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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-08-26 22:47:28 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-08-26 22:47:28 +0000
commitf83fd90579f5258ff145f9685499b67c5cd1fc68 (patch)
tree3160a65314e936898791cd2705d952f4241c8dc4 /npc/battleground
parent829350723346e4dda27c4eaf3395c3d36f12c409 (diff)
downloadhercules-f83fd90579f5258ff145f9685499b67c5cd1fc68.tar.gz
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* instance_npcname will now error if the NPC being looked up is not found, care of ramsey.
* delitem/2 will now send the close button when failing to find all neccecary items to delete. - Still do to, items should not be deleted as-found, and should be deleted once counted and in the event of delitem failure, nothing should be consumed. This is a design flaw in eathena, and should be fixed as soon as possible. * Implemented the Endless Tower instance. * Updated announces and dialogs in KVM. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14395 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/battleground')
-rw-r--r--npc/battleground/kvm/kvm01.txt98
-rw-r--r--npc/battleground/kvm/kvm02.txt97
-rw-r--r--npc/battleground/kvm/kvm03.txt95
-rw-r--r--npc/battleground/kvm/kvm_enter.txt33
4 files changed, 165 insertions, 158 deletions
diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt
index bf2a8a127..854e9bb8b 100644
--- a/npc/battleground/kvm/kvm01.txt
+++ b/npc/battleground/kvm/kvm01.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= ???, L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -14,6 +14,9 @@
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
+//= 1.2 Upated some announces and dialogs from iRO.
+//= Changed how the scoreboard works slightly.
+//= Removed the areapercentheals, and minor things.
//============================================================
// Waiting Room NPCs
@@ -143,12 +146,11 @@ OnGuillaumeDie:
if( $@KvM01BG == 2 )
{
set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
+ bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
else {
- mapannounce "bat_c01", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c01", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
}
}
end;
@@ -159,12 +161,11 @@ OnCroixDie:
if( $@KvM01BG == 2 )
{
set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
+ bg_updatescore "bat_c01",.Guillaume_Count,.Croix_Count;
if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
else {
- mapannounce "bat_c01", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c01", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
}
}
end;
@@ -191,9 +192,6 @@ OnStart:
// Warp Teams
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
initnpctimer;
end;
@@ -255,34 +253,32 @@ OnTimer61000:
end;
}
set $@KvM01BG, 2; // Playing
- areapercentheal "bat_c01",50,123,58,131,100,100;
bg_warp $@KvM01BG_id1,"bat_c01",61,120;
- areapercentheal "bat_c01",141,52,149,60,100,100;
bg_warp $@KvM01BG_id2,"bat_c01",138,63;
end;
OnTimer300000:
- mapannounce "bat_c01", "KVM will be ending in 1 minute.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer330000:
- mapannounce "bat_c01", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer345000:
- mapannounce "bat_c01", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer350000:
- mapannounce "bat_c01", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer355000:
- mapannounce "bat_c01", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer360000:
- mapannounce "bat_c01", "KVM has ended.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The KVM battle is over.",bc_map,"0x00ff00";
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM01_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
@@ -291,9 +287,9 @@ OnTimer360000:
{ // Draw Game
set $@KvM01BG, 3;
set $@KvM01BG_Victory, 3;
- mapannounce "bat_c01", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c01", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c01", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "This battle has ended in a draw.",bc_map,"0x00ff00";
donpcevent "KvM01_BG::OnStop";
}
end;
@@ -301,18 +297,18 @@ OnTimer360000:
OnGuillaumeWin:
set $@KvM01BG, 3;
set $@KvM01BG_Victory, 1;
- mapannounce "bat_c01", "Guillaume camp victory.",bc_map,"0x00ff00";
- mapannounce "bat_c01", "Congratulations to all Guillaume members.",bc_map,"0x00ff00";
- mapannounce "bat_c01", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Guillaume wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
