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authorHaru <haru@dotalux.com>2015-11-16 12:50:40 +0100
committerHaru <haru@dotalux.com>2015-12-15 20:53:52 +0100
commit183cb7642fcd2ec3568c090dc160a3870a569bc6 (patch)
tree82669007dd2f6c324e6896f16b537b8ef97d0b8d /npc/cities/aldebaran.txt
parent1a6bb87686dd770b3f072fb5d687ba71ff29c51a (diff)
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Standardized header in scripts (part 10)
- Now including GPL-compliant license/copyright info - Restored some missing copyrights - City scripts folders Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/cities/aldebaran.txt')
-rw-r--r--npc/cities/aldebaran.txt86
1 files changed, 46 insertions, 40 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt
index 494247912..1977587c4 100644
--- a/npc/cities/aldebaran.txt
+++ b/npc/cities/aldebaran.txt
@@ -1,36 +1,45 @@
-//===== Hercules Script ======================================
-//= Al De Baran Town
-//===== By: ==================================================
-//= rAthena Dev Team; L0ne_W0lf
-//===== Current Version: =====================================
+//================= Hercules Script =======================================
+//= _ _ _
+//= | | | | | |
+//= | |_| | ___ _ __ ___ _ _| | ___ ___
+//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
+//= | | | | __/ | | (__| |_| | | __/\__ \
+//= \_| |_/\___|_| \___|\__,_|_|\___||___/
+//================= License ===============================================
+//= This file is part of Hercules.
+//= http://herc.ws - http://github.com/HerculesWS/Hercules
+//=
+//= Copyright (C) 2012-2015 Hercules Dev Team
+//= Copyright (C) rAthena Dev Team
+//= Copyright (C) eAthena Dev Team
+//= Copyright (C) DZeroX
+//= Copyright (C) Evera
+//= Copyright (C) Silent
+//= Copyright (C) massdriller
+//= Copyright (C) Lupus
+//= Copyright (C) L0ne_W0lf
+//=
+//= Hercules is free software: you can redistribute it and/or modify
+//= it under the terms of the GNU General Public License as published by
+//= the Free Software Foundation, either version 3 of the License, or
+//= (at your option) any later version.
+//=
+//= This program is distributed in the hope that it will be useful,
+//= but WITHOUT ANY WARRANTY; without even the implied warranty of
+//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+//= GNU General Public License for more details.
+//=
+//= You should have received a copy of the GNU General Public License
+//= along with this program. If not, see <http://www.gnu.org/licenses/>.
+//=========================================================================
+//= Aldebaran Town
+//================= Description ===========================================
+//= Aldebaran Town NPCs
+//================= Current Version =======================================
//= 2.3
-//===== Description: =========================================
-//= [Official Conversion]
-//= Al De Baran Town NPCs
-//===== Additional Comments: =================================
-//= 1.1 Added RS125 NPC. Added another Kafra Reserve points agent.
-//= The 2nd reserve points agent is not complete yet.
-//= 1.2 Lottery input number fix [Lupus], 1.2a - label typo fixed
-//= 1.3 Gatekeeper's bug fixed (wrong check and wrong item ID
-//= for underground), fixed some typos [Lupus]
-//= 1.4 Fixed Typos & Spellcheck [massdriller]
-//= 1.5 Finally added the Special Reserve 2 Lotto 8))
-//= with official prizes (80% official, 4-5 entries are made up)
-//= also changed typo Orange Potions -> Red Potions [Lupus]
-//= 1.6 Fixed bug (missing label), optimized all menus [Lupus]
-//= 1.7 Fixed exploits [Lupus] 1.8 Removed Duplicates [Silent]
-//= 1.9 Fixed a bunch of typos with information from Crono/Hollengrhen [Evera]
-//= 1.9a Now Pavianne doesn't sell Kafra Passes. She refunds them [Lupus]
-//= 2.0 Re-made all the dialog-only NPCs with official dialogs.
-//= Kafra and Clock Tower NPCs pending remake. [DZeroX]
-//= 2.01 removed all .GATs [Lupus]
-//= 2.1 Rescripted most NPCs to Aegis 10.3 standards. [L0ne_W0lf]
-//= 2.2 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf]
-//= 2.3 Fixed exploit with kafra pass
-//============================================================
+//=========================================================================
-// Al De Baran
-//============================================================
+//== Aldebaran =============================================
aldebaran,113,70,4 script Forger Munster#alde 1_M_02,{
mes "[Munster]";
mes "My family used to live in Geffen. So I guess it was natural that we studied forging and eventually became Blacksmiths. Then, we finally moved to this town,";
@@ -535,8 +544,7 @@ aldebaran,143,136,4 script Bell Keeper#A 4_M_ORIENT02,{
close;
}
-// Inside Al De Baran
-//============================================================
+//== Inside Aldebaran ======================================
aldeba_in,232,241,4 script RS125#alde 1_M_02,{
mes "[RS125]";
mes "I may sound unhuman rather robotic";
@@ -1045,9 +1053,8 @@ aldeba_in,91,244,4 script Kafra Service#4alde 4_F_KAFRA6,{
end;
}
-// Kafra Special Reserve Point NPCs
-//============================================================
-// Special Reserve ----------------------------------------------
+//== Kafra Special Reserve Point NPCs ======================
+//- Special Reserve -
aldeba_in,79,161,6 script Kafra#04 4_F_KAFRA3,{
cutin "kafra_03",2;
mes "[Kafra]";
@@ -1131,7 +1138,7 @@ aldeba_in,79,161,6 script Kafra#04 4_F_KAFRA3,{
close;
}
-// Special Reserve 2 ----------------------------------------------
+//- Special Reserve 2 -
aldeba_in,88,161,3 script Kafra#05 4_F_KAFRA3,{
cutin "kafra_03",2;
mes "[Kafra]";
@@ -1182,7 +1189,7 @@ aldeba_in,88,161,3 script Kafra#05 4_F_KAFRA3,{
close;
}
-// Function F_Lottery ------------------------------------------------------------------------------------------
+//- Function F_Lottery -
function script F_Lottery {
mes "[Kafra]";
mes "You have the unique opportunity to win a prize sent down from the heavens themselves!!";
@@ -1273,8 +1280,7 @@ sF_Spin:
goto sF_Spin;
}
-// Inside Clock Tower
-//============================================================
+//== Inside Clock Tower ====================================
c_tower3,10,249,4 script Gatekeeper#ct 4_M_02,{
//Key_Of_Clock_Tower
callfunc "F_ClockTowerGate","4th",7026,"c_tower4",185,44;