diff options
author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
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committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-11-14 16:18:26 +0000 |
commit | 581475bc6416790765c498aa3d611f6868ffb64a (patch) | |
tree | 347ebf88eaa76e50488f23989d67cad834f3c9b1 /npc/cities/alberta.txt | |
parent | 600362764ce348c5c9de96eababff2e08bb90d4a (diff) | |
download | hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.gz hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.bz2 hercules-581475bc6416790765c498aa3d611f6868ffb64a.tar.xz hercules-581475bc6416790765c498aa3d611f6868ffb64a.zip |
Fixed some file types
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/athena@172 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/alberta.txt')
-rw-r--r-- | npc/cities/alberta.txt | 1746 |
1 files changed, 873 insertions, 873 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index 712f030bf..bc1ac9be5 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -1,873 +1,873 @@ -//===== eAthena Script =======================================
-//= Alberta Town
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Negative input bug fixed [Lupus]
-//============================================================
-
-
-
-// Young Man -----------------------------------------------------------
-alberta_in.gat,20,183,6 script Young Man 49,{
- mes "[Merchant]";
- mes "People say that ^0000ffGungnir^000000, the legendary spear, never missess its' target. If that's true, then it's simply amazing.";
- close;
-}
-
-// Merchant -------------------------------------------------
-alberta.gat,97,51,7 script Merchant 84,{
- mes "[Merchant]";
- mes "When you travel to many places like I do, you often here alot of rumors. There is one rumor I heard that is really interesting.";
- next;
- mes "[Merchant]";
- mes "Apparently there are cards which seal the power of certain monsters within them.";
- mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster...";
- next;
- mes "[Merchant]";
- mes "Bah! I don't believe it though.";
- close;
-}
-
-// Merchant ---------------------------------------------------------
-alberta.gat,53,39,8 script Merchant 74,{
- mes "[Merchant]";
- mes "Oh, you look like a stranger. Welcome to Alberta.";
- emotion 0;
- next;
- mes "[Merchant]";
- mes "I was just brainstorming on some ideas I have for my business.";
- next;
- mes "[Merchant]";
- mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks.";
- mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......";
- next;
- mes "[Merchant]";
- mes "Cha-ching! (you see dollar signs in her eyes)";
- emotion 8;
- close;
-}
-
-// Merchant -------------------------------------------------
-alberta.gat,58,80,8 script Merchant 99,{
- set @TEMP,0;
- mes "[Merchant]";
- set @TEMP,rand(2);
- if(@TEMP == 1) goto R_1;
-
- R_0:
- mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices.";
- next;
- mes "[Merchant]";
- mes "We can also rent carts which allow us to load up with goods and make our business portable.";
- mes "This way, business is more convenient and safe.";
- close;
- R_1:
- mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000.";
- next;
- mes "[Merchant]";
- mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!";
- close;
-}
-
-// Phina -------------------------------------------------------
-alberta.gat,62,156,2 script Phina 102,{
-
- set @TEMP,3;
- set @TEMP,rand(3);
-
- mes "[Phina]";
-
- if(@TEMP == 2) goto R_2;
- if(@TEMP == 1) goto R_1;
- if(@TEMP == 0) goto R_0;
-
- R_2:
- mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground.";
- next;
- mes "[Phina]";
- mes "It was soooo cute that I wanted to touch it. And when I did, you know what happend? The grass actualy slapped my hand.";
- next;
- mes "[Phina]";
- mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature.";
- emotion 0;
- next;
- mes "[Phina]";
- mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake.";
- close;
-
- R_1:
- mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?";
- mes "You know... the ones that play around with the flies that make that buzzing noise.";
- next;
- mes "[Phina]";
- mes "Well one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!";
- next;
- mes "[Phina]";
- mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAMB!!! It hit a huge tree and crushed it into pieces.";
- emotion 16;
- next;
- mes "[Phina]";
- mes "I sure learned my lesson that day. NEVER taunght any creature cause if they get angry, you'll be in a world of hurt.";
- close;
-
- R_0:
- mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him.";
- next;
- mes "[Phina]";
- mes "So becarefull if you ever decide to fight one.";
- close;
-}
-
-// Grandma -----------------------------------------------------
-alberta.gat,93,174,2 script Grandma 103,{
- mes "[Grandma]";
- mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors.";
- next;
- mes "[Grandma]";
- mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!.";
- next;
- mes "[Grandma]";
- mes "The ship was also over run by never before seen sea monsters which made it impossible for the towns people to get around.";
- next;
- mes "[Grandma]";
- mes "We've never been able to doing anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away.";
- next;
- mes "[Grandma]";
- mes "Then out of nowhere the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship.";
- next;
- mes "[Grandma]";
- mes "They then created an event called the ^0000ddSunken Ship^000000.";
- next;
- mes "[Grandma]";
- mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the mosters in it.";
- next;
- mes "[Grandma]";
- mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction.";
- next;
- mes "[Grandma]";
- mes "I have to say though, that I don't think it's worth risking your life for......";
- close;
-}
-
-// Drunken old man ----------------------------------------------------------------
-alberta.gat,131,139,4 script Drunken old man 709,{
- mes "[Drunken old man]";
- mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!";
- next;
- menu "Stay",M_0,"Leave him alone",M_1;
-
- M_0:
- mes "[Drunken old man]";
- mes "Hahahaha (~hiccup~)... So you got some nerve...";
- next;
- mes "[Drunken old man]";
- mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'.";
- next;
- menu "Is that a ship?",sM_0,"Really? No kidding!",sM_1;
-
- sM_0:
- mes "[Drunken old man]";
- mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirateship `Going Mary'! (~hiccup~)";
- emotion 1;
- next;
- sM_1:
- mes "[Drunken old man]";
- mes "Ah~ the good ol'days... only... if only we hadn't run into that STORM... (~hiccup~)";
- next;
- mes "[Drunken old man]";
- mes "AH~ Captain. I miss our capt'n more than anything.... no foe could ever survive capt'n's sword.";
- mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!";
- next;
- mes "[Drunken old man]";
- mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power.";
- next;
- mes "[Drunken old man]";
- mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be.....";
- emotion 28;
- close;
-
- M_1:
- mes "[Drunken old man]";
- mes "That's right! Go AWAY~";
- emotion 32;
- close;
-}
-
-// Soda Man ----------------------------------------------------
-alberta.gat,90,71,3 script Soda Man 89,
-{
- mes "[Soda Man]";
- mes "Ummm.... delicious....";
- emotion 33;
- next;
- mes "[Soda Man]";
- mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?";
- mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up.";
- next;
- mes "[Soda Man]";
- mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it.";
- mes "At that point it will have a marshmallow consistency.";
- next;
- mes "[Soda Man]";
- mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?.....";
- mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?";
- next;
- mes "[Soda Man]";
- mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's taliking nonsense.";
- mes "But be patient and if you listen to his words carefully you may be able to pick up some usefull information.";
- next;
- mes "[Soda Man]";
- mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island.";
- close;
-}
-
-
-//<=================================================== Marina (Docks/Port) ===================================================>\\
-// Sailor Fisk ----------------------------------------------------------------
-alberta.gat,189,151,5 script Sailor Fisk 100,{
