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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/cities/einbech.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/einbech.txt')
-rw-r--r-- | npc/cities/einbech.txt | 1025 |
1 files changed, 1025 insertions, 0 deletions
diff --git a/npc/cities/einbech.txt b/npc/cities/einbech.txt new file mode 100644 index 000000000..3e39655e3 --- /dev/null +++ b/npc/cities/einbech.txt @@ -0,0 +1,1025 @@ +//===== rAthena Script ======================================= +//= Einbech Town +//===== By: ================================================== +//= Muad_Dib +//===== Current Version: ===================================== +//= 1.5 +//===== Compatible With: ===================================== +//= rAthena Revision 3000+ +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= 0.1 Started writing Einbech npc's. [Muad_Dib] +//= 0.1a Conversion to eA format [MasterOfMuppets] +//= 0.1b Added missing tabs. [Mass Zero] 0.1c more missing tabs [Lupus] +//= 0.2 Added reddozen's NPCs, fixedmissing '";' [Lupus] +//= 0.2a Removed a few npcs never intended to be there [MasterOfMuppets] +//= 0.3 Added some more npcs, thanks to Muad_Dib [MasterOfMuppets] +//= 1.0 Added the last of the town npcs, [MasterOfMuppets] +//= all credits to muad_dib for scripting them. +//= 1.1 Made some changes according to the Shinokas quest, [MasterOfMuppets] +//= thanks to Dj-Yhn for scripting them. +//= 1.2 Removed Duplicates [Silent] +//= 1.3 Implemented the Lover's quest. [MasterOfMuppets] +//= 1.4 Moved quests to quests/quests_ein.txt [Evera] +//= 1.5 Optimized some of the NPCs and fixed some typos [DZeroX] +//= 1.6 Replaced occurances of PcName. [L0ne_W0lf] +//============================================================ + +einbech,172,113,4 script Nemuk#ein 855,{ + mes "[Nemuk]"; + mes "You seem to be an"; + mes "outsider, so let me"; + mes "ask you something."; + mes "What do you think "; + mes "of Einbech?"; + next; + switch(select("It's fine.:It looks tough to live here.")) { + case 1: + mes "[Nemuk]"; + mes "Huh...?"; + mes "I'm not sure what"; + mes "you've seen, but I'm"; + mes "surprised to hear you"; + mes "say something like that."; + next; + mes "[Nemuk]"; + mes "It's been ten years since"; + mes "I've started to think about"; + mes "moving out. However, I'm still"; + mes "debating it. Now, if I were rich, I'd leave in no time, but it's hard getting the money to move out."; + next; + mes "[Nemuk]"; + mes "^333333*Sigh...*^000000"; + mes "Maybe if I had been"; + mes "an adventurer when I was"; + mes "younger, I wouldn't have"; + mes "these problems today..."; + close; + case 2: + mes "[Nemuk]"; + mes "I thought so."; + mes "Well, I apologize if"; + mes "I put you on the spot."; + next; + mes "[Nemuk]"; + mes "Everyone here has been"; + mes "having a tough time just"; + mes "living day to day for as long"; + mes "as I can remember. It's like"; + mes "things never seem to get any"; + mes "better, no matter what we do."; + next; + mes "[Nemuk]"; + mes "I really want to leave,"; + mes "but it's just an empty"; + mes "wish. My body is trapped"; + mes "here while my heart longs"; + mes "for a much better life. ^333333*Sigh*^000000"; + mes "Is it hopeless? What can I do?"; + close; + } +} + +einbech,197,139,4 script Young Man#air2 855,{ + mes "[Heinz]"; + mes "Wow..."; + mes "An adventurer from"; + mes "Rune-Midgarts, eh?"; + mes "What brings you here?"; + next; + mes "[Heinz]"; + mes "Einbech doesn't offer much"; + mes "in terms of sight-seeing, but"; + mes "have you come to see the mine?"; + mes "Right now, it's swarming