diff options
author | evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-21 00:30:34 +0000 |
---|---|---|
committer | evera <evera@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-21 00:30:34 +0000 |
commit | 8558e2ce3d8763da9554aa31a98578197ad72121 (patch) | |
tree | 839692d8d817ecaae6e68d1faaf412fba6f391f7 /npc/cities/amatsu.txt | |
parent | ea76d1329ff1b63c99915f7f7e07c6a0dadf6785 (diff) | |
download | hercules-8558e2ce3d8763da9554aa31a98578197ad72121.tar.gz hercules-8558e2ce3d8763da9554aa31a98578197ad72121.tar.bz2 hercules-8558e2ce3d8763da9554aa31a98578197ad72121.tar.xz hercules-8558e2ce3d8763da9554aa31a98578197ad72121.zip |
split quests from cities/amatsu.txt to quests/quests_amatsu.txt
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7789 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/amatsu.txt')
-rw-r--r-- | npc/cities/amatsu.txt | 771 |
1 files changed, 2 insertions, 769 deletions
diff --git a/npc/cities/amatsu.txt b/npc/cities/amatsu.txt index 24d4e7398..70eee2ec0 100644 --- a/npc/cities/amatsu.txt +++ b/npc/cities/amatsu.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= Some people & eAthena Dev Team
//===== Current Version: =====================================
-//= 1.08
+//= 1.1
//===== Compatible With: =====================================
//= Any eAthena Version; Niflheim Required
//===== Description: =========================================
@@ -19,6 +19,7 @@ // 1.06 The Captain now uses iRO dialog [MasterOfMuppets]
// 1.07 Implemented a missing NPC [MasterOfMuppets]
// 1.08 Removed Duplicates [Silent]
+// 1.1 Split quests into quests/quests_amatsu.txt [Evera]
//=====================================================================
alberta.gat,245,93,4 script Sea Captain#01 709,{
mes "[Walter Moers]";
@@ -265,185 +266,6 @@ amatsu.gat,217,179,0 script Old Women 760,{ close;
}
//=====================================================================
-ama_in01.gat,162,17,0 script Iron Chef 765,{
- if (ama_sushi == 1) goto LStart2;
- mes "[ShabuShabu]";
- mes "*Sighs* This is getting worse..";
- mes "Everyday more customers come,";
- mes "but I can never get";
- mes "enough material, even today.";
- mes "A lot of customers surely will be hungry?";
- next;
- mes "[ShabuShabu]";
- mes "*Sigh*, a customer. Welcome.";
- mes "As always, my homemade sashimi";
- mes "focuses on the freshness. What do you need?";
- next;
- menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-;
- mes "[ShabuShabu]";
- mes "Alright then, my sashimi";
- mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
- mes "If you have a chance, come try a little sashimi!";
- close;
- L1:
- mes "[ShabuShabu]";
- mes "Alright! How much do you want?";
- mes "Unit price 700 zeny, but if you only want a taste,";
- mes "I'll give you a discount of 74 zeny,";
- mes "If you like the taste come back and find me later.";
- next;
- menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-;
- mes "[ShabuShabu]";
- mes "Alright then, my shrimp sushi";
- mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
- mes "If you have a chance, come try a little sashimi!";
- close;
- L1_1:
- if (Zeny < 700) goto Lzeny;
- set Zeny,Zeny-700;
- getitem 551,10;
- mes "[If you have a chance, come try a little sashimi!]";
- mes "Thank you very much";
- close;
- L1_2:
- if (Zeny < 74) goto Lzeny;
- set Zeny,Zeny-74;
- getitem 551,1;
- mes "[If you have a chance, come try a little sashimi!]";
- mes "Thank you very much";
- close;
- L2:
- mes "[ShabuShabu]";
- mes "Alright! How much do you want?";
- mes "Unit price 350 zeny, but if you only want a taste,";
- mes "I'll just give you a discount of 37 zeny.";
- mes "If you like the taste come back and find me later";
