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authorDZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-30 18:42:53 +0000
committerDZeroX <DZeroX@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-04-30 18:42:53 +0000
commitae45973866ced9d885313047117cbcd1f82dc654 (patch)
treed09b7a280f279a3a81f22f5154dd2c8859e72a5a /npc/cities/alberta.txt
parent7901ac7f93aab5827d3b93873e8faf6bf4786188 (diff)
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- Deleted the previous town-specific NPCs in Alberta, and replaced them with ones converted from Aegis 10.4.
- Re-made the Doll Quest with official dialogs. - Re-made the Grandpa Pharmacist with official dialogs. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10420 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/cities/alberta.txt')
-rw-r--r--npc/cities/alberta.txt1225
1 files changed, 931 insertions, 294 deletions
diff --git a/npc/cities/alberta.txt b/npc/cities/alberta.txt
index 0f3707813..d8035d776 100644
--- a/npc/cities/alberta.txt
+++ b/npc/cities/alberta.txt
@@ -1,356 +1,993 @@
-//===== eAthena Script =======================================
-//= Alberta Town
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 2.1
-//===== Compatible With: =====================================
-//= eAthena SVN
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.1 Negative input bug fixed [Lupus]
-//= 1.2 Fixed typos in script [massdriller]
-//= 1.3 Ran through spellcheck system [massdriller]
-//= 1.4 Someone forget a in an NPC header [Fredzilla]
-//= 1.5 Fixed typo in script. [massdriller]
-//= 1.6 Fixed some typos, optimized, added Gotanblue#2 to be able to return back to Alberta [Lupus]
-//= 1.7 Fixed Phelix bugs [Lupus]
-//= 1.8 Got rid of 2 useless variables, fixed Turtle Island Quest exploit [Lupus]
-//= 1.9 Added two NPCs shown at RO Magazine [Playtester]
-//= 2.0 Removed Duplicates [Silent]
-//= 2.1 Fixed many typos, using information from Crono/Hollengrhen [Evera]
-//============================================================
+//--------------------------------------------------------------
+// (c)2007 Project Aurora Presents:
+// ___
+// / |_ _ _ __ ___ _ __ __ _
+// / /| | | | | '__/ _ \| '__/ _` |
+// / ___ | |_| | | | (_) | | | (_| |
+// /_/ |_|\____|_| \___/|_| \__,_|
+// http://aurora.dzerox.com
+//--------------------------------------------------------------
+// Script Title: Alberta Town NPCs Author: DZeroX
+//--------------------------------------------------------------
+// Version: 1.0
+//--------------------------------------------------------------
+// 1.0 - First version [DZeroX]
+//--------------------------------------------------------------
+// Notes: Converted directly from Aegis Episode 10.4,
+// with several grammar errors corrected.
+//--------------------------------------------------------------
-//NewsPaper(?)
-alberta,148,53,1 script Newspaper Girl 831,{end;}
-//???
-alberta,148,60,3 script Man#03 833,{end;}
+alberta.gat,117,135,0 script Elin 96,{
+ set .@weight,MaxWeight-Weight;
+ if ((.@weight) < 10000) {
+ mes "[Elin]";
+ mes "Wait a moment!!";
+ mes "You have brought too many things!";
+ mes "You cannot accept any more items!";
+ mes "Please reduce the amount of items,";
+ mes "then come see me again";
+ close;
+ }
+ mes "[Elin]";
+ if (Sex == 1) {
+ mes "Hello~!";
+ mes "Heh heh, you're a boy, so you";
+ mes "probably don't like dolls, right?";
+ mes "Well, I like dolls very very much!";
+ } else {
+ mes "Hi hi~! Oh, oh, do you like dolls?";
+ mes "I really really like dolls... Hee";
+ mes "Hee~!";
+ }
+ next;
+ mes "[Elin]";
+ mes "You know, I really really want a";
+ mes "new doll! I hope my daddy will give";
+ mes "me one on my birthday...!";
+ switch(select("Um, I hope your daddy gives you one too.","How about I give you one now?")) {
+ case 1:
+ next;
+ mes "[Elin]";
+ mes "Yeah, I'm hoping";
+ mes "he gives me a Yoyo";
+ mes "doll. They're so cute!";
+ close;
+ case 2:
+ next;
+ set .@weight,MaxWeight-Weight;
+ if ((.@weight) < 10000) {
+ mes "[Elin]";
+ mes "Your weight is too heavy!";
+ mes "I will accept your doll if";
+ mes "you lighten your load.";
+ close;
+ }
+ mes "[Elin]";
+ if (Sex == 1) {
+ mes "Oh my goodness!";
+ mes "Really? You're";
+ mes "such a sweetie~!";
+ } else {
+ mes "Will you really?";
+ mes "You're gonna give";
+ mes "me a doll? Yaaaay~";
+ }
+ next;
+ mes "[Elin]";
+ mes "What kind of doll are you going to";
+ mes "give me? Are you really gonna give";
+ mes "me one?";
+ switch(select("Poring Doll","Chonchon Doll","Puppet","Rocker Doll","Spore Doll","Osiris Doll","Baphomet Doll","Racoon Doll","YoYo Doll","I'm as adorable as a doll.")) {
