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author | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-04 23:25:09 +0000 |
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committer | (no author) <(no author)@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-04 23:25:09 +0000 |
commit | 195dffc20af1fb32c7e4119988911b72955aeabc (patch) | |
tree | b60d2a5e72d64dc5fc21eb9ce0962631e774a4c9 /npc/cities/aldebaran.txt | |
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git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@2 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/aldebaran.txt')
-rw-r--r-- | npc/cities/aldebaran.txt | 1542 |
1 files changed, 1542 insertions, 0 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt new file mode 100644 index 000000000..c0181ea87 --- /dev/null +++ b/npc/cities/aldebaran.txt @@ -0,0 +1,1542 @@ +//===== eAthena Script =======================================
+//= Al De Baran Town
+//===== By: ==================================================
+//= eAthena dev team
+//===== Current Version: =====================================
+//= 1.3
+//===== Compatible With: =====================================
+//= eAthena 0.5.2 +
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= Fully working.
+//= v1.1 Added RS125 NPC. Added another Kafra Resrve points agent.
+//= The 2nd reserve points agent is not complete yet.
+//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed
+//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
+//= for underground), fixed some typos [Lupus]
+//============================================================
+
+
+
+// Panama --------------------------------------------------------------
+aldebaran.gat,46,129,4 script Panama 97,{
+ mes "[Panama]";
+ mes "Al De Baran has been widely known throughout Rune-Midgard Kingdom as the City of canals.";
+ next;
+ menu "About the canals",M_0,"End conversation",M_End;
+
+ M_0:
+ mes "[Panama]";
+ mes "A canal is an artificial river used for travel, shipping, or irrigation. Generally they are used for transportation.";
+ next;
+ mes "[Panama]";
+ mes "Most canals are constructed through reclamation work in which waterways are left over after a area of water as been filled in with dirt.";
+ close;
+ M_End:
+ mes "[Panama]";
+ mes "This is a mountain town so the water is supposed to be pure ...";
+ next;
+ mes "[Panama]";
+ mes "Help yourself to some...";
+ close;
+}
+
+// Miller ------------------------------------------------------------------------
+aldebaran.gat,49,93,4 script Miller 83,{
+ mes "[Miller]";
+ mes "Did you know that LEVEL 4 weapons exist?";
+ next;
+ mes "[Miller]";
+ mes "Hmmm... of course they are rarely seen, but I hear that Boss monsters drop them occasionaly.";
+ close;
+}
+
+// Senorita Sylvia -----------------------------------------------------------
+aldebaran.gat,60,70,4 script Senorita Sylvia 69,{
+ mes "[Senorita Sylvia]";
+ mes "I came all the way out here from Prontera because I heard that the Kafra Main Office is somewhere in the city of Al De Baran";
+ next;
+ mes "[Senorita Sylvia]";
+ mes "B-B-But... *sob*... It's been 5 hours since I started looking for it.....";
+ emotion 28;
+ next;
+ mes "[Senorita Sylvia]";
+ mes "Where the hell is it~~~?!";
+ emotion 6;
+ next;
+ mes "[Senorita Sylvia]";
+ mes "I may look smart, but I am TERRIBLE with directions.....";
+ next;
+ mes "[Senorita Sylvia]";
+ mes "Ah~ by the way, would you like to know a bit of very useful information?";
+ next;
+ menu "Please continue.",M_0,"Not really.",M_End;
+
+ M_0:
+ mes "[Senorita Sylvia]";
+ mes "If you pick up equipment that was dropped by a monster, you will not be able to equip it right away.";
+ next;
+ mes "[Senorita Sylvia]";
+ mes "Before you can use it you have to identify the equipment with a ^0000FFMagnifier^000000.";
+ mes "Once you've done so you'll be able to equip it without problems.";
+ close;
+ M_End:
+ mes "[Senorita Sylvia]";
+ mes "Whatever.....";
+ emotion 32;
+ close;
+}
+
+// Quatro ----------------------------------------------------------------
+aldebaran.gat,64,104,4 script Quatro 55,{
+ mes "[Quatro]";
+ mes "It has been rumored that famous blacksmith came to this town from Geffen...";
+M_Menu:
+ next;
+ menu "Famous Blacksmith?",M_0,"About weapon upgrading",M_1,"End conversation",M_End;
+
+ M_0:
+ mes "[Quatro]";
+ mes "People say his wife is ill. She constantly needs medicinal herbs that grow near town.";
+ mes "Also he has a devoted son, who helps him out with his work.";
+ next;
+ mes "[Quatro]";
+ mes "I hope his son will be a good blacksmith in the future.";
+ goto M_Menu;
+
+ M_1:
+ mes "[Quatro]";
+ mes "If you upgrade a weapon its attack strength will increase.";
+ next;
+ mes "[Quatro]";
+ mes "For a ^0000fflevel 1^000000 weapon attack str will go up by ^ff00002^000000 for every upgrade level.";
+ mes "For a ^0000fflevel 2^000000 weapon attack str will go up by ^ff00003^000000.";
+ mes "For a ^0000fflevel 3 and level 4^000000 weapon attack str will go up by ^ff00005^000000!";
+ goto M_Menu;
+
+ M_End:
+ close;
+}
+
+// Isenberg ---------------------------------------------------------------------
+aldebaran.gat,67,154,4 script Isenberg 98,{
+ mes "[Isenberg]";
+ mes "Mount Mjolnir and the Payon Forest are both notorious for high amounts of rainfall.";
+M_Menu:
+ next;
+ menu "Mt. Mjolnir",M_0,"Payon Forest",M_1,"End conversation",M_End;
+
+ M_0:
+ mes "[Isenberg]";
+ mes "Mt. Mjolnir !";
+ next;
+ mes "[Isenberg]";
+ mes "It's the mountain range which you must pass through to get here from either Prontera or Geffen.";
+ next;
+ mes "[Isenberg]";
+ mes "It is a difficult path however due to the steep and rugged terrain.";
+ mes "Not to mention the strong and hostile monsters which roam the mountain side.";
+ next;
+ mes "[Isenberg]";
+ mes "You did a good job to get here.";
+ emotion 21;
+ goto M_Menu;
+ M_1:
+ mes "[Isenberg]";
+ mes "You must travel through the Payon Forest if you wish to visit Alberta or Payon.";
+ next;
+ mes "[Isenberg]";
+ mes "The Payon Forest is large and it's pathways are very intricate. It is easy to get lost and confused in it.";
+ next;
+ mes "[Isenberg]";
+ mes "Unless you have good concentration and a strong will, you will find yourself giving up trying to pass through it.";
+ next;
+ mes "[Isenberg]";
+ mes "The forest was named after Payon, the village of independence instead of Alberta, the harbor town.";
+ next;
+ mes "[Isenberg]";
+ mes "Payon was built deep within the rugged forest with the intention of providing protection from outside influence.";
+ next;
+ mes "[Isenberg]";
+ mes "I guess that's why people called that forest the Payon Forest rather than the Alberta Forest.";
+ goto M_Menu;
+ M_End:
+ mes "[Isenberg]";
+ mes "Although Mnt. Mjolnir hinders travellers, it also creates a mysterious and unique atmoshpere in our town.";