- next;
- menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-;
- mes "[ShabuShabu]";
- mes "Alright then, my sashimi";
- mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
- mes "[If you have a chance, come try a little sashimi!]";
- close;
- L2_1:
- if (Zeny < 350) goto Lzeny;
- set Zeny,Zeny-350;
- getitem 544,10;
- mes "[ShabuShabu]";
- mes "Thank you very much";
- close;
- L2_2:
- if (Zeny < 37) goto Lzeny;
- set Zeny,Zeny-37;
- getitem 544,1;
- mes "[ShabuShabu]";
- mes "Thank you very much";
- close;
- Lzeny:
- mes "[ShabuShabu]";
- mes "You don't have enough zeny with you";
- close;
-L3:
- mes "[ShabuShabu]";
- mes "Oh, any help is welcomed!!";
- mes "I was just worrying about not having enough material everyday.";
- mes "Do you want to hear my request?";
- mes "Of course I will pay you to help me.";
- next;
-
- set ama_sushi,1;
- mes "[ShabuShabu]";
- mes "Crab Shell.";
- mes "They are all out. I need them right now.";
- mes "So please find ^0000FF10Crab shells^000000.";
- mes "I can never find it when I need it.";
- mes "I'll be counting on you.";
- next;
- mes "[ShabuShabu]";
- mes "Then, please hurry! I'll be here";
- mes "waiting for you, please don't forget my request!";
- close;
-LStart2:
- if (countitem(964)>=10) goto Lok;
- mes "[ShabuShabu]";
- mes "Man, don't have my materials ready?";
- mes "Oh no, you didn't forget it did you?";
- next;
- mes "[ShabuShabu]";
- mes "^0000FF10Crab shells^000000";
- mes "Don't forget again.";
- mes "You must help me find them!";
- close;
-Lok:
- delitem 964,10;
- getitem 551,20;
- mes "[ShabuShabu]";
- mes "Hmm! Thank you so much";
- next;
- mes "[ShabuShabu]";
- mes "Here is my thanks, take it!";
- set ama_sushi,0;
- close;
-
-}
-//=====================================================================
-amatsu.gat,189,166,4 script Kouji 764,{
- mes "[Kuruchi]";
- mes "Lalala Lalala Lalalalalala..";
- mes "Lalala Lalala Lalalalalala..";
- next;
- if (event_amatsu == 2) goto L1;
- if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2;
- if (event_amatsu == 5) goto L3;
- if (event_amatsu == 6) goto L4;
-L0:
- mes "[Kuruchi]";
- mes "Hanging Under the Blue Sky's Blue Roof";
- mes "Shining on Blue Wall's Reflection on the Blue Lake";
- mes "Blue Hearting Containing a Blue Desire";
- mes "Blue, Blue Every thing's Blue";
- next;
- goto LEnd;
-L1:
- mes "[Kuruchi]";
- mes "Monk, Monk, the fox is following me";
- mes "Because I have its favourite food";
- mes "Ramen noodle, my favourite too";
- mes "I can eat it three times a day";
- set event_amatsu,3;
- goto LEnd;
-L2:
- mes "[Kuruchi]";
- mes "Monk, Monk, The Fox Is Following Me";
- mes "Shout At Him To Scare It Off!";
- mes "Voice Too Small So It Didn't Run Off";
- mes "Followed All The Way To North Side's Shrine!";
- set event_amatsu,4;
- goto LEnd;
-L3:
- mes "[Kuruchi]";
- mes "Monk, Monk, The Fox Is Following Me";
- mes "Ramen noodles My Favorite";
- mes "But Now I am No Longer Afraid?";
- mes "I Shouted Loudly To Scare It Off!";
- goto LEnd;
-L4:
- mes "[Kuruchi]";
- mes "The Town's Dock Has An Abandoned Boat!";
- mes "Everyone Forget That In The Ship";
- mes "Is Full Of Treasure And Gold";
- mes "A Boat That Is Feared By Everyone";
- goto LEnd;
-
-LEnd:
- next;
- mes "[Kuruchi]";
- mes "Lalala Lalala Lalalalalala..";
- mes "Lalala Lalala Lalalalalala..";
- close;
-}
-
-//=====================================================================
amatsu.gat,205,163,4 script Mimi 759,{
mes "[Mimi]";
mes "Phew..";
@@ -473,89 +295,6 @@ amatsu.gat,230,160,4 script Lady 757,{ close;
}
//=====================================================================
-amatsu.gat,171,174,4 script Guard Soldier#01 767,{
