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authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/battleground
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
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change *strcharinfo to use constants
Diffstat (limited to 'npc/battleground')
-rw-r--r--npc/battleground/flavius/flavius01.txt28
-rw-r--r--npc/battleground/flavius/flavius02.txt28
-rw-r--r--npc/battleground/kvm/kvm_item_pay.txt2
-rw-r--r--npc/battleground/tierra/tierra01.txt24
-rw-r--r--npc/battleground/tierra/tierra02.txt24
5 files changed, 53 insertions, 53 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt
index 62c11135f..681786792 100644
--- a/npc/battleground/flavius/flavius01.txt
+++ b/npc/battleground/flavius/flavius01.txt
@@ -413,7 +413,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -421,7 +421,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -465,7 +465,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -473,7 +473,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -483,7 +483,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -491,7 +491,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -598,7 +598,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -606,7 +606,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -674,7 +674,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -682,7 +682,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -694,7 +694,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -702,7 +702,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -716,7 +716,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -724,7 +724,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt
index 0686d7957..becee77c6 100644
--- a/npc/battleground/flavius/flavius02.txt
+++ b/npc/battleground/flavius/flavius02.txt
@@ -413,7 +413,7 @@ bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -421,7 +421,7 @@ bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -465,7 +465,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -473,7 +473,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -483,7 +483,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -491,7 +491,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -598,7 +598,7 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -606,7 +606,7 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
@@ -674,7 +674,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -682,7 +682,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -694,7 +694,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 2) {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -702,7 +702,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s. Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -716,7 +716,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,9;
}
@@ -724,7 +724,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge2,.@medal_gap;
}
diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt
index 92771f14b..f9dac0766 100644
--- a/npc/battleground/kvm/kvm_item_pay.txt
+++ b/npc/battleground/kvm/kvm_item_pay.txt
@@ -65,7 +65,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{
"be reversed. Please be carefull.");
mes("Select the next step please.");
next;
- .@name$ = strcharinfo(0);
+ .@name$ = strcharinfo(PC_NAME);
switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) {
case 1:
mes("[Logistics]");
diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt
index ff5c578ef..0dabe28d0 100644
--- a/npc/battleground/tierra/tierra01.txt
+++ b/npc/battleground/tierra/tierra01.txt
@@ -703,7 +703,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -711,7 +711,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
@@ -765,7 +765,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -773,7 +773,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign of victory.", strcharinfo(0));
+ mesf("%s, it's a sign of victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
@@ -797,7 +797,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -805,7 +805,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
@@ -815,7 +815,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -823,7 +823,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -837,7 +837,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -845,7 +845,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -859,7 +859,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -867,7 +867,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt
index 04d7c69e7..ac7710aa8 100644
--- a/npc/battleground/tierra/tierra02.txt
+++ b/npc/battleground/tierra/tierra02.txt
@@ -703,7 +703,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -711,7 +711,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
@@ -765,7 +765,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -773,7 +773,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{
mes("[Axl Rose]");
mes("Blessed Guillaume!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign of victory.", strcharinfo(0));
+ mesf("%s, it's a sign of victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
@@ -797,7 +797,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -805,7 +805,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}
@@ -815,7 +815,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -823,7 +823,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -837,7 +837,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
.@medal_gap = 500 - .@your_medal;
if (.@medal_gap > 0) {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -845,7 +845,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
}
else {
mes("[Swandery]");
- mesf("Oh, %s Don't be sad.", strcharinfo(0));
+ mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME));
mes("Even though we didn't win, we did our best.");
mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one.");
close2;
@@ -859,7 +859,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,3;
}
@@ -867,7 +867,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{
mes("[Swandery]");
mes("Blessed Croix!");
mes("Let's enjoy our glorious victory!");
- mesf("%s, it's a sign reflecting victory.", strcharinfo(0));
+ mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME));
close2;
getitem BF_Badge1,.@medal_gap;
}