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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/battleground | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/battleground')
-rw-r--r-- | npc/battleground/bg_common.txt | 46 | ||||
-rw-r--r-- | npc/battleground/flavius/flavius01.txt | 90 | ||||
-rw-r--r-- | npc/battleground/flavius/flavius02.txt | 90 | ||||
-rw-r--r-- | npc/battleground/flavius/flavius_enter.txt | 16 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm01.txt | 40 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm02.txt | 40 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm03.txt | 40 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm_enter.txt | 8 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm_item_pay.txt | 2 | ||||
-rw-r--r-- | npc/battleground/tierra/tierra01.txt | 88 | ||||
-rw-r--r-- | npc/battleground/tierra/tierra02.txt | 88 | ||||
-rw-r--r-- | npc/battleground/tierra/tierra_enter.txt | 16 |
12 files changed, 282 insertions, 282 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt index 76eed3733..2c286e8f5 100644 --- a/npc/battleground/bg_common.txt +++ b/npc/battleground/bg_common.txt @@ -22,10 +22,10 @@ // Generals //============================================================ -bat_room,161,158,3 script Gen. Guillaume's Aide#01 419,{ end; } -bat_room,161,160,3 script Gen. Guillaume's Aide#03 419,{ end; } +bat_room,161,158,3 script Gen. Guillaume's Aide#01 4_M_KY_HEAD,{ end; } +bat_room,161,160,3 script Gen. Guillaume's Aide#03 4_M_KY_HEAD,{ end; } -bat_room,160,141,3 script Prince Croix 416,{ +bat_room,160,141,3 script Prince Croix 4_M_CRU_CRUA,{ cutin "bat_crua1",2; mes "[Prince Croix]"; mes "Wise adventurer, why don't you lend us your power for victory?"; @@ -89,10 +89,10 @@ bat_room,160,141,3 script Prince Croix 416,{ end; } -bat_room,161,140,3 script Prince Croix's Aide#01 415,{ end; } -bat_room,161,142,3 script Prince Croix's Aide#02 415,{ end; } +bat_room,161,140,3 script Prince Croix's Aide#01 4_M_CRU_HEAD,{ end; } +bat_room,161,142,3 script Prince Croix's Aide#02 4_M_CRU_HEAD,{ end; } -bat_room,160,159,3 script General Guillaume 420,{ +bat_room,160,159,3 script General Guillaume 4_M_KY_KIYOM,{ cutin "bat_kiyom2",2; mes "[General Guillaume]"; mes "Hot-blooded adventurer, we need your ability to win this battle."; @@ -172,14 +172,14 @@ bat_room,160,159,3 script General Guillaume 420,{ // Flags //============================================================ -//bat_room,140,160,3 script Guillaume Base#roomflag1 973,{ end; } -//bat_room,167,160,3 script Guillaume Base#roomflag2 973,{ end; } -//bat_room,140,139,3 script Croix Base#roomflag1 974,{ end; } -//bat_room,167,139,3 script Croix Base#roomflag2 974,{ end; } +//bat_room,140,160,3 script Guillaume Base#roomflag1 1_FLAG_LION,{ end; } +//bat_room,167,160,3 script Guillaume Base#roomflag2 1_FLAG_LION,{ end; } +//bat_room,140,139,3 script Croix Base#roomflag1 1_FLAG_EAGLE,{ end; } +//bat_room,167,139,3 script Croix Base#roomflag2 1_FLAG_EAGLE,{ end; } // BattleGround Warper //============================================================ -bat_room,148,150,5 script Teleporter#Battlefield 124,{ +bat_room,148,150,5 script Teleporter#Battlefield 4_F_TELEPORTER,{ mes "[Teleporter]"; mes "Do you wish to leave the battlefield? Use my services to return to town."; next; @@ -229,7 +229,7 @@ bat_room,148,150,5 script Teleporter#Battlefield 124,{ end; } -- script Maroll Battle Recruiter::BatRecruit 728,{ +- script Maroll Battle Recruiter::BatRecruit 4_F_JOB_KNIGHT,{ mes "[Maroll Battle Recruiter]"; mes "Good day, adventurer."; mes "I'm a knight from a far country called Maroll Kingdom."; @@ -270,13 +270,13 @@ bat_room,148,150,5 script Teleporter#Battlefield 124,{ end; } -prontera,123,83,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 728 -moc_ruins,75,162,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 728 -aldebaran,146,109,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 728 -geffen,109,66,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 728 -payon,189,105,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 728 -lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 728 -rachel,149,138,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit7 728 +prontera,123,83,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit1 4_F_JOB_KNIGHT +moc_ruins,75,162,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit2 4_F_JOB_KNIGHT +aldebaran,146,109,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit3 4_F_JOB_KNIGHT +geffen,109,66,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit4 4_F_JOB_KNIGHT +payon,189,105,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit5 4_F_JOB_KNIGHT +lighthalzen,153,86,5 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit6 4_F_JOB_KNIGHT +rachel,149,138,3 duplicate(BatRecruit) Maroll Battle Recruiter::BatRecruit7 4_F_JOB_KNIGHT // Additional warps // Empty @@ -309,21 +309,21 @@ bat_room,253,211,0 warp bat32 1,1,bat_room,154,149 // Kafra //============================================================ -bat_room,148,147,4 script Kafra Staff::kaf_bat 861,{ +bat_room,148,147,4 script Kafra Staff::kaf_bat 4_F_KAFRA9,{ cutin "kafra_09",2; callfunc "F_Kafra",0,2,1,150,0; } // Repairman //============================================================ -bat_room,138,144,4 script Repairman#bg 86,{ +bat_room,138,144,4 script Repairman#bg 4_M_04,{ callfunc "repairmain","Repairman"; end; } // GM Management NPC //============================================================ -bat_room,1,151,3 script Switch#batgnd 81,{ +bat_room,1,151,3 script Switch#batgnd 4_DOG01,{ set .@i, callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "The command has been cancelled."; @@ -374,7 +374,7 @@ bat_room,1,151,3 script Switch#batgnd 81,{ // Badges Exchange //============================================================ -bat_room,160,150,3 script Erundek 109,{ +bat_room,160,150,3 script Erundek 4_M_MANAGER,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt index 4a5c00a9b..18f153d87 100644 --- a/npc/battleground/flavius/flavius01.txt +++ b/npc/battleground/flavius/flavius01.txt @@ -20,7 +20,7 @@ // Waiting Room NPCs //============================================================ -bat_room,86,227,4 script Lieutenant Ator 418,{ +bat_room,86,227,4 script Lieutenant Ator 4_M_KY_KNT,{ end; OnInit: waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80; @@ -30,7 +30,7 @@ OnEnterBG: end; } -bat_room,85,204,0 script Lieutenant Thelokus 414,{ +bat_room,85,204,0 script Lieutenant Thelokus 4_M_CRU_KNT,{ end; OnInit: waitingroom "Battle Station",11,"start#bat_b01::OnReadyCheck",1,0,80; @@ -43,7 +43,7 @@ OnEnterBG: bat_room,85,220,0 warp back_bgroomb01a 1,1,bat_room,154,150 bat_room,85,211,0 