- if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
- if (event_amatsu == 6) goto L1;
- if (event_amatsu == 7) goto L2;
- mes "[Guard Soldier]";
- mes "This area is where";
- mes "the Master's mother";
- mes "Is here for her treatment.";
- next;
- mes "[Guard Soldier]";
- mes "Although it's not much to talk about...";
- mes "She has been sick here for several months";
- mes "and started to live here";
- close;
-L0:
- mes "[Guard Soldier]";
- mes "This is where the Master's mother stays at.";
- mes "Please keep quiet, we are also";
- mes "very worried watching this everyday";
- next;
- mes "[Guard Soldier]";
- mes "Why does this happen";
- mes "to our benign and wise Master...";
- mes "I don't understand, *sobs*...";
- close;
-L1:
- mes "[Guard Soldier]";
- mes "What? Seems like something";
- mes "flew by... Didn't you see? Oh...";
- mes "And I heard a loud noise... Scared the shit out of me";
- close;
-L2:
- mes "[Guard Soldier]";
- mes "Our master should be alright now.";
- mes "We are also greatly relieved.";
- mes "You have no idea how worried we were... Phew.";
- close;
-}
-//=====================================================================
-amatsu.gat,164,174,4 script Guard Soldier#02 767,{
- if (event_amatsu == 0) goto LOnce;
- if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
- if (event_amatsu == 6) goto L3;
- if (event_amatsu == 7) goto L4;
- mes "[Guard Soldier]";
- mes "Hopefully she will return healthy soon...";
- mes "The Master has spent a lot of time";
- mes "taking care and worrying about her.";
- close;
-LOnce:
- mes "[Guard Soldier]";
- mes "Do not enter here.";
- mes "This is where the master's mother is";
- mes "recuperating.";
- next;
- mes "[Guard Soldier]";
- mes "Although it's not much to talk about.";
- mes "But she has been sick here for several months";
- mes "and started to live here.";
- set event_amatsu,1;
- close;
-L2:
- mes "[Guard Soldier]";
- mes "If you are invited by the Master...";
- mes "Please do come in.";
- mes "Up till today, many doctors came to diagnose but";
- mes "all their efforts seem futile.";
- close;
-L3:
- mes "[Guard Soldier]";
- mes" Hey!";
- mes" What's that sound!?";
- mes" Where did it come from!?";
- close;
-L4:
- mes "[Guard Soldier]";
- mes "The master's mother still";
- mes "hasn't fully recovered.. ";
- mes "Although, it seems to have turned for the better.";
- mes "But then again..";
- close;
-}
-//=====================================================================
amatsu.gat,119,164,4 script Guard Soldier#03 767,{
mes "[Guard Soldier]";
mes "Are you from Rune-Midgard?";
@@ -588,144 +327,6 @@ amatsu.gat,112,164,4 script Guard Soldier#04 767,{ }
//=====================================================================
-ama_in01.gat,22,111,0 script Old Lady#01 761,{
- if (event_amatsu == 5) goto LStart2;
- if (event_amatsu == 6) goto LStart3;
- if (event_amatsu == 7) goto LStart4;
- mes "[...]";
- mes "^FF6060Clang Clannng! Clang Clannng! Stupid humans again!";
- mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?";
- mes "What do you need here! Hurry up";
- mes "Get out... Clang Clannng! Clang Clannng!^000000";
- next;
- mes "[...]";
- mes "^FF6060I have decided to live here till";
- mes "the Ishida Family line ends!";
- mes "Stop bothering me and get out! Clang Clannng!^000000";
- next;
- warp "amatsu",167,197;
- end;
-LStart2:
- mes "[...]";
- mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!";
- mes "Stupid Humans! What do you want now";
- mes "Throw me out of here!?^000000";
- next;
- mes "[...]";
- mes "^FF0066Seems like you learned something somewhere,";
- mes "That's about all you can do";
- mes "You can't do anything to me!! Clang Clannng!^000000";