- mes "[Sailor Fisk]";
- mes "Ahoy matey, where'd ya wanna go?";
- next;
- menu "Izlude Marina -> 500 Zeny.",M0,"Quit",M_End;
-
- M0:
- if(Zeny < 500) goto NoZenyM1;
- set Zeny, Zeny - 500;
- warp "izlude.gat",176,182;
- close;
-
- NoZenyM1:
- mes "[Sailor Fisk]";
- mes "I'm sorry but i told you i would need 500 Zeny, and it looks like you dont have it.";
- close;
-
- M_End:
- close;
-
-}
-
-// Phelix ------------------------------------------------------------------
-alberta.gat,190,173,4 script Phelix 85,{
-
- mes "[Phelix]";
- mes "What the hell are you doing here?";
- next;
- mes "[Phelix]";
- mes "There is nothing you can get for free on this ship, if you want to get rewarded, do some work!!";
- next;
- mes "[Phelix]";
- mes "Hmm, however I'd be willing to trade you some items for your jellopies.";
- mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000.";
- mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000.";
- next;
- mes "[Phelix]";
- mes "How does that sound?";
- next;
- menu "Sounds good",M_Yes,"Na",M_End;
-
- M_Yes:
- mes "[Phelix]";
- mes "What do you want to exchange your jellopies for?";
- next;
- menu "Red Potion please.",M_0,"Sweet Potato please.",M_1,"Cancel",M_End;
-
- M_0:
- set @item, 501;
- goto L_Get;
-
- M_1:
- set @item, 516;
-
- L_Get:
- mes "[Phelix]";
- mes "Please enter an amount. Enter 0 to cancel.";
- next;
- set @input,0;
- input @input;
- if(@input < 1) goto M_Yes; //fixed by Lupus
-
- if(@item == 501) set @amount, @input*10;
- if(@item == 516) set @amount, @input*3;
- if(countitem(909) < @amount) goto L_NotEnough;
-
- getitem @item,@input;
- delitem 909, @amount;
- close;
-
- L_NotEnough:
- mes "[Phelix]";
- mes "I'm sorry but you do not have enough jellopy.";
- next;
- goto M_Yes;
-
- M_End:
- close;
-}
-
-
-//<=================================================== Sunken Ship ======================================================>\\
-// Paul ----------------------------------------------------------------
-alberta.gat,195,151,3 script Paul 86,{
- mes "[Paul]";
- mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?";
- next;
- mes "[Paul]";
- mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors.";
- emotion 0;
- next;
- mes "[Paul]";
- mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, gauranteed.";
- next;
- menu "Enter",M_0,"Quit",M_End;
-
- M_0:
- if(Zeny < 200) goto L_NoZeny;
- set Zeny, Zeny - 200;
- warp "alb2trea.gat",62,69;
- close;
- M_End:
- mes "[Paul]";
- mes "Come back anytime.";
- close;
-
- L_NoZeny:
- mes "[Paul]";
- mes "I'm sorry but i told you I would need 200 Zeny, and it looks like you dont have it.";
- mes "Please come back later when you have enough.";
- close;
-}
-
-// Sailor --------------------------------------------------
-alb2trea.gat,39,50,5 script Sailor 100,{
- mes "[Sailor]";
- mes "Do you wanna return?";
- next;
- menu "Return to Alberta",M0,"Quit",MEnd;
-
- M0:
- warp "alberta.gat",192,169;
- close;
- MEnd:
- close;
-}
-
-
-//<====================================================== Turtle Island ========================================================>\\
-// Gotanblue --------------------------------------------------------------------------
-alberta.gat,247,123,5 script Gotanblue 709,
-{
- if(TURTLE == 1) goto L_Turtle;
- mes "[Gotanblue]";
- mes "Ha ha! The sea seems endless!! We cannot begin to grasp it's size merely by gazing at it from land....";
- next;
- mes "[Gotanblue]";
- mes "Do you know what I mean?.....";
- close;
-
-L_Turtle:
- mes "[Gotanblue]";
- mes "Oh! Your eyes.... they tell me everything!! You must have been sent from that drunken old man!";
-M_Menu:
- next;
- menu "-Tell me about Turtle Island.",M_1, "-How Can I get there?",M_2, "-End Conversation",M_End;
-
- M_1:
- mes "[Gotanblue]";
- mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?...";
- next;
- mes "[Gotanblue]";
- mes "Well let me tell you something....";
- next;
- mes "[Gotanblue]";
- mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!";
- emotion 0;
- next;
- mes "[Gotanblue]";
- mes "Can you POSSIBLY understand??.........";
- next;
- mes "[Gotanblue]";
- mes "It all happened a few decades ago....";
- next;
- mes "[Gotanblue]";
- mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true.";
- next;
- mes "[Gotanblue]";
- mes "It was summer when I was approached to become a member of Jornadan's team.";
- mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men.";
- next;
- mes "[Gotanblue]";
- mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did.";
- next;
- mes "[Gotanblue]";
- mes "We decided to start our great adventure here, in Alberta. This was because of a clue we found that put the location of Turtle Island near Alberta.";
- next;
- mes "[Gotanblue]";
- mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!";
- mes "We sailed all day and all night. We eventually ran adrift, and could do nothing but sit and wait as the days passed.....";
- next;
- mes "[Gotanblue]";
- mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!";
- mes "It was impossible to see anything past the length of your own arm!";
- next;
- mes "[Gotanblue]";
- mes "We could not tell which way was East and which way was West. But it didn't matter... for we were all exhausted at that point.";
- next;
- mes "[Gotanblue]";
- mes "Then what we feared most happened. A huge rock formation piereced through the fog right in front of us!";
- mes "There was no way to avoid it and we crashed violently into it, severly damaging our ship!!";
- emotion 0;
- next;
- mes "[Gotanblue]";
- mes "Amazingly the ship held together and we were able to continue on.";
- next;
- mes "[Gotanblue]";
- mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks piereced through the fog onto our battered ship.";
- next;
- mes "[Gotanblue]";
- mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!";
- next;
- mes "[Gotanblue]";
- mes "We set up camp immediately and rested our weary bodies. A few days later we began to extensively search the island.";
- mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expidition.";
- next;
- mes "[Gotanblue]";
- mes "According to his journal, the man had come by himself to find the island. Unfortunatley we could not find him anywhere.";
- next;
- mes "[Gotanblue]";
- mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island.";
- mes "We continued to explore the island and find out as much about it as we could.";
- next;
- mes "[Gotanblue]";
- mes "A particular artifact caught our interest. It was mentioned in that man's journal....";
- mes "Oh, now I remeber his name... ^5555FF'Won'^000000... apparently a great sword master....";
- next;
- mes "[Gotanblue]";
- mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as, 'the most beautifull thing in the world'.";
- next;
- mes "[Gotanblue]";
- mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed.";
- mes "But even with Won's journal records, we were not able to find the jewel fragment. We had no choice but to give up.";
- next;
- mes "[Gotanblue]";
- mes "So we packed up our belongings and headed home. Again we passed througth the horrible dense fog.";
- mes "After a month of sailing our journey was near its end... or so we thought.";
- next;
- mes "[Gotanblue]";
- mes "We spotted land and I breathed a sigh of relief... unfortunatley that feeling of relief turned into bewilderment as I realized that..... that....";
- next;
- mes "[Gotanblue]";
- mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediatley cast off once again.";
- emotion 0;
- next;
- mes "[Gotanblue]";
- mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island.";
- mes "Time after time we attempted to flee the island only to find ourselves back on it. A whole year passed and still, we were trapped!";
- next;
- mes "[Gotanblue]";
- mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed....";
- mes "And one by one, my comrades fell, no longer having the strength to find a way home....";
- next;
- mes "[Gotanblue]";
- mes "CURSED ISLAND!!!!!";
- emotion 23;
- next;
- mes "[Gotanblue]";
- mes "As you can see only I and Jornadan were able to make it out alive. By pure luck we made back to Alberta....";
- next;
- mes "[Gotanblue]";
- mes "(~sob~sob~sob)... I appologize... I'm am still very emotional about it after all these years... well that is all I have to say about Turtle Island.";
- emotion 28;
- goto M_Menu;
-
- M_2:
- mes "[Gotanblue]";