warp back_bgroomb01b 1,1,bat_room,154,150 -bat_room,2,151,3 script #bat_b01_timer 844,{ +bat_room,2,151,3 script #bat_b01_timer CLEAR_NPC,{ end; OnInit: @@ -71,7 +71,7 @@ OnTimer1000: // Flavius Battleground Engine //============================================================ -bat_b01,15,15,3 script start#bat_b01 844,{ +bat_b01,15,15,3 script start#bat_b01 CLEAR_NPC,{ OnInit: mapwarp "bat_b01","bat_room",154,150; end; @@ -147,7 +147,7 @@ OnTimer10000: end; } -bat_b01,1,1,3 script OBJ#bat_b01_a 844,{ +bat_b01,1,1,3 script OBJ#bat_b01_a CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"; end; @@ -180,7 +180,7 @@ OnMyMobDead: end; } -bat_b01,1,2,3 script OBJ#bat_b01_b 844,{ +bat_b01,1,2,3 script OBJ#bat_b01_b CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead"; end; @@ -213,7 +213,7 @@ OnMyMobDead: end; } -bat_b01,1,3,3 script guardian#bat_b01_a 844,{ +bat_b01,1,3,3 script guardian#bat_b01_a CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; @@ -231,7 +231,7 @@ OnMyMobDead: end; } -bat_b01,1,3,3 script guardian#bat_b01_b 844,{ +bat_b01,1,3,3 script guardian#bat_b01_b CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",307,160,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; @@ -249,7 +249,7 @@ OnMyMobDead: end; } -bat_b01,1,4,3 script cell#bat_b01_a 844,{ +bat_b01,1,4,3 script cell#bat_b01_a CLEAR_NPC,{ OnRed: setcell "bat_b01",62,149,60,151,cell_basilica,1; setcell "bat_b01",62,149,60,151,cell_walkable,0; @@ -261,7 +261,7 @@ OnGreen: end; } -bat_b01,1,5,3 script cell#bat_b01_b 844,{ +bat_b01,1,5,3 script cell#bat_b01_b CLEAR_NPC,{ OnRed: setcell "bat_b01",327,151,329,149,cell_basilica,1; setcell "bat_b01",327,151,329,149,cell_walkable,0; @@ -273,7 +273,7 @@ OnGreen: end; } -bat_b01,1,6,1 script time#bat_b01 844,{ +bat_b01,1,6,1 script time#bat_b01 CLEAR_NPC,{ OnEnable: donpcevent "Battle Therapist#b01_a::OnEnable"; donpcevent "Battle Therapist#b01_b::OnEnable"; @@ -285,7 +285,7 @@ OnStop: end; } -bat_b01,10,294,3 script Battle Therapist#b01_a 95,{ +bat_b01,10,294,3 script Battle Therapist#b01_a 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -319,7 +319,7 @@ OnStop: end; } -bat_b01,10,290,0 script bat_b01_rp1_a_warp 45,10,10,{ +bat_b01,10,290,0 script bat_b01_rp1_a_warp WARPNPC,10,10,{ OnInit: disablenpc "bat_b01_rp1_a_warp"; end; @@ -330,7 +330,7 @@ OnTouch: end; } -bat_b01,389,14,3 script Battle Therapist#b01_b 95,{ +bat_b01,389,14,3 script Battle Therapist#b01_b 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -364,7 +364,7 @@ OnStop: end; } -bat_b01,389,10,0 script bat_b01_rp1_b_warp 45,9,9,{ +bat_b01,389,10,0 script bat_b01_rp1_b_warp WARPNPC,9,9,{ OnInit: disablenpc "bat_b01_rp1_a_warp"; end; @@ -389,7 +389,7 @@ OnTouch: end; } -bat_b01,10,294,3 script Guillaume Vintenar#b01_a 934,{ +bat_b01,10,294,3 script Guillaume Vintenar#b01_a 4_M_RASWORD,{ if ($@FlaviusBG1_id1 == getcharid(4)) { if ($@FlaviusBG1_Victory == 1) { set .@your_medal,countitem(7829); @@ -441,7 +441,7 @@ OnInit: end; } -bat_b01,389,14,3 script Croix Vintenar#b01_b 934,{ +bat_b01,389,14,3 script Croix Vintenar#b01_b 4_M_RASWORD,{ if ($@FlaviusBG1_id2 == getcharid(4)) { if ($@FlaviusBG1_Victory == 2) { set .@your_medal,countitem(7829); @@ -493,7 +493,7 @@ OnInit: end; } -bat_b01,1,5,3 script countdown#bat_b01 844,{ +bat_b01,1,5,3 script countdown#bat_b01 CLEAR_NPC,{ OnInit: stopnpctimer; end; @@ -549,31 +549,31 @@ OnTimer1900000: end; } -bat_b01,81,83,3 script Guillaume Camp#flag21 973,{ end; } -bat_b01,94,83,3 script Guillaume Camp#flag22 973,{ end; } -bat_b01,81,66,3 script Guillaume Camp#flag23 973,{ end; } -bat_b01,94,66,3 script Guillaume Camp#flag24 973,{ end; } -bat_b01,139,142,3 script Guillaume Camp#flag25 973,{ end; } -bat_b01,139,158,3 script Guillaume Camp#flag26 973,{ end; } -bat_b01,110,161,3 script Guillaume Camp#flag27 973,{ end; } -bat_b01,110,137,3 script Guillaume Camp#flag28 973,{ end; } -bat_b01,63,135,3 script Guillaume Camp#flag29 973,{ end; } -bat_b01,63,165,3 script Guillaume Camp#flag30 973,{ end; } -bat_b01,10,296,3 script Guillaume Camp#flag31 973,{ end; } - -bat_b01,306,233,3 script Croix Camp#flag21 974,{ end; } -bat_b01,317,233,3 script Croix Camp#flag22 974,{ end; } -bat_b01,306,216,3 script Croix Camp#flag23 974,{ end; } -bat_b01,317,216,3 script Croix Camp#flag24 974,{ end; } -bat_b01,257,158,3 script Croix Camp#flag25 974,{ end; } -bat_b01,257,141,3 script Croix Camp#flag26 974,{ end; } -bat_b01,297,164,3 script Croix Camp#flag27 974,{ end; } -bat_b01,297,136,3 script Croix Camp#flag28 974,{ end; } -bat_b01,336,161,3 script Croix Camp#flag29 974,{ end; } -bat_b01,336,139,3 script Croix Camp#flag30 974,{ end; } -bat_b01,389,16,3 script Croix Camp#flag31 974,{ end; } - -bat_b01,10,294,3 script Vintenar#bat_b01_aover 419,{ +bat_b01,81,83,3 script Guillaume Camp#flag21 1_FLAG_LION,{ end; } +bat_b01,94,83,3 script Guillaume Camp#flag22 1_FLAG_LION,{ end; } +bat_b01,81,66,3 script Guillaume Camp#flag23 1_FLAG_LION,{ end; } +bat_b01,94,66,3 script Guillaume Camp#flag24 1_FLAG_LION,{ end; } +bat_b01,139,142,3 script Guillaume Camp#flag25 1_FLAG_LION,{ end; } +bat_b01,139,158,3 script Guillaume Camp#flag26 1_FLAG_LION,{ end; } +bat_b01,110,161,3 script Guillaume Camp#flag27 1_FLAG_LION,{ end; } +bat_b01,110,137,3 script Guillaume Camp#flag28 1_FLAG_LION,{ end; } +bat_b01,63,135,3 script Guillaume Camp#flag29 1_FLAG_LION,{ end; } +bat_b01,63,165,3 script Guillaume Camp#flag30 1_FLAG_LION,{ end; } +bat_b01,10,296,3 script Guillaume Camp#flag31 1_FLAG_LION,{ end; } + +bat_b01,306,233,3 script Croix Camp#flag21 1_FLAG_EAGLE,{ end; } +bat_b01,317,233,3 script Croix Camp#flag22 1_FLAG_EAGLE,{ end; } +bat_b01,306,216,3 script Croix Camp#flag23 1_FLAG_EAGLE,{ end; } +bat_b01,317,216,3 script Croix Camp#flag24 1_FLAG_EAGLE,{ end; } +bat_b01,257,158,3 script Croix Camp#flag25 1_FLAG_EAGLE,{ end; } +bat_b01,257,141,3 script Croix Camp#flag26 1_FLAG_EAGLE,{ end; } +bat_b01,297,164,3 script Croix Camp#flag27 1_FLAG_EAGLE,{ end; } +bat_b01,297,136,3 script Croix Camp#flag28 1_FLAG_EAGLE,{ end; } +bat_b01,336,161,3 script Croix Camp#flag29 1_FLAG_EAGLE,{ end; } +bat_b01,336,139,3 script Croix Camp#flag30 1_FLAG_EAGLE,{ end; } +bat_b01,389,16,3 script Croix Camp#flag31 1_FLAG_EAGLE,{ end; } + +bat_b01,10,294,3 script Vintenar#bat_b01_aover 4_M_KY_HEAD,{ set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1; if ($@FlaviusBG1_id1 == getcharid(4)) { if (.@A_B_gap > 0) { @@ -651,7 +651,7 @@ OnInit: end; } -bat_b01,389,14,3 script Vintenar#bat_b01_bover 415,{ +bat_b01,389,14,3 script Vintenar#bat_b01_bover 4_M_CRU_HEAD,{ set .@A_B_gap,$@Guill_ScoreBG1 - $@Croix_ScoreBG1; if ($@FlaviusBG1_id2 == getcharid(4)) { if (.@A_B_gap > 0) { @@ -729,7 +729,7 @@ OnInit: end; } -bat_b01,1,10,3 script Release all#b01 81,{ +bat_b01,1,10,3 script Release all#b01 4_DOG01,{ set .