- next;
- menu "HAAAA!!",-;
- set @which,rand(2);
- if (@which == 1) goto Lfail;
- mes "[...]";
- mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!";
- mes "He threw me out like this!";
- mes "Sick! Not fair!!^000000";
- next;
- mes "[...]";
- mes "^FF0066That god-damned Ishida that rendered me to this.";
- mes "I'll curse them forever! FOREVER!";
- mes "Human, you better be careful too!^000000";
- next;
- monster "ama_in01.gat",22,112,"Fox",1180,1;
- killmonsterall "ama_in01.gat";
- getitem 1022,1;
- mes "[...]";
- mes "^FF0066Everything that Paul Shinaku did";
- mes "will sooner or later";
- mes "Bring about my downfall...^000000";
- mes "^CC3300Clangggggggggggg!!^000000";
- set event_amatsu,6;
- close;
-Lfail:
- mes "[...]";
- mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!";
- mes "How dare you, wanting to throw me out!";
- mes "Get out of here!! Clang Clannng!^000000";
- next;
- warp "amatsu",167,197;
- end;
-LStart3:
- mes "[Ishida Sauk]";
- mes "...*Sigh* Where from young man...?";
- mes "Did you get rid of the fox?";
- mes "Somehow I feel so tired, *sigh*...";
- next;
- mes "[Ishida Sauk]";
- mes "Thank you. Coming from another place";
- mes "and still has to endure through this.";
- mes "Very sorry... Sorry...";
- next;
- mes "[Ishida Sauk]";
- mes "I need to find my son.";
- mes "Tell him that I got rid of the fox...";
- mes "Thank you.";
- next;
- mes "[Ishida Sauk]";
- mes "Now I am getting very tired.";
- mes "I need to rest now, young man.....";
- mes "Go find my son...";
- close;
-LStart4:
- mes "[Ishida Sauk]";
- mes "Oh, You are the you man who";
- mes "got rid of the fox... welcome.";
- mes "Sit here a while if you can...";
- next;
- mes "[Ishida Sauk]";
- mes "To be possessed by that fox...";
- mes "It is all my own fault...";
- mes "I didn't teach my child properly... *sigh*";
- mes "He was a good kid when he was small.";
- mes "It's all because I wasn't strict enough...";
- next;
- mes "[Ishida Sauk]";
- mes "Originally this town was small.";
- mes "Without a castle of this size either.";
- mes "But, my son got some zeny somehow";
- mes "and just start bringing them to me.";
- mes "Don't know what he did to get this zeny.";
- mes "And has to hide the truth from even me...";
- next;
- mes "[Ishida Sauk]";
- mes "Then starting building on the castle and town,";
- mes "and treated the townspeople fairly and nicely...";
- mes "If that was all, then there will be no problem.";
- mes "The problem came after he did some strange things...";
- next;
- mes "[Ishida Sauk]";
- mes "Yea, he angered the gods";
- mes "learning some weird spells somewhere.";
- mes "And started doing experimenting,";
- mes "Capturing the monsters,";
- mes "Doing bad things...";
- next;
- mes "[Ishida Sauk]";
- mes "And now, the monsters";
- mes "started to live in Amatsu...";
- mes "The gods became so angry even ";
- mes "the monks from the shrine";
- mes "don't know what to do.....";
- next;
- mes "[Ishida Sauk]";
- mes "They punished me as well...";
- mes "and sent a fox here, ";
- mes "hoping to give a warning,";
- mes "but my son didn't stop.";
- next;
- mes "[Ishida Sauk]";
- mes "If possible please stop my son.";
- mes "I am old and almost dead.";
- mes "I don't know what to do either...";
- mes "Please guard this peaceful town.";
- mes "I don't know what my son is smoking";
- mes "doing that kind of stuff...";
- close;
-}
-
-//=====================================================================
ama_in02.gat,207,40,6 script Guard Soldier#05 767,{
mes "[Guard Soldier]";
mes "Welcome,";
@@ -768,63 +369,6 @@ ama_in02.gat,187,57,2 script Soldier#01 767,{ close;
}
//=====================================================================
