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author | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-24 09:27:15 -0700 |
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committer | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-24 09:27:15 -0700 |
commit | 418dd821c91ae19723a7b7b531e64b9c4565d555 (patch) | |
tree | b361a1823a08e654e5969dcdea97da05f4f7cd90 /npc/cities/alberta.txt | |
parent | 835d55b07858202198564bc6c2ff0888a7f78d31 (diff) | |
parent | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (diff) | |
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Merge pull request #201 from Michieru/master
Super-Mega Thanks to Michieru!
NPC Changelog (might be incomplete, did my best)
- npc/battleground/bg_common.txt
-- 1.4 Added GM management function. [Euphy]
- npc/battleground/flavius/flavius01.txt
-- 1.4 Label standardization. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/battleground/flavius/flavius02.txt
-- 1.5 Label standardization. [Euphy]
-- 1.6 Added GM management function. [Euphy]
- npc/battleground/tierra/tierra01.txt
-- 1.4 Label standardization. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/battleground/tierra/tierra02.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/cities/ayothaya.txt
-- 1.9 Updated Renewal warp coordinates.
- npc/cities/izlude.txt
-- 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy]
- npc/cities/yuno.txt
-- 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy]
- npc/events/bossnia.txt
-- 1.2 Moved spawns and warps (by Masao) to this file. [Euphy]
- npc/events/easter_2010.txt
-- 1.0 First version. [Euphy]
- npc/events/gdevent_aru.txt
-- 1.2 Added GM management function. [Euphy]
- npc/events/gdevent_sch.txt
-- 1.2 Added GM management function. [Euphy]
- npc/events/god_se_festival.txt
-- 1.1 Added GM management function. [Euphy]
- npc/jobs/2-2/rogue.txt
-- impossible get a Gladius [3]. (bugreport:481) [Samuray22]
- npc/jobs/2-2e/SoulLinker.txt
-- 1.6 Updated to match the latest official script. [Euphy]
- npc/kafras/kafras.txt
-- 1.1a Fixed Pre-RE Call and some leftovers. [Lemongrass]
-- 1.1b Enabled saving in Izlude duplicates (RE). [Euphy]
- npc/merchants/alchemist.txt
-- 1.8 Moved Craft Book Merchant to Renewal path. [Euphy]
- npc/mobs/citycleaners.txt
-- 1.2 Split spawns into Pre-RE/RE and Town files. [Euphy]
- npc/mobs/towns.txt
-- 1.0 First version.
- npc/other/Global_Functions.txt
-- 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy]
-- 2.18 Removed useless 'getJobName' function. [Euphy]
- npc/other/acolyte_warp.txt
-- 1.0 First version. [Euphy]
- npc/other/arena/arena_aco.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Script updates, and removed two level restrictions. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/other/arena/arena_lvl50.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates. [Euphy]
- npc/other/arena/arena_lvl60.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Script updates. [Euphy]
- npc/other/arena/arena_lvl70.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates. [Euphy]
- npc/other/arena/arena_lvl80.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates, and removed a level restriction. [Euphy]
- npc/other/arena/arena_party.txt
-- 1.4 Label standardization and bug fixes. [Euphy]
-- 1.5 Script updates, and removed a level restriction. [Euphy]
- npc/other/arena/arena_room.txt
-- 1.2 Label standardization, disabled GM NPCs. [Euphy]
-- 1.2a Added Renewal level checksk. [Euphy]
-- 1.3 Script updates. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/other/hugel_bingo.txt
-- 1.9 Some optimization/standardization. [Euphy]
- npc/other/marriage.txt
-- 1.3 Changed permanent global variables to temporary ones. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/other/pvp.txt
-- 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph]
-- 2.5 Renewal/Pre-Renewal split. [Euphy]
- npc/other/turbo_track.txt
-- 1.1 Updated RE/Pre-RE EXP. [Euphy]
-- 1.2 Added Renewal features. [Euphy]
- npc/pre-re/cities/yuno.txt
-- 1.0 First version.
- npc/pre-re/kafras/kafras.txt
-- 1.0 First version.
- npc/pre-re/merchants/ammo_boxes.txt
-- 1.0 First version, Pre-Renewal duplicates.
