
- next;
- mes "[Mogan]";
- mes "Yes, they awoke Ungoliant,";
- mes "the master of the caves that";
- mes "has existed since ancient time.";
- mes "I don't know how many more will";
- mes "be victimized by Ungoliant in the";
- mes "future. There's no telling...";
- next;
- mes "[Mogan]";
- mes "Adventurer, be careful";
- mes "if you travel inside the";
- mes "mines, lest your footsteps";
- mes "disturb Ungoliant's slumber.";
- close;
-}
-
-einbech,129,234,5 script Hander#ein 848,{
- mes "[Hander]";
- mes "Those Einbroch bastards!";
- mes "Living off the resources we";
- mes "dig up while we keep working";
- mes "for them like suckers! Damn!";
- next;
- mes "[Hander]";
- mes "Everyday, we risk our";
- mes "freakin' lives just so we";
- mes "can make a living! Why don't";
- mes "the elders do something about";
- mes "this, like raise our ore prices?";
- next;
- mes "[Hander]";
- mes "The work schedule's";
- mes "unreasonable, Cavitar's";
- mes "wife was attacked by a mine";
- mes "creature, the hospital's too";
- mes "far away and we don't have";
- mes "any food to eat! Why...?!";
- close;
-}
-
-einbech,105,218,5 script Gushenmu#ein 848,{
- mes "[Gushenmu]";
- mes "I've lived here a long time";
- mes "and, believe it or not, things";
- mes "weren't as tough in the past";
- mes "as they are right now.";
- next;
- mes "[Gushenmu]";
- mes "For lots of different reasons,";
- mes "the work is more dangerous";
- mes "and we're running real low on";
- mes "manpower. And the factories in";
- mes "Einbroch make so much smog,";
- mes "we can't even see sunlight here.";
- next;
- mes "[Gushenmu]";
- mes "The sad reality of mining";
- mes "life right now is that we";
- mes "wake up, go to work, and at";
- mes "the end of the day, some of us";
- mes "are injured while a few others never come to work the next day.";
- next;
- mes "[Gushenmu]";
- mes "And as Einbech and Einbroch";
- mes "have grown, I hear more and";
- mes "more rumors that unfamiliar";
- mes "monsters are beginning to";
- mes "swarm outside of town. This";
- mes "is really Einbech's worst time...";
- close;
-}
-
-einbech,39,215,5 script Train Station Staff#ein3 852,{
- mes "[Staff]";
- mes "Welcome to";
- mes "the Train Station.";
- mes "The fare to take the";
- mes "train to Einbroch is";
- mes "200 zeny. Would";
- mes "you like to ride?";
- next;
- switch(select("Yes.:No.")) {
- case 1:
- if (Zeny > 199) {
- mes "[Staff]";
- mes "Thank you and";
- mes "we hope you enjoy";
- mes "the ride. All aboard!";
- close2;
- set zeny,zeny-200;
- warp "einbroch",226,276;
- end;
- }
- else {
- mes "[Staff]";
- mes "I'm sorry,";
- mes "but you don't";
- mes "have enough zeny";
- mes "to pay the train fare.";
- close;
- }
- case 2:
- mes "[Staff]";
- mes "Please enjoy";
- mes "your stay here";
- mes "in Einbech.";
- close;
- }
-}
-
-einbech,157,215,3 script Train Station Manager#ei 852,{
- mes "[Train Station Manager]";
- mes "This train station";
- mes "is strictly for trains";
- mes "running from Einbech";
- mes "to Einbroch. Please speak";
- mes "to the staff in the 11 'o clock direction if you'd like to board.";
- close;
-}
-
-einbech,151,168,3 script Tollaf#ein 855,{
- mes "[Tollaf]";
- mes "Ah...!";
- mes "This is killing me!";
- mes "I don't have the money";
- mes "to move, but I don't wanna";
- mes "live in this town anymore!";
- next;
- mes "[Tollaf]";
- mes "People everywhere else";
- mes "live so much better than we";