+ close;
+}
+
+// Joanne ------------------------------------------------------------------------------
+aldebaran.gat,81,61,4 script Joanne 101,{
+ mes "[Joanne]";
+ mes "I like to go gathering sea shells. It is really fun";
+ next;
+ menu "Shell Gathering",M_0,"End Conversation",M_End;
+
+ M_0:
+ mes "[Joanne]";
+ mes "When you see bubbles popping up from the sand or a muddy puddle, try diggin in that area.";
+ mes "Usually shell fish conceal themselves under the ground.";
+ next;
+ mes "[Joanne]";
+ mes "By the way, there is a dangerous shell fish called Ambernite.";
+ mes "It can usually be found on the beaches near Comodo.";
+ next;
+ mes "[Joanne]";
+ mes "What a scary shell fish ..";
+ close;
+ M_End:
+ mes "[Joanne]";
+ mes "I'm going to taste Cave Shell Fish one of these days!!";
+ mes "I know it is a little bit dangerous... but it's worth the risk, right?";
+ close;
+}
+
+// Bebe -------------------------------------------------------------------
+aldebaran.gat,86,228,4 srcipt Bebe 703,{
+ mes "[Bebe]";
+ mes "A while back I went out for a walk towards Mt.Mjolnir, carrying a 'Savage Bebe' with me.";
+M_Menu:
+ next;
+ menu "Savage Bebe??",M_0,"Mt.Mjolnir??",M_1,"End Conversation",M_End;
+
+ M_0:
+ mes "[Bebe]";
+ mes "A Savage Bebe is a kind of baby wild boar that has a pink color. It's very cute and pretty.";
+ next;
+ mes "[Bebe]";
+ mes "Anyways, I was walking up this narrow path when... out of nowhere, this GIANT, UGLY, PLANT attacked me and my Savage Bebe!";
+ emotion 0;
+ next;
+ mes "[Bebe]";
+ mes "I was so frightened that I ran as far away from it as I could. When I stopped running I noticed that it hadn't followed me.";
+ next;
+ mes "[Bebe]";
+ mes "So I threw rocks at it out of anger. It didn't do much good though. I don't think it even felt anything.";
+ next;
+ mes "[Bebe]";
+ mes "I then noticed something else. The plant had a human looking face!! EEEWWW!!!";
+ emotion 19;
+ next;
+ mes "[Bebe]";
+ mes "If you every see one, don't even think about going near it. It may just bite you to death!";
+ goto M_Menu;
+
+ M_1:
+ mes "[Bebe]";
+ mes "Even though people are facinated by the scenic beauty of Mt.Mjolnir, this mountain is filled with weird monsters.";
+ next;
+ mes "[Bebe]";
+ mes "Monsters like Man Eating Flowers, giant Moths, Bigfoot, giant Centipedes, and so much more. So be carefull if you ever go up there.";
+ next;
+ mes "[Bebe]";
+ mes "Most of the monsters won't attack you if you don't attack them first though.";
+ goto M_Menu;
+
+ M_End:
+ mes "[Bebe]";
+ mes "Ah?! Where is my Savage Bebe..? Savage Bebe, where are you!";
+ emotion 20;
+ close;
+}
+
+// Epthiel -----------------------------------------------------------------
+aldebaran.gat,90,170,4 script Epthiel 47,{
+ mes "[Epthiel]";
+ mes "Some weapons and armor have slotts in them. This allows you to insert monster cards into them.";
+M_Menu:
+ next;
+ menu "About the number of slots..",M_0,"Relation between Cards and Slots",M_1,"End Conversation",M_End;
+
+ M_0:
+ mes "[Epthiel]";
+ mes "Items dropped by monsters often times have more slotts than ordinary weapons or armor sold at an NPC shop.";
+ next;
+ mes "[Epthiel]";
+ mes "The greater number of slotts a piece of equipment has the greater its value is.";
+ goto M_Menu;
+ M_1:
+ mes "[Epthiel]";
+ mes "When a card is inserted into a slott on a piece of equipment, the owner will gain certain skills or stat bonuses from that card.";
+ next;
+ mes "[Epthiel]";
+ mes "If the weapon or armor with the card is unequiped, then the effect of the card will wear off.";
+ next;
+ mes "[Epthiel]";
+ mes "A very important thing to know about inserting a card into a slott, is that once inserted the card cannot be removed.";
+ next;
+ mes "[Epthiel]";
+ mes "So make sure you're absolutely sure about putting a card into a slott. You don't want to waste one.";
+ goto M_Menu;
+ M_End:
+ mes "[Epthiel]";
+ mes "Do you have a card?";
+ close;
+}
+
+// Daniel --------------------------------------------------------------------------
+aldebaran.gat,93,80,4 script Daniel 48,{
+ mes "[Daniel]";
+ mes "With waterways everywhere, the city of Al De Baran is a wonderful place to live.";
+ next;
+ mes "[Daniel]";
+ mes "B-U-T!.....";
+ emotion 0;
+ next;
+ mes "[Daniel]";
+ mes "Last night on the way to see my girl friend, I fell into one of those waterways and sprang my ankle.";
+ mes "I couldn't enjoy my date with my girl friend which sucked big time!";
+ emotion 7;
+ next;
+ menu "Gosh, that's too bad.",M_0,".....",M_1;
+
+ M_0:
+ mes "[Daniel]";
+ mes "*~Sigh~* Yeah it really is. You see my girl friend is the Armor Merchants youngest daughter.";
+ mes "She told me once that the armor that's dropped by monsters is often times much better than the kind sold in shops.";
+ next;
+ mes "[Daniel]";
+ mes "She said something about the armor having 'more slots'.... whatever that means.";
+ close;
+ M_1:
+ mes "[Daniel]";
+ mes "Huh? *~Sob sob~* You think I'm a stupid idiot, right? ";
+ emotion 28;
+ close;
+}
+
+// Munster -----------------------------------------------------------------
+aldebaran.gat,113,70,2 script Munster 48,{
+ mes "[Munster]";
+ mes "My family used to live in Geffen, the homeland of blacksmith. We moved to Al De Baran last winter.";
+ next;
+ mes "[Munster]";
+ mes "Back in Geffen my father was a famous blacksmith. Sometimes I heped my father with his work";
+ mes "I learned alot about the success rate of ugrading weapons of different levels.";
+ next;
+ mes "[Munster]";
+ mes "A ^0000fflevel 1^000000 weapon could be safely upgraded ^ff00007^000000 times,";
+ mes "A ^0000fflevel 2^000000 weapon ^ff00006^000000 times,";
+ mes "and ^0000fflevel 3 and 4^000000 weapons ^ff00005^000000 times each.";
+ next;
+ mes "[Munster]";
+ mes "With level 4 weapons however, there is still a risk of failure durring the first upgrade.";
+ next;
+ mes "[Munster]";
+ mes "As far as ^0000ffarmor^000000 goes, they can gernerally be upgraded about ^ff00005^000000 times.";
+ next;
+ mes "[Munster]";
+ mes "Maybe it's because we just moved here, but for some reason people don't seem to know that my fathers workshop is now located in Al De Baran,";
+ next;
+ mes "[Munster]";
+ mes "Anywho, I hope people will come to re-acquaint themselves with my fathers superior craftmanship.";
+ close;
+}
+
+// Phracon Guy --------------------------------------------------------------
+aldebaran.gat,117,181,4 script Pharacon Guy 48,{
+ mes "[Phracon Guy]";
+ mes "Lv 1 weapons require a metal called 'Pharacon' to be upgraded.";
+ next;
+ menu "About Pharacon",M_0,"Advice about Phracon",M_1,"End Conversation",M_End;
+
+ M_0:
+ mes "[Pharacon Guy]";
+ mes "It's a very common metal found throughout Rune-Midgard and is used almost exclusively for weapon upgrading.";