- npc/pre-re/merchants/ammo_dealer.txt
-- 1.0 First version, Pre-Renewal duplicates.
- npc/pre-re/merchants/shops.txt
-- 1.1 Moved Izlude shops to pre-re/re paths. [Streusel]
- npc/pre-re/mobs/citycleaners.txt
-- 1.0 First version, Pre-Renewal spawns.
- npc/pre-re/other/bulletin_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
- npc/pre-re/other/msg_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE path.
- npc/pre-re/other/pvp.txt
-- 1.0 First version, Pre-Renewal.
- npc/pre-re/other/resetskill.txt
-- 1.0 First version. [L0ne_W0lf]
- npc/pre-re/other/turbo_track.txt
-- 1.0 Split Peco Peco Manager NPC.
- npc/pre-re/quests/first_class/tu_archer.txt
-- 1.0 First version. [Euphy]
- npc/pre-re/quests/monstertamers.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths.
- npc/pre-re/quests/quests_13_1.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
- npc/pre-re/quests/quests_nameless.txt
-- 1.0 Moved Dorian to pre-re/re paths.
- npc/pre-re/quests/quests_veins.txt
-- 1.0 First version.
- npc/pre-re/warps/other/arena.txt
-- 1.0 First version, Pre-Renewal warps.
- npc/quests/dandelion_request.txt
-- 1.3 Added GM management function. [Euphy]
- npc/quests/eye_of_hellion.txt
-- 2.0 Updated EXP rewards.
-- 2.1 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/first_class/tu_archer.txt
-- 1.1 optimized [Lupus]
-- 1.2 fixed Weight check
- npc/quests/first_class/tu_magician01.txt
-- 1.4 Updated to match the official script. [Euphy]
- npc/quests/first_class/tu_merchant.txt
-- 1.1 Fixed bugs, optimized [Lupus]
-- 1.2 fixed Weight check
- npc/quests/first_class/tu_sword.txt
-- 1.5 Added Renewal Izlude coordinates.
-- 1.6 Added Pre-Renewal support. [Euphy]
- npc/quests/first_class/tu_thief01.txt
-- 1.5 Added Pre-Renewal support. [Euphy]
- npc/quests/mage_solution.txt
-- 1.0 Split from Pre-Renewal Mage job quest. [Zopokx]
- npc/quests/okolnir.txt
-- 1.1 Some bug fixes. [Toshiro90/Euphy]
- npc/quests/partyrelay.txt
-- 1.2 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/quests_13_1.txt
-- 3.1 Updated RE/Pre-RE EXP. [Euphy]
-- 3.2 Updated ep13_start and dialog to match official script. [Joseph]
-- 3.3 Updated to match the latest official script. [Euphy]
-- 3.3a Added Izlude RE coordinates. [Euphy]
-- 3.4 Added GM management function and NPC. [Euphy]
- npc/quests/quests_alberta.txt
-- 2.6 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/quests_amatsu.txt
-- 1.5 Added questlog support. [Euphy]
- npc/quests/quests_geffen.txt
-- 1.5 Added Number Match Game. [Euphy]
- npc/quests/quests_juperos.txt
-- 1.8 Updated RE/Pre-RE EXP. [Euphy]
-- 1.9 Added GM management NPC. [Euphy]
- npc/quests/quests_niflheim.txt
-- Updated to Aegis 10.3 Standed, added Message Delivery Quest.
-- 1.6 Added questlog support. [Euphy]
- npc/quests/quests_veins.txt
-- Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
- npc/quests/seals/god_global.txt
-- 1.2 Renewal script update. [Euphy]
- npc/quests/seals/god_weapon_creation.txt
-- 1.3 Renewal script update. [Euphy]
- npc/quests/seals/seal_status.txt
-- 1.0 Translated from the official. [L0ne_W0lf]
-- 1.1 Now checks proper char vars. [L0ne_W0lf]
-- 1.2 Cleaning. [Euphy]
-- 1.3 Renewal script update. [Euphy]
- npc/quests/seals/sleipnir_seal.txt
-- 1.4 Renewal script update. [Euphy]
- npc/quests/skills/novice_skills.txt
-- 1.8 Added Baby support. [Zopokx]
- npc/quests/skills/rogue_skills.txt
-- 1.8 Some cleaning. [Euphy]
- npc/quests/skills/sage_skills.txt
-- 1.5 Optimized. [Euphy]
- npc/re/airports/izlude.txt
-- 1.0 Updated to match the new Izlude Map. [Masao]
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/cities/dicastes.txt
-- 1.3 Updated to match official script. [SkittleNugget]
- npc/re/cities/izlude.txt
-- 1.1 Updated to match the official script. [Euphy]
-- 1.2 Added Channel Warper and Izlude duplicates. [Euphy]
- npc/re/cities/jawaii.txt
-- 1.1 Moved "Honeymoon Helper" NPC.