- mes "What's this? After my terrifying story about Turtle Island you still want to got there? You're not at all scared??";
- emotion 1;
- next;
- mes "[Gotanblue]";
- mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!";
- next;
- menu "Turtle Island -> 10000 zeny",sM_1, "Cancel",sM_End;
-
- sM_1:
- if(Zeny < 10000) goto sL_Zeny;
- mes "[Gotanblue]";
- mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems.";
- mes "I admire your fighting spirit. Carry it with you always!";
- next;
- mes "^5555FF(you and Gotanblue climb onboard his little steamboat)^000000";
- next;
- mes "[Gotanblue]";
- mes "We are now heading towards Turtle Island. Let us go withouth fear!!";
- next;
- mes "^5555FF(~choo~choooo~)^000000";
- next;
- set Zeny, Zeny - 10000;
- warp "tur_dun01.gat",154,39;
- close;
-
- sL_Zeny:
- mes "[Gotanblue]";
- mes "What's this? I said 10000 zeny. I will not guide you for less. Good day!";
- emotion 1;
- close;
- sM_End:
- mes "[Gotanblue]";
- mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!";
- mes "When I take people there, I feel as if I'm leading them to their DEATHS!";
- close;
-
- M_End:
- mes "[Gotanblue]";
- mes "To this day, Turtle Island is shrowded in mystery. It is extremely hard to find, and almost impossible to escape from.";
- mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown....";
- close;
-}
-
-// Turtle Grandpa -------------------------------------------------------------------
-alberta_in.gat,23,104,2 script Turtle Grandpa 120,
-{
- mes "[Turtle Grandpa]";
- mes "~Buuurrrpp!!!~ Oops...";
- emotion 4;
- next;
- mes "[Turtle Grandpa]";
- mes "It's beyond me why people seem to think that Alberta is the center of world trade.";
- mes "I mean, this place doesn't even have a decent bar for crying out loud!!";
- emotion 6;
- next;
- mes "[Turtle Grandpa]";
- mes "Why is it that I have to resort to drinking in a place like this??";
- emotion 1;
- next;
- menu "-Tell me about Turtle Island.",M_0, "-How can I get there?",M_1, "-End conversation.",M_End;
-
- M_0:
- mes "[Turtle Grandpa]";
- mes "There is an enormous stash of treasure hidden on Turtle Island.";
- mes "There is also a special potion that can increase a person's lifespan on that island......";
- next;
- mes "[Turtle Grandpa]";
- mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist.";
- next;
- mes "[Turtle Grandpa]";
- mes "I for one believe it does.... it HAS TOO!!......";
- emotion 0;
- next;
- mes "[Turtle Grandpa]";
- mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter....";
- mes "Then you may be worthy of the information I have to offer...";
- next;
- menu "-(~eyes twinkle~)",sM_0, "-Heck Ya! Gimme that information.",sM_1;
-
- sM_0:
- mes "[Turtle Grandpa]";
- mes "His name was ^5555FFJornadan Niliria^000000. Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island.";
- next;
- mes "[Turtle Grandpa]";
- mes "At first they had no idea where the island was. They were ambitious and worked extemely hard to gather clues on the whereabouts of the island.";
- next;
- mes "[Turtle Grandpa]";
- mes "These men were very strong, especially Jornadan. He was so strong in fact, that his simple kicks were as powerfull as a level 10 bash!!!";
- next;
- mes "[Turtle Grandpa]";
- mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!";
- next;
- mes "[Turtle Grandpa]";
- mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying....";
- next;
- mes "[Turtle Grandpa]";
- mes "After searching tirelessly Jornadan and his crew eventually found the famed, Turtle Island.";
- next;
- mes "[Turtle Grandpa]";
- mes "But for reasons unknown, the crew became stranded on the island forever!!";
- mes "Although I do not know why or how it happened, there IS one person that does.";
- next;
- mes "[Turtle Grandpa]";
- mes "Go the docks on the east end of town. Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000...";
- mes "Speak to him. He should be able to tell you more..... ";
- next;
- mes "[Turtle Grandpa]";
- mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definately an interesting read.";
- set TURTLE, 1;
- set JORNADAN, 1;
- close;
- sM_1:
- mes "[Turtle Grandpa]";
- mes "No way! I have no interest in speaking with someone with greed in his/her heart!";
- emotion 0;
- next;
- mes "[Turtle Grandpa]";
- mes "Get OUT of my sight!!! GO HOME!";
- emotion 6;
- next;
- mes "[Turtle Grandpa]";
- mes "What's this?? You're still here?..... GO! GO AWAY!!............";
- emotion 27;
- close;
-
- M_1:
- mes "[Turtle Grandpa]";
- mes "It's is extremely hard to find, and even more difficult to reach. The likelyhood of returning home is slim at best....";
- next;
- mes "[Turtle Grandpa]";
- mes "Actually..... IT'S IMPOSSIBLE!!!!";
- emotion 0;
- next;
- mes "[Turtle Grandpa]";
- mes "Yet you still want to go there??";
- emotion 1;
- next;
- mes "[Turtle Grandpa]";
- mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka....";
- next;
- mes "[Turtle Grandpa]";
- mes "Anywho, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000.";
- mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well good luck.";
- close;
-
- M_End:
- mes "[Turtle Grandpa]";
- mes "whooops......";
- next;
- mes "!!KA-PLOP!!(collapses on the floor)";
- next;
- mes "[Turtle Grandpa]";
- mes "he he he.... lookee me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~";
- close;
-}
-
-// Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------
-alberta_in.gat,17,101,1 script Letter of an explorer 111,
-{
- mes "~ The letter reads... ~";
- mes "- O/X/XOVX -";
- mes "If you find this letter, it means that our expidition to Turtle Island has failed. Please inform the others...";
- next;
- mes "~ continued...~";
- mes "As of now, only half the number of our crew members are left. Our food supply will only last for ten more days. It is a grave situation we are facing....";
- next;
- mes "~ continued...~";
- mes "- V/O/XOVX -";
- mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God.....";
- next;
- mes "~ continued...~";
- mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!";
- next;
- mes "~ continued...~";
- mes "- V/X/XOVX -";
- mes "^5555FF- This section is serverly crumpled and tattered. -^000000";
- mes "^5555FF- You are unable to read it. -^000000";
- close;
-}
-
-// Jornadan Niliria ------------------------------------------------------------------------
-alberta.gat,248,90,1 script Jornadan Niliria 121,
-{
- mes "[Jornadan Niliria]";
- mes "Sometimes I think that the world around me is ever changing.";
- mes "When I view the land it seems different, when I look up at the sky it too seems different....";
- next;
- mes "[Jornadan Niliria]";
- mes "The way that Alberta and Turtle Island are different. Hah hah hah....";
- next;
- menu "-About Turtle Island.",M_0, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End;
-
- M_0:
- mes "[Jornadan Niliria]";
- mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......";
- next;
- mes "[Jornadan Niliria]";
- mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place.";
- next;
- mes "[Jornadan Niliria]";
- mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle. Haha. That's all there is to it.";
- next;
- mes "[Jornadan Niliria]";
- mes "There is an unsually dense area of fog that surrounds the island.";
- mes "At first we tried to figure what causes it but with no luck. We figured that it was just one of nature's natural phenomenons.";
- next;
- mes "[Jornadan Niliria]";
- mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall.";
- mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island.";
- next;
- mes "[Jornadan Niliria]";
- mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it....";
- next;
- mes "[Jornadan Niliria]";
- mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain.";
- mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island....";
- next;
- mes "[Jornadan Niliria]";
- mes "But now that I trully understand all of the myths about Turtle Island, I feel at ease and at peace with the island.";
- mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000.";
- next;
- mes "[Jornadan Niliria]";
- mes "I am still not certain about what it really is. In the mean time I will continue to persue the matter untill I discover the truth! Hahaha!!";
- close;
-
- M_1:
- mes "[Jornadan Niliria]";
- mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!"; //have NO idea what this means.....
