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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/cities/aldebaran.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/cities/aldebaran.txt')
-rw-r--r-- | npc/cities/aldebaran.txt | 62 |
1 files changed, 31 insertions, 31 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt index e60902b74..cbd79a50b 100644 --- a/npc/cities/aldebaran.txt +++ b/npc/cities/aldebaran.txt @@ -31,7 +31,7 @@ // Al De Baran //============================================================ -aldebaran,113,70,4 script Forger Munster#alde 48,{ +aldebaran,113,70,4 script Forger Munster#alde 1_M_02,{ mes "[Munster]"; mes "My family used to live in Geffen. So I guess it was natural that we studied forging and eventually became Blacksmiths. Then, we finally moved to this town,"; mes "Al De Baran."; @@ -56,7 +56,7 @@ aldebaran,113,70,4 script Forger Munster#alde 48,{ close; } -aldebaran,64,104,4 script Smithing Guy#alde 55,{ +aldebaran,64,104,4 script Smithing Guy#alde 1_M_JOBTESTER,{ mes "[Quatro]"; mes "Have you heard that a famous Blacksmith moved here from Geffen?"; next; @@ -79,7 +79,7 @@ aldebaran,64,104,4 script Smithing Guy#alde 55,{ close; } -aldebaran,49,93,4 script Young Man#alde 83,{ +aldebaran,49,93,4 script Young Man#alde 4_M_01,{ mes "[Miller]"; mes "Aren't level 4 weapons cool!"; mes "I can't believe such powerful"; @@ -90,7 +90,7 @@ aldebaran,49,93,4 script Young Man#alde 83,{ close; } -aldebaran,81,61,4 script Shell Gathering Lady#ald 101,{ +aldebaran,81,61,4 script Shell Gathering Lady#ald 4W_F_01,{ mes "[Joanne]"; mes "I enjoy gathering shells from the sea. It's really fun and relaxing~"; next; @@ -120,7 +120,7 @@ aldebaran,81,61,4 script Shell Gathering Lady#ald 101,{ close; } -aldebaran,46,129,4 script Canal Guy#alde 97,{ +aldebaran,46,129,4 script Canal Guy#alde 4W_M_01,{ mes "[Panama]"; mes "Al De Baran is known world wide as the City of Canals. The waterways really add a sophisticated, romantic touch to our fair city."; next; @@ -142,7 +142,7 @@ aldebaran,46,129,4 script Canal Guy#alde 97,{ } } -aldebaran,67,154,4 script Forest Guy#alde 98,{ +aldebaran,67,154,4 script Forest Guy#alde 4W_M_02,{ mes "[Isenberg]"; mes "Mt. Mjolnir and Payon Forest."; mes "Both of those places are tough"; @@ -181,7 +181,7 @@ aldebaran,67,154,4 script Forest Guy#alde 98,{ } } -aldebaran,90,170,4 script Slot Guy#alde 47,{ +aldebaran,90,170,4 script Slot Guy#alde 1_M_01,{ mes "[Epthiel]"; mes "Some weapons or armor have Slots where you can insert Cards obtained from monsters."; next; @@ -213,7 +213,7 @@ aldebaran,90,170,4 script Slot Guy#alde 47,{ } } -aldebaran,117,181,4 script Phracon Guy#alde 48,{ +aldebaran,117,181,4 script Phracon Guy#alde 1_M_02,{ mes "[Joy]"; mes "Level 1 weapons, which are the lowest grade, need a metal named ^3355FFPhracon^000000 in order to be upgraded."; next; @@ -242,7 +242,7 @@ aldebaran,117,181,4 script Phracon Guy#alde 48,{ } } -aldebaran,121,231,4 script Alchemy Guy#alde 49,{ +aldebaran,121,231,4 script Alchemy Guy#alde 1_M_03,{ mes "[Chemirre]"; mes "Alchemists, one of the 2nd Jobs, are able to create items out of several materials using knowledge from the ancient age of Al De Baran."; next; @@ -313,7 +313,7 @@ aldebaran,121,231,4 script Alchemy Guy#alde 49,{ } } -aldebaran,86,228,4 script Little Kid#alde 62,{ +aldebaran,86,228,4 script Little Kid#alde 1_M_SIZ,{ mes "[Bebe]"; mes "A while ago I went out for a walk toward Mt. Mjolnir with my pet Savage Bebe. His name is NukNuk!"; mes "We got attacked, but luckily we weren't hurt."; @@ -347,7 +347,7 @@ aldebaran,86,228,4 script Little Kid#alde 62,{ } } -aldebaran,159,242,4 script Insect Guy#alde 119,{ +aldebaran,159,242,4 script Insect Guy#alde 2_M_SWORDMASTER,{ mes "[Stromme]"; mes "Even to a strong Swordman, the Insects or Mt. Mjolnir pose a considerable threat. You've got to know your enemy before engaging it in battle!"; next; @@ -376,7 +376,7 @@ aldebaran,159,242,4 script Insect Guy#alde 119,{ close; } -aldebaran,60,70,4 script Sylvia#alde 69,{ +aldebaran,60,70,4 script Sylvia#alde 1_F_04,{ mes "[Sylvia]"; mes "I came all the way here from Prontera because I heard the Kafra Main Office was somewhere here in Al De Baran."; next; @@ -406,7 +406,7 @@ aldebaran,60,70,4 script Sylvia#alde 69,{ close; } -aldebaran,93,80,4 script Issei#alde 48,{ +aldebaran,93,80,4 script Issei#alde 1_M_02,{ mes "[Issei]"; mes "Al De Baran is such a wonderful place with its romantic canals and classic architecture. I love nothing more than to stroll through this city with my beautiful girlfriend."; next; @@ -432,7 +432,7 @@ aldebaran,93,80,4 script Issei#alde 48,{ close; } -aldebaran,180,46,4 script Joo Jahk#alde 88,{ +aldebaran,180,46,4 script Joo Jahk#alde 4_M_ORIENT01,{ mes "[Joo Jahk]"; mes "I'm a tourist"; mes "from Payon,"; @@ -457,7 +457,7 @@ aldebaran,180,46,4 script Joo Jahk#alde 88,{ close; } -aldebaran,212,122,4 script Citizen#alde 97,{ +aldebaran,212,122,4 script Citizen#alde 4W_M_01,{ mes "[Gavin]"; mes "Welcome!"; mes "The town of"; @@ -489,7 +489,7 @@ aldebaran,212,122,4 script Citizen#alde 97,{ close; } -aldebaran,146,124,4 script Town Girl#alde 101,{ +aldebaran,146,124,4 script Town Girl#alde 4W_F_01,{ mes "[Nastasia]"; mes "Somewhere in the world there is an ^3355FFAssassin Guild^000000, where they teach people the subtle art of assassination."; next; @@ -512,7 +512,7 @@ aldebaran,146,124,4 script Town Girl#alde 101,{ close; } -aldebaran,143,136,4 script Bell Keeper#A 89,{ +aldebaran,143,136,4 script Bell Keeper#A 4_M_ORIENT02,{ mes "[Bell Keeper]"; mes "I have been charged by the Committee of 'Heaven on Earth' to guard this entrance of the Clock Tower."; next; @@ -537,7 +537,7 @@ aldebaran,143,136,4 script Bell Keeper#A 89,{ // Inside Al De Baran //============================================================ -aldeba_in,232,241,4 script RS125#alde 48,{ +aldeba_in,232,241,4 script RS125#alde 1_M_02,{ mes "[RS125]"; mes "I may sound unhuman rather robotic"; mes "however, I hope you will not be afraid of me. I am as humane as you are."; @@ -580,7 +580,7 @@ aldeba_in,232,241,4 script RS125#alde 48,{ close; } -aldeba_in,223,121,4 script Threatening-Looking Man 63,{ +aldeba_in,223,121,4 script Threatening-Looking Man 1_M_SMITH,{ mes "[Threatening-Looking Man]"; mes "Hey, you don't come inside someone else's house without permission."; mes "This is ridiculous!"; @@ -626,7 +626,7 @@ aldeba_in,223,121,4 script Threatening-Looking Man 63,{ close; } -aldeba_in,219,61,4 script Friendly-Looking Man#ald 109,{ +aldeba_in,219,61,4 script