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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/cities/comodo.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/comodo.txt')
-rw-r--r-- | npc/cities/comodo.txt | 515 |
1 files changed, 515 insertions, 0 deletions
diff --git a/npc/cities/comodo.txt b/npc/cities/comodo.txt new file mode 100644 index 000000000..5dbf99f89 --- /dev/null +++ b/npc/cities/comodo.txt @@ -0,0 +1,515 @@ +//===== rAthena Script ======================================= +//= Comodo Town +//===== By: ================================================== +//= rAthena dev team +//===== Current Version: ===================================== +//= 1.9 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Comodo Town NPCs +//===== Additional Comments: ================================= +//= Not complete. +//= 1.1 Rolled back from the wrong Kashy's fix +//= Implemented the 'Cheese'/Stone of Awakening quest. Re-organized stuff. [kobra_k88] +//= 1.2b Added Baby Class support [Lupus] +//= 1.3 Spell Checked and Fixed [massdriller] +//= 1.4 Fixed typos [Nexon] +//= 1.5 Removed Duplicates [Silent] +//= 1.6 Split doomed sword quest to quests/quests_comodo.txt [Evera] +//= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= 1.8 Fixed a small bug. (close -> close2) [L0ne_W0lf] +//= 1.9 Added a missing Kafra NPC. [L0ne_W0lf] +//============================================================ + +// Inside Comodo +//============================================================ +cmd_in02,73,81,4 script Martine#cmd 48,{ + mes "[Martine]"; + mes "Gambling...? The games"; + mes "provided here in the Comodo"; + mes "Casino are a higher form of"; + mes "entertainment than gambling."; + mes "Do you know what I mean?"; + next; + mes "[Martine]"; + mes "Granted, I did lose"; + mes "all of my zeny playing"; + mes "in this Casino, but I have"; + mes "no regrets. I'll simply earn"; + mes "more money, then blow it all"; + mes "again. Or I just might win big!"; + next; + mes "[Martine]"; + mes "Bwahahahaahah~!"; + mes "Yes, I can only lose so"; + mes "many times until I hit the"; + mes "jackpot! You see, you see?"; + mes "I'm playing the freakin' odds."; + close; +} + +cmd_in02,48,55,4 script Scoursege#cmd 51,{ + mes "[Scoursege]"; + mes "Damn it! Where did that"; + mes "guy go? He promised me that"; + mes "he'd easily double my money!"; + mes "Wait. Oh, wait. Oh... Oh no..."; + next; + mes "[Scoursege]"; + mes "Don't tell me that I just got"; + mes "conned out of my money!"; + mes "Oh no! Still, I better report"; + mes "this to the proper authorities,"; + mes "no matter how ashamed I feel..."; + close; +} + +cmd_in02,64,43,4 script Roberto#cmd 709,{ + mes "[Roberto]"; + mes "Heh heh heh..."; + mes "Whaaaat a gullible"; + mes "guy. I took his money"; + mes "so easily! I mean, I didn't"; + mes "even come up with that great"; + mes "of a lie, and he gave it to me!"; + close; +} + +cmd_in02,89,72,4 script Deniroz#cmd 89,{ + mes "[Deniroz]"; + mes "All I need is for this"; + mes "little steel bead to fall"; + mes "into the right hole. Then,"; + mes "I'll win the jackpot. Alright."; + mes "Here goes. One last time..."; + next; + mes "[Deniroz]"; + mes "No! No, I was so close!"; + mes "Alright, next time I should"; + mes "be even closer, right? Yeah."; + mes "Okay, this time will be the"; + mes "last time. Not again! Alright,"; + mes "j-just one more t-time..."; + close; +} + +cmd_in02,178,92,4 script Shalone#cmd 101,{ + mes "[Shalone]"; + mes "Oh, I'm sorry, sir,"; + mes "but it looks like you"; + mes "lost again. Maybe you"; + mes "should quit for now..."; + mes "You've been having quite"; + mes "a run of really bad luck..."; + close; +} + +cmd_in02,178,86,4 script Stonae#cmd 98,{ + mes "[Stonae]"; + mes "N-no..."; + mes "I lost again?!"; + mes "But I can't quit like"; + mes "this! I'm gonna keep"; + mes "going, and I'm gonna"; + mes "leave this place a winner!"; + close; +} + +cmd_in02,172,105,4 script G . J#cmd 86,{ + mes "[G . J]"; + mes "The more I think about it,"; + mes "it seems easier to become"; + mes "rich by working, saving, and"; + mes "making wise investments than"; + mes "to, you know... Rely on some"; + mes "kind of huge jackpot prize."; + next; + mes "[G . J]"; + mes "Gambling seems fun, but"; + mes "it seems smarter to make"; + mes "money in other ways. Sure,"; + mes "working hard is no fun, but"; + mes "there are ways to use your^FFFFFF ^000000 money to make more of it, right?"; + next; + mes "[G . J]"; + mes "There's also the matter of"; + mes "being smart and responsible"; + mes "about your money--I mean, you're more likely to blow all your cash"; + mes "if you win it, right? Yeah, you"; + mes "gotta be wise about it all..."; + close; +} + +cmd_in02,174,126,4 script Loyar#cmd 83,{ + mes "[Loyar]"; + mes "Comodo Casino's interior"; + mes "design is so pleasing to the"; + mes "eyes, so clean and simple."; + mes "The atmosphere here is perfect,"; + mes "and it makes me want to play "; + mes "some more. Alright, let's go!"; + next; + switch(rand(1,3)) { + case 1: + mes "[Loyar]"; + mes "Hmm... Maybe I better"; + mes "go home soon. I didn't"; + mes "spend all the money that"; + mes "I set aside for gambling"; + mes "quite yet, but it's not a good"; + mes "idea to stay out too long."; + close; + case 2: + mes "[Loyar]"; + mes "I have to admit, the"; + mes "atmosphere of this place"; + mes "is exciting and addictive."; + mes "Even when you're tired, the"; + mes "energy of this place just"; + mes "gets into you, you know?"; + next; + mes "[Loyar]"; + mes "Although this kind of place"; + mes "may encourage people with"; + mes "serious gambling problems,"; + mes "it's much nicer to gamble"; + mes "here than in a place that's"; + mes "dirtier and more questionable."; + close; + case 3: + mes "[Loyar]"; + mes "Whoa whoa whoa..."; + mes "Why did that guy make"; + mes "that bet? What an amateur..."; + mes "Er, I guess you don't know"; + mes "too much about this game."; + mes "As for me, I'm just a fan~"; + next; + mes "[Loyar]"; + mes "I'm a big fan of a lot"; + mes "of these games, but I'll"; + mes "admit that I'm an even bigger"; + mes "fan of winning! Still, I have"; + mes "enough sense to stay out of"; + mes "those high stakes games."; + close; + } +} + +cmd_in02,57,62,4 script Moo#cmd 109,{ + set mooz,rand(1,10); + if (mooz == 1) { + mes "[Moo]"; + mes "Those cheating punks!"; + mes "They'll never show their"; + mes "faces here again: otherwise"; + mes "they're gonna hafta get new"; + mes "ones! Oh--Sorry, I didn't"; + mes "see you there~ Hahahaha~"; + close; + } + else { + mes "[Moo]"; + mes "Greetings, I am Moo,"; + mes "manager of the Comodo"; + mes "Casino. We pride ourselves in"; + mes "serving all of our customers'"; + mes "needs, doing all we can so that^FFFFFF ^000000 your visit here is unforgettable."; + next; + mes "[Moo]"; + mes "All of our guests can enjoy"; + mes "our general gaming area, and"; + mes "we also provide a VIP area"; + mes "where high rollers can play"; + mes "exciting high stakes games."; + next; + mes "[Moo]"; + mes "We always welcome all of"; + mes "your suggestions, and are"; + mes "always seeking to improve"; + mes "your experience here in"; + mes "the Comodo Casino."; + close; + } +} + +// Comodo Field +//============================================================ +cmd_fild04,188,74,4 script Zyosegirl#cmd 93,{ + mes "[Zyosegirl]"; + mes "People call me the"; + mes "Sea Lady because I'm"; + mes "always here working,"; + mes "gathering clams and other"; + mes "sea creatures to sell. It's"; + mes "a pretty good living, actually."; + next; + mes "[Zyosegirl]"; + mes "It's nice to be able to work"; + mes "outdoors, but someday, I want"; + mes "to save enough money and move"; + mes "to the city. I'm still young, you^FFFFFF ^000000 know, and I've got dreams"; + mes "that I want to fulfill~"; + close; +} + +cmd_fild04,248,86,4 script Ziyaol#cmd 709,{ + mes "[Ziyaol]"; + mes "Ahhh, it's nice being"; + mes "a fisherman. You just"; + mes "relax and let the fish"; + mes "come to you. Well, it takes"; + mes "some skill to catch as much"; + mes "fish as I do with no effort~"; + next; + mes "[Ziyaol]"; + mes "I like the leisure involved"; + mes "in my job, but if it's not one"; + mes "thing, it's another. Yeah, that"; + mes "daughter of mine over there"; + mes "won't stop harping about "; + mes "moving to the biiig city."; + next; + mes "[Ziyaol]"; + mes "Why does she want to leave"; + mes "me so badly?! But if I don't"; + mes "let her go, she'll run away."; + mes "What am I going to do with"; + mes "that girl? Well, I can't really"; + mes "stop her from dreaming..."; + close; +} + +cmd_fild04,267,137,4 script Daeguro#cmd 703,{ + mes "[Daeguro]"; + mes "I love playing in"; + mes "the sand-- it's so soft"; + mes "and clean and pretty!"; + mes "But when I grow up,"; + mes "I wanna go to Alberta"; + mes "and see everything I can!"; + close; +} + +cmd_fild07,192,58,4 script Rahasu#cmd 100,{ + mes "[Rahasu]"; + mes "Hey, I'm Rahasu."; + mes "If you want to learn"; + mes "a little more about"; + mes "Paros Lighthouse, I'll"; + mes "be happy to tell you."; + next; + if (select("Paros Lighthouse?:Cancel") == 1) { + mes "[Rahasu]"; + mes "For many years, this"; + mes "lighthouse guided many"; + mes "ships to shore. That was"; + mes "a long time ago: now this"; + mes "lighthouse sits quietly,"; + mes "unused, but never unloved."; + next; + mes "[Rahasu]"; + mes "Although this place"; + mes "isn't the center of"; + mes "trade and commerce that"; + mes "it used to be, plenty of"; + mes "people still wander to this"; + mes "area. I wonder why, exactly..."; + close; + } + mes "[Rahasu]"; + mes "Hey, before you leave,"; + mes "you really ought to check"; + mes "the view from the lighthouse."; + mes "It's... It's breathtaking..."; + close; +} + +cmd_fild07,52,280,4 script Hallosu#cmd 100,{ + mes "[Hallosu]"; + mes "Hello, this is one of the"; + mes "lighthouses that make up"; + mes "Paros Lighthouse. However,"; + mes "right now it's undergoing"; + mes "renovation, so it's not"; + mes "open to the public."; + close; +} + +cmd_fild07,299,83,4 script Zain#cmd 100,{ + mes "[Zain]"; + mes "Would you like to"; + mes "board a ship on the"; + mes "Reudelus route? You"; + mes "can travel on Reudelus"; + mes "to Alberta or Izlude."; + next; + switch(select("Alberta - 600 Zeny:Izlude - 800 Zeny:Cancel")) { + case 1: + if (Zeny < 600) { + mes "[Zain]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "zeny for the boarding fare."; + close; + } + set zeny,zeny-600; + warp "alberta",192,169; + end; + case 2: + if (Zeny < 800) { + mes "[Zain]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "zeny for the boarding fare."; + close; + } + set zeny,zeny-800; + warp "izlude",176,182; + end; + case 3: + mes "[Zain]"; + mes "Travel by ship is"; + mes "still one of the safest and"; + mes "dependable methods of"; + mes "transportation. I invite you"; + mes "to try Reudelus travel soon~"; + close; + } +} + +cmd_fild07,94,134,4 script Sarumane#cmd 100,{ + mes "[Sarumane]"; + mes "Would you like to"; + mes "board a ship on the"; + mes "Reudelus route? You"; + mes "can travel on Reudelus"; + mes "to Alberta or Izlude."; + next; + switch(select("Alberta - 600 Zeny:Izlude - 800 Zeny:Cancel")) { + case 1: + if (Zeny < 600) { + mes "[Sarumane]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "zeny for the boarding fare."; + close; + } + set zeny,zeny-600; + warp "alberta",192,169; + end; + case 2: + if (Zeny < 800) { + mes "[Sarumane]"; + mes "I'm sorry, but you"; + mes "don't have enough"; + mes "zeny for the boarding fare."; + close; + } + set zeny,zeny-800; + warp "izlude",176,182; + end; + case 3: + mes "[Sarumane]"; + mes "Travel by ship is"; + mes "still one of the safest and"; + mes "dependable methods of"; + mes "transportation. I invite you"; + mes "to try Reudelus travel soon~"; + close; + } +} + + +cmd_in02,146,180,4 script Kafra Employee::kaf_comodo2 721,{ + cutin "kafra_07",2; + mes "[Kafra Misty]"; + mes "Welcome to the"; + mes "Kafra Corporation."; + mes "You know that our"; + mes "service is always"; + mes "on your side~"; + next; + mes "[Kafra Misty]"; + mes "The Kafra Corporation"; + mes "Western Division promises"; + mes "the best quality service that"; + mes "emphasizes reliability, and"; + mes "total consumer satisfaction."; + mes "Thank you for your patronage~"; + close2; + cutin "", 255; + end; +} + +// Morroc Field +//============================================================ +moc_fild12,35,303,4 script Serutero#cmd 59,{ + mes "[Serutero]"; + mes "Hello, I'm Serutero,"; + mes "guardian of the roads that"; + mes "lead to Sandaruman Fortress."; + mes "If you really want to go there,"; + mes "I'll permit you to continue, but^FFFFFF ^000000 you must beware of its dangers..."; + next; + switch(select("I'm going there!:Sandaruman Fortress?:Cancel")) { + case 1: + mes "[Serutero]"; + mes "So you're really going"; + mes "to go to Sandaruman"; + mes "Fortress. Alright then,"; + mes "good luck, and be careful!"; + close2; + warp "cmd_fild08",331,319; + end; + case 2: + mes "[Serutero]"; + mes "Although Sandaruman"; + mes "Fortress is infested with"; + mes "monsters now, it used to be"; + mes "a province where people lived."; + mes "However, they were always"; + mes "invaded and pillaged..."; + next; + mes "[Serutero]"; + mes "Sandaruman's inhabitants"; + mes "eventually adapted to the"; + mes "invasions, developing smoke"; + mes "signals and fortifications to"; + mes "withstand the ravages of war."; + mes "Then, Comodo was built..."; + next; + mes "[Serutero]"; + mes "Comodo grew in power and"; + mes "influence and eventually annexed Sandaruman. More and more people"; + mes "moved from the fortress to Comodo until Sandaruman Fotress was"; + mes "essentially abandoned."; + next; + mes "[Serutero]"; + mes "There were a few people"; + mes "remaining in Sandaruman,"; + mes "but they revolted and some"; + mes "fledging government came into"; + mes "power there. The monsters took"; + mes "the chance to take over..."; + next; + mes "[Serutero]"; + mes "There's nothing around"; + mes "Sandaruman now. Well, nothing"; + mes "except maybe Paros Lighthouse,"; + mes "which is southwest of here. That place might be of interest to"; + mes "aspiring Rogues, I hear..."; + close; + case 3: + mes "[Serutero]"; + mes "You know, if you're"; + mes "tired of traveling, you"; + mes "can rest in ^3355FFComodo^000000. That"; + mes "place is a pretty popular"; + mes "tourist attraction, especially"; + mes "for you adventurer types."; + close; + } +} |