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author | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-05 03:51:49 +0000 |
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committer | Kisuka <Kisuka@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2009-09-05 03:51:49 +0000 |
commit | 0a4dce9f566ae2a992625acd0f75b565fc37f3b5 (patch) | |
tree | ba4af0534de804ef0a992c5af5dabd12842e7f6d /npc/cities/alberta.txt | |
parent | 9ebb20f8aed2448adc755c4f8a4977cfff49a39d (diff) | |
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- Updates to several npc files to match AEGIS standards.
- Added Cash Hair Stylist (disabled by default).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14040 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/alberta.txt')
-rw-r--r-- | npc/cities/alberta.txt | 374 |
1 files changed, 117 insertions, 257 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index 1417552a2..7140477ab 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= DZeroX //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -15,27 +15,18 @@ //= 1.2b More pregression clean up provided by Barron-Monster. [L0ne_W0lf] //= 1.3 Removed npc "Tourist#al" as it's a quest NPC. [L0ne_W0lf] //= 1.4 Removed "Fastidious Old Man" duplicate. [L0ne_W0lf] +//= 1.5 Updated to match AEGIS script. [Kisuka] //============================================================ alberta,97,51,0 script Fabian 84,{ mes "[Fabian]"; - mes "Man... When you travel all around"; - mes "the world, you'll hear of some"; - mes "crazy things."; + mes "Man... When you travel all around the world, you'll hear of some crazy things."; next; mes "[Fabian]"; - mes "Once, I heard that there are Cards"; - mes "which contain the power of"; - mes "monsters. If someone happens to get"; - mes "their hands on a card, they'll be"; - mes "able to use that monster's power."; + mes "Once, I heard that there are Cards which contain the power of monsters. If someone happens to get their hands on a card, they'll be able to use that monster's power."; next; mes "[Fabian]"; - mes "I'm guessing it's some sort of fad"; - mes "or scam, where they make you"; - mes "collect all the cards or whatever."; - mes "I mean, how can a card really hold"; - mes "the power of a monster?!"; + mes "I'm guessing it's some sort of fad or scam, where they make you collect all the cards or whatever. I mean, how can a card really hold the power of a monster?!"; next; mes "[Fabian]"; mes "Seriously..."; @@ -49,32 +40,19 @@ alberta,53,39,0 script Steiner 100,{ mes "young adventurer!"; next; mes "[Steiner]"; - mes "Pardon me if I seem distracted."; - mes "I'm milling about, trying to"; - mes "make a plan."; - mes" You see, I hear that there is"; - mes "a store in Geffen that sells"; - mes "armour that is resistant to magic."; + mes "Pardon me if I seem distracted. I'm milling about, trying to make a plan. You see, I hear that there is a store in Geffen that sells armor that is resistant to magic."; next; mes "[Steiner]"; - mes "If I buy a lot of them in bulk,"; - mes "and then resell them here for a"; - mes "higher price..."; + mes "If I buy a lot of them in bulk, and then resell them here for a higher price..."; close; } alberta,20,183,0 script Chad 49,{ mes "[Chad]"; - mes "People say the legendary weapon"; - mes "Gungnir never misses its target. I"; - mes "wonder if it's possibly true..."; + mes "People say the legendary weapon Gungnir never misses its target. I wonder if it's possibly true..."; next; mes "[Chad]"; - mes "People also say that babies are"; - mes "assembled by the storks before"; - mes "delivery, girls dig guys who act"; - mes "like jerks, and that Santa Claus"; - mes "exists! But only in Lutie."; + mes "People also say that babies are assembled by the storks before delivery, girls dig guys who act like jerks, and that Santa Claus exists! But only in Lutie."; next; mes "[Chad]"; mes "I wonder..."; @@ -84,109 +62,43 @@ alberta,20,183,0 script Chad 49,{ close; } -alberta,189,151,5 script Fisk 100,{ - mes "[Fisk]"; - mes "Ahoy mate,"; - mes "where'd ya"; - mes "wanna go?"; - next; - switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) { - case 1: - if (Zeny < 250) { - mes "[Fisk]"; - mes "Hey now, don't try to cheat me!"; - mes "I said 250 zeny!"; - close; - } - set Zeny,Zeny - 250; - warp "alb2trea",43,53; - end; - case 2: - if (Zeny < 500) { - mes "[Fisk]"; - mes "Ain't no way yer getting there"; - mes "without the 500 zeny first!"; - close; - } - set Zeny,Zeny - 500; - warp "izlude",176,182; - end; - case 3: - mes "[Fisk]"; - mes "Alright..."; - mes "Landlubber."; - close; - } -} - -alb2trea,39,50,6 script Fisk#a2t 100,{ - mes "[Fisk]"; - mes "So you wanna head back to the"; - mes "mainland in Alberta, eh?"; - next; - if(select("Yes please.","I changed my mind.")==1) - warp "alberta",192,169; - close; -} - alberta,131,139,2 script Drunken Old Man 54,{ mes "[Deagle]"; - mes "*^CCCCCCHiccup^000000*"; + mes "^666666*Hiccup*^000000"; mes "Wh-what are you"; mes "staring at? Get lost!!"; next; switch(select("Say nothing.","Leave him alone.")) { case 1: mes "[Deagle]"; - mes "Hahahahaha *^CCCCCChiccup^000000*... You've got"; - mes "some nerve. I may look worthless"; - mes "now, but I used to be a sailor on"; - mes "the 'Going Mary.'"; + mes "Hahahaha ^666666*hiccup*^000000... You've got some nerve. I may look worthless now, but I used to be a sailor on the 'Going Mary.'"; next; switch(select("Never heard of it.","Really? No kidding!")) { case 1: mes "[Deagle]"; - mes "Never heard of it?! Everybody knows"; - mes "th'notorious pirate ship 'Going"; - mes "Mary!' *^CCCCCCHiccup~^000000*"; + mes "Never heard of it?! Everybody knows th'notorious pirate ship 'Going Mary!' ^666666*Hiccup~*^000000"; next; mes "[Deagle]"; - mes "Ah~ The ol'days. If only... if only"; - mes "we hadn't run into that"; - mes "STORM... *^CCCCCChiccup^000000*"; + mes "Ah~ The ol'days. If only... If only we hadn't run into that STORM...^666666*hiccup*^000000"; next; mes "[Deagle]"; - mes "AH~ Captain. I miss our cap'n more"; - mes "than anything... No foe survived"; - mes "before cap'n's sword."; + mes "AH~ Captain. I miss our cap'n more than anything... No foe survived before cap'n's sword."; close; case 2: mes "[Deagle]"; - mes "That's right! NOBODY meshes with"; - mes "the crew of the 'Going Mary!' And"; - mes "nobody can beat our cap'n in a"; - mes "sword fight!"; + mes "That's right! NOBODY meshes with the crew of the 'Going Mary!' And nobody can beat out cap'n in a sword fight!"; next; mes "[Deagle]"; - mes "CAPTAIN~!!! *^CCCCCCHICCUP~^000000* He would"; - mes "swing his sword like this, then"; - mes "THEN!!"; + mes "CAPTAIN~!!! ^666666*HICCUP~*^000000 He would swing his sword like this, then... THEN!!"; next; mes "[Deagle]"; - mes "The bastard the captain was"; - mes "fighting, and anyone of his friends"; - mes "near him, were surrounded in"; - mes "flame!"; + mes "The bastard the captain was fighting, and anyone of his friends near him, were surrounded in flame!"; next; mes "[Deagle]"; - mes "Man, that sword must have had some"; - mes "sort of mysterious power, or the"; - mes "captain was just that good...!"; + mes "Man, that sword must have had some sort of mysterious power, or the captain was just that good...!"; next; mes "[Deagle]"; - mes "Phew~~ *^CCCCCCSob^000000* *^CCCCCCSob...^000000* God, I miss"; - mes "everyone! Now I'm depressed!"; - mes "Please, go away now."; + mes "Phew~~ ^666666*Sob* *Sob...*^000000 God, I miss everyone! Now I'm depressed! Please, go away now."; close; } case 2: @@ -200,44 +112,26 @@ alberta,131,139,2 script Drunken Old Man 54,{ alberta,58,80,2 script Shakir 99,{ mes "[Shakir]"; if (rand(2)) { - mes "We Merchants have our own"; - mes "negotiating skill when we sell"; - mes "goods. This skill can get us more"; - mes "money than when other people sell"; - mes "goods."; + mes "We Merchants have our own negotiating skill when we sell goods. This skill can get us more money than when other people sell goods."; next; mes "[Shakir]"; - mes "It's more than just yelling 'You'll"; - mes "have to give more money please!'"; - mes "You need to have charisma, and"; - mes "master rhetoric!"; + mes "It's more than just yelling 'You'll have to give more money please!' You need to have charisma, and master rhetoric!"; next; mes "[Shakir]"; - mes "We