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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/cities/alberta.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/cities/alberta.txt')
-rw-r--r-- | npc/cities/alberta.txt | 288 |
1 files changed, 150 insertions, 138 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index 3909d63b2..dff5abf61 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -1,12 +1,12 @@ //===== Hercules Script ====================================== //= Alberta Town -//===== By: ================================================== +//===== By: ================================================== //= DZeroX -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.6 -//===== Description: ========================================= +//===== Description: ========================================= //= Town-specific Alberta NPCs -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 Converted from Aegis 10.4 [DZeroX] //= 1.1 Optimized, missing next, REMOVED .GATs! again [Lupus] //= 1.2 Implemented progression fixes provided by $ephiroth. [L0ne_W0lf] @@ -67,41 +67,45 @@ alberta,131,139,2 script Drunken Old Man 54,{ mes "Wh-what are you"; mes "staring at? Get lost!!"; next; - if(select("Say nothing.","Leave him alone.") == 1) { - mes "[Deagle]"; - mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'"; - next; - if(select("Never heard of it.","Really? No kidding!") == 1) { - mes "[Deagle]"; - mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000"; - next; + switch(select("Say nothing.","Leave him alone.")) { + case 1: mes "[Deagle]"; - mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000"; + mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'"; next; + switch(select("Never heard of it.","Really? No kidding!")) { + case 1: + mes "[Deagle]"; + mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000"; + next; + mes "[Deagle]"; + mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000"; + next; + mes "[Deagle]"; + mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword."; + close; + case 2: + mes "[Deagle]"; + mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!"; + next; + mes "[Deagle]"; + mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!"; + next; + mes "[Deagle]"; + mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!"; + next; + mes "[Deagle]"; + mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!"; + next; + mes "[Deagle]"; + mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now."; + close; + } + case 2: mes "[Deagle]"; - mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword."; + mes "That's right!"; + mes "Go AWAY~"; close; - } - mes "[Deagle]"; - mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!"; - next; - mes "[Deagle]"; - mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!"; - next; - mes "[Deagle]"; - mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!"; - next; - mes "[Deagle]"; - mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!"; - next; - mes "[Deagle]"; - mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now."; - close; } - mes "[Deagle]"; - mes "That's right!"; - mes "Go AWAY~"; - close; } alberta,58,80,2 script Shakir 99,{ @@ -228,7 +232,7 @@ alb2trea,39,50,6 script Fisk#a2t 100,{ mes "[Fisk]"; mes "So you wanna head back to the mainland in Alberta, eh?"; next; - if(select("Yes please.","I changed my mind.") == 1) + if(select("Yes please.","I changed my mind.")==1) warp "alberta",192,169; close; } @@ -251,22 +255,25 @@ alberta,195,151,2 script Paul 86,{ mes "fee is only"; mes "200 Zeny."; next; - if(select("Sign me up!","Uh, no thanks.") == 1) { - if (Zeny < 200) { + switch(select("Sign me up!","Uh, no thanks.")) { + case 1: + if (Zeny < 200) { + mes "[Paul]"; + mes "It seems you don't have the money, my friend. But please come back when you're able to pay."; + close; + } else { + set Zeny,Zeny - 200; + warp "alb2trea",62,69; + close; + } + case 2: mes "[Paul]"; - mes "It seems you don't have the money, my friend. But please come back when you're able to pay."; + mes "Alright, well..."; + mes "I'll be around"; + mes "if you change"; + mes "your mind."; close; - } - set Zeny,Zeny - 200; - warp "alb2trea",62,69; - close; } - mes "[Paul]"; - mes "Alright, well..."; - mes "I'll be around"; - mes "if you change"; - mes "your mind."; - close; } alberta,190,173,4 script Phelix 85,{ @@ -292,106 +299,111 @@ alberta,190,173,4 script Phelix 85,{ mes "If you're interested in my offer, get me the stuff I mentioned."; set @event_zelopy,1; close; - } - mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; - next; - if(select("Red Potions please.","Carrots please.") == 1) { - mes "[Phelix]"; - mes "Alright..."; - mes "Let's see"; - mes "what'cha got..."; - next; - mes "[Phelix]"; - if (countitem(909) < 10) { - mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; - close; - } - set .