+ next;
+ mes "[Pharacon Guy]";
+ mes "Although it's not as strong as other metals, it reamins popular among most people because of its abundance.";
+ next;
+ mes "[Pharacon Guy]";
+ mes "You can obtain Pharacon from monsters or you can purchase it from Forging Workshops located in towns.";
+ next;
+ mes "[Pharacon Guy]";
+ mes "If you don't need Pharacon for upgrading purposes then you can sell it for 100 zeny a piece to NPC's!";
+ close;
+ M_1:
+ mes "[Pharacon Guy]";
+ mes "I hear that alot of monsters carry Pharacon. Why don't you go hunt them?";
+ mes "You should be able to find a lot of Pharacon without much trouble.";
+ next;
+ mes "[Pharacon Guy]";
+ mes "A couple of days ago, I went hunting with the Pub Master and got a Pharacon dropped from Bebe Savage.";
+ close;
+ M_2:
+ mes "[Pharacon Guy]";
+ mes "Good luck on finding some Pharacon -";
+ close;
+}
+
+// Alchemy Guy Chemirre -----------------------------------------------------------
+aldebaran.gat,121,231,4 script Alchemy Guy Chemirre 740,{
+ mes "[Alchemy Guy Chemirre]";
+ mes "The Alchemist is one of the 2nd Job Classes and involves the creation of rare and valuble items from abundant materials.";
+M_Menu:
+ next;
+ menu "About Alchemy of Payon",M_0,"The concept behind Alchemy",M_1,". . . . .",M_2,"End Conversation",M_End;
+
+ M_0:
+ mes "[Alchemy Guy Chemirre]";
+ mes "Payon Alchemy dates as far back as the Alchemy of Al De Baran and originates from Toaism.";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "Just like the Alchemists of Al De Baran, the Alchemists of Payon were able to create gold out of various materials.";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "However due Payon's environment and a lack of adequate reasources, Payon alchemy never exceled the way it did in Al De Baran.";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "Therefore the Alchemist Guild in Al De Baran became the only Alchemy Research Organization in Rune-Midgard.";
+ goto M_Menu;
+
+ M_1:
+ mes "[Alchemy Guy Chemirre]";
+ mes "Alchemy involves chemical research, and the practice of creating useful items out of materials that are usually non valuble.";
+ goto M_Menu;
+ M_2:
+ mes "[Alchemy Guy Chemirre]";
+ mes "Let me tell you something that might be interesting to you. It's about monster cards and slots..";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "If you already posses a monster card then you've probably already heard this but.....";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "Each card has a specific type of equipment it can be placed on.";
+ mes "For instance, let's say you have a poring card.....";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "If you check the card's description, you will find that the Poring card increases its wearer's LUK by 1, and that it can be only inserted on 'Armor'.";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "Something to take note of is the fact that armor purchased at an NPC shop may not have slotts on them.";
+ mes "Armor dropped by monsters however, will usually have a high number of slotts on them. They aren't dropped too often though.";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "In order to use a card you must first unequip the piece of equipment you want to insert the card into.";
+ mes "Next find your card in your inventory window and double click it.";
+ next;
+ mes "[Alchemy Guy Chemirre]";
+ mes "A window will pop up showing you what equipment the card can be inserted in. Choose the one you want, and your done.";
+ close;
+ M_End:
+ mes "[Alchemy Guy Chemirre]";
+ mes "Long live the Al De Baran Alchemy Guild!!";
+ close;
+
+}
+
+// Nastasia --------------------------------------------------------------
+aldebaran.gat,146,124,4 script Nastasia 101,{
+ mes "[Nastasia]";
+ mes "Somewhere in Rune-Midgard there exists the ^3355FF' Assassin Guild '^000000.";
+ next;
+ mes "[Nastasia]";
+ mes "It's a place that trains people in the art of assassinating someone without leaving behind the slightest trace.";
+ next;
+ mes "[Nastasia]";
+ mes "But... is that.... legal.....??";
+ emotion 1;
+ next;
+ mes "[Nastasia]";
+ mes "And do they collect tuition....??";
+ next;
+ menu "Continue conversation.",M_0,"End Conversation.",M_End;
+
+ M_0:
+ mes "[Nastasia]";
+ mes "Most flying monsters are very fast and have a high amount of agility.";
+ mes "Therefore, it's very difficult to hit them successfully.";
+ next;
+ mes "[Nastasia]";
+ mes "In order to fight against those kinds of monsters, you'll need a good amount of DEX.";
+ close;
+ M_End:
+ mes "[Nastasia]";
+ mes "Like the old saying goes, 'nothing in life is free'.";
+ close;
+}
+
+// Stromme ---------------------------------------------------------
+aldebaran.gat,159,242,4 script Stromme 119,{
+ mes "[Stromme]";
+ mes "When you spend some time in Mt. Mjolnir, you'll start to notice something.";
+ next;
+ mes "[Stromme]";
+ mes "The insects in Mt. Mjolnir are classified into different groups by thier habits!";
+ next;
+ menu "About insects",M_0,"End conversation",M_End;
+
+ M_0:
+ mes "[Stromme]";
+ mes "Honey Bees, Butterflies and Moths help transfer pollen between flowers by flying over and around them.";
+ next;
+ mes "[Stromme]";
+ mes "However that doesn't mean that you can take them lightly.";
+ mes "They have evolved into creatures that can defend themselves when attacked.";
+ next;
+ mes "[Stromme]";
+ mes "There are some insects which are aggressive, such as Praying Mantises, Spiders, and Centipedes etc.";
+ mes "These monsters are strong so you should be carefull about approaching them.";
+ next;
+ mes "[Stromme]";
+ mes "Also watch out for a monster that looks like a leech!! One blow from it can prove to be fatal.";
+ next;
+ mes "[Stromme]";
+ mes "Luckily that leech thingy has poor eye sight and won't notice you if you are far enough away from it.";
+ close;
+ M_End:
+ mes "[Stromme]";
+ mes "Don't even dare attack a ladybug haphazardly! Be respectfull of mighty nature in Mt. Mjolnir.";
+ close;
+}
+
+// Joo Jahk ------------------------------------------------------
+aldebaran.gat,180,46,4 script Joo Jahk 88,{
+ mes "[Joo Jahk]";
+ mes "I am a tourist from Payon, the city within the forest. I noticed that it's very cool here... probably due to the waterways.";
+ next;
+ mes "[Joo Jahk]";
+ mes "But.... Do you think I could drink the water in these waterways?";
+ emotion 20;
+ next;
+ mes "[Joo Jahk]";
+ mes "Actually I already did, but I am still concerned.....";
+ emotion 4;
+ next;
+ menu "Continue.",M_0,"End conversation.",M_End;
+
+ M_0:
+ mes "[Joo Jahk]";
+ mes "I been traveling around Rune-Midgard.";
+ next;
+ mes "[Joo Jahk]";
+ mes "On the way here, I heard about ^3355FFSpiritual Property Monsters^000000 from a really high level Magician";
+ mes "Apparently physical attacks and non-elemental magic attacks can't damage them.";
