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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2017-11-07 18:36:51 +0300
commite8fd864fe75c8b1b80d2b4c9029d5d364d601f8b (patch)
treedc12bcc5638ece02f9b37ba18495e38b6452713e /npc/battleground/kvm/kvm02.txt
parentd2ee11b5acdfc1209ca1a5ee1a0a1977227e1dcf (diff)
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Remove conf dir.
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diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2016 Hercules Dev Team
-//= Copyright (C) Ai4rei
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-// BattleGround System - KvM 1-59
-//================= Description ===========================================
-//= Kreiger Von Midgard Battleground for levels 1 to 59
-//= - Winning Team: 1 point
-//= - Losing Team: 0 points
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-//== Waiting Room NPCs =====================================
-bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 4_M_KY_KNT,{
- end;
-
-OnInit:
- waitingroom(_("Battle Station 5 Players"), 6, "KvM02_BG::OnGuillaumeJoin", 1);
- end;
-
-OnEnterBG:
- $@KvM02BG_id1 = waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
- end;
-}
-
-bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150
-
-bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 4_M_CRU_KNT,{
- end;
-
-OnInit:
- waitingroom(_("Battle Station 5 Players"), 6, "KvM02_BG::OnCroixJoin", 1);
- end;
-
-OnEnterBG:
- $@KvM02BG_id2 = waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
- end;
-}
-
-bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150
-
-//== Starting Line =========================================
-- script KVM02::CellEffect2 FAKE_NPC,{
- end;
-
-OnKvM02One:
- specialeffect EF_CHANGECOLD;
- end;
-
-OnKvM02Two:
- specialeffect EF_CHANGEPOISON;
- end;
-}
-
-bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 HIDDEN_WARP_NPC
-bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 HIDDEN_WARP_NPC
-bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 HIDDEN_WARP_NPC
-bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 HIDDEN_WARP_NPC
-bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 HIDDEN_WARP_NPC
-bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 HIDDEN_WARP_NPC
-bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 HIDDEN_WARP_NPC
-
-bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 HIDDEN_WARP_NPC
-bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 HIDDEN_WARP_NPC
-bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 HIDDEN_WARP_NPC
-bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 HIDDEN_WARP_NPC
-bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 HIDDEN_WARP_NPC
-bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 HIDDEN_WARP_NPC
-bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 HIDDEN_WARP_NPC
-
-bat_c02,54,128,3 script #A_camp_start02 HIDDEN_WARP_NPC,4,4,{
- end;
-
-OnInit:
- disablenpc "#A_camp_start02";
- end;
-
-OnEnable:
- enablenpc "#A_camp_start02";
- end;
-
-OnDisable:
- disablenpc "#A_camp_start03";
- end;
-
-OnTouch:
- Bat_Team = 1;
- setquest 6025;
- end;
-}
-
-bat_c02,146,56,3 script #B_camp_start02 HIDDEN_WARP_NPC,4,4,{
- end;
-
-OnInit:
- disablenpc "#B_camp_start02";
- end;
-
-OnEnable:
- enablenpc "#B_camp_start02";
- end;
-
-OnDisable:
- disablenpc "#B_camp_start02";
- end;
-
-OnTouch:
- Bat_Team = 2;
- setquest 6025;
- end;
-}
-
-//== Battleground Engine ===================================
-- script KvM02_BG FAKE_NPC,{
- end;
-
-OnInit:
- setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
- setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
- setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
- setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
- disablenpc "KVM Officer#KVM02A";
- disablenpc "KVM Officer#KVM02B";
- end;
-
-OnGuillaumeJoin:
-OnCroixJoin:
- donpcevent "KvM02_BG::OnReadyCheck";
- end;
-
-OnGuillaumeQuit:
- //BG_Delay_Tick = gettimetick(2) + 1200;
-OnGuillaumeDie:
- if ($@KvM02BG == 2) {
- --.Guillaume_Count;
- bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
- if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
- else {
- mapannounce("bat_c02", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c02", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- }
- }
- end;
-
-OnCroixQuit:
- //BG_Delay_Tick = gettimetick(2) + 1200;
-OnCroixDie:
- if ($@KvM02BG == 2) {
- --.Croix_Count;
- bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count;
- if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
- else {
- mapannounce("bat_c02", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c02", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- }
- }
- end;
-
-OnReadyCheck:
- if( $@KvM02BG )
- end;
- .@Guillaume = getwaitingroomstate(0,"KvM02R_Guillaume");
- .@Croix = getwaitingroomstate(0,"KvM02R_Croix");
-
- if( .@Guillaume < 5 || .@Croix < 5 )
- end;
-
- $@KvM02BG = 1; // Starting
- donpcevent "KvM02R_Croix::OnEnterBG";
- donpcevent "KvM02R_Guillaume::OnEnterBG";
- donpcevent "KvM02_BG::OnStart";
- end;
-
-OnStart:
- disablenpc "KVM Officer#KVM02A";
- disablenpc "KVM Officer#KVM02B";
- $@KvM02BG_Victory = 0;
- // Warp Teams
- bg_warp $@KvM02BG_id1,"bat_c02",53,128;
- bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce("bat_c02", _("In 1 minute, KVM will start."), bc_map, "0x00ff00");
- end;
-
-OnTimer3000:
- mapannounce("bat_c02", _("The maximum time for a KVM battle is 5 minutes."), bc_map, "0x00ff00");
