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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/cities/alberta.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/alberta.txt')
-rw-r--r-- | npc/cities/alberta.txt | 710 |
1 files changed, 355 insertions, 355 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt index 29dcc0a12..7f297bf61 100644 --- a/npc/cities/alberta.txt +++ b/npc/cities/alberta.txt @@ -1,356 +1,356 @@ -//===== eAthena Script =======================================
-//= Alberta Town
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 2.1
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Negative input bug fixed [Lupus]
-//= 1.2 Fixed typos in script [massdriller]
-//= 1.3 Ran through spellcheck system [massdriller]
-//= 1.4 Someone forget a .gat in an NPC header [Fredzilla]
-//= 1.5 Fixed typo in script. [massdriller]
-//= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus]
-//= 1.7 Fixed Phelix bugs [Lupus]
-//= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus]
-//= 1.9 Added two NPCs shown at RO Magazine [Playtester]
-//= 2.0 Removed Duplicates [Silent]
-//= 2.1 Fixed many typos, using information from Crono/Hollengrhen [Evera]
-//============================================================
-
-//NewsPaper(?)
-alberta.gat,148,53,1 script Newspaper Girl 831,{end;}
-//???
-alberta.gat,148,60,3 script Man#03 833,{end;}
-
-// Young Man -----------------------------------------------------------
-alberta_in.gat,20,183,6 script Young Man 49,{
- mes "[Merchant]";
- mes "People say that ^0000ffGungnir^000000 is the legendary spear that never misses its target. If that's true, then it's simply amazing.";
- close;
-}
-
-// Merchant -------------------------------------------------
-alberta.gat,97,51,7 script Merchant#01 84,{
- mes "[Merchant]";
- mes "When you travel to many places like I do, you often hear a lot of rumors. There is one rumor I heard that is really interesting.";
- next;
- mes "[Merchant]";
- mes "Apparently there are cards which seal the power of certain monsters within them.";
- mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster...";
- next;
- mes "[Merchant]";
- mes "Bah! I don't believe it though.";
- close;
-}
-
-// Merchant ---------------------------------------------------------
-alberta.gat,53,39,8 script Merchant#02 74,{
- mes "[Merchant]";
- mes "Oh, you look like a stranger. Welcome to Alberta.";
- emotion e_gasp;
- next;
- mes "[Merchant]";
- mes "I was just brainstorming on some ideas I have for my business.";
- next;
- mes "[Merchant]";
- mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks.";
- mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......";
- next;
- mes "[Merchant]";
- mes "Cha-Ching! (you see dollar signs in her eyes)";
- emotion e_cash;
- close;
-}
-
-// Merchant -------------------------------------------------
-alberta.gat,58,80,8 script Merchant#03 99,{
- mes "[Merchant]";
- if(rand(2)) goto R_1;
- mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices.";
- next;
- mes "[Merchant]";
- mes "We can also rent carts which allow us to load up with goods and make our business portable.";
- mes "This way, business is more convenient and safe.";
- close;
- R_1:
- mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000.";
- next;
- mes "[Merchant]";
- mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!";
- close;
-}
-
-// Phina -------------------------------------------------------
-alberta.gat,62,156,2 script Phina 102,{
- set @TEMP,rand(3);
- mes "[Phina]";
- if(@TEMP == 1) goto R_1;
- if(@TEMP == 0) goto R_0;
- mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground.";
- next;
- mes "[Phina]";
- mes "It was so cute that I wanted to touch it. And when I did, you know what happened? The grass actually slapped my hand.";
- next;
- mes "[Phina]";
- mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature.";
- emotion e_gasp;
- next;
- mes "[Phina]";
- mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake.";
- close;
- R_1:
- mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?";
- mes "You know... the ones that play around with the flies that make that buzzing noise.";
- next;
- mes "[Phina]";
- mes "Well, one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!";
- next;
- mes "[Phina]";
- mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAM!!! It hit a huge tree and crushed it into pieces.";
- emotion e_wah;
- next;
- mes "[Phina]";
