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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/battleground/kvm/kvm03.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/battleground/kvm/kvm03.txt')
-rw-r--r-- | npc/battleground/kvm/kvm03.txt | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt index 20abbdeb6..6866a7147 100644 --- a/npc/battleground/kvm/kvm03.txt +++ b/npc/battleground/kvm/kvm03.txt @@ -20,7 +20,7 @@ // Waiting Room NPCs //============================================================ -bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{ +bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 4_M_KY_KNT,{ end; OnInit: @@ -34,7 +34,7 @@ OnEnterBG: bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150 -bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{ +bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 4_M_CRU_KNT,{ end; OnInit: @@ -62,23 +62,23 @@ OnKvM03Two: end; } -bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 139 -bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 139 -bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 139 -bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 139 -bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 139 -bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 139 -bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 139 +bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 HIDDEN_WARP_NPC +bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 HIDDEN_WARP_NPC +bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 HIDDEN_WARP_NPC +bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 HIDDEN_WARP_NPC +bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 HIDDEN_WARP_NPC +bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 HIDDEN_WARP_NPC +bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 HIDDEN_WARP_NPC -bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 139 -bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 139 -bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 139 -bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 139 -bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 139 -bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 139 -bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 139 +bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 HIDDEN_WARP_NPC +bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 HIDDEN_WARP_NPC +bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 HIDDEN_WARP_NPC +bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 HIDDEN_WARP_NPC +bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 HIDDEN_WARP_NPC +bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 HIDDEN_WARP_NPC +bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 HIDDEN_WARP_NPC -bat_c03,54,128,3 script #A_camp_start03 139,4,4,{ +bat_c03,54,128,3 script #A_camp_start03 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -99,7 +99,7 @@ OnTouch: end; } -bat_c03,146,56,3 script #B_camp_start03 139,4,4,{ +bat_c03,146,56,3 script #B_camp_start03 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -370,7 +370,7 @@ OnTimer60000: // Battleground rewards //============================================================ -bat_c03,51,130,5 script KVM Officer#KVM03A 419,{ +bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM03BG_Victory == Bat_Team ) @@ -399,7 +399,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 419,{ end; } -bat_c03,148,53,1 script KVM Officer#KVM03B 415,{ +bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM03BG_Victory == Bat_Team ) |