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author | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-10 06:34:50 +0000 |
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committer | brianluau <brianluau@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-06-10 06:34:50 +0000 |
commit | 74b23e11e9ac89accafb5f0833f8d89669a29eb0 (patch) | |
tree | 1b23b180f000bd256a5750359236062fe967332d /npc/cities/dicastes.txt | |
parent | d7348a4974bd6c0409001659864d0afbda532205 (diff) | |
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- Added svn:eol-style=native property on some recently added text files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16258 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/dicastes.txt')
-rw-r--r-- | npc/cities/dicastes.txt | 1380 |
1 files changed, 690 insertions, 690 deletions
diff --git a/npc/cities/dicastes.txt b/npc/cities/dicastes.txt index 3dfdd945a..3ff67c16a 100644 --- a/npc/cities/dicastes.txt +++ b/npc/cities/dicastes.txt @@ -1,690 +1,690 @@ -//===== rAthena Script =======================================
-//= El Dicastes Town
-//===== By: ==================================================
-//= Gennosuke Kouga
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= El Dicastes Town Script
-//===== Additional Comments: =================================
-//= 1.0 First version.
-//= 1.1 Standardized. [Euphy]
-//============================================================
-
-dicastes01,194,159,5 script Excited Galten#a 492,{
- mes "[Excited Galten]";
- if (isequipped(2782)) {
- mes "I can't get beautiful";
- mes "Ahat's image out of my head.";
- emotion e_lv;
- mes "As long as we have him,";
- mes "it will only be a matter of time before Sapha";
- mes "will rule this land.";
- close; }
- mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð";
- mes "¡÷¡ø¡ñ ¡ü ¡ü";
- mes "¡ù¢²¢³ ¢²";
- mes "¡ó¡õ¡ô ¢£ ¡Ð¡û¡ü ¡ò ¡ð¡ö¢£";
- mes "¢¤¡õ¡þ ¡÷ ¡ñ";
- close;
-}
-
-dicastes01,201,86,4 script Sentinel#a 492,{
- mes "[Sentinel]";
- if (isequipped(2782)) {
- mes "El Dicastes, the";
- mes "capital city of Sapha.";
- mes "The land is pretty rough,";
- mes "so many outsiders can't get in. Haha...";
- next;
- mes "[Sentinel]";
- mes "...";
- next;
- mes "[Sentinel]";
- mes "Hey, you are an outsider!";
- close; }
- mes "¡ô¢±¢± ¡û ¡ó¡Ð¡ñ ¢£ ¢¤¡ú";
- mes "¡ø¡ó¢² ¢¤ ";
- mes "¡õ¡ó¡Ð ¢³ ¡Ð¡õ¢£ ¡û ¡ú¡ï";
- next;
- mes "[Sentinel]";
- mes "¡ù";
- next;
- mes "[Sentinel]";
- mes "¡ñ¡ö¡ï ¡ú ¡ó¢³¡ô";
- close;
-}
-
-dicastes01,194,95,5 script Sentinel#b 450,{
- mes "[Sentinel]";
- if (isequipped(2782)) {
- mes "I permit your entry.";
- mes "But if you dare to cause trouble";
- mes "you won't know what hit you. Beware!";
- close; }
- mes "¡ø¡ô¡ü ¡ø ¡ó";
- mes "¡ø¡ï¡û ¡ó ¡û¢¤¢² ¡÷ ¢£";
- mes "¢¤¡ô¡ø ¢³ ¡÷¡û¡ö ¡õ ¡ø";
- close;
-}
-
-dicastes01,252,133,1 script Training Galten#a 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "I am a Sapha warrior.";
- mes "I am never lazy with my training.";
- next;
- mes "[Training Galten]";
- mes "Hahaha~";
- mes "Just joking. I can't fight a guest in our land.";
- close; }
- mes "ø¡ô¡ü ¡¡ø¡ô¡ü ¡ø";
- mes "ô ¡ø";
- next;
- mes "- I can't understand what he's trying to say. -";
- close;
-}
-
-dicastes01,272,166,0 script Training Galten#b 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "You seem to be an experienced adventurer.";
- mes "I would like to try testing your strength.";
- next;
- mes "[Training Galten]";
- mes "Hahaha~";
- mes "Just joking. I can't fight a guest to our land.";
- close; }
- mes "¡ø¡ô¡ü ¡ø";
- mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
- next;
- mes "- I can't understand what he's trying to say. -";
- close;
-}
-
-dicastes01,244,166,0 script Training Galten#c 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "I wonder if Ahat knows how";
- mes "hard I am training.";
- close; }
- mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø";
- mes "¡ø¡ô¡ü ¡ø";
- next;
- mes "- I can't understand what he's trying to say. -";
- close;
-}
-
-dicastes01,234,158,0 script Training Galten#d 450,{
- mes "[Training Galten]";
- if (isequipped(2782)) {
- mes "I'll be ready for anything.";
- mes "If I keep up with my training every day.";
- close; }
- mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü";
- mes "¡ø¡ô¡ü ¡ø¡ ø¡ô¡ü ¡ø";
- next;
- mes "- I can't understand what he's trying to say. -";
- close;
-}
-
-dic_in01,349,282,4 script Waiting Galten#in_1 492,{
- mes "[Waiting Galten]";
- if (isequipped(2782)) {
- mes "Here is the Battle Station.";
- mes "We are all tensed up and ready for action.";
- close; }
- mes "¡ñ¡õ¡ü ¢£ ¡ó";
- mes "¢¤¡ó¡õ ¢£ ¢£¡ò¡ô ¡ö ¡ú¢¤¡ú ¢¤ ¡ò¡ö¡õ ¢¤";
- close;
-}
-
-dic_in01,370,261,1 script Waiting Galten#in_2 492,{
- mes "[Waiting Galten]";