with"; + mes "monsters and we can't dig any"; + mes "ores because it's so dangerous."; + next; + mes "[Heinz]"; + mes "Now, if some adventurers were"; + mes "generous enough to hunt down"; + mes "those evil creatures, we'd be able to mine again and they could earn some extra zeny. It's like killing two birds with one stone. Hahaha!"; + next; + mes "[Heinz]"; + mes "Oh wait... I'm sorry."; + mes "I don't know what's wrong"; + mes "with me, asking complete"; + mes "strangers to do favors for"; + mes "me. It's completely rude!"; + mes "I mean, who would do that?"; + next; + mes "[Heinz]"; + mes "But... I'm beyond caring"; + mes "about my pride. For the sake"; + mes "of all that is good and holy, I'm begging you, please kill those foul and evil creatures. Please~!"; + close; +} + +einbech,128,238,5 script Mogan#ein 848,{ + mes "[Mogan]"; + mes "Recently, there were a few"; + mes "cave-ins where many miners"; + mes "were injured. It was discussed"; + mes "in the Town Council and in my"; + mes "opinion, I think the miners dug"; + mes "too deep and disturbed... ^FF0000it^000000."; + next; + mes "[Mogan]"; + mes "Yes, they awoke Ungoliant,"; + mes "the master of the caves that"; + mes "has existed since ancient time."; + mes "I don't know how many more will"; + mes "be victimized by Ungoliant in the"; + mes "future. There's no telling..."; + next; + mes "[Mogan]"; + mes "Adventurer, be careful"; + mes "if you travel inside the"; + mes "mines, lest your footsteps"; + mes "disturb Ungoliant's slumber."; + close; +} + +einbech,129,234,5 script Hander#ein 848,{ + mes "[Hander]"; + mes "Those Einbroch bastards!"; + mes "Living off the resources we"; + mes "dig up while we keep working"; + mes "for them like suckers! Damn!"; + next; + mes "[Hander]"; + mes "Everyday, we risk our"; + mes "freakin' lives just so we"; + mes "can make a living! Why don't"; + mes "the elders do something about"; + mes "this, like raise our ore prices?"; + next; + mes "[Hander]"; + mes "The work schedule's"; + mes "unreasonable, Cavitar's"; + mes "wife was attacked by a mine"; + mes "creature, the hospital's too"; + mes "far away and we don't have"; + mes "any food to eat! Why...?!"; + close; +} + +einbech,105,218,5 script Gushenmu#ein 848,{ + mes "[Gushenmu]"; + mes "I've lived here a long time"; + mes "and, believe it or not, things"; + mes "weren't as tough in the past"; + mes "as they are right now."; + next; + mes "[Gushenmu]"; + mes "For lots of different reasons,"; + mes "the work is more dangerous"; + mes "and we're running real low on"; + mes "manpower. And the factories in"; + mes "Einbroch make so much smog,"; + mes "we can't even see sunlight here."; + next; + mes "[Gushenmu]"; + mes "The sad reality of mining"; + mes "life right now is that we"; + mes "wake up, go to work, and at"; + mes "the end of the day, some of us"; + mes "are injured while a few others never come to work the next day."; + next; + mes "[Gushenmu]"; + mes "And as Einbech and Einbroch"; + mes "have grown, I hear more and"; + mes "more rumors that unfamiliar"; + mes "monsters are beginning to"; + mes "swarm outside of town. This"; + mes "is really Einbech's worst time..."; + close; +} + +einbech,39,215,5 script Train Station Staff#ein3 852,{ + mes "[Staff]"; + mes "Welcome to"; + mes "the Train Station."; + mes "The fare to take the"; + mes "train to Einbroch is"; + mes "200 zeny. Would"; + mes "you like to ride?"; + next; + switch(select("Yes.:No.")) { + case 1: + if (Zeny > 199) { + mes "[Staff]"; + mes "Thank you and"; + mes "we hope you enjoy"; + mes "the ride. All aboard!"; + close2; + set zeny,zeny-200; + warp "einbroch",226,276; + end; + } + else { + mes "[Staff]"; + mes "I'm sorry,"; + mes "but you don't"; + mes "have enough zeny"; + mes "to pay the train fare."; + close; + } + case 2: + mes "[Staff]"; + mes "Please enjoy"; + mes "your stay here"; + mes "in Einbech."; + close; + } +} + +einbech,157,215,3 script Train Station Manager#ei 852,{ + mes "[Train Station Manager]"; + mes "This train station"; + mes "is strictly for trains"; + mes "running from Einbech"; + mes "to Einbroch. Please speak"; + mes "to the staff in the 11 'o clock direction if you'd like to board."; + close; +} + +einbech,151,168,3 script Tollaf#ein 855,{ + mes "[Tollaf]"; + mes "Ah...!"; + mes "This is killing me!"; + mes "I don't have the money"; + mes "to move, but I don't wanna"; + mes "live in this town anymore!"; + next; + mes "[Tollaf]"; + mes "People everywhere else"; + mes "live so much better than we"; + mes "do, especially those snobs in"; + mes "Einbroch! Einbech must be the"; + mes "worst town Schwaltzvalt Republic. No, it's the worst in the world!"; + close; +} + +einbech,93,139,5 script Raust#ein 847,{ + mes "[Raust]"; + mes "I don't get it!"; + mes "Einbroch gets bigger"; + mes "and fancier and our"; + mes "town gets dirtier and"; + mes "nastier. What the hell?!"; + next; + mes "[Raust]"; + mes "Not only do the people"; + mes "here look more ragged, we're"; + mes "more tired and older looking"; + mes "even! It's dirty, it's crowded,"; + mes "everything in this city is total crap! What, you want a list?!"; + next; + mes "[Raust]"; + mes "The food, literally, is"; + mes "garbage! The jobs here have"; + mes "to be violations of human rights. There's barely any women here and the ones we do have are all stank anyway! Are you convinced yet?!"; + next; + mes "[Raust]"; + mes "Why is everything"; + mes "that's good over in"; + mes "Einbroch?! I hate this!"; + mes "^333333*Grumble*^000000"; + close; +} + +einbech,149,154,3 script Mjunia#ein 850,{ + mes "[Mjunia]"; + mes "It's hard being a woman"; + mes "in this town. By being born"; + mes "here, it's like fate just decided to be especially cruel to me."; + next; + mes "[Mjunia]"; + mes "My skin and hands are"; + mes "rough from all the work"; + mes "I have to do. But worst of"; + mes "all... I... I... I've developed"; + mes "bigger muscles than most"; + mes "guys! Waaaaaah~!"; + next; + mes "[Mjunia]"; + mes "I wish I could find"; + mes "a nice guy from Einbroch"; + mes "and get married so I can"; + mes "get away from this town."; + mes "But it doesn't look like"; + mes "that will happen..."; + next; + mes "[Mjunia]"; + mes "And I'd never marry"; + mes "anyone from Einbech!"; + mes "I'd rather die cold and"; + mes "alone than cold and married"; + mes "to some Einbech hooligan."; + next; + mes "[Mjunia]"; + mes "Look at these"; + mes "muscles. What do"; + mes "you think? Am I pretty?"; + mes "^333333*Sniff*^000000 I gave up trying"; + mes "to be feminine years ago."; + mes "I have to work so hard..."; + close; +} + +einbech,130,253,1 script Ekuri#ein 848,{ + mes "[Ekuri]"; + mes "Yo-heave-ho!"; + mes "Yo-heave-ho~!"; + next; + mes "[Ekuri]"; + mes "What am I doing here?"; + mes "Heck, I'm scared to death"; + mes "of entering the mine! But"; + mes "I can make a living here at"; + mes "the entrance by gathering"; + mes "scrap metal! Smart, huh?"; + next; + mes "[Ekuri]"; + mes "Sometimes, I get lucky"; + mes "and score an entire ore!"; + mes "Sure, I'm a coward, but"; + mes "at least I'm alive. Well,"; + mes "for the time being."; + next; + mes "[Ekuri]"; + mes "Now you know what"; + mes "I'm doing here. So why"; + mes "don't you leave me to"; + mes "my work? Heave-ho!"; + mes "Ores, come to me!"; + close; +} + +einbech,135,250,5 script Bulletin Board#einbech11 858,{ + mes " "; + mes " Mine Dungeon Entrance "; + mes " "; + close; +} + +einbech,90,214,5 script Bulletin Board#einbech22 858,{ + mes " "; + mes " Train Station "; + mes " "; + close; +} + +einbech,158,189,4 script Bulletin Board#einbech33 858,{ + mes " "; + mes " Freight Train Station "; + mes " "; + close; +} + +einbech,180,136,5 script Bulletin Board#einbech44 858,{ + mes " "; + mes " Tool Shop "; + mes " "; + close; +} + +einbech,133,114,5 script Bulletin Board#einbech55 858,{ + mes " "; + mes " Tavern "; + mes " "; + close; +} + +einbech,77,105,5 script Bulletin Board#einbech01 858,{ + mes "Welcome to 'Einbech'."; + next; + mes "East - Tavern, Tool Shop"; + mes "North - Train Station, Mine Dungeon"; + close; +} + +einbech,181,127,5 script Bulletin Board#einbech03 858,{ + mes "Northwest - Train Station"; + mes "South - Tavern"; + mes "North - Tool Shop, Mine Dungeon"; + close; +} + +ein_in01,279,92,3 script Tavern Lady#ein 854,{ + mes "[Tavern Lady]"; + mes "Most Einbech men are"; + mes "crude and primitive male"; + mes "chauvinists! They disgust me!"; + next; + mes "[Tavern Lady]"; + mes "I mean, there's nothing"; + mes "good about them! They're"; + mes "wild, violent, simple minded"; + mes "and ignorant. They settle all"; + mes "their arguments with brawn"; + mes "and they're so... close minded!"; + next; + mes "[Tavern Lady]"; + mes "How can they not know"; + mes "that women want gentle,"; + mes "sensitive men with whom"; + mes "they can share their feelings"; + mes "and drink chamoille tea over"; + mes "freshly knit doilies?"; + close; +} + +ein_in01,277,95,7 script Ryan Danger#air#einbech 855,{ + mes "[R.D. Kim]"; + mes "Oooh..."; + next; + mes "[R.D. Kim]"; + mes "Oooh..."; + mes "Momma."; + next; + mes "[R.D. Kim]"; + mes "Oooh..."; + mes "Momma."; + mes "You are so..."; + next; + mes "[R.D. Kim]"; + mes "Oooh..."; + mes "Momma."; + mes "You are so..."; + mes "^FF0000Hot^000000!"; + next; + mes "[R.D. Kim]"; + mes "Why don't you take off"; + mes "those heavy, uncomfortable"; + mes "clothes? I'll buy you whatever"; + mes "you want, it's on me! C'mon~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "N-no...!"; + mes "I-I-I-I..."; + mes "^666666(This is the"; + mes "shadiest guy"; + mes "I've ever seen!)^000000"; + next; + mes "[R.D. Kim]"; + mes "Hm? No...?"; + mes "Absolutely no?"; + mes "Are you sure?"; + mes "Alright, alright."; + mes "I'm sorry, I apologize."; + mes "I was totally out of line."; + next; + mes "[R.D. Kim]"; + mes "..."; + mes "Or am I?"; + mes "Bwahahahaha!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "(Th-this guy"; + mes "must be drunk out"; + mes "of his freakin' mind!)"; + close; +} + +ein_in01,281,85,3 script Drunken Man#einbech 849,{ + mes "[Drunken Man]"; + mes "...^333333*Hiccup*^000000..."; + mes "^333333*Hiccup*^000000..."; + mes "^333333*Yawn*^000000....."; + mes "................."; + mes "..^333333*Hiccup*^000000....."; + mes "^333333*Hiccup*^000000.."; + close; +} + +einbech,46,107,6 script Shena#ein::EinMonsters 846,{ + mes "[Shena]"; + mes "I think it's weird!"; + mes "How do you youngsters"; + mes "not learn all of this?"; + next; + mes "[Luda]"; + mes "Well, I'm sure the"; + mes "generation gap has"; + mes "something to do with it,"; + mes "but I'm surprised that elder"; + mes "people would know so much~"; + next; + switch(select("What are you guys talking about?:Pass on by")) { + case 1: + mes "[Shena]"; + mes "Oh? Well, well!"; + mes "Aren't you the most"; + mes "adorable little girl?"; + mes "Hello, dearie~"; + next; + if (Sex) { + select("Excuse me, but I'm actually a guy."); + mes "[Shena]"; + mes "Oh, oh are you now?"; + mes "Perhaps my eyes are"; + mes "getting bad in my old"; + mes "age. Getting harder to"; + mes "tell the difference nowadays..."; + next; + } + mes "[Shena]"; + mes "Anyway, me and Luda"; + mes "were just having a little"; + mes "chat about all the monsters"; + mes "near Einbroch. Apparently,"; + mes "you youngsters don't know as"; + mes "much about them as you should."; + next; + mes "[Shena]"; + mes "If adventuring is your"; + mes "business, you should"; + mes "know what you're up against."; + mes "Did you have any questions"; + mes "about the monsters around"; + mes "here, young lady?"; + next; + if (Sex) { + select("I told you, I'm a dude...!"); + mes "[Shena]"; + mes "Hmm. ''Dude.'' I think"; + mes "I've heard that before."; + mes "Ho ho~ You'll have to "; + mes "forgive this old biddy. "; + mes "I don't quite have a grasp"; + mes "on all the words you kids use."; + next; + mes "[Shena]"; + mes "So dearie,"; + mes "which monster"; + mes "would you like"; + mes "to hear about?"; + next; + } + while(1) { + switch(select("Metalling:Mineral:Pit Man:Old Stove:Quit")) { + case 1: + mes "[Shena]"; + mes "Well, the Metallings"; + mes "were created during"; + mes "the time when the gods"; + mes "ruled over this world."; + next; + mes "[Shena]"; + mes "I'm not sure if you knew"; + mes "this or not, but according"; + mes "to myth, Porings and Drops"; + mes "were created from Odin's"; + mes "saliva. You might not want"; + mes "to know about Poporing..."; + next; + mes "[Shena]"; + mes "Metallings, on the"; + mes "other hand, were made"; + mes "from the blood of living"; + mes "machines that I believe"; + mes "were called ''Gigantes.''"; + next; + mes "[Shena]"; + mes "Metalling is still like"; + mes "those other hopping"; + mes "blobs of gelatin in that"; + mes "they'll swallow whatever"; + mes "might be lying on the ground."; + next; + mes "[Shena]"; + mes "If you defeat a Metalling,"; + mes "it could drop Large Jellopy,"; + mes "Iron Ore or even Iron. That"; + mes "might be good to know, right?"; + next; + mes "[Shena]"; + mes "Is there"; + mes "anything else"; + mes "you'd like to"; + mes "ask, dearie?"; + next; + break; + case 2: + mes "[Shena]"; + mes "Did you know that"; + mes "stalactites and cave"; + mes "crystals grow for thousands"; + mes "and thousands of years?"; + next; + mes "[Shena]"; + mes "Now, if something's been"; + mes "growing for thousands of"; + mes "years, it would make sense"; + mes "if it were actually alive. Now,"; + mes "Mineral monsters are actually living stalactites."; + next; + mes "[Shena]"; + mes "It's rumored that they"; + mes "are grown in a dark cave"; + mes "in which something inside"; + mes "has some sort of malicious"; + mes "influence over them."; + next; + mes "[Shena]"; + mes "Minerals can defend themselves,"; + mes "but they might drop Crystal Piece, Topaz or Emvertacon if you defeat one. There's also a slim chance that they may drop a rare jewel, but I'm not quite sure."; + next; + mes "[Shena]"; + mes "Are there any"; + mes "other monsters"; + mes "around here that"; + mes "you'd want to learn"; + mes "more about?"; + next; + break; + case 3: + mes "[Shena]"; + mes "Pit Men are the ghosts"; + mes "of dead miners that haunt"; + mes "old and rusted mine cars."; + mes "For some reason, they can't"; + mes "leave this world so they just"; + mes "wander around the mines."; + next; + mes "[Shena]"; + mes "If you can defeat"; + mes "them, they'll drop"; + mes "Old Pick, Lantern, Iron,"; + mes "Steel, Coal, Flashlight"; + mes "and Old Iron Plate."; + next; + mes "[Shena]"; + mes "Did you want"; + mes "to ask me about"; + mes "any other of the"; + mes "local monsters?"; + next; + break; + case 4: + mes "[Shena]"; + mes "It's just an evil,"; + mes "man-eating stove."; + next; + switch(select("...That's it?:H-horrifying!")) { + case 1: + mes "[Shena]"; + mes "Now, you know the importance"; + mes "of recycling and preserving our"; + mes "natural resources, right? Now,"; + mes "it would do my heart good if you were to recycle the scrap iron"; + mes "from those Old Stove monsters."; + next; + mes "[Shena]"; + mes "Old Stoves will usually"; + mes "drop Battered Pot, Burnt Tree,"; + mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch."; + next; + break; + case 2: + mes "[Shena]"; + mes "Yes. God's creation,"; + mes "that creature is cruel"; + mes "and merciless, perhaps"; + mes "a symbol of purest evil"; + mes "if I ever saw one."; + next; + mes "[Shena]"; + mes "Unlike newer appliances,"; + mes "Old Stoves were hand made by"; + mes "master craftsmen that, I guess,"; + mes "developed their own souls. They"; + mes "used to be benevolent machines, content to provide loving warmth."; + next; + mes "[Shena]"; + mes "For years they would serve"; + mes "their owners with loyalty. But"; + mes "as technology advanced and"; + mes "they became obsolete, they were"; + mes "discarded like pieces of trash. This twisted their hearts to ^FF0000evil^000000."; + next; + mes "[Shena]"; + mes "Old Stoves will usually"; + mes "drop Battered Pot, Burnt Tree,"; + mes "Iron, Iron Ore and Old Iron Plate. But once in a while they might drop interesting items like Rusty Iron or even Dead Branch."; + next; + break; + } + mes "[Shena]"; + mes "So, is there"; + mes "anything else"; + mes "you'd like me to"; + mes "share with you?"; + next; + break; + case 5: + mes "[Shena]"; + mes "Alright then."; + mes "Have a good"; + mes "day, young lady."; + next; + mes "[Luda]"; + mes "I'm sorry about my"; + mes "mother! She can be"; + mes "overly friendly, I suppose."; + mes "But if you're bored, please"; + mes "feel free to visit. Be safe"; + mes "on your travels, adventurer~"; + close; + } + } + case 2: + mes "[Shena]"; + mes "Luda..."; + mes "You don't live"; + mes "to be as old as"; + mes "I am and not learn"; + mes "a little something"; + mes "about this world of ours~"; + close; + } +} + +einbech,48,107,4 duplicate(EinMonsters) Luda#ein 850,{ + +einbech,148,242,5 script Jung#ein 855,{ + mes "[Jung]"; + mes "I'm one of the few"; + mes "people who's lived"; + mes "in both Einbech and"; + mes "Einbrock for a long time."; + mes "So I guess I'm one of the"; + mes "best guides of this area."; + next; + mes "[Jung]"; + mes "Say, if you're thinking of"; + mes "entering the Mine Dungeon,"; + mes "I can tell you all I know about"; + mes "the monsters in that place so"; + mes "that you'll be better prepared."; + next; + switch(select("Sure, why not?:No, thanks.")) { + case 1: + mes "[Jung]"; + mes "Let's see. Ah, the monsters that are unique to the Mine Dungeon"; + mes "are Noxious, Venomous, Pollcellio and Obsidian. Which one do you"; + mes "want to know more about?"; + next; + switch(select("Noxious and Venomous:Pollcellio:Obsidian")) { + case 1: + mes "[Jung]"; + mes "You know, no one seems"; + mes "to know where Noxious and"; + mes "Venomous have come from."; + mes "It's like they appeared out of"; + mes "nowhere when Einbroch"; + mes "started to industrialize."; + next; + mes "[Jung]"; + mes "Now that I think