+ next;
+ mes "[Joo Jahk]";
+ mes "I hope this advice can come in handy for you.";
+ close;
+ M_End:
+ mes "[Joo Jahk]";
+ mes "The water here taste really fresh. It's probably well preserved. I don't think I'll have anything to worry about.";
+ close;
+}
+
+// Gavin -------------------------------------------------------------------
+aldebaran.gat,212,122,4 script Gavin 97,{
+ mes "Welcome! We, the towns people of Al De Baran, ALL welcome you . . . . .";
+ next;
+ mes "[Gavin]";
+ mes "Hmm... did I over-exaggerate? 'Towns people'...";
+ mes "Well... it is just myself, but hey! Still, I welcome you!";
+ next;
+ menu "Continue conversation.",M_0,"End conversation.",M_End;
+
+ M_0:
+ mes "[Gavin]";
+ mes "Ah~ now I remember! I saw a very interesting monster just a few days ago.";
+ mes "I saw a Poring with the wings of an angel, somwhere in the Mjohlnir Mountains surrounding Al De Baran.";
+ next;
+ mes "[Gavin]";
+ mes "I swear it!";
+ emotion 0;
+ next;
+ mes "[Gavin]";
+ mes "It was jumping around with the other ordinary Porings. Angeling... is that what it was...?";
+ close;
+ M_End:
+ mes "[Gavin]";
+ mes "I welcome you to Al De Baran, a wonderful city of Canals surrounded by the Mjohlnir Mountains.";
+ close;
+}
+
+
+// Giddy Fellow ------------------------------------------------------------------
+aldeba_in.gat,152,47,4 script Giddy Fellow 97,{
+ mes "[Giddy Fellow]";
+ mes "E..E..E..Emergenc----y!!! I CAN'T find my pet chicken anywhere!!";
+ emotion 23;
+ next;
+ menu "What's its name?",M_0,". . . . .",M_1;
+
+ M_0:
+ mes "[Giddy Fellow]";
+ mes "It's 'The Great Picky ' ... SOB SOB SOB... gosh... what am I gonna do?!~ Please find my cutey for meee~~~";
+ emotion 28;
+ next;
+ menu "Dude! It's such a common name...",L00,". . . . .",L1;
+
+ L00:
+ mes "[Giddy Fellow]";
+ mes "Wha-What are you talking about!! My 'The Great Picky' is the one and only cutest chicken in this whole wide WORLD for Christ's sake~!";
+ emotion 1;
+ close;
+ M_1:
+ mes "[Giddy Fellow]";
+ mes "Don't you laugh at me~! I don't have any siblings so my cute chicken is like a younger brother to me! SOB SOB SOB SOB";
+ emotion 28;
+ close;
+}
+
+// Master ----------------------------------------------------------
+aldeba_in.gat,156,179,4 script Master 61,{
+ mes "[Master]";
+ if(sex==0) mes "Oh hello. Don't mind me, I'm just a perverted old man.... la di da.......";
+ if(sex==0) close;
+ mes "Did you know that the Kafra Main Office is located here, in Aldebaran?";
+ next;
+ mes "[Master]";
+ mes "The young Kafra Ladies visit me from time to time. They are really delightful and fun to be around.";
+ next;
+ mes "[Master]";
+ mes "Alright! Time for a survey... this is to determine which Kafra you like best.";
+ next;
+ mes "[Master]";
+ mes "Choose the Kafra Lady that you think is HOT!!!";
+ next;
+ menu "Oh~it turns me on!!!!",M_0,"No way..I am not a pervert.",M_1;
+
+ M_0:
+ mes "[Master]";
+ mes "Alright, here you go, your Favorite Ladies!!! Take a carefull look!";
+ next;
+ mes "[Master]";
+ mes " - Kafra Number (1) ^3355FF'Pavianne'^000000 !!";
+ mes "The Original Kafra, the classic blue haired beauty!...";
+ mes " - Kafra Number (2) ^9A01BA'Blossom'^000000 !!";
+ mes "Her graceful ponytail takes men's breaths away! She's a favorite among young Boys!!";
+ mes " - Kafra Number (3) ^0000FF'Jasmine'^000000 !!";
+ mes "Long, straight, silky hair is what gives her her charm. She is the Silk from the East ~! From payon,....";
+ next;
+ mes "[Master]";
+ mes " - Kafra Number (4) ^FF8040'Roxie'^000000 !!";
+ mes "She has a cute tomboy look with short hair....";
+ mes " - Kafra Number (5) ^7A0DF2'Leilah'^000000 !!";
+ mes "She is intelligent and sophisticated. A pair of refined glasses fits her well....";
+ mes " - Kafra Number (6) ^EEC111'Curly Sue'^000000 !!";
+ mes "Pretty and cute. Although she looks young and immature, she's a very hard worker....";
+ next;
+ mes "[Master]";
+ mes "So who do you think?";
+ next;
+ menu "(1) Pavianne",M_00,"(2) Blossom",M_01,"(3) Jasmine",M_02,"(4) Roxie",M_03,"(5) Leilah",M_04,"(6) Curly Sue.",M_05;
+
+ M_00:
+ mes "[Master]";
+ mes "Oh~ So your reserved in nature, and therefore you are into a more traditional type of girl...";
+ next;
+ mes "[Master]";
+ mes "Well, I have to tell you.....";
+ next;
+ mes "[Master]";
+ mes "The world is all about change so face the facts and learn to accept new things!";
+ close;
+ M_01:
+ mes "[Master]";
+ mes "Wake up~! Do you really think you'd have a shot with a girl like that?? Be realistic! She's out of your league....";
+ emotion 0;
+ close;
+ M_02:
+ mes "[Master]";
+ mes "Gentel, sexy, sweet, and beautifull.... a girl like Jasmine would have you wrapped around her finger in no time....";
+ close;
+ M_03:
+ mes "[Master]";
+ mes "You're over-zealous! If you were to get with a girl who's as exuberant as her...";
+ next;
+ mes "[Master]";
+ mes "You'd cause a LOT of trouble for the neighbors, if ya know what I mean.... Hahahaha!!";
+ emotion 18;
+ close;
+ M_04:
+ mes "[Master]";
+ mes "Into the cold, analitical type huh?... If you like being bossed around, then I guess Leilah's the girl for you....";
+ close;
+ M_05:
+ mes "[Master]";
+ mes "Wha-what!";
+ emotion 0;
+ next;
+ mes "[Master]";
+ mes "A thirst for young girls~~! It's a c-c-crime!!!!";
+ emotion 19;
+ close;
+ M_1:
+ mes "[Master]";
+ mes "Ah~~~!! I stayed up all night last night trying to make this wonderful survey~!!";
+ mes "And you just dissed me~ like thaaat~ I hate you.";
+ close;
+}
+
+// RS125 ------------------------------------------------------------------------
+aldeba_in.gat,234,241,4 script RS125 48,
+{
+ mes "[RS125]";
+ mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me.";
+ mes "I'm actually a warm hearted person.";
+ next;
+ mes "[RS125]";
+ mes "There is an artificial heart that beats loudly in my body.";
+ mes "Although people hate me because of it, I will still continue to function for the love of my home, Al De Baran.";
+ next;
+ menu "Oh you poor boy! Tell me more...",-, "The best of luck to ya!!",M_End;
+
+
+ mes "[RS125]";
+ mes ".... It was 3 years ago..... My big bro 996, was a highly regarded sprinter in Al De Baran.";
+ mes "People refered to him as 'Al De Baran's Peco Peco'. He was the fastest runner in the world......";
+ next;
+ mes "[RS125]";
+ mes "Every 4 years a special track meet called the 'Al De Baran Turbo Tracks', takes place here.";
+ mes "Many admirers from around the world came to see my brother. They gathered around him every chance they got.";
+ next;
+ mes "[RS125]";
+ mes "I was his manager at the time and even I becamed stressed out by the crowds of people.";
+ mes "I can only imagine how he felt about being so famous.";
+ next;
+ mes "[RS125]";
