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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-18 22:04:47 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-18 22:04:47 +0000 |
commit | ac9ba3147b30c5af55884c135e552d61bcc042c3 (patch) | |
tree | 084bcd78d368145c49a180318db901a935998c00 /npc/cities/aldebaran.txt | |
parent | f26dbc30528f8627310fa03f46cefd940ee40588 (diff) | |
download | hercules-ac9ba3147b30c5af55884c135e552d61bcc042c3.tar.gz hercules-ac9ba3147b30c5af55884c135e552d61bcc042c3.tar.bz2 hercules-ac9ba3147b30c5af55884c135e552d61bcc042c3.tar.xz hercules-ac9ba3147b30c5af55884c135e552d61bcc042c3.zip |
Uncommented the ShowWarning and ShowDebug from rev. 11508, and cleaned up the warnings it produced.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11516 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/aldebaran.txt')
-rw-r--r-- | npc/cities/aldebaran.txt | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/npc/cities/aldebaran.txt b/npc/cities/aldebaran.txt index c604c1f10..47a6bfc69 100644 --- a/npc/cities/aldebaran.txt +++ b/npc/cities/aldebaran.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= eAthena dev team; L0ne_W0lf //===== Current Version: ===================================== -//= 2.1 +//= 2.2 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -27,6 +27,7 @@ //= Kafra and Clock Tower NPCs pending remake. [DZeroX] //= 2.01 removed all .GATs [Lupus] //= 2.1 Rescripted most NPCs to Aegis 10.3 standards. [L0ne_W0lf] +//= 2.2 Corrected NPC names to fall within proper resctrictions. [L0ne_W0lf] //============================================================ // Al De Baran @@ -90,7 +91,7 @@ aldebaran,49,93,4 script Young Man#alde 83,{ close; } -aldebaran,81,61,4 script Shell Gathering Lady#alde 101,{ +aldebaran,81,61,4 script Shell Gathering Lady#ald 101,{ mes "[Joanne]"; mes "I enjoy gathering shells from the sea. It's really fun and relaxing~"; next; @@ -580,7 +581,7 @@ aldeba_in,232,241,4 script RS125#alde 48,{ close; } -aldeba_in,223,121,4 script Threatening-Looking Man#alde 63,{ +aldeba_in,223,121,4 script Threatening-Looking Man 63,{ mes "[Threatening-Looking Man]"; mes "Hey, you don't come inside someone else's house without permission."; mes "This is ridiculous!"; @@ -626,7 +627,7 @@ aldeba_in,223,121,4 script Threatening-Looking Man#alde 63,{ close; } -aldeba_in,219,61,4 script Friendly-Looking Man#alde 109,{ +aldeba_in,219,61,4 script Friendly-Looking Man#ald 109,{ mes "[Friendly-Looking Man]"; mes "You don't have to listen to a guy right next to my room."; mes "Two years ago, he was in a mercenary training center and fell off from a tree"; @@ -1376,12 +1377,12 @@ sF_Spin: // Inside Clock Tower //============================================================ -c_tower3,10,249,4 script Gatekeeper 84,{ +c_tower3,10,249,4 script Gatekeeper#ct 84,{ //Key_Of_Clock_Tower callfunc "F_ClockTowerGate","4th",7026,"c_tower4",185,44; } -alde_dun03,264,16,4 script Gatekeeper 101,{ +alde_dun03,264,16,4 script Gatekeeper#ct1 101,{ //Underground_Key callfunc "F_ClockTowerGate","B4th",7027,"alde_dun04",79,267; } |