summaryrefslogtreecommitdiff
path: root/npc/battleground/tierra
diff options
context:
space:
mode:
authorHaru <haru@dotalux.com>2014-10-20 04:20:29 +0200
committerHaru <haru@dotalux.com>2014-10-28 00:27:54 +0100
commit32169c383f2658192b6b8cb02d7f818a361dda03 (patch)
treeff1f1d902920d922b74eb879070e8c9973daa0dd /npc/battleground/tierra
parent3e395756f10befe9aa0707169d8af7897706eb93 (diff)
downloadhercules-32169c383f2658192b6b8cb02d7f818a361dda03.tar.gz
hercules-32169c383f2658192b6b8cb02d7f818a361dda03.tar.bz2
hercules-32169c383f2658192b6b8cb02d7f818a361dda03.tar.xz
hercules-32169c383f2658192b6b8cb02d7f818a361dda03.zip
Removed use of 'checkquest' from scripts (common folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/battleground/tierra')
-rw-r--r--npc/battleground/tierra/tierra01.txt10
-rw-r--r--npc/battleground/tierra/tierra02.txt10
-rw-r--r--npc/battleground/tierra/tierra_enter.txt292
3 files changed, 140 insertions, 172 deletions
diff --git a/npc/battleground/tierra/tierra01.txt b/npc/battleground/tierra/tierra01.txt
index 10e2bfc85..2a6d5991a 100644
--- a/npc/battleground/tierra/tierra01.txt
+++ b/npc/battleground/tierra/tierra01.txt
@@ -73,7 +73,7 @@ bat_a01,352,342,0 script #bat_a01_quest_a -1,5,5,{
end;
OnTouch:
- if (checkquest(2069) < 0)
+ if (!questprogress(2069))
setquest 2069;
end;
}
@@ -82,7 +82,7 @@ bat_a01,353,52,0 script #bat_a01_quest_b -1,5,5,{
end;
OnTouch:
- if (checkquest(2069) < 0)
+ if (!questprogress(2069))
setquest 2069;
end;
}
@@ -634,16 +634,14 @@ OnTouch:
bat_a01,352,342,0 script A_CODE#bat_a01 -1,5,5,{
OnTouch:
- set .@chk_bfquest,checkquest(2069);
- if ((.@chk_bfquest == 0) || (.@chk_bfquest == 1))
+ if (questprogress(2069) == 1)
setquest 2069;
end;
}
bat_a01,353,52,0 script B_CODE#bat_a01 -1,5,5,{
OnTouch:
- set .@chk_bfquest,checkquest(2069);
- if ((.@chk_bfquest == 0) || (.@chk_bfquest == 1))
+ if (questprogress(2069) == 1)
setquest 2069;
end;
}
diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt
index 0e7cc773d..129d0ee3e 100644
--- a/npc/battleground/tierra/tierra02.txt
+++ b/npc/battleground/tierra/tierra02.txt
@@ -72,7 +72,7 @@ bat_a02,352,342,0 script #bat_a02_quest_a -1,5,5,{
end;
OnTouch:
- if (checkquest(2069) < 0)
+ if (!questprogress(2069))
setquest 2069;
end;
}
@@ -81,7 +81,7 @@ bat_a02,353,52,0 script #bat_a02_quest_b -1,5,5,{
end;
OnTouch:
- if (checkquest(2069) < 0)
+ if (!questprogress(2069))
setquest 2069;
end;
}
@@ -633,16 +633,14 @@ OnTouch:
bat_a02,352,342,0 script A_CODE#bat_a02 -1,5,5,{
OnTouch:
- set .@chk_bfquest,checkquest(2069);
- if ((.@chk_bfquest == 0) || (.@chk_bfquest == 1))
+ if (questprogress(2069) == 1)
setquest 2069;
end;
}
bat_a02,353,52,0 script B_CODE#bat_a02 -1,5,5,{
OnTouch:
- set .@chk_bfquest,checkquest(2069);
- if ((.@chk_bfquest == 0) || (.@chk_bfquest == 1))
+ if (questprogress(2069) == 1)
setquest 2069;
end;
}
diff --git a/npc/battleground/tierra/tierra_enter.txt b/npc/battleground/tierra/tierra_enter.txt
index e68058247..19ceb732e 100644
--- a/npc/battleground/tierra/tierra_enter.txt
+++ b/npc/battleground/tierra/tierra_enter.txt
@@ -31,48 +31,41 @@ bat_room,124,178,5 script Tierra Gorge Officer#01a 4_M_KY_KNT,{
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ break;
}
- else {
- if (BaseLevel < 80) {
- mes "[Guillaume Army Officer]";
- mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
- }
- else {
- set .@chk_urtime,checkquest(2069,PLAYTIME);
- if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) {
- mes "[Guillaume Army Officer]";
- mes "You seem to have just returned from the battlefield.";
- mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
- }
- else {
- if (.@chk_urtime == 2)
- erasequest 2069;
- set .@mapcount,getmapusers("bat_a01");
- if (.@mapcount > 0) {
- mes "[Guillaume Army Officer]";
- mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
- }
- else {
- if ($@TierraBG1) {
- mes "[Guillaume Army Officer]";
- mes "An elite corps is already standing by to be dispatched to the battlefield.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
- }
- else {
- mes "[Guillaume Army Officer]";
- mes "You definitely seem to be ready for battle!";
- mes "Go show the Croixs what fear truly means!";
- mes "Today, our cry of victory shall echo all over the battlefield!";
- close2;
- warp "bat_room",57,223;
- end;