donpcevent "KvM01_BG::OnStop";
end;
OnCroixWin:
set $@KvM01BG, 3;
set $@KvM01BG_Victory, 2;
- mapannounce "bat_c01", "Croix camp victory.",bc_map,"0x00ff00";
- mapannounce "bat_c01", "Congratulations to all Croix members.",bc_map,"0x00ff00";
- mapannounce "bat_c01", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Croix wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Congratulations to Croix members.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
donpcevent "KvM01_BG::OnStop";
end;
@@ -329,8 +325,6 @@ OnStop:
OnReset:
set .Croix_Count, 0;
set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
set $@KvM01BG_Victory, 0;
if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
@@ -338,7 +332,7 @@ OnReset:
disablenpc "KVM Officer#KVM01B";
mapwarp "bat_c01","bat_room",154,150;
maprespawnguildid "bat_c01",0,3; // Just in case someone else
- bg_updatescore "bat_c01",0,0;
+ bg_updatescore "bat_c01",5,5;
set $@KvM01BG, 0;
donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
@@ -361,8 +355,12 @@ OnTimer3000:
end;
OnTimer5000:
- mapannounce "bat_c01", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00";
- mapannounce "bat_c01", "Please make sure to collect before the time expires.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
+ mapannounce "bat_c01", "Please be careful.",bc_map,"0x00ff00";
+ end;
+
+OnTimer:55000:
+ mapannounce "bat_c01", "You will be sent back.",bc_map,"0x00ff00";
end;
OnTimer60000:
@@ -379,19 +377,19 @@ bat_c01,51,130,5 script KVM Officer#KVM01A 419,{
if( $@KvM01BG_Victory == Bat_Team )
{ // Victory
set kvm_point,kvm_point + 5;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 5";
close2;
}
else
{ //
set kvm_point,kvm_point + 1;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 1";
close2;
}
bg_leave;
@@ -408,19 +406,19 @@ bat_c01,148,53,1 script KVM Officer#KVM01B 415,{
if( $@KvM01BG_Victory == Bat_Team )
{ // Victory
set kvm_point,kvm_point + 5;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 5";
close2;
}
else
{ //
set kvm_point,kvm_point + 1;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 1";
close2;
}
bg_leave;
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt
index 677172c38..8acfcae31 100644
--- a/npc/battleground/kvm/kvm02.txt
+++ b/npc/battleground/kvm/kvm02.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= ???, L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -14,6 +14,9 @@
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
+//= 1.2 Upated some announces and dialogs from iRO.
+//= Changed how the scoreboard works slightly.
+//= Removed the areapercentheals, and minor things.
//============================================================
// Waiting Room NPCs
@@ -143,12 +146,11 @@ OnGuillaumeDie:
if( $@KvM02BG == 2 )
{
set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
+ bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
else {
- mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
}
}
end;
@@ -159,12 +161,11 @@ OnCroixDie:
if( $@KvM02BG == 2 )
{
set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
+ bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
else {
- mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
}
}
end;
@@ -191,9 +192,6 @@ OnStart:
// Warp Teams
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
initnpctimer;
end;
@@ -255,34 +253,32 @@ OnTimer61000:
end;
}
set $@KvM02BG, 2; // Playing
- areapercentheal "bat_c02",50,123,58,131,100,100;
bg_warp $@KvM02BG_id1,"bat_c02",62,119;
- areapercentheal "bat_c02",141,52,149,60,100,100;
bg_warp $@KvM02BG_id2,"bat_c02",137,64;
end;
OnTimer300000:
- mapannounce "bat_c02", "KVM will be ending in 1 minute.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer330000:
- mapannounce "bat_c02", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer345000:
- mapannounce "bat_c02", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer350000:
- mapannounce "bat_c02", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer355000:
- mapannounce "bat_c02", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer360000:
- mapannounce "bat_c02", "KVM has ended.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The KVM battle is over.",bc_map,"0x00ff00";
if( .Croix_Count > .Guillaume_Count )
donpcevent "KvM02_BG::OnCroixWin";
else if( .Croix_Count < .Guillaume_Count )
@@ -291,9 +287,9 @@ OnTimer360000:
{ // Draw Game
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 3;
- mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "This battle has ended in a draw.",bc_map,"0x00ff00";
donpcevent "KvM02_BG::OnStop";