- if (isequipped(2782)) {
- mes "Boring.";
- close; }
- mes "¡ù¢¤¢±";
- close;
-}
-
-dic_in01,381,261,1 script Waiting Galten#in_3 492,{
- mes "[Waiting Galten]";
- if (isequipped(2782)) {
- mes "Zzzzz...";
- close; }
- mes "¡ú¡ô";
- close;
-}
-
-dic_in01,370,282,4 script Waiting Galten#in_4 492,{
- mes "[Waiting Galten]";
- if (isequipped(2782)) {
- mes "El Dicastes is the most peaceful place in this world as long as I am here.";
- close; }
- mes "¡ï¡ï¢³ ¡þ ¡ö¢³¢£ ¢± ¢³¡û¡õ ¡ø ¡þ¡ï¡ï ¡ø ¡û";
- close;
-}
-
-dic_in01,354,219,4 script Resting Galten#in_5 492,{
- mes "[Resting Galten]";
- if (isequipped(2782)) {
- mes "Resting is always so sweet.";
- close; }
- mes "¡ï¡õ¡ù ¡ö ¡ò¡ð¢² ¢³ ¡ö";
- close;
-}
-
-dic_in01,365,197,1 script Resting Galten#in_6 492,{
- mes "[Resting Galten]";
- if (isequipped(2782)) {
- mes "Galten can also rest while standing up like this.";
- next;
- mes "[Resting Galten]";
- mes "You say I don't look like I'm resting? But I'm already used to this.";
- close; }
- mes "¡ô¡ï¢¤ ¡ö ¡ù¡ð¡ñ ¡ü ¡ó¡û¡û";
- mes "¡ï¢£¡ó ¡ù ¢³¡ô¡ð ¢£ ¡Ð¡û¡ô ¡ô ¡Ð¡ú¡ù ¡ô ¡ó";
- close;
-}
-
-dic_in01,29,119,4 script Resting Piom#04 489,{
- mes "[Resting Piom]";
- if (isequipped(2782)) {
- mes "Why is it so noisy when I'm trying to get rest?";
- close; }
- mes "¡ü¢²¡ð ¡Ð ¡ò¡ø¢² ¡ô ¢²¡õ";
- close;
-}
-
-dic_in01,91,113,5 script Suspicious Piom#a 489,{
- mes "[Suspicious Piom]";
- if (isequipped(2782)) {
- mes "Have you heard of the";
- mes "rumor about Ahat?";
- next;
- if(select("Nope!:You first.")==2) {
- mes "[Suspicious Piom]";
- mes "Never mind.";
- close; }
- mes "[Suspicious Piom]";
- mes "Oh, you do seem to know?";
- mes "I need to collect information.";
- mes "You first.";
- mes "You heard of the rumor, right?";
- next;
- if(select("Something is fishy?:If you're not going to spill it, me neither!")==2) {
- mes "[Suspicious Piom]";
- mes "I'm only a very curious";
- mes "ordinary Piom.";
- close; }
- mes "[Suspicious Piom]";
- mes "I am not going to say anything, either!";
- close; }
- mes "¡ó¢³¡ó ¡ó ¡ó¡þ¡ö";
- mes "¡õ ¢³¢²¡÷ ¡ó¡ó";
- next;
- if(select("Can't tell what it means:Is it a curse??")==2) {
- mes "[Suspicious Piom]";
- mes "¡ó ¡ó ¡ó¡þ¡ö.";
- close; }
- mes "[Suspicious Piom]";
- mes "Go human!";
- close;
-}
-
-dic_in01,168,116,5 script Tired Piom#c 491,{
- mes "[Tired Piom]";
- if (isequipped(2782)) {
- mes "If you need any";
- mes "information, you'd should try your";
- mes "luck with the Cat Merchant rather than wander around here.";
- mes "But of course you'll have to pay the price.";
- close; }
- mes "¡þ¡õ¡ð ¢³ ¢³¡þ";
- mes "¡þ¡ø¡ð ¡ö ¡ñ¡ú¡ð ¡ò";
- mes "¡ï¡ñ¡ú ¡ô ¡ö¡ö¡ò ¡û ¡ó¢¤¡ø ¡ø ¢² ¡ø";
- mes "¢¤¢²¡ø ¡ò ¡ú¡ó¢±";
- close;
-}
-
-dic_in01,149,104,5 script Tired Piom#b 455,{
- mes "[Tired Piom]";
- if (isequipped(2782)) {
- mes "I feel so stiff...";
- mes "I will need another dose of Bradium.";
- mes "I think the effects are weaker than before,";
- mes "or is it just me?";
- emotion e_what;
- close; }
- mes "¡ð¡Ð¡ú ¡ø ¢²";
- mes "¡ö¡õ¡ó ¢¤ ¡ò¡ò¢³ ¡ô ¡ô¡ó¡ñ";
- mes "¢£¡ñ¡þ ¡ü ¢²¡û¡ó ¡ò ¡ð¡þ";
- mes "¡ö¡ú¡ñ ¢³";
- emotion e_what;
- close;
-}
-
-dic_in01,341,113,3 script Tired Piom#a 491,{
- mes "[Tired Piom]";
- if (isequipped(2782)) {
- mes "I think I look better in";
- mes "robes than in leather.";
- mes "I may have to change to knitting.";
- mes "But mining does seem to suit me.";
- next;
- mes "[Tired Piom]";
- mes "...";
- next;
- emotion e_swt;
- mes "[Tired Piom]";
- mes "I'll be rejected again, right?";
- close; }
- mes "¡÷¡ò¡û ¡ó ¡ó¡Ð¢±";
- mes "¡ó¡õ¡ù ¡þ ¡ò¢±¡ñ ¡õ ¢£";
- mes "¡ü¡ð¢¤ ¡ù ¡ò¡ô¡õ ¡ò ¡ñ";
- mes "¢³¡ú¢³ ¡Ð ¡ñ¡õ¡ù ¡÷ ¡÷¢±";
- next;
- mes "[Tired Piom]";
- mes "¡þ";
- next;
- emotion e_swt;
- mes "[Tired Piom]";
- mes "¡ø¡ú¡ø ¢± ¡ö¡ò";
- close;
-}
-
-dic_in01,252,103,3 script Eating Adventurer#tre 711,{
- mes "[Eating Adventurer]";
- mes "Hey, do you have any emergency rations on you from Midgard?";
- next;
- mes "[Eating Adventurer]";
- mes "I came all the way here with a hungry stomach because";
- mes "I heard there was a Midgard pub, but";
- mes "I've never tasted this food";
- mes "anywhere in Midgard.";
- next;
- mes "[Eating Adventurer]";
- mes "No, I'm sure nobody in Midgard would want to try this.";
- next;
- mes "[Eating Adventurer]";
- mes "I really would like a nice hot meal.";
- mes "I go to this great little restaurant in Geffen often, and I really miss that place now.";
- close;
-}
-
-dic_in01,32,54,5 script Venknick#el_01 449,{
- mes "[Venknick]";
- if (isequipped(2782)) {
- mes "Oh, I feel so refreshed.";
- mes "The refined Bradium was the best ever. Do you want to try some?";
- close; }
- mes "¡ù¡ó¢¤ ¢± ¢£";
- mes "¡õ¡þ¡ï ¢£ ¡÷¡÷¢¤ ¡ú ¡ó¡ñ¡ö ¢² ¡þ¢²¢¤ ¢² ¢£?";
- close;
-}
-
-dic_in01,372,116,3 script Thrilled Piom#a 490,{