@i, callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "Cancelled."; diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt index aebeab4f2..0a88b9919 100644 --- a/npc/battleground/flavius/flavius02.txt +++ b/npc/battleground/flavius/flavius02.txt @@ -21,7 +21,7 @@ // Waiting Room NPCs //============================================================ -bat_room,142,227,4 script Lieutenant Huvas 418,{ +bat_room,142,227,4 script Lieutenant Huvas 4_M_KY_KNT,{ end; OnInit: waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80; @@ -31,7 +31,7 @@ OnEnterBG: end; } -bat_room,142,204,0 script Lieutenant Yukon 414,{ +bat_room,142,204,0 script Lieutenant Yukon 4_M_CRU_KNT,{ end; OnInit: waitingroom "Battle Station",11,"start#bat_b02::OnReadyCheck",1,0,80; @@ -44,7 +44,7 @@ OnEnterBG: bat_room,141,220,0 warp back_bgroomb02a 1,1,bat_room,154,150 bat_room,141,211,0 warp back_bgroomb02b 1,1,bat_room,154,150 -bat_room,2,151,3 script #bat_b02_timer 844,{ +bat_room,2,151,3 script #bat_b02_timer CLEAR_NPC,{ end; OnInit: @@ -72,7 +72,7 @@ OnTimer1000: // Flavius Battleground Engine //============================================================ -bat_b02,15,15,3 script start#bat_b02 844,{ +bat_b02,15,15,3 script start#bat_b02 CLEAR_NPC,{ OnInit: mapwarp "bat_b02","bat_room",154,150; end; @@ -148,7 +148,7 @@ OnTimer10000: end; } -bat_b02,1,1,3 script OBJ#bat_b02_a 844,{ +bat_b02,1,1,3 script OBJ#bat_b02_a CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG2_id1,"bat_b02",61,150,"Pink Crystal",1915,"OBJ#bat_b02_a::OnMyMobDead"; end; @@ -181,7 +181,7 @@ OnMyMobDead: end; } -bat_b02,1,2,3 script OBJ#bat_b02_b 844,{ +bat_b02,1,2,3 script OBJ#bat_b02_b CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG2_id2,"bat_b02",328,150,"Blue Crystal",1914,"OBJ#bat_b02_b::OnMyMobDead"; end; @@ -214,7 +214,7 @@ OnMyMobDead: end; } -bat_b02,1,3,3 script guardian#bat_b02_a 844,{ +bat_b02,1,3,3 script guardian#bat_b02_a CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG2_id1,"bat_b02",108,159,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead"; bg_monster $@FlaviusBG2_id1,"bat_b02",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead"; @@ -232,7 +232,7 @@ OnMyMobDead: end; } -bat_b02,1,3,3 script guardian#bat_b02_b 844,{ +bat_b02,1,3,3 script guardian#bat_b02_b CLEAR_NPC,{ OnEnable: bg_monster $@FlaviusBG2_id2,"bat_b02",307,160,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead"; bg_monster $@FlaviusBG2_id2,"bat_b02",307,138,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead"; @@ -250,7 +250,7 @@ OnMyMobDead: end; } -bat_b02,1,4,3 script cell#bat_b02_a 844,{ +bat_b02,1,4,3 script cell#bat_b02_a CLEAR_NPC,{ OnRed: setcell "bat_b02",62,149,60,151,cell_basilica,1; setcell "bat_b02",62,149,60,151,cell_walkable,0; @@ -262,7 +262,7 @@ OnGreen: end; } -bat_b02,1,5,3 script cell#bat_b02_b 844,{ +bat_b02,1,5,3 script cell#bat_b02_b CLEAR_NPC,{ OnRed: setcell "bat_b02",327,151,329,149,cell_basilica,1; setcell "bat_b02",327,151,329,149,cell_walkable,0; @@ -274,7 +274,7 @@ OnGreen: end; } -bat_b02,1,6,1 script time#bat_b02 844,{ +bat_b02,1,6,1 script time#bat_b02 CLEAR_NPC,{ OnEnable: donpcevent "Battle Therapist#b02_a::OnEnable"; donpcevent "Battle Therapist#b02_b::OnEnable"; @@ -286,7 +286,7 @@ OnStop: end; } -bat_b02,10,294,3 script Battle Therapist#b02_a 95,{ +bat_b02,10,294,3 script Battle Therapist#b02_a 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -320,7 +320,7 @@ OnStop: end; } -bat_b02,10,290,0 script bat_b02_rp1_a_warp 45,10,10,{ +bat_b02,10,290,0 script bat_b02_rp1_a_warp WARPNPC,10,10,{ OnInit: disablenpc "bat_b02_rp1_a_warp"; end; @@ -331,7 +331,7 @@ OnTouch: end; } -bat_b02,389,14,3 script Battle Therapist#b02_b 95,{ +bat_b02,389,14,3 script Battle Therapist#b02_b 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -365,7 +365,7 @@ OnStop: end; } -bat_b02,389,10,0 script bat_b02_rp1_b_warp 45,9,9,{ +bat_b02,389,10,0 script bat_b02_rp1_b_warp WARPNPC,9,9,{ OnInit: disablenpc "bat_b02_rp1_a_warp"; end; @@ -390,7 +390,7 @@ OnTouch: end; } -bat_b02,10,294,3 script Guillaume Vintenar#b02_a 934,{ +bat_b02,10,294,3 script Guillaume Vintenar#b02_a 4_M_RASWORD,{ if ($@FlaviusBG2_id1 == getcharid(4)) { if ($@FlaviusBG2_Victory == 1) { set .@your_medal,countitem(7829); @@ -442,7 +442,7 @@ OnInit: end; } -bat_b02,389,14,3 script Croix Vintenar#b02_b 934,{ +bat_b02,389,14,3 script Croix Vintenar#b02_b 4_M_RASWORD,{ if ($@FlaviusBG2_id2 == getcharid(4)) { if ($@FlaviusBG2_Victory == 2) { set .@your_medal,countitem(7829); @@ -494,7 +494,7 @@ OnInit: end; } -bat_b02,1,5,3 script countdown#bat_b02 844,{ +bat_b02,1,5,3 script countdown#bat_b02 CLEAR_NPC,{ OnInit: stopnpctimer; end; @@ -550,31 +550,31 @@ OnTimer1900000: end; } -bat_b02,81,83,3 script Guillaume Camp#flag32 973,{ end; } -bat_b02,94,83,3 script Guillaume Camp#flag33 973,{ end; } -bat_b02,81,66,3 script Guillaume Camp#flag34 973,{ end; } -bat_b02,94,66,3 script Guillaume Camp#flag35 973,{ end; } -bat_b02,139,142,3 script Guillaume Camp#flag36 973,{ end; } -bat_b02,139,158,3 script Guillaume Camp#flag37 973,{ end; } -bat_b02,110,161,3 script Guillaume Camp#flag38 973,{ end; } -bat_b02,110,137,3 script Guillaume Camp#flag39 973,{ end; } -bat_b02,63,135,3 script Guillaume Camp#flag40 973,{ end; } -bat_b02,63,165,3 script Guillaume Camp#flag41 973,{ end; } -bat_b02,10,296,3 script Guillaume Camp#flag42 973,{ end; } - -bat_b02,306,233,3 script Croix Camp#flag32 974,{ end; } -bat_b02,317,233,3 script Croix Camp#flag33 974,{ end; } -bat_b02,306,216,3 script Croix Camp#flag34 974,{ end; } -bat_b02,317,216,3 script Croix Camp#flag35 974,{ end; } -bat_b02,257,158,3 script Croix Camp#flag36 974,{ end; } -bat_b02,257,141,3 script Croix Camp#flag37 974,{ end; } -bat_b02,297,164,3 script Croix Camp#flag38 974,{ end; } -bat_b02,297,136,3 script Croix Camp#flag39 974,{ end; } -bat_b02,336,161,3 script Croix Camp#flag40 974,{ end; } -bat_b02,336,139,3 script Croix Camp#flag41 974,{ end; } -bat_b02,389,16,3 script Croix Camp#flag42 974,{ end; } - -bat_b02,10,294,3 script Vintenar#bat_b02_aover 419,{ +bat_b02,81,83,3 script Guillaume Camp#flag32 1_FLAG_LION,{ end; } +bat_b02,94,83,3 script Guillaume Camp#flag33 1_FLAG_LION,{ end; } +bat_b02,81,66,3 script Guillaume Camp#flag34 1_FLAG_LION,{ end; } +bat_b02,94,66,3 script Guillaume Camp#flag35 1_FLAG_LION,{ end; } +bat_b02,139,142,3 script Guillaume Camp#flag36 1_FLAG_LION,{ end; } +bat_b02,139,158,3 script Guillaume Camp#flag37 1_FLAG_LION,{ end; } +bat_b02,110,161,3 script Guillaume Camp#flag38 1_FLAG_LION,{ end; } +bat_b02,110,137,3 script Guillaume Camp#flag39 1_FLAG_LION,{ end; } +bat_b02,63,135,3 script Guillaume Camp#flag40 1_FLAG_LION,{ end; } +bat_b02,63,165,3 