-ama_in02.gat,170,62,4 script Soldier#02 767,{
- mes "[Kyro]";
- mes "My name is Kyro. In this town";
- mes "I handle all the administrative work.";
- mes "What type of service do you need?";
- next;
- menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3;
-
- if (event_amatsu == 7) goto L1_1;
- mes "[Kyro]";
- mes "The master said that the guests from the continent";
- mes "can move about freely,";
- mes "Without any";
- mes "permits or passes.";
- close;
-L1_1:
- if (countitem(7160) == 0) goto L1_2;
- mes "[Kyro]";
- mes "I have already given you a pass.";
- close;
-L1_2:
- mes "[Kyro]";
- mes "Did you lose the pass?";
- mes "If you want another pass";
- mes "you need to pay 10,000 zeny for registration fees.";
- next;
- menu "Get the pass",L1_2_1,"Maybe next time",-;
- mes "No problem!";
- mes "If you need anything please come talk to me again!";
- close;
-L1_2_1:
- if (Zeny < 10000) goto LError;
- set Zeny,Zeny-10000;
- getitem 7160,1;
- mes "[Kyro]";
- mes "Come, this is it.";
- mes "Please be careful and don't lose it again.";
- close;
-LError:
- mes "[Kyro]";
- mes "You don't have enough zeny!";
- close;
-L2:
- mes "[Kyro]";
- mes "This will be difficult, you can";
- mes "freely move around, but the master";
- mes "hasn't considered anything about immigration.";
- mes "But, you can stay as long as you want";
- close;
-L3:
- mes "[Kyro]";
- mes "Then that's it for now...";
- mes "If there's anything else just tell me.";
- close;
-
-}
-//=====================================================================
ama_in02.gat,37,157,4 script Soldier#03 767,{
mes "[Sbarro]";
mes "This is our soldier's";
@@ -974,317 +518,6 @@ ama_in02.gat,195,156,4 script Soldier#07 767,{ close;
}
-//=====================================================================
-ama_in02.gat,115,177,7 script Juro 767,{
- mes "[Juro]";
- mes "What are you here for?";
- mes "There is nothing much over here.";
- next;
- menu "Oh, really",-,"Please open the door for me",L2;
-
- mes "[Juro]";
- mes "The town has much more stuff.";
- mes "Have a wonderful time...";
- close;
-L2:
- if (event_amatsu != 7) goto Lnoflag;
- if (countitem(7160) < 1) goto Llost;
- mes "[Juro]";
- mes "You already got the pass...";
- mes "Do you want to go in directly? Or";
- mes "Do you want me to explain first...?";
- next;
- menu "Direct access",-,"Listen to explanation",L2_2;
-
- mes "[Juro]";
- mes "Then, I will open the door for you.";
- mes "Please take care...";
- next;
- warp "ama_dun01.gat",229,10;
- end;
-L2_2:
- mes "[Juro]";
- mes "The inner space seems to be ";
- mes "protected by special spells.";
- mes "Those who wander in carelessly,";
- mes "become lost and will be assaulted";
- mes "mysteriously and die.";
- next;
- mes "[Juro]";
- mes "What I can tell you";
- mes "isn't all that much.";
- mes "I have not been inside.";
- mes "It's a mysterious place, its only proof is";
- mes "of existence is from the";
- mes "survivors that ventured inside";
- next;
- mes "[Juro]";
- mes "First of all.....";
- mes "'Don't believe in what you see.'";
- next;
- mes "[Juro]";
- mes "Second of all.....";
- mes "About the spells, they have their own rules.";
- mes "Everything has its own purpose,";
- mes "including the spells.";
- mes "Will you find some";
- mes "answers?";
- next;
- mes "[Juro]";
- mes "Then, I'll open the door for you.";
- mes "Please be careful...";
- next;
- warp "ama_dun01.gat",229,10;
- end;
-Llost:
- mes "[Juro]";
- mes "You don't have the pass";
- mes "so I cannot open the gate for you.";
- mes "Please understand.";
- close;
-Lnoflag:
- mes "[Juro]";
- mes "What door are you talking about?";
- mes "In a place like this there won't";