- mes "[Thrilled Piom]";
- if (isequipped(2782)) {
- mes "Ahat is the one";
- mes "and only Sapha pride.";
- mes "We have plenty of Bradium";
- mes "because of him!";
- next;
- mes "[Thrilled Piom]";
- mes "...";
- next;
- mes "[Thrilled Piom]";
- mes "You don't feel his";
- mes "blessing?";
- close; }
- mes "¡ò¡õ¢³ ¡õ ¡ô";
- mes "¢£¡ó¡ø ¢² ¡ô¡÷";
- mes "¡ò¡ô¢³ ¡ù ¢±¡ó¢± ¡õ";
- mes "¡ó¡ü¡Ð ¡ø ¢²¡ü¡Ð ¡õ ¡ï";
- next;
- mes "[Thrilled Piom]";
- mes "¢£";
- next;
- mes "[Thrilled Piom]";
- mes "¡Ð¢¤¡ù ¢£ ¡ó¡ó";
- mes "¡ù¡ó¡÷ ¡û ¡þ¡ô";
- close;
-}
-
-dic_in01,360,125,5 script Serious Venknicka 449,{
- mes "[Serious Venknick]";
- if (isequipped(2782)) {
- mes "A sudden increase in Bradium production.";
- mes "Why?";
- mes "I will have to get more factory lines running.";
- close; }
- mes "¡û¡õ¡ñ ¢² ¢²¢¤¡Ð ¢² ¡ü¡ñ¡õ";
- mes "¡þ¡ó¡ö ¢²";
- mes "¡ö¡÷¡û ¡ú ¡÷¡Ð¢³ ¢³";
- close;
-}
-
-dic_in01,42,250,5 script Guide#diel_1 489,{
- if (ep13_3_invite == 5) {
- mes "[Guide]";
- if (isequipped(2782)) {
- mes "I'm Dior, your kind guide for El Dicastes.";
- mes "How can I help you?";
- next;
- mes "[Guide]";
- mes "You may submit your civil complaints here.";
- mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs.";
- next;
- mes "[Guide]";
- mes "The Administrative Office is located on the top floor and handles very important matters.";
- mes "The Archive Room is in the lower level where you can obtain a vast amount of information.";
- next;
- mes "[Guide]";
- mes "By the way, you may use the elevator in the back to go to the other floors.";
- next;
- mes "[Guide]";
- mes "Oh, you didn't ask?";
- mes "But since I'm Dior, the kind guide...";
- close; }
- mes "¡õ¢£¡ó ¡Ð ¡õ¡ñ¡ò ¢¤ ¡ø¡ø¢£ ¢± ¢²¢³¡÷ ¢±";
- mes "¡ö¡ò¡ð ¡ó ¡ô¡ô?";
- next;
- mes "[Guide]";
- mes "¡Ð¡ù¡ó ¡ù ¡ü¢²¡Ð ¢± ¡÷¡ö¡þ";
- mes "¡ñ¡þ¢² ¡ø ¡ó¡ï¡ï ¡ù ¡ð¡ñ¡Ð ¡ù ¢³¡ò¡þ ¡ù ¡ø¡ð¡õ ¡õ ¢¤";
- next;
- mes "[Guide]";
- mes "¡û¡ù¡ô ¡ø ¡ð¡þ¡÷ ¢³ ¡þ¡ù¡ñ ¡ú ¡ü¢¤¡ò ¡ú ¡ô¢£";
- mes "¡÷¡ò¢¤ ¡ø ¡û¢³";
- next;
- mes "[Guide]";
- mes "¡ô¡ð¡ñ ¢¤ ¡ó¡÷¢³ ¡þ ¡ó¡õ¡÷ ¡ö ¡ó ¡ö";
- next;
- mes "[Guide]";
- mes "¡ò¡ô¡ø ¡÷ ¡õ¡ø¡ð ¡ó ¢¤¡Ð¡ô ¡ø ¡ñ¡ñ¡ñ ¡ø ¡ú¡ö¡ø ¡ü";
- mes "¡ï¢³¡ð ¢¤ ¡ð¡ö¢£ ¢± ¡ô¡ø";
- close; }
- mes "- The guide looks at you with an alert expression. -";
- close;
-}
-
-dic_in01,326,37,0 script Talkative Piom#a 454,{
- mes "[Talkative Piom]";
- if (isequipped(2782)) {
- mes "At my factory";
- mes "we not only refine Bradium,";
- mes "but we also produce various";
- mes "tools for daily use.";
- next;
- mes "[Talkative Piom]";
- mes "We manufacture war supplies";
- mes "here, too.";
- close; }
- mes "¡ü¡ù¢± ¢³";
- mes "¡÷¡ø¡ï ¡þ ¡ó¡ó";
- mes "¡ñ¡õ¡ò ¡ó ¡÷¡ü¡ù ¡ö";
- mes "¡ñ¡ø¡ü ¡ú ¡ô";
- mes "¡þ¡ú¡ò ¢± ¡û¡ò¡ò ¡ù ¡÷";
- mes "¢³¡ò¡ò ¡ù ¢±¢£¡ò";
- close;
-}
-
-dic_in01,351,35,7 script Manuk Piom#a 454,{
- mes "[Manuk Piom]";
- if (isequipped(2782)) {
- mes "You! We met in Manuk, didn't we?";
- mes "I've come to pick up the weapon I ordered.";
- close; }
- mes "¡ü¡ó¡þ ¡ó ¡ï¡ð¢¤ ¡ü ¡ð¢±";
- mes "¡ù¡ô¡ï ¡ú ¡ñ¡ù¢³ ¡ó ¡ò¡ö¡ó ¡ô¡ô";
- close;
-}
-
-dicastes01,282,210,4 script Free Knit#a 453,{
- mes "[Free Knit]";
- if (isequipped(2782)) {
- mes "As long as we have a steady";
- mes "supply of Bradium,";
- mes "Saphas can live forever.";
- mes "Our childhood lasts 10 years,";
- mes "which is short.";
- close; }
- mes "¡ñ¡þ¡ð ¡ó ¡ü¡ò¡ö ¡÷";
- mes "¢³¡ð¡ï ¢£ ¡ù¡ô¡ò ¡ô ¡ó¡þ¡ñ ¢² ¡ñ¡û¢£ ¢²";
- mes "¡ô¡ó¡ð ¡þ ¢£¡ð¢¤ ¡õ ¡û¢³¡ü";
- mes "¡ó¢³¡ò ¢± ¡ô¢£¢² ¡÷ ¡÷¡ñ";
- mes "¡ò¢²¡ï ¢£ ¡ö¡ö";
- close;
-}
-
-dicastes01,246,210,4 script Free Venknick#a 449,{
- mes "[Free Venknick]";
- if (isequipped(2782)) {
- mes "At least we have plenty of Bradium.";
- mes "Look,";
- mes "You can see Bradium";
- mes "everywhere you go.";
- next;
- mes "[Free Venknick]";
- mes "?";
- next;
- mes "[Free Venknick]";
- mes "The thing rolling around is a gem,";
- mes "but why are you interested in it?";
- close; }
- mes "¡ô¡ï¢£ ¢¤ ¡÷¡õ¢± ¡ü ¡ñ¡õ";
- mes "¡ü¢³";
- mes "¡ö¡ù¢¤ ¢² ¡ù¡ó¡ô";
- mes "¡ü¢£¢³ ¡ø ¡û¡ð¡ü ¡õ";
- next;
- mes "[Free Venknick]";
- mes "¡ù";
- next;
- mes "[Free Venknick]";
- mes "¡þ¢¤¢£ ¢± ¡ó¡ò¢³ ¡ü ¡ñ¡ð";
- mes "¢±¡û¢£ ¡ö ¡ü¡ò¡÷ ¡û ¡õ¡ò¡÷ ¢²¢²";
- close;
-}
-
-dicastes01,235,245,4 script Excited Piom#a 490,{
- mes "[Excited Piom]";
- if (isequipped(2782)) {
- mes "[Excited Piom]";
- mes "Have you seen Ahat?";
- emotion e_ho;
- mes "His popularity here in El Discastes is phenomenal!";
- close; }
- mes "¡ú¡þ¡ó ¢³ ¡ü¢²¡ñ ¢±";
- emotion e_ho;
- mes "¢³¡ó¡ñ ¡õ ¡ð¡ô¡þ ¡÷ ¡ú¡ò¡õ ¡ø ¢² ¡ø";
- close;
-}
-
-dicastes01,284,262,4 script Favorable Knit#a 453,{
- mes "[Favorable Knit]";
- if (isequipped(2782)) {
- mes "Unlike the Laphine, we Saphas";
- mes "are a very close community.";
- mes "We start by living together in common facilities after we are born.";
- next;