can get up to 24% more zeny"; - mes "with this incredible skill. But"; - mes "remember to train hard to acquire"; - mes "it!"; + mes "We can get up to 24 % more zeny with this incredible skill. But remember to train hard to acquire it!!"; } else { mes "We Merchants can"; mes "open roadside stands"; mes "to do business."; next; mes "[Shakir]"; - mes "With the Discount skill, we can buy"; - mes "goods really cheap from the stores"; - mes "in towns and load them into the"; - mes "cart we rent."; + mes "With the Discount skill, we can buy goods really cheap from the stores in towns and load them into the cart we rent."; next; mes "[Shakir]"; - mes "Then afterwards, we can travel"; - mes "anywhere, and sell our goods to"; - mes "make a profit!"; + mes "Then afterwards, we can travel anywhere, and sells our goods to make a profit!"; next; mes "[Shakir]"; - mes "This way, business is more"; - mes "convenient and safe. Don't fall"; - mes "asleep, although it's too easy to"; - mes "do that."; + mes "This way, business is more convenient and safe. Don't fall asleep, although it's too easy to do that."; } close; } @@ -246,58 +140,34 @@ alberta,62,156,2 script Sonya 102,{ mes "[Sonya]"; switch(rand(3)){ case 0: - mes "You know those lazy looking bears"; - mes "that live in the forest on the way"; - mes "to Payon?"; + mes "Hey, you know, this one time I was walking through the forest and I saw this little green stem moving around."; next; mes "[Sonya]"; - mes "Just for fun, I threw a rock at it"; - mes "and all of a sudden it rushed at me!"; - mes "I was soooooo scared, I started to"; - mes "run away, then BAM!!!"; + mes "I went to see what it was and when I went to touch it. The stem actually slapped my hand!"; next; mes "[Sonya]"; - mes "It ran into a low tree branch and"; - mes "knocked itself out! I swear, I'll"; - mes "never provoke an animal for fun"; - mes "again!"; - close; - case 1: - mes "Hey, you know, this one time I was"; - mes "walking through the forest and I"; - mes "saw this little green stem moving"; - mes "around."; + mes "It startled me, so I jumped back a bit and then I realized it wasn't a stem, but a very small animal."; next; mes "[Sonya]"; - mes "I went to see what it was and when"; - mes "I went to touch it, the stem"; - mes "actually slapped my hand!"; + mes "I was lucky I didn't upset it. Even the smallest animal can be dangerous if angered."; + close; + case 1: + mes "You know those lazy looking bears that live in the forest on the way to Payon?"; next; mes "[Sonya]"; - mes "It startled me, so I jumped back a"; - mes "bit and then I realised it wasn't a"; - mes "stem, but a very small animal."; + mes "Just for fun, I threw a rock at it and all of sudden it rushed at me! I was sooooo scared, I started to run away, then BAM!!!"; next; mes "[Sonya]"; - mes "I was lucky I didn't upset it. Even"; - mes "the smallest animal can be"; - mes "dangerous if angered."; + mes "It ran into a low tree branch and knocked itself out! I swear, I'll never provoke an animal for fun again!"; close; case 2: - mes "I once saw a pack of wolves take on"; - mes "one of those huge, lazy bears!"; + mes "I once saw a pack of wolves take on one of those huge, lazy bears!"; next; mes "[Sonya]"; - mes "Wolves are much more cooperative"; - mes "than they may seem. If one of them"; - mes "is attacked, then any nearby wolves"; - mes "will run to help."; + mes "Wolves are much more cooperative than they may seem. If one of them is attacked, then any nearby wolves will run to help."; next; mes "[Sonya]"; - mes "I'd think twice if you ever want to"; - mes "fight one when others of its kind"; - mes "are around. Be careful: don't get"; - mes "ganged up on!"; + mes "I'd think twice if you ever want to fight one when others of its kind are around. Be careful: don't get ganged up on!"; close; } } @@ -310,31 +180,58 @@ alberta,93,174,2 script Grandmother Alma 103,{ mes "Alberta harbour."; next; mes "[Grandmother Alma]"; - mes "Hoping to save any survivors, some"; - mes "of the townspeople ventured into"; - mes "the ship. However, they all ran out"; - mes "terrified, saying that corpses were"; - mes "walking around inside