+ mes "Sadly there is no such thing as eternal fame and glory in this world. There was a girl from Payon who came take part in the event.";
+ mes "That year she was able to finally defeat my poor brother.";
+ next;
+ mes "[RS125]";
+ mes "After that humiliating defeat, he decided to train even harder and pushed himself to his limits.";
+ mes "But he pushed to hard and began to have serious heart problems. To this day he cannot move around without someone elses help.";
+ next;
+ mes "[RS125]";
+ mes "Now I am the future of Al De Baran athletics! I am a ray of hope for my brother!";
+ mes "Remeber me, for I shall beat her, 'Havana', the breeze of Payon!";
+ close;
+ M_End:
+ mes "[RS125]";
+ mes "I've dreamed of making an around-the-world trip. It would be wonderfull to trully experience the sea of Alberta!!";
+ mes "After the track championship next year, my brother and I are going to travel the whole world together.";
+ close;
+}
+
+// Nice Looking Guy ----------------------------------------------------------
+aldeba_in.gat,219,61,4 script Nice Looking Guy 109,{
+ mes "[Nice Looking Guy]";
+ mes "Forget about the doofus living next door.";
+ next;
+ mes "[Nice Looking Guy]";
+ mes "To tell you the truth, 2 years earlier, he fell down from a tree in the Drill Field and since then his mind has been out of control.";
+ mes "I heard he was trying to pick some fruits from that tree.";
+ next;
+ mes "[Nice Looking Guy]";
+ mes "Anyways, he's constantly bugging me and I think I'm gonna be crazy beacuse of him... Oh my godness!";
+ close;
+}
+
+// Evil Looking Guy --------------------------------------------------------------
+aldeba_in.gat,223,121,2 script Evil looking Guy 63,{
+ mes "[Evil Looking Guy]";
+ mes "Hey dude! Don't you think it's rude for a stranger to enter someone elses house?";
+ emotion 1;
+ next;
+ mes "[Evil Looking Guy]";
+ mes "Now I'm upset! What reason do you have to come in here and bother me??";
+ emotion 32;
+ next;
+ mes "[Evil Looking Guy]";
+ mes "Ah alright, alright. No more fooling around... you're here because I'm an NPC and you think I'm supposed to help you right?";
+ next;
+ menu "You got it.",M_0, "Nah... just messin around....",M_1;
+
+ M_0:
+ mes "[Evil Looking Guy]";
+ mes "You! I'm not sure if you know this, but in this world there exists something called a Mercenary System.";
+ next;
+ mes "[Evil Looking Guy]";
+ mes "What is this you ask? It's simple. You hire a Mercenary to fight battles for you. The more a Mercenary cost the better a fighter he/she is.";
+ next;
+ mes "[Evil Looking Guy]";
+ mes "So how do you go about getting one?? It's easy, listen closely.....";
+ next;
+ mes "[Evil Looking Guy]";
+ mes "First, check his/her nose. Yes, I said NOSE! A high quality Mercenary has a moist nose which is a sign of good health.";
+ mes "If it's possible, try touching the Mercenarys' nose. If it's dry, then there is no doubt that that Mercenary has caught a cold.";
+ next;
+ mes "[Evil Looking Guy]";
+ mes "A good Mercenary should have slender ankles. Umm... in adition, he/she should have a snowy and skinny neck!";
+ mes "And if the Mercenarys' hair is long and curly, that's icing on the cake!!";
+ next;
+ mes "[Evil Looking Guy]";
+ mes "Finally, a Mercenary is obligated to provide 100% customer assistance and support!!!";
+ next;
+ mes "[Evil Looking Guy]";
+ mes "Oh and don't forget to change a Mercenarys' wet tissues as well!!";
+ close;
+ M_1:
+ mes "[Evil Looking Guy]";
+ mes "Whattt!!! Get the heck out of my house!! If you're a cop, show me a search warrant.";
+ mes "If you're a member of my family then pull down your pants so I can look at our family mark!";
+ emotion 0;
+ close;
+}
+
+
+//<=================================================== Kafra Corp. Headquarters ==========================================================>\\
+// Kafra Jasmine -------------------------
+aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{
+ cutin "kafra_03",2;
+ mes "[Kafra Jasmine]";
+ mes "Hi~ I am Kafra type Jasmine. Thank you for comming all the way to the Kafra Main Office here in Al De Baran!";
+ next;
+ mes "[Kafra Jasmine]";
+ mes "Our Kafra Service is always working with our customers!";
+ mes "Our Kafra Service has a history and legacy that is 5 thousand, 8 hundred years old...";
+ mes "Blah-blah-blah.....";
+ next;
+ menu "FIVE THOUSNAD YEARS?!",M_0, "Ahh~ Shut Up!",M_1, "You got a boyfriend?",M_2;
+
+ M_0:
+ mes "[Kafra Jasmine]";
+ mes "HEY! Just SHUT-UP and LISTEN! It took me a whole week to memorize this!";
+ mes "I've got a poor memory unlike the other Kafra agents!";
+ emotion 6;
+ next;
+ mes "[Kafra Jasmine]";
+ mes "..... Eh!... heh... heh... um...";
+ emotion 19;
+ next;
+ mes "[Kafra Jasmine]";
+ mes "I'm verrrryyy sorry about that... I didn't mean to startle you... you see....";
+ next;
+ mes "[Kafra Jasmine]";
+ mes "That... that... that was just an act.... YEAH! An act I put on for the customers. Heh.. heh....";
+ emotion 4;
+ cutin "kafra_03",255;
+ close;
+ M_1:
+ mes "[Kafra Jasmine]";
+ mes ". . . . .";
+ emotion 6;
+ next;
+ mes "[Kafra Jasmine]";
+ mes "Just so you know, I was a member of Kafra Garrison before I joined the Kafra Service Team.";
+ mes "My speciality was 'Bash'!! Now I'm trying to be more feminine and live a quieter life";
+ next;
+ mes "[Kafra Jasmine]";
+ mes "So please, DON'T TEMPT ME...!!";
+ emotion 32;
+ cutin "kafra_03",255;
+ close;
+ M_2:
+ mes "[Kafra Jasmine]";
+ mes "I'm flattered but, Kafra Services has a ridiculous rule that no employee can have a boyfriend....";
+ next;
+ mes "[Kafra Jasmine]";
+ mes "Just kidding~~ Tehehe";
+ emotion 18;
+ cutin "kafra_03",255;
+ close;
+}
+
+// Special Reserve ----------------------------------------------
+aldeba_in.gat,79,161,6 script Kafra 115,
+{
+ cutin "kafra_03",2;
+ mes "[Kafra]";
+ mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for usefull items and cool prizes.";
+ next;
+ mes "[Kafra]";
+ mes "Each Kafra will allow to trade in reserve points of varying amounts. I can trade in reserve points starting from ^2222FF100 pts up to 3000 pts^000000.";
+ next;
+ mes "[Kafra]";
+ mes "The amount of special reserve points that you have is: ^FF0000"+RESRVPTS+"^000000 pts. Please make a choice based on your point total.";
+M_Menu:
+ next;
+ menu "100- Sweet Potato 7 ea",M_1a, "200- Sweet Potato 15 ea",M_1b, "300- Sweet Potato 25 ea",M_1c, "400- Sweet Potato 35 ea",M_1d,
+ "500- Sweet Potato 50 ea",M_1e, "600- Sweet Potato 60 ea",M_1f, "700- Sweet Potato 75 ea",M_1g, "800- Sweet Potato 85 ea",M_1h,
+ "900- Sweet Potato 100 ea",M_1i, "1000- 1st Lotery Chance!",M_1j, "Next items",M_2, "Cancel",M_End;
+
+ M_1a:
+ if(RESRVPTS < 100) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 7;
+ set RESRVPTS, RESRVPTS - 100;
+ close;
+ M_1b:
+ if(RESRVPTS < 200) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 15;