- mes "I sure learned my lesson that day. NEVER taunt any creature, 'cause if they get angry, you'll be in a world of hurt.";
- close;
- R_0:
- mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him.";
- next;
- mes "[Phina]";
- mes "So be careful if you ever decide to fight one.";
- close;
-}
-
-// Grandma -----------------------------------------------------
-alberta.gat,93,174,2 script Grandma 103,{
- mes "[Grandma]";
- mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors.";
- next;
- mes "[Grandma]";
- mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!.";
- next;
- mes "[Grandma]";
- mes "The ship was also over run by never before seen sea monsters, which made it impossible for the townspeople to get around.";
- next;
- mes "[Grandma]";
- mes "We've never been able to do anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away.";
- next;
- mes "[Grandma]";
- mes "Then, out of nowhere, the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship.";
- next;
- mes "[Grandma]";
- mes "They then created an event called the ^0000ddSunken Ship^000000.";
- next;
- mes "[Grandma]";
- mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the monsters in it.";
- next;
- mes "[Grandma]";
- mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction.";
- next;
- mes "[Grandma]";
- mes "I have to say, though, I don't think it's worth risking your life for......";
- close;
-}
-
-// Drunken old man ----------------------------------------------------------------
-alberta.gat,131,139,4 script Drunken old man 709,{
- mes "[Drunken old man]";
- mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!";
- next;
- menu "Stay",-,"Leave him alone",M_1;
-
- mes "[Drunken old man]";
- mes "Hahahaha (~hiccup~)... So you got some nerve...";
- next;
- mes "[Drunken old man]";
- mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'.";
- next;
- menu "Is that a ship?",-,"Really? No kidding!",sM_1;
-
- mes "[Drunken old man]";
- mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)";
- emotion e_what;
- next;
- sM_1:
- mes "[Drunken old man]";
- mes "Ah~ the good old days... only... if only we hadn't run into that STORM... (~hiccup~)";
- next;
- mes "[Drunken old man]";
- mes "AH~ Captain. I miss our captain more than anything.... no foe could ever survive captain's sword.";
- mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!";
- next;
- mes "[Drunken old man]";
- mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power.";
- next;
- mes "[Drunken old man]";
- mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be.....";
- emotion e_sob;
- close;
- M_1:
- mes "[Drunken old man]";
- mes "That's right! Go AWAY~";
- emotion e_pif;
- close;
-}
-
-// Soda Man ----------------------------------------------------
-alberta.gat,90,71,3 script Soda Man 89,{
- mes "[Soda Man]";
- mes "Ummm.... delicious....";
- emotion e_ok;
- next;
- mes "[Soda Man]";
- mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?";
- mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up.";
- next;
- mes "[Soda Man]";
- mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it.";
- mes "At that point it will have a marshmallow consistency.";
- next;
- mes "[Soda Man]";
- mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?.....";
- mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?";
- next;
- mes "[Soda Man]";
- mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's talking nonsense.";
- mes "But be patient and if you listen to his words carefully you may be able to pick up some useful information.";
- next;
- mes "[Soda Man]";
- mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island.";
- close;
-}
-
-
-//<=================================================== Marina (Docks/Port) ===================================================>\\
-// Sailor Fisk ----------------------------------------------------------------
-alberta.gat,189,151,5 script Sailor Fisk 100,{
- mes "[Sailor Fisk]";
- mes "Ahoy matey, where'd ya wanna go?";
- next;
- menu "Izlude Marina -> 500 Zeny.",-,"Quit",M_End;
-
- if(Zeny < 500) goto L_NoZeny;
- set Zeny, Zeny - 500;
- warp "izlude.gat",176,182;
- close;
-
- L_NoZeny:
- mes "[Sailor Fisk]";
- mes "I'm sorry, but I told you I would need 500 Zeny, and it looks like you don't have it.";
- close;
- M_End:
- close;
-}
-
-// Phelix ------------------------------------------------------------------
-alberta.gat,190,173,4 script Phelix 85,{
-
- mes "[Phelix]";
- mes "What the hell are you doing here?";
- next;
- mes "[Phelix]";
