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author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-04 19:34:39 +0000 |
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committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-04 19:34:39 +0000 |
commit | d7b0f8dbde800e695eff97df1d79087d94158928 (patch) | |
tree | e666b02dec511d1fe7b0cf670e5f5945b30c62ac /npc/cities/aldebaran.txt | |
parent | d6d6fdd7aec99a7d3a074b0720a17b00ef1f6c29 (diff) | |
download | hercules-d7b0f8dbde800e695eff97df1d79087d94158928.tar.gz hercules-d7b0f8dbde800e695eff97df1d79087d94158928.tar.bz2 hercules-d7b0f8dbde800e695eff97df1d79087d94158928.tar.xz hercules-d7b0f8dbde800e695eff97df1d79087d94158928.zip |
revised 1/3 of cities scripts
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10456 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/aldebaran.txt')
-rw-r--r-- | npc/cities/aldebaran.txt | 53 |
1 files changed, 26 insertions, 27 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt index a6019d5af..6e958f972 100644 --- a/npc/cities/aldebaran.txt +++ b/npc/cities/aldebaran.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= eAthena dev team //===== Current Version: ===================================== -//= 1.9a +//= 1.9b //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -572,8 +572,10 @@ aldeba_in,152,47,4 script Giddy Fellow 97,{ // Master ---------------------------------------------------------- aldeba_in,156,179,4 script Master#02 61,{ mes "[Master]"; - if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da......."; - if(sex==0) close; + if(!sex) { + mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da......."; + close; + } mes "Did you know that the Kafra Main Office is located here, in Aldebaran?"; next; mes "[Master]"; @@ -831,11 +833,10 @@ aldeba_in,79,161,6 script Kafra#04 115,{ mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total."; M_Menu: next; - menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d, + menu "100- Sweet Potato 7 ea",-, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d, "500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h, "900- Sweet Potato 100 ea",M_1i, "1000- 1st Lottery Chance!",M_1j, "Next items",M_2, "Cancel",M_End; - M_1a: if(RESRVPTS < 100) goto sL_LowPts1; mes "[Kafra]"; mes "Here you are."; @@ -914,12 +915,11 @@ M_Menu: goto M_Menu; M_2: - menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c, + menu "1100- Red Potion 7 ea",-, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c, "1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f, "2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i, "3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End; - M_2a: if(RESRVPTS < 1100) goto sL_LowPts2; mes "[Kafra]"; mes "Here you are."; @@ -1021,9 +1021,8 @@ aldeba_in,88,161,3 script Kafra#05 115,{ mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000."; mes "Make a choice and test your luck!"; next; - menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End; + menu "5000pts = 1st Lottery Chance!",-, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End; - sM_1st: if(RESRVPTS < 5000) goto sL_NotEnuf; set RESRVPTS, RESRVPTS - 5000; set @Lotto, 3; @@ -1435,7 +1434,15 @@ c_tower3,10,249,4 script Gatekeeper#01 84,{ close; M_2: mes "[Gatekeeper Riku]"; - if(countitem(7026) < 1) goto L_Check_Key; + if(countitem(7026) < 1) { + mes ". . . . . ."; + mes "Unfortunately you don't have a privilege"; + mes "To enter this Gate .."; + mes "You won't be able to go through"; + mes "As long as Ancient Alchemists"; + mes " Don't approve you."; + close; + } delitem 7026,1; mes "Hmm! I already felt that you are not an Ordinary person,"; mes "Now it seems to be successful in Speculation."; @@ -1445,14 +1452,6 @@ c_tower3,10,249,4 script Gatekeeper#01 84,{ warp "c_tower4",185,44; close; - L_Check_Key: - mes ". . . . . ."; - mes "Unfortunately you don't have a privilege"; - mes "To enter this Gate .."; - mes "You won't be able to go through"; - mes "As long as Ancient Alchemists"; - mes " Don't approve you."; - close; M_End: mes "[Gatekeeper Riku]"; mes "This Clock Tower"; @@ -1530,7 +1529,15 @@ alde_dun03,264,16,4 script Gatekeeper#02 101,{ close; M_2: mes "[Gatekeeper Boy]"; - if(countitem(7027) < 1) goto L_Check_Key; + if(countitem(7027) < 1) { + mes ". . . . . ."; + mes "Unfortunately you don't have a privilege"; + mes "To enter this Gate .."; + mes "You won't be able to go through"; + mes "As long as Ancient Alchemists"; + mes " Don't grant you."; + close; + } delitem 7027,1; mes "Hmm! I already felt that you are not an Ordinary person,"; mes "Now it seems to be successful in Speculation."; @@ -1540,14 +1547,6 @@ alde_dun03,264,16,4 script Gatekeeper#02 101,{ warp "alde_dun04",79,267; close; - L_Check_Key: - mes ". . . . . ."; - mes "Unfortunately you don't have a privilege"; - mes "To enter this Gate .."; - mes "You won't be able to go through"; - mes "As long as Ancient Alchemists"; - mes " Don't grant you."; - close; M_End: mes "[Gatekeeper Boy]"; mes "This Clock Tower"; |