- mes "[Favorable Knit]";
- mes "That is why all Saphas are like family.";
- mes "We never have any quarrels between classes.";
- close; }
- mes "¡ô¢±¡ó ¡õ ¡ú¡÷¡Ð ¡õ";
- mes "¡ü¡ï¡Ð ¡õ ¡ô¡ó¡ü ¡ó ¢³";
- mes "¡ñ¡ô¡ü ¡þ ¢¤¡ñ¢¤ ¡ô ¡û¡ï¡ù";
- mes "¡ú¡ö¡ô ¡ó ¢£¡ú¡þ ¡ø ¡ø¡ò";
- mes "¢²¢³¡û ¢¤ ¡ú¡ñ¡ù ¡û ¢³¡ò¡ø ¡õ¡õ";
- close;
-}
-
-dicastes01,164,180,4 script Limpy Piom#a 489,{
- mes "[Limpy Piom]";
- if (isequipped(2782)) {
- mes "[Limpy Piom]";
- mes "They say there is a war";
- mes "going on with the Laphine.";
- mes "I hope everything goes well.";
- mes "I hope it doesn't come all";
- mes "the way to the capital.";
- emotion e_dots;
- close; }
- mes "¢²¡ô¡þ ¡ù ¡õ¡Ð";
- mes "¢³¡ô¡û ¡ú ¡ø";
- mes "¢³¡þ¢¤ ¡ó ¡õ¡÷¡Ð";
- mes "¡ñ¡ò¡ü ¡ü ¡ù¡þ¢±";
- mes "¢¤¡ò¡þ ¢¤ ¢£¡ñ ¢¤ ¢£¡ñ";
- emotion e_dots;
- close;
-}
-
-dicastes01,191,202,4 script Complaining Galten#fihs 450,{
- mes "[Complaining Galten]";
- if (isequipped(2782)) {
- mes "That crazy Vanknick always";
- mes "talks about the legend of that statue.";
- next;
- mes "[Complaining Galten]";
- mes "Have you ever talked";
- mes "to him?";
- next;
- if(select("No:Yes")==1) {
- mes "[Complaining Galten]";
- mes "You don't know about the legend behind the statue?";
- mes "Then I don't know what to talk about it with you.";
- close; }
- mes "[Complaining Galten]";
- mes "You also fell for that crazy man.";
- next;
- select("Yes");
- emotion e_sob,1;
- next;
- mes "[Complaining Galten]";
- mes "Just forget about it quickly for your own good.";
- close; }
- mes "¡õ¡ò¡û ¡ò ¢£¡û¡÷ ¡÷ ";
- mes "¡û¡ù¡û ¡÷ ¡ü¡þ¡û ¢³ ¡ó";
- next;
- mes "[Complaining Galten]";
- mes "¡ð¢±¡ü ¡û ¡õ¡÷¢¤";
- mes "¢¤¡þ¡ø ¢² ¡÷";
- next;
- mes "- I can't understand what he's trying to say. -";
- close;
-}
-
-dicastes01,181,198,5 script Traveler Ichack#info 481,{
- mes "[Traveler Ichack]";
- mes "Oh! You are a stranger!";
- mes "I'm Traveler Ichack, the first person to arrive in El Dicastes.";
- next;
- mes "[Traveler Ichack]";
- mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!";
- next;
- mes "[Traveler Ichack]";
- mes "I'm here to guide new visitors from Rune Midgard.";
- mes "Do you want to know more about some places here?";
- next;
- switch(select("Dicastes Diel:Residence:Training Room:Factory:Pub:Cat Guild")) {
- case 1:
- mes "[Traveler Ichack]";
- mes "Ah~ what a beautiful building.";
- mes "I heard that they treat very important things.";
- next;
- mes "[Traveler Ichack]";
- mes "If you don't register in Diel, you will be in trouble so you should stop by there.";
- mes "Head north and you'll get there.";
- close2;
- viewpoint 1,198,351,1,0x00FF00;
- end;
- case 2:
- mes "[Traveler Ichack]";
- mes "The Safa tribe is really strange. How can they can sleep in there?";
- next;
- mes "[Traveler Ichack]";
- mes "Can't you understand?";
- mes "Just see for yourself and it will be better!";
- next;
- mes "[Traveler Ichack]";
- mes "The residence is separated into two places. The lower class and the upper class.";
- mes "The lower class is south and the upper class is up north.";
- close2;
- viewpoint 1,280,283,2,0x00FF00;
- viewpoint 1,136,106,3,0x3355FF;
- end;
- case 3:
- mes "[Traveler Ichack]";
- mes "It is too dangerous here so we need a security system.";
- mes "Did you go to the training room? I don't think they ever sleep there.";
- close2;
- viewpoint 1,255,172,4,0xFBBBB9;
- end;
- case 4:
- mes "[Traveler Ichack]";
- mes "The factory is the most important place here for the Safa livelihood.";
- mes "You can see the Bradium that the Safa make there.";
- close2;
- viewpoint 1,97,256,5,0x3355FF;
- end;
- case 5:
- mes "[Traveler Ichack]";
- mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first.";
- mes "The pub of Bumen Florine is located underground of the lower residence.";
- close2;
- viewpoint 1,136,106,6,0xE77471;
- end;
- case 6:
- mes "[Traveler Ichack]";
- mes "The cats don't seem to have a good relationship with the Safa either.";
- mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there.";
- // -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255]
- close2;
- viewpoint 1,199,39,7,0x800080;
- end;
- }
-}
-
-dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{
- mes "[Crazy Venknick]";
- if (isequipped(2782)) {
- mes "For only 5000 Zeny";
- mes "I can tell you the sad legend behind that statue.";
- next;
- if(select("Give 5000 Zeny.:Don't give 5000 Zeny.")==2) {
- mes "[Crazy Venknick]";
- mes "Don't come back with regrets.";
- close; }
- if (Zeny < 5000) {
- mes "[Crazy Venknick]";
- mes "Don't come back here if you don't have Zeny.";
- close; }
- set Zeny, Zeny-5000;
- mes "[Crazy Venknick]";
- mes "Thanks.";
- emotion e_gg,0,"Complaining Galten#fihs";
- next;
- select("What is the sad legend?");
- emotion e_dots;
