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author | Haru <haru@dotalux.com> | 2015-11-12 17:45:09 +0100 |
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committer | Haru <haru@dotalux.com> | 2015-12-15 20:53:51 +0100 |
commit | 65d393fc57804447497855a6daeb981e312ec372 (patch) | |
tree | 8dc93d8a9d1d53c517d55d297d4f04f288913c6e /npc/battleground/tierra/tierra02.txt | |
parent | 0cc6aa2a8b1fa570b020fa1c582bedc74f273ee4 (diff) | |
download | hercules-65d393fc57804447497855a6daeb981e312ec372.tar.gz hercules-65d393fc57804447497855a6daeb981e312ec372.tar.bz2 hercules-65d393fc57804447497855a6daeb981e312ec372.tar.xz hercules-65d393fc57804447497855a6daeb981e312ec372.zip |
Standardized header in scripts (part 7)
- Now including GPL-compliant license/copyright info
- Restored some missing copyrights
- Battlegrounds and WoE scripts folders
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/battleground/tierra/tierra02.txt')
-rw-r--r-- | npc/battleground/tierra/tierra02.txt | 55 |
1 files changed, 36 insertions, 19 deletions
diff --git a/npc/battleground/tierra/tierra02.txt b/npc/battleground/tierra/tierra02.txt index c79b20845..86913ee6f 100644 --- a/npc/battleground/tierra/tierra02.txt +++ b/npc/battleground/tierra/tierra02.txt @@ -1,24 +1,42 @@ -//===== Hercules Script ====================================== +//================= Hercules Script ======================================= +//= _ _ _ +//= | | | | | | +//= | |_| | ___ _ __ ___ _ _| | ___ ___ +//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| +//= | | | | __/ | | (__| |_| | | __/\__ \ +//= \_| |_/\___|_| \___|\__,_|_|\___||___/ +//================= License =============================================== +//= This file is part of Hercules. +//= http://herc.ws - http://github.com/HerculesWS/Hercules +//= +//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) Euphy +//= Copyright (C) Kisuka +//= Copyright (C) L0ne_W0lf +//= +//= Hercules is free software: you can redistribute it and/or modify +//= it under the terms of the GNU General Public License as published by +//= the Free Software Foundation, either version 3 of the License, or +//= (at your option) any later version. +//= +//= This program is distributed in the hope that it will be useful, +//= but WITHOUT ANY WARRANTY; without even the implied warranty of +//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +//= GNU General Public License for more details. +//= +//= You should have received a copy of the GNU General Public License +//= along with this program. If not, see <http://www.gnu.org/licenses/>. +//========================================================================= // BattleGround System - Tierra Gorge 2 -//===== By: ================================================== -//= L0ne_W0lf -//===== Current Version: ===================================== -//= 1.4 -//===== Description: ========================================= -//= [Official Conversion] +//================= Description =========================================== //= Second Tierra Gorge Battleground. //= - Winning Team: 3 badges //= - Losing Team: 1 badge -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.1 Updated 'waitingroom' to support required zeny/lvl. [Kisuka] -//= 1.2 Removed MaxLvl check in waitingrooms. -//= 1.3 Label standardization. [Euphy] -//= 1.4 Added GM management function. [Euphy] -//============================================================ - -// Waiting Room NPCs -//============================================================ +//================= Current Version ======================================= +//= 1.4 +//========================================================================= + +//== Waiting Room NPCs ===================================== bat_room,114,227,5 script Lieutenant Rundel 4_M_KY_KNT,{ end; @@ -89,8 +107,7 @@ OnTouch: bat_room,113,220,0 warp back_bgrooma02a 1,1,bat_room,154,150 bat_room,113,211,0 warp back_bgrooma02b 1,1,bat_room,154,150 -// Tierra Gorge Battleground Engine -//============================================================ +//== Tierra Gorge Battleground Engine ====================== bat_a02,15,15,3 script start#bat_a02 CLEAR_NPC,{ OnInit: mapwarp "bat_a02","bat_room",154,150; |