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author | Haru <haru@dotalux.com> | 2014-10-26 02:06:46 +0100 |
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committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:50 +0100 |
commit | bf4b0a281207e46a9b21a9c9f779aeafaa739b62 (patch) | |
tree | 0230ee95510255548ebb7f4080460b466c9e2ca6 /npc/battleground/kvm/kvm03.txt | |
parent | 6b20c5b6988c889df35b890d93c338f8b87fa430 (diff) | |
download | hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.tar.gz hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.tar.bz2 hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.tar.xz hercules-bf4b0a281207e46a9b21a9c9f779aeafaa739b62.zip |
Replaced 'set' with direct assignment where applicable (common folder)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/battleground/kvm/kvm03.txt')
-rw-r--r-- | npc/battleground/kvm/kvm03.txt | 76 |
1 files changed, 37 insertions, 39 deletions
diff --git a/npc/battleground/kvm/kvm03.txt b/npc/battleground/kvm/kvm03.txt index ea7dc3d47..f4bd49d4f 100644 --- a/npc/battleground/kvm/kvm03.txt +++ b/npc/battleground/kvm/kvm03.txt @@ -28,7 +28,7 @@ OnInit: end; OnEnterBG: - set $@KvM03BG_id1, waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie"); + $@KvM03BG_id1 = waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie"); end; } @@ -42,7 +42,7 @@ OnInit: end; OnEnterBG: - set $@KvM03BG_id2, waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie"); + $@KvM03BG_id2 = waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie"); end; } @@ -94,7 +94,7 @@ OnDisable: end; OnTouch: - set Bat_Team,1; + Bat_Team = 1; setquest 6025; end; } @@ -115,7 +115,7 @@ OnDisable: end; OnTouch: - set Bat_Team,2; + Bat_Team = 2; setquest 6025; end; } @@ -140,11 +140,10 @@ OnCroixJoin: end; OnGuillaumeQuit: - //set BG_Delay_Tick, gettimetick(2) + 1200; + //BG_Delay_Tick = gettimetick(2) + 1200; OnGuillaumeDie: - if( $@KvM03BG == 2 ) - { - set .Guillaume_Count, .Guillaume_Count - 1; + if ($@KvM03BG == 2) { + --.Guillaume_Count; bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count; if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin"; else { @@ -155,11 +154,10 @@ OnGuillaumeDie: end; OnCroixQuit: - //set BG_Delay_Tick, gettimetick(2) + 1200; + //BG_Delay_Tick = gettimetick(2) + 1200; OnCroixDie: - if( $@KvM03BG == 2 ) - { - set .Croix_Count, .Croix_Count - 1; + if ($@KvM03BG == 2) { + --.Croix_Count; bg_updatescore "bat_c03",.Guillaume_Count,.Croix_Count; if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin"; else { @@ -172,13 +170,13 @@ OnCroixDie: OnReadyCheck: if( $@KvM03BG ) end; - set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume"); - set .@Croix, getwaitingroomstate(0,"KvM03R_Croix"); + .@Guillaume = getwaitingroomstate(0,"KvM03R_Guillaume"); + .@Croix = getwaitingroomstate(0,"KvM03R_Croix"); if( .@Guillaume < 5 || .@Croix < 5 ) end; - set $@KvM03BG, 1; // Starting + $@KvM03BG = 1; // Starting donpcevent "KvM03R_Croix::OnEnterBG"; donpcevent "KvM03R_Guillaume::OnEnterBG"; donpcevent "KvM03_BG::OnStart"; @@ -187,7 +185,7 @@ OnReadyCheck: OnStart: disablenpc "KVM Officer#KVM03A"; disablenpc "KVM Officer#KVM03B"; - set $@KvM01BG_Victory, 0; + $@KvM01BG_Victory = 0; // Warp Teams bg_warp $@KvM03BG_id1,"bat_c03",53,128; bg_warp $@KvM03BG_id2,"bat_c03",146,55; @@ -240,18 +238,18 @@ OnTimer59000: OnTimer61000: // Team Members - set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0); - set .Croix_Count, bg_get_data($@KvM03BG_id2, 0); + .Guillaume_Count = bg_get_data($@KvM03BG_id1, 