- mes "be any doors as far as I know.";
- mes "You might have been mistaken.";
- next;
- mes "[Juro]";
- mes "There are more to see in town.";
- mes "I hope you have a good time...";
- close;
-}
-ama_dun01.gat,229,7,0 script Soldier#08 767,{
- mes "[Juro]";
- mes "Ready to leave?";
- next;
- menu "Leave",-,"Wait a little more",L1;
- mes "[Juro]";
- mes "Gogo!!";
- next;
- warp "ama_in02.gat",119,181;
- end;
-L1:
- mes "[Juro]";
- mes "Take care of yourself!";
- close;
-}
-
-//=====================================================================
-ama_in02.gat,200,176,4 script Castle Owner 768,{
- if (event_amatsu == 1) goto LStart2;
- if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3;
- if (event_amatsu == 6) goto LStart4;
- if (event_amatsu == 7) goto LStart5;
- mes "[Ishida Yoshinake]";
- mes "What! An outsider?";
- mes "What do you need me for?? If it's nothing important";
- mes "Talk to you later...!";
- next;
- mes "[Ishida Yoshinake]";
- mes "Please leave! No matter who you are!!";
- mes "Right now I am in a VERY bad mood!";
- close;
-LStart2:
- mes "[Ishida Yoshinaku]";
- mes "What! A visitor...? Oh, sorry";
- mes "But today I am not in the mood";
- mes "of seeing a visitor!";
- next;
- menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3;
-L1:
- mes "[Ishida Yoshinaku]";
- mes "Oh... You are an expert pathologist?";
- mes "Oh yea, if you are a foreign expert";
- mes "I should be able to trust you...";
- mes "I guess...";
- next;
- mes "[Ishida Yoshinaku]";
- mes "Welcome, as you know";
- mes "I am the owner of the East Lake Castle";
- mes "My name is Ishida Yoshinaku,";
- mes "Nice to meet you.";
- next;
- mes "[Ishida Yoshinaku]";
- mes "To put it simple: my mother";
- mes "is not very healthy,";
- mes "of course you are here because of it";
- mes "Can you cure my ailing mother??";
- next;
- mes "[Ishida Yoshinaku]";
- mes "So many famous and talented";
- mes "Doctors has visited her already,";
- mes "But not only did they not cure her!!";
- mes "They worsened her condition!!";
- mes "so I kept feeling disappointed";
- next;
- mes "[Ishida Yoshinaku]";
- mes "You, being a foreign expert,";
- mes "may cure my mother's sickness!";
- mes "if you do, I will give you lots of zeny and rewards...";
- next;
- mes "[Ishida Yoshinaku]";
- mes "Please help her,";
- mes "my mother lives in the mansion outside of the castle,";
- mes "After you cure her";
- mes "Come see me again";
- set event_amatsu,2;
- close;
-L2:
- mes "[Ishida Yoshinaku]";
- mes "Yes! Beautiful indeed! So what";
- mes "Do you want to do! Leave when you get";
- mes "bored of it! Man!";
- next;
- mes "[Ishida Yoshinaku]";
- mes "At a pressing time like this... *Sobs*...";
- mes "Leave when you become satisfied or bored!";
- close;
-L3:
- mes "[Ishida Yoshinaku]";
- mes "...Talking about me? You don't know? Eh?";
- mes "I am this castle's master!";
- mes "Go ask around the soldiers outside";
- mes "If you are not sure!";
- next;
- mes "[if you are not sure]";
- mes "At a pressing time like this... *Sobs*...";
- mes "Leave when you become satisfied or bored!";
- close;
-LStart3:
- mes "[Ishida Yushinaku]";
- mes "How is my mother?";
- mes "If you know the name of the sickness....";
- mes "Please tell me immediately...";
- mes "Argh... So worried!";
- mes "I can't sleep at night any longer!";
- next;
- mes "[Ishida Yushinaku]";
- mes "You are from the other continents,";
- mes "so you must know....";
- mes "now you are the only one I can trust";
- close;
-LStart4:
- mes "[Ishida Yushinaku]";
- mes "WoW, you are great, I heard";
- mes "My mother is getting better already,";
- mes "Anyway, what sickness was it?";
- next;
- mes "[Ishida Yushinaku]";
- mes "Fox? The fox is the reason? ho...";