+ case 1:
+ next;
+ if (countitem(741) >= 1) {
+ mes "[Elin]";
+ mes "Yay, it's a poring doll!";
+ next;
+ delitem 741,1;
+ getitem 529,1;
+ mes "[Elin]";
+ mes "Thank you for the doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ if (Sex == 1) {
+ mes "Aww...?";
+ mes "Were you only teasing me?";
+ } else {
+ mes "Aww...";
+ mes "You're not making fun of me are";
+ mes "you?";
+ }
+ next;
+ mes "[Elin]";
+ mes "I guess you forgot it somewhere...";
+ close;
+ }
+ case 2:
+ next;
+ if (countitem(742) >= 1) {
+ mes "[Elin]";
+ mes "Eh .... Chonchon ... doll ...";
+ next;
+ mes "[Elin]";
+ mes "Oh well, since you're giving it to me, I have to treasure it ....";
+ next;
+ delitem 742,1;
+ getitem 530,1;
+ mes "[Elin]";
+ mes "If I ate too much of it, I'll get cavities anyway.";
+ if (Sex == 1) {
+ mes "You too, mister.";
+ } else {
+ mes "You too, lady.";
+ }
+ mes "Don't eat too much, ok?";
+ mes "And thanks, by the way ...";
+ next;
+ mes "[Elin]";
+ mes "(Chonchon ... *mumble mumble*)";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Chonchon dolls are ugly anyways,";
+ mes "but you still lied to me! How can";
+ mes "you be so mean?!";
+ next;
+ mes "[Elin]";
+ mes "Waaaaaaaaaaaaaaaaah~~";
+ close;
+ }
+ case 3:
+ next;
+ if (countitem(740) >= 1) {
+ mes "[Elin]";
+ mes "Wow--! It's a rabbit!";
+ mes "It's so cute!!";
+ if (Sex == 1) {
+ mes "Thank you so much, mister!";
+ } else {
+ mes "Thank you so much, lady!";
+ }
+ next;
+ mes "[Elin]";
+ mes "So fluffy~";
+ mes "Oh yeah! Let me give you a present too!";
+ mes "Ummm ... found it!";
+ mes "Take this!";
+ next;
+ delitem 740,1;
+ getitem 530,1;
+ mes "[Elin]";
+ mes "I got this from Santa. It's a candy cane~";
+ if (Sex == 1) {
+ mes "Eat it too, mister.";
+ } else {
+ mes "Eat it too, lady.";
+ }
+ mes "Thank you for the rabbit doll!";
+ mes "I'm gonna hug this to sleep every night~";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Awww, you were only kidding?";
+ mes "W-W-Why are you teasing me like";
+ mes "that?";
+ next;
+ mes "[Elin]";
+ mes "*^CCCCCCSniff...^000000*";
+ next;
+ mes "[Elin]";
+ mes "Waaaaaaaaaaaaaaaaah~~";
+ close;
+ }
+ case 4:
+ next;
+ if (countitem(752) >= 1) {
+ mes "[Elin]";
+ mes "Ah, a Rocker doll.";
+ mes "I hate hopping things but the doll's kinda cute.";
+ next;
+ mes "[Elin]";
+ mes "Thank you~";
+ mes "I'll have to give you something too.";
+ mes "Hmm, didn't I get some stuff from my uncle ...";
+ next;
+ delitem 752,1;
+ getitem 532,7;
+ mes "[Elin]";
+ mes "We've got tons of them at home.";
+ mes "So I'll share some with you~";
+ mes "Thank you for the doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Awww...";
+ next;
+ mes "[Elin]";
+ mes "You don't";
+ mes "really have a doll...?";
+ mes "I was so excited about it, too...";
+ close;
+ }
+ case 5:
+ next;
+ if (countitem(743) >= 1) {
+ mes "[Elin]";
+ mes "Blehh ....";
+ mes "It's a mushroom...";
+ mes "Mom's always scolding me for not eating mushrooms ...";
+ next;
+ mes "[Elin]";
+ mes "I'll take it anyway, since the doll looks cute.";
+ mes "But I still won't eat mushrooms though ...";
+ mes "Hmm, I'll need to give you a present too.";
+ next;
+ delitem 743,1;
+ getitem 538,5;
+ mes "[Elin]";
+ mes "Mom made this.";
+ if (Sex == 1) {
+ mes "Take it, mister!";
+ } else {
+ mes "Take it, lady!";
+ }
+ next;
+ mes "[Litte Kid]";
+ mes "Thank you for the doll~";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Eh...?";
+ mes "You don't";
+ mes "have a doll?";
+ next;
+ mes "[Elin]";
+ mes "Awww...";
+ mes "It's not nice";
+ mes "to tease people";
+ mes "like that. *^CCCCCCSniff, sniff^000000*";
+ close;
+ }
+ case 6:
+ next;
+ if (countitem(751) >= 1) {
+ mes "[Elin]";
+ mes "Yay! It's an Osiris doll!";
+ next;
+ delitem 751,1;
+ getitem 522,2;
+ mes "[Elin]";
+ mes "Thank you for the doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Awww...";
+ mes "Why do you have";
+ mes "to make fun of me?";
+ close;
+ }
+ case 7:
+ next;
+ if (countitem(750) >= 1) {
+ mes "[Elin]";
+ mes "Yay! It's a Baphomet doll!";
+ next;
+ delitem 750,1;
+ getitem 525,5;
+ mes "[Elin]";
+ mes "Thank you for the doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "You big liar! Why are you";
+ mes "pretending to be nice?!";
+ close;
+ }
+ case 8:
+ next;
+ if (countitem(754) >= 1) {
+ mes "[Elin]";
+ mes "Ah, it's a racoon doll~";
+ mes "I hate Smokies, but the doll's really cute!";
+ next;
+ mes "[Elin]";
+ mes "It's really cute~";
+ if (Sex == 1) {
+ mes "Thank you very much, mister!";
+ } else {
+ mes "Thank you very much, lady!";
+ }
+ next;
+ delitem 754,1;
+ getitem 539,3;
+ mes "[Elin]";