script Guillaume Camp#flag41 1_FLAG_LION,{ end; } +bat_b02,10,296,3 script Guillaume Camp#flag42 1_FLAG_LION,{ end; } + +bat_b02,306,233,3 script Croix Camp#flag32 1_FLAG_EAGLE,{ end; } +bat_b02,317,233,3 script Croix Camp#flag33 1_FLAG_EAGLE,{ end; } +bat_b02,306,216,3 script Croix Camp#flag34 1_FLAG_EAGLE,{ end; } +bat_b02,317,216,3 script Croix Camp#flag35 1_FLAG_EAGLE,{ end; } +bat_b02,257,158,3 script Croix Camp#flag36 1_FLAG_EAGLE,{ end; } +bat_b02,257,141,3 script Croix Camp#flag37 1_FLAG_EAGLE,{ end; } +bat_b02,297,164,3 script Croix Camp#flag38 1_FLAG_EAGLE,{ end; } +bat_b02,297,136,3 script Croix Camp#flag39 1_FLAG_EAGLE,{ end; } +bat_b02,336,161,3 script Croix Camp#flag40 1_FLAG_EAGLE,{ end; } +bat_b02,336,139,3 script Croix Camp#flag41 1_FLAG_EAGLE,{ end; } +bat_b02,389,16,3 script Croix Camp#flag42 1_FLAG_EAGLE,{ end; } + +bat_b02,10,294,3 script Vintenar#bat_b02_aover 4_M_KY_HEAD,{ set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2; if ($@FlaviusBG2_id1 == getcharid(4)) { if (.@A_B_gap > 0) { @@ -652,7 +652,7 @@ OnInit: end; } -bat_b02,389,14,3 script Vintenar#bat_b02_bover 415,{ +bat_b02,389,14,3 script Vintenar#bat_b02_bover 4_M_CRU_HEAD,{ set .@A_B_gap,$@Guill_ScoreBG2 - $@Croix_ScoreBG2; if ($@FlaviusBG2_id2 == getcharid(4)) { if (.@A_B_gap > 0) { @@ -730,7 +730,7 @@ OnInit: end; } -bat_b02,1,10,3 script Release all#b02 81,{ +bat_b02,1,10,3 script Release all#b02 4_DOG01,{ set .@i, callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "Cancelled."; diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt index 92dae7b9e..026b4402f 100644 --- a/npc/battleground/flavius/flavius_enter.txt +++ b/npc/battleground/flavius/flavius_enter.txt @@ -13,7 +13,7 @@ // Flavius Officer - Guillaume //============================================================ -bat_room,133,178,5 script Flavius Officer#01a 418,{ +bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -80,7 +80,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{ close; } -bat_room,133,121,1 script Flavius Officer#01b 414,{ +bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -147,7 +147,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{ close; } -bat_room,135,178,5 script Guillaume Knight#3 417,{ +bat_room,135,178,5 script Guillaume Knight#3 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -169,7 +169,7 @@ bat_room,135,178,5 script Guillaume Knight#3 417,{ close; } -bat_room,151,178,5 script Guillaume Knight#4 417,{ +bat_room,151,178,5 script Guillaume Knight#4 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -191,7 +191,7 @@ bat_room,151,178,5 script Guillaume Knight#4 417,{ close; } -bat_room,135,121,1 script Croix Knight#3 413,{ +bat_room,135,121,1 script Croix Knight#3 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -213,7 +213,7 @@ bat_room,135,121,1 script Croix Knight#3 413,{ close; } -bat_room,151,121,1 script Croix Knight#4 413,{ +bat_room,151,121,1 script Croix Knight#4 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal."; next; @@ -237,7 +237,7 @@ bat_room,151,121,1 script Croix Knight#4 413,{ // Flavius Officer - Croix //============================================================ -bat_room,148,178,5 script Flavius Officer#02a 418,{ +bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -304,7 +304,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{ close; } -bat_room,148,121,1 script Flavius Officer#02b 414,{ +bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt index 01119b97e..4fb84ddc3 100644 --- a/npc/battleground/kvm/kvm01.txt +++ b/npc/battleground/kvm/kvm01.txt @@ -19,7 +19,7 @@ // Waiting Room NPCs //============================================================ -bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 418,{ +bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 4_M_KY_KNT,{ end; OnInit: @@ -33,7 +33,7 @@ OnEnterBG: bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150 -bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 414,{ +bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 4_M_CRU_KNT,{ end; OnInit: @@ -61,23 +61,23 @@ OnKvM01Two: end; } -bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 139 -bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 139 -bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 139 -bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 139 -bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 139 -bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 139 -bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 139 +bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 HIDDEN_WARP_NPC +bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 HIDDEN_WARP_NPC +bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 HIDDEN_WARP_NPC +bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 HIDDEN_WARP_NPC +bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 HIDDEN_WARP_NPC +bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 HIDDEN_WARP_NPC +bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 HIDDEN_WARP_NPC -bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 139 -bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 139 -bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 139 -bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 139 -bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 139 -bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 139 -bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 139 +bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 HIDDEN_WARP_NPC +bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 HIDDEN_WARP_NPC +bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 HIDDEN_WARP_NPC +bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 HIDDEN_WARP_NPC +bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 HIDDEN_WARP_NPC +bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 HIDDEN_WARP_NPC +bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 HIDDEN_WARP_NPC -bat_c01,54,128,3 script #A_camp_start01 139,4,4,{ +bat_c01,54,128,3 script #A_camp_start01 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -98,7 +98,7 @@ OnTouch: end; } -bat_c01,146,56,3 script #B_camp_start01 139,4,4,{ +bat_c01,146,56,3 script #B_camp_start01 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -369,7 +369,7 @@ OnTimer60000: // Battleground rewards //============================================================ -bat_c01,51,130,5 script KVM Officer#KVM01A 419,{ +bat_c01,51,130,5 script KVM Officer#KVM01A 4_M_KY_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM01BG_Victory == Bat_Team ) @@ -398,7 +398,7 @@ bat_c01,51,130,5 script KVM Officer#KVM01A 419,{ end; } -bat_c01,148,53,1 script KVM Officer#KVM01B 415,{ +bat_c01,148,53,1 script KVM Officer#KVM01B 