- mes "do, especially those snobs in";
- mes "Einbroch! Einbech must be the";
- mes "worst town Schwaltzvalt Republic. No, it's the worst in the world!";
- close;
-}
-
-einbech,93,139,5 script Raust#ein 847,{
- mes "[Raust]";
- mes "I don't get it!";
- mes "Einbroch gets bigger";
- mes "and fancier and our";
- mes "town gets dirtier and";
- mes "nastier. What the hell?!";
- next;
- mes "[Raust]";
- mes "Not only do the people";
- mes "here look more ragged, we're";
- mes "more tired and older looking";
- mes "even! It's dirty, it's crowded,";
- mes "everything in this city is total crap! What, you want a list?!";
- next;
- mes "[Raust]";
- mes "The food, literally, is";
- mes "garbage! The jobs here have";
- mes "to be violations of human rights. There's barely any women here and the ones we do have are all stank anyway! Are you convinced yet?!";
- next;
- mes "[Raust]";
- mes "Why is everything";
- mes "that's good over in";
- mes "Einbroch?! I hate this!";
- mes "^333333*Grumble*^000000";
- close;
-}
-
-einbech,149,154,3 script Mjunia#ein 850,{
- mes "[Mjunia]";
- mes "It's hard being a woman";
- mes "in this town. By being born";
- mes "here, it's like fate just decided to be especially cruel to me.";
- next;
- mes "[Mjunia]";
- mes "My skin and hands are";
- mes "rough from all the work";
- mes "I have to do. But worst of";
- mes "all... I... I... I've developed";
- mes "bigger muscles than most";
- mes "guys! Waaaaaah~!";
- next;
- mes "[Mjunia]";
- mes "I wish I could find";
- mes "a nice guy from Einbroch";
- mes "and get married so I can";
- mes "get away from this town.";
- mes "But it doesn't look like";
- mes "that will happen...";
- next;
- mes "[Mjunia]";
- mes "And I'd never marry";
- mes "anyone from Einbech!";
- mes "I'd rather die cold and";
- mes "alone than cold and married";
- mes "to some Einbech hooligan.";
- next;
- mes "[Mjunia]";
- mes "Look at these";
- mes "muscles. What do";
- mes "you think? Am I pretty?";
- mes "^333333*Sniff*^000000 I gave up trying";
- mes "to be feminine years ago.";
- mes "I have to work so hard...";
- close;
-}
-
-einbech,130,253,1 script Ekuri#ein 848,{
- mes "[Ekuri]";
- mes "Yo-heave-ho!";
- mes "Yo-heave-ho~!";
- next;
- mes "[Ekuri]";
- mes "What am I doing here?";
- mes "Heck, I'm scared to death";
- mes "of entering the mine! But";
- mes "I can make a living here at";
- mes "the entrance by gathering";
- mes "scrap metal! Smart, huh?";
- next;
- mes "[Ekuri]";
- mes "Sometimes, I get lucky";
- mes "and score an entire ore!";
- mes "Sure, I'm a coward, but";
- mes "at least I'm alive. Well,";
- mes "for the time being.";
- next;
- mes "[Ekuri]";
- mes "Now you know what";
- mes "I'm doing here. So why";
- mes "don't you leave me to";
- mes "my work? Heave-ho!";
- mes "Ores, come to me!";
- close;
-}
-
-einbech,135,250,5 script Bulletin Board#einbech11 858,{
- mes " ";
- mes " Mine Dungeon Entrance ";
- mes " ";
- close;
-}
-
-einbech,90,214,5 script Bulletin Board#einbech22 858,{
- mes " ";
- mes " Train Station ";
- mes " ";
- close;
-}
-
-einbech,158,189,4 script Bulletin Board#einbech33 858,{
- mes " ";
- mes " Freight Train Station ";
- mes " ";
- close;
-}
-
-einbech,180,136,5 script Bulletin Board#einbech44 858,{
- mes " ";
- mes " Tool Shop ";
- mes " ";
- close;
-}
-
-einbech,133,114,5 script Bulletin Board#einbech55 858,{
- mes " ";
- mes " Tavern ";
- mes " ";
- close;
-}
-
-einbech,77,105,5 script Bulletin Board#einbech01 858,{