- close;
-
- M_End:
- mes "[Jornadan Niliria]";
- mes "When you're searching for the truth, make sure to keep trying. Someday you will find the answers you seek...";
- next;
- mes "[Jornadan Niliria]";
- mes "Hmmm.... by the way.... I feel hungry. Why doesn't Alberta have a store or restaurant for some good Dim Sum??";
- close;
-}
-
-// Jornadan's Voyage Log -------------------------------------------------
-alberta.gat,247,93,1 script A Voyage Log 111,
-{
- if(JORNADAN == 1) goto L_Treasure;
- mes "[A Voyage Log]";
- mes "= 03:20 am =";
- mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one...";
- next;
- mes "[A Voyage Log]";
- mes "I could tell by the looks on my comrade's faces, that they too were worried. No could sleep that night. I hope we will see the sunrise soon....";
- next;
- mes "[A Voyage Log]";
- mes "= 04:10 =";
- mes "5 minutes ago one of our comrades, Cooker, died. While he walking on deck, the flagpole suddently broke and fell on his head....";
- next;
- mes "[A Voyage Log]";
- mes "He died at approximately 04:07. The flagpole had been damaged when our ship hit a reef.";
- mes "The ship sustained serious damage along the left side of the deck. I called on the chief to repair it.";
- next;
- mes "[A Voyage Log]";
- mes "= 04:45 =";
- mes "While two of our wokers were fixing the bottom of the deck, monsters attacked them without warning.";
- mes "Apparently they had gotten in through some openings in the deck.";
- next;
- mes "[A Voyage Log]";
- mes "Two more men had been lost. Fortunatley the ship has yet to sink and seems to be holding up. Still, we must find land soon.";
- next;
- mes "[A Voyage Log]";
- mes "Durring the collision with the reef we lost about 30% of our supplies. In particular we lost food... a great deal of food....";
- next;
- mes "[A Voyage Log]";
- mes "= 05:23 =";
- mes "We've been noticing an increase in the amount of reefs and they are getting larger as well.";
- mes "I wonder when we will find land.... I wonder if we can....";
- next;
- mes "[A Voyage Log]";
- mes "- Written by -";
- mes "- captain Jornadan Niliria -";
- next;
- mes "^5555FF- Closed the voyage log -^000000";
- close;
-
-L_Treasure:
- mes "^5555FF- The paper is torn -";
- mes "- Seaweed and mold have -";
- mes "- mixed with the paper -";
- mes "- It looks to be in very poor";
- mes "condition. -^000000";
- next;
- mes "^5555FF- Between some pages -";
- mes "- Is a Banana leaf -";
- mes "- this is written. -^000000";
- next;
- mes "[A Voyage Log]";
- mes "= O/X date =";
- mes "Just after we arrived to Turtle Island, we searched for some food to eat. I am so skinny now...";
- next;
- mes "[A Voyage Log]";
- mes "When I looked at myself in the mirror, it was horrible. I was disturbed by what I saw...";
- next;
- mes "[A Voyage Log]";
- mes "= X/X date =";
- mes "We found some kind of fruit! It has a yellow color and a long shape. It looks just like a banana!";
- next;
- mes "[A Voyage Log]";
- mes "= XO/X date =";
- mes "Although very similar, the fruit we found was not a banana. We believe it is a relative of the banana.";
- mes "It smells and tastes exactly like a banana.";
- next;
- mes "[A Voyage Log]";
- mes "We were starving so we just refered to the fruit as bananas and gathered it for food.";
- mes "Although there were a limited amount of trees, there was enough for our survival.";
- next;
- mes "[A Voyage Log]";
- mes "It has become the answer to our lack of food and has become precious to us.";
- mes "~ WE LOVE YOU BANANA!! ~";
- next;
- mes "[A Voyage Log]";
- mes "= O/O date =";
- mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate.";
- next;
- mes "[A Voyage Log]";
- mes "= OO/O date =";
- mes "Another comrade fell ill. He had the strongest digestive sytem among us.";
- mes "He went by the name, 'Berot Berot', and he played a vital role in our group.";
- next;
- mes "[A Voyage Log]";
- mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us.";
- next;
- mes "[A Voyage Log]";
- mes "= XO/O date =";
- mes "A third person became sick today while we were out exploring. The first person to become ill has passed away.... We are all very worrired.";
- next;
- mes "[A Voyage Log]";
- mes "We tried very hard to find the cause of the illness. Then by observing the animals one day, we found it.";
- mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it.....";
- next;
- mes "[A Voyage Log]";
- mes "What was killing us was..... our beloved BANANA!!";
- next;
- mes "[A Voyage Log]";
- mes "We decided to get rid of all of the bananas. But for some reason they didn't seem to be decomposing.";
- mes "Even when the skin was peeled off, the fruits remained the same.";
- next;
- mes "[A Voyage Log]";
- mes "I think that the poison or some other agent within the fruit is allowing it to survive.";
- mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us.";
- mes "Until we get back to Alberta, we have to decided to burry what is left of the fruit.";
- next;
- mes "[A Voyage Log]";
- mes "This is the location where it's buried in case we forget:";
- mes "^FF8888- tur_dun01 -";
- mes "- X: 160, Y: 81 -^000000";
- next;
- mes "^5555FF- There is a thin Key -";
- mes "- with a skull mark on it -";
- mes "- You've gained -";
- mes "- a 'Skull Key' -^000000";
- set SKULLKEY, 1;
- set JORNADAN, 0;
- close;
-}
-
-// Burried treasure --------------------------------------------------------------------
-turn_dun01,160,80,1 script Skull Stone 111,
-{
- if(SKULLKEY == 1) goto L_OpenBox;
- mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
- close;
-
-L_OpenBox:
- mes "^5555FF(Under the stone is a tiny key hole with a skull mark. You used the 'Skull Key' to open the box.)^000000";
- next;
- mes "^5555FF(~click!~click!~)^000000";
- next;
- mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000";
- next;
- mes "^5555FF(You got 5 Bananas, and 5 Banana Juices.)^000000";
- getitem 634, 5;
- getitem 532, 5;
- set SKULLKEY, 0;
- close;
-}
+//===== eAthena Script ======================================= +//= Alberta Town +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//= 1.1 Negative input bug fixed [Lupus] +//============================================================ + + + +// Young Man ----------------------------------------------------------- +alberta_in.gat,20,183,6 script Young Man 49,{ + mes "[Merchant]"; + mes "People say that ^0000ffGungnir^000000, the legendary spear, never missess its' target. If that's true, then it's simply amazing."; + close; +} + +// Merchant ------------------------------------------------- +alberta.gat,97,51,7 script Merchant 84,{ + mes "[Merchant]"; + mes "When you travel to many places like I do, you often here alot of rumors. There is one rumor I heard that is really interesting."; + next; + mes "[Merchant]"; + mes "Apparently there are cards which seal the power of certain monsters within them."; + mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster..."; + next; + mes "[Merchant]"; + mes "Bah! I don't believe it though."; + close; +} + +// Merchant --------------------------------------------------------- +alberta.gat,53,39,8 script Merchant 74,{ + mes "[Merchant]"; + mes "Oh, you look like a stranger. Welcome to Alberta."; + emotion 0; + next; + mes "[Merchant]"; + mes "I was just brainstorming on some ideas I have for my business."; + next; + mes "[Merchant]"; + mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks."; + mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......"; + next; + mes "[Merchant]"; + mes "Cha-ching! (you see dollar signs in her eyes)"; + emotion 8; + close; +} + +// Merchant ------------------------------------------------- +alberta.gat,58,80,8 script Merchant 99,{ + set @TEMP,0; + mes "[Merchant]"; + set @TEMP,rand(2); + if(@TEMP == 1) goto R_1; + + R_0: + mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices."; + next; + mes "[Merchant]"; + mes "We can also rent carts which allow us to load up with goods and make our business portable."; + mes "This way, business is more convenient and safe."; + close; + R_1: + mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000."; + next; + mes "[Merchant]"; + mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!"; + close; +} + +// Phina ------------------------------------------------------- +alberta.gat,62,156,2 script Phina 102,{ + + set @TEMP,3; + set @TEMP,rand(3); + + mes "[Phina]"; + + if(@TEMP == 2) goto R_2; + if(@TEMP == 1) goto R_1; + if(@TEMP == 0) goto R_0; + + R_2: + mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground."; + next; + mes "[Phina]"; + mes "It was soooo cute that I wanted to touch it. And when I did, you know what happend? The grass actualy slapped my hand."; + next; + mes "[Phina]"; + mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature."; + emotion 0; + next; + mes "[Phina]"; + mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake."; + close; + + R_1: + mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?"; + mes "You know... the ones that play around with the flies that make that buzzing noise."; + next; + mes "[Phina]"; + mes "Well one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!"; + next; + mes "[Phina]"; + mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAMB!!! It hit a huge tree and crushed it into pieces."; + emotion 16; + next; + mes "[Phina]"; + mes "I sure learned my lesson that day. NEVER taunght any creature cause if they get angry, you'll be in a world of hurt."; + close; + + R_0: + mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him."; + next; + mes "[Phina]"; + mes "So becarefull if you ever decide to fight one."; + close; +} + +// Grandma ----------------------------------------------------- +alberta.gat,93,174,2 script Grandma 103,{ + mes "[Grandma]"; + mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors."; + next; + mes "[Grandma]"; + mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!."; + next; + mes "[Grandma]"; + mes "The ship was also over run by never before seen sea monsters which made it impossible for the towns people to get around."; + next; + mes "[Grandma]"; + mes "We've never been able to doing anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away."; + next; + mes "[Grandma]"; + mes "Then out of nowhere the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship."; + next; + mes "[Grandma]"; + mes "They then created an event called the ^0000ddSunken Ship^000000."; + next; + mes "[Grandma]"; + mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the mosters in it."; + next; + mes "[Grandma]"; + mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction."; + next; + mes "[Grandma]"; + mes "I have to say though, that I don't think it's worth risking your life for......"; + close; +} + +// Drunken old man ---------------------------------------------------------------- +alberta.gat,131,139,4 script Drunken old man 709,{ + mes "[Drunken old man]"; + mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!"; + next; + menu "Stay",M_0,"Leave him alone",M_1; + + M_0: + mes "[Drunken old man]"; + mes "Hahahaha (~hiccup~)... So you got some nerve..."; + next; + mes "[Drunken old man]"; + mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'."; + next; + menu "Is that a ship?",sM_0,"Really? No kidding!",sM_1; + + sM_0: + mes "[Drunken old man]"; + mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirateship `Going Mary'! (~hiccup~)"; + emotion 1; + next; + sM_1: + mes "[Drunken old man]"; + mes "Ah~ the good ol'days... only... if only we hadn't run into that STORM... (~hiccup~)"; + next; + mes "[Drunken old man]"; + mes "AH~ Captain. I miss our capt'n more than anything.... no foe could ever survive capt'n's sword."; + mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!"; + next; + mes "[Drunken old man]"; + mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power."; + next; + mes "[Drunken old man]"; + mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be....."; + emotion 28; + close; + + M_1: + mes "[Drunken old man]"; + mes "That's right! Go AWAY~"; + emotion 32; + close; +} + +// Soda Man ---------------------------------------------------- +alberta.gat,90,71,3 script Soda Man 89, +{ + mes "[Soda Man]"; + mes "Ummm.... delicious...."; + emotion 33; + next; + mes "[Soda Man]"; + mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?"; + mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up."; + next; + mes "[Soda Man]"; + mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it."; + mes "At that point it will have a marshmallow consistency."; + next; + mes "[Soda Man]"; + mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?....."; + mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?"; + next; + mes "[Soda Man]"; + mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's taliking nonsense."; + mes "But be patient and if you listen to his words carefully you may be able to pick up some usefull information."; + next; + mes "[Soda Man]"; + mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island."; + close; +} + + +//<=================================================== Marina (Docks/Port) ===================================================>\\ +// Sailor Fisk ---------------------------------------------------------------- +alberta.gat,189,151,5 script Sailor Fisk 100,{ + mes "[Sailor Fisk]"; + mes "Ahoy matey, where'd ya wanna go?"; + next; + menu "Izlude Marina -> 500 Zeny.",M0,"Quit",M_End; + + M0: + if(Zeny < 500) goto NoZenyM1; + set Zeny, Zeny - 500; + warp "izlude.gat",176,182; + close; + + NoZenyM1: + mes "[Sailor Fisk]"; + mes "I'm sorry but i told you i would need 500 Zeny, and it looks like you dont have it."; + close; + + M_End: + close; + +} + +// Phelix ------------------------------------------------------------------ +alberta.gat,190,173,4 script Phelix 85,{ + + mes "[Phelix]"; + mes "What the hell are you doing here?"; + next; + mes "[Phelix]"; + mes "There is nothing you can get for free on this ship, if you want to get rewarded, do some work!!"; + next; + mes "[Phelix]"; + mes "Hmm, however I'd be willing to trade you some items for your jellopies."; + mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000."; + mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000."; + next; + mes "[Phelix]"; + mes "How does that sound?"; + next; + menu "Sounds good",M_Yes,"Na",M_End; + + M_Yes: + mes "[Phelix]"; + mes "What do you want to exchange your jellopies for?"; + next; + menu "Red Potion please.",M_0,"Sweet Potato please.",M_1,"Cancel",M_End; + + M_0: + set @item, 501; + goto L_Get; + + M_1: + set @item, 516; + + L_Get: + mes "[Phelix]"; + mes "Please enter an amount. Enter 0 to cancel."; + next; + set @input,0; + input @input; + if(@input < 1) goto M_Yes; //fixed by Lupus + + if(@item == 501) set @amount, @input*10; + if(@item == 516) set @amount, @input*3; + if(countitem(909) < @amount) goto L_NotEnough; + + getitem @item,@input; + delitem 909, @amount; + close; + + L_NotEnough: + mes "[Phelix]"; + mes "I'm sorry but you do not have enough jellopy."; + next; + goto M_Yes; + + M_End: + close; +} + + +//<=================================================== Sunken Ship ======================================================>\\ +// Paul ---------------------------------------------------------------- +alberta.gat,195,151,3 script Paul 86,{ + mes "[Paul]"; + mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?"; + next; + mes "[Paul]"; + mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors."; + emotion 0; + next; + mes "[Paul]"; + mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, gauranteed."; + next; + menu "Enter",M_0,"Quit",M_End; + + M_0: + if(Zeny < 200) goto L_NoZeny; + set Zeny, Zeny - 200; + warp "alb2trea.gat",62,69; + close; + M_End: + mes "[Paul]"; + mes "Come back anytime."; + close; + + L_NoZeny: + mes "[Paul]"; + mes "I'm sorry but i told you I would need 200 Zeny, and it looks like you dont have it."; + mes "Please come back later when you have enough."; + close; +} + +// Sailor -------------------------------------------------- +alb2trea.gat,39,50,5 script Sailor 100,{ + mes "[Sailor]"; + mes "Do you wanna return?"; + next; + menu "Return to Alberta",M0,"Quit",MEnd; + + M0: + warp "alberta.gat",192,169; + close; + MEnd: + close; +} + + +//<====================================================== Turtle Island ========================================================>\\ +// Gotanblue -------------------------------------------------------------------------- +alberta.gat,247,123,5 script Gotanblue 709, +{ + if(TURTLE == 1) goto L_Turtle; + mes "[Gotanblue]"; + mes "Ha ha! The sea seems endless!! We cannot begin to grasp it's size merely by gazing at it from land...."; + next; + mes "[Gotanblue]"; + mes "Do you know what I mean?....."; + close; + +L_Turtle: + mes "[Gotanblue]"; + mes "Oh! Your eyes.... they tell me everything!! You must have been sent from that drunken old man!"; +M_Menu: + next; + menu "-Tell me about Turtle Island.",M_1, "-How Can I get there?",M_2, "-End Conversation",M_End; + + M_1: + mes "[Gotanblue]"; + mes "So you wanna know about Turtle Island?... You think it's a great place?... Do you like it that much?..."; + next; + mes "[Gotanblue]"; + mes "Well let me tell you something...."; + next; + mes "[Gotanblue]"; + mes "TURTLE ISLAND TOOK THE LIVES OF MY CLOSEST FRIENDS!!"; + emotion 0; + next; + mes "[Gotanblue]"; + mes "Can you POSSIBLY understand??........."; + next; + mes "[Gotanblue]"; + mes "It all happened a few decades ago...."; + next; + mes "[Gotanblue]"; + mes "^5555FFJornadan Niliria^000000 and our comrades set off on a journey to find out if the legends about the island were true."; + next; + mes "[Gotanblue]"; + mes "It was summer when I was approached to become a member of Jornadan's team."; + mes "I was only 20 then, and it was a huge honor for me to be a part of such a well respected group of men."; + next; + mes "[Gotanblue]"; + mes "Jornadan Niliria was a great treasure hunter, I was the best seaman of the bunch, and the others were all the very best at what they did."; + next; + mes "[Gotanblue]"; + mes "We decided to start our great adventure here, in Alberta. This was because of a clue we found that put the location of Turtle Island near Alberta."; + next; + mes "[Gotanblue]"; + mes "We were all very exited and full of hope! We left everything behind and set sail to seek Turtle Island!"; + mes "We sailed all day and all night. We eventually ran adrift, and could do nothing but sit and wait as the days passed....."; + next; + mes "[Gotanblue]"; + mes "Then one day... without warning... we were surrounded by a tremendously thick blanket of fog!!"; + mes "It was impossible to see anything past the length of your own arm!"; + next; + mes "[Gotanblue]"; + mes "We could not tell which way was East and which way was West. But it didn't matter... for we were all exhausted at that point."; + next; + mes "[Gotanblue]"; + mes "Then what we feared most happened. A huge rock formation piereced through the fog right in front of us!"; + mes "There was no way to avoid it and we crashed violently into it, severly damaging our ship!!"; + emotion 0; + next; + mes "[Gotanblue]"; + mes "Amazingly the ship held together and we were able to continue on."; + next; + mes "[Gotanblue]"; + mes "Then like a beam of energy descending down from the heavens, the first ray of sunlight we had seen in weeks piereced through the fog onto our battered ship."; + next; + mes "[Gotanblue]"; + mes "And like magic the fog lifted to reveal what we had been searching so long and hard for.... that legendary place.... TURTLE ISLAND!!!!"; + next; + mes "[Gotanblue]"; + mes "We set up camp immediately and rested our weary bodies. A few days later we began to extensively search the island."; + mes "What we found was shocking! Apparently someone had found the island before us. He left a very well kept journal of his expidition."; + next; + mes "[Gotanblue]"; + mes "According to his journal, the man had come by himself to find the island. Unfortunatley we could not find him anywhere."; + next; + mes "[Gotanblue]"; + mes "Even though someone had beaten us to Turtle Island, we still felt that it was an accomplishment to have made it to the island."; + mes "We continued to explore the island and find out as much about it as we could."; + next; + mes "[Gotanblue]"; + mes "A particular artifact caught our interest. It was mentioned in that man's journal...."; + mes "Oh, now I remeber his name... ^5555FF'Won'^000000... apparently a great sword master...."; + next; + mes "[Gotanblue]"; + mes "Anyway, he wrote about a '^FF5555Jewel Fragment'^000000 of some kind. He described it as, 'the most beautifull thing in the world'."; + next; + mes "[Gotanblue]"; + mes "We became intent on finding that jewel no matter what. Day after day we searched for it. Months passed."; + mes "But even with Won's journal records, we were not able to find the jewel fragment. We had no choice but to give up."; + next; + mes "[Gotanblue]"; + mes "So we packed up our belongings and headed home. Again we passed througth the horrible dense fog."; + mes "After a month of sailing our journey was near its end... or so we thought."; + next; + mes "[Gotanblue]"; + mes "We spotted land and I breathed a sigh of relief... unfortunatley that feeling of relief turned into bewilderment as I realized that..... that...."; + next; + mes "[Gotanblue]"; + mes "IT WAS TURTLE ISLAND!!! We had landed on the other side of the island! We had no idea how it happened but we immediatley cast off once again."; + emotion 0; + next; + mes "[Gotanblue]"; + mes "And as if some foul curse and been placed on our group, we again found ourselves on the shores of Turtle Island."; + mes "Time after time we attempted to flee the island only to find ourselves back on it. A whole year passed and still, we were trapped!"; + next; + mes "[Gotanblue]"; + mes "It was beyond reason.... We had tried every possible path.... Our spirits were broken, our hopes were crushed...."; + mes "And one by one, my comrades fell, no longer having the strength to find a way home...."; + next; + mes "[Gotanblue]"; + mes "CURSED ISLAND!!!!!"; + emotion 23; + next; + mes "[Gotanblue]"; + mes "As you can see only I and Jornadan were able to make it out alive. By pure luck we made back to Alberta...."; + next; + mes "[Gotanblue]"; + mes "(~sob~sob~sob)... I appologize... I'm am still very emotional about it after all these years... well that is all I have to say about Turtle Island."; + emotion 28; + goto M_Menu; + + M_2: + mes "[Gotanblue]"; + mes "What's this? After my terrifying story about Turtle Island you still want to got there? You're not at all scared??"; + emotion 1; + next; + mes "[Gotanblue]"; + mes "So be it... but you will need me as your guide and that will cost 10,000 zeny!"; + next; + menu "Turtle Island -> 10000 zeny",sM_1, "Cancel",sM_End; + + sM_1: + if(Zeny < 10000) goto sL_Zeny; + mes "[Gotanblue]"; + mes "Alright!! You've made your choice! With my experience we will get to Turtle Island without any problems."; + mes "I admire