4_M_CRU_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM01BG_Victory == Bat_Team ) diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt index bb5991b1c..33982a2c5 100644 --- a/npc/battleground/kvm/kvm02.txt +++ b/npc/battleground/kvm/kvm02.txt @@ -21,7 +21,7 @@ // Waiting Room NPCs //============================================================ -bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{ +bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 4_M_KY_KNT,{ end; OnInit: @@ -35,7 +35,7 @@ OnEnterBG: bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150 -bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{ +bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 4_M_CRU_KNT,{ end; OnInit: @@ -63,23 +63,23 @@ OnKvM02Two: end; } -bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 139 -bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 139 -bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 139 -bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 139 -bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 139 -bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 139 -bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 139 +bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 HIDDEN_WARP_NPC +bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 HIDDEN_WARP_NPC +bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 HIDDEN_WARP_NPC +bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 HIDDEN_WARP_NPC +bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 HIDDEN_WARP_NPC +bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 HIDDEN_WARP_NPC +bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 HIDDEN_WARP_NPC -bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 139 -bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 139 -bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 139 -bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 139 -bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 139 -bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 139 -bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 139 +bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 HIDDEN_WARP_NPC +bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 HIDDEN_WARP_NPC +bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 HIDDEN_WARP_NPC +bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 HIDDEN_WARP_NPC +bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 HIDDEN_WARP_NPC +bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 HIDDEN_WARP_NPC +bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 HIDDEN_WARP_NPC -bat_c02,54,128,3 script #A_camp_start02 139,4,4,{ +bat_c02,54,128,3 script #A_camp_start02 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -100,7 +100,7 @@ OnTouch: end; } -bat_c02,146,56,3 script #B_camp_start02 139,4,4,{ +bat_c02,146,56,3 script #B_camp_start02 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -371,7 +371,7 @@ OnTimer60000: // Battleground rewards //============================================================ -bat_c02,51,130,5 script KVM Officer#KVM02A 419,{ +bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM02BG_Victory == Bat_Team ) @@ -399,7 +399,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 419,{ end; } -bat_c02,148,53,1 script KVM Officer#KVM02B 415,{ +bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM02BG_Victory == Bat_Team ) diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt index 20abbdeb6..6866a7147 100644 --- a/npc/battleground/kvm/kvm03.txt +++ b/npc/battleground/kvm/kvm03.txt @@ -20,7 +20,7 @@ // Waiting Room NPCs //============================================================ -bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{ +bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 4_M_KY_KNT,{ end; OnInit: @@ -34,7 +34,7 @@ OnEnterBG: bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150 -bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{ +bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 4_M_CRU_KNT,{ end; OnInit: @@ -62,23 +62,23 @@ OnKvM03Two: end; } -bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 139 -bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 139 -bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 139 -bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 139 -bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 139 -bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 139 -bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 139 +bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 HIDDEN_WARP_NPC +bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 HIDDEN_WARP_NPC +bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 HIDDEN_WARP_NPC +bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 HIDDEN_WARP_NPC +bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 HIDDEN_WARP_NPC +bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 HIDDEN_WARP_NPC +bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 HIDDEN_WARP_NPC -bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 139 -bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 139 -bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 139 -bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 139 -bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 139 -bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 139 -bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 139 +bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 HIDDEN_WARP_NPC +bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 HIDDEN_WARP_NPC +bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 HIDDEN_WARP_NPC +bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 HIDDEN_WARP_NPC +bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 HIDDEN_WARP_NPC +bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 HIDDEN_WARP_NPC +bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 HIDDEN_WARP_NPC -bat_c03,54,128,3 script #A_camp_start03 139,4,4,{ +bat_c03,54,128,3 script #A_camp_start03 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -99,7 +99,7 @@ OnTouch: end; } -bat_c03,146,56,3 script #B_camp_start03 139,4,4,{ +bat_c03,146,56,3 script #B_camp_start03 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -370,7 +370,7 @@ OnTimer60000: // Battleground rewards //============================================================ -bat_c03,51,130,5 script KVM Officer#KVM03A 419,{ +bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM03BG_Victory == Bat_Team ) @@ -399,7 +399,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 419,{ end; } -bat_c03,148,53,1 script KVM Officer#KVM03B 415,{ +bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM03BG_Victory == Bat_Team ) diff --git a/npc/battleground/kvm/kvm_enter.txt b/npc/battleground/kvm/kvm_enter.txt index f1d3128a3..1b5e9062c 100644 --- a/npc/battleground/kvm/kvm_enter.txt +++ b/npc/battleground/kvm/kvm_enter.txt @@ -17,7 +17,7 @@ // KvM Officer - Guillaume //============================================================ -bat_room,164,178,5 script KVM Mercenary Officer#1 418,{ +bat_room,164,178,5 script KVM Mercenary Officer#1 4_M_KY_KNT,{ /* set .