- mes "There is nothing you can get for free on this ship. If you want to get rewarded, do some work!!";
- next;
- mes "[Phelix]";
- mes "Hmm, however I'd be willing to trade you some items for your jellopies.";
- mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000.";
- mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000.";
- next;
- mes "[Phelix]";
- mes "How does that sound?";
- next;
- menu "Sounds good",-,"Nah",M_End;
-
- M_Yes:
- mes "[Phelix]";
- mes "What do you want to exchange your Jellopies for?";
- next;
- menu "Red Potion please.",-,"Sweet Potato please.",M_1,"Cancel",M_End;
-
- set @item, 501;
- goto L_Get;
-
- M_1:
- set @item, 516;
-
- L_Get:
- mes "[Phelix]";
- mes "Please enter an amount. Enter 0 to cancel.";
- next;
- set @input,0;
- input @input;
- if(@input < 1 || @input > 1000) goto M_Yes;
- if(checkweight(@item,@input)==0) goto L_OverW;
-
- if(@item == 501) set @amount, @input*10;
- if(@item == 516) set @amount, @input*3;
- if(countitem(909) < @amount) goto L_NotEnough;
-
- getitem @item,@input;
- delitem 909, @amount;
- close;
-
- L_NotEnough:
- mes "[Phelix]";
- mes "I'm sorry but you do not have enough Jellopies.";
- next;
- goto M_Yes;
-
- L_OverW:
- mes "[Phelix]";
- mes "I'm sorry but you can't carry so many things.";
- next;
- goto M_Yes;
-
- M_End:
- close;
-}
-
-
-//<=================================================== Sunken Ship ======================================================>\\
-// Paul ----------------------------------------------------------------
-alberta.gat,195,151,3 script Paul 86,{
- mes "[Paul]";
- mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?";
- next;
- mes "[Paul]";
- mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors.";
- emotion e_gasp;
- next;
- mes "[Paul]";
- mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed.";
- next;
- menu "Enter",-,"Quit",M_End;
-
- if(Zeny < 200) goto L_NoZeny;
- set Zeny, Zeny - 200;
- warp "alb2trea.gat",62,69;
- close;
- M_End:
- mes "[Paul]";
- mes "Come back anytime.";
- close;
-
- L_NoZeny:
- mes "[Paul]";
- mes "I'm sorry, but I told you I would need 200 Zeny, and it looks like you don't have it.";
- mes "Please come back later when you have enough.";
- close;
-}
-
-// Sailor --------------------------------------------------
-alb2trea.gat,39,50,5 script Sailor 100,{
- mes "[Sailor]";
- mes "Do you wanna return?";
- next;
- menu "Return to Alberta",-,"Quit",MEnd;
-
- warp "alberta.gat",192,169;
-MEnd:
- close;
+//===== eAthena Script ======================================= +//= Alberta Town +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 2.1 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +//= Fully working +//= 1.1 Negative input bug fixed [Lupus] +//= 1.2 Fixed typos in script [massdriller] +//= 1.3 Ran through spellcheck system [massdriller] +//= 1.4 Someone forget a .gat in an NPC header [Fredzilla] +//= 1.5 Fixed typo in script. [massdriller] +//= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus] +//= 1.7 Fixed Phelix bugs [Lupus] +//= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus] +//= 1.9 Added two NPCs shown at RO Magazine [Playtester] +//= 2.0 Removed Duplicates [Silent] +//= 2.1 Fixed many typos, using information from Crono/Hollengrhen [Evera] +//============================================================ + +//NewsPaper(?) +alberta.gat,148,53,1 script Newspaper Girl 831,{end;} +//??? +alberta.gat,148,60,3 script Man#03 833,{end;} + +// Young Man ----------------------------------------------------------- +alberta_in.gat,20,183,6 script Young Man 49,{ + mes "[Merchant]"; + mes "People say that ^0000ffGungnir^000000 is the legendary spear that never misses its target. If that's true, then it's simply amazing."; + close; +} + +// Merchant ------------------------------------------------- +alberta.gat,97,51,7 script Merchant#01 84,{ + mes "[Merchant]"; + mes "When you travel to many places like I do, you often hear a lot of rumors. There is one rumor I heard that is really interesting."; + next; + mes "[Merchant]"; + mes "Apparently there are cards which seal the power of certain monsters within them."; + mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster..."; + next; + mes "[Merchant]"; + mes "Bah! I don't believe it though."; + close; +} + +// Merchant --------------------------------------------------------- +alberta.gat,53,39,8 script Merchant#02 74,{ + mes "[Merchant]"; + mes "Oh, you look like a stranger. Welcome to Alberta."; + emotion e_gasp; + next; + mes "[Merchant]"; + mes "I was just