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author | AtlantisRO <atlas@atlantis-ro.net> | 2017-01-18 00:36:32 -0700 |
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committer | AtlantisRO <atlas@atlantis-ro.net> | 2017-03-08 18:46:51 -0700 |
commit | 060c4ba50162363315f2f50b35cad931e2b75ec9 (patch) | |
tree | 14eea2a8bf638823be6364c494e8443cda21cba3 /npc/cities/aldebaran.txt | |
parent | 7d7b08b52250951da969e2680d10719a686dcd3c (diff) | |
download | hercules-060c4ba50162363315f2f50b35cad931e2b75ec9.tar.gz hercules-060c4ba50162363315f2f50b35cad931e2b75ec9.tar.bz2 hercules-060c4ba50162363315f2f50b35cad931e2b75ec9.tar.xz hercules-060c4ba50162363315f2f50b35cad931e2b75ec9.zip |
Removed the usage of deprecated command goto from npc scripts (except custom folder).
Signed-off-by: Ragno <ragno@atlantis-ro.net>
Diffstat (limited to 'npc/cities/aldebaran.txt')
-rw-r--r-- | npc/cities/aldebaran.txt | 40 |
1 files changed, 19 insertions, 21 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt index f2820b3b0..57d4205df 100644 --- a/npc/cities/aldebaran.txt +++ b/npc/cities/aldebaran.txt @@ -1209,13 +1209,8 @@ function script F_Lottery { mes "[Kafra]"; mes "^FF0000Lets see.... This is...!!^000000"; next; - if(@temp < 1) goto sL_Prize1; - if(@temp < 2) goto sL_Prize2; - if(@temp < 3) goto sL_Prize3; - if(@temp <= 4) goto sL_Prize4; - goto sL_Prize5; - - sL_Prize1: + switch (@temp) { + case 0: mes "[Kafra]"; mes "WOW!!!!..... You win!!! 1st Prize~! Congratulations~~ You got the 1st prize~~"; if(@Lotto == 1) getitem Wooden_Mail,1;//Items: Wooden_Mail, @@ -1227,7 +1222,7 @@ function script F_Lottery { } if(@Lotto == 5) getitem Yggdrasilberry,3;//Items: Yggdrasilberry, return; - sL_Prize2: + case 1: mes "[Kafra]"; mes "Oh! WOW! You've won the 2nd prize! Congratulations!!"; if(@Lotto == 1) getitem Shoes,1;//Items: Shoes, @@ -1239,7 +1234,7 @@ function script F_Lottery { getitem Royal_Jelly,10;//Items: Royal_Jelly, } return; - sL_Prize3: + case 2: mes "[Kafra]"; mes "Congratulations! You've won the 3rd prize."; if(@Lotto == 1) getitem Wing_Of_Butterfly,4;//Items: Butterfly_Wing, @@ -1248,7 +1243,8 @@ function script F_Lottery { if(@Lotto == 4) getitem White_Potion,15;//Items: White_Potion, if(@Lotto == 5) getitem White_Potion,30;//Items: White_Potion, return; - sL_Prize4: + case 3: + case 4: mes "[Kafra]"; mes "You've won the 4th prize."; if(@Lotto == 1) getitem Sweet_Potato,100;//Items: Sweet_Potato, @@ -1257,7 +1253,7 @@ function script F_Lottery { if(@Lotto == 4) getitem Blue_Potion,5;//Items: Blue_Potion, if(@Lotto == 5) getitem Blue_Potion,10;//Items: Blue_Potion, return; - sL_Prize5: + default: mes "[Kafra]"; mes "You've won the 5th prize."; if(@Lotto == 1) getitem Sweet_Potato,50;//Items: Sweet_Potato, @@ -1266,18 +1262,20 @@ function script F_Lottery { if(@Lotto == 4) getitem Red_Potion,250;//Items: Red_Potion, if(@Lotto == 5) getitem Red_Potion,300;//Items: Red_Potion, return; + } sF_Spin: - mes "[Lottery Machine]"; - mes "Number of spins remaining: "+@input; - next; - mes "[Lottery Machine]"; - mes "(rumble~rumble~rumble~)..."; - next; - @temp = rand(10); - --@input; - if(@input <= 0) return; - goto sF_Spin; + while (true) { + mes "[Lottery Machine]"; + mes "Number of spins remaining: "+@input; + next; + mes "[Lottery Machine]"; + mes "(rumble~rumble~rumble~)..."; + next; + @temp = rand(10); + --@input; + if(@input <= 0) return; + } } //== Inside Clock Tower ==================================== |