@kvm,checkquest(6026,PLAYTIME); if ((.@kvm == 0) || (.@kvm == 1)) { @@ -57,7 +57,7 @@ bat_room,164,178,5 script KVM Mercenary Officer#1 418,{ // Guillaume Knight - KvM //============================================================ -bat_room,167,178,5 script Guillaume Knight#kvm 417,{ +bat_room,167,178,5 script Guillaume Knight#kvm 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "Hello."; mes "What do you want to know?"; @@ -117,7 +117,7 @@ bat_room,167,178,5 script Guillaume Knight#kvm 417,{ // KvM Officer - Croix //============================================================ -bat_room,164,121,1 script KVM Mercenary Officer#2 414,{ +bat_room,164,121,1 script KVM Mercenary Officer#2 4_M_CRU_KNT,{ /* set .@kvm,checkquest(6025,PLAYTIME); if ((.@kvm == 0) || (.@kvm == 1)) { @@ -157,7 +157,7 @@ bat_room,164,121,1 script KVM Mercenary Officer#2 414,{ // Croix Knight - KvM //============================================================ -bat_room,167,121,1 script Croix Knight#kvm 413,{ +bat_room,167,121,1 script Croix Knight#kvm 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "Hello."; mes "What do you want to know?"; diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt index 6ddb5b3f8..92d3032e5 100644 --- a/npc/battleground/kvm/kvm_item_pay.txt +++ b/npc/battleground/kvm/kvm_item_pay.txt @@ -16,7 +16,7 @@ //= 1.0 First Version. //============================================================ -bat_room,151,144,3 script KVM Logistic Officer#a 734,{ +bat_room,151,144,3 script KVM Logistic Officer#a 4_M_JOB_KNIGHT2,{ if (countitem(7773)) { set .@pointstoadd,countitem(7773); delitem 7773,.@pointstoadd; diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt index edb2f3c91..5daa6429f 100644 --- a/npc/battleground/tierra/tierra01.txt +++ b/npc/battleground/tierra/tierra01.txt @@ -20,7 +20,7 @@ // Waiting Room NPCs //============================================================ -bat_room,57,227,5 script Lieutenant Kalos 418,{ +bat_room,57,227,5 script Lieutenant Kalos 4_M_KY_KNT,{ end; OnInit: @@ -32,7 +32,7 @@ OnEnterBG: end; } -bat_room,58,204,1 script Lieutenant Eyor 414,{ +bat_room,58,204,1 script Lieutenant Eyor 4_M_CRU_KNT,{ end; OnInit: @@ -44,7 +44,7 @@ OnEnterBG: end; } -bat_room,1,151,3 script #bat_a01_timer 844,{ +bat_room,1,151,3 script #bat_a01_timer CLEAR_NPC,{ end; OnInit: @@ -92,7 +92,7 @@ bat_room,57,211,0 warp back_bgrooma01b 1,1,bat_room,154,150 // Tierra Gorge Battleground Engine //============================================================ -bat_a01,15,15,3 script start#bat_a01 844,{ +bat_a01,15,15,3 script start#bat_a01 CLEAR_NPC,{ OnInit: mapwarp "bat_a01","bat_room",154,150; end; @@ -150,7 +150,7 @@ OnTimer10000: end; } -bat_a01,15,16,3 script OBJ#bat_a01_a 844,{ +bat_a01,15,16,3 script OBJ#bat_a01_a CLEAR_NPC,{ OnEnable: bg_monster $@TierraBG1_id1,"bat_a01",177,345,"Food Storage",1909,"OBJ#bat_a01_a::OnMyMobDead"; end; @@ -173,7 +173,7 @@ OnMyMobDead: end; } -bat_a01,15,17,3 script OBJ#bat_a01_b 844,{ +bat_a01,15,17,3 script OBJ#bat_a01_b CLEAR_NPC,{ OnEnable: bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Depot",1910,"OBJ#bat_a01_b::OnMyMobDead"; end; @@ -196,7 +196,7 @@ OnMyMobDead: end; } -bat_a01,15,18,3 script barricade#bat_a01_a 844,{ +bat_a01,15,18,3 script barricade#bat_a01_a CLEAR_NPC,{ OnEnable: for( set .@i,185; .@i < 202; set .@i,.@i+1 ) bg_monster $@TierraBG1_id1,"bat_a01",.@i,266,"Barricade",1906,"barricade#bat_a01_a::OnMyMobDead"; @@ -218,7 +218,7 @@ OnMyMobDead: end; } -bat_a01,15,19,3 script barricade#bat_a01_b 844,{ +bat_a01,15,19,3 script barricade#bat_a01_b CLEAR_NPC,{ OnEnable: for( set .@i,169; .@i < 186; set .@i,.@i+1 ) bg_monster $@TierraBG1_id2,"bat_a01",.@i,129,"Barricade",1906,"barricade#bat_a01_b::OnMyMobDead"; @@ -240,7 +240,7 @@ OnMyMobDead: end; } -bat_a01,15,20,3 script OBJ#bat_a01_n 844,{ +bat_a01,15,20,3 script OBJ#bat_a01_n CLEAR_NPC,{ OnEnable: monster "bat_a01",273,203,"Neutrality Flag",1911,1,"OBJ#bat_a01_n::OnMyMobDead"; end; @@ -264,7 +264,7 @@ OnMyMobDead: end; } -bat_a01,15,21,3 script NOBJ_mob#bat_a01_a 844,{ +bat_a01,15,21,3 script NOBJ_mob#bat_a01_a CLEAR_NPC,{ OnEnable: donpcevent "NOBJ_mob#bat_a01_b::OnKill"; bg_monster $@TierraBG1_id1,"bat_a01",272,204,"Guillaume Camp Guardian",1949,"NOBJ_mob#bat_a01_a::OnMyMobDead"; @@ -280,7 +280,7 @@ OnMyMobDead: end; } -bat_a01,15,22,3 script NOBJ_mob#bat_a01_b 844,{ +bat_a01,15,22,3 script NOBJ_mob#bat_a01_b CLEAR_NPC,{ OnEnable: donpcevent "NOBJ_mob#bat_a01_a::OnKill"; bg_monster $@TierraBG1_id2,"bat_a01",272,204,"Croix Camp Guardian",1949,"NOBJ_mob#bat_a01_a::OnMyMobDead"; @@ -296,7 +296,7 @@ OnMyMobDead: end; } -bat_a01,185,270,1 script Guillaume Blacksmith#a01 851,{ +bat_a01,185,270,1 script Guillaume Blacksmith#a01 4_M_REPAIR,{ if (getcharid(4) == $@TierraBG1_id1) { mes "[Guillaume Blacksmith]"; mes "We are in urgency! The Barricade has been destroyed!"; @@ -380,7 +380,7 @@ OnInit: end; } -bat_a01,170,121,5 script Croix Blacksmith#bat_a01 851,{ +bat_a01,170,121,5 script Croix Blacksmith#bat_a01 4_M_REPAIR,{ if (getcharid(4) == $@TierraBG1_id2) { mes "[Croix Blacksmith]"; mes "We are in urgency! The Barricade has been destroyed!"; @@ -464,7 +464,7 @@ OnInit: end; } -bat_a01,53,377,3 script Battle Therapist#a01_a 95,{ +bat_a01,53,377,3 script Battle Therapist#a01_a 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -514,7 +514,7 @@ OnTouch_: end; } -bat_a01,45,19,3 script Battle Therapist#a01_b 95,{ +bat_a01,45,19,3 script Battle Therapist#a01_b 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -564,7 +564,7 @@ OnTouch: end; } -bat_a01,60,216,3 script Valley Ghost#bat_a01_n 950,{ +bat_a01,60,216,3 script Valley Ghost#bat_a01_n 4_GHOSTRING,{ specialeffect2 EF_HEAL; mes "[Valley Ghost]"; mes "Boo...Boo..."; @@ -648,39 +648,39 @@ OnTouch: end; } -bat_a01,169,227,0 script underladd#bat_a01_1 45,1,1,{ +bat_a01,169,227,0 script underladd#bat_a01_1 WARPNPC,1,1,{ OnTouch_: warp "bat_a01",178,228; end; } -bat_a01,208,164,0 script underladd#bat_a01_2 45,1,1,{ +bat_a01,208,164,0 script underladd#bat_a01_2 WARPNPC,1,1,{ OnTouch_: warp "bat_a01",200,171; end; } -bat_a01,171,309,3 script Guillaume Camp#flag1 973,{ end; } -bat_a01,149,310,3 script Guillaume Camp#flag2 973,{ end; } -bat_a01,119,336,3 script Guillaume Camp#flag3 973,{ end; } -bat_a01,118,357,3 script Guillaume Camp#flag4 973,{ end; } -bat_a01,150,380,3 script