the ship."; + mes "Hoping to save any survivors, some of the townspeople ventured into the ship. However, they all ran out terrified, saying that corpses were walking around inside the ship."; next; mes "[Grandmother Alma]"; - mes "The ship was also packed with"; - mes "dangerous marine organisms, and"; - mes "they couldn't get inside, even if"; - mes "they wanted to."; + mes "The ship was also packed with dangerous marine organisms, and they couldn't get inside, even if they wanted to."; next; mes "[Grandmother Alma]"; - mes "We couldn't do anything about that"; - mes "ominous looking ship, and just left"; - mes "it as it was. Nowadays, exploration"; - mes "teams try to enter that ship and"; - mes "wipe out its monsters."; + mes "We couldn't do anything about that ominous looking ship, and just left it as it was. Nowadays, exploration teams try to enter that ship and wipe out its monsters."; next; mes "[Grandmother Alma]"; - mes "So it might be a good experience"; - mes "for a young person like yourself to"; - mes "be a recruit. But, it's still not"; - mes "worth risking your life if you're"; - mes "not strong enough."; + mes "So it might be a good experience for a young person like yourself to be a recruit. But, it's still not worth risking your life if you're not strong enough."; + close; +} + +alberta,189,151,5 script Fisk 100,{ + mes "[Fisk]"; + mes "Ahoy mate,"; + mes "where'd ya"; + mes "wanna go?"; + next; + switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) { + case 1: + if (Zeny < 250) { + mes "[Fisk]"; + mes "Hey now, don't try to cheat me! I said 250 zeny!"; + close; + } + set Zeny,Zeny - 250; + warp "alb2trea",43,53; + end; + case 2: + if (Zeny < 500) { + mes "[Fisk]"; + mes "Ain't no way yer getting there without the 500 zeny first!"; + close; + } + set Zeny,Zeny - 500; + warp "izlude",176,182; + end; + case 3: + mes "[Fisk]"; + mes "Alright..."; + mes "Landlubber."; + close; + } +} + +alb2trea,39,50,6 script Fisk#a2t 100,{ + mes "[Fisk]"; + mes "So you wanna head back to the mainland in Alberta, eh?"; + next; + if(select("Yes please.","I changed my mind.")==1) + warp "alberta",192,169; close; } @@ -347,9 +244,7 @@ alberta,195,151,2 script Paul 86,{ mes "of the Sunken Ship?"; next; mes "[Paul]"; - mes "Oh! Before you join, I must warn"; - mes "you. If you're not that strong, you"; - mes "may not want to go."; + mes "Oh! Before you join, I must warn you. If you're not that strong, you may not want to go."; next; mes "[Paul]"; mes "So, want"; @@ -362,9 +257,7 @@ alberta,195,151,2 script Paul 86,{ case 1: if (Zeny < 200) { mes "[Paul]"; - mes "It seems you don't have the money,"; - mes "my friend. But please come back"; - mes "when you're able to pay."; + mes "It seems you don't have the money, my friend. But please come back when you're able to pay."; close; } else { set Zeny,Zeny - 200; @@ -394,27 +287,18 @@ alberta,190,173,4 script Phelix 85,{ } if (@event_zelopy == 0) { mes "The hell are you doing here?"; - mes "There is nothing you can get for"; - mes "free on this ship, if you want"; - mes "somethin', work for it!!"; + mes "There is nothing you can get for free on this ship, if you want somethin', work for it!!"; next; mes "[Phelix]"; - mes "Hmm, so why don't you bring me"; - mes "10 jellopies and I will give 1"; - mes "potion. How's that sound?"; - mes "Or if that's too hard for your"; - mes "pansy ass, 3 jellopies for 1"; - mes "Carrot."; + mes "Hmm, so why don't you bring me 10 jellopies and I will give 1 potion. How's that sound?"; + mes "Or if that's too hard for your pansy ass, 3 jellopies for 1 Carrot."; next; mes "[Phelix]"; - mes "If you're interested in my offer,"; - mes "get me the stuff I mentioned."; + mes "If you're interested in my offer, get me the stuff I mentioned."; set @event_zelopy,1; close; } else { - mes "Hmm... you want to exchange"; - mes "jellopies for Red Potions or some"; - mes "Carrots eh? Well... which one?"; + mes "Hmm.. you want to exchange jellopies for Red Potions or some Carrots eh? Well.. which one?"; next; switch(select("Red Potions please.","Carrots please.")) { case 1: @@ -425,9 +309,7 @@ alberta,190,173,4 script Phelix 85,{ next; mes "[Phelix]"; if (countitem(909) < 10) { - mes "Hey! Weren't you listening? I said"; - mes "10 jellopies for 1 Red Potion.. are"; - mes "ya deaf?"; + mes "Hey! Weren't you listening?. I said 10 jellopies for 1 Red Potion.. are ya deaf?"; close; } else { set .