+ mes "Let me give you some of Grandma's home-made cakes!";
+ if (Sex == 1) {
+ mes "Do you like sweet things, mister?";
+ } else {
+ mes "Do you like sweet things, lady?";
+ }
+ mes "This is really good, so eat it~";
+ next;
+ mes "[Elin]";
+ mes "Thank you for this cute doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Hey! How come you have to say";
+ mes "things like that? Are you making";
+ mes "fun of me?!";
+ close;
+ }
+ case 9:
+ next;
+ if (countitem(753) >= 1) {
+ mes "[Elin]";
+ mes "Wow--!!!";
+ mes "It's a monkey! So cute~";
+ if (Sex == 1) {
+ mes "Thank you very much, mister!";
+ } else {
+ mes "Thank you very much, lady!";
+ }
+ mes "I really wanted it~";
+ next;
+ mes "[Elin]";
+ mes "It's so cute~";
+ mes "That's right!";
+ mes "As a thank you, I'll give you this.";
+ next;
+ delitem 753,1;
+ getitem 608,1;
+ mes "[Elin]";
+ mes "Dad picked them up during his travels.";
+ mes "It's a seed of some kind.";
+ mes "We tried planting them at home, but it doesn't seem to grow.";
+ if (Sex == 1) {
+ mes "I'll give it to you, mister!";
+ } else {
+ mes "I'll give it to you, lady!";
+ }
+ next;
+ mes "[Elin]";
+ mes "Thank you so much for the doll!";
+ close;
+ } else {
+ mes "[Elin]";
+ mes "Hey...";
+ mes "How come you're making fun of me?!";
+ close;
+ }
+ case 10:
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm as adorable as a doll...";
+ next;
+ mes "[Elin]";
+ mes "Whaaaaaaaaaaaaaaaaaaaaat...?";
+ next;
+ mes "[Elin]";
+ mes "^3355FFWhat did^000000";
+ mes "^3355FFyou just say?!^000000";
+ close;
+ }
+ }
+}
-// Young Man -----------------------------------------------------------
-alberta_in,20,183,6 script Young Man 49,{
- mes "[Merchant]";
- mes "People say that ^0000ffGungnir^000000 is the legendary spear that never misses its target. If that's true, then it's simply amazing.";
+alberta.gat,97,51,0 script Fabian 84,{
+ mes "[Fabian]";
+ mes "Man... When you travel all around";
+ mes "the world, you'll hear of some";
+ mes "crazy things.";
+ next;
+ mes "[Fabian]";
+ mes "Once, I heard that there are Cards";
+ mes "which contain the power of";
+ mes "monsters. If someone happens to get";
+ mes "their hands on a card, they'll be";
+ mes "able to use that monster's power.";
+ next;
+ mes "[Fabian]";
+ mes "I'm guessing it's some sort of fad";
+ mes "or scam, where they make you";
+ mes "collect all the cards or whatever.";
+ mes "I mean, how can a card really hold";
+ mes "the power of a monster?!";
+ next;
+ mes "[Fabian]";
+ mes "Seriously...";
close;
}
-// Merchant -------------------------------------------------
-alberta,97,51,7 script Merchant#01 84,{
- mes "[Merchant]";
- mes "When you travel to many places like I do, you often hear a lot of rumors. There is one rumor I heard that is really interesting.";
+alberta.gat,53,39,0 script Steiner 100,{
+ mes "[Steiner]";
+ mes "Oh...!";
+ mes "Welcome to Alberta,";
+ mes "young adventurer!";
next;
- mes "[Merchant]";
- mes "Apparently there are cards which seal the power of certain monsters within them.";
- mes "If someone is able to obtain one of those cards, he/she will obtain the power of the monster...";
+ mes "[Steiner]";
+ mes "Pardon me if I seem distracted.";
+ mes "I'm milling about, trying to";
+ mes "make a plan.";
+ mes" You see, I hear that there is";
+ mes "a store in Geffen that sells";
+ mes "armour that is resistant to magic.";
next;
- mes "[Merchant]";
- mes "Bah! I don't believe it though.";
+ mes "[Steiner]";
+ mes "If I buy a lot of them in bulk,";
+ mes "and then resell them here for a";
+ mes "higher price...";
close;
}
-// Merchant ---------------------------------------------------------
-alberta,53,39,8 script Merchant#02 74,{
- mes "[Merchant]";
- mes "Oh, you look like a stranger. Welcome to Alberta.";
- emotion e_gasp;
- next;
- mes "[Merchant]";
- mes "I was just brainstorming on some ideas I have for my business.";
+alberta.gat,20,183,0 script Chad 49,{
+ mes "[Chad]";
+ mes "People say the legendary weapon";
+ mes "Gungnir never misses its target. I";
+ mes "wonder if it's possibly true...";
next;
- mes "[Merchant]";
- mes "You see, I heard that there is a store in Geffen that sells unique armor that is resistant to magic attacks.";
- mes "If I could somehow get them in bulk for a low price and sell them to the people in other towns......";
+ mes "[Chad]";
+ mes "People also say that babies are";
+ mes "assembled by the storks before";
+ mes "delivery, girls dig guys who act";
+ mes "like jerks, and that Santa Claus";
+ mes "exists! But only in Lutie.";
next;
- mes "[Merchant]";
- mes "Cha-Ching! (you see dollar signs in her eyes)";
- emotion e_cash;
+ mes "[Chad]";
