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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/battleground | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/battleground')
-rw-r--r-- | npc/battleground/bg_common.txt | 28 | ||||
-rw-r--r-- | npc/battleground/flavius/flavius01.txt | 91 | ||||
-rw-r--r-- | npc/battleground/flavius/flavius02.txt | 91 | ||||
-rw-r--r-- | npc/battleground/flavius/flavius_enter.txt | 18 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm01.txt | 14 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm02.txt | 14 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm03.txt | 14 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm_enter.txt | 10 | ||||
-rw-r--r-- | npc/battleground/kvm/kvm_item_pay.txt | 12 | ||||
-rw-r--r-- | npc/battleground/tierra/tierra01.txt | 71 | ||||
-rw-r--r-- | npc/battleground/tierra/tierra02.txt | 71 | ||||
-rw-r--r-- | npc/battleground/tierra/tierra_enter.txt | 18 |
12 files changed, 228 insertions, 224 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt index 9a7d0fb51..76eed3733 100644 --- a/npc/battleground/bg_common.txt +++ b/npc/battleground/bg_common.txt @@ -1,22 +1,23 @@ //===== Hercules Script ====================================== // BattleGround System - Common NPCs -//===== By: ================================================== +//===== By: ================================================== //= ????, L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Current Version: ===================================== +//= 1.4 +//===== Description: ========================================= +//= [Official Conversion] //= Battleground NPCs: //= - Generals and Aides //= - Battleground Warper //= - Kafra and Repairman. //= - GM Management NPC (disabled by default) //= - Badge Exchanger (Tierra and Flavius) -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Updated several NPCs to Official. //= 1.2 Updated Repairman NPC //= 1.3 Optimized "Erundek" NPC. [Euphy] +//= 1.4 Added GM management function. [Euphy] //============================================================ // Generals @@ -320,17 +321,17 @@ bat_room,138,144,4 script Repairman#bg 86,{ end; } -/* // GM Management NPC //============================================================ bat_room,1,151,3 script Switch#batgnd 81,{ - input .@input,0,2000; - if (.@input == 0) { + set .@i, callfunc("F_GM_NPC",1854,0); + if (.@i == -1) { mes "The command has been cancelled."; close; - } - else if (.@input == 1854) { - mes "May I help ypu?"; + } else if (.@i == 0) { + end; + } else { + mes "May I help you?"; next; switch(select("Close Battlefield:Open Battlefield:Reset a01:Reset b01:Reset a02:Reset b02")) { case 1: @@ -370,7 +371,6 @@ bat_room,1,151,3 script Switch#batgnd 81,{ close; } } -*/ // Badges Exchange //============================================================ @@ -505,7 +505,7 @@ bat_room,160,150,3 script Erundek 109,{ mes "[Erundek]"; mes "We have many items, so please take a look and purchase deliberately."; close2; - ReadBook 11010,1; + readbook 11010,1; end; } set .@menu$,""; diff --git a/npc/battleground/flavius/flavius01.txt b/npc/battleground/flavius/flavius01.txt index 42c230ff3..4a5c00a9b 100644 --- a/npc/battleground/flavius/flavius01.txt +++ b/npc/battleground/flavius/flavius01.txt @@ -1,19 +1,21 @@ //===== Hercules Script ====================================== // BattleGround System - Flavius -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Current Version: ===================================== +//= 1.5 +//===== Description: ========================================= +//= [Official Conversion] //= Flavius Battleground. //= - Winning Team: 9 badges //= - Losing Team: 3 badge -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Fixed pink crystal spawning as blue. [L0ne_W0lf] //= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] //= 1.3 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell. +//= 1.4 Label standardization. [Euphy] +//= 1.5 Added GM management function. [Euphy] //============================================================ // Waiting Room NPCs @@ -93,16 +95,16 @@ OnReadyCheck: donpcevent "Lieutenant Ator::OnEnterBG"; donpcevent "Lieutenant Thelokus::OnEnterBG"; - donpcevent "OBJ#bat_b01_a::Onkill"; + donpcevent "OBJ#bat_b01_a::OnKill"; donpcevent "OBJ#bat_b01_a::OnEnable"; - donpcevent "OBJ#bat_b01_b::Onkill"; + donpcevent "OBJ#bat_b01_b::OnKill"; donpcevent "OBJ#bat_b01_b::OnEnable"; - donpcevent "guardian#bat_b01_a::Onkill"; - donpcevent "guardian#bat_b01_b::Onkill"; + donpcevent "guardian#bat_b01_a::OnKill"; + donpcevent "guardian#bat_b01_b::OnKill"; donpcevent "guardian#bat_b01_a::OnEnable"; donpcevent "guardian#bat_b01_b::OnEnable"; - donpcevent "cell#bat_b01_a::Onred"; - donpcevent "cell#bat_b01_b::Onred"; + donpcevent "cell#bat_b01_a::OnRed"; + donpcevent "cell#bat_b01_b::OnRed"; donpcevent "time#bat_b01::OnEnable"; disablenpc "Guillaume Vintenar#b01_a"; disablenpc "Croix Vintenar#b01_b"; @@ -115,16 +117,16 @@ OnReadyCheck: end; OnReset: - donpcevent "OBJ#bat_b01_a::Onkill"; + donpcevent "OBJ#bat_b01_a::OnKill"; donpcevent "OBJ#bat_b01_a::OnEnable"; - donpcevent "OBJ#bat_b01_b::Onkill"; + donpcevent "OBJ#bat_b01_b::OnKill"; donpcevent "OBJ#bat_b01_b::OnEnable"; - donpcevent "guardian#bat_b01_a::Onkill"; - donpcevent "guardian#bat_b01_b::Onkill"; + donpcevent "guardian#bat_b01_a::OnKill"; + donpcevent "guardian#bat_b01_b::OnKill"; donpcevent "guardian#bat_b01_a::OnEnable"; donpcevent "guardian#bat_b01_b::OnEnable"; - donpcevent "cell#bat_b01_a::Onred"; - donpcevent "cell#bat_b01_b::Onred"; + donpcevent "cell#bat_b01_a::OnRed"; + donpcevent "cell#bat_b01_b::OnRed"; donpcevent "time#bat_b01::OnEnable"; disablenpc "Guillaume Vintenar#b01_a"; disablenpc "Croix Vintenar#b01_b"; @@ -150,7 +152,7 @@ OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",61,150,"Pink Crystal",1915,"OBJ#bat_b01_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b01","OBJ#bat_b01_a::OnMyMobDead"; end; @@ -162,12 +164,12 @@ OnMyMobDead: set $@Croix_ScoreBG1,$@Croix_ScoreBG1+1; enablenpc "Guillaume Vintenar#b01_a"; enablenpc "Croix Vintenar#b01_b"; - donpcevent "time#bat_b01::Onstop"; + donpcevent "time#bat_b01::OnStop"; } else { set $@Croix_ScoreBG1,1; donpcevent "time#bat_b01::OnEnable"; - donpcevent "start#bat_b01::onReset"; + donpcevent "start#bat_b01::OnReset"; } donpcevent "#bat_b01_timer::OnStop"; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; @@ -183,7 +185,7 @@ OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",328,150,"Blue Crystal",1914,"OBJ#bat_b01_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b01","OBJ#bat_b01_b::OnMyMobDead"; end; @@ -195,12 +197,12 @@ OnMyMobDead: set $@Guill_ScoreBG1,$@Guill_ScoreBG1+1; enablenpc "Guillaume Vintenar#b01_a"; enablenpc "Croix Vintenar#b01_b"; - donpcevent "time#bat_b01::Onstop"; + donpcevent "time#bat_b01::OnStop"; } else { set $@Guill_ScoreBG1,1; donpcevent "time#bat_b01::OnEnable"; - donpcevent "start#bat_b01::onReset"; + donpcevent "start#bat_b01::OnReset"; } donpcevent "#bat_b01_timer::OnStop"; bg_updatescore "bat_b01",$@Guill_ScoreBG1,$@Croix_ScoreBG1; @@ -217,13 +219,13 @@ OnEnable: bg_monster $@FlaviusBG1_id1,"bat_b01",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b01_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b01","guardian#bat_b01_a::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","guardian#bat_b01_a::OnMyMobDead") < 1) { - donpcevent "cell#bat_b01_a::Ongreen"; + donpcevent "cell#bat_b01_a::OnGreen"; mapannounce "bat_b01", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00"; } end; @@ -235,37 +237,37 @@ OnEnable: bg_monster $@FlaviusBG1_id2,"bat_b01",307,138,"Croix Camp Guardian",1949,"guardian#bat_b01_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b01","guardian#bat_b01_b::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b01","guardian#bat_b01_b::OnMyMobDead") < 1) { - donpcevent "cell#bat_b01_b::Ongreen"; + donpcevent "cell#bat_b01_b::OnGreen"; mapannounce "bat_b01", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00"; } end; } bat_b01,1,4,3 script cell#bat_b01_a 844,{ -Onred: +OnRed: setcell "bat_b01",62,149,60,151,cell_basilica,1; setcell "bat_b01",62,149,60,151,cell_walkable,0; end; -Ongreen: +OnGreen: setcell "bat_b01",62,149,60,151,cell_basilica,0; setcell "bat_b01",62,149,60,151,cell_walkable,1; end; } bat_b01,1,5,3 script cell#bat_b01_b 844,{ -Onred: +OnRed: setcell "bat_b01",327,151,329,149,cell_basilica,1; setcell "bat_b01",327,151,329,149,cell_walkable,0; end; -Ongreen: +OnGreen: setcell "bat_b01",327,151,329,149,cell_basilica,0; setcell "bat_b01",327,151,329,149,cell_walkable,1; end; @@ -277,7 +279,7 @@ OnEnable: donpcevent "Battle Therapist#b01_b::OnEnable"; end; -Onstop: +OnStop: donpcevent "Battle Therapist#b01_a::OnStop"; donpcevent "Battle Therapist#b01_b::OnStop"; end; @@ -302,7 +304,7 @@ OnTimer26000: OnTimer26500: stopnpctimer; - donpcevent "Battle Therapist#b01_a::onEnable"; + donpcevent "Battle Therapist#b01_a::OnEnable"; end; OnEnable: @@ -310,7 +312,7 @@ OnEnable: enablenpc "Battle Therapist#b01_a"; end; -Onstop: +OnStop: disablenpc "bat_b01_rp1_a_warp"; disablenpc "Battle Therapist#b01_a"; stopnpctimer; @@ -355,7 +357,7 @@ OnEnable: enablenpc "Battle Therapist#b01_b"; end; -Onstop: +OnStop: disablenpc "bat_b01_rp1_b_warp"; disablenpc "Battle Therapist#b01_b"; stopnpctimer; @@ -501,7 +503,7 @@ OnEnable: initnpctimer; end; -Onstop: +OnStop: stopnpctimer; end; @@ -534,7 +536,7 @@ OnTimer1825000: end; OnTimer1830000: - donpcevent "time#bat_b01::Onstop"; + donpcevent "time#bat_b01::OnStop"; bg_warp $@FlaviusBG1_id1,"bat_b01",10,290; bg_warp $@FlaviusBG1_id2,"bat_b01",390,10; enablenpc "Vintenar#bat_b01_aover"; @@ -543,7 +545,7 @@ OnTimer1830000: OnTimer1900000: mapwarp "bat_b01","bat_room",154,150; - donpcevent "countdown#bat_b01::Onstop"; + donpcevent "countdown#bat_b01::OnStop"; end; } @@ -727,14 +729,14 @@ OnInit: end; } -/* bat_b01,1,10,3 script Release all#b01 81,{ - input .