your fighting spirit. Carry it with you always!"; + next; + mes "^5555FF(you and Gotanblue climb onboard his little steamboat)^000000"; + next; + mes "[Gotanblue]"; + mes "We are now heading towards Turtle Island. Let us go withouth fear!!"; + next; + mes "^5555FF(~choo~choooo~)^000000"; + next; + set Zeny, Zeny - 10000; + warp "tur_dun01.gat",154,39; + close; + + sL_Zeny: + mes "[Gotanblue]"; + mes "What's this? I said 10000 zeny. I will not guide you for less. Good day!"; + emotion 1; + close; + sM_End: + mes "[Gotanblue]"; + mes "A very good choice!! Turtle Island is a DREADFULL and EVIL place!"; + mes "When I take people there, I feel as if I'm leading them to their DEATHS!"; + close; + + M_End: + mes "[Gotanblue]"; + mes "To this day, Turtle Island is shrowded in mystery. It is extremely hard to find, and almost impossible to escape from."; + mes "If you do not want to suffer great despair, then leave the truth behind Turtle Island as it is.... unknown...."; + close; +} + +// Turtle Grandpa ------------------------------------------------------------------- +alberta_in.gat,23,104,2 script Turtle Grandpa 120, +{ + mes "[Turtle Grandpa]"; + mes "~Buuurrrpp!!!~ Oops..."; + emotion 4; + next; + mes "[Turtle Grandpa]"; + mes "It's beyond me why people seem to think that Alberta is the center of world trade."; + mes "I mean, this place doesn't even have a decent bar for crying out loud!!"; + emotion 6; + next; + mes "[Turtle Grandpa]"; + mes "Why is it that I have to resort to drinking in a place like this??"; + emotion 1; + next; + menu "-Tell me about Turtle Island.",M_0, "-How can I get there?",M_1, "-End conversation.",M_End; + + M_0: + mes "[Turtle Grandpa]"; + mes "There is an enormous stash of treasure hidden on Turtle Island."; + mes "There is also a special potion that can increase a person's lifespan on that island......"; + next; + mes "[Turtle Grandpa]"; + mes "There are so many myths and legends about the island, that no one even knows for sure if Turtle Island exist."; + next; + mes "[Turtle Grandpa]"; + mes "I for one believe it does.... it HAS TOO!!......"; + emotion 0; + next; + mes "[Turtle Grandpa]"; + mes "If you are any sort of seaman, if you have a spirit for adventure, and if you have the heart to become a great treasure hunter...."; + mes "Then you may be worthy of the information I have to offer..."; + next; + menu "-(~eyes twinkle~)",sM_0, "-Heck Ya! Gimme that information.",sM_1; + + sM_0: + mes "[Turtle Grandpa]"; + mes "His name was ^5555FFJornadan Niliria^000000. Jornadan and his ten comrades set off on a journey to find the legendary Turtle Island."; + next; + mes "[Turtle Grandpa]"; + mes "At first they had no idea where the island was. They were ambitious and worked extemely hard to gather clues on the whereabouts of the island."; + next; + mes "[Turtle Grandpa]"; + mes "These men were very strong, especially Jornadan. He was so strong in fact, that his simple kicks were as powerfull as a level 10 bash!!!"; + next; + mes "[Turtle Grandpa]"; + mes "He could catch an arrow in one hand while healing a comrade with the other, all during the middle of a battle!"; + next; + mes "[Turtle Grandpa]"; + mes "Heh heh. Well, it's just a rumor so take it for what it's worth. As I was saying...."; + next; + mes "[Turtle Grandpa]"; + mes "After searching tirelessly Jornadan and his crew eventually found the famed, Turtle Island."; + next; + mes "[Turtle Grandpa]"; + mes "But for reasons unknown, the crew became stranded on the island forever!!"; + mes "Although I do not know why or how it happened, there IS one person that does."; + next; + mes "[Turtle Grandpa]"; + mes "Go the docks on the east end of town. Look for a scholar named.... ^FF3333Jornadan^000000... ^FF3333Niliria^000000..."; + mes "Speak to him. He should be able to tell you more..... "; + next; + mes "[Turtle Grandpa]"; + mes "Oh! One more thing... look for his '^5555FFjournal^000000'. He usually has it close by. It's definately an interesting read."; + set TURTLE, 1; + set JORNADAN, 1; + close; + sM_1: + mes "[Turtle Grandpa]"; + mes "No way! I have no interest in speaking with someone with greed in his/her heart!"; + emotion 0; + next; + mes "[Turtle Grandpa]"; + mes "Get OUT of my sight!!! GO HOME!"; + emotion 6; + next; + mes "[Turtle Grandpa]"; + mes "What's this?? You're still here?..... GO! GO AWAY!!............"; + emotion 27; + close; + + M_1: + mes "[Turtle Grandpa]"; + mes "It's is extremely hard to find, and even more difficult to reach. The likelyhood of returning home is slim at best...."; + next; + mes "[Turtle Grandpa]"; + mes "Actually..... IT'S IMPOSSIBLE!!!!"; + emotion 0; + next; + mes "[Turtle Grandpa]"; + mes "Yet you still want to go there??"; + emotion 1; + next; + mes "[Turtle Grandpa]"; + mes "I want to warn you about the dangers of going there.... but.... I feel so dizzy..... wooah..... it must be the Vodka...."; + next; + mes "[Turtle Grandpa]"; + mes "Anywho, if you go the docks you'll find a fat, old, sailor. His name is ^5555FFGotanblue^000000."; + mes "Tell him I sent you and maybe he'll tell you how to get to Turtle Island. Well good luck."; + close; + + M_End: + mes "[Turtle Grandpa]"; + mes "whooops......"; + next; + mes "!!KA-PLOP!!(collapses on the floor)"; + next; + mes "[Turtle Grandpa]"; + mes "he he he.... lookee me.... I'm a fish... I'm drunk like a fish..... enough for today..... ~ZZZZZzzzz~"; + close; +} + +// Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------ +alberta_in.gat,17,101,1 script Letter of an explorer 111, +{ + mes "~ The letter reads... ~"; + mes "- O/X/XOVX -"; + mes "If you find this letter, it means that our expidition to Turtle Island has failed. Please inform the others..."; + next; + mes "~ continued...~"; + mes "As of now, only half the number of our crew members are left. Our food supply will only last for ten more days. It is a grave situation we are facing...."; + next; + mes "~ continued...~"; + mes "- V/O/XOVX -"; + mes "It seems my letters did not make it to the outside world, and have instead come back to me.... This damn island is CURSED!! Oh God....."; + next; + mes "~ continued...~"; + mes "GOD FORSAKEN ISLAND!! There is nothing left to eat..... help... me... please.... HELP ME!!"; + next; + mes "~ continued...~"; + mes "- V/X/XOVX -"; + mes "^5555FF- This section is serverly crumpled and tattered. -^000000"; + mes "^5555FF- You are unable to read it. -^000000"; + close; +} + +// Jornadan Niliria ------------------------------------------------------------------------ +alberta.gat,248,90,1 script Jornadan Niliria 121, +{ + mes "[Jornadan Niliria]"; + mes "Sometimes I think that the world around me is ever changing."; + mes "When I view the land it seems different, when I look up at the sky it too seems different...."; + next; + mes "[Jornadan Niliria]"; + mes "The way that Alberta and Turtle Island are different. Hah hah hah...."; + next; + menu "-About Turtle Island.",M_0, "-Um, did you get confused with Al De Baran?",M_1, "-End Conversation.",M_End; + + M_0: + mes "[Jornadan Niliria]"; + mes "Ah yes..... Turtle Island.... Do you know why it's named, 'Turtle' Island? Would you like to know? Haha......"; + next; + mes "[Jornadan Niliria]"; + mes "The reason behind the name is actually very easy to figure out and you might even feel a little foolish about not getting it in the first place."; + next; + mes "[Jornadan Niliria]"; + mes "It's called 'Turtle' Island, because of the fact that it is shaped like an actual turtle. Haha. That's all there is to it."; + next; + mes "[Jornadan Niliria]"; + mes "There is an unsually dense area of fog that surrounds the island."; + mes "At first we tried to