0); + .Croix_Count = bg_get_data($@KvM03BG_id2, 0); if( .Guillaume_Count < 5 || .Croix_Count < 5 ) { - set $@KvM03BG_Victory, 3; - set $@KvM03BG, 3; + $@KvM03BG_Victory = 3; + $@KvM03BG = 3; mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0; stopnpctimer; donpcevent "KvM03_BG::OnStop"; end; } - set $@KvM03BG, 2; // Playing + $@KvM03BG = 2; // Playing bg_warp $@KvM03BG_id1,"bat_c03",62,119; bg_warp $@KvM03BG_id2,"bat_c03",137,64; end; @@ -284,8 +282,8 @@ OnTimer360000: donpcevent "KvM03_BG::OnGuillaumeWin"; else { // Draw Game - set $@KvM03BG, 3; - set $@KvM03BG_Victory, 3; + $@KvM03BG = 3; + $@KvM03BG_Victory = 3; mapannounce "bat_c03", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; mapannounce "bat_c03", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; mapannounce "bat_c03", "This battle has ended in a draw.",bc_map,"0x00ff00"; @@ -294,8 +292,8 @@ OnTimer360000: end; OnGuillaumeWin: - set $@KvM03BG, 3; - set $@KvM03BG_Victory, 1; + $@KvM03BG = 3; + $@KvM03BG_Victory = 1; mapannounce "bat_c03", "Guillaume wins!",bc_map,"0x00ff00"; mapannounce "bat_c03", "Congratulations to Guillaume members.",bc_map,"0x00ff00"; mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; @@ -303,8 +301,8 @@ OnGuillaumeWin: end; OnCroixWin: - set $@KvM03BG, 3; - set $@KvM03BG_Victory, 2; + $@KvM03BG = 3; + $@KvM03BG_Victory = 2; mapannounce "bat_c03", "Croix wins!",bc_map,"0x00ff00"; mapannounce "bat_c03", "Congratulations to Croix members.",bc_map,"0x00ff00"; mapannounce "bat_c03", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; @@ -322,17 +320,17 @@ OnStop: end; OnReset: - set .Croix_Count, 0; - set .Guillaume_Count, 0; - set $@KvM03BG_Victory, 0; - if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; } - if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; } + .Croix_Count = 0; + .Guillaume_Count = 0; + $@KvM03BG_Victory = 0; + if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; $@KvM03BG_id1 = 0; } + if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; $@KvM03BG_id2 = 0; } disablenpc "KVM Officer#KVM03A"; disablenpc "KVM Officer#KVM03B"; mapwarp "bat_c03","bat_room",154,150; maprespawnguildid "bat_c03",0,3; // Just in case someone else bg_updatescore "bat_c03",5,5; - set $@KvM03BG, 0; + $@KvM03BG = 0; donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start end; } @@ -375,14 +373,14 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{ { if( $@KvM03BG_Victory == Bat_Team ) { // Victory - set kvm_point,kvm_point + 2; + kvm_point += 2; mes "[KVM Officer]"; mes "Good Game."; mes "May the glory of KVM be with you."; mes "You aquire the winning points: 2"; close2; } else { - set kvm_point,kvm_point + 1; + ++kvm_point; mes "[KVM Officer]"; mes "I am so sorry."; mes "I wish you better luck next time."; @@ -390,7 +388,7 @@ bat_c03,51,130,5 script KVM Officer#KVM03A 4_M_KY_HEAD,{ close2; } bg_leave; - set Bat_Team,0; + Bat_Team = 0; warp "bat_room",154,150; end; } @@ -402,14 +400,14 @@ bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{ { if( $@KvM03BG_Victory == Bat_Team ) { // Victory - set kvm_point,kvm_point + 2; + kvm_point +=2; mes "[KVM Officer]"; mes "Good Game."; mes "May the glory of KVM be with you."; mes "You aquire the winning points: 2"; close2; } else { - set kvm_point,kvm_point + 1; + ++kvm_point; mes "[KVM Officer]"; mes "I am so sorry."; mes "I wish you better luck next time."; @@ -417,7 +415,7 @@ bat_c03,148,53,1 script KVM Officer#KVM03B 4_M_CRU_HEAD,{ close2; } bg_leave; - set Bat_Team,0; + Bat_Team = 0; warp "bat_room",154,150; end; } |