brainstorming on some ideas I have for my business."; + next; + mes "[Merchant]"; + mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks."; + mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......"; + next; + mes "[Merchant]"; + mes "Cha-Ching! (you see dollar signs in her eyes)"; + emotion e_cash; + close; +} + +// Merchant ------------------------------------------------- +alberta.gat,58,80,8 script Merchant#03 99,{ + mes "[Merchant]"; + if(rand(2)) goto R_1; + mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices."; + next; + mes "[Merchant]"; + mes "We can also rent carts which allow us to load up with goods and make our business portable."; + mes "This way, business is more convenient and safe."; + close; + R_1: + mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000."; + next; + mes "[Merchant]"; + mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!"; + close; +} + +// Phina ------------------------------------------------------- +alberta.gat,62,156,2 script Phina 102,{ + set @TEMP,rand(3); + mes "[Phina]"; + if(@TEMP == 1) goto R_1; + if(@TEMP == 0) goto R_0; + mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground."; + next; + mes "[Phina]"; + mes "It was so cute that I wanted to touch it. And when I did, you know what happened? The grass actually slapped my hand."; + next; + mes "[Phina]"; + mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature."; + emotion e_gasp; + next; + mes "[Phina]"; + mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake."; + close; + R_1: + mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?"; + mes "You know... the ones that play around with the flies that make that buzzing noise."; + next; + mes "[Phina]"; + mes "Well, one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!"; + next; + mes "[Phina]"; + mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAM!!! It hit a huge tree and crushed it into pieces."; + emotion e_wah; + next; + mes "[Phina]"; + mes "I sure learned my lesson that day. NEVER taunt any creature, 'cause if they get angry, you'll be in a world of hurt."; + close; + R_0: + mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him."; + next; + mes "[Phina]"; + mes "So be careful if you ever decide to fight one."; + close; +} + +// Grandma ----------------------------------------------------- +alberta.gat,93,174,2 script Grandma 103,{ + mes "[Grandma]"; + mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors."; + next; + mes "[Grandma]"; + mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!."; + next; + mes "[Grandma]"; + mes "The ship was also over run by never before seen sea monsters, which made it impossible for the townspeople to get around."; + next; + mes "[Grandma]"; + mes "We've never been able to do anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away."; + next; + mes "[Grandma]"; + mes "Then, out of nowhere, the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship."; + next; + mes "[Grandma]"; + mes "They then created an event called the ^0000ddSunken Ship^000000."; + next; + mes "[Grandma]"; + mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the monsters in it."; + next; + mes "[Grandma]"; + mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction."; + next; + mes "[Grandma]"; + mes "I have to say, though, I don't think it's worth risking your life for......"; + close; +} + +// Drunken old man ---------------------------------------------------------------- +alberta.gat,131,139,4 script Drunken old man 709,{ + mes "[Drunken old man]"; + mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!"; + next; + menu "Stay",-,"Leave him alone",M_1; + + mes "[Drunken old man]"; + mes "Hahahaha (~hiccup~)... So you got some nerve..."; + next; + mes "[Drunken old man]"; + mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'."; + next; + menu "Is that a ship?",-,"Really? No kidding!",sM_1; + + mes "[Drunken old man]"; + mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)"; + emotion e_what; + next; + sM_1: + mes "[Drunken old man]"; + mes "Ah~ the good old days... only... if only we hadn't run into that STORM... (~hiccup~)"; + next; + mes "[Drunken old man]"; + mes "AH~ Captain. I miss our captain more than anything.... no foe could ever survive captain's sword."; + mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!"; + next; + mes "[Drunken old man]"; + mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power."; + next; + mes "[Drunken old man]"; + mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be....."; + emotion