- select("I asked what the sad legend is about!");
- next;
- mes "[Crazy Venknick]";
- mes "I don't believe in legends.";
- next;
- emotion e_dots,1;
- select("Was I tricked?");
- next;
- sc_start SC_Blind,10000,0;
- mes ""+strcharinfo(0)+"?";
- mes "You feel outraged at being tricked...";
- close; }
- mes "¢²¡û¡ó ¡ó ¡ù¢¤¡ø";
- mes "¢¤¡ð¢² ¢± ¡ñ¡ö¢² ¡ø ¡ï¡ö¡ü";
- next;
- mes "- I can't understand what he's trying to say. -";
- close;
-}
+//===== rAthena Script ======================================= +//= El Dicastes Town +//===== By: ================================================== +//= Gennosuke Kouga +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= El Dicastes Town Script +//===== Additional Comments: ================================= +//= 1.0 First version. +//= 1.1 Standardized. [Euphy] +//============================================================ + +dicastes01,194,159,5 script Excited Galten#a 492,{ + mes "[Excited Galten]"; + if (isequipped(2782)) { + mes "I can't get beautiful"; + mes "Ahat's image out of my head."; + emotion e_lv; + mes "As long as we have him,"; + mes "it will only be a matter of time before Sapha"; + mes "will rule this land."; + close; } + mes "¡ø¢²¢£ ¡Ð ¡ò¡ð¡ð"; + mes "¡÷¡ø¡ñ ¡ü ¡ü"; + mes "¡ù¢²¢³ ¢²"; + mes "¡ó¡õ¡ô ¢£ ¡Ð¡û¡ü ¡ò ¡ð¡ö¢£"; + mes "¢¤¡õ¡þ ¡÷ ¡ñ"; + close; +} + +dicastes01,201,86,4 script Sentinel#a 492,{ + mes "[Sentinel]"; + if (isequipped(2782)) { + mes "El Dicastes, the"; + mes "capital city of Sapha."; + mes "The land is pretty rough,"; + mes "so many outsiders can't get in. Haha..."; + next; + mes "[Sentinel]"; + mes "..."; + next; + mes "[Sentinel]"; + mes "Hey, you are an outsider!"; + close; } + mes "¡ô¢±¢± ¡û ¡ó¡Ð¡ñ ¢£ ¢¤¡ú"; + mes "¡ø¡ó¢² ¢¤ "; + mes "¡õ¡ó¡Ð ¢³ ¡Ð¡õ¢£ ¡û ¡ú¡ï"; + next; + mes "[Sentinel]"; + mes "¡ù"; + next; + mes "[Sentinel]"; + mes "¡ñ¡ö¡ï ¡ú ¡ó¢³¡ô"; + close; +} + +dicastes01,194,95,5 script Sentinel#b 450,{ + mes "[Sentinel]"; + if (isequipped(2782)) { + mes "I permit your entry."; + mes "But if you dare to cause trouble"; + mes "you won't know what hit you. Beware!"; + close; } + mes "¡ø¡ô¡ü ¡ø ¡ó"; + mes "¡ø¡ï¡û ¡ó ¡û¢¤¢² ¡÷ ¢£"; + mes "¢¤¡ô¡ø ¢³ ¡÷¡û¡ö ¡õ ¡ø"; + close; +} + +dicastes01,252,133,1 script Training Galten#a 450,{ + mes "[Training Galten]"; + if (isequipped(2782)) { + mes "I am a Sapha warrior."; + mes "I am never lazy with my training."; + next; + mes "[Training Galten]"; + mes "Hahaha~"; + mes "Just joking. I can't fight a guest in our land."; + close; } + mes "ø¡ô¡ü ¡¡ø¡ô¡ü ¡ø"; + mes "ô ¡ø"; + next; + mes "- I can't understand what he's trying to say. -"; + close; +} + +dicastes01,272,166,0 script Training Galten#b 450,{ + mes "[Training Galten]"; + if (isequipped(2782)) { + mes "You seem to be an experienced adventurer."; + mes "I would like to try testing your strength."; + next; + mes "[Training Galten]"; + mes "Hahaha~"; + mes "Just joking. I can't fight a guest to our land."; + close; } + mes "¡ø¡ô¡ü ¡ø"; + mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø"; + next; + mes "- I can't understand what he's trying to say. -"; + close; +} + +dicastes01,244,166,0 script Training Galten#c 450,{ + mes "[Training Galten]"; + if (isequipped(2782)) { + mes "I wonder if Ahat knows how"; + mes "hard I am training."; + close; } + mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü ¡ø"; + mes "¡ø¡ô¡ü ¡ø"; + next; + mes "- I can't understand what he's trying to say. -"; + close; +} + +dicastes01,234,158,0 script Training Galten#d 450,{ + mes "[Training Galten]"; + if (isequipped(2782)) { + mes "I'll be ready for anything."; + mes "If I keep up with my training every day."; + close; } + mes "¡ø¡ô¡ü ¡ø ¡ø¡ô¡ü"; + mes "¡ø¡ô¡ü ¡ø¡ ø¡ô¡ü ¡ø"; + next; + mes "- I can't understand what he's trying to say. -"; + close; +} + +dic_in01,349,282,4 script Waiting Galten#in_1 492,{ + mes "[Waiting Galten]"; + if (isequipped(2782)) { + mes "Here is the Battle Station."; + mes "We are all tensed up and ready for action."; + close; } + mes "¡ñ¡õ¡ü ¢£ ¡ó"; + mes "¢¤¡ó¡õ ¢£ ¢£¡ò¡ô ¡ö ¡ú¢¤¡ú ¢¤ ¡ò¡ö¡õ ¢¤"; + close; +} + +dic_in01,370,261,1 script Waiting Galten#in_2 492,{ + mes "[Waiting Galten]"; + if (isequipped(2782)) { + mes "Boring."; + close; } + mes "¡ù¢¤¢±"; + close; +} + +dic_in01,381,261,1 script Waiting Galten#in_3 492,{ + mes "[Waiting Galten]"; + if (isequipped(2782)) { + mes "Zzzzz..."; + close; } + mes "¡ú¡ô"; + close; +} + +dic_in01,370,282,4 script Waiting Galten#in_4 492,{ + mes "[Waiting Galten]"; + if (isequipped(2782)) { + mes "El Dicastes is the most peaceful place in this world as long as I am here."; + close; } + mes "¡ï¡ï¢³ ¡þ ¡ö¢³¢£ ¢± ¢³¡û¡õ ¡ø ¡þ¡ï¡ï ¡ø ¡û"; + close; +} + +dic_in01,354,219,4 script Resting Galten#in_5 492,{ + mes "[Resting Galten]"; + if (isequipped(2782)) { + mes "Resting is always so sweet."; + close; } + mes "¡ï¡õ¡ù ¡ö ¡ò¡ð¢² ¢³ ¡ö"; + close; +} + +dic_in01,365,197,1 script Resting Galten#in_6 492,{ + mes "[Resting Galten]"; + if (isequipped(2782)) { + mes "Galten can also rest while standing up like this."; + next; + mes "[Resting Galten]"; + mes "You say I don't look like I'm resting? But I'm already used to this."; + close; } + mes "¡ô¡ï¢¤ ¡ö ¡ù¡ð¡ñ ¡ü ¡ó¡û¡û"; + mes "¡ï¢£¡ó ¡ù ¢³¡ô¡ð ¢£ ¡Ð¡û¡ô ¡ô ¡Ð¡ú¡ù ¡ô ¡ó"; + close; +} + +dic_in01,29,119,4 script Resting Piom#04 489,{ + mes "[Resting Piom]"; + if (isequipped(2782)) { + mes "Why is it so noisy when I'm trying to get rest?"; + close; } + mes "¡ü¢²¡ð ¡Ð ¡ò¡ø¢² ¡ô ¢²¡õ"; + close; +} + +dic_in01,91,113,5 script Suspicious Piom#a 489,{ + mes "[Suspicious Piom]"; + if (isequipped(2782)) { + mes "Have you heard of the"; + mes "rumor about Ahat?"; + next; + if(select("Nope!:You first.")==2) { + mes "[Suspicious Piom]"; + mes "Never mind."; + close; } + mes "[Suspicious Piom]"; + mes "Oh, you do seem to know?"; + mes "I need to collect information."; + mes "You first."; + mes "You heard of the rumor, right?"; + next; + if(select("Something is fishy?:If you're not going to spill it, me neither!")==2) { + mes "[Suspicious Piom]"; + mes "I'm only a very curious"; + mes "ordinary Piom."; + close; } + mes "[Suspicious Piom]"; + mes "I am not going to say anything, either!"; + close; } + mes "¡ó¢³¡ó ¡ó ¡ó¡þ¡ö"; + mes "¡õ ¢³¢²¡÷ ¡ó¡ó"; + next; + if(select("Can't tell what it means:Is it a curse??")==2) { + mes "[Suspicious Piom]"; + mes "¡ó ¡ó ¡ó¡þ¡ö."; + close; } + mes "[Suspicious Piom]"; + mes "Go human!"; + close; +} + +dic_in01,168,116,5 script Tired Piom#c 491,{ + mes "[Tired Piom]"; + if (isequipped(2782)) { + mes "If you need any"; + mes "information, you'd should try your"; + mes "luck with the Cat Merchant rather than wander around here."; + mes "But of course you'll have to pay the price."; + close; } + mes "¡þ¡õ¡ð ¢³ ¢³¡þ"; + mes "¡þ¡ø¡ð ¡ö ¡ñ¡ú¡ð ¡ò"; + mes "¡ï¡ñ¡ú ¡ô ¡ö¡ö¡ò ¡û ¡ó¢¤¡ø ¡ø ¢² ¡ø"; + mes "¢¤¢²¡ø ¡ò ¡ú¡ó¢±"; + close; +} + +dic_in01,149,104,5 script Tired Piom#b 455,{ + mes "[Tired Piom]"; + if (isequipped(2782)) { + mes "I feel so stiff..."; + mes "I will need another dose of Bradium."; + mes "I think the effects are weaker than before,"; + mes "or is it just me?"; + emotion e_what; + close; } + mes "¡ð¡Ð¡ú ¡ø ¢²"; + mes "¡ö¡õ¡ó ¢¤ ¡ò¡ò¢³ ¡ô ¡ô¡ó¡ñ"; + mes "¢£¡ñ¡þ ¡ü ¢²¡û¡ó ¡ò ¡ð¡þ"; + mes "¡ö¡ú¡ñ ¢³"; + emotion e_what; + close; +} + +dic_in01,341,113,3 script Tired Piom#a 491,{ + mes "[Tired Piom]"; + if (isequipped(2782)) { + mes "I think I look better in"; + mes "robes than in leather."; + mes "I may have to change to knitting."; + mes "But mining does seem to suit me."; + next; + mes "[Tired Piom]"; + mes "..."; + next; + emotion e_swt; + mes "[Tired Piom]"; + mes "I'll be rejected again, right?"; + close; } + mes "¡÷¡ò¡û ¡ó ¡ó¡Ð¢±"; + mes "¡ó¡õ¡ù ¡þ ¡ò¢±¡ñ ¡õ ¢£"; + mes "¡ü¡ð¢¤ ¡ù ¡ò¡ô¡õ ¡ò ¡ñ"; + mes "¢³¡ú¢³ ¡Ð ¡ñ¡õ¡ù ¡÷ ¡÷¢±"; + next; + mes "[Tired Piom]"; + mes "¡þ"; + next; + emotion e_swt; + mes "[Tired Piom]"; + mes "¡ø¡ú¡ø ¢± ¡ö¡ò"; + close; +} + +dic_in01,252,103,3 script Eating Adventurer#tre 711,{ + mes "[Eating Adventurer]"; + mes "Hey, do you have any emergency rations on you from Midgard?"; + next; + mes "[Eating Adventurer]"; + mes "I came all the way here with a hungry stomach because"; + mes "I heard there was a Midgard pub, but"; + mes "I've never tasted this food"; + mes "anywhere in Midgard."; + next; + mes "[Eating Adventurer]"; + mes "No, I'm sure nobody in Midgard would want to try this."; + next; + mes "[Eating Adventurer]"; + mes "I really would like a nice hot meal."; + mes "I go to this great little restaurant in Geffen often, and I really miss that place now."; + close; +} + +dic_in01,32,54,5 script Venknick#el_01 449,{ + mes "[Venknick]"; + if (isequipped(2782)) { + mes "Oh, I feel so refreshed."; + mes "The refined Bradium was the best ever. Do you want to try some?"; + close; } + mes "¡ù¡ó¢¤ ¢± ¢£"; + mes "¡õ¡þ¡ï ¢£ ¡÷¡÷¢¤ ¡ú ¡ó¡ñ¡ö ¢² ¡þ¢²¢¤ ¢² ¢£?"; + close; +} + +dic_in01,372,116,3 script Thrilled Piom#a 490,{ + mes "[Thrilled Piom]"; + if (isequipped(2782)) { + mes "Ahat is the one"; + mes "and only Sapha pride."; + mes "We have plenty of Bradium"; + mes "because of him!"; + next; + mes "[Thrilled Piom]"; + mes "..."; + next; + mes "[Thrilled Piom]"; + mes "You don't feel his"; + mes "blessing?"; + close; } + mes "¡ò¡õ¢³ ¡õ ¡ô"; + mes "¢£¡ó¡ø ¢² ¡ô¡÷"; + mes "¡ò¡ô¢³ ¡ù ¢±¡ó¢± ¡õ"; + mes "¡ó¡ü¡Ð ¡ø ¢²¡ü¡Ð ¡õ ¡ï"; + next; + mes "[Thrilled Piom]"; + mes "¢£"; + next; + mes "[Thrilled Piom]"; + mes "¡Ð¢¤¡ù ¢£ ¡ó¡ó"; + mes "¡ù¡ó¡÷ ¡û ¡þ¡ô"; + close; +} + +dic_in01,360,125,5 script Serious Venknicka 449,{ + mes "[Serious