@max,countitem(909)/10; - mes "Hmm, not bad..."; - mes "How many potions"; - mes "do you want to get?"; + } else { + mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; next; - switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { + switch(select("Red Potions please.","Carrots please.")) { case 1: - delitem 909,.@max*10; // Jellopy - getitem 501,.@max; // Red_Potion - break; - case 2: mes "[Phelix]"; - mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; - mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?."; - input .@amount; + mes "Alright..."; + mes "Let's see"; + mes "what'cha got..."; next; mes "[Phelix]"; - if (.@amount <= 0) { - mes "Much obliged, come again anytime."; + if (countitem(909) < 10) { + mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; close; - } - if (.@amount > 100) { - mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!"; + } else { + set .@max,countitem(909)/10; + mes "Hmm, not bad..."; + mes "How many potions"; + mes "do you want to get?"; + next; + switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { + case 1: + delitem 909,.@max*10; // Jellopy + getitem 501,.@max; // Red_Potion + break; + case 2: + mes "[Phelix]"; + mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; + mes "Right now, the most you can get is " + .@max + " but remember, 100 at most, you want to break my back?."; + input .@amount; + next; + mes "[Phelix]"; + if (.@amount <= 0) { + mes "Much obliged, come again anytime."; + close; + } + if (.@amount > 100) { + mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!"; + close; + } + if (countitem(909) < .@amount*10) { + mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; + close; + } + delitem 909,.@amount*10; // Jellopy + getitem 501,.@amount; // Red_Potion + break; + case 3: + mes "[Phelix]"; + mes "No problem,"; + mes "see you next time."; + close; + } + mes "[Phelix]"; + mes "There you go! As I promised. Don't go suckin' them all down at once."; close; } - if (countitem(909) < .@amount*10) { - mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; + case 2: + mes "[Phelix]"; + mes "Alright, let's see what ya got..."; + next; + mes "[Phelix]"; + if (countitem(909) < 3) { + mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; + close; + } else { + set .@max,countitem(909)/3; + mes "Not too bad pansy..."; + mes "How many do you want?"; + next; + switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { + case 1: + delitem 909,.@max*3; // Jellopy + getitem 515,.@max; // Carrot + break; + case 2: + mes "[Phelix]"; + mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; + input .@amount; + next; + mes "[Phelix]"; + if (.@amount == 0) { + mes "Alright then, see you next time."; + close; + } + if (.@amount > 100) { + mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; + close; + } + if (countitem(909) < .@amount*10) { + mes "Seems you don't have enough. Go get some more if you want anything else."; + close; + } + delitem 909,.@amount*3; // Jellopy + getitem 515,.@amount; // Carrot + break; + case 3: + mes "[Phelix]"; + mes "Catch'ya later."; + close; + } + mes "[Phelix]"; + mes "There you go~! As I promised. Try not to stuff yer face."; close; } - delitem 909,.@amount*10; // Jellopy - getitem 501,.@amount; // Red_Potion - break; - case 3: - mes "[Phelix]"; - mes "No problem,"; - mes "see you next time."; - close; } - mes "[Phelix]"; - mes "There you go! As I promised. Don't go suckin' them all down at once."; - close; - } - mes "[Phelix]"; - mes "Alright, let's see what ya got..."; - next; - mes "[Phelix]"; - if (countitem(909) < 3) { - mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; - close; } - set .@max,countitem(909)/3; - mes "Not too bad pansy..."; - mes "How many do you want?"; - next; - switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { - case 1: - delitem 909,.@max*3; // Jellopy - getitem 515,.@max; // Carrot - break; - case 2: - mes "[Phelix]"; - mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; - input .@amount; - next; - mes "[Phelix]"; - if (.@amount == 0) { - mes "Alright then, see you next time."; - close; - } - if (.@amount > 100) { - mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; - close; - } - if (countitem(909) < .@amount*10) { - mes "Seems you don't have enough. Go get some more if you want anything else."; - close; - } - delitem 909,.@amount*3; // Jellopy - getitem 515,.@amount; // Carrot - break; - case 3: - mes "[Phelix]"; - mes "Catch'ya later."; - close; - } - mes "[Phelix]"; - mes "There you go~! As I promised. Try not to stuff yer face."; - close; } |