Guillaume Camp#flag5 973,{ end; } -bat_a01,173,380,3 script Guillaume Camp#flag6 973,{ end; } -bat_a01,210,344,3 script Guillaume Camp#flag7 973,{ end; } -bat_a01,350,325,3 script Guillaume Camp#flag8 973,{ end; } -bat_a01,358,325,3 script Guillaume Camp#flag9 973,{ end; } - -bat_a01,138,12,3 script Croix Camp#flag1 974,{ end; } -bat_a01,108,36,3 script Croix Camp#flag2 974,{ end; } -bat_a01,108,63,3 script Croix Camp#flag3 974,{ end; } -bat_a01,136,87,3 script Croix Camp#flag4 974,{ end; } -bat_a01,167,86,3 script Croix Camp#flag5 974,{ end; } -bat_a01,199,49,3 script Croix Camp#flag6 974,{ end; } -bat_a01,168,16,3 script Croix Camp#flag7 974,{ end; } -bat_a01,357,74,3 script Croix Camp#flag8 974,{ end; } -bat_a01,348,74,3 script Croix Camp#flag9 974,{ end; } - -bat_a01,53,377,3 script Guillaume Vintenar#a01_a 419,{ +bat_a01,171,309,3 script Guillaume Camp#flag1 1_FLAG_LION,{ end; } +bat_a01,149,310,3 script Guillaume Camp#flag2 1_FLAG_LION,{ end; } +bat_a01,119,336,3 script Guillaume Camp#flag3 1_FLAG_LION,{ end; } +bat_a01,118,357,3 script Guillaume Camp#flag4 1_FLAG_LION,{ end; } +bat_a01,150,380,3 script Guillaume Camp#flag5 1_FLAG_LION,{ end; } +bat_a01,173,380,3 script Guillaume Camp#flag6 1_FLAG_LION,{ end; } +bat_a01,210,344,3 script Guillaume Camp#flag7 1_FLAG_LION,{ end; } +bat_a01,350,325,3 script Guillaume Camp#flag8 1_FLAG_LION,{ end; } +bat_a01,358,325,3 script Guillaume Camp#flag9 1_FLAG_LION,{ end; } + +bat_a01,138,12,3 script Croix Camp#flag1 1_FLAG_EAGLE,{ end; } +bat_a01,108,36,3 script Croix Camp#flag2 1_FLAG_EAGLE,{ end; } +bat_a01,108,63,3 script Croix Camp#flag3 1_FLAG_EAGLE,{ end; } +bat_a01,136,87,3 script Croix Camp#flag4 1_FLAG_EAGLE,{ end; } +bat_a01,167,86,3 script Croix Camp#flag5 1_FLAG_EAGLE,{ end; } +bat_a01,199,49,3 script Croix Camp#flag6 1_FLAG_EAGLE,{ end; } +bat_a01,168,16,3 script Croix Camp#flag7 1_FLAG_EAGLE,{ end; } +bat_a01,357,74,3 script Croix Camp#flag8 1_FLAG_EAGLE,{ end; } +bat_a01,348,74,3 script Croix Camp#flag9 1_FLAG_EAGLE,{ end; } + +bat_a01,53,377,3 script Guillaume Vintenar#a01_a 4_M_KY_HEAD,{ if (getcharid(4) == $@TierraBG1_id1) { if ($@TierraBG1_Victory == 1) { set .@your_medal,countitem(7828); @@ -774,7 +774,7 @@ OnInit: end; } -bat_a01,45,19,3 script Croix Vintenar#a01_b 415,{ +bat_a01,45,19,3 script Croix Vintenar#a01_b 4_M_CRU_HEAD,{ if (getcharid(4) == $@TierraBG1_id2) { if ($@TierraBG1_Victory == 2) { set .@your_medal,countitem(7828); @@ -868,7 +868,7 @@ OnInit: end; } -bat_a01,1,5,3 script countdown#bat_a01 844,{ +bat_a01,1,5,3 script countdown#bat_a01 CLEAR_NPC,{ OnEnable: initnpctimer; end; @@ -912,18 +912,18 @@ OnTimer1830000: } /* -bat_a01,351,75,3 script Croix Camp Soldier#bat_a01_guide 934,{ +bat_a01,351,75,3 script Croix Camp Soldier#bat_a01_guide 4_M_RASWORD,{ mes "Loading..."; close; } -bat_a01,356,326,3 script Guillaume Camp Soldier#bat_a01_guide 934,{ +bat_a01,356,326,3 script Guillaume Camp Soldier#bat_a01_guide 4_M_RASWORD,{ mes "Loading..."; close; } */ -bat_a01,1,1,3 script Release all#a01 81,{ +bat_a01,1,1,3 script Release all#a01 4_DOG01,{ set .@i, callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "Cancelled."; diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt index 008944955..05c6eaa0d 100644 --- a/npc/battleground/tierra/tierra02.txt +++ b/npc/battleground/tierra/tierra02.txt @@ -19,7 +19,7 @@ // Waiting Room NPCs //============================================================ -bat_room,114,227,5 script Lieutenant Rundel 418,{ +bat_room,114,227,5 script Lieutenant Rundel 4_M_KY_KNT,{ end; OnInit: @@ -31,7 +31,7 @@ OnEnterBG: end; } -bat_room,114,204,1 script Lieutenant Guerrit 414,{ +bat_room,114,204,1 script Lieutenant Guerrit 4_M_CRU_KNT,{ end; OnInit: @@ -43,7 +43,7 @@ OnEnterBG: end; } -bat_room,1,151,3 script #bat_a02_timer 844,{ +bat_room,1,151,3 script #bat_a02_timer CLEAR_NPC,{ end; OnInit: @@ -91,7 +91,7 @@ bat_room,113,211,0 warp back_bgrooma02b 1,1,bat_room,154,150 // Tierra Gorge Battleground Engine //============================================================ -bat_a02,15,15,3 script start#bat_a02 844,{ +bat_a02,15,15,3 script start#bat_a02 CLEAR_NPC,{ OnInit: mapwarp "bat_a02","bat_room",154,150; end; @@ -149,7 +149,7 @@ OnTimer10000: end; } -bat_a02,15,16,3 script OBJ#bat_a02_a 844,{ +bat_a02,15,16,3 script OBJ#bat_a02_a CLEAR_NPC,{ OnEnable: bg_monster $@TierraBG2_id1,"bat_a02",177,345,"Food Storage",1909,"OBJ#bat_a02_a::OnMyMobDead"; end; @@ -172,7 +172,7 @@ OnMyMobDead: end; } -bat_a02,15,17,3 script OBJ#bat_a02_b 844,{ +bat_a02,15,17,3 script OBJ#bat_a02_b CLEAR_NPC,{ OnEnable: bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Depot",1910,"OBJ#bat_a02_b::OnMyMobDead"; end; @@ -195,7 +195,7 @@ OnMyMobDead: end; } -bat_a02,15,18,3 script barricade#bat_a02_a 844,{ +bat_a02,15,18,3 script barricade#bat_a02_a CLEAR_NPC,{ OnEnable: for( set .@i,185; .@i < 202; set .@i,.@i+1 ) bg_monster $@TierraBG2_id1,"bat_a02",.@i,266,"Barricade",1906,"barricade#bat_a02_a::OnMyMobDead"; @@ -217,7 +217,7 @@ OnMyMobDead: end; } -bat_a02,15,19,3 script barricade#bat_a02_b 844,{ +bat_a02,15,19,3 script barricade#bat_a02_b CLEAR_NPC,{ OnEnable: for( set .@i,169; .@i < 186; set .@i,.@i+1 ) bg_monster $@TierraBG2_id2,"bat_a02",.@i,129,"Barricade",1906,"barricade#bat_a02_b::OnMyMobDead"; @@ -239,7 +239,7 @@ OnMyMobDead: end; } -bat_a02,15,20,3 script OBJ#bat_a02_n 844,{ +bat_a02,15,20,3 script OBJ#bat_a02_n CLEAR_NPC,{ OnEnable: monster "bat_a02",273,203,"Neutrality Flag",1911,1,"OBJ#bat_a02_n::OnMyMobDead"; end; @@ -263,7 +263,7 @@ OnMyMobDead: end; } -bat_a02,15,21,3 script NOBJ_mob#bat_a02_a 844,{ +bat_a02,15,21,3 script NOBJ_mob#bat_a02_a CLEAR_NPC,{ OnEnable: donpcevent "NOBJ_mob#bat_a02_b::OnKill"; bg_monster $@TierraBG2_id1,"bat_a02",272,204,"Guillaume Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead"; @@ -279,7 +279,7 @@ OnMyMobDead: end; } -bat_a02,15,22,3 script NOBJ_mob#bat_a02_b 844,{ +bat_a02,15,22,3 script NOBJ_mob#bat_a02_b CLEAR_NPC,{ OnEnable: donpcevent "NOBJ_mob#bat_a02_a::OnKill"; bg_monster $@TierraBG2_id2,"bat_a02",272,204,"Croix Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead"; @@ -295,7 +295,7 @@ OnMyMobDead: end; } -bat_a02,185,270,1 script Guillaume Blacksmith#a02 851,{ +bat_a02,185,270,1 script Guillaume Blacksmith#a02 4_M_REPAIR,{ if (getcharid(4) == $@TierraBG2_id1) { mes "[Guillaume Blacksmith]"; mes "We are in urgency! The Barricade has been destroyed!"; @@ -379,7 +379,7 @@ OnInit: end; } -bat_a02,170,121,5 script Croix Blacksmith#bat_a02 851,{ +bat_a02,170,121,5 script Croix Blacksmith#bat_a02 4_M_REPAIR,{ if (getcharid(4) == $@TierraBG2_id2) { mes "[Croix Blacksmith]"; mes "We are in urgency! The Barricade has been destroyed!"; @@ -463,7 +463,7 @@ OnInit: end; } -bat_a02,53,377,3 