- mes "Welcome to 'Einbech'.";
- next;
- mes "East - Tavern, Tool Shop";
- mes "North - Train Station, Mine Dungeon";
- close;
-}
-
-einbech,181,127,5 script Bulletin Board#einbech03 858,{
- mes "Northwest - Train Station";
- mes "South - Tavern";
- mes "North - Tool Shop, Mine Dungeon";
- close;
-}
-
-ein_in01,279,92,3 script Tavern Lady#ein 854,{
- mes "[Tavern Lady]";
- mes "Most Einbech men are";
- mes "crude and primitive male";
- mes "chauvinists! They disgust me!";
- next;
- mes "[Tavern Lady]";
- mes "I mean, there's nothing";
- mes "good about them! They're";
- mes "wild, violent, simple minded";
- mes "and ignorant. They settle all";
- mes "their arguments with brawn";
- mes "and they're so... close minded!";
- next;
- mes "[Tavern Lady]";
- mes "How can they not know";
- mes "that women want gentle,";
- mes "sensitive men with whom";
- mes "they can share their feelings";
- mes "and drink chamoille tea over";
- mes "freshly knit doilies?";
- close;
-}
-
-ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{
- mes "[R.D. Kim]";
- mes "Oooh...";
- next;
- mes "[R.D. Kim]";
- mes "Oooh...";
- mes "Momma.";
- next;
- mes "[R.D. Kim]";
- mes "Oooh...";
- mes "Momma.";
- mes "You are so...";
- next;
- mes "[R.D. Kim]";
- mes "Oooh...";
- mes "Momma.";
- mes "You are so...";
- mes "^FF0000Hot^000000!";
- next;
- mes "[R.D. Kim]";
- mes "Why don't you take off";
- mes "those heavy, uncomfortable";
- mes "clothes? I'll buy you whatever";
- mes "you want, it's on me! C'mon~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "N-no...!";
- mes "I-I-I-I...";
- mes "^666666(This is the";
- mes "shadiest guy";
- mes "I've ever seen!)^000000";
- next;
- mes "[R.D. Kim]";
- mes "Hm? No...?";
- mes "Absolutely no?";
- mes "Are you sure?";
- mes "Alright, alright.";
- mes "I'm sorry, I apologize.";
- mes "I was totally out of line.";
- next;
- mes "[R.D. Kim]";
- mes "...";
- mes "Or am I?";
- mes "Bwahahahaha!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "(Th-this guy";
- mes "must be drunk out";
- mes "of his freakin' mind!)";
- close;
-}
-
-ein_in01,281,85,3 script Drunken Man#einbech 849,{
- mes "[Drunken Man]";
- mes "...^333333*Hiccup*^000000...";
- mes "^333333*Hiccup*^000000...";
- mes "^333333*Yawn*^000000.....";
- mes ".................";
- mes "..^333333*Hiccup*^000000.....";
- mes "^333333*Hiccup*^000000..";
- close;
-}
-
-einbech,46,107,6 script Shena#ein::EinMonsters 846,{
- mes "[Shena]";
- mes "I think it's weird!";
- mes "How do you youngsters";
- mes "not learn all of this?";
- next;
- mes "[Luda]";
- mes "Well, I'm sure the";
- mes "generation gap has";
- mes "something to do with it,";
- mes "but I'm surprised that elder";
- mes "people would know so much~";
- next;
- switch(select("What are you guys talking about?:Pass on by")) {
- case 1:
- mes "[Shena]";
- mes "Oh? Well, well!";
- mes "Aren't you the most";
- mes "adorable little girl?";
- mes "Hello, dearie~";
- next;
- if (Sex) {
- select("Excuse me, but I'm actually a guy.");
- mes "[Shena]";
- mes "Oh, oh are you now?";
- mes "Perhaps my eyes are";
- mes "getting bad in my old";
- mes "age. Getting harder to";
- mes "tell the difference nowadays...";
- next;
- }
- mes "[Shena]";
- mes "Anyway, me and Luda";
- mes "were just having a little";
- mes "chat about all the monsters";
- mes "near Einbroch. Apparently,";
- mes "you youngsters don't know as";
- mes "much about them as you should.";
- next;
- mes "[Shena]";