+ mes "I wonder...";
+ mes "If any of that";
+ mes "is possibly";
+ mes "true...";
close;
}
-// Merchant -------------------------------------------------
-alberta,58,80,8 script Merchant#03 99,{
- mes "[Merchant]";
- if(rand(2)) goto R_1;
- mes "We merchants can open a roadside stand and do business. With the ^0000ffDiscount skill^000000 we can buy goods from stores for low prices.";
+alberta.gat,189,151,5 script Fisk 100,{
+ mes "[Fisk]";
+ mes "Ahoy mate,";
+ mes "where'd ya";
+ mes "wanna go?";
+ switch(select("Sunken Ship -> 250 zeny.","Izlude Marina -> 500 zeny.","Never mind.")) {
+ case 1:
+ next;
+ if (Zeny < 250) {
+ mes "[Fisk]";
+ mes "Hey now, don't try to cheat me! I";
+ mes "said 250 zeny!";
+ close;
+ }
+ set Zeny,Zeny - 250;
+ warp "alb2trea.gat",43,53;
+ end;
+ case 2:
+ next;
+ if (Zeny < 500) {
+ mes "[Fisk]";
+ mes "Ain't no way yer getting there";
+ mes "without the 500 zeny first!";
+ close;
+ }
+ set Zeny,Zeny - 500;
+ warp "izlude.gat",176,182;
+ end;
+ case 3:
+ next;
+ mes "[Fisk]";
+ mes "Alright...";
+ mes "Landlubber.";
+ close;
+ }
+}
+
+alb2trea.gat,39,50,6 script Fisk#a2t 100,{
+ mes "[Fisk]";
+ mes "So you wanna head back to the";
+ mes "mainland in Alberta, eh?";
+ switch(select("Yes please.","I changed my mind.")) {
+ case 1:
+ warp "alberta.gat",192,169;
+ case 2:
+ close;
+ }
+}
+
+alberta.gat,131,139,2 script Drunken Old Man 54,{
+ mes "[Deagle]";
+ mes "*^CCCCCCHiccup^000000*";
+ mes "Wh-what are you";
+ mes "staring at? Get lost!!";
+ switch(select("Say nothing.","Leave him alone.")) {
+ case 1:
+ next;
+ mes "[Deagle]";
+ mes "Hahahahaha *^CCCCCChiccup^000000*... You've got";
+ mes "some nerve. I may look worthless";
+ mes "now, but I used to be a sailor on";
+ mes "the 'Going Mary.'";
+ switch(select("Never heard of it.","Really? No kidding!")) {
+ case 1:
+ next;
+ mes "[Deagle]";
+ mes "Never heard of it?! Everybody knows";
+ mes "th'notorious pirate ship 'Going";
+ mes "Mary!' *^CCCCCCHiccup~^000000*";
+ next;
+ mes "[Deagle]";
+ mes "Ah~ The ol'days. If only... if only";
+ mes "we hadn't run into that";
+ mes "STORM... *^CCCCCChiccup^000000*";
+ next;
+ mes "[Deagle]";
+ mes "AH~ Captain. I miss our cap'n more";
+ mes "than anything... No foe survived";
+ mes "before cap'n's sword.";
+ close;
+ case 2:
+ next;
+ mes "[Deagle]";
+ mes "That's right! NOBODY meshes with";
+ mes "the crew of the 'Going Mary!' And";
+ mes "nobody can beat our cap'n in a";
+ mes "sword fight!";
+ next;
+ mes "[Deagle]";
+ mes "CAPTAIN~!!! *^CCCCCCHICCUP~^000000* He would";
+ mes "swing his sword like this, then";
+ mes "THEN!!";
+ next;
+ mes "[Deagle]";
+ mes "The bastard the captain was";
+ mes "fighting, and anyone of his friends";
+ mes "near him, were surrounded in";
+ mes "flame!";
+ next;
+ mes "[Deagle]";
+ mes "Man, that sword must have had some";
+ mes "sort of mysterious power, or the";
+ mes "captain was just that good...!";
+ next;
+ mes "[Deagle]";
+ mes "Phew~~ *^CCCCCCSob^000000* *^CCCCCCSob...^000000* God, I miss";
+ mes "everyone! Now I'm depressed!";
+ mes "Please, go away now.";
+ close;
+ }
+ case 2:
+ next;
+ mes "[Deagle]";
+ mes "That's right!";
+ mes "Go AWAY~";
+ close;
+ }
+}
+
+alberta.gat,58,80,2 script Shakir 99,{
+ set .@random,rand(1,2);
+ if (.@random == 1) {
+ mes "[Shakir]";
+ mes "We Merchants have our own";
+ mes "negotiating skill when we sell";
+ mes "goods. This skill can get us more";
+ mes "money than when other people sell";
+ mes "goods.";
next;
- mes "[Merchant]";
- mes "We can also rent carts which allow us to load up with goods and make our business portable.";
- mes "This way, business is more convenient and safe.";
+ mes "[Shakir]";
+ mes "It's more than just yelling 'You'll";
+ mes "have to give more money please!'";
+ mes "You need to have charisma, and";
+ mes "master rhetoric!";
+ next;
+ mes "[Shakir]";
+ mes "We can get up to 24% more zeny";
+ mes "with this incredible skill. But";
+ mes "remember to train hard to acquire";
+ mes "it!";
close;
- R_1:
- mes "We merchants can negotiate with store NPCs to get more money for items we sell to them by using the skill ^ff0000Overcharge^000000.";
+ } else {
+ mes "[Shakir]";
+ mes "We Merchants can";
+ mes "open roadside stands";
+ mes "to do business.";
+ next;
+ mes "[Shakir]";
+ mes "With the Discount skill, we can buy";
+ mes "goods really cheap from the stores";
+ mes "in towns and load them into the";
+ mes "cart we rent.";
next;
- mes "[Merchant]";
- mes "The most we can overcharge NPCs is by 24%, but it takes some hard work and training to get the skill!!";
+ mes "[Shakir]";
+ mes "Then afterwards, we can travel";
+ mes "anywhere, and sell our goods to";