-- 1.2 Added Izlude duplicates. [Euphy]
- npc/re/cities/malangdo.txt
-- 1.2 Moved "Odgnalam" coordinates.
-- 1.3 Fixed dialogues.
-- 1.4 Dialogue edits, source iRO.
-- 1.5 Added Izlude duplicates.
- npc/re/cities/malaya.txt
-- 0.1 Alberta sailors only. [Euphy]
-- 0.2 Adapted from Masao's conversion.
-- 1.0 Added remaining NPCs.
- npc/re/cities/yuno.txt
-- 1.0 First version.
- npc/re/guides/guides_alberta.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_aldebaran.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_amatsu.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_ayothaya.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_brasilis.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_comodo.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_dewata.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_dicastes.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_einbroch.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_geffen.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_gonryun.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_hugel.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_izlude.txt
-- 1.2 Added Renewal Izlude viewpoint coordinates.
-- 1.3 Navigation system update. [Euphy]
-- 1.4 Added Izlude duplicates. [Euphy]
- npc/re/guides/guides_juno.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_lighthalzen.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_louyang.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_lutie.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_malaya.txt
-- 1.0 First version. [Euphy]
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_mora.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_morroc.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_moscovia.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_niflheim.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_payon.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_prontera.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_rachel.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_umbala.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_veins.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/navigation.txt
-- 1.0 First version.
- npc/re/guild/invest_main.txt
-- 1.1 Added GM management function. [Euphy]
- npc/re/jobs/3-1/guillotine_cross.txt
-- 1.4 Added missing labels. [Joseph]
-- 1.5 Added GM management function. [Euphy]
- npc/re/jobs/3-2/royal_guard.txt
-- 1.2 Added GM management function. [Euphy]
- npc/re/jobs/3-2/sura.txt
-- 1.3 Added GM management function. [Euphy]
- npc/re/jobs/novice/novice.txt
-- 1.0 First version, hand scripted from iRO. [Kisuka]
-- 1.5 Replaced with the official kRO scripts. [Euphy]
- npc/re/jobs/repair.txt
-- 1.0 First version.
-- 1.1 Added GM management function. [Euphy]
- npc/re/kafras/kafras.txt
-- 1.2 Added Port Malaya Kafras. [Euphy]
-- 1.3 Added Eden Group Kafra. [Euphy]
-- 1.3a Moved Rune Knight Kafra from job file. [Euphy]
-- 1.4 Added Izlude duplicates. [Euphy]
- npc/re/merchants/3rd_trader.txt
-- 1.3 Added Malangdo/Mora Points NPC. [Euphy]
-- 1.4 Updated to match the official scripts. [Euphy]
-- 1.5 Added Izlude duplicates. [Euphy]
- npc/re/merchants/advanced_refiner.txt
-- 1.0 Added Malangdo Refiner "Holink". [Euphy]
- npc/re/merchants/alchemist.txt
-- 1.0 Split Geneticist shop from main file. [Euphy]
- npc/re/merchants/ammo_boxes.txt
-- 1.0 First version, Renewal duplicates.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/merchants/ammo_dealer.txt
-- 1.0 First version, Renewal duplicates.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/merchants/card_separation.txt
-- 1.1 Added "Richard" NPC. [Euphy]
- npc/re/merchants/enchan_mora.txt
-- 1.2 Bug fixes (bugreport:7930) [DeadlySilence]
- npc/re/merchants/enchan_upg.txt
-- 1.0 First version.
