diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-06 18:34:11 +0000 |
---|---|---|
committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-06 18:34:11 +0000 |
commit | 126e17da78be997923efc6b5430c58f7b897c58a (patch) | |
tree | 90348382e0ca65ae31b5c3e3b9a914865ba8efdc /npc/cities/alberta.txt | |
parent | ba23716d01e5592ad112a51796049733e34077c2 (diff) | |
download | hercules-126e17da78be997923efc6b5430c58f7b897c58a.tar.gz hercules-126e17da78be997923efc6b5430c58f7b897c58a.tar.bz2 hercules-126e17da78be997923efc6b5430c58f7b897c58a.tar.xz hercules-126e17da78be997923efc6b5430c58f7b897c58a.zip |
revised 2/3 of cities scripts, minor optimization of Gunslinger quest, Grandpa Pharm = | -> ||
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10495 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/alberta.txt')
-rw-r--r-- | npc/cities/alberta.txt | 293 |
1 files changed, 138 insertions, 155 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index 844c9d5f0..c6c60354f 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -3,13 +3,14 @@ //===== By: ================================================== //= DZeroX //===== Current Version: ===================================== -//= 1.0 +//= 1.01 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= //= Town-specific Alberta NPCs //===== Additional Comments: ================================= //= 1.0 Converted from Aegis 10.4 [DZeroX] +//= 1.01 Optimized, missing next, etc [Lupus] //============================================================ alberta,97,51,0 script Fabian 84,{ @@ -89,8 +90,8 @@ alberta,189,151,5 script Fisk 100,{ next; if (Zeny < 250) { mes "[Fisk]"; - mes "Hey now, don't try to cheat me! I"; - mes "said 250 zeny!"; + mes "Hey now, don't try to cheat me!"; + mes "I said 250 zeny!"; close; } set Zeny,Zeny - 250; @@ -120,12 +121,9 @@ alb2trea,39,50,6 script Fisk#a2t 100,{ mes "[Fisk]"; mes "So you wanna head back to the"; mes "mainland in Alberta, eh?"; - switch(select("Yes please.","I changed my mind.")) { - case 1: + if(select("Yes please.","I changed my mind.")==1) warp "alberta.gat",192,169; - case 2: - close; - } + close; } alberta,131,139,2 script Drunken Old Man 54,{ @@ -199,9 +197,8 @@ alberta,131,139,2 script Drunken Old Man 54,{ } alberta,58,80,2 script Shakir 99,{ - set .@random,rand(1,2); - if (.@random == 1) { - mes "[Shakir]"; + mes "[Shakir]"; + if (rand(2)) { mes "We Merchants have our own"; mes "negotiating skill when we sell"; mes "goods. This skill can get us more"; @@ -219,9 +216,7 @@ alberta,58,80,2 script Shakir 99,{ mes "with this incredible skill. But"; mes "remember to train hard to acquire"; mes "it!"; - close; } else { - mes "[Shakir]"; mes "We Merchants can"; mes "open roadside stands"; mes "to do business."; @@ -242,14 +237,14 @@ alberta,58,80,2 script Shakir 99,{ mes "convenient and safe. Don't fall"; mes "asleep, although it's too easy to"; mes "do that."; - close; } + close; } alberta,62,156,2 script Sonya 102,{ - set .@random,rand(1,3); - if (.@random == 1) { - mes "[Sonya]"; + mes "[Sonya]"; + switch(rand(3)){ + case 0: mes "You know those lazy looking bears"; mes "that live in the forest on the way"; mes "to Payon?"; @@ -266,9 +261,7 @@ alberta,62,156,2 script Sonya 102,{ mes "never provoke an animal for fun"; mes "again!"; close; - } - if (.@random == 2) { - mes "[Sonya]"; + case 1: mes "Hey, you know, this one time I was"; mes "walking through the forest and I"; mes "saw this little green stem moving"; @@ -289,9 +282,7 @@ alberta,62,156,2 script Sonya 102,{ mes "the smallest animal can be"; mes "dangerous if angered."; close; - } - if (.