@max,countitem(909)/10; @@ -437,20 +319,13 @@ alberta,190,173,4 script Phelix 85,{ next; switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) { case 1: - delitem 909,.@max*10; - getitem 501,.@max; - mes "[Phelix]"; - mes "There you go! As I promised. Don't"; - mes "go suckin' them all down at once."; - close; + delitem 909,.@max*10; // Jellopy + getitem 501,.@max; // Red_Potion + break; case 2: mes "[Phelix]"; - mes "I'm not giving you more than 100"; - mes "at a time so don't bother, OK? If"; - mes "you don't want any, just say '0'."; - mes "Right now, the most you can get is"; - mes ""+.@max+" but remember, 100 at most,"; - mes "you want to break my back?"; + mes "I'm not giving you more then 100 at a time so don't bother, OK? If you don't want any, just say '0'."; + mes "Right now, the most you can get is " + gap + " but remember, 100 at most, you want to break my back?."; input .@amount; next; mes "[Phelix]"; @@ -459,29 +334,25 @@ alberta,190,173,4 script Phelix 85,{ close; } if (.@amount > 100) { - mes "Hey, what'd I say? 100 at a time at"; - mes "most, you're trying to kill me"; - mes "aren't you!"; + mes "Hey, what'd I say? 100 at a time at most, you're trying to kill me aren't you!"; close; } if (countitem(909) < .@amount*10) { - mes "Hmmm, it looks like you don't have"; - mes "enough. Go get more jellopies if"; - mes "you want anything else from me."; + mes "Hmm, it looks like you don't have enough. Go get more jellopies if you want anything else from me."; close; } - delitem 909,.@amount*10; - getitem 501,.@amount; - mes "[Phelix]"; - mes "There you go! As I promised. Don't"; - mes "go suckin' them all down at once."; - close; + delitem 909,.@amount*10; // Jellopy + getitem 501,.@amount; // Red_Potion + break; case 3: mes "[Phelix]"; mes "No problem,"; mes "see you next time."; close; } + mes "[Phelix]"; + mes "There you go! As I promised. Don't go suckin' them all down at once."; + close; } case 2: mes "[Phelix]"; @@ -489,8 +360,7 @@ alberta,190,173,4 script Phelix 85,{ next; mes "[Phelix]"; if (countitem(909) < 3) { - mes "Hmm, look pansy ass, I said 3"; - mes "jellopies for 1 Carrot.. got it?"; + mes "Hmm, look pansy ass, I said 3 jellopies for 1 Carrot.. got it?"; close; } else { set .@max,countitem(909)/3; @@ -499,18 +369,12 @@ alberta,190,173,4 script Phelix 85,{ next; switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) { case 1: - delitem 909,.@max*3; - getitem 515,.@max; - mes "[Phelix]"; - mes "There you go~! As I promised. Try"; - mes "not to stuff yer face."; - close; + delitem 909,.@max*3; // Jellopy + getitem 515,.@max; // Carrot + break; case 2: mes "[Phelix]"; - mes "Right I'm not giving you more than"; - mes "100 at a time so don't bother,"; - mes "okay? If you don't want any, just"; - mes "say '0'."; + mes "Right I'm not giving you more then 100 at a time so don't bother, okay? If you don't want any, just say '0'."; input .@amount; next; mes "[Phelix]"; @@ -519,28 +383,24 @@ alberta,190,173,4 script Phelix 85,{ close; } if (.@amount > 100) { - mes "Hey pansy ass, I said 100 at most,"; - mes "no more than that! I'm not going to"; - mes "break my back for the likes of you!"; + mes "Hey pansy ass, I said 100 at most, no more then that! I'm not going to break my back for the likes of you!"; close; } if (countitem(909) < .@amount*10) { - mes "Seems you don't have enough. Go get"; - mes "some more if you want anything"; - mes "else."; + mes "Seems you don't have enough. Go get some more if you want anything else."; close; } - delitem 909,.@amount*3; - getitem 515,.@amount; - mes "[Phelix]"; - mes "There you go~! As I promised. Try"; - mes "not to stuff yer face."; - close; + delitem 909,.@amount*3; // Jellopy + getitem 515,.@amount; // Carrot + break; case 3: mes "[Phelix]"; mes "Catch'ya later."; close; } + mes "[Phelix]"; + mes "There you go~! As I promised. Try not to stuff yer face."; + close; } } } |