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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-04 19:34:39 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-04 19:34:39 +0000
commitd7b0f8dbde800e695eff97df1d79087d94158928 (patch)
treee666b02dec511d1fe7b0cf670e5f5945b30c62ac /npc/cities/amatsu.txt
parentd6d6fdd7aec99a7d3a074b0720a17b00ef1f6c29 (diff)
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revised 1/3 of cities scripts
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10456 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/amatsu.txt')
-rw-r--r--npc/cities/amatsu.txt63
1 files changed, 26 insertions, 37 deletions
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt
index a202e4ae2..71f0d1109 100644
--- a/npc/cities/amatsu.txt
+++ b/npc/cities/amatsu.txt
@@ -125,21 +125,21 @@ alberta,245,93,4 script Sea Captain#01 709,{
mes "culture...Well, it is up to you.";
close;
Lgo:
- if (Zeny < 10000) goto Lzeny;
+ if (Zeny < 10000) {
+ mes "[Walter Moers]";
+ mes "Did you forget what I said?";
+ mes "10,000 zeny. If you can't come up with enough zeny,";
+ mes "hunt around the Sunken Ship,";
+ mes "and hope for some luck hunting treasure...";
+ mes "and get enough zeny";
+ close;
+ }
set Zeny, Zeny-10000;
mes "[Walter Moers]";
mes "Alright, I will start the engine!";
close2;
warp "amatsu",197,83;
- end;
- Lzeny:
- mes "[Walter Moers]";
- mes "Did you forget what I said?";
- mes "10,000 zeny. If you can't come up with enough zeny,";
- mes "hunt around the Sunken Ship,";
- mes "and hope for some luck hunting treasure...";
- mes "and get enough zeny";
- close;
+ end;
}
//=====================================================================
amatsu,194,79,4 script Sea Captain#02 709,{
@@ -727,7 +727,6 @@ amatsu,261,197,4 script Legendary Sakura Tree 111,{
}
ama_in02,61,27,6 script Alchemist#amatsu 749,{
-
mes "[Laspuchin Gregory]";
mes "KeekeekeeKeheheh.";
mes "This is amazing!";
@@ -800,9 +799,7 @@ s_Got:
mes "[Laspuchin Gregory]";
mes "Uh-uh, what did you bring?";
next;
- switch( select( "Mystic Frozen", "Great Nature", "Flame Heart", "Rough Wind" ) )
- {
-
+ switch( select( "Mystic Frozen:Great Nature:Flame Heart:Rough Wind" ) ){
case 1:
set @stoneID,995;
set @stoneStr$,"Mystic Frozen";
@@ -823,8 +820,20 @@ s_Got:
set @stoneStr$,"Rough Wind";
break;
- }
- if(countitem(@stoneID) < 8)goto s_NEnough;
+ }
+ if(countitem(@stoneID) < 8){
+ mes "[Laspuchin Gregory]";
+ mes "Keheheh~ Check your pockets";
+ mes "before you tell me";
+ mes "how foolish you are.....";
+ next;
+ mes "[Laspuchin Gregory]";
+ mes "Bring me stones! You said you";
+ mes "were going to help me!";
+ mes "Keep your promises!";
+ mes "Kehehehkehkeh...";
+ close;
+ }
mes "[Laspuchin Gregory]";
mes "Kehekeh. I see you brought";
mes "enough stones! What kind of";
@@ -916,24 +925,4 @@ s_No:
mes "KEHEHEHEHEHEHE!";
close;
-s_NEnough:
- mes "[Laspuchin Gregory]";
- mes "Keheheh~ Check your pockets";
- mes "before you tell me";
- mes "how foolish you are.....";
- next;
- mes "[Laspuchin Gregory]";
- mes "Bring me stones! You said you";
- mes "were going to help me!";
- mes "Keep your promises!";
- mes "Kehehehkehkeh...";
- close;
-
-}
-
-//| Ninja map portion dummy npcs, commented by default.
-//que_ng,27,18,3 script Seaman 709,{end;}
-//que_ng,28,45,3 script Man 86,{end;}
-//que_ng,28,50,3 script Seaman2 709,{end;}
-//que_ng,22,62,3 script Seaman2 709,{end;}
-//que_ng,30,65,3 script Ninja Sensei 730,{end;}
+} \ No newline at end of file