@random == 3) { - mes "[Sonya]"; + case 2: mes "I once saw a pack of wolves take on"; mes "one of those huge, lazy bears!"; next; @@ -392,17 +383,16 @@ alberta,195,151,2 script Paul 86,{ alberta,190,173,4 script Phelix 85,{ set .@weight,MaxWeight-Weight; + mes "[Phelix]"; if ((.@weight) < 10000) { - mes "[Phelix]"; mes "Wait a moment!!"; mes "You have brought too many things!"; mes "You cannot accept any more items!"; mes "Please reduce the amount of items,"; - mes "then come see me again"; + mes "then come see me again."; close; } if (@event_zelopy == 0) { - mes "[Phelix]"; mes "The hell are you doing here?"; mes "There is nothing you can get for"; mes "free on this ship, if you want"; @@ -419,153 +409,146 @@ alberta,190,173,4 script Phelix 85,{ mes "[Phelix]"; mes "If you're interested in my offer,"; mes "get me the stuff I mentioned."; - set @event_zelopy,1;; + set @event_zelopy,1; close; } else { - mes "[Phelix]"; mes "Hmm... you want to exchange"; mes "jellopies for Red Potions or some"; mes "Carrots eh? Well... which one?"; switch(select("Red Potions please.","Carrots please.")) { - case 1: - next; - mes "[Phelix]"; - mes "Alright..."; - mes "Let's see"; - mes "what'cha got..."; - next; - if (countitem(909) < 10) { + case 1: + next; + mes "[Phelix]"; + mes "Alright..."; + mes "Let's see"; + mes "what'cha got..."; + next; + mes "[Phelix]"; + if (countitem(909) < 10) { + mes "Hey! Weren't you listening? I said"; + mes "10 jellopies for 1 Red Potion.. are"; + mes "ya deaf?"; + close; + } else { + set .@max,countitem(909)/10; + mes "Hmm, not bad..."; + mes "How many potions"; + mes "do you want to get?"; + switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { + case 1: + delitem 909,.@max*10; + next; + getitem 501,.@max; mes "[Phelix]"; - mes "Hey! Weren't you listening? I said"; - mes "10 jellopies for 1 Red Potion.. are"; - mes "ya deaf?"; + mes "There you go! As I promised. Don't"; + mes "go suckin' them all down at once."; close; - } else { - set .@max,countitem(909)/10; + case 2: + next; + mes "[Phelix]"; + mes "I'm not giving you more than 100"; + mes "at a time so don't bother, OK? If"; + mes "you don't want any, just say '0'."; + mes "Right now, the most you can get is"; + mes ""+.@max+" but remember, 100 at most,"; + mes "you want to break my back?"; + input .@amount; + next; mes "[Phelix]"; - mes "Hmm, not bad..."; - mes "How many potions"; - mes "do you want to get?"; - switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { - case 1: - next; - delitem 909,.@max*10; - getitem 501,.@max; - mes "[Phelix]"; - mes "There you go! As I promised. Don't"; - mes "go suckin' them all down at once."; - close; - case 2: - next; - mes "[Phelix]"; - mes "I'm not giving you more than 100"; - mes "at a time so don't bother, OK? If"; - mes "you don't want any, just say '0'."; - mes "Right now, the most you can get is"; - mes ""+.@max+" but remember, 100 at most,"; - mes "you want to break my back?"; - input .@amount; - if (.@amount <= 0) { - mes "[Phelix]"; - mes "Much obliged, come again anytime."; - close; - } - if (.@amount > 100) { - mes "[Phelix]"; - mes "Hey, what'd I say? 100 at a time at"; - mes "most, you're trying to kill me"; - mes "aren't you!"; - close; - } - if (countitem(909) < .@amount*10) { - mes "[Phelix]"; - mes "Hmmm, it looks like you don't have"; - mes "enough. Go get more jellopies if"; - mes "you want anything else from me."; - close; - } - delitem 909,.@amount*10; - getitem 501,.@amount; - next; - mes "[Phelix]"; - mes "There you go! As I promised. Don't"; - mes "go suckin' them all down at once."; - close; - case 3: - next; - mes "[Phelix]"; - mes "No problem,"; - mes "see you next time."; - close; + if (.