e_sob; + close; + M_1: + mes "[Drunken old man]"; + mes "That's right! Go AWAY~"; + emotion e_pif; + close; +} + +// Soda Man ---------------------------------------------------- +alberta.gat,90,71,3 script Soda Man 89,{ + mes "[Soda Man]"; + mes "Ummm.... delicious...."; + emotion e_ok; + next; + mes "[Soda Man]"; + mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?"; + mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up."; + next; + mes "[Soda Man]"; + mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it."; + mes "At that point it will have a marshmallow consistency."; + next; + mes "[Soda Man]"; + mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?....."; + mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?"; + next; + mes "[Soda Man]"; + mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's talking nonsense."; + mes "But be patient and if you listen to his words carefully you may be able to pick up some useful information."; + next; + mes "[Soda Man]"; + mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island."; + close; +} + + +//<=================================================== Marina (Docks/Port) ===================================================>\\ +// Sailor Fisk ---------------------------------------------------------------- +alberta.gat,189,151,5 script Sailor Fisk 100,{ + mes "[Sailor Fisk]"; + mes "Ahoy matey, where'd ya wanna go?"; + next; + menu "Izlude Marina -> 500 Zeny.",-,"Quit",M_End; + + if(Zeny < 500) goto L_NoZeny; + set Zeny, Zeny - 500; + warp "izlude.gat",176,182; + close; + + L_NoZeny: + mes "[Sailor Fisk]"; + mes "I'm sorry, but I told you I would need 500 Zeny, and it looks like you don't have it."; + close; + M_End: + close; +} + +// Phelix ------------------------------------------------------------------ +alberta.gat,190,173,4 script Phelix 85,{ + + mes "[Phelix]"; + mes "What the hell are you doing here?"; + next; + mes "[Phelix]"; + mes "There is nothing you can get for free on this ship. If you want to get rewarded, do some work!!"; + next; + mes "[Phelix]"; + mes "Hmm, however I'd be willing to trade you some items for your jellopies."; + mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000."; + mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000."; + next; + mes "[Phelix]"; + mes "How does that sound?"; + next; + menu "Sounds good",-,"Nah",M_End; + + M_Yes: + mes "[Phelix]"; + mes "What do you want to exchange your Jellopies for?"; + next; + menu "Red Potion please.",-,"Sweet Potato please.",M_1,"Cancel",M_End; + + set @item, 501; + goto L_Get; + + M_1: + set @item, 516; + + L_Get: + mes "[Phelix]"; + mes "Please enter an amount. Enter 0 to cancel."; + next; + set @input,0; + input @input; + if(@input < 1 || @input > 1000) goto M_Yes; + if(checkweight(@item,@input)==0) goto L_OverW; + + if(@item == 501) set @amount, @input*10; + if(@item == 516) set @amount, @input*3; + if(countitem(909) < @amount) goto L_NotEnough; + + getitem @item,@input; + delitem 909, @amount; + close; + + L_NotEnough: + mes "[Phelix]"; + mes "I'm sorry but you do not have enough Jellopies."; + next; + goto M_Yes; + + L_OverW: + mes "[Phelix]"; + mes "I'm sorry but you can't carry so many things."; + next; + goto M_Yes; + + M_End: + close; +} + + +//<=================================================== Sunken Ship ======================================================>\\ +// Paul ---------------------------------------------------------------- +alberta.gat,195,151,3 script Paul 86,{ + mes "[Paul]"; + mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?"; + next; + mes "[Paul]"; + mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors."; + emotion e_gasp; + next; + mes "[Paul]"; + mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed."; + next; + menu "Enter",-,"Quit",M_End; + + if(Zeny < 200) goto L_NoZeny; + set Zeny, Zeny - 200; + warp "alb2trea.gat",62,69; + close; + M_End: + mes "[Paul]"; + mes "Come back anytime."; + close; + + L_NoZeny: + mes "[Paul]"; + mes "I'm sorry, but I told you I would need 200 Zeny, and it looks like you don't have it."; + mes "Please come back later when you have enough."; + close; +} + +// Sailor -------------------------------------------------- +alb2trea.gat,39,50,5 script Sailor 100,{ + mes "[Sailor]"; + mes "Do you wanna return?"; + next; + menu "Return to Alberta",-,"Quit",MEnd; + + warp "alberta.gat",192,169; +MEnd: + close; }
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