- }
- }
- }
- }
+ if (BaseLevel < 80) {
+ mes "[Guillaume Army Officer]";
+ mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ break;
}
- break;
+ .@chk_urtime = questprogress(2069,PLAYTIME);
+ if (.@chk_urtime == 1) {
+ mes "[Guillaume Army Officer]";
+ mes "You seem to have just returned from the battlefield.";
+ mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
+ break;
+ }
+ if (.@chk_urtime == 2)
+ erasequest 2069;
+ if (getmapusers("bat_a01") > 0) {
+ mes "[Guillaume Army Officer]";
+ mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ break;
+ }
+ if ($@TierraBG1) {
+ mes "[Guillaume Army Officer]";
+ mes "An elite corps is already standing by to be dispatched to the battlefield.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ break;
+ }
+ mes "[Guillaume Army Officer]";
+ mes "You definitely seem to be ready for battle!";
+ mes "Go show the Croixs what fear truly means!";
+ mes "Today, our cry of victory shall echo all over the battlefield!";
+ close2;
+ warp "bat_room",57,223;
+ end;
case 2:
mes "[Guillaume Army Officer]";
mes "Today, we shall be victorious!";
@@ -98,48 +91,41 @@ bat_room,140,178,5 script Tierra Gorge Officer#02a 4_M_KY_KNT,{
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Guillaume Army Officer]";
mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ break;
}
- else {
- if (BaseLevel < 80) {
- mes "[Guillaume Army Officer]";
- mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
- }
- else {
- set .@chk_urtime,checkquest(2069,PLAYTIME);
- if (.@chk_urtime == 1) {
- mes "[Guillaume Army Officer]";
- mes "You seem to have just returned from the battlefield.";
- mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
- }
- else {
- if (.@chk_urtime == 2)
- erasequest 2069;
- set .@mapcount,getmapusers("bat_a02");
- if (.@mapcount > 0) {
- mes "[Guillaume Army Officer]";
- mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
- }
- else {
- if ($@TierraBG2) {
- mes "[Guillaume Army Officer]";
- mes "An elite corps is already standing by to be dispatched to the battlefield.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
- }
- else {
- mes "[Guillaume Army Officer]";
- mes "You definitely seem to be ready for battle!";
- mes "Go show the Croixs what fear truly means!";
- mes "Today, our cry of victory shall echo all over the battlefield!";
- close2;
- warp "bat_room",114,223;
- end;
- }
- }
- }
- }
+ if (BaseLevel < 80) {
+ mes "[Guillaume Army Officer]";
+ mes "I'm very pleased that you want to join us and fight the Croix Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ break;
}
- break;
+ .@chk_urtime = questprogress(2069,PLAYTIME);
+ if (.@chk_urtime == 1) {
+ mes "[Guillaume Army Officer]";
+ mes "You seem to have just returned from the battlefield.";
+ mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
+ break;
+ }
+ if (.@chk_urtime == 2)
+ erasequest 2069;
+ if (getmapusers("bat_a02") > 0) {
+ mes "[Guillaume Army Officer]";
+ mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Croixs already.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ break;
+ }
+ if ($@TierraBG2) {
+ mes "[Guillaume Army Officer]";
+ mes "An elite corps is already standing by to be dispatched to the battlefield.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ break;
+ }
+ mes "[Guillaume Army Officer]";
+ mes "You definitely seem to be ready for battle!";
+ mes "Go show the Croixs what fear truly means!";
+ mes "Today, our cry of victory shall echo all over the battlefield!";
+ close2;
+ warp "bat_room",114,223;
+ end;
case 2:
mes "[Guillaume Army Officer]";
mes "Today, we shall be victorious!";
@@ -263,48 +249,41 @@ bat_room,125,121,1 script Tierra Gorge Officer#01b 4_M_CRU_KNT,{
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ break;
}
- else {
- if (BaseLevel < 80) {
- mes "[Croix Army Officer]";
- mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
- }
- else {
- set .@chk_urtime,checkquest(2069,PLAYTIME);
- if ((.@chk_urtime == 0)|| (.@chk_urtime == 1)) {
- mes "[Croix Army Officer]";
- mes "You seem to have just returned from the battlefield.";
- mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
- }
- else {
- if (.@chk_urtime == 2)
- erasequest 2069;
- set .@mapcount,getmapusers("bat_a02");
- if (.@mapcount > 0) {
- mes "[Croix Army Officer]";
- mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
- }
- else {
- if ($@TierraBG1) {
- mes "[Croix Army Officer]";
- mes "An elite corps is already standing by to be dispatched to the battlefield.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
- }
- else {
- mes "[Croix Army Officer]";
- mes "You definitely seem to be ready for battle!";
- mes "Go show the Guillaumes what fear truly means!";
- mes "Today, our cry of victory shall echo all over the battlefield!";
- close2;
- warp "bat_room",57,207;
- end;
- }
- }
- }
- }
+ if (BaseLevel < 80) {
+ mes "[Croix Army Officer]";
+ mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ break;
}
- break;
+ .@chk_urtime = questprogress(2069,PLAYTIME);
+ if (.@chk_urtime == 1) {
+ mes "[Croix Army Officer]";
+ mes "You seem to have just returned from the battlefield.";
+ mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
+ break;
+ }
+ if (.@chk_urtime == 2)
+ erasequest 2069;
+ if (getmapusers("bat_a02") > 0) {
+ mes "[Croix Army Officer]";
+ mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ break;
+ }
+ if ($@TierraBG1) {
+ mes "[Croix Army Officer]";
+ mes "An elite corps is already standing by to be dispatched to the battlefield.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ break;
+ }
+ mes "[Croix Army Officer]";
+ mes "You definitely seem to be ready for battle!";
+ mes "Go show the Guillaumes what fear truly means!";
+ mes "Today, our cry of victory shall echo all over the battlefield!";
+ close2;
+ warp "bat_room",57,207;
+ end;
case 2:
mes "[Croix Army Officer]";
mes "Today, we shall be victorious!";
@@ -330,48 +309,41 @@ bat_room,140,121,1 script Tierra Gorge Officer#02b 4_M_CRU_KNT,{
if ((Class == Job_Novice) || (BaseClass == Job_SuperNovice)) {
mes "[Croix Army Officer]";
mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ break;
}
- else {
- if (BaseLevel < 80) {
- mes "[Croix Army Officer]";
- mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
- }
- else {
- set .@chk_urtime,checkquest(2069,PLAYTIME);
- if (.@chk_urtime == 1) {
- mes "[Croix Army Officer]";
- mes "You seem to have just returned from the battlefield.";
- mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
- }
- else {
- if (.@chk_urtime == 2)
- erasequest 2069;
- set .@mapcount,getmapusers("bat_a02");
- if (.@mapcount > 0) {
- mes "[Croix Army Officer]";
- mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
- }
- else {
- if ($@TierraBG2) {
- mes "[Croix Army Officer]";
- mes "An elite corps is already standing by to be dispatched to the battlefield.";
- mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
- }
- else {
- mes "[Croix Army Officer]";
- mes "You definitely seem to be ready for battle!";
- mes "Go show the Guillaumes what fear truly means!";
- mes "Today, our cry of victory shall echo all over the battlefield!";
- close2;
- warp "bat_room",114,207;
- end;
- }
- }
- }
- }
+ if (BaseLevel < 80) {
+ mes "[Croix Army Officer]";
+ mes "I'm very pleased that you want to join us and fight the Guillaume Army, but I'm sorry: I can't send a rookie like you to die on the cruel battlefield.";
+ break;
}
- break;
+ .@chk_urtime = questprogress(2069,PLAYTIME);
+ if (.@chk_urtime == 1) {
+ mes "[Croix Army Officer]";
+ mes "You seem to have just returned from the battlefield.";
+ mes "It's too early for you to go back. Go rest, and leave the enemies to us!";
+ break;
+ }
+ if (.@chk_urtime == 2)
+ erasequest 2069;
+ if (getmapusers("bat_a02") > 0) {
+ mes "[Croix Army Officer]";
+ mes "I've received a report informing me that an elite corps has been dispatched to the battlefield fighting the Guillaume already.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ break;
+ }
+ if ($@TierraBG2) {
+ mes "[Croix Army Officer]";
+ mes "An elite corps is already standing by to be dispatched to the battlefield.";
+ mes "Why don't you go wait for a while? I suggest you sharpen your weapons and prepare your supplies until then.";
+ break;
+ }
+ mes "[Croix Army Officer]";
+ mes "You definitely seem to be ready for battle!";
+ mes "Go show the Guillaumes what fear truly means!";
+ mes "Today, our cry of victory shall echo all over the battlefield!";
+ close2;
+ warp "bat_room",114,207;
+ end;
case 2:
mes "[Croix Army Officer]";
mes "Today, we shall be victorious!";