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author | Haru <haru@dotalux.com> | 2015-11-16 12:50:40 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:52 +0100 |
commit | 183cb7642fcd2ec3568c090dc160a3870a569bc6 (patch) | |
tree | 82669007dd2f6c324e6896f16b537b8ef97d0b8d /npc/cities/aldebaran.txt | |
parent | 1a6bb87686dd770b3f072fb5d687ba71ff29c51a (diff) | |
download | hercules-183cb7642fcd2ec3568c090dc160a3870a569bc6.tar.gz hercules-183cb7642fcd2ec3568c090dc160a3870a569bc6.tar.bz2 hercules-183cb7642fcd2ec3568c090dc160a3870a569bc6.tar.xz hercules-183cb7642fcd2ec3568c090dc160a3870a569bc6.zip |
Standardized header in scripts (part 10)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- City scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/cities/aldebaran.txt')
-rw-r--r-- | npc/cities/aldebaran.txt | 86 |
1 files changed, 46 insertions, 40 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt index 494247912..1977587c4 100644 --- a/npc/cities/aldebaran.txt +++ b/npc/cities/aldebaran.txt @@ -1,36 +1,45 @@ -//===== Hercules Script ====================================== -//= Al De Baran Town -//===== By: ================================================== -//= rAthena Dev Team; L0ne_W0lf -//===== Current Version: ===================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) rAthena Dev Team +//= Copyright (C) eAthena Dev Team +//= Copyright (C) DZeroX +//= Copyright (C) Evera +//= Copyright (C) Silent +//= Copyright (C) massdriller +//= Copyright (C) Lupus +//= Copyright (C) L0ne_W0lf +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= +//= Aldebaran Town +//================= Description =========================================== +//= Aldebaran Town NPCs +//================= Current Version ======================================= //= 2.3 -//===== Description: ========================================= -//= [Official Conversion] -//= Al De Baran Town NPCs -//===== Additional Comments: ================================= -//= 1.1 Added RS125 NPC. Added another Kafra Reserve points agent. -//= The 2nd reserve points agent is not complete yet. -//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed -//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID -//= for underground), fixed some typos [Lupus] -//= 1.4 Fixed Typos & Spellcheck [massdriller] -//= 1.5 Finally added the Special Reserve 2 Lotto 8)) -//= with official prizes (80% official, 4-5 entries are made up) -//= also changed typo Orange Potions -> Red Potions [Lupus] -//= 1.6 Fixed bug (missing label), optimized all menus [Lupus] -//= 1.7 Fixed exploits [Lupus] 1.8 Removed Duplicates [Silent] -//= 1.9 Fixed a bunch of typos with information from Crono/Hollengrhen [Evera] -//= 1.9a Now Pavianne doesn't sell Kafra Passes. She refunds them [Lupus] -//= 2.0 Re-made all the dialog-only NPCs with official dialogs. -//= Kafra and Clock Tower NPCs pending remake. [DZeroX] -//= 2.01 removed all .GATs [Lupus] -//= 2.1 Rescripted most NPCs to Aegis 10.3 standards. [L0ne_W0lf] -//= 2.2 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] -//= 2.3 Fixed exploit with kafra pass -//============================================================ +//========================================================================= -// Al De Baran -//============================================================ +//== Aldebaran ============================================= aldebaran,113,70,4 script Forger Munster#alde 1_M_02,{ mes "[Munster]"; mes "My family used to live in Geffen. So I guess it was natural that we studied forging and eventually became Blacksmiths. Then, we finally moved to this town,"; @@ -535,8 +544,7 @@ aldebaran,143,136,4 script Bell Keeper#A 4_M_ORIENT02,{ close; } -// Inside Al De Baran -//============================================================ +//== Inside Aldebaran ====================================== aldeba_in,232,241,4 script RS125#alde 1_M_02,{ mes "[RS125]"; mes "I may sound unhuman rather robotic"; @@ -1045,9 +1053,8 @@ aldeba_in,91,244,4 script Kafra Service#4alde 4_F_KAFRA6,{ end; } -// Kafra Special Reserve Point NPCs -//============================================================ -// Special Reserve ---------------------------------------------- +//== Kafra Special Reserve Point NPCs ====================== +//- Special Reserve - aldeba_in,79,161,6 script Kafra#04 4_F_KAFRA3,{ cutin "kafra_03",2; mes "[Kafra]"; @@ -1131,7 +1138,7 @@ aldeba_in,79,161,6 script Kafra#04 4_F_KAFRA3,{ close; } -// Special Reserve 2 ---------------------------------------------- +//- Special Reserve 2 - aldeba_in,88,161,3 script Kafra#05 4_F_KAFRA3,{ cutin "kafra_03",2; mes "[Kafra]"; @@ -1182,7 +1189,7 @@ aldeba_in,88,161,3 script Kafra#05 4_F_KAFRA3,{ close; } -// Function F_Lottery ------------------------------------------------------------------------------------------ +//- Function F_Lottery - function script F_Lottery { mes "[Kafra]"; mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!"; @@ -1273,8 +1280,7 @@ sF_Spin: goto sF_Spin; } -// Inside Clock Tower -//============================================================ +//== Inside Clock Tower ==================================== c_tower3,10,249,4 script Gatekeeper#ct 4_M_02,{ //Key_Of_Clock_Tower callfunc "F_ClockTowerGate","4th",7026,"c_tower4",185,44; |