-- 1.1 Standardizing, grammar and bug fixes. [Euphy]
- npc/re/merchants/flute.txt
-- 1.2a Fixed some conditions. [Euphy]
- npc/re/merchants/renters.txt
-- 2.2 Updated to match the official scripts. [Euphy]
- npc/re/merchants/shops.txt
-- 1.7 Added Izlude duplicates. [Euphy]
- npc/re/mobs/citycleaners.txt
-- 1.0 First version, Renewal spawns.
- npc/re/mobs/dungeons/ecl_tdun.txt
-- 1.0 First version. [Euphy]
- npc/re/mobs/dungeons/mal_dun.txt
-- 1.2 Added Pouring spawn, source iRO. [Euphy]
- npc/re/mobs/fields/eclage.txt
-- 1.0 First version. [Euphy]
- npc/re/mobs/towns.txt
-- 1.0 First version, Renewal spawns.
- npc/re/other/bulletin_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
- npc/re/other/item_merge.txt
-- 1.0 First version, currently useless/disabled.
- npc/re/other/mail.txt
-- 1.0 First version, Renewal duplicates.
- npc/re/other/mercenary_rent.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/other/pvp.txt
-- 1.0 First version, Renewal.
- npc/re/other/resetskill.txt
-- 1.0 First version, Renewal script.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/other/stone_change.txt
-- 1.0 First version.
- npc/re/other/turbo_track.txt
-- 1.0 Split Mount Manager NPC.
- npc/re/quests/eden/71-85.txt
-- 1.3 Updated to match the official scripts. [Euphy]
- npc/re/quests/eden/eden_iro.txt
-- 1.0 First version.
-- 1.1 Edited and added more NPCs, lots of placeholders. [Euphy]
- npc/re/quests/eden/eden_quests.txt
-- 1.5 Added GM management function. [Euphy]
- npc/re/quests/first_class/tu_archer.txt
-- 1.0 First version. [Euphy]
- npc/re/quests/homun_s.txt
-- Genetic quest to mutate a level 99 evolved Homunculus
-- 1.0 First Version, entirely custom. [Masao]
- npc/re/quests/magic_books.txt
-- 1.1 Optimized. [Euphy]
-- 1.1a Updated NPC name to "Master Velofos". [Euphy]
- npc/re/quests/monstertamers.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths.
- npc/re/quests/mrsmile.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_13_1.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_izlude.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_lighthalzen.txt
-- 1.2 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_malangdo.txt
-- 1.4a Dialogue edits, source iRO.
-- 1.5 Added Cat Gamers.
-- 1.6 Added GM management function.
- npc/re/quests/quests_malaya.txt
-- 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence]
-- 0.5 Added "Bakonawa Extermination" quest. [Euphy]
-- 1.0 Added "Nurse in Port Malaya" and "Pintados Festival" quests. [Euphy]
-- 1.1 Added GM management function and NPC. [Euphy]
- npc/re/quests/quests_mora.txt
-- 1.1 Added GM management function and NPCs. [Euphy]
- npc/re/quests/quests_morocc.txt
-- 1.1 Added new warpers for Satan Morroc maps. [Euphy]
- npc/re/quests/quests_nameless.txt
-- 1.0 Moved Dorian to pre-re/re paths.
- npc/re/warps/cities/eclage.txt
-- 1.0a Disabled quest warp. [Euphy]
- npc/re/warps/cities/izlude.txt
-- 1.7 Updated to match the official scripts. [Euphy]
-- 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy]
- npc/re/warps/cities/malaya.txt
-- 1.1 Updated to match official scripts. [Masao]
-- 1.2 Added official Jeepney warp scripts. [Euphy]
- npc/re/warps/fields/prontera_fild.txt
-- 1.3a Moved Izlude warp to other file. [Euphy]
-- 1.4 Commented moc_fild20 warps replaced with new NPCs. [Euphy]
-- 1.5 Added Prontera Field 8 duplicates. [Euphy]
- npc/re/warps/other/arena.txt
-- 1.0 First version, Renewal warps.