+ set RESRVPTS, RESRVPTS - 200;
+ close;
+ M_1c:
+ if(RESRVPTS < 300) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 25;
+ set RESRVPTS, RESRVPTS - 300;
+ close;
+ M_1d:
+ if(RESRVPTS < 400) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 35;
+ set RESRVPTS, RESRVPTS - 400;
+ close;
+ M_1e:
+ if(RESRVPTS < 500) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 50;
+ set RESRVPTS, RESRVPTS - 500;
+ close;
+ M_1f:
+ if(RESRVPTS < 600) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 60;
+ set RESRVPTS, RESRVPTS - 600;
+ close;
+ M_1g:
+ if(RESRVPTS < 700) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 75;
+ set RESRVPTS, RESRVPTS - 700;
+ close;
+ M_1h:
+ if(RESRVPTS < 800) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 85;
+ set RESRVPTS, RESRVPTS - 800;
+ close;
+ M_1i:
+ if(RESRVPTS < 900) goto sL_LowPts1;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 516, 100;
+ set RESRVPTS, RESRVPTS - 900;
+ close;
+ M_1j:
+ if(RESRVPTS < 1000) goto sL_LowPts1;
+ set RESRVPTS, RESRVPTS - 1000;
+ mes "[Kafra]";
+ mes "^0000FF1st Lottery Opportunity!!^000000";
+ set @Lotto, 1;
+ next;
+ callfunc "F_Lottery";
+ goto M_End;
+
+ sL_LowPts1:
+ mes "[Kafra]";
+ mes "I'm sorry but you do not have enough reserve points for that selection.";
+ goto M_Menu;
+
+ M_2:
+ menu "1100- Red Potion 7 ea",M_2a, "1300- Red Potion 15 ea",M_2b, "1500- Red Potion 25 ea",M_2c,
+ "1700- Red Potion 35 ea",M_2d, "1900- Red Potion 50 ea",M_2e, "2100- Red Potion 60 ea",M_2f,
+ "2300- Red Potion 75 ea",M_2g, "2500- Red Potion 85 ea",M_2h, "2800- Red Potion 100 ea",M_2i,
+ "3000- 2nd Lotery Chance!",M_2j, "Previous List",M_Menu, "Cancel",M_End;
+
+ M_2a:
+ if(RESRVPTS < 1100) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 7;
+ set RESRVPTS, RESRVPTS - 1100;
+ close;
+ M_2b:
+ if(RESRVPTS < 1300) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 15;
+ set RESRVPTS, RESRVPTS - 1300;
+ close;
+ M_2c:
+ if(RESRVPTS < 1500) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 25;
+ set RESRVPTS, RESRVPTS - 1500;
+ close;
+ M_2d:
+ if(RESRVPTS < 1700) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 35;
+ set RESRVPTS, RESRVPTS - 1700;
+ close;
+ M_2e:
+ if(RESRVPTS < 1900) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 50;
+ set RESRVPTS, RESRVPTS - 1900;
+ close;
+ M_2f:
+ if(RESRVPTS < 2100) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 60;
+ set RESRVPTS, RESRVPTS - 2100;
+ close;
+ M_2g:
+ if(RESRVPTS < 2300) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 75;
+ set RESRVPTS, RESRVPTS - 2300;
+ close;
+ M_2h:
+ if(RESRVPTS < 2500) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 85;
+ set RESRVPTS, RESRVPTS - 2500;
+ close;
+ M_2i:
+ if(RESRVPTS < 2800) goto sL_LowPts2;
+ mes "[Kafra]";
+ mes "Here you are.";
+ getitem 502, 100;
+ set RESRVPTS, RESRVPTS - 2800;
+ close;
+ M_2j:
+ if(RESRVPTS < 3000) goto sL_LowPts2;
+ set RESRVPTS, RESRVPTS - 3000;
+ mes "[Kafra]";
+ mes "^0000FF2nd Lottery Opportunity!!^000000";
+ set @Lotto, 2;
+ next;
+ callfunc "F_Lottery";
+ goto M_End;
+
+ sL_LowPts2:
+ mes "[Kafra]";
+ mes "I'm sorry but you do not have enough reserve points for that selection.";
+ next;
+ goto M_2;
+
+ M_End:
+ mes "[Kafra]";
+ mes "Please come back anytime when you have more reserve points.";
+ cutin "kafra_03",255;
+ close;
+}
+
+// Special Reserve 2 ----------------------------------------------
+aldeba_in.gat,88,161,3 script Kafra 115,
+{
+ cutin "kafra_03",2;
+ mes "[Kafra]";
+ mes "Hello and welcome to the Kafra Corp. Main office.";
+ cutin "",255;
+ close;
+
+// will implement this part when I find out what items to use for the prizes
+ cutin "kafra_03",2;
+ mes "[Kafra]";
+ mes "Welcome ^5577FF"+strcharinfo(0)+"^000000. We are currently having a special event for our customers.";
+ mes "You can get free gifts by using your ^FF5533special reserve points^000000 in the ^3355FFSpecial Kafra Gift Event^000000!!";
+ next;
+ mes "[Kafra]";
+ mes "Would you like to use your points?";
+ next;
+ menu "Yes I would.",-, "Maybe next time.",M_End;
+
+ mes "[Kafra]";
+ mes "You have the following amount of special reserve points: ^5544FF"+RESRVPTS+"^000000.";
+ mes "Make a choice and test your luck!";
+ next;
+ menu "5000pts = 1st Lottery Chance!",sM_1st, "7000pts = 2nd Lottery Chance!",sM_2nd, "10000pts = 3rd Lottery Chance!",sM_3rd, "Cancel",M_End;
+
+ sM_1st:
+ if(RESRVPTS < 5000) goto sL_NotEnuf;
+ set RESRVPTS, RESRVPTS - 5000;
+ set @Lotto, 3;
+ callfunc "F_Lottery";
+ goto M_End;
+ sM_2nd:
+ if(RESRVPTS < 7000) goto sL_NotEnuf;
+ set RESRVPTS, RESRVPTS - 7000;
+ set @Lotto, 4;
+ callfunc "F_Lottery";
+ goto M_End;
+ sM_3rd:
+ if(RESRVPTS < 10000) goto sL_NotEnuf;
+ set RESRVPTS, RESRVPTS - 10000;
+ set @Lotto, 5;
+ callfunc "F_Lottery";
+ goto M_End;
+
+ sL_NotEnuf:
+ mes "[Kafra]";
+ mes "I'm sorry dear but you do not have enough points for this selection.";
+ cutin "kafra_03",255;
+ close;
+ M_End:
+ mes "[Kafra]";
+ mes "No problem. Collect more and more special reserve points by using the Kafra Services found throughout Rune Midgard.";
+ mes "Thank you for using Kafra Corp. services.";
+ cutin "kafra_03",255;
+ close;
+}
+
+// Function F_Lottery ------------------------------------------------------------------------------------------
+function script F_Lottery {
+ mes "[Kafra]";
+ mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!";
+ next;
+ mes "[Kafra]";
+ mes "Don't miss this one and only chance! Now dear, are you ready?";
+ next;
+ mes "[Kafra]";
+ mes "How many times do you want the Lottery Machine to spin? You can choose up to 5 times.";
+ next;
+ input @input;
+ if(@input < 1 || @input > 5) set @input, rand(1,5); //Lupus's fix
+ callsub sF_Spin;
+ mes "[Kafra]";
+ mes "Ok~ Let me check the results~ guess what it is?";
+ next;
+ mes "[Kafra]";
+ mes "^FF0000Lets see.... This is...!!^000000";
+ next;
+ if(@temp <= 4) goto sL_Prize3;
+ if(@temp <= 7) goto sL_Prize2;
+
+ sL_Prize1:
+ mes "[Kafra]";
+ mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~";
+ if(@Lotto == 1) getitem, 2328,1;
+ if(@Lotto == 2) getitem, 2307,1; //don't know if this is the correct item
+ //if(@Lotto == 3) getitem, ,1
+ //if(@Lotto == 4) getitem, ,1
+ //if(@Lotto == 5) getitem, ,1
+ return;
+ sL_Prize2:
+ mes "[Kafra]";
+ mes "Oh wow! You've won the 2nd prize! Congratulations!!";
+ if(@Lotto == 1) getitem 2220, 1;
+ if(@Lotto == 2) getitem 2403, 1; //don't know if this is the correct item
+ //if(@Lotto == 3) getitem, ,1
+ //if(@Lotto == 4) getitem, ,1
+ //if(@Lotto == 5) getitem, ,1
+ return;
+ sL_Prize3:
+ mes "[Kafra]";
+ mes "Congratulations! You've won the 3rd prize.";
+ if(@Lotto == 1) getitem 516, 100;
+ if(@Lotto == 2) getitem 502, 100;
+ //if(@Lotto == 3) getitem, ,1
+ //if(@Lotto == 4) getitem, ,1
+ //if(@Lotto == 5) getitem, ,1
+ return;
+
+sF_Spin:
+ mes "[Lottery Machine]";
