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authorHaru <haru@dotalux.com>2013-11-10 04:28:03 +0100
committerHaru <haru@dotalux.com>2013-11-10 04:31:28 +0100
commitb4f1b3b5c5c009ed4f7635c5349ea97c80c08c25 (patch)
treecbd305d3896bdc9f498ed9eb72836dc7b6c32b99 /npc/battleground
parentc9b63614070f7fce81c88cd60e5edad5a7730df0 (diff)
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Follow-up to 857bdc4f98be6cd1e185a24565d6b6b54752b9b4
- Consolidated case in variables, labels, constants. Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/battleground')
-rw-r--r--npc/battleground/bg_common.txt26
-rw-r--r--npc/battleground/flavius/flavius_enter.txt8
-rw-r--r--npc/battleground/tierra/tierra_enter.txt8
3 files changed, 21 insertions, 21 deletions
diff --git a/npc/battleground/bg_common.txt b/npc/battleground/bg_common.txt
index 2c286e8f5..81d41513e 100644
--- a/npc/battleground/bg_common.txt
+++ b/npc/battleground/bg_common.txt
@@ -477,10 +477,10 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
next;
switch(select("Garments / Shoes:Armor")) {
case 1:
- setarray .@Items[0],2538,50,2539,50,2540,50,2435,50,2436,50,2437,50;
+ setarray .@items[0],2538,50,2539,50,2540,50,2435,50,2436,50,2437,50;
break;
case 2:
- setarray .@Items[0],2376,80,2377,80,2378,80,2379,80,2380,80,2381,80,2382,80;
+ setarray .@items[0],2376,80,2377,80,2378,80,2379,80,2380,80,2381,80,2382,80;
break;
}
break;
@@ -489,7 +489,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "You chose ^3131FFAccessory^000000.";
mes "You can exchange the Medal of Honors with your Badges according to the job classes, as follows:";
next;
- setarray .@Items[0],2733,500,2720,500,2721,500,2722,500,2723,500,2724,500,2725,500;
+ setarray .@items[0],2733,500,2720,500,2721,500,2722,500,2723,500,2724,500,2725,500;
set .@menu1$,"Gunslinger:Swordman/Taekwon Master:Thief:Acolyte:Magician:Archer:Merchant";
break;
case 4:
@@ -497,7 +497,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
mes "You chose ^3131FFConsumable^000000.";
mes "The following consumable items are available for exchange with the battlefield badges:";
next;
- setarray .@Items[0],12269,10,12270,10,12271,5,12272,10,12273,10;
+ setarray .@items[0],12269,10,12270,10,12271,5,12272,10,12273,10;
break;
}
break;
@@ -510,12 +510,12 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
}
set .@menu$,"";
if (.@menu1$ != "") set .@menu$, .@menu1$;
- else for(set .@i,0; .@i<getarraysize(.@Items); set .@i,.@i+2)
- set .@menu$, .@menu$+getitemname(.@Items[.@i])+":";
+ else for(set .@i,0; .@i<getarraysize(.@items); set .@i,.@i+2)
+ set .@menu$, .@menu$+getitemname(.@items[.@i])+":";
set .@i, (select(.@menu$)-1)*2;
mes "[Erundek]";
- mes "You chose ^3131FF"+getitemname(.@Items[.@i])+"^000000.";
- switch(.@Items[.@i]) {
+ mes "You chose ^3131FF"+getitemname(.@items[.@i])+"^000000.";
+ switch(.@items[.@i]) {
case 2720: mes "This item is for Swordman and Taekwon Master Class only."; break;
case 2721: mes "This item is for Thief Class only."; break;
case 2722: mes "This item is for Acolyte Class only."; break;
@@ -525,7 +525,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
case 2733: mes "This item is for Gunslinger only."; break;
default: break;
}
- mes "You can exchange for this item with ^FF0000"+.@Items[.@i+1]+" "+getitemname(7828)+" or "+.@Items[.@i+1]+" "+getitemname(7829)+"^000000.";
+ mes "You can exchange for this item with ^FF0000"+.@items[.@i+1]+" "+getitemname(7828)+" or "+.@items[.@i+1]+" "+getitemname(7829)+"^000000.";
mes "Would you like to exchange?";
next;
switch(select("Do not exchange:Exchange")) {
@@ -536,7 +536,7 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
case 2:
mes "[Erundek]";
mes "Which Badge do you want to exchange?";
- mes "You need ^3131FF"+.@Items[.@i+1]+" Badges^000000 to exchange.";
+ mes "You need ^3131FF"+.@items[.@i+1]+" Badges^000000 to exchange.";
next;
if (.@item[0] < 12269 || .@item[0] > 12273 ) {
mes "[Erundek]";
@@ -550,10 +550,10 @@ bat_room,160,150,3 script Erundek 4_M_MANAGER,{
break;
}
set .@cost, ((.@j==1)?7828:7829);
- if (countitem(.@cost) >= .@Items[.@i+1]) {
+ if (countitem(.@cost) >= .@items[.@i+1]) {
mes "Thank you for exchanging.";
- delitem .@cost, .@Items[.@i+1];
- getitem .@Items[.@i],1;
+ delitem .@cost, .@items[.@i+1];
+ getitem .@items[.@i],1;
}
else mes "You do not have enough "+getitemname(.@cost)+"s.";
break;
diff --git a/npc/battleground/flavius/flavius_enter.txt b/npc/battleground/flavius/flavius_enter.txt
index 026b4402f..d63130007 100644
--- a/npc/battleground/flavius/flavius_enter.txt
+++ b/npc/battleground/flavius/flavius_enter.txt
@@ -27,7 +27,7 @@ bat_room,133,178,5 script Flavius Officer#01a 4_M_KY_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -94,7 +94,7 @@ bat_room,133,121,1 script Flavius Officer#01b 4_M_CRU_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -251,7 +251,7 @@ bat_room,148,178,5 script Flavius Officer#02a 4_M_KY_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -318,7 +318,7 @@ bat_room,148,121,1 script Flavius Officer#02b 4_M_CRU_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt
index 9089017a0..e68058247 100644
--- a/npc/battleground/tierra/tierra_enter.txt
+++ b/npc/battleground/tierra/tierra_enter.txt
@@ -28,7 +28,7 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -95,7 +95,7 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 4_M_KY_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -260,7 +260,7 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}
@@ -327,7 +327,7 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 4_M_CRU_KNT,{
next;
switch(select("I want to join your army!:End Conversation")) {
case 1:
- if ((Class == Job_Novice) || (BaseClass == Job_Supernovice)) {
+ if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
}