}
end;
@@ -301,18 +297,18 @@ OnTimer360000:
OnGuillaumeWin:
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 1;
- mapannounce "bat_c02", "Guillaume camp victory.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Congratulations to all Guillaume members.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Guillaume wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
donpcevent "KvM02_BG::OnStop";
end;
OnCroixWin:
set $@KvM02BG, 3;
set $@KvM02BG_Victory, 2;
- mapannounce "bat_c02", "Croix camp victory.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Congratulations to all Croix members.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Croix wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Congratulations to Croix members.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
donpcevent "KvM02_BG::OnStop";
end;
@@ -329,8 +325,6 @@ OnStop:
OnReset:
set .Croix_Count, 0;
set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
set $@KvM02BG_Victory, 0;
if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
@@ -338,7 +332,7 @@ OnReset:
disablenpc "KVM Officer#KVM02B";
mapwarp "bat_c02","bat_room",154,150;
maprespawnguildid "bat_c02",0,3; // Just in case someone else
- bg_updatescore "bat_c02",0,0;
+ bg_updatescore "bat_c02",5,5;
set $@KvM02BG, 0;
donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
@@ -361,8 +355,12 @@ OnTimer3000:
end;
OnTimer5000:
- mapannounce "bat_c02", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00";
- mapannounce "bat_c02", "Please make sure to collect before the time expires.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
+ mapannounce "bat_c02", "Please be careful.",bc_map,"0x00ff00";
+ end;
+
+OnTimer:55000:
+ mapannounce "bat_c02", "You will be sent back.",bc_map,"0x00ff00";
end;
OnTimer60000:
@@ -379,16 +377,18 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
set kvm_point,kvm_point + 1;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 5";
close2;
}
else
{ //
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 0";
close2;
}
bg_leave;
@@ -405,19 +405,18 @@ bat_c02,148,53,1 script KVM Officer#KVM02B 415,{
if( $@KvM02BG_Victory == Bat_Team )
{ // Victory
set kvm_point,kvm_point + 1;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
- mes "Just take this defeat a lesson, and later you would definitely learn.";
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 1";
close2;
}
else
{ //
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "Please don't forget this battle. We can win the next.";
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 0";
close2;
}
bg_leave;
diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt
index f9e744202..1664e6dd3 100644
--- a/npc/battleground/kvm/kvm03.txt
+++ b/npc/battleground/kvm/kvm03.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= ???, L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -14,6 +14,9 @@
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
+//= 1.2 Upated some announces and dialogs from iRO.
+//= Changed how the scoreboard works slightly.
+//= Removed the areapercentheals, and minor things.
//============================================================
// Waiting Room NPCs
@@ -143,12 +146,11 @@ OnGuillaumeDie:
if( $@KvM03BG == 2 )
{
set .Guillaume_Count, .Guillaume_Count - 1;
- set .Croix_Score, .Croix_Score + 1;
- bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
+ bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count;
if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
else {
- mapannounce "bat_c03", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c03", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
}
}
end;
@@ -159,12 +161,11 @@ OnCroixDie:
if( $@KvM03BG == 2 )
{
set .Croix_Count, .Croix_Count - 1;
- set .Guillaume_Score, .Guillaume_Score + 1;
- bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
+ bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count;
if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
else {
- mapannounce "bat_c03", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c03", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
}
}
end;
@@ -191,9 +192,6 @@ OnStart:
// Warp Teams
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
- // ScoreBoard
- set .Guillaume_Score, 0;
- set .Croix_Score, 0;
initnpctimer;
end;
@@ -255,30 +253,28 @@ OnTimer61000:
end;
}
set $@KvM03BG, 2; // Playing
- areapercentheal "bat_c03",50,123,58,131,100,100;
bg_warp $@KvM03BG_id1,"bat_c03",62,119;
- areapercentheal "bat_c03",141,52,149,60,100,100;