- npc/re/warps/other/jobquests.txt
-- 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy]
- npc/warps/fields/glastheim.txt
-- 1.5 Fixed random warp coordinates. [Euphy]
- npc/warps/other/arena.txt
-- 1.3 Split Izlude warps into Pre-Renewal/Renewal paths. [Euphy]
-- 1.4 Added GM management function. [Euphy]
Diffstat (limited to 'npc/cities/alberta.txt')
-rw-r--r-- | npc/cities/alberta.txt | 288 |
1 files changed, 150 insertions, 138 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index 3909d63b2..dff5abf61 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -1,12 +1,12 @@ //===== Hercules Script ====================================== //= Alberta Town -//===== By: ================================================== +//===== By: ================================================== //= DZeroX -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.6 -//===== Description: ========================================= +//===== Description: ========================================= //= Town-specific Alberta NPCs -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Converted from Aegis 10.4 [DZeroX] //= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus] //= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf] @@ -67,41 +67,45 @@ alberta,131,139,2 script Drunken Old Man 54,{ mes "Wh-what are you"; mes "staring at? Get lost!!"; next; - if(select("Say nothing.","Leave him alone.") == 1) { - mes "[Deagle]"; - mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'"; - next; - if(select("Never heard of it.","Really? No kidding!") == 1) { - mes "[Deagle]"; - mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000"; - next; + switch(select("Say nothing.","Leave him alone.")) { + case 1: mes "[Deagle]"; - mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000"; + mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'"; next; + switch(select("Never heard of it.","Really? No kidding!")) { + case 1: + mes "[Deagle]"; + mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000"; + next; + mes "[Deagle]"; + mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000"; + next; + mes "[Deagle]"; + mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword."; + close; + case 2: + mes "[Deagle]"; + mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!"; + next; + mes "[Deagle]"; + mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!"; + next; + mes "[Deagle]"; + mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!"; + next; + mes "[Deagle]"; + mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!"; + next; + mes "[Deagle]"; + mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now."; + close; + } + case 2: mes "[Deagle]"; - mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword."; + mes "That's right!"; + mes "Go AWAY~"; close; - } - mes "[Deagle]"; - mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!"; - next; - mes "[Deagle]"; - mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!"; - next; - mes "[Deagle]"; - mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!"; - next; - mes "[Deagle]"; - mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!"; - next; - mes "[Deagle]"; - mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now."; - close; } - mes "[Deagle]"; - mes "That's right!"; - mes "Go AWAY~"; - close; } alberta,58,80,2 script Shakir 99,{ @@ -228,7 +232,7 @@ alb2trea,39,50,6 script Fisk#a2t 100,{ mes "[Fisk]"; mes "So you wanna head back to the mainland in Alberta, eh?"; next; - if(select("Yes please.","I changed my mind.") == 1) + if(select("Yes please.","I changed my mind.")==1) warp "alberta",192,169; close; } @@ -251,22 +255,25 @@ alberta,195,151,2 script Paul 86,{ mes "fee is only"; mes "200 Zeny."; next; - if(select("Sign me up!","Uh, no thanks.") == 1) { - if (Zeny < 200) { + switch(select("Sign me up!","Uh, no thanks.")) { + case 1: + if (Zeny < 200) { + mes "[Paul]"; + mes "It seems you don't have the money, my friend. But please come back when you're able to pay."; + close; + } else { + set Zeny,Zeny - 200; + warp "alb2trea",62,69; + close; + } + case 2: mes "[Paul]"; - mes "It seems you don't have the money, my friend. But please come back when you're able to pay."; + mes "Alright, well..."; + mes "I'll be around"; + mes "if you change"; + mes "your mind."; close; - } - set Zeny,Zeny - 200; - warp "alb2trea",62,69; - close; } - mes "[Paul]"; - mes "Alright, well..."; - mes "I'll be around"; - mes "if you change"; - mes "your mind."; - close; } alberta,190,173,4 script Phelix 85,{ @@ -292,106 +299,111 @@ alberta,190,173,4 script Phelix 85,{ mes "If you're interested in my offer, get me the stuff I mentioned."; set @event_zelopy,1; close; - } - mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; - next; - if(select("Red Potions please.","Carrots please.") == 1) { - mes "[Phelix]"; - mes "Alright..."; - mes "Let's see"; - mes "what'cha got..."; - next; - mes "[Phelix]"; - if (countitem(909) < 10) { - mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; - close; - } - set .