- mes "If adventuring is your";
- mes "business, you should";
- mes "know what you're up against.";
- mes "Did you have any questions";
- mes "about the monsters around";
- mes "here, young lady?";
- next;
- if (Sex) {
- select("I told you, I'm a dude...!");
- mes "[Shena]";
- mes "Hmm. ''Dude.'' I think";
- mes "I've heard that before.";
- mes "Ho ho~ You'll have to ";
- mes "forgive this old biddy. ";
- mes "I don't quite have a grasp";
- mes "on all the words you kids use.";
- next;
- mes "[Shena]";
- mes "So dearie,";
- mes "which monster";
- mes "would you like";
- mes "to hear about?";
- next;
- }
- while(1) {
- switch(select("Metalling:Mineral:Pit Man:Old Stove:Quit")) {
- case 1:
- mes "[Shena]";
- mes "Well, the Metallings";
- mes "were created during";
- mes "the time when the gods";
- mes "ruled over this world.";
- next;
- mes "[Shena]";
- mes "I'm not sure if you knew";
- mes "this or not, but according";
- mes "to myth, Porings and Drops";
- mes "were created from Odin's";
- mes "saliva. You might not want";
- mes "to know about Poporing...";
- next;
- mes "[Shena]";
- mes "Metallings, on the";
- mes "other hand, were made";
- mes "from the blood of living";
- mes "machines that I believe";
- mes "were called ''Gigantes.''";
- next;
- mes "[Shena]";
- mes "Metalling is still like";
- mes "those other hopping";
- mes "blobs of gelatin in that";
- mes "they'll swallow whatever";
- mes "might be lying on the ground.";
- next;
- mes "[Shena]";
- mes "If you defeat a Metalling,";
- mes "it could drop Large Jellopy,";
- mes "Iron Ore or even Iron. That";
- mes "might be good to know, right?";
- next;
- mes "[Shena]";
- mes "Is there";
- mes "anything else";
- mes "you'd like to";
- mes "ask, dearie?";
- next;
- break;
- case 2:
- mes "[Shena]";
- mes "Did you know that";
- mes "stalactites and cave";
- mes "crystals grow for thousands";
- mes "and thousands of years?";
- next;
- mes "[Shena]";
- mes "Now, if something's been";
- mes "growing for thousands of";
- mes "years, it would make sense";
- mes "if it were actually alive. Now,";
- mes "Mineral monsters are actually living stalactites.";
- next;
- mes "[Shena]";
- mes "It's rumored that they";
- mes "are grown in a dark cave";
- mes "in which something inside";
- mes "has some sort of malicious";
- mes "influence over them.";
- next;
- mes "[Shena]";
- mes "Minerals can defend themselves,";
- mes "but they might drop Crystal Piece, Topaz or Emvertacon if you defeat one. There's also a slim chance that they may drop a rare jewel, but I'm not quite sure.";
- next;
- mes "[Shena]";
- mes "Are there any";
- mes "other monsters";
- mes "around here that";
- mes "you'd want to learn";
- mes "more about?";
- next;
- break;
- case 3:
- mes "[Shena]";
- mes "Pit Men are the ghosts";
- mes "of dead miners that haunt";
- mes "old and rusted mine cars.";
- mes "For some reason, they can't";
- mes "leave this world so they just";
- mes "wander around the mines.";
- next;
- mes "[Shena]";
- mes "If you can defeat";
- mes "them, they'll drop";
- mes "Old Pick, Lantern, Iron,";
- mes "Steel, Coal, Flashlight";
- mes "and Old Iron Plate.";
- next;
- mes "[Shena]";
- mes "Did you want";
- mes "to ask me about";
- mes "any other of the";
- mes "local monsters?";
- next;
- break;
- case 4:
- mes "[Shena]";
- mes "It's just an evil,";
- mes "man-eating stove.";
- next;
- switch(select("...That's it?:H-horrifying!")) {
- case 1:
- mes "[Shena]";
- mes "Now, you know the importance";
- mes "of recycling and preserving our";
- mes "natural resources, right? Now,";
- mes "it would do my heart good if you were to recycle the scrap iron";
- mes "from those Old Stove monsters.";
- next;
- mes "[Shena]";
- mes "Old Stoves will usually";
- mes "drop Battered Pot, Burnt Tree,";
- mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch.";
- next;
- break;
- case 2:
- mes "[Shena]";
- mes "Yes. God's creation,";
- mes "that creature is cruel";
- mes "and merciless, perhaps";
- mes "a symbol of purest evil";
- mes "if I ever saw one.";
- next;
- mes "[Shena]";
- mes "Unlike newer appliances,";
- mes "Old Stoves were hand made by";
- mes "master craftsmen that, I guess,";
- mes "developed their own souls. They";
- mes "used to be benevolent machines, content to provide loving warmth.";
- next;
- mes "[Shena]";
- mes "For years they would serve";
- mes "their owners with loyalty. But";
- mes "as technology advanced and";
- mes "they became obsolete, they were";
- mes "discarded like pieces of trash. This twisted their hearts to ^FF0000evil^000000.";
- next;
- mes "[Shena]";
- mes "Old Stoves will usually";
- mes "drop Battered Pot, Burnt Tree,";
- mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch.";
- next;
- break;
- }
- mes "[Shena]";
- mes "So, is there";
- mes "anything else";
- mes "you'd like me to";
- mes "share with you?";
- next;
- break;
- case 5:
- mes "[Shena]";
- mes "Alright then.";
- mes "Have a good";
- mes "day, young lady.";
- next;
- mes "[Luda]";
- mes "I'm sorry about my";
- mes "mother! She can be";
- mes "overly friendly, I suppose.";
- mes "But if you're bored, please";
- mes "feel free to visit. Be safe";
- mes "on your travels, adventurer~";
- close;
- }
- }
- case 2:
- mes "[Shena]";
- mes "Luda...";
- mes "You don't live";
- mes "to be as old as";
- mes "I am and not learn";
- mes "a little something";
- mes "about this world of ours~";
- close;
- }
-}
-
-einbech,48,107,4 duplicate(EinMonsters) Luda#ein 850,{
-
-einbech,148,242,5 script Jung#ein 855,{
- mes "[Jung]";
- mes "I'm one of the few";
- mes "people who's lived";
- mes "in both Einbech and";
- mes "Einbrock for a long time.";
- mes "So I guess I'm one of the";
- mes "best guides of this area.";
- next;
- mes "[Jung]";
- mes "Say, if you're thinking of";
- mes "entering the Mine Dungeon,";
- mes "I can tell you all I know about";
- mes "the monsters in that place so";
- mes "that you'll be better prepared.";
- next;
- switch(select("Sure, why not?:No, thanks.")) {
- case 1:
- mes "[Jung]";
- mes "Let's see. Ah, the monsters that are unique to the Mine Dungeon";
- mes "are Noxious, Venomous, Pollcellio and Obsidian. Which one do you";
- mes "want to know more about?";
- next;
- switch(select("Noxious and Venomous:Pollcellio:Obsidian")) {
- case 1:
- mes "[Jung]";
- mes "You know, no one seems";
- mes "to know where Noxious and";
- mes "Venomous have come from.";
- mes "It's like they appeared out of";
- mes "nowhere when Einbroch";
- mes "started to industrialize.";
- next;
- mes "[Jung]";
- mes "Now that I think about it,";
- mes "I don't think they're naturally created monsters. They have";
- mes "this fixed look of despair and";
- mes "suffering and tend to act like they want their enemies to kill them.";
- next;
- mes "[Jung]";
- mes "Still, you'd better be careful!";
- mes "careful! Noxious and Venomous";
- mes "are stealthy monsters that can";