+ mes "make a profit!";
+ next;
+ mes "[Shakir]";
+ mes "This way, business is more";
+ mes "convenient and safe. Don't fall";
+ mes "asleep, although it's too easy to";
+ mes "do that.";
close;
+ }
}
-// Phina -------------------------------------------------------
-alberta,62,156,2 script Phina 102,{
- set @TEMP,rand(3);
- mes "[Phina]";
- if(@TEMP == 1) goto R_1;
- if(@TEMP == 0) goto R_0;
- mes "This one time, I was walking in the forest and I saw a long, slender piece of green grass sticking out on the ground.";
- next;
- mes "[Phina]";
- mes "It was so cute that I wanted to touch it. And when I did, you know what happened? The grass actually slapped my hand.";
+alberta.gat,62,156,2 script Sonya 102,{
+ set .@random,rand(1,3);
+ if (.@random == 1) {
+ mes "[Sonya]";
+ mes "You know those lazy looking bears";
+ mes "that live in the forest on the way";
+ mes "to Payon?";
next;
- mes "[Phina]";
- mes "I was startled and so I backed off a bit. I then realized that it was not grass but a very small creature.";
- emotion e_gasp;
+ mes "[Sonya]";
+ mes "Just for fun, I threw a rock at it";
+ mes "and all of a sudden it rushed at me!";
+ mes "I was soooooo scared, I started to";
+ mes "run away, then BAM!!!";
next;
- mes "[Phina]";
- mes "Even calm monsters can be very dangerous when they feel threatened. So don't startle them by mistake.";
+ mes "[Sonya]";
+ mes "It ran into a low tree branch and";
+ mes "knocked itself out! I swear, I'll";
+ mes "never provoke an animal for fun";
+ mes "again!";
close;
- R_1:
- mes "You know those dumb-looking bears that live in the forest connecting Alberta and Payon?";
- mes "You know... the ones that play around with the flies that make that buzzing noise.";
+ }
+ if (.@random == 2) {
+ mes "[Sonya]";
+ mes "Hey, you know, this one time I was";
+ mes "walking through the forest and I";
+ mes "saw this little green stem moving";
+ mes "around.";
next;
- mes "[Phina]";
- mes "Well, one time I threw a twig at one just for fun. All of the sudden, IT RUSHED TOWARDS ME!";
+ mes "[Sonya]";
+ mes "I went to see what it was and when";
+ mes "I went to touch it, the stem";
+ mes "actually slapped my hand!";
next;
- mes "[Phina]";
- mes "I was SOOOO scared!! I quickly jumped to the side to avoid it. Then BAM!!! It hit a huge tree and crushed it into pieces.";
- emotion e_wah;
+ mes "[Sonya]";
+ mes "It startled me, so I jumped back a";
+ mes "bit and then I realised it wasn't a";
+ mes "stem, but a very small animal.";
next;
- mes "[Phina]";
- mes "I sure learned my lesson that day. NEVER taunt any creature, 'cause if they get angry, you'll be in a world of hurt.";
+ mes "[Sonya]";
+ mes "I was lucky I didn't upset it. Even";
+ mes "the smallest animal can be";
+ mes "dangerous if angered.";
close;
- R_0:
- mes "Did you know? Wolves are much more cooperative than they might seem. If one of them is attacked, then others will come to help him.";
+ }
+ if (.@random == 3) {
+ mes "[Sonya]";
+ mes "I once saw a pack of wolves take on";
+ mes "one of those huge, lazy bears!";
+ next;
+ mes "[Sonya]";
+ mes "Wolves are much more cooperative";
+ mes "than they may seem. If one of them";
+ mes "is attacked, then any nearby wolves";
+ mes "will run to help.";
next;
- mes "[Phina]";
- mes "So be careful if you ever decide to fight one.";
+ mes "[Sonya]";
+ mes "I'd think twice if you ever want to";
+ mes "fight one when others of its kind";
+ mes "are around. Be careful: don't get";
+ mes "ganged up on!";
close;
+ }
}
-// Grandma -----------------------------------------------------
-alberta,93,174,2 script Grandma 103,{
- mes "[Grandma]";
- mes "Some time ago a derelict ship drifted into the Alberta harbor. Some of the town's young people went into the ship to find survivors.";
+alberta.gat,93,174,2 script Grandmother Alma 103,{
+ mes "[Grandmother Alma]";
+ mes "Some time ago,";
+ mes "a derelict ship";
+ mes "drifted into";
+ mes "Alberta harbour.";
next;
- mes "[Grandma]";
- mes "But after a few moments they all ran out terrified. They said that they saw CORPSES walking around the ship!.";
+ mes "[Grandmother Alma]";
+ mes "Hoping to save any survivors, some";
+ mes "of the townspeople ventured into";
+ mes "the ship. However, they all ran out";
+ mes "terrified, saying that corpses were";
+ mes "walking around inside the ship.";
next;
- mes "[Grandma]";
- mes "The ship was also over run by never before seen sea monsters, which made it impossible for the townspeople to get around.";
+ mes "[Grandmother Alma]";
+ mes "The ship was also packed with";
+ mes "dangerous marine organisms, and";
+ mes "they couldn't get inside, even if";