script Battle Therapist#a02_a 95,{ +bat_a02,53,377,3 script Battle Therapist#a02_a 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -513,7 +513,7 @@ OnTouch_: end; } -bat_a02,45,19,3 script Battle Therapist#a02_b 95,{ +bat_a02,45,19,3 script Battle Therapist#a02_b 4_F_SISTER,{ specialeffect2 EF_HEAL; mes "[Battle Therapist]"; mes "Just close your eyes,"; @@ -563,7 +563,7 @@ OnTouch: end; } -bat_a02,60,216,3 script Valley Ghost#bat_a02_n 950,{ +bat_a02,60,216,3 script Valley Ghost#bat_a02_n 4_GHOSTRING,{ specialeffect2 EF_HEAL; mes "[Valley Ghost]"; mes "Boo...Boo..."; @@ -647,39 +647,39 @@ OnTouch: end; } -bat_a02,169,227,0 script underladd#bat_a02_1 45,1,1,{ +bat_a02,169,227,0 script underladd#bat_a02_1 WARPNPC,1,1,{ OnTouch_: warp "bat_a02",178,228; end; } -bat_a02,208,164,0 script underladd#bat_a02_2 45,1,1,{ +bat_a02,208,164,0 script underladd#bat_a02_2 WARPNPC,1,1,{ OnTouch_: warp "bat_a02",200,171; end; } -bat_a02,171,309,3 script Guillaume Camp#flag11 973,{ end; } -bat_a02,149,310,3 script Guillaume Camp#flag12 973,{ end; } -bat_a02,119,336,3 script Guillaume Camp#flag13 973,{ end; } -bat_a02,118,357,3 script Guillaume Camp#flag14 973,{ end; } -bat_a02,150,380,3 script Guillaume Camp#flag15 973,{ end; } -bat_a02,173,380,3 script Guillaume Camp#flag16 973,{ end; } -bat_a02,210,344,3 script Guillaume Camp#flag17 973,{ end; } -bat_a02,350,325,3 script Guillaume Camp#flag18 973,{ end; } -bat_a02,358,325,3 script Guillaume Camp#flag19 973,{ end; } - -bat_a02,138,12,3 script Croix Camp#flag11 974,{ end; } -bat_a02,108,36,3 script Croix Camp#flag12 974,{ end; } -bat_a02,108,63,3 script Croix Camp#flag13 974,{ end; } -bat_a02,136,87,3 script Croix Camp#flag14 974,{ end; } -bat_a02,167,86,3 script Croix Camp#flag15 974,{ end; } -bat_a02,199,49,3 script Croix Camp#flag16 974,{ end; } -bat_a02,168,16,3 script Croix Camp#flag17 974,{ end; } -bat_a02,357,74,3 script Croix Camp#flag18 974,{ end; } -bat_a02,348,74,3 script Croix Camp#flag19 974,{ end; } - -bat_a02,53,377,3 script Guillaume Vintenar#a02_a 419,{ +bat_a02,171,309,3 script Guillaume Camp#flag11 1_FLAG_LION,{ end; } +bat_a02,149,310,3 script Guillaume Camp#flag12 1_FLAG_LION,{ end; } +bat_a02,119,336,3 script Guillaume Camp#flag13 1_FLAG_LION,{ end; } +bat_a02,118,357,3 script Guillaume Camp#flag14 1_FLAG_LION,{ end; } +bat_a02,150,380,3 script Guillaume Camp#flag15 1_FLAG_LION,{ end; } +bat_a02,173,380,3 script Guillaume Camp#flag16 1_FLAG_LION,{ end; } +bat_a02,210,344,3 script Guillaume Camp#flag17 1_FLAG_LION,{ end; } +bat_a02,350,325,3 script Guillaume Camp#flag18 1_FLAG_LION,{ end; } +bat_a02,358,325,3 script Guillaume Camp#flag19 1_FLAG_LION,{ end; } + +bat_a02,138,12,3 script Croix Camp#flag11 1_FLAG_EAGLE,{ end; } +bat_a02,108,36,3 script Croix Camp#flag12 1_FLAG_EAGLE,{ end; } +bat_a02,108,63,3 script Croix Camp#flag13 1_FLAG_EAGLE,{ end; } +bat_a02,136,87,3 script Croix Camp#flag14 1_FLAG_EAGLE,{ end; } +bat_a02,167,86,3 script Croix Camp#flag15 1_FLAG_EAGLE,{ end; } +bat_a02,199,49,3 script Croix Camp#flag16 1_FLAG_EAGLE,{ end; } +bat_a02,168,16,3 script Croix Camp#flag17 1_FLAG_EAGLE,{ end; } +bat_a02,357,74,3 script Croix Camp#flag18 1_FLAG_EAGLE,{ end; } +bat_a02,348,74,3 script Croix Camp#flag19 1_FLAG_EAGLE,{ end; } + +bat_a02,53,377,3 script Guillaume Vintenar#a02_a 4_M_KY_HEAD,{ if (getcharid(4) == $@TierraBG2_id1) { if ($@TierraBG2_Victory == 1) { set .@your_medal,countitem(7828); @@ -773,7 +773,7 @@ OnInit: end; } -bat_a02,45,19,3 script Croix Vintenar#a02_b 415,{ +bat_a02,45,19,3 script Croix Vintenar#a02_b 4_M_CRU_HEAD,{ if (getcharid(4) == $@TierraBG2_id2) { if ($@TierraBG2_Victory == 2) { set .@your_medal,countitem(7828); @@ -867,7 +867,7 @@ OnInit: end; } -bat_a02,1,5,3 script countdown#bat_a02 844,{ +bat_a02,1,5,3 script countdown#bat_a02 CLEAR_NPC,{ OnEnable: initnpctimer; end; @@ -911,18 +911,18 @@ OnTimer1830000: } /* -bat_a02,351,75,3 script Croix Camp Soldier#bat_a02_guide 934,{ +bat_a02,351,75,3 script Croix Camp Soldier#bat_a02_guide 4_M_RASWORD,{ mes "Loading..."; close; } -bat_a02,356,326,3 script Guillaume Camp Soldier#bat_a02_guide 934,{ +bat_a02,356,326,3 script Guillaume Camp Soldier#bat_a02_guide 4_M_RASWORD,{ mes "Loading..."; close; } */ -bat_a02,1,1,3 script Release all#a02 81,{ +bat_a02,1,1,3 script Release all#a02 4_DOG01,{ set .@i, callfunc("F_GM_NPC",1854,0); if (.@i == -1) { mes "Cancelled."; diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt index 0262f9fcd..9089017a0 100644 --- a/npc/battleground/tierra/tierra_enter.txt +++ b/npc/battleground/tierra/tierra_enter.txt @@ -14,7 +14,7 @@ // First Tierra Gorge Officers - Guillaume //============================================================ -bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{ +bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -81,7 +81,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{ close; } -bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{ +bat_room,140,178,5 script Tierra Gorge Officer#02a 4_M_KY_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -148,7 +148,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{ close; } -bat_room,127,178,5 script Guillaume Knight#1 417,{ +bat_room,127,178,5 script Guillaume Knight#1 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions."; next; @@ -172,7 +172,7 @@ bat_room,127,178,5 script Guillaume Knight#1 417,{ close; } -bat_room,143,178,5 script Guillaume Knight#2 417,{ +bat_room,143,178,5 script Guillaume Knight#2 4_M_KY_SOLD,{ mes "[Guillaume Knight]"; mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions."; next; @@ -196,7 +196,7 @@ bat_room,143,178,5 script Guillaume Knight#2 417,{ close; } -bat_room,127,121,1 script Croix Knight#1 413,{ +bat_room,127,121,1 script Croix Knight#1 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions."; next; @@ -220,7 +220,7 @@ bat_room,127,121,1 script Croix Knight#1 413,{ close; } -bat_room,143,121,1 script Croix Knight#2 413,{ +bat_room,143,121,1 script Croix Knight#2 4_M_CRU_SOLD,{ mes "[Croix Knight]"; mes "Tierra Gorge consists of two steep sides placed vertically, and has ration depots for the Guillaume and Croix Armies at the 11 and 7 o'clock directions."; next; @@ -246,7 +246,7 @@ bat_room,143,121,1 script Croix Knight#2 413,{ // Second Tierra Gorge Officers - Croix //============================================================ -bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{ +bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -313,7 +313,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{ close; } -bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{ +bat_room,140,121,1 script Tierra Gorge Officer#02b 4_M_CRU_KNT,{ if (checkweight(1201,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; |