@amount <= 0) { + mes "Much obliged, come again anytime."; + close; + } + if (.@amount > 100) { + mes "Hey, what'd I say? 100 at a time at"; + mes "most, you're trying to kill me"; + mes "aren't you!"; + close; + } + if (countitem(909) < .@amount*10) { + mes "Hmmm, it looks like you don't have"; + mes "enough. Go get more jellopies if"; + mes "you want anything else from me."; + close; } + delitem 909,.@amount*10; + next; + getitem 501,.@amount; + mes "[Phelix]"; + mes "There you go! As I promised. Don't"; + mes "go suckin' them all down at once."; + close; + case 3: + next; + mes "[Phelix]"; + mes "No problem,"; + mes "see you next time."; + close; } - case 2: - next; - mes "[Phelix]"; - mes "Alright, let's see what ya got..."; - next; - if (countitem(909) < 3) { + } + case 2: + next; + mes "[Phelix]"; + mes "Alright, let's see what ya got..."; + next; + mes "[Phelix]"; + if (countitem(909) < 3) { + mes "Hmm, look pansy ass, I said 3"; + mes "jellopies for 1 Carrot.. got it?"; + close; + } else { + set .@max,countitem(909)/3; + mes "Not too bad pansy..."; + mes "How many do you want?"; + switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { + case 1: + delitem 909,.@max*3; + next; + getitem 515,.@max; mes "[Phelix]"; - mes "Hmm, look pansy ass, I said 3"; - mes "jellopies for 1 Carrot.. got it?"; + mes "There you go~! As I promised. Try"; + mes "not to stuff yer face."; close; - } else { - set .@max,countitem(909)/3; + case 2: + next; + mes "[Phelix]"; + mes "Right I'm not giving you more than"; + mes "100 at a time so don't bother,"; + mes "okay? If you don't want any, just"; + mes "say '0'."; + input .@amount; + next; mes "[Phelix]"; - mes "Not too bad pansy..."; - mes "How many do you want?"; - switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { - case 1: - next; - delitem 909,.@max*3; - getitem 515,.@max; - mes "[Phelix]"; - mes "There you go~! As I promised. Try"; - mes "not to stuff yer face."; + if (.@amount == 0) { + mes "Alright then, see you next time."; close; - case 2: - next; - mes "[Phelix]"; - mes "Right I'm not giving you more than"; - mes "100 at a time so don't bother,"; - mes "okay? If you don't want any, just"; - mes "say '0'."; - input .@amount; - next; - if (.@amount == 0) { - mes "[Phelix]"; - mes "Alright then, see you next time."; - close; - } - if (.@amount > 100) { - mes "[Phelix]"; - mes "Hey pansy ass, I said 100 at most,"; - mes "no more than that! I'm not going to"; - mes "break my back for the likes of"; - mes "you!"; - close; - } - if (countitem(909) < .@amount*10) { - mes "[Phelix]"; - mes "Seems you don't have enough. Go get"; - mes "some more if you want anything"; - mes "else."; - close; - } - delitem 909,.@amount*3; - getitem 515,.@amount; - next; - mes "[Phelix]"; - mes "There you go~! As I promised. Try"; - mes "not to stuff yer face."; + } + if (.@amount > 100) { + mes "Hey pansy ass, I said 100 at most,"; + mes "no more than that! I'm not going to"; + mes "break my back for the likes of you!"; close; - case 3: - next; - mes "[Phelix]"; - mes "Catch'ya later."; + } + if (countitem(909) < .@amount*10) { + mes "Seems you don't have enough. Go get"; + mes "some more if you want anything"; + mes "else."; close; } + delitem 909,.@amount*3; + next; + getitem 515,.@amount; + mes "[Phelix]"; + mes "There you go~! As I promised. Try"; + mes "not to stuff yer face."; + close; + case 3: + next; + mes "[Phelix]"; + mes "Catch'ya later."; + close; } + } } } } @@ -587,7 +570,7 @@ alberta,43,49,5 script Poor-looking Merchant 89,{ close; } -alberta,43,244,8 script Tourist 99,{ +alberta,43,244,8 script Tourist#al 99,{ mes "[Tourist]"; mes "Where am I...?"; mes "...Who am I?"; |