+ mes "they wanted to.";
next;
- mes "[Grandma]";
- mes "We've never been able to do anything about that ominous-looking ship so we just left it there, hoping that it would sink or drift away.";
+ mes "[Grandmother Alma]";
+ mes "We couldn't do anything about that";
+ mes "ominous looking ship, and just left";
+ mes "it as it was. Nowadays, exploration";
+ mes "teams try to enter that ship and";
+ mes "wipe out its monsters.";
next;
- mes "[Grandma]";
- mes "Then, out of nowhere, the Cool Event Corp. people came by and paid the city a huge amount zeny to buy the ship.";
- next;
- mes "[Grandma]";
- mes "They then created an event called the ^0000ddSunken Ship^000000.";
- next;
- mes "[Grandma]";
- mes "They invited young warriors from all over to enter the ghost ship and test their skills fighting the monsters in it.";
- next;
- mes "[Grandma]";
- mes "Now the ghost ship, that was once a problem for Alberta, has become quite a popular attraction.";
- next;
- mes "[Grandma]";
- mes "I have to say, though, I don't think it's worth risking your life for......";
+ mes "[Grandmother Alma]";
+ mes "So it might be a good experience";
+ mes "for a young person like yourself to";
+ mes "be a recruit. But, it's still not";
+ mes "worth risking your life if you're";
+ mes "not strong enough.";
close;
}
-// Drunken old man ----------------------------------------------------------------
-alberta,131,139,4 script Drunken old man 709,{
- mes "[Drunken old man]";
- mes "(~hiccup~)... Huh?... Wh-what are you staring at? Get lost!!";
+alberta.gat,195,151,2 script Paul 86,{
+ mes "[Paul]";
+ mes "Good day~";
+ mes "Would you like";
+ mes "to join the";
+ mes "exploration team";
+ mes "of the Sunken Ship?";
next;
- menu "Stay",-,"Leave him alone",M_1;
-
- mes "[Drunken old man]";
- mes "Hahahaha (~hiccup~)... So you got some nerve...";
- next;
- mes "[Drunken old man]";
- mes "Heh... I may look worthless now, but back in the day I was a handsome sailor on board the `Going Mary'.";
- next;
- menu "Is that a ship?",-,"Really? No kidding!",sM_1;
-
- mes "[Drunken old man]";
- mes "What? Ya never heard of it? Stupid! Everybody knows the notorious pirate ship `Going Mary'! (~hiccup~)";
- emotion e_what;
- next;
- sM_1:
- mes "[Drunken old man]";
- mes "Ah~ the good old days... only... if only we hadn't run into that STORM... (~hiccup~)";
- next;
- mes "[Drunken old man]";
- mes "AH~ Captain. I miss our captain more than anything.... no foe could ever survive captain's sword.";
- mes "CAPTAIN~~~!!! (~HICCUP~) He'd swing his sword like THIS!... then... THEN...!!!";
+ mes "[Paul]";
+ mes "Oh! Before you join, I must warn";
+ mes "you. If you're not that strong, you";
+ mes "may not want to go.";
+ next;
+ mes "[Paul]";
+ mes "So, want";
+ mes "to sign up?";
+ mes "The admission";
+ mes "fee is only";
+ mes "200 Zeny.";
+ switch(select("Sign me up!","Uh, no thanks.")) {
+ case 1:
next;
- mes "[Drunken old man]";
- mes "The enemy and anything around him was surrounded by flames! Now that I think of it, the sword must've had some sort of mysterious power.";
+ if (Zeny < 200) {
+ mes "[Paul]";
+ mes "It seems you don't have the money,";
+ mes "my friend. But please come back";
+ mes "when you're able to pay.";
+ close;
+ } else {
+ set Zeny,Zeny - 200;
+ warp "alb2trea.gat",62,69;
+ close;
+ }
+ case 2:
next;
- mes "[Drunken old man]";
- mes "(~sigh!~) (~sob, sob~)... God I miss everyone... Now I'm depressed. Just go away and leave me be.....";
- emotion e_sob;
+ mes "[Paul]";
+ mes "Alright, well...";
+ mes "I'll be around";
+ mes "if you change";
+ mes "your mind.";
close;
- M_1:
- mes "[Drunken old man]";
- mes "That's right! Go AWAY~";
- emotion e_pif;
- close;
+ }
}
-// Soda Man ----------------------------------------------------
-alberta,90,71,3 script Soda Man 89,{
- mes "[Soda Man]";
- mes "Ummm.... delicious....";
- emotion e_ok;
- next;
- mes "[Soda Man]";
- mes "Wait! Don't bother me right now. Hmm? What am I doing you ask? Well isn't it obvious what I'm doing?";
- mes "Look at this! I've mixed sugar and soda together in this container. Watch what happens when I heat it up.";
- next;
- mes "[Soda Man]";
- mes "The two ingredients will melt soon and intermix. When the color of the mixture turns brown, we have to stop heating it.";
- mes "At that point it will have a marshmallow consistency.";
- next;
- mes "[Soda Man]";
- mes "You see what I am talking about now? Do you think it's valuable?........ What?..... No?.....";
- mes "Hmm... then what about the story of the old man who almost conquered ^5555FFTurtle Island^000000?";
- next;
- mes "[Soda Man]";