@max,countitem(909)/10; - mes "Hmm, not bad..."; - mes "How many potions"; - mes "do you want to get?"; + } else { + mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; next; - switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { + switch(select("Red Potions please.","Carrots please.")) { case 1: - delitem 909,.@max*10; // Jellopy - getitem 501,.@max; // Red_Potion - break; - case 2: mes "[Phelix]"; - mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; - mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?."; - input .@amount; + mes "Alright..."; + mes "Let's see"; + mes "what'cha got..."; next; mes "[Phelix]"; - if (.@amount <= 0) { - mes "Much obliged, come again anytime."; + if (countitem(909) < 10) { + mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; close; - } - if (.@amount > 100) { - mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!"; + } else { + set .@max,countitem(909)/10; + mes "Hmm, not bad..."; + mes "How many potions"; + mes "do you want to get?"; + next; + switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { + case 1: + delitem 909,.@max*10; // Jellopy + getitem 501,.@max; // Red_Potion + break; + case 2: + mes "[Phelix]"; + mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; + mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?."; + input .@amount; + next; + mes "[Phelix]"; + if (.@amount <= 0) { + mes "Much obliged, come again anytime."; + close; + } + if (.@amount > 100) { + mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!"; + close; + } + if (countitem(909) < .@amount*10) { + mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; + close; + } + delitem 909,.@amount*10; // Jellopy + getitem 501,.@amount; // Red_Potion + break; + case 3: + mes "[Phelix]"; + mes "No problem,"; + mes "see you next time."; + close; + } + mes "[Phelix]"; + mes "There you go! As I promised. Don't go suckin' them all down at once."; close; } - if (countitem(909) < .@amount*10) { - mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; + case 2: + mes "[Phelix]"; + mes "Alright, let's see what ya got..."; + next; + mes "[Phelix]"; + if (countitem(909) < 3) { + mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; + close; + } else { + set .@max,countitem(909)/3; + mes "Not too bad pansy..."; + mes "How many do you want?"; + next; + switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { + case 1: + delitem 909,.@max*3; // Jellopy + getitem 515,.@max; // Carrot + break; + case 2: + mes "[Phelix]"; + mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; + input .@amount; + next; + mes "[Phelix]"; + if (.@amount == 0) { + mes "Alright then, see you next time."; + close; + } + if (.@amount > 100) { + mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; + close; + } + if (countitem(909) < .@amount*10) { + mes "Seems you don't have enough. Go get some more if you want anything else."; + close; + } + delitem 909,.@amount*3; // Jellopy + getitem 515,.@amount; // Carrot + break; + case 3: + mes "[Phelix]"; + mes "Catch'ya later."; + close; + } + mes "[Phelix]"; + mes "There you go~! As I promised. Try not to stuff yer face."; close; } - delitem 909,.@amount*10; // Jellopy - getitem 501,.@amount; // Red_Potion - break; - case 3: - mes "[Phelix]"; - mes "No problem,"; - mes "see you next time."; - close; } - mes "[Phelix]"; - mes "There you go! As I promised. Don't go suckin' them all down at once."; - close; - } - mes "[Phelix]"; - mes "Alright, let's see what ya got..."; - next; - mes "[Phelix]"; - if (countitem(909) < 3) { - mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; - close; } - set .@max,countitem(909)/3; - mes "Not too bad pansy..."; - mes "How many do you want?"; - next; - switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { - case 1: - delitem 909,.@max*3; // Jellopy - getitem 515,.@max; // Carrot - break; - case 2: - mes "[Phelix]"; - mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; - input .@amount; - next; - mes "[Phelix]"; - if (.@amount == 0) { - mes "Alright then, see you next time."; - close; - } - if (.@amount > 100) { - mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; - close; - } - if (countitem(909) < .@amount*10) { - mes "Seems you don't have enough. Go get some more if you want anything else."; - close; - } - delitem 909,.@amount*3; // Jellopy - getitem 515,.@amount; // Carrot - break; - case 3: - mes "[Phelix]"; - mes "Catch'ya later."; - close; - } - mes "[Phelix]"; - mes "There you go~! As I promised. Try not to stuff yer face."; - close; } |