diff options
author | Asheraf <acheraf1998@gmail.com> | 2016-08-29 17:40:13 +0100 |
---|---|---|
committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-09-02 04:56:00 +0200 |
commit | 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch) | |
tree | 57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/battleground | |
parent | 0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff) | |
download | hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.gz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.bz2 hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.xz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.zip |
change *strcharinfo to use constants
Diffstat (limited to 'npc/battleground')
-rw-r--r-- | npc/battleground/flavius/flavius01.txt | 28 | ||||
-rw-r--r-- | npc/battleground/flavius/flavius02.txt | 28 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm_item_pay.txt | 2 | ||||
-rw-r--r-- | npc/battleground/tierra/tierra01.txt | 24 | ||||
-rw-r--r-- | npc/battleground/tierra/tierra02.txt | 24 |
5 files changed, 53 insertions, 53 deletions
diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt index 62c11135f..681786792 100644 --- a/npc/battleground/flavius/flavius01.txt +++ b/npc/battleground/flavius/flavius01.txt @@ -413,7 +413,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,9; } @@ -421,7 +421,7 @@ bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,.@medal_gap; } @@ -465,7 +465,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,9; } @@ -473,7 +473,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,.@medal_gap; } @@ -483,7 +483,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(0)); + mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -491,7 +491,7 @@ bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ } else { mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(0)); + mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -598,7 +598,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,9; } @@ -606,7 +606,7 @@ bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,.@medal_gap; } @@ -674,7 +674,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(0)); + mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -682,7 +682,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ } else { mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(0)); + mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -694,7 +694,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(0)); + mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -702,7 +702,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ } else { mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(0)); + mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -716,7 +716,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,9; } @@ -724,7 +724,7 @@ bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,.@medal_gap; } diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt index 0686d7957..becee77c6 100644 --- a/npc/battleground/flavius/flavius02.txt +++ b/npc/battleground/flavius/flavius02.txt @@ -413,7 +413,7 @@ bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,9; } @@ -421,7 +421,7 @@ bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,.@medal_gap; } @@ -465,7 +465,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,9; } @@ -473,7 +473,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,.@medal_gap; } @@ -483,7 +483,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{ .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(0)); + mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -491,7 +491,7 @@ bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{ } else { mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(0)); + mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -598,7 +598,7 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,9; } @@ -606,7 +606,7 @@ bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,.@medal_gap; } @@ -674,7 +674,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(0)); + mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -682,7 +682,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ } else { mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(0)); + mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -694,7 +694,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 2) { mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(0)); + mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -702,7 +702,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ } else { mes("[Swandery]"); - mesf("Oh, %s. Don't be sad.", strcharinfo(0)); + mesf("Oh, %s. Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -716,7 +716,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,9; } @@ -724,7 +724,7 @@ bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge2,.@medal_gap; } diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt index 92771f14b..f9dac0766 100644 --- a/npc/battleground/kvm/kvm_item_pay.txt +++ b/npc/battleground/kvm/kvm_item_pay.txt @@ -65,7 +65,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ "be reversed. Please be carefull."); mes("Select the next step please."); next; - .@name$ = strcharinfo(0); + .@name$ = strcharinfo(PC_NAME); switch(select("Read the KVM Catalogue.", "Purchase KVM Items.", "Confirm KVM Points.", "Explanation of KVM Rewards.", "Explanation of KVM Points.")) { case 1: mes("[Logistics]"); diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt index ff5c578ef..0dabe28d0 100644 --- a/npc/battleground/tierra/tierra01.txt +++ b/npc/battleground/tierra/tierra01.txt @@ -703,7 +703,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,3; } @@ -711,7 +711,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,.@medal_gap; } @@ -765,7 +765,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,3; } @@ -773,7 +773,7 @@ bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign of victory.", strcharinfo(0)); + mesf("%s, it's a sign of victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,.@medal_gap; } @@ -797,7 +797,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,3; } @@ -805,7 +805,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,.@medal_gap; } @@ -815,7 +815,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{ .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 0) { mes("[Swandery]"); - mesf("Oh, %s Don't be sad.", strcharinfo(0)); + mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -823,7 +823,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{ } else { mes("[Swandery]"); - mesf("Oh, %s Don't be sad.", strcharinfo(0)); + mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -837,7 +837,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{ .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 0) { mes("[Swandery]"); - mesf("Oh, %s Don't be sad.", strcharinfo(0)); + mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -845,7 +845,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{ } else { mes("[Swandery]"); - mesf("Oh, %s Don't be sad.", strcharinfo(0)); + mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -859,7 +859,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,3; } @@ -867,7 +867,7 @@ bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,.@medal_gap; } diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt index 04d7c69e7..ac7710aa8 100644 --- a/npc/battleground/tierra/tierra02.txt +++ b/npc/battleground/tierra/tierra02.txt @@ -703,7 +703,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,3; } @@ -711,7 +711,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,.@medal_gap; } @@ -765,7 +765,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,3; } @@ -773,7 +773,7 @@ bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{ mes("[Axl Rose]"); mes("Blessed Guillaume!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign of victory.", strcharinfo(0)); + mesf("%s, it's a sign of victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,.@medal_gap; } @@ -797,7 +797,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,3; } @@ -805,7 +805,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,.@medal_gap; } @@ -815,7 +815,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{ .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 0) { mes("[Swandery]"); - mesf("Oh, %s Don't be sad.", strcharinfo(0)); + mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -823,7 +823,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{ } else { mes("[Swandery]"); - mesf("Oh, %s Don't be sad.", strcharinfo(0)); + mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -837,7 +837,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{ .@medal_gap = 500 - .@your_medal; if (.@medal_gap > 0) { mes("[Swandery]"); - mesf("Oh, %s Don't be sad.", strcharinfo(0)); + mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -845,7 +845,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{ } else { mes("[Swandery]"); - mesf("Oh, %s Don't be sad.", strcharinfo(0)); + mesf("Oh, %s Don't be sad.", strcharinfo(PC_NAME)); mes("Even though we didn't win, we did our best."); mes("This is a Royal gift from Croix, and please don't forget this battle. We will win the next one."); close2; @@ -859,7 +859,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,3; } @@ -867,7 +867,7 @@ bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{ mes("[Swandery]"); mes("Blessed Croix!"); mes("Let's enjoy our glorious victory!"); - mesf("%s, it's a sign reflecting victory.", strcharinfo(0)); + mesf("%s, it's a sign reflecting victory.", strcharinfo(PC_NAME)); close2; getitem BF_Badge1,.@medal_gap; } |