- mes "Go to the inn and you'll find an old drunkard there. When you speak to him at first, it may seem like he's talking nonsense.";
- mes "But be patient and if you listen to his words carefully you may be able to pick up some useful information.";
- next;
- mes "[Soda Man]";
- mes "Oh, and there is a letter on the table inside of that old man's room. It's a scary story about Turtle Island.";
- close;
-}
-
-
-//<=================================================== Marina (Docks/Port) ===================================================>\\
-// Sailor Fisk ----------------------------------------------------------------
-alberta,189,151,5 script Sailor Fisk 100,{
- mes "[Sailor Fisk]";
- mes "Ahoy matey, where'd ya wanna go?";
- next;
- menu "Izlude Marina -> 500 Zeny.",-,"Quit",M_End;
-
- if(Zeny < 500) goto L_NoZeny;
- set Zeny, Zeny - 500;
- warp "izlude",176,182;
- close;
-
- L_NoZeny:
- mes "[Sailor Fisk]";
- mes "I'm sorry, but I told you I would need 500 Zeny, and it looks like you don't have it.";
- close;
- M_End:
+alberta.gat,190,173,4 script Phelix 85,{
+ set .@weight,MaxWeight-Weight;
+ if ((.@weight) < 10000) {
+ mes "[Phelix]";
+ mes "Wait a moment!!";
+ mes "You have brought too many things!";
+ mes "You cannot accept any more items!";
+ mes "Please reduce the amount of items,";
+ mes "then come see me again";
close;
-}
-
-// Phelix ------------------------------------------------------------------
-alberta,190,173,4 script Phelix 85,{
-
- mes "[Phelix]";
- mes "What the hell are you doing here?";
- next;
- mes "[Phelix]";
- mes "There is nothing you can get for free on this ship. If you want to get rewarded, do some work!!";
- next;
- mes "[Phelix]";
- mes "Hmm, however I'd be willing to trade you some items for your jellopies.";
- mes " - For ^0000ff10 Jellopies^000000 I'd be willing to give you ^ff00001 potion^000000.";
- mes " - For ^0000ff3 Jellopies^000000 I'll give you ^ff00001 sweet potato^000000.";
- next;
- mes "[Phelix]";
- mes "How does that sound?";
- next;
- menu "Sounds good",-,"Nah",M_End;
-
- M_Yes:
+ }
+ if (@event_zelopy == 0) {
mes "[Phelix]";
- mes "What do you want to exchange your Jellopies for?";
+ mes "The hell are you doing here?";
+ mes "There is nothing you can get for";
+ mes "free on this ship, if you want";
+ mes "somethin', work for it!!";
next;
- menu "Red Potion please.",-,"Sweet Potato please.",M_1,"Cancel",M_End;
-
- set @item, 501;
- goto L_Get;
-
- M_1:
- set @item, 516;
-
- L_Get:
- mes "[Phelix]";
- mes "Please enter an amount. Enter 0 to cancel.";
+ mes "[Phelix]";
+ mes "Hmm, so why don't you bring me";
+ mes "10 jellopies and I will give 1";
+ mes "potion. How's that sound?";
+ mes "Or if that's too hard for your";
+ mes "pansy ass, 3 jellopies for 1";
+ mes "Carrot.";
+ next;
+ mes "[Phelix]";
+ mes "If you're interested in my offer,";
+ mes "get me the stuff I mentioned.";
+ set @event_zelopy,1;;
+ close;
+ } else {
+ mes "[Phelix]";
+ mes "Hmm... you want to exchange";
+ mes "jellopies for Red Potions or some";
+ mes "Carrots eh? Well... which one?";
+ switch(select("Red Potions please.","Carrots please.")) {
+ case 1:
next;
- set @input,0;
- input @input;
- if(@input < 1 || @input > 1000) goto M_Yes;
- if(checkweight(@item,@input)==0) goto L_OverW;
-
- if(@item == 501) set @amount, @input*10;
- if(@item == 516) set @amount, @input*3;
- if(countitem(909) < @amount) goto L_NotEnough;
-
- getitem @item,@input;
- delitem 909, @amount;
- close;
-
- L_NotEnough:
mes "[Phelix]";
- mes "I'm sorry but you do not have enough Jellopies.";
+ mes "Alright...";
+ mes "Let's see";
+ mes "what'cha got...";
+ next;
+ if (countitem(909) < 10) {
+ mes "[Phelix]";
+ mes "Hey! Weren't you listening? I said";
+ mes "10 jellopies for 1 Red Potion.. are";
+ mes "ya deaf?";
+ close;
+ } else {
+ set .@max,countitem(909)/10;
+ mes "[Phelix]";
+ mes "Hmm, not bad...";
+ mes "How many potions";
+ mes "do you want to get?";
+ switch(select("As many as I can, please.","I want this many.","Never mind, I like my jellopy.")) {
+ case 1:
+ next;
+ delitem 909,.@max*10;
+ getitem 501,.@max;
+ mes "[Phelix]";
+ mes "There you go! As I promised. Don't";
+ mes "go suckin' them all down at once.";
+ close;
+ case 2:
+ next;
+ mes "[Phelix]";
+ mes "I'm not giving you more than 100";
+ mes "at a time so don't bother, OK? If";
+ mes "you don't want any, just say '0'.";
+ mes "Right now, the most you can get is";
+ mes ""+.@max+" but remember, 100 at most,";
+ mes "you want to break my back?";
+ input .@amount;
+ if (.@amount <= 0) {
+ mes "[Phelix]";
+ mes "Much obliged, come again anytime.";
+ close;
+ }
+ if (.@amount > 100) {
+ mes "[Phelix]";
+ mes "Hey, what'd I say? 100 at a time at";