figure what causes it but with no luck. We figured that it was just one of nature's natural phenomenons."; + next; + mes "[Jornadan Niliria]"; + mes "Then we found a cave along the coastline of the island. Inside we were amazed to see a HUGE waterfall."; + mes "It turns out that this waterfall is what creates that extremely thick area of fog around that island."; + next; + mes "[Jornadan Niliria]"; + mes "The reason is so simple and yet there are people who still try to find a deeper meaning behind it...."; + next; + mes "[Jornadan Niliria]"; + mes "I believe that people continue to probe into the matter because they do not want to feel that their efforts have been in vain."; + mes "Maybe they are afraid of the truth..... I for one was once afraid.... afraid of Turtle Island...."; + next; + mes "[Jornadan Niliria]"; + mes "But now that I trully understand all of the myths about Turtle Island, I feel at ease and at peace with the island."; + mes "There is still one lingering question about the island for me though..... it is the existence of the unknown ^FF5555'Jewel Fragment'^000000."; + next; + mes "[Jornadan Niliria]"; + mes "I am still not certain about what it really is. In the mean time I will continue to persue the matter untill I discover the truth! Hahaha!!"; + close; + + M_1: + mes "[Jornadan Niliria]"; + mes "Whoops ! Oh that's right !! Confused !.... Yipe !..... WOOOOO !!!"; //have NO idea what this means..... + close; + + M_End: + mes "[Jornadan Niliria]"; + mes "When you're searching for the truth, make sure to keep trying. Someday you will find the answers you seek..."; + next; + mes "[Jornadan Niliria]"; + mes "Hmmm.... by the way.... I feel hungry. Why doesn't Alberta have a store or restaurant for some good Dim Sum??"; + close; +} + +// Jornadan's Voyage Log ------------------------------------------------- +alberta.gat,247,93,1 script A Voyage Log 111, +{ + if(JORNADAN == 1) goto L_Treasure; + mes "[A Voyage Log]"; + mes "= 03:20 am ="; + mes "The moon was dark and I couldn't even see 100m in front of me. I had a bad feeling about the situation..... I was not the only one..."; + next; + mes "[A Voyage Log]"; + mes "I could tell by the looks on my comrade's faces, that they too were worried. No could sleep that night. I hope we will see the sunrise soon...."; + next; + mes "[A Voyage Log]"; + mes "= 04:10 ="; + mes "5 minutes ago one of our comrades, Cooker, died. While he walking on deck, the flagpole suddently broke and fell on his head...."; + next; + mes "[A Voyage Log]"; + mes "He died at approximately 04:07. The flagpole had been damaged when our ship hit a reef."; + mes "The ship sustained serious damage along the left side of the deck. I called on the chief to repair it."; + next; + mes "[A Voyage Log]"; + mes "= 04:45 ="; + mes "While two of our wokers were fixing the bottom of the deck, monsters attacked them without warning."; + mes "Apparently they had gotten in through some openings in the deck."; + next; + mes "[A Voyage Log]"; + mes "Two more men had been lost. Fortunatley the ship has yet to sink and seems to be holding up. Still, we must find land soon."; + next; + mes "[A Voyage Log]"; + mes "Durring the collision with the reef we lost about 30% of our supplies. In particular we lost food... a great deal of food...."; + next; + mes "[A Voyage Log]"; + mes "= 05:23 ="; + mes "We've been noticing an increase in the amount of reefs and they are getting larger as well."; + mes "I wonder when we will find land.... I wonder if we can...."; + next; + mes "[A Voyage Log]"; + mes "- Written by -"; + mes "- captain Jornadan Niliria -"; + next; + mes "^5555FF- Closed the voyage log -^000000"; + close; + +L_Treasure: + mes "^5555FF- The paper is torn -"; + mes "- Seaweed and mold have -"; + mes "- mixed with the paper -"; + mes "- It looks to be in very poor"; + mes "condition. -^000000"; + next; + mes "^5555FF- Between some pages -"; + mes "- Is a Banana leaf -"; + mes "- this is written. -^000000"; + next; + mes "[A Voyage Log]"; + mes "= O/X date ="; + mes "Just after we arrived to Turtle Island, we searched for some food to eat. I am so skinny now..."; + next; + mes "[A Voyage Log]"; + mes "When I looked at myself in the mirror, it was horrible. I was disturbed by what I saw..."; + next; + mes "[A Voyage Log]"; + mes "= X/X date ="; + mes "We found some kind of fruit! It has a yellow color and a long shape. It looks just like a banana!"; + next; + mes "[A Voyage Log]"; + mes "= XO/X date ="; + mes "Although very similar, the fruit we found was not a banana. We believe it is a relative of the banana."; + mes "It smells and tastes exactly like a banana."; + next; + mes "[A Voyage Log]"; + mes "We were starving so we just refered to the fruit as bananas and gathered it for food."; + mes "Although there were a limited amount of trees, there was enough for our survival."; + next; + mes "[A Voyage Log]"; + mes "It has become the answer to our lack of food and has become precious to us."; + mes "~ WE LOVE YOU BANANA!! ~"; + next; + mes "[A Voyage Log]"; + mes "= O/O date ="; + mes "In the middle of the night, one of our comrades reported that he felt sick from something he ate."; + next; + mes "[A Voyage Log]"; + mes "= OO/O date ="; + mes "Another comrade fell ill. He had the strongest digestive sytem among us."; + mes "He went by the name, 'Berot Berot', and he played a vital role in our group."; + next; + mes "[A Voyage Log]"; + mes "The fact that he got sick from something he ate, made it very clear that there was something poisoning us."; + next; + mes "[A Voyage Log]"; + mes "= XO/O date ="; + mes "A third person became sick today while we were out exploring. The first person to become ill has passed away.... We are all very worrired."; + next; + mes "[A Voyage Log]"; + mes "We tried very hard to find the cause of the illness. Then by observing the animals one day, we found it."; + mes "It was the very thing we thought to be our salvation and yet not one animal on the island would even touch it....."; + next; + mes "[A Voyage Log]"; + mes "What was killing us was..... our beloved BANANA!!"; + next; + mes "[A Voyage Log]"; + mes "We decided to get rid of all of the bananas. But for some reason they didn't seem to be decomposing."; + mes "Even when the skin was peeled off, the fruits remained the same."; + next; + mes "[A Voyage Log]"; + mes "I think that the poison or some other agent within the fruit is allowing it to survive."; + mes "We may be able to use it for medicinal purposes later, but for now it is of no use to us."; + mes "Until we get back to Alberta, we have to decided to burry what is left of the fruit."; + next; + mes "[A Voyage Log]"; + mes "This is the location where it's buried in case we forget:"; + mes "^FF8888- tur_dun01 -"; + mes "- X: 160, Y: 81 -^000000"; + next; + mes "^5555FF- There is a thin Key -"; + mes "- with a skull mark on it -"; + mes "- You've gained -"; + mes "- a 'Skull Key' -^000000"; + set SKULLKEY, 1; + set JORNADAN, 0; + close; +} + +// Burried treasure -------------------------------------------------------------------- +turn_dun01,160,80,1 script Skull Stone 111, +{ + if(SKULLKEY == 1) goto L_OpenBox; + mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000"; + close; + +L_OpenBox: + mes "^5555FF(Under the stone is a tiny key hole with a skull mark. You used the 'Skull Key' to open the box.)^000000"; + next; + mes "^5555FF(~click!~click!~)^000000"; + next; + mes "^5555FF(Suddenly the top of the stone opens with many things coming out!)^000000"; + next; + mes "^5555FF(You got 5 Bananas, and 5 Banana Juices.)^000000"; + getitem 634, 5; + getitem 532, 5; + set SKULLKEY, 0; + close; +} |