@input,0,2000; - if (.@input == 0) { + set .@i, callfunc("F_GM_NPC",1854,0); + if (.@i == -1) { mes "Cancelled."; close; - } - else if (.@input == 1854) { + } else if (.@i == 0) { + end; + } else { mes "May I help you?"; next; switch(select("Release all.:Cancel.")) { @@ -749,4 +751,3 @@ bat_b01,1,10,3 script Release all#b01 81,{ } } } -*/ diff --git a/npc/battleground/flavius/flavius02.txt b/npc/battleground/flavius/flavius02.txt index 67519bdc6..aebeab4f2 100644 --- a/npc/battleground/flavius/flavius02.txt +++ b/npc/battleground/flavius/flavius02.txt @@ -1,20 +1,22 @@ //===== Hercules Script ====================================== // BattleGround System - Flavius Second -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.4 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Current Version: ===================================== +//= 1.6 +//===== Description: ========================================= +//= [Official Conversion] //= Flavius Battleground. //= - Winning Team: 9 badges //= - Losing Team: 3 badge -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Fixed NPCs being called for waiting rooms. (bugreport:4395) //= 1.2 Fixed pink crystal spawning as blue. [L0ne_W0lf] //= 1.3 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] //= 1.4 Removed MaxLvl check in waitingrooms. Replaced setwall with setcell. +//= 1.5 Label standardization. [Euphy] +//= 1.6 Added GM management function. [Euphy] //============================================================ // Waiting Room NPCs @@ -94,16 +96,16 @@ OnReadyCheck: bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2; donpcevent "Lieutenant Huvas::OnEnterBG"; donpcevent "Lieutenant Yukon::OnEnterBG"; - donpcevent "OBJ#bat_b02_a::Onkill"; + donpcevent "OBJ#bat_b02_a::OnKill"; donpcevent "OBJ#bat_b02_a::OnEnable"; - donpcevent "OBJ#bat_b02_b::Onkill"; + donpcevent "OBJ#bat_b02_b::OnKill"; donpcevent "OBJ#bat_b02_b::OnEnable"; - donpcevent "guardian#bat_b02_a::Onkill"; - donpcevent "guardian#bat_b02_b::Onkill"; + donpcevent "guardian#bat_b02_a::OnKill"; + donpcevent "guardian#bat_b02_b::OnKill"; donpcevent "guardian#bat_b02_a::OnEnable"; donpcevent "guardian#bat_b02_b::OnEnable"; - donpcevent "cell#bat_b02_a::Onred"; - donpcevent "cell#bat_b02_b::Onred"; + donpcevent "cell#bat_b02_a::OnRed"; + donpcevent "cell#bat_b02_b::OnRed"; donpcevent "time#bat_b02::OnEnable"; disablenpc "Guillaume Vintenar#b02_a"; disablenpc "Croix Vintenar#b02_b"; @@ -116,16 +118,16 @@ OnReadyCheck: end; OnReset: - donpcevent "OBJ#bat_b02_a::Onkill"; + donpcevent "OBJ#bat_b02_a::OnKill"; donpcevent "OBJ#bat_b02_a::OnEnable"; - donpcevent "OBJ#bat_b02_b::Onkill"; + donpcevent "OBJ#bat_b02_b::OnKill"; donpcevent "OBJ#bat_b02_b::OnEnable"; - donpcevent "guardian#bat_b02_a::Onkill"; - donpcevent "guardian#bat_b02_b::Onkill"; + donpcevent "guardian#bat_b02_a::OnKill"; + donpcevent "guardian#bat_b02_b::OnKill"; donpcevent "guardian#bat_b02_a::OnEnable"; donpcevent "guardian#bat_b02_b::OnEnable"; - donpcevent "cell#bat_b02_a::Onred"; - donpcevent "cell#bat_b02_b::Onred"; + donpcevent "cell#bat_b02_a::OnRed"; + donpcevent "cell#bat_b02_b::OnRed"; donpcevent "time#bat_b02::OnEnable"; disablenpc "Guillaume Vintenar#b02_a"; disablenpc "Croix Vintenar#b02_b"; @@ -151,7 +153,7 @@ OnEnable: bg_monster $@FlaviusBG2_id1,"bat_b02",61,150,"Pink Crystal",1915,"OBJ#bat_b02_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b02","OBJ#bat_b02_a::OnMyMobDead"; end; @@ -163,12 +165,12 @@ OnMyMobDead: set $@Croix_ScoreBG2,$@Croix_ScoreBG2+1; enablenpc "Guillaume Vintenar#b02_a"; enablenpc "Croix Vintenar#b02_b"; - donpcevent "time#bat_b02::Onstop"; + donpcevent "time#bat_b02::OnStop"; } else { set $@Croix_ScoreBG2,1; donpcevent "time#bat_b02::OnEnable"; - donpcevent "start#bat_b02::onReset"; + donpcevent "start#bat_b02::OnReset"; } donpcevent "#bat_b02_timer::OnStop"; bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2; @@ -184,7 +186,7 @@ OnEnable: bg_monster $@FlaviusBG2_id2,"bat_b02",328,150,"Blue Crystal",1914,"OBJ#bat_b02_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b02","OBJ#bat_b02_b::OnMyMobDead"; end; @@ -196,12 +198,12 @@ OnMyMobDead: set $@Guill_ScoreBG2,$@Guill_ScoreBG2+1; enablenpc "Guillaume Vintenar#b02_a"; enablenpc "Croix Vintenar#b02_b"; - donpcevent "time#bat_b02::Onstop"; + donpcevent "time#bat_b02::OnStop"; } else { set $@Guill_ScoreBG2,1; donpcevent "time#bat_b02::OnEnable"; - donpcevent "start#bat_b02::onReset"; + donpcevent "start#bat_b02::OnReset"; } donpcevent "#bat_b02_timer::OnStop"; bg_updatescore "bat_b02",$@Guill_ScoreBG2,$@Croix_ScoreBG2; @@ -218,13 +220,13 @@ OnEnable: bg_monster $@FlaviusBG2_id1,"bat_b02",108,141,"Guillaume Camp Guardian",1949,"guardian#bat_b02_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b02","guardian#bat_b02_a::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b02","guardian#bat_b02_a::OnMyMobDead") < 1) { - donpcevent "cell#bat_b02_a::Ongreen"; + donpcevent "cell#bat_b02_a::OnGreen"; mapannounce "bat_b02", "The Guardian protecting Guillaume's Crystal has been slain.",bc_map,"0xFFCE00"; } end; @@ -236,37 +238,37 @@ OnEnable: bg_monster $@FlaviusBG2_id2,"bat_b02",307,138,"Croix Camp Guardian",1949,"guardian#bat_b02_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_b02","guardian#bat_b02_b::OnMyMobDead"; end; OnMyMobDead: if (mobcount("bat_b02","guardian#bat_b02_b::OnMyMobDead") < 1) { - donpcevent "cell#bat_b02_b::Ongreen"; + donpcevent "cell#bat_b02_b::OnGreen"; mapannounce "bat_b02", "The Guardian protecting Croix's Crystal has been slain.",bc_map,"0xFFCE00"; } end; } bat_b02,1,4,3 script cell#bat_b02_a 844,{ -Onred: +OnRed: setcell "bat_b02",62,149,60,151,cell_basilica,1; setcell "bat_b02",62,149,60,151,cell_walkable,0; end; -Ongreen: +OnGreen: setcell "bat_b02",62,149,60,151,cell_basilica,0; setcell "bat_b02",62,149,60,151,cell_walkable,1; end; } bat_b02,1,5,3 script cell#bat_b02_b 844,{ -Onred: +OnRed: setcell "bat_b02",327,151,329,149,cell_basilica,1; setcell "bat_b02",327,151,329,149,cell_walkable,0; end; -Ongreen: +OnGreen: setcell "bat_b02",327,151,329,149,cell_basilica,0; setcell "bat_b02",327,151,329,149,cell_walkable,1; end; @@ -278,7 +280,7 @@ OnEnable: donpcevent "Battle Therapist#b02_b::OnEnable"; end; -Onstop: +OnStop: donpcevent "Battle Therapist#b02_a::OnStop"; donpcevent "Battle Therapist#b02_b::OnStop"; end; @@ -303,7 +305,7 @@ OnTimer26000: OnTimer26500: stopnpctimer; - donpcevent "Battle Therapist#b02_a::onEnable"; + donpcevent "Battle Therapist#b02_a::OnEnable"; end; OnEnable: @@ -311,7 +313,7 @@ OnEnable: enablenpc "Battle Therapist#b02_a"; end; -Onstop: +OnStop: disablenpc "bat_b02_rp1_a_warp"; disablenpc "Battle Therapist#b02_a"; stopnpctimer; @@ -356,7 +358,7 @@ OnEnable: enablenpc "Battle Therapist#b02_b"; end; -Onstop: +OnStop: disablenpc "bat_b02_rp1_b_warp"; disablenpc "Battle Therapist#b02_b"; stopnpctimer; @@ -502,7 +504,7 @@ OnEnable: initnpctimer; end; -Onstop: +OnStop: stopnpctimer; end; @@ -535,7 +537,7 @@ OnTimer1825000: end; OnTimer1830000: - donpcevent "time#bat_b02::Onstop"; + donpcevent "time#bat_b02::OnStop"; bg_warp $@FlaviusBG2_id1,"bat_b02",10,290; bg_warp $@FlaviusBG2_id2,"bat_b02",390,10; enablenpc "Vintenar#bat_b02_aover"; @@ -544,7 +546,7 @@ OnTimer1830000: OnTimer1900000: mapwarp "bat_b02","bat_room",154,150; - donpcevent "countdown#bat_b02::Onstop"; + donpcevent "countdown#bat_b02::OnStop"; end; } @@ -728,14 +730,14 @@ OnInit: end; } -/* bat_b02,1,10,3 script Release all#b02 81,{ - input .@input,0,2000; - if (.@input == 0) { + set .@i, callfunc("F_GM_NPC",1854,0); + if (.@i == -1) { mes "Cancelled."; close; - } - else if (.@input == 1854) { + } else if (.@i == 0) { + end; + } else { mes "May I help you?"; next; switch(select("Release all.:Cancel.")) { @@ -750,4 +752,3 @@ bat_b02,1,10,3 script Release all#b02 81,{ } } } -*/ diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt index 18176f4d2..92dae7b9e 100644 --- a/npc/battleground/flavius/flavius_enter.txt +++ b/npc/battleground/flavius/flavius_enter.txt @@ -1,13 +1,13 @@ //===== Hercules Script ====================================== // BattleGround System - Flavius Entrance NPCs -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Flavius Battleground Entrance NPCs -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //============================================================ @@ -27,7 +27,7 @@ bat_room,133,178,5 script Flavius Officer#01a 418,{ next; switch(select("I want to join your army!:End Conversation")) { case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) { mes "[Guillaume Army Officer]"; mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; } @@ -94,7 +94,7 @@ bat_room,133,121,1 script Flavius Officer#01b 414,{ next; switch(select("I want to join your army!:End Conversation")) { case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) { mes "[Croix Army Officer]"; mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; } @@ -251,7 +251,7 @@ bat_room,148,178,5 script Flavius Officer#02a 418,{ next; switch(select("I want to join your army!:End Conversation")) { case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) { mes "[Guillaume Army Officer]"; mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; } @@ -318,7 +318,7 @@ bat_room,148,121,1 script Flavius Officer#02b 414,{ next; switch(select("I want to join your army!:End Conversation")) { case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) { mes "[Croix Army Officer]"; mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; } diff --git a/npc/battleground/kvm/kvm01.txt b/npc/battleground/kvm/kvm01.txt index f89a8f66a..01119b97e 100644 --- a/npc/battleground/kvm/kvm01.txt +++ b/npc/battleground/kvm/kvm01.txt @@ -1,15 +1,15 @@ //===== Hercules Script ====================================== // BattleGround System - KvM 80-99 -//===== By: ================================================== +//===== By: ================================================== //= ???, L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.2 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Kreiger Von Midgard Battleground for levels 80 to 99 //= - Winning Team: 5 points //= - Losing Team: 1 point -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Updated using official Aegis files. [L0ne_W0lf] //= 1.2 Upated some announces and dialogs from iRO. @@ -53,11 +53,11 @@ bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150 end; OnKvM01One: - misceffect EF_CHANGECOLD; + specialeffect EF_CHANGECOLD; end; OnKvM01Two: - misceffect EF_CHANGEPOISON; + specialeffect EF_CHANGEPOISON; end; } diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt index e01225fbb..bb5991b1c 100644 --- a/npc/battleground/kvm/kvm02.txt +++ b/npc/battleground/kvm/kvm02.txt @@ -1,15 +1,15 @@ //===== Hercules Script ====================================== // BattleGround System - KvM 1-59 -//===== By: ================================================== +//===== By: ================================================== //= ???, L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.3 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Kreiger Von Midgard Battleground for levels 1 to 59 //= - Winning Team: 1 point //= - Losing Team: 0 points -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Updated using official Aegis files. [L0ne_W0lf] //= 1.2 Upated some announces and dialogs from iRO. @@ -55,11 +55,11 @@ bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150 end; OnKvM02One: - misceffect EF_CHANGECOLD; + specialeffect EF_CHANGECOLD; end; OnKvM02Two: - misceffect EF_CHANGEPOISON; + specialeffect EF_CHANGEPOISON; end; } diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt index 05cf76dc0..20abbdeb6 100644 --- a/npc/battleground/kvm/kvm03.txt +++ b/npc/battleground/kvm/kvm03.txt @@ -1,15 +1,15 @@ //===== Hercules Script ====================================== // BattleGround System - KvM 60-80 -//===== By: ================================================== +//===== By: ================================================== //= ???, L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.3 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Kreiger Von Midgard Battleground for levels 60 to 80 //= - Winning Team: 2 points //= - Losing Team: 1 point -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Updated using official Aegis files. [L0ne_W0lf] //= 1.2 Upated some announces and dialogs from iRO. @@ -54,11 +54,11 @@ bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150 end; OnKvM03One: - misceffect EF_CHANGECOLD; + specialeffect EF_CHANGECOLD; end; OnKvM03Two: - misceffect EF_CHANGEPOISON; + specialeffect EF_CHANGEPOISON; end; } diff --git a/npc/battleground/kvm/kvm_enter.txt b/npc/battleground/kvm/kvm_enter.txt index 512e12dbd..f1d3128a3 100644 --- a/npc/battleground/kvm/kvm_enter.txt +++ b/npc/battleground/kvm/kvm_enter.txt @@ -1,14 +1,14 @@ //===== Hercules Script ====================================== // BattleGround System - KvM Entrance NPCs -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.1 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Kreiger Von Midgard Battleground Entrance NPCs //= Original NPCs scrapped from bg_common. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Corrected some typos, and shifted messages around. //= Corrected iRO style quest log entries, however it's diff --git a/npc/battleground/kvm/kvm_item_pay.txt b/npc/battleground/kvm/kvm_item_pay.txt index 9257e92b3..6ddb5b3f8 100644 --- a/npc/battleground/kvm/kvm_item_pay.txt +++ b/npc/battleground/kvm/kvm_item_pay.txt @@ -1,18 +1,18 @@ //===== Hercules Script ====================================== // BattleGround System - KvM Item Dealer -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Kreiger Von Midgard Battleground Point redemption NPC //= * NOTE * //= KvM Does NOT use items, but a character variable to //= keep track of points. This NPC when talked to will //= convert already-given tokens and convert them to points. //= under the player variable kvm_point. -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //============================================================ @@ -55,7 +55,7 @@ bat_room,151,144,3 script KVM Logistic Officer#a 734,{ mes "points. So, be carefull when"; mes "selecting a reward."; close2; - ReadBook 11017,1; + readbook 11017,1; end; case 2: mes "[Logistics]"; diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt index 4dec175c2..edb2f3c91 100644 --- a/npc/battleground/tierra/tierra01.txt +++ b/npc/battleground/tierra/tierra01.txt @@ -1,19 +1,21 @@ //===== Hercules Script ====================================== // BattleGround System - Tierra Gorge -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.3 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Current Version: ===================================== +//= 1.5 +//===== Description: ========================================= +//= [Official Conversion] //= Tierra Gorge Battleground. //= - Winning Team: 3 badges //= - Losing Team: 1 badge -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Corrected setwalls for barricades. [L0ne_W0lf] //= 1.2 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] //= 1.3 Removed MaxLvl check in waitingrooms. +//= 1.4 Label standardization. [Euphy] +//= 1.5 Added GM management function. [Euphy] //============================================================ // Waiting Room NPCs @@ -45,7 +47,7 @@ OnEnterBG: bat_room,1,151,3 script #bat_a01_timer 844,{ end; -onInit: +OnInit: OnEnable: initnpctimer; end; @@ -96,18 +98,18 @@ OnInit: end; OnEnable: - donpcevent "OBJ#bat_a01_a::Onkill"; + donpcevent "OBJ#bat_a01_a::OnKill"; donpcevent "OBJ#bat_a01_a::OnEnable"; - donpcevent "OBJ#bat_a01_b::Onkill"; + donpcevent "OBJ#bat_a01_b::OnKill"; donpcevent "OBJ#bat_a01_b::OnEnable"; - donpcevent "barricade#bat_a01_a::Onkill"; + donpcevent "barricade#bat_a01_a::OnKill"; donpcevent "barricade#bat_a01_a::OnEnable"; - donpcevent "barricade#bat_a01_b::Onkill"; + donpcevent "barricade#bat_a01_b::OnKill"; donpcevent "barricade#bat_a01_b::OnEnable"; - donpcevent "OBJ#bat_a01_n::Onkill"; + donpcevent "OBJ#bat_a01_n::OnKill"; donpcevent "OBJ#bat_a01_n::OnEnable"; - donpcevent "NOBJ_mob#bat_a01_a::Onkill"; - donpcevent "NOBJ_mob#bat_a01_b::Onkill"; + donpcevent "NOBJ_mob#bat_a01_a::OnKill"; + donpcevent "NOBJ_mob#bat_a01_b::OnKill"; donpcevent "Battle Therapist#a01_a::OnEnable"; donpcevent "Battle Therapist#a01_b::OnEnable"; donpcevent "countdown#bat_a01::OnEnable"; @@ -136,7 +138,7 @@ OnReadyCheck: set $@TierraBG1,1; donpcevent "Lieutenant Kalos::OnEnterBG"; donpcevent "Lieutenant Eyor::OnEnterBG"; - donpcevent "start#bat_a01::onEnable"; + donpcevent "start#bat_a01::OnEnable"; bg_warp $@TierraBG1_id1,"bat_a01",352,342; bg_warp $@TierraBG1_id2,"bat_a01",353,52; initnpctimer; @@ -153,7 +155,7 @@ OnEnable: bg_monster $@TierraBG1_id1,"bat_a01",177,345,"Food Storage",1909,"OBJ#bat_a01_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a01","OBJ#bat_a01_a::OnMyMobDead"; end; @@ -176,7 +178,7 @@ OnEnable: bg_monster $@TierraBG1_id2,"bat_a01",167,50,"Food Depot",1910,"OBJ#bat_a01_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a01","OBJ#bat_a01_b::OnMyMobDead"; end; @@ -201,7 +203,7 @@ OnEnable: setwall "bat_a01",186,266,16,6,1,"bat_a01_c1"; end; -Onkill: +OnKill: killmonster "bat_a01","barricade#bat_a01_a::OnMyMobDead"; delwall "bat_a01_c1"; end; @@ -223,7 +225,7 @@ OnEnable: setwall "bat_a01",170,129,16,6,1,"bat_a01_g1"; end; -Onkill: +OnKill: killmonster "bat_a01","barricade#bat_a01_b::OnMyMobDead"; delwall "bat_a01_g1"; end; @@ -243,7 +245,7 @@ OnEnable: monster "bat_a01",273,203,"Neutrality Flag",1911,1,"OBJ#bat_a01_n::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a01","OBJ#bat_a01_n::OnMyMobDead"; end; @@ -264,13 +266,13 @@ OnMyMobDead: bat_a01,15,21,3 script NOBJ_mob#bat_a01_a 844,{ OnEnable: - donpcevent "NOBJ_mob#bat_a01_b::Onkill"; + donpcevent "NOBJ_mob#bat_a01_b::OnKill"; bg_monster $@TierraBG1_id1,"bat_a01",272,204,"Guillaume Camp Guardian",1949,"NOBJ_mob#bat_a01_a::OnMyMobDead"; bg_monster $@TierraBG1_id1,"bat_a01",272,213,"Guillaume Camp Guardian",1949,"NOBJ_mob#bat_a01_a::OnMyMobDead"; bg_monster $@TierraBG1_id1,"bat_a01",273,197,"Guillaume Camp Guardian",1950,"NOBJ_mob#bat_a01_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a01","NOBJ_mob#bat_a01_a::OnMyMobDead"; end; @@ -280,13 +282,13 @@ OnMyMobDead: bat_a01,15,22,3 script NOBJ_mob#bat_a01_b 844,{ OnEnable: - donpcevent "NOBJ_mob#bat_a01_a::Onkill"; + donpcevent "NOBJ_mob#bat_a01_a::OnKill"; bg_monster $@TierraBG1_id2,"bat_a01",272,204,"Croix Camp Guardian",1949,"NOBJ_mob#bat_a01_a::OnMyMobDead"; bg_monster $@TierraBG1_id2,"bat_a01",272,213,"Croix Camp Guardian",1949,"NOBJ_mob#bat_a01_a::OnMyMobDead"; bg_monster $@TierraBG1_id2,"bat_a01",273,197,"Croix Camp Guardian",1950,"NOBJ_mob#bat_a01_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a01","NOBJ_mob#bat_a01_b::OnMyMobDead"; end; @@ -481,7 +483,7 @@ OnEnable: enablenpc "Battle Therapist#a01_a"; end; -Onstop: +OnStop: disablenpc "bat_a01_rp1_a_warp"; disablenpc "Battle Therapist#a01_a"; stopnpctimer; @@ -531,7 +533,7 @@ OnEnable: enablenpc "Battle Therapist#a01_b"; end; -Onstop: +OnStop: disablenpc "bat_a01_rp1_b_warp"; disablenpc "Battle Therapist#a01_b"; stopnpctimer; @@ -871,7 +873,7 @@ OnEnable: initnpctimer; end; -Onstop: +OnStop: stopnpctimer; end; @@ -905,7 +907,7 @@ OnTimer1825000: OnTimer1830000: mapwarp "bat_a01","bat_room",154,150; - donpcevent "countdown#bat_a01::Onstop"; + donpcevent "countdown#bat_a01::OnStop"; end; } @@ -921,14 +923,14 @@ bat_a01,356,326,3 script Guillaume Camp Soldier#bat_a01_guide 934,{ } */ -/* bat_a01,1,1,3 script Release all#a01 81,{ - input .@input,0,2000; - if (.@input == 0) { + set .@i, callfunc("F_GM_NPC",1854,0); + if (.@i == -1) { mes "Cancelled."; close; - } - else if (.@input == 1854) { + } else if (.@i == 0) { + end; + } else { mes "May I help you?"; next; switch(select("Release all.:Cancel.")) { @@ -939,8 +941,7 @@ bat_a01,1,1,3 script Release all#a01 81,{ end; case 2: mes "Cancelled."; + close; } } } -*/ - diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt index aa5f09215..008944955 100644 --- a/npc/battleground/tierra/tierra02.txt +++ b/npc/battleground/tierra/tierra02.txt @@ -1,18 +1,20 @@ //===== Hercules Script ====================================== // BattleGround System - Tierra Gorge 2 -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.2 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Current Version: ===================================== +//= 1.4 +//===== Description: ========================================= +//= [Official Conversion] //= Second Tierra Gorge Battleground. //= - Winning Team: 3 badges //= - Losing Team: 1 badge -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] //= 1.2 Removed MaxLvl check in waitingrooms. +//= 1.3 Label standardization. [Euphy] +//= 1.4 Added GM management function. [Euphy] //============================================================ // Waiting Room NPCs @@ -44,7 +46,7 @@ OnEnterBG: bat_room,1,151,3 script #bat_a02_timer 844,{ end; -onInit: +OnInit: OnEnable: initnpctimer; end; @@ -95,18 +97,18 @@ OnInit: end; OnEnable: - donpcevent "OBJ#bat_a02_a::Onkill"; + donpcevent "OBJ#bat_a02_a::OnKill"; donpcevent "OBJ#bat_a02_a::OnEnable"; - donpcevent "OBJ#bat_a02_b::Onkill"; + donpcevent "OBJ#bat_a02_b::OnKill"; donpcevent "OBJ#bat_a02_b::OnEnable"; - donpcevent "barricade#bat_a02_a::Onkill"; + donpcevent "barricade#bat_a02_a::OnKill"; donpcevent "barricade#bat_a02_a::OnEnable"; - donpcevent "barricade#bat_a02_b::Onkill"; + donpcevent "barricade#bat_a02_b::OnKill"; donpcevent "barricade#bat_a02_b::OnEnable"; - donpcevent "OBJ#bat_a02_n::Onkill"; + donpcevent "OBJ#bat_a02_n::OnKill"; donpcevent "OBJ#bat_a02_n::OnEnable"; - donpcevent "NOBJ_mob#bat_a02_a::Onkill"; - donpcevent "NOBJ_mob#bat_a02_b::Onkill"; + donpcevent "NOBJ_mob#bat_a02_a::OnKill"; + donpcevent "NOBJ_mob#bat_a02_b::OnKill"; donpcevent "Battle Therapist#a02_a::OnEnable"; donpcevent "Battle Therapist#a02_b::OnEnable"; donpcevent "countdown#bat_a02::OnEnable"; @@ -135,7 +137,7 @@ OnReadyCheck: set $@TierraBG2,1; donpcevent "Lieutenant Rundel::OnEnterBG"; donpcevent "Lieutenant Guerrit::OnEnterBG"; - donpcevent "start#bat_a02::onEnable"; + donpcevent "start#bat_a02::OnEnable"; bg_warp $@TierraBG2_id1,"bat_a02",352,342; bg_warp $@TierraBG2_id2,"bat_a02",353,52; initnpctimer; @@ -152,7 +154,7 @@ OnEnable: bg_monster $@TierraBG2_id1,"bat_a02",177,345,"Food Storage",1909,"OBJ#bat_a02_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a02","OBJ#bat_a02_a::OnMyMobDead"; end; @@ -175,7 +177,7 @@ OnEnable: bg_monster $@TierraBG2_id2,"bat_a02",167,50,"Food Depot",1910,"OBJ#bat_a02_b::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a02","OBJ#bat_a02_b::OnMyMobDead"; end; @@ -200,7 +202,7 @@ OnEnable: setwall "bat_a02",186,266,16,6,1,"bat_a02_c1"; end; -Onkill: +OnKill: killmonster "bat_a02","barricade#bat_a02_a::OnMyMobDead"; delwall "bat_a02_c1"; end; @@ -222,7 +224,7 @@ OnEnable: setwall "bat_a02",170,129,16,6,1,"bat_a02_g1"; end; -Onkill: +OnKill: killmonster "bat_a02","barricade#bat_a02_b::OnMyMobDead"; delwall "bat_a02_g1"; end; @@ -242,7 +244,7 @@ OnEnable: monster "bat_a02",273,203,"Neutrality Flag",1911,1,"OBJ#bat_a02_n::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a02","OBJ#bat_a02_n::OnMyMobDead"; end; @@ -263,13 +265,13 @@ OnMyMobDead: bat_a02,15,21,3 script NOBJ_mob#bat_a02_a 844,{ OnEnable: - donpcevent "NOBJ_mob#bat_a02_b::Onkill"; + donpcevent "NOBJ_mob#bat_a02_b::OnKill"; bg_monster $@TierraBG2_id1,"bat_a02",272,204,"Guillaume Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead"; bg_monster $@TierraBG2_id1,"bat_a02",272,213,"Guillaume Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead"; bg_monster $@TierraBG2_id1,"bat_a02",273,197,"Guillaume Camp Guardian",1950,"NOBJ_mob#bat_a02_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a02","NOBJ_mob#bat_a02_a::OnMyMobDead"; end; @@ -279,13 +281,13 @@ OnMyMobDead: bat_a02,15,22,3 script NOBJ_mob#bat_a02_b 844,{ OnEnable: - donpcevent "NOBJ_mob#bat_a02_a::Onkill"; + donpcevent "NOBJ_mob#bat_a02_a::OnKill"; bg_monster $@TierraBG2_id2,"bat_a02",272,204,"Croix Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead"; bg_monster $@TierraBG2_id2,"bat_a02",272,213,"Croix Camp Guardian",1949,"NOBJ_mob#bat_a02_a::OnMyMobDead"; bg_monster $@TierraBG2_id2,"bat_a02",273,197,"Croix Camp Guardian",1950,"NOBJ_mob#bat_a02_a::OnMyMobDead"; end; -Onkill: +OnKill: killmonster "bat_a02","NOBJ_mob#bat_a02_b::OnMyMobDead"; end; @@ -480,7 +482,7 @@ OnEnable: enablenpc "Battle Therapist#a02_a"; end; -Onstop: +OnStop: disablenpc "bat_a02_rp1_a_warp"; disablenpc "Battle Therapist#a02_a"; stopnpctimer; @@ -530,7 +532,7 @@ OnEnable: enablenpc "Battle Therapist#a02_b"; end; -Onstop: +OnStop: disablenpc "bat_a02_rp1_b_warp"; disablenpc "Battle Therapist#a02_b"; stopnpctimer; @@ -870,7 +872,7 @@ OnEnable: initnpctimer; end; -Onstop: +OnStop: stopnpctimer; end; @@ -904,7 +906,7 @@ OnTimer1825000: OnTimer1830000: mapwarp "bat_a02","bat_room",154,150; - donpcevent "countdown#bat_a02::Onstop"; + donpcevent "countdown#bat_a02::OnStop"; end; } @@ -920,14 +922,14 @@ bat_a02,356,326,3 script Guillaume Camp Soldier#bat_a02_guide 934,{ } */ -/* bat_a02,1,1,3 script Release all#a02 81,{ - input .@input,0,2000; - if (.@input == 0) { + set .@i, callfunc("F_GM_NPC",1854,0); + if (.@i == -1) { mes "Cancelled."; close; - } - else if (.@input == 1854) { + } else if (.@i == 0) { + end; + } else { mes "May I help you?"; next; switch(select("Release all.:Cancel.")) { @@ -938,8 +940,7 @@ bat_a02,1,1,3 script Release all#a02 81,{ end; case 2: mes "Cancelled."; + close; } } } -*/ - diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt index df2568125..0262f9fcd 100644 --- a/npc/battleground/tierra/tierra_enter.txt +++ b/npc/battleground/tierra/tierra_enter.txt @@ -1,13 +1,13 @@ //===== Hercules Script ====================================== // BattleGround System - Tierra Gorge Entrance NPCs -//===== By: ================================================== +//===== By: ================================================== //= L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.0 -//===== Description: ========================================= -//= [AEGIS Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Tierra Gorge Battleground Entrance NPCs -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Fixed silly copy paste errors. (bugreport:4401) //============================================================ @@ -28,7 +28,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 418,{ next; switch(select("I want to join your army!:End Conversation")) { case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) { mes "[Guillaume Army Officer]"; mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; } @@ -95,7 +95,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 418,{ next; switch(select("I want to join your army!:End Conversation")) { case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) { mes "[Guillaume Army Officer]"; mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; } @@ -260,7 +260,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 414,{ next; switch(select("I want to join your army!:End Conversation")) { case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) { mes "[Croix Army Officer]"; mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; } @@ -327,7 +327,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 414,{ next; switch(select("I want to join your army!:End Conversation")) { case 1: - if ((Class == job_Novice) || (BaseClass == Job_Supernovice)) { + if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) { mes "[Croix Army Officer]"; mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield."; } |