Venknick]"; + if (isequipped(2782)) { + mes "A sudden increase in Bradium production."; + mes "Why?"; + mes "I will have to get more factory lines running."; + close; } + mes "¡û¡õ¡ñ ¢² ¢²¢¤¡Ð ¢² ¡ü¡ñ¡õ"; + mes "¡þ¡ó¡ö ¢²"; + mes "¡ö¡÷¡û ¡ú ¡÷¡Ð¢³ ¢³"; + close; +} + +dic_in01,42,250,5 script Guide#diel_1 489,{ + if (ep13_3_invite == 5) { + mes "[Guide]"; + if (isequipped(2782)) { + mes "I'm Dior, your kind guide for El Dicastes."; + mes "How can I help you?"; + next; + mes "[Guide]"; + mes "You may submit your civil complaints here."; + mes "Civil services and El Dicastes zones are managed in the Situation Room upstairs."; + next; + mes "[Guide]"; + mes "The Administrative Office is located on the top floor and handles very important matters."; + mes "The Archive Room is in the lower level where you can obtain a vast amount of information."; + next; + mes "[Guide]"; + mes "By the way, you may use the elevator in the back to go to the other floors."; + next; + mes "[Guide]"; + mes "Oh, you didn't ask?"; + mes "But since I'm Dior, the kind guide..."; + close; } + mes "¡õ¢£¡ó ¡Ð ¡õ¡ñ¡ò ¢¤ ¡ø¡ø¢£ ¢± ¢²¢³¡÷ ¢±"; + mes "¡ö¡ò¡ð ¡ó ¡ô¡ô?"; + next; + mes "[Guide]"; + mes "¡Ð¡ù¡ó ¡ù ¡ü¢²¡Ð ¢± ¡÷¡ö¡þ"; + mes "¡ñ¡þ¢² ¡ø ¡ó¡ï¡ï ¡ù ¡ð¡ñ¡Ð ¡ù ¢³¡ò¡þ ¡ù ¡ø¡ð¡õ ¡õ ¢¤"; + next; + mes "[Guide]"; + mes "¡û¡ù¡ô ¡ø ¡ð¡þ¡÷ ¢³ ¡þ¡ù¡ñ ¡ú ¡ü¢¤¡ò ¡ú ¡ô¢£"; + mes "¡÷¡ò¢¤ ¡ø ¡û¢³"; + next; + mes "[Guide]"; + mes "¡ô¡ð¡ñ ¢¤ ¡ó¡÷¢³ ¡þ ¡ó¡õ¡÷ ¡ö ¡ó ¡ö"; + next; + mes "[Guide]"; + mes "¡ò¡ô¡ø ¡÷ ¡õ¡ø¡ð ¡ó ¢¤¡Ð¡ô ¡ø ¡ñ¡ñ¡ñ ¡ø ¡ú¡ö¡ø ¡ü"; + mes "¡ï¢³¡ð ¢¤ ¡ð¡ö¢£ ¢± ¡ô¡ø"; + close; } + mes "- The guide looks at you with an alert expression. -"; + close; +} + +dic_in01,326,37,0 script Talkative Piom#a 454,{ + mes "[Talkative Piom]"; + if (isequipped(2782)) { + mes "At my factory"; + mes "we not only refine Bradium,"; + mes "but we also produce various"; + mes "tools for daily use."; + next; + mes "[Talkative Piom]"; + mes "We manufacture war supplies"; + mes "here, too."; + close; } + mes "¡ü¡ù¢± ¢³"; + mes "¡÷¡ø¡ï ¡þ ¡ó¡ó"; + mes "¡ñ¡õ¡ò ¡ó ¡÷¡ü¡ù ¡ö"; + mes "¡ñ¡ø¡ü ¡ú ¡ô"; + mes "¡þ¡ú¡ò ¢± ¡û¡ò¡ò ¡ù ¡÷"; + mes "¢³¡ò¡ò ¡ù ¢±¢£¡ò"; + close; +} + +dic_in01,351,35,7 script Manuk Piom#a 454,{ + mes "[Manuk Piom]"; + if (isequipped(2782)) { + mes "You! We met in Manuk, didn't we?"; + mes "I've come to pick up the weapon I ordered."; + close; } + mes "¡ü¡ó¡þ ¡ó ¡ï¡ð¢¤ ¡ü ¡ð¢±"; + mes "¡ù¡ô¡ï ¡ú ¡ñ¡ù¢³ ¡ó ¡ò¡ö¡ó ¡ô¡ô"; + close; +} + +dicastes01,282,210,4 script Free Knit#a 453,{ + mes "[Free Knit]"; + if (isequipped(2782)) { + mes "As long as we have a steady"; + mes "supply of Bradium,"; + mes "Saphas can live forever."; + mes "Our childhood lasts 10 years,"; + mes "which is short."; + close; } + mes "¡ñ¡þ¡ð ¡ó ¡ü¡ò¡ö ¡÷"; + mes "¢³¡ð¡ï ¢£ ¡ù¡ô¡ò ¡ô ¡ó¡þ¡ñ ¢² ¡ñ¡û¢£ ¢²"; + mes "¡ô¡ó¡ð ¡þ ¢£¡ð¢¤ ¡õ ¡û¢³¡ü"; + mes "¡ó¢³¡ò ¢± ¡ô¢£¢² ¡÷ ¡÷¡ñ"; + mes "¡ò¢²¡ï ¢£ ¡ö¡ö"; + close; +} + +dicastes01,246,210,4 script Free Venknick#a 449,{ + mes "[Free Venknick]"; + if (isequipped(2782)) { + mes "At least we have plenty of Bradium."; + mes "Look,"; + mes "You can see Bradium"; + mes "everywhere you go."; + next; + mes "[Free Venknick]"; + mes "?"; + next; + mes "[Free Venknick]"; + mes "The thing rolling around is a gem,"; + mes "but why are you interested in it?"; + close; } + mes "¡ô¡ï¢£ ¢¤ ¡÷¡õ¢± ¡ü ¡ñ¡õ"; + mes "¡ü¢³"; + mes "¡ö¡ù¢¤ ¢² ¡ù¡ó¡ô"; + mes "¡ü¢£¢³ ¡ø ¡û¡ð¡ü ¡õ"; + next; + mes "[Free Venknick]"; + mes "¡ù"; + next; + mes "[Free Venknick]"; + mes "¡þ¢¤¢£ ¢± ¡ó¡ò¢³ ¡ü ¡ñ¡ð"; + mes "¢±¡û¢£ ¡ö ¡ü¡ò¡÷ ¡û ¡õ¡ò¡÷ ¢²¢²"; + close; +} + +dicastes01,235,245,4 script Excited Piom#a 490,{ + mes "[Excited Piom]"; + if (isequipped(2782)) { + mes "[Excited Piom]"; + mes "Have you seen Ahat?"; + emotion e_ho; + mes "His popularity here in El Discastes is phenomenal!"; + close; } + mes "¡ú¡þ¡ó ¢³ ¡ü¢²¡ñ ¢±"; + emotion e_ho; + mes "¢³¡ó¡ñ ¡õ ¡ð¡ô¡þ ¡÷ ¡ú¡ò¡õ ¡ø ¢² ¡ø"; + close; +} + +dicastes01,284,262,4 script Favorable Knit#a 453,{ + mes "[Favorable Knit]"; + if (isequipped(2782)) { + mes "Unlike the Laphine, we Saphas"; + mes "are a very close community."; + mes "We start by living together in common facilities after we are born."; + next; + mes "[Favorable Knit]"; + mes "That is why all Saphas are like family."; + mes "We never have any quarrels between classes."; + close; } + mes "¡ô¢±¡ó ¡õ ¡ú¡÷¡Ð ¡õ"; + mes "¡ü¡ï¡Ð ¡õ ¡ô¡ó¡ü ¡ó ¢³"; + mes "¡ñ¡ô¡ü ¡þ ¢¤¡ñ¢¤ ¡ô ¡û¡ï¡ù"; + mes "¡ú¡ö¡ô ¡ó ¢£¡ú¡þ ¡ø ¡ø¡ò"; + mes "¢²¢³¡û ¢¤ ¡ú¡ñ¡ù ¡û ¢³¡ò¡ø ¡õ¡õ"; + close; +} + +dicastes01,164,180,4 script Limpy Piom#a 489,{ + mes "[Limpy Piom]"; + if (isequipped(2782)) { + mes "[Limpy Piom]"; + mes "They say there is a war"; + mes "going on with the Laphine."; + mes "I hope everything goes well."; + mes "I hope it doesn't come all"; + mes "the way to