+ mes "Number of spins remaining: "+@input;
+ next;
+ mes "[Lottery Machine]";
+ mes "(rumble~rumble~rumble~)...";
+ next;
+ set @temp, rand(10);
+ set @input, @input -1;
+ if(@input <= 0) return;
+ goto sF_Spin;
+}
+
+
+// Kafra Pavianne -----------------------------
+aldeba_in.gat,81,166,4 script Kafra Pavianee 117,{
+ cutin "kafra_01",2;
+ mes "[Kafra Pavianne]";
+ mes "Welcome! I'm Kafra service's first Kafra type 'Pavianne'";
+ next;
+ mes "[Kafra Pavianne]";
+ mes "Our Kafra Service is always trying to achieve 100% customer satisfaction based on the 3 principles of Trust, Devotion, and Honesty.";
+ next;
+ mes "[Kafra Pavianne]";
+ mes "With complete service training and supervision, we are able to fully meet the needs of our customers.";
+ next;
+ menu "Buy a Kafra Pass",M_0,"What is a Kafra Pass",M_1,"Good Bye",M_3;
+
+ M_0:
+ if(Zeny < 2000) goto sL_Zeny;
+ mes "[Kafra Pavianne]";
+ mes "Thank you for using our Kafra Service! Have a Nice Day!";
+ getitem 1084,1;
+ set Zeny, Zeny-2000;
+ emotion 15;
+ cutin "kafra_01",255;
+ close;
+
+ sL_Zeny:
+ mes "[Kafra Pavianne]";
+ mes "I'm sorry but you don't have enough zeny.";
+ close;
+
+ M_1:
+ mes "[Kafra Pavianne]";
+ mes "It's the best gift you can get yourself and it can only be found at the Kafra Main Office!";
+ next;
+ mes "[Kafra Pavianne]";
+ mes "With a Kafra Pass, you could experience the convenience of Kafra Service world-wide! Hassle free! The price is 2000 zeny~~";
+ next;
+ mes "[Kafra Pavianne]";
+ mes "Visit any Kafra Service in Rune-Midgard, and you could enjoy Kafra Service any time any where for once.";
+ mes "Ending a conversation with Kafra Service Agent will expire the pass.";
+ cutin "kafra_01",255;
+ close;
+ M_3:
+ mes "[Kafra Pavianne]";
+ mes "Thank you for using Kafra Services! I'm Kafra Pavianne, and it was a pleasure to assist you.";
+ emotion 15;
+ cutin "kafra_01",255;
+ close;
+}
+
+// Kafra Blossom -----------------------------------
+aldeba_in.gat,83,244,4 script Kafra Blossom 116,{
+ cutin "kafra_02",2;
+ mes "[Kafra Blossom]";
+ mes "..... Pavianne is soooo old school! She's too stubborn is what it is...";
+ emotion 32;
+ next;
+ mes "[Kafra Blossom]";
+ mes "We should be trying to make our customers' experience more unique, with new and creative ideas...";
+ next;
+ mes "[Kafra Blossom]";
+ mes "Anyways... WEELLLLCOOMMME!!!~~ I am Kafra type ^3333ffBlossom^000000.";
+ mes "Please don't forget to continue using our Kafra Services, and ask for me, ^3333ffBlossom^000000!";
+ next;
+ menu "I'm an admirer of you~!",M_0,"Ehhaha",M_1;
+
+ M_0:
+ mes "[Kafra Blossom]";
+ mes "Really! Thank you sooo much!! Here is... my... autograph...";
+ emotion 15;
+ next;
+ mes "[Kafra Blossom]";
+ mes "Don't bother to look in your Item Iventory for it. It won't be there... tehehe... for my autograph will remail winthin your heart.";
+ emotion 33;
+ cutin "kafra_02",255;
+ close;
+ M_1:
+ mes "[Kafra Blossom]";
+ mes "Huh? . . . . . That's all? Phew~ such a dull customer...";
+ emotion 1;
+ cutin "kafra_02",255;
+ close;
+}
+
+// Kafra Curly Sue ---------------------------------
+aldeba_in.gat,91,244,4 script Kafra Curly Sue 112,{
+ cutin "kafra_06",2;
+ mes "[Kafra Curly Sue]";
+ mes "Hello, hello! I'm the youngest of all Kafra personel, the Kafra cutey....";
+ next;
+ mes "[Kafra Curly Sue]";
+ mes "I am Kafra Type 'Curly Sue'!!";
+ next;
+ mes "[Kafra Curly Sue]";
+ mes "I'm rather new so haven't been on the job all that long, but I am always doing my best!!";
+ next;
+ menu "Uh... where is your momy?",M_0,"End conversation",M_End;
+
+ M_0:
+ mes "[Kafra Curly Sue]";
+ mes ".... Sob~sob~... WHAT?? I'm NOT some KID!!";
+ emotion 28;
+ next;
+ cutin "kafra_06",255;
+ close;
+ M_End:
+ mes "[Kafra Curly Sue]";
+ mes "Here at Kafra Corp., we're all doing our B-E-S-T to provide our customers with the B-E-S-T service.";
+ mes "We really appreciate your doing business with us.";
+ next;
+ cutin "kafra_06",255;
+ close;
+}
+
+// Kafra Roxie --------------------------------------
+aldeba_in.gat,148,244,4 script Kafra Roxie 114,{
+ cutin "kafra_04",2;
+ mes "[Kafra Roxie]";
+ mes "Welcome! I'm Kafra type 'Roxie'. Let me let you in on a special secret about the Kafras!";
+ next;
+ mes "[Kafra Roxie]";
+ mes "You know... Our Kafra Service wasn't originally called Kafra.... Well what do you think it was?~";
+ next;
+ mes "[Kafra Roxie]";
+ mes "TaDa~ Surprisingly it was.... Ka....";
+ next;
+ mes "[Kafra Roxie]";
+ mes "(Ring Ring Ring) Oh... my phone... Sorry please wait...";
+ next;
+ mes "[Kafra Roxie]";
+ mes "Hi, Kafra Type Roxie here.... Huh! Director, sir!... Yes!... Yes!... I understand! ..... Sure!... Ah... Huh?!";
+ next;
+ mes "[Kafra Roxie]";
+ mes "No-no sir!.... Yes I understand!!";
+ next;
+ mes "[Kafra Roxie]";
+ mes "(*Click*) ..... Heh heh....";
+ next;
+ mes "[Kafra Roxie]";
+ mes "Uh... please ignore what I was talking about earlier. Hahaha.....heh...";
+ emotion 4;
+ cutin "kafra_04",255;
+ close;
+}
+
+
+//<====================================================== Clock Tower ==============================================================>\\
+// Clock Keeper ---------------------------------------------------------------
+aldebaran.gat,143,136,4 script Clock Keeper 89,{
+ mes "[Clock Keeper]";
+ mes "Let me introduce myself, I am 'Monster A' of the Al De Baran Clock Tower, and the Committee of 'Heaven on Earth'.";
+ next;
+ mes "[Clock Keeper]";
+ mes "It looks like you have an interest in this tower?";
+ next;
+ menu "About the Clock Tower.",M_0,"About the Committee of 'Heaven on Earth'.",M_1,"Quit.",M_End;
+
+ M_0:
+ mes "[Clock Keeper]";
+ mes "Each floor of this tower is connected through a device called a 'Warp'.";
+ mes "Most of these warps are standard warps but some of them are 'Random Warps'.";
+ next;
+ mes "[Clock Keeper]";
+ mes "You should be careful with 'Random Warps' because they will transport you to a random location.";
+ next;
+ mes "[Clock Keeper]";
+ mes "I know you wouldn't want to get seperated from you friends while you're battling monsters.";
+ next;
+ mes "[Clock Keeper]";
+ mes "Random warps are shown as green dots on the Mini-Map so keep your eyes on the Mini-Map to avoid them.";
+ next;
+ mes "[Clock Keeper]";
+ mes "Have a good time with the clocks. Hehehehe.";
+ close;
+ M_1:
+ mes "[Clock Keeper]";
+ mes "Have you ever heard of the Committee of 'Heaven on Earth'?!";
+ next;
+ menu "Yup, I have",sM_0,"What are they?",sM_1;
+
+ sM_0:
+ mes "[Clock Keeper]";
+ mes "Muhahahaha! Good, good! I'm so glad that our reputation has spread throughout Rune-Midgard.";
+ mes "What a great day to meet an adventurer like you! I would like to present this to you.....";
+ next;
+ mes "[Clock Keeper]";
+ mes "Hmmm... Where did I leave it...";
+ next;
+ mes "[Clock Keeper]";