bg_warp $@KvM03BG_id2,"bat_c03",137,64;
end;
OnTimer300000:
- mapannounce "bat_c03", "KVM will be ending in 1 minute.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer330000:
- mapannounce "bat_c03", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer345000:
- mapannounce "bat_c03", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer350000:
- mapannounce "bat_c03", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer355000:
- mapannounce "bat_c03", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00";
end;
OnTimer360000:
@@ -291,9 +287,9 @@ OnTimer360000:
{ // Draw Game
set $@KvM03BG, 3;
set $@KvM03BG_Victory, 3;
- mapannounce "bat_c03", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c03", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
- mapannounce "bat_c03", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "This battle has ended in a draw.",bc_map,"0x00ff00";
donpcevent "KvM03_BG::OnStop";
}
end;
@@ -301,18 +297,18 @@ OnTimer360000:
OnGuillaumeWin:
set $@KvM03BG, 3;
set $@KvM03BG_Victory, 1;
- mapannounce "bat_c03", "Guillaume camp victory.",bc_map,"0x00ff00";
- mapannounce "bat_c03", "Congratulations to all Guillaume members.",bc_map,"0x00ff00";
- mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Guillaume wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Congratulations to Guillaume members.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
donpcevent "KvM03_BG::OnStop";
end;
OnCroixWin:
set $@KvM03BG, 3;
set $@KvM03BG_Victory, 2;
- mapannounce "bat_c03", "Croix camp victory.",bc_map,"0x00ff00";
- mapannounce "bat_c03", "Congratulations to all Croix members.",bc_map,"0x00ff00";
- mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Croix wins!",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Congratulations to Croix members.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00";
donpcevent "KvM03_BG::OnStop";
end;
@@ -329,8 +325,6 @@ OnStop:
OnReset:
set .Croix_Count, 0;
set .Guillaume_Count, 0;
- set .Croix_Score, 0;
- set .Guillaume_Score, 0;
set $@KvM03BG_Victory, 0;
if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
@@ -338,7 +332,7 @@ OnReset:
disablenpc "VintenarKvM03b";
mapwarp "bat_c03","bat_room",154,150;
maprespawnguildid "bat_c03",0,3; // Just in case someone else
- bg_updatescore "bat_c03",0,0;
+ bg_updatescore "bat_c03",5,5;
set $@KvM03BG, 0;
donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
end;
@@ -361,8 +355,12 @@ OnTimer3000:
end;
OnTimer5000:
- mapannounce "bat_c03", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00";
- mapannounce "bat_c03", "Please make sure to collect before the time expires.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00";
+ mapannounce "bat_c03", "Please be careful.",bc_map,"0x00ff00";
+ end;
+
+OnTimer:55000:
+ mapannounce "bat_c03", "You will be sent back.",bc_map,"0x00ff00";
end;
OnTimer60000:
@@ -379,18 +377,19 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
if( $@KvM03BG_Victory == Bat_Team )
{ // Victory
set kvm_point,kvm_point + 2;
- mes "[Swandery]";
- mes "Blessed Guillaume!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 2";
close2;
}
else
{ //
set kvm_point,kvm_point + 1;
- mes "[Swandery]";
- mes "You lost, but you're dedicated to this battle.";
- mes "This is a reward for your great dedication by Guillaume Marollo!";
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 1";
close2;
}
bg_leave;
@@ -407,19 +406,19 @@ bat_c03,148,53,1 script KVM Officer#KVM03B 415,{
if( $@KvM03BG_Victory == Bat_Team )
{ // Victory
set kvm_point,kvm_point + 2;
- mes "[Swandery]";
- mes "Blessed Croax!!";
- mes "Let's enjoy our glorious victory!";
- mes "" + strcharinfo(0) + ", its a sign reflecting victory";
+ mes "[KVM Officer]";
+ mes "Good Game.";
+ mes "May the glory of KVM be with you.";
+ mes "You aquire the winning points: 2";
close2;
}
else
{ //
set kvm_point,kvm_point + 1;
- mes "[Swandery]";
- mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
- mes "Even though we didn't win, we did our best.";
- mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
+ mes "[KVM Officer]";
+ mes "I am so sorry.";
+ mes "I wish you better luck next time.";
+ mes "You aquire the losing points: 1";
close2;
}
bg_leave;
diff --git a/npc/battleground/kvm/kvm_enter.txt b/npc/battleground/kvm/kvm_enter.txt
index c6d50e87a..95ef27b0c 100644
--- a/npc/battleground/kvm/kvm_enter.txt
+++ b/npc/battleground/kvm/kvm_enter.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@@ -12,27 +12,33 @@
//= Original NPCs scrapped from bg_common.