the capital."; + emotion e_dots; + close; } + mes "¢²¡ô¡þ ¡ù ¡õ¡Ð"; + mes "¢³¡ô¡û ¡ú ¡ø"; + mes "¢³¡þ¢¤ ¡ó ¡õ¡÷¡Ð"; + mes "¡ñ¡ò¡ü ¡ü ¡ù¡þ¢±"; + mes "¢¤¡ò¡þ ¢¤ ¢£¡ñ ¢¤ ¢£¡ñ"; + emotion e_dots; + close; +} + +dicastes01,191,202,4 script Complaining Galten#fihs 450,{ + mes "[Complaining Galten]"; + if (isequipped(2782)) { + mes "That crazy Vanknick always"; + mes "talks about the legend of that statue."; + next; + mes "[Complaining Galten]"; + mes "Have you ever talked"; + mes "to him?"; + next; + if(select("No:Yes")==1) { + mes "[Complaining Galten]"; + mes "You don't know about the legend behind the statue?"; + mes "Then I don't know what to talk about it with you."; + close; } + mes "[Complaining Galten]"; + mes "You also fell for that crazy man."; + next; + select("Yes"); + emotion e_sob,1; + next; + mes "[Complaining Galten]"; + mes "Just forget about it quickly for your own good."; + close; } + mes "¡õ¡ò¡û ¡ò ¢£¡û¡÷ ¡÷ "; + mes "¡û¡ù¡û ¡÷ ¡ü¡þ¡û ¢³ ¡ó"; + next; + mes "[Complaining Galten]"; + mes "¡ð¢±¡ü ¡û ¡õ¡÷¢¤"; + mes "¢¤¡þ¡ø ¢² ¡÷"; + next; + mes "- I can't understand what he's trying to say. -"; + close; +} + +dicastes01,181,198,5 script Traveler Ichack#info 481,{ + mes "[Traveler Ichack]"; + mes "Oh! You are a stranger!"; + mes "I'm Traveler Ichack, the first person to arrive in El Dicastes."; + next; + mes "[Traveler Ichack]"; + mes "I saw someone insist that he was the first one here but I'm telling you the truth. It was me! It's true!"; + next; + mes "[Traveler Ichack]"; + mes "I'm here to guide new visitors from Rune Midgard."; + mes "Do you want to know more about some places here?"; + next; + switch(select("Dicastes Diel:Residence:Training Room:Factory:Pub:Cat Guild")) { + case 1: + mes "[Traveler Ichack]"; + mes "Ah~ what a beautiful building."; + mes "I heard that they treat very important things."; + next; + mes "[Traveler Ichack]"; + mes "If you don't register in Diel, you will be in trouble so you should stop by there."; + mes "Head north and you'll get there."; + close2; + viewpoint 1,198,351,1,0x00FF00; + end; + case 2: + mes "[Traveler Ichack]"; + mes "The Safa tribe is really strange. How can they can sleep in there?"; + next; + mes "[Traveler Ichack]"; + mes "Can't you understand?"; + mes "Just see for yourself and it will be better!"; + next; + mes "[Traveler Ichack]"; + mes "The residence is separated into two places. The lower class and the upper class."; + mes "The lower class is south and the upper class is up north."; + close2; + viewpoint 1,280,283,2,0x00FF00; + viewpoint 1,136,106,3,0x3355FF; + end; + case 3: + mes "[Traveler Ichack]"; + mes "It is too dangerous here so we need a security system."; + mes "Did you go to the training room? I don't think they ever sleep there."; + close2; + viewpoint 1,255,172,4,0xFBBBB9; + end; + case 4: + mes "[Traveler Ichack]"; + mes "The factory is the most important place here for the Safa livelihood."; + mes "You can see the Bradium that the Safa make there."; + close2; + viewpoint 1,97,256,5,0x3355FF; + end; + case 5: + mes "[Traveler Ichack]"; + mes "Actually, I arrived as the first adventurer but the owner of pub says he's the first."; + mes "The pub of Bumen Florine is located underground of the lower residence."; + close2; + viewpoint 1,136,106,6,0xE77471; + end; + case 6: + mes "[Traveler Ichack]"; + mes "The cats don't seem to have a good relationship with the Safa either."; + mes "But due to shops they can't do that. Poor cats. They shiver from the cold out there."; + // -- NPC Traveler Ichack#info (1) shown minimap indicator at location 199, 39 with the color [R:153, G:51, B:255, A:255] + close2; + viewpoint 1,199,39,7,0x800080; + end; + } +} + +dicastes01,202,197,4 script Crazy Venknick#fihsing1 449,{ + mes "[Crazy Venknick]"; + if (isequipped(2782)) { + mes "For only 5000 Zeny"; + mes "I can tell you the sad legend behind that statue."; + next; + if(select("Give 5000 Zeny.:Don't give 5000 Zeny.")==2) { + mes "[Crazy Venknick]"; + mes "Don't come back with regrets."; + close; } + if (Zeny < 5000) { + mes "[Crazy Venknick]"; + mes "Don't come back here if you don't have Zeny."; + close; } + set Zeny, Zeny-5000; + mes "[Crazy Venknick]"; + mes "Thanks."; + emotion e_gg,0,"Complaining Galten#fihs"; + next; + select("What is the sad legend?"); + emotion e_dots; + select("I asked what the sad legend is about!"); + next; + mes "[Crazy Venknick]"; + mes "I don't believe in legends."; + next; + emotion e_dots,1; + select("Was I tricked?"); + next; + sc_start SC_Blind,10000,0; + mes ""+strcharinfo(0)+"?"; + mes "You feel outraged at being tricked..."; + close; } + mes "¢²¡û¡ó ¡ó ¡ù¢¤¡ø"; + mes "¢¤¡ð¢² ¢± ¡ñ¡ö¢² ¡ø ¡ï¡ö¡ü"; + next; + mes "- I can't understand what he's trying to say. -"; + close; +} |