+ mes "most, you're trying to kill me";
+ mes "aren't you!";
+ close;
+ }
+ if (countitem(909) < .@amount*10) {
+ mes "[Phelix]";
+ mes "Hmmm, it looks like you don't have";
+ mes "enough. Go get more jellopies if";
+ mes "you want anything else from me.";
+ close;
+ }
+ delitem 909,.@amount*10;
+ getitem 501,.@amount;
+ next;
+ mes "[Phelix]";
+ mes "There you go! As I promised. Don't";
+ mes "go suckin' them all down at once.";
+ close;
+ case 3:
+ next;
+ mes "[Phelix]";
+ mes "No problem,";
+ mes "see you next time.";
+ close;
+ }
+ }
+ case 2:
next;
- goto M_Yes;
-
- L_OverW:
mes "[Phelix]";
- mes "I'm sorry but you can't carry so many things.";
+ mes "Alright, let's see what ya got...";
next;
- goto M_Yes;
-
- M_End:
- close;
+ if (countitem(909) < 3) {
+ mes "[Phelix]";
+ mes "Hmm, look pansy ass, I said 3";
+ mes "jellopies for 1 Carrot.. got it?";
+ close;
+ } else {
+ set .@max,countitem(909)/3;
+ mes "[Phelix]";
+ mes "Not too bad pansy...";
+ mes "How many do you want?";
+ switch(select("As many as I can get, please","I want this many.","Never mind, I like my jellopy.")) {
+ case 1:
+ next;
+ delitem 909,.@max*3;
+ getitem 515,.@max;
+ mes "[Phelix]";
+ mes "There you go~! As I promised. Try";
+ mes "not to stuff yer face.";
+ close;
+ case 2:
+ next;
+ mes "[Phelix]";
+ mes "Right I'm not giving you more than";
+ mes "100 at a time so don't bother,";
+ mes "okay? If you don't want any, just";
+ mes "say '0'.";
+ input .@amount;
+ next;
+ if (.@amount == 0) {
+ mes "[Phelix]";
+ mes "Alright then, see you next time.";
+ close;
+ }
+ if (.@amount > 100) {
+ mes "[Phelix]";
+ mes "Hey pansy ass, I said 100 at most,";
+ mes "no more than that! I'm not going to";
+ mes "break my back for the likes of";
+ mes "you!";
+ close;
+ }
+ if (countitem(909) < .@amount*10) {
+ mes "[Phelix]";
+ mes "Seems you don't have enough. Go get";
+ mes "some more if you want anything";
+ mes "else.";
+ close;
+ }
+ delitem 909,.@amount*3;
+ getitem 515,.@amount;
+ next;
+ mes "[Phelix]";
+ mes "There you go~! As I promised. Try";
+ mes "not to stuff yer face.";
+ close;
+ case 3:
+ next;
+ mes "[Phelix]";
+ mes "Catch'ya later.";
+ close;
+ }
+ }
+ }
+ }
}
+alberta.gat,43,49,5 script Poor-looking Merchant 89,{
+ mes "[Machen]";
+ mes "Why...?";
+ mes "How did my";
+ mes "family's wealth";
+ mes "and prestige just";
+ mes "go down the drain?";
+ next;
+ mes "[Machen]";
+ mes "Ever since the";
+ mes "Alcheshs came to Alberta,";
+ mes "they quickly took our place";
+ mes "as the biggest business owners";
+ mes "here. It's our biggest shame...";
+ close;
+}
-//<=================================================== Sunken Ship ======================================================>\\
-// Paul ----------------------------------------------------------------
-alberta,195,151,3 script Paul 86,{
- mes "[Paul]";
- mes "Good day. Would you like be part of the Sunken Ship event, provided by Cool Event Corp.?";
+alberta.gat,43,244,8 script Tourist 99,{
+ mes "[Tourist]";
+ mes "Where am I...?";
+ mes "...Who am I?";
next;
- mes "[Paul]";
- mes "Oh! I better warn you, this event is only suitable for HIGH LEVEL warriors.";
- emotion e_gasp;
+ mes "[Tourist]";
+ mes "..........";
next;
- mes "[Paul]";
- mes "So what do you say? It only cost 200 zeny to participate and you'll get a ton of experience, guaranteed.";
+ mes "[Tourist]";
+ mes ".....";
next;
- menu "Enter",-,"Quit",M_End;
-
- if(Zeny < 200) goto L_NoZeny;
- set Zeny, Zeny - 200;
- warp "alb2trea",62,69;
- close;
- M_End:
- mes "[Paul]";
- mes "Come back anytime.";
- close;
-
- L_NoZeny:
- mes "[Paul]";
- mes "I'm sorry, but I told you I would need 200 Zeny, and it looks like you don't have it.";
- mes "Please come back later when you have enough.";
- close;
-}
-
-// Sailor --------------------------------------------------
-alb2trea,39,50,5 script Sailor 100,{
- mes "[Sailor]";
- mes "Do you wanna return?";
+ mes "[Tourist]";
+ mes "........";
next;
- menu "Return to Alberta",-,"Quit",MEnd;
-
- warp "alberta",192,169;
-MEnd:
+ mes "[Tourist]";
+ mes "Mahahahahahahaha!!";
+ next;
+ mes "[Tourist]";
+ mes "*Drools*...I love chocolate!";
+ next;
+ mes "[Tourist]";
+ mes "Wait...";
+ mes "I have a girlfriend...";
+ mes "and...and...";
+ mes "cookies...?";
+ mes "I feel sooo lost...";
+ next;
+ mes "[Tourist]";
+ mes "^3355FFWe don't talk to crazy people~^000000";
close;
}
+
+alberta.gat,165,83,4 script Fastidious Old Man 755,{
+ mes "[Frank]";
+ mes "My back~";
+ mes "It's so sore!";
+ mes "And my eyes are";
+ mes "hurting worse and worse.";
+ mes "*Sigh* I'm getting old...";
+ close;
+} \ No newline at end of file