about it,"; + mes "I don't think they're naturally created monsters. They have"; + mes "this fixed look of despair and"; + mes "suffering and tend to act like they want their enemies to kill them."; + next; + mes "[Jung]"; + mes "Still, you'd better be careful!"; + mes "careful! Noxious and Venomous"; + mes "are stealthy monsters that can"; + mes "glide quietly through the air"; + mes "and attack you before"; + mes "you even notice..."; + next; + mes "[Jung]"; + mes "You should know that"; + mes "Noxious is Ghost property"; + mes "and Venomous is Poison."; + mes "Both are medium sized,"; + mes "formless monsters."; + next; + mes "[Jung]"; + mes "Both of them drop Apple,"; + mes "Dust Pollutant, Toxic Gas,"; + mes "Poisonous Powder, Bacillus,"; + mes "Mold Powder and Anodyne."; + next; + mes "[Jung]"; + mes "That's all for now."; + mes "Feel free to ask me"; + mes "if you have any questions"; + mes "about monsters in the Mine"; + mes "Dungeon. Be safe, adventurer."; + close; + case 2: + mes "[Jung]"; + mes "Pollcellio is an insect that"; + mes "lives in caves and drinks water"; + mes "dripped from stalactites. It's"; + mes "different from Ungoliant since"; + mes "it likes to be near different"; + mes "kinds of minerals and ores."; + next; + mes "[Jung]"; + mes "Pollcellio drops Jubilee,"; + mes "Insect Antenna, Single Cell,"; + mes "Moss of Morning Dew, Neon"; + mes "Liquid and a few other things"; + mes "I can't quite remember."; + next; + mes "[Jung]"; + mes "Lastly, Pollcellio is an"; + mes "Earth property monster."; + mes "That's all I know about it."; + mes "But if you want to know more"; + mes "about some other monster in the"; + mes "Mine Dungeon, feel free to ask."; + close; + case 3: + mes "[Jung]"; + mes "Do you know about the"; + mes "belief that underground"; + mes "minerals that contain huge"; + mes "amounts of energy actually"; + mes "have souls? Obsidian is"; + mes "one of these living rocks."; + next; + mes "[Jung]"; + mes "Supposedly, just a piece of an Obsidian in a Jung Processor has enough energy to light up the night sky. Unfortunately, it's impossible to capture one alive and hunting them isn't so easy."; + next; + mes "[Jung]"; + mes "Obsidian is a small,"; + mes "shapeless monster that"; + mes "drops Clear Jewel, Piece of"; + mes "Black Crystal, Coal, Elunium,"; + mes "Iron and Steel."; + next; + mes "[Jung]"; + mes "That's all for Obsidian."; + mes "If you have any questions"; + mes "about other monsters living"; + mes "in the Mine Dungeon, feel"; + mes "free to ask me."; + close; + } + case 2: + mes "[Jung]"; + mes "I understand if you're"; + mes "kind of in a hurry. Still,"; + mes "if you're pretty new around"; + mes "here, you should learn as"; + mes "much as you can before"; + mes "entering any dungeons."; + next; + mes "[Jung]"; + mes "Alright then,"; + mes "be safe on your"; + mes "adventures, alright?"; + close; + } +} + +einbech,148,246,5 script Franz#ein 851,{ + mes "[Franz]"; + mes "So bored..."; + mes "Starving for..."; + mes "Conversation."; + mes "S-somebody..."; + next; + mes "[Franz]"; + mes "Hey, a traveller!"; + mes "Are you planning to explore"; + mes "the Mine Dungeon or the fields"; + mes "around here? Let's chat for a bit and maybe you'll learn something."; + next; + switch(select("Okay, fine.:No, thanks.")) { + case 1: + mes "[Franz]"; + mes "Ooh, have you heard"; + mes "about the creature in the"; + mes "Mine Dungeon or what's"; + mes "happened in town recently?"; + mes "Which would you like to"; + mes "know more about?"; + next; + switch(select("Creature of Mine Dungeon:Town Incident")) { + case 1: + mes "[Franz]"; + mes "The creature I'm talking about is Ungoliant, which also called the Master of the Caves around here."; + mes "It's said to live deep in the caves where it guards peculiar ores and minerals with strange powers."; + next; + mes "[Franz]"; + mes "At first I thought it was"; + mes "just an old fairy tale, but it"; + mes "actually started appearing"; + mes "again about ten years ago"; + mes "when the tunnel cave-ins"; + mes "started to happen."; + next; + mes "[Franz]"; + mes "As sightings of Ungoliant"; + mes "increased, more and more"; + mes "tunnel cave-ins occurred."; + mes "I guess the miners have"; + mes "inadvertently intruded"; + mes "into its territory."; + next; + mes "[Franz]"; + mes "According to legend,"; + mes "ancient giants snuck into"; + mes "a mine to steal coal from"; + mes "humans. But they made too"; + mes "much noise while they were"; + mes "digging and awoke Ungoliant."; + next; + mes "[Franz]"; + mes "When the miners went to work"; + mes "the next morning, they found the bloodied bodies of those giants."; + mes "After that, people have feared"; + mes "the threat that Ungoliant poses"; + mes "to anyone entering the mines."; + next; + mes "[Franz]"; + mes "Now, an adventurer that"; + mes "managed to kill an Ungoliant"; + mes "has told me that it drops Ant's"; + mes "Jaw, Colorful Shell, Very Hard"; + mes "Shell, Long Leg, Neon Liquid"; + mes "and Zilcon."; + close; + case 2: + mes "[Franz]"; + mes "In Einbroch, there was"; + mes "a short lived teddy bear"; + mes "fad. However, a series of"; + mes "mysterious accidents and"; + mes "murders where entire familes"; + mes "were killed also occurred."; + next; + mes "[Franz]"; + mes "It turns out that every family"; + mes "that had been murdered had"; + mes "bought one of these teddy bears. There were even rumors that these teddy bears were coming to life."; + next; + mes "[Franz]"; + mes "After an investigation, the"; + mes "authorities learned that all the merchants who sold these bears"; + mes "had purchased them from the"; + mes "same wholesaler, an outsider"; + mes "no one knew anything about."; + next; + mes "[Franz]"; + mes "Since the teddy bears were"; + mes "clearly not made to be mere,"; + mes "harmless toys, troops were"; + mes "sent to secure all the teddy"; + mes "bears and dispose of them"; + mes "outside of town."; + next; + mes "[Franz]"; + mes "But as soon as the teddy"; + mes "bears were set outside of"; + mes "town, they sprang to life and"; + mes "started rioting! This is clear"; + mes "proof that these bears are"; + mes "controlled by some evil force. "; + next; + mes "[Franz]"; + mes "Now those aggressive teddy"; + mes "bears are scattered all over"; + mes "the place and the government"; + mes " has classified them as monsters. Kill with extreme prejudice!"; + next; + mes "[Franz]"; + mes "According to adventurers"; + mes "who have caught these bears,"; + mes "they're small, neutral monsters"; + mes "which drop Honey, Screw, Well-baked Cookie and Oridecon Hammer."; + next; + mes "[Franz]"; + mes "That's all I know"; + mes "about it. Watch out"; + mes "for those bears if you"; + mes "go exploring, okay? They"; + mes "may be cute, but they're"; + mes "known to be extremely vicious!"; + close; + } + case 2: + mes "[Franz]"; + mes "Oh, okay."; + mes "You're busy and you have"; + mes "things to do, I understand."; + mes "You probably have to head"; + mes "off somewhere right away."; + mes "Right. Got it."; + next; + mes "[Franz]"; + mes "I..."; + mes "I've got stuff"; + mes "I should be working"; + mes "on. Yes. So very busy."; + close; + } +} |