//===== Additional Comments: =================================
//= 1.0 First Version.
+//= 1.1 Corrected some typos, and shifted messages around.
+//= Corrected iRO style quest log entries, however it's
+//= advisable that you not use them, as they conflict.
//============================================================
// KvM Officer - Guillaume
//============================================================
bat_room,164,178,5 script KVM Mercenary Officer#1 418,{
/*
- set .@kvm,checkquest(6027,PLAYTIME);
+ set .@kvm,checkquest(6026,PLAYTIME);
if ((.@kvm == 0) || (.@kvm == 1)) {
mes "[Croix Mercenary Officer]";
- mes "It seems you ahve recently participated in a KVM battle. You must wait 5 minutes before signing up again.";
+ mes "I know that you've already signed with the Croix. Go back and join their team. We will not accept traitors to fight for us.";
close;
}
+ else if (.@kvm == 2) {
+ erasequest 6026;
+ }
*/
set .@permit,checkquest(6025,PLAYTIME);
if ((.@permit == 0) || (.@permit == 1)) {
mes "[Guillaume Mercenary Officer]";
- mes "I know that you've already signed with the Croix. Go back and join their team. We will not accept traitors to fight for us.";
+ mes "It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again.";
close;
}
- else {
- if (checkquest(6025) >= 0) erasequest 6025;
+ else if (.@permit == 2) {
+ erasequest 6025;
}
mes "[Guillaume Mercenary Officer]";
mes "Let them know the real might of Guillaume!";
@@ -43,6 +49,7 @@ bat_room,164,178,5 script KVM Mercenary Officer#1 418,{
mes "Show them how strong we are.";
mes "Today, everyone will hear the shout of triumph from Guillaume!";
close2;
+ //setquest 6025;
if (BaseLevel > 79) {
warp "bat_room",169,223;
}
@@ -124,21 +131,24 @@ bat_room,167,178,5 script Guillaume Knight#kvm 417,{
//============================================================
bat_room,164,121,1 script KVM Mercenary Officer#2 414,{
/*
- set .@kvm,checkquest(6027,PLAYTIME);
+ set .@kvm,checkquest(6025,PLAYTIME);
if ((.@kvm == 0) || (.@kvm == 1)) {
mes "[Croix Mercenary Officer]";
- mes "It seems you ahve recently participated in a KVM battle. You must wait 5 minutes before signing up again.";
+ mes "I know that you've already signed with the Guillaume. Go back and join their team. We will not accept traitors to fight for us.";
close;
}
+ else if (.@kvm == 2) {
+ erasequest 6025;
+ }
*/
set .@permit,checkquest(6025,PLAYTIME);
if ((.@permit == 0) || (.@permit == 1)) {
mes "[Croix Mercenary Officer]";
- mes "I know that you've already signed with the Guillaume. Go back and join their team. We will not accept traitors to fight for us.";
+ mes "It seems you have recently participated in a KVM battle. You must wait 5 minutes before signing up again.";
close;
}
- else {
- if (checkquest(6025) >= 0) erasequest 6025;
+ else if (.@permit == 2) {
+ erasequest 6025;
}
mes "[Croix Mercenary Officer]";
mes "Let them know the real might of Croix!";
@@ -149,6 +159,7 @@ bat_room,164,121,1 script KVM Mercenary Officer#2 414,{
mes "Show them how strong we are.";
mes "Today, everyone will hear the shout of triumph from Croix!";
close2;
+ //setquest 6026;
if (BaseLevel > 79) {
warp "bat_room",169,207;
}