- mes "glide quietly through the air";
- mes "and attack you before";
- mes "you even notice...";
- next;
- mes "[Jung]";
- mes "You should know that";
- mes "Noxious is Ghost property";
- mes "and Venomous is Poison.";
- mes "Both are medium sized,";
- mes "formless monsters.";
- next;
- mes "[Jung]";
- mes "Both of them drop Apple,";
- mes "Dust Pollutant, Toxic Gas,";
- mes "Poisonous Powder, Bacillus,";
- mes "Mold Powder and Anodyne.";
- next;
- mes "[Jung]";
- mes "That's all for now.";
- mes "Feel free to ask me";
- mes "if you have any questions";
- mes "about monsters in the Mine";
- mes "Dungeon. Be safe, adventurer.";
- close;
- case 2:
- mes "[Jung]";
- mes "Pollcellio is an insect that";
- mes "lives in caves and drinks water";
- mes "dripped from stalactites. It's";
- mes "different from Ungoliant since";
- mes "it likes to be near different";
- mes "kinds of minerals and ores.";
- next;
- mes "[Jung]";
- mes "Pollcellio drops Jubilee,";
- mes "Insect Antenna, Single Cell,";
- mes "Moss of Morning Dew, Neon";
- mes "Liquid and a few other things";
- mes "I can't quite remember.";
- next;
- mes "[Jung]";
- mes "Lastly, Pollcellio is an";
- mes "Earth property monster.";
- mes "That's all I know about it.";
- mes "But if you want to know more";
- mes "about some other monster in the";
- mes "Mine Dungeon, feel free to ask.";
- close;
- case 3:
- mes "[Jung]";
- mes "Do you know about the";
- mes "belief that underground";
- mes "minerals that contain huge";
- mes "amounts of energy actually";
- mes "have souls? Obsidian is";
- mes "one of these living rocks.";
- next;
- mes "[Jung]";
- mes "Supposedly, just a piece of an Obsidian in a Jung Processor has enough energy to light up the night sky. Unfortunately, it's impossible to capture one alive and hunting them isn't so easy.";
- next;
- mes "[Jung]";
- mes "Obsidian is a small,";
- mes "shapeless monster that";
- mes "drops Clear Jewel, Piece of";
- mes "Black Crystal, Coal, Elunium,";
- mes "Iron and Steel.";
- next;
- mes "[Jung]";
- mes "That's all for Obsidian.";
- mes "If you have any questions";
- mes "about other monsters living";
- mes "in the Mine Dungeon, feel";
- mes "free to ask me.";
- close;
- }
- case 2:
- mes "[Jung]";
- mes "I understand if you're";
- mes "kind of in a hurry. Still,";
- mes "if you're pretty new around";
- mes "here, you should learn as";
- mes "much as you can before";
- mes "entering any dungeons.";
- next;
- mes "[Jung]";
- mes "Alright then,";
- mes "be safe on your";
- mes "adventures, alright?";
- close;
- }
-}
-
-einbech,148,246,5 script Franz#ein 851,{
- mes "[Franz]";
- mes "So bored...";
- mes "Starving for...";
- mes "Conversation.";
- mes "S-somebody...";
- next;
- mes "[Franz]";
- mes "Hey, a traveller!";
- mes "Are you planning to explore";
- mes "the Mine Dungeon or the fields";
- mes "around here? Let's chat for a bit and maybe you'll learn something.";
- next;
- switch(select("Okay, fine.:No, thanks.")) {
- case 1:
- mes "[Franz]";
- mes "Ooh, have you heard";
- mes "about the creature in the";
- mes "Mine Dungeon or what's";
- mes "happened in town recently?";
- mes "Which would you like to";
- mes "know more about?";
- next;
- switch(select("Creature of Mine Dungeon:Town Incident")) {
- case 1:
- mes "[Franz]";
- mes "The creature I'm talking about is Ungoliant, which also called the Master of the Caves around here.";
