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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-06 18:34:11 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-06 18:34:11 +0000 |
commit | 126e17da78be997923efc6b5430c58f7b897c58a (patch) | |
tree | 90348382e0ca65ae31b5c3e3b9a914865ba8efdc /npc/cities/comodo.txt | |
parent | ba23716d01e5592ad112a51796049733e34077c2 (diff) | |
download | hercules-126e17da78be997923efc6b5430c58f7b897c58a.tar.gz hercules-126e17da78be997923efc6b5430c58f7b897c58a.tar.bz2 hercules-126e17da78be997923efc6b5430c58f7b897c58a.tar.xz hercules-126e17da78be997923efc6b5430c58f7b897c58a.zip |
revised 2/3 of cities scripts, minor optimization of Gunslinger quest, Grandpa Pharm = | -> ||
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10495 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/comodo.txt')
-rw-r--r-- | npc/cities/comodo.txt | 28 |
1 files changed, 11 insertions, 17 deletions
diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt index 69e426519..65db80dc9 100644 --- a/npc/cities/comodo.txt +++ b/npc/cities/comodo.txt @@ -146,7 +146,6 @@ cmd_in02,178,86,4 script Stonae 98,{ //============================================================= cmd_in02,174,126,4 script Loyar 83,{ - set @TEMP,0; mes "[Loyar]"; mes "The Comodo Casino has a very pleasing decor... It's quite clean and simple!"; mes "The atmosphere is perfect and makes you really want to play more!"; @@ -167,7 +166,6 @@ cmd_in02,174,126,4 script Loyar 83,{ //============================================================= cmd_in02,73,81,4 script Martine 48,{ - set @temp, 2; mes "[Martine]"; mes "Gambling? Oh no, it's NOT gambling! Don't say that the Comodo 'CASINO' houses gambling....."; emotion e_gasp; @@ -267,9 +265,8 @@ cmd_fild07,192,58,4 script Light House Guard#01 100,{ mes "^3355FF`lighthouses'^000000"; mes "Do you wish to learn more about these lighthouses?"; next; - menu "Learn more about these Lighthouses..",M0,"Cancel",MEnd; + menu "Learn more about these Lighthouses..",-,"Cancel",M_End; - M0: mes "[Rahasu]"; mes "As you probably have noticed, there are two huge lighthouses located in this area."; mes "Both of these lighthouses were used to signal nearby fortresses of incoming invasions many years ago."; @@ -278,7 +275,7 @@ cmd_fild07,192,58,4 script Light House Guard#01 100,{ mes "Too bad tourists can not enter these lighthouses yet, because they are still under heavy restrictions."; mes "There are many, many beautiful paintings inside."; close; - MEnd: + M_End: mes "[Rahasu]"; mes "That's too bad, hope you could find some time to learn more about these ancient structures."; close; @@ -301,14 +298,13 @@ cmd_fild07,299,83,4 script Sailor#01 100,{ mes "[Zain]"; mes "Hello my friend, where do you wish to go?"; next; - menu "Alberta = 600 Zeny",M0,"Izlude = 800 Zeny",M1,"Cancel",MEnd; + menu "Alberta = 600 Zeny",-,"Izlude = 800 Zeny",M_1,"Cancel",M_End; - M0: if(Zeny < 600) goto NoZeny; set Zeny, Zeny - 600; warp "alberta",192,169; close; - M1: + M_1: if(Zeny < 800) goto NoZeny; set Zeny, Zeny - 800; warp "izlude",176,182; @@ -318,7 +314,7 @@ cmd_fild07,299,83,4 script Sailor#01 100,{ mes "[Zain]"; mes "Umm, you do not have enough zeny."; close; - MEnd: + M_End: mes "[Zain]"; mes "Thank you, come again"; close; @@ -329,14 +325,13 @@ cmd_fild07,94,134,4 script Sailor#02 100,{ mes "[Sarumane]"; mes "Hello my friend, where do you wish to go?"; next; - menu "Alberta = 600 Zeny",M0,"Izlude = 800 Zeny",M1,"Cancel",MEnd; + menu "Alberta = 600 Zeny",-,"Izlude = 800 Zeny",M_1,"Cancel",M_End; - M0: if(Zeny < 600) goto NoZeny; set Zeny, Zeny - 600; warp "alberta",192,169; close; - M1: + M_1: if(Zeny < 800) goto NoZeny; set Zeny, Zeny - 800; warp "izlude",176,182; @@ -346,7 +341,7 @@ cmd_fild07,94,134,4 script Sailor#02 100,{ mes "[Sarumane]"; mes "Umm, you do not have enough zeny."; close; - MEnd: + M_End: mes "[Sarumane]"; mes "Thank you, come again."; close; @@ -396,15 +391,14 @@ moc_fild12,35,303,4 script Saint Darmain Gatekeeper 59,{ mes "Good day, my name is Sertutero and I am the Gatekeeper for the road to Saint Darmain."; mes "Do wish to proceed to Saint Darmain?"; next; - menu "Proceed to Saint Darmain",M0,"Learn more about Saint Darmain",M1,"Cancel",MEnd; + menu "Proceed to Saint Darmain",-,"Learn more about Saint Darmain",M_1,"Cancel",M_End; - M0: mes "[Serutero]"; mes "Good luck out there, things could get rough, so be extra careful."; mes ". . . . ."; warp "cmd_fild08",331,319; close; - M1: + M_1: mes "[Serutero]"; mes "Long time ago, due to many waves of invasion by monsters in Saint Darmain, many defensive structures were constructed to keep the peace."; mes "And slowly, Saint Darmain became a natural fortress."; @@ -417,7 +411,7 @@ moc_fild12,35,303,4 script Saint Darmain Gatekeeper 59,{ mes "[Serutero]"; mes "If you are looking for the lighthouse, proceed in the direction of south-west."; close; - MEnd: + M_End: mes "[Serutero]"; mes "If you ever become exhausted on your journey, you should stop by the nearby island of"; mes "^3355FF`Comodo'^000000 City."; |