Friendly-Looking Man#ald 4_M_MANAGER,{ mes "[Friendly-Looking Man]"; mes "You don't have to listen to a guy right next to my room."; mes "Two years ago, he was in a mercenary training center and fell off from a tree"; @@ -638,7 +638,7 @@ aldeba_in,219,61,4 script Friendly-Looking Man#ald 109,{ close; } -aldeba_in,152,47,4 script Fussy Man#alde 97,{ +aldeba_in,152,47,4 script Fussy Man#alde 4W_M_01,{ mes "[Fussy Man]"; mes "Aaaaarrrggghhh...I AM IN TROUBLE!"; mes "My little chicken has left me!"; @@ -670,7 +670,7 @@ aldeba_in,152,47,4 script Fussy Man#alde 97,{ close; } -aldeba_in,156,179,4 script Master#alde 61,{ +aldeba_in,156,179,4 script Master#alde 1_M_PUBMASTER,{ mes "[Master]"; mes "The Kafra Corporation Headquarters is located here in Al De Baran."; mes "Do you know"; @@ -759,7 +759,7 @@ aldeba_in,156,179,4 script Master#alde 61,{ close; } -aldeba_in,84,166,4 script Kafra Service#alde 117,{ +aldeba_in,84,166,4 script Kafra Service#alde 4_F_KAFRA1,{ cutin "kafra_01",2; mes "[Kafra Pavianne]"; mes "Welcome! I'm Pavianne,"; @@ -817,7 +817,7 @@ aldeba_in,84,166,4 script Kafra Service#alde 117,{ end; } -aldeba_in,83,245,4 script Kafra Service#2alde 116,{ +aldeba_in,83,245,4 script Kafra Service#2alde 4_F_KAFRA2,{ cutin "kafra_02",2; mes "[Kafra Blossom]"; mes "Welcome to the"; @@ -883,7 +883,7 @@ aldeba_in,83,245,4 script Kafra Service#2alde 116,{ end; } -aldeba_in,24,245,4 script Kafra Jasmine#alde 115,{ +aldeba_in,24,245,4 script Kafra Jasmine#alde 4_F_KAFRA3,{ cutin "kafra_03",2; mes "[Kafra Jasmine]"; mes "Welcome!"; @@ -943,7 +943,7 @@ aldeba_in,24,245,4 script Kafra Jasmine#alde 115,{ end; } -aldeba_in,142,238,4 script Kafra Service#3alde 114,{ +aldeba_in,142,238,4 script Kafra Service#3alde 4_F_KAFRA4,{ cutin "kafra_04",2; mes "[Kafra Roxie]"; mes "Welcome~!"; @@ -1019,7 +1019,7 @@ aldeba_in,142,238,4 script Kafra Service#3alde 114,{ end; } -aldeba_in,91,244,4 script Kafra Service#4alde 112,{ +aldeba_in,91,244,4 script Kafra Service#4alde 4_F_KAFRA6,{ cutin "kafra_06",2; mes "[Kafra Curly Sue]"; mes "Hello, hello!!"; @@ -1048,7 +1048,7 @@ aldeba_in,91,244,4 script Kafra Service#4alde 112,{ // Kafra Special Reserve Point NPCs //============================================================ // Special Reserve ---------------------------------------------- -aldeba_in,79,161,6 script Kafra#04 115,{ +aldeba_in,79,161,6 script Kafra#04 4_F_KAFRA3,{ cutin "kafra_03",2; mes "[Kafra]"; mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for useful items and cool prizes."; @@ -1235,7 +1235,7 @@ M_Menu: } // Special Reserve 2 ---------------------------------------------- -aldeba_in,88,161,3 script Kafra#05 115,{ +aldeba_in,88,161,3 script Kafra#05 4_F_KAFRA3,{ cutin "kafra_03",2; mes "[Kafra]"; mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers."; @@ -1377,12 +1377,12 @@ sF_Spin: // Inside Clock Tower //============================================================ -c_tower3,10,249,4 script Gatekeeper#ct 84,{ +c_tower3,10,249,4 script Gatekeeper#ct 4_M_02,{ //Key_Of_Clock_Tower callfunc "F_ClockTowerGate","4th",7026,"c_tower4",185,44; } -alde_dun03,264,16,4 script Gatekeeper#ct1 101,{ +alde_dun03,264,16,4 script Gatekeeper#ct1 4W_F_01,{ //Underground_Key callfunc "F_ClockTowerGate","B4th",7027,"alde_dun04",79,267; } |