- mes "It's said to live deep in the caves where it guards peculiar ores and minerals with strange powers.";
- next;
- mes "[Franz]";
- mes "At first I thought it was";
- mes "just an old fairy tale, but it";
- mes "actually started appearing";
- mes "again about ten years ago";
- mes "when the tunnel cave-ins";
- mes "started to happen.";
- next;
- mes "[Franz]";
- mes "As sightings of Ungoliant";
- mes "increased, more and more";
- mes "tunnel cave-ins occurred.";
- mes "I guess the miners have";
- mes "inadvertently intruded";
- mes "into its territory.";
- next;
- mes "[Franz]";
- mes "According to legend,";
- mes "ancient giants snuck into";
- mes "a mine to steal coal from";
- mes "humans. But they made too";
- mes "much noise while they were";
- mes "digging and awoke Ungoliant.";
- next;
- mes "[Franz]";
- mes "When the miners went to work";
- mes "the next morning, they found the bloodied bodies of those giants.";
- mes "After that, people have feared";
- mes "the threat that Ungoliant poses";
- mes "to anyone entering the mines.";
- next;
- mes "[Franz]";
- mes "Now, an adventurer that";
- mes "managed to kill an Ungoliant";
- mes "has told me that it drops Ant's";
- mes "Jaw, Colorful Shell, Very Hard";
- mes "Shell, Long Leg, Neon Liquid";
- mes "and Zilcon.";
- close;
- case 2:
- mes "[Franz]";
- mes "In Einbroch, there was";
- mes "a short lived teddy bear";
- mes "fad. However, a series of";
- mes "mysterious accidents and";
- mes "murders where entire familes";
- mes "were killed also occurred.";
- next;
- mes "[Franz]";
- mes "It turns out that every family";
- mes "that had been murdered had";
- mes "bought one of these teddy bears. There were even rumors that these teddy bears were coming to life.";
- next;
- mes "[Franz]";
- mes "After an investigation, the";
- mes "authorities learned that all the merchants who sold these bears";
- mes "had purchased them from the";
- mes "same wholesaler, an outsider";
- mes "no one knew anything about.";
- next;
- mes "[Franz]";
- mes "Since the teddy bears were";
- mes "clearly not made to be mere,";
- mes "harmless toys, troops were";
- mes "sent to secure all the teddy";
- mes "bears and dispose of them";
- mes "outside of town.";
- next;
- mes "[Franz]";
- mes "But as soon as the teddy";
- mes "bears were set outside of";
- mes "town, they sprang to life and";
- mes "started rioting! This is clear";
- mes "proof that these bears are";
- mes "controlled by some evil force. ";
- next;
- mes "[Franz]";
- mes "Now those aggressive teddy";
- mes "bears are scattered all over";
- mes "the place and the government";
- mes " has classified them as monsters. Kill with extreme prejudice!";
- next;
- mes "[Franz]";
- mes "According to adventurers";
- mes "who have caught these bears,";
- mes "they're small, neutral monsters";
- mes "which drop Honey, Screw, Well-baked Cookie and Oridecon Hammer.";
- next;
- mes "[Franz]";
- mes "That's all I know";
- mes "about it. Watch out";
- mes "for those bears if you";
- mes "go exploring, okay? They";
- mes "may be cute, but they're";
- mes "known to be extremely vicious!";
- close;
- }
- case 2:
- mes "[Franz]";
- mes "Oh, okay.";
- mes "You're busy and you have";
- mes "things to do, I understand.";
- mes "You probably have to head";
- mes "off somewhere right away.";
- mes "Right. Got it.";
- next;
- mes "[Franz]";
- mes "I...";
- mes "I've got stuff";
- mes "I should be working";
- mes "on. Yes. So very busy.";
- close;
- }
-}