- mes "So it's not a sickness after all...!!";
- mes "Why didn't I think of it earlier!!!";
- next;
- mes "[Ishida Yushinaku]";
- mes "Damn fox, after it ran away,";
- mes "it tried to revenge like this...";
- mes "But now there is no other";
- mes "Way... hahaha! Hahahaha!";
- next;
- mes "[Ishida Yushinaku]";
- mes "Um, hmm, umm...";
- next;
- mes "[Ishida Yushinaku]";
- mes "Anyway, Thanks for your help!";
- mes "I think my mother will return to normal now...";
- mes "I want to show you my gratitude...";
- mes "What to do...";
- next;
- mes "[Ishida Yushinaku]";
- mes "Alright, I will give you this pass.";
- mes "As long as you have this pass,";
- mes "you can get into ANYWHERE";
- mes "In this town";
- next;
- set event_amatsu,7;
- getitem 7160,1;
- mes "[Ishida Yushinaku]";
- mes "Although it's not such a great gift, but";
- mes "I believe you will have use for it someday...";
- mes "talk to 'Juro' For the details";
- close;
-LStart5:
- mes "[Ishida Yushinaku]";
- mes "Hey... I hope you have a";
- mes "good time in Amatsu.....";
- mes "We always welcome the foreigners!";
- close;
-}
-
-ama_in01.gat,180,173,2 script Fox Mask 762,{
- if (event_amatsu == 4) goto LStart2;
- if (event_amatsu == 5) goto LStart3;
- mes "[Takikuwi]";
- mes "Hiya, outsider, this";
- mes "Shrine is left by a monk a long time ago.";
- mes "Sometimes I come here to play";
- mes "along with my friend Tokari";
- next;
- mes "[Takikuwi]";
- mes "If you are here to hide from the monsters,";
- mes "please do come in, no monsters";
- mes "can ever come in here!";
- mes "You can always take a short rest in here!";
- close;
-LStart2:
- mes "[Takikuwi]";
- mes "Hiya, outsider, here to find me?";
- mes "Because of the fox bothering you?";
- mes "From your expression You seem to";
- mes "have had quite a bit of trouble";
- next;
- mes "[Takikuwi]";
- mes "Although usually the head monk";
- mes "should come to help himself, this shrine";
- mes "Has been deserted for a long time";
- next;
- mes "[Takikuwi]";
- mes "It is very hard to get rid of a fox in a person's body";
- mes "If there's alcohol and ramen noodle,";
- mes "It might be a little easier,";
- mes "But they are hard to find!";
- next;
- mes "[Takikuwi]";
- mes "Good thing I know quite a bit";
- mes "about the fox, I'll tell you";
- mes "some words of advice, although foxes";
- mes "are very tricky, and although they like to";
- mes "make fun of humans... but it is seldom";
- mes "for a fox to display hatred!";
- next;
- mes "[Takikuwi]";
- mes "In another word, if there is hatred";
- mes "human also did something wrong!!";
- mes "Which will hurt self,";
- mes "And sometimes unlucky things happen";
- mes "and to friend and family as well!";
- next;
- mes "[Takikuwi]";
- mes "Anyway, I've heard that when";
- mes "there's a strong animal then a fox will chased,";
- mes "away from the human.";
- mes "So try hard, and try summoning the animal spirit!";
- next;
- menu "Haaaa!!",-;
- mes "[Takikuwi]";
- mes "Very good, just repeating it will";
- mes "show the fox a strong spirit,";
- mes "and show results, but the best thing is";
- mes "to find out why the fox will enter the";
- mes "person's body, but if you do this";
- mes "it should help, more or less";
- set event_amatsu,5;
- close;
-LStart3:
- mes "[Takikuwi]";
- mes "Don't forget, when you try summoning";
- mes "you must think about!";
- mes "A monster that is stronger than a fox";
- mes "or it would just be a futile effort!";
- mes "Remember....... Stronger than a fox....";
- close;
-}
-
ama_in01.gat,169,173,0 script Miko 769,{
mes "[Tokari]";
mes "I'm not a real shrine maiden.";
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