+ mes "Oops... it seems that I left the present in the control room on the 4th floor of the tower.";
+ mes "I promise I will give it to you next time. See you later.";
+ close;
+ sM_1:
+ mes "[Clock Keeper]";
+ mes "What? I can't believe that there are still people who do not know about us!";
+ next;
+ mes "[Clock Keeper]";
+ mes "Our goal is to build a Heaven on Earth. Specifically here in AL De Baran. For starters, we built this clock tower.";
+ next;
+ mes "[Clock Keeper]";
+ mes "We even created the idea for Glast Helm a while back.";
+ mes "Look around and you will see many of our great achievements.";
+ close;
+ M_End:
+ close;
+}
+
+// Gatekeeper Riku -------------------------------------------------------------------
+c_tower3.gat,10,249,4 script Gatekeeper 84,{
+ mes "[Gatekeeper Riku]";
+ mes "Welcome to ";
+ mes "Kinase - Blue Gallino";
+ mes "the one of Local Speciality in Aldebaran.";
+ mes "However,from the 4th Floor of this Clock Tower,";
+ mes "You may not enter.";
+ mes "Please go back to where you're from.";
+ next;
+ menu "About Clock Tower",M_0,"About the 4th Floor",M_1,"Move to the 4th Floor",M_2,"End mesue",M_End;
+
+ M_0:
+ mes "[Gatekeeper Riku]";
+ mes "Homeland of Alchemy, Aldebaran!";
+ mes "Long Time ago, there were";
+ mes "3 Legendary Alchemists...They are";
+ mes "Bruke Seimer,";
+ mes "Philip Warisez,";
+ mes "And..";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "Romero Specialre!";
+ mes "This venerable architecture is their masterpiece.";
+ mes "I assume you would feel something unusual";
+ mes "While on the way to this floor,";
+ mes "Every feature of This Clocktower ";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "Consists of Mysterious Ancient Magics.";
+ mes "If you just wander around here without any intention";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "By any means,";
+ mes "You will meet with a mishap";
+ mes "by Gatekeeper Creatures.";
+ mes "Please be careful ..";
+ close;
+ M_1:
+ mes "[Gatekeeper Riku]";
+ mes "Ancient Alchemists";
+ mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
+ mes "To keep something";
+ mes "From Evil Creatures and Human Enemies.";
+ mes "To go through this door";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "It needs a Key.";
+ mes "That Key has rumored to be possessed by Gatekeeper Creatures";
+ mes "Prowling around here.";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "The Key is the Intensiveness of Ancient Alchemy,";
+ mes "By hearsay When used once,";
+ mes "It will be released from being spelled";
+ mes "And be disapeared.";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "If that key comes into your possession, please show it to me.";
+ mes "The one who possesses the Key of Clock Tower";
+ mes "Will have access to go through this Gate with his own will!";
+ next;
+ mes "[Gatekeeper Riku]";
+ mes "I will give you a chance.";
+ mes ". . . . .";
+ close;
+ M_2:
+ mes "[Gatekeeper Riku]";
+ if(countitem(7026) < 1) goto L_Check_Key;
+ mes "Hmm! I already felt that you are not an Ordinary person,";
+ mes "Now it seems to be successful in Speculation.";
+ mes "Please, You may enter.";
+ mes "May God bless you ..";
+ next;
+ delitem 7026,1;
+ warp "c_tower4.gat",185,44;
+ close;
+
+ L_Check_Key:
+ mes ". . . . . .";
+ mes "Unfortunately you don't have a privilege";
+ mes "To enter this Gate ..";
+ mes "You won't be able to go through";
+ mes "As long as Ancient Alchemists";
+ mes " Don't approve you.";
+ close;
+ M_End:
+ mes "[Gatekeeper Riku]";
+ mes "This Clock Tower";
+ mes "Is the place where the 3 Ancient Legendary Alchemists";
+ mes "Have left their Spirits and Skills.";
+ mes "Please Do not Scribble or Damage on the Interior.";
+ close;
+}
+
+//<======================================== Al De Baran Dungeon ==========================================>\\
+alde_dun03.gat,264,16,4 script Gatekeeper 101,{
+ mes "[Gatekeeper Boy]";
+ mes "Welcome to";
+ mes "Kinase - Blue Gallino";
+ mes "The one of Local Speciality in Aldebaran.";
+ mes "You can't go through from B4th Floor,";
+ mes "Please go back.";
+ next;
+ menu "About Clock Tower",M_0,"About B4th Floor",M_1,"Move to the B4th Floor",M_2,"End mesue",M_End;
+
+ M_0:
+ mes "[Gatekeeper Boy]";
+ mes "Homeland of Alchemy, Aldebaran!";
+ mes "Long Time ago, there were";
+ mes "3 Legendary Alchemists... They are";
+ mes "Bruke Seimer";
+ mes "Philip Warisez";
+ mes "And ..";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "Romero Specialre!";
+ mes "This venerable architecture is";
+ mes "their masterpiece.";
+ mes "I assume you would feel something unusual";
+ mes "While on the way to this floor,";
+ mes "Every feature of This Clocktower";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "Consists of Mysterious Ancient Magics.";
+ mes "If you just wander around here,";
+ mes " without any intention";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "By any means,";
+ mes "You will meet with a mishap";
+ mes "by Gatekeeper Creatures.";
+ mes "Please be careful ..";
+ close;
+ M_1:
+ mes "[Gatekeeper Boy]";
+ mes "Ancient Alchemists";
+ mes "Sealed the Gate of 4th Floor using an Alchemistic Device ";
+ mes "To keep something";
+ mes "From Evil Creatures and Human Enemies.";
+ mes "To go through this door";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "It needs a Key.";
+ mes "That Key has rumored to be possessed by Gatekeeper Creatures";
+ mes "Prowling around here.";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "The Key is the Intensiveness of Ancient Alchemy,";
+ mes "By hearsay When used once,";
+ mes "It will be released from being spelled";
+ mes "And be disapeared.";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "If that key comes into your possession, please show it to me.";
+ mes "The one who possesses the Key of Underground";
+ mes "Will have access to go through this Gate with his own will!";
+ next;
+ mes "[Gatekeeper Boy]";
+ mes "I will give you a chance.";
+ mes ". . . . .";
+ close;
+ M_2:
+ mes "[Gatekeeper Boy]";
+ if(countitem(7027) < 1) goto L_Check_Key;
+ mes "Hmm! I already felt that you are not an Ordinary person,";
+ mes "Now it seems to be successful in Speculation.";
+ mes "Please,You may enter.";
+ mes "May God bless you ..";
+ next;
+ delitem 7027,1;
+ warp "alde_dun04.gat",79,267;
+ close;
+
+ L_Check_Key:
+ mes ". . . . . .";
+ mes "Unfortunately you don't have a privilege";
+ mes "To enter this Gate ..";
+ mes "You won't be able to go through";
+ mes "As long as Ancient Alchemists";
+ mes " Don't grant you.";
+ close;
+ M_End:
+ mes "[Gatekeeper Boy]";
+ mes "This Clock Tower";
+ mes "Is the place where the 3 Ancient Legendary Alchemists";
+ mes "Has left their Spirits and Skills.";
+ mes "Please Do not Scribble or Damage on the Interior.";
+ close;
+}
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