- end;
-
-OnTimer6000:
- mapannounce("bat_c02", _("Please prepare for the KVM battle."), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("You can buff your people."), bc_map, "0x00ff00");
- donpcevent "#A_camp_start02::OnEnable";
- donpcevent "#B_camp_start02::OnEnable";
- end;
-
-OnTimer13000:
- donpcevent "#A_camp_start02::OnDisable";
- donpcevent "#B_camp_start02::OnDisable";
- end;
-
-OnTimer30000:
- mapannounce("bat_c02", _("30 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer45000:
- mapannounce("bat_c02", _("15 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer50000:
- mapannounce("bat_c02", _("10 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer55000:
- mapannounce("bat_c02", _("5 seconds remaining to start KVM battle."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01One";
- end;
-
-OnTimer59000:
- mapannounce("bat_c02", _("KVM is now commencing."), bc_map, "0x00ff00");
- donpcevent "::OnKvM01Two";
- end;
-
-OnTimer61000:
- // Team Members
- .Guillaume_Count = bg_get_data($@KvM02BG_id1, 0);
- .Croix_Count = bg_get_data($@KvM02BG_id2, 0);
- if( .Guillaume_Count < 5 || .Croix_Count < 5 )
- {
- $@KvM02BG_Victory = 3;
- $@KvM02BG = 3;
- mapannounce("bat_c02", _("There are not enough players to start the battle"), bc_map, "0x808080");
- stopnpctimer;
- donpcevent "KvM02_BG::OnStop";
- end;
- }
- $@KvM02BG = 2; // Playing
- bg_warp $@KvM02BG_id1,"bat_c02",62,119;
- bg_warp $@KvM02BG_id2,"bat_c02",137,64;
- end;
-
-OnTimer300000:
- mapannounce("bat_c02", _("1 minute remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer330000:
- mapannounce("bat_c02", _("30 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer345000:
- mapannounce("bat_c02", _("15 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer350000:
- mapannounce("bat_c02", _("10 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer355000:
- mapannounce("bat_c02", _("5 seconds remaining to finish the KVM battle."), bc_map, "0x00ff00");
- end;
-
-OnTimer360000:
- mapannounce("bat_c02", _("The KVM battle is over."), bc_map, "0x00ff00");
- if( .Croix_Count > .Guillaume_Count )
- donpcevent "KvM02_BG::OnCroixWin";
- else if( .Croix_Count < .Guillaume_Count )
- donpcevent "KvM02_BG::OnGuillaumeWin";
- else
- { // Draw Game
- $@KvM02BG = 3;
- $@KvM02BG_Victory = 3;
- mapannounce("bat_c02", sprintf(_$("The number of Guillaumes is %d."), .Guillaume_Count), bc_map, "0x00ff00");
- mapannounce("bat_c02", sprintf(_$("The number of Croixes is %d."), .Croix_Count), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("This battle has ended in a draw."), bc_map, "0x00ff00");
- donpcevent "KvM02_BG::OnStop";
- }
- end;
-
-OnGuillaumeWin:
- $@KvM02BG = 3;
- $@KvM02BG_Victory = 1;
- mapannounce("bat_c02", _("Guillaume wins!"), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("Congratulations to Guillaume members."), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("Everyone will be moved to the start point."), bc_map, "0x00ff00");
- donpcevent "KvM02_BG::OnStop";
- end;
-
-OnCroixWin:
- $@KvM02BG = 3;
- $@KvM02BG_Victory = 2;
- mapannounce("bat_c02", _("Croix wins!"), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("Congratulations to Croix members."), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("Everyone will be moved to the start point."), bc_map, "0x00ff00");
- donpcevent "KvM02_BG::OnStop";
- end;
-
-OnStop:
- stopnpctimer;
- enablenpc "KVM Officer#KVM02A";
- enablenpc "KVM Officer#KVM02B";
- // Warp Teams
- bg_warp $@KvM02BG_id1,"bat_c02",53,128;
- bg_warp $@KvM02BG_id2,"bat_c02",146,55;
- donpcevent "KvM02_BG_Out::OnBegin";
- end;
-
-OnReset:
- .Croix_Count = 0;
- .Guillaume_Count = 0;
- $@KvM02BG_Victory = 0;
- if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; $@KvM02BG_id1 = 0; }
- if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; $@KvM02BG_id2 = 0; }
- disablenpc "KVM Officer#KVM02A";
- disablenpc "KVM Officer#KVM02B";
- mapwarp "bat_c02","bat_room",154,150;
- maprespawnguildid "bat_c02",0,3; // Just in case someone else
- bg_updatescore "bat_c02",5,5;
- $@KvM02BG = 0;
- donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
- end;
-}
-
-- script KvM02_BG_Out FAKE_NPC,{
- end;
-
-OnBegin:
- initnpctimer;
- end;
-
-OnTimer1000:
- mapannounce("bat_c02", _("Please apply with the Officer to acquire KVM points."), bc_map, "0x00ff00");
- end;
-
-OnTimer3000:
- mapannounce("bat_c02", _("The Officer will grant you the points for 30 seconds."), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("In 30 seconds, the Officer will be sent away."), bc_map, "0x00ff00");
- end;
-
-OnTimer5000:
- mapannounce("bat_c02", _("Unless you talk to the Officer, you cannot gain the points."), bc_map, "0x00ff00");
- mapannounce("bat_c02", _("Please be careful."), bc_map, "0x00ff00");
- end;
-
-OnTimer55000:
- mapannounce("bat_c02", _("You will be sent back."), bc_map, "0x00ff00");
- end;
-
-OnTimer60000:
- stopnpctimer;
- donpcevent "KvM02_BG::OnReset";
- end;
-}
-
-//== Battleground rewards ==================================
-bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM02BG_Victory == Bat_Team )
- { // Victory
- ++kvm_point;
- mes("[KVM Officer]");
- mes("Good Game.");
- mes("May the glory of KVM be with you.");
- mes("You aquire the winning points: 1");
- close2;
- } else {
- mes("[KVM Officer]");
- mes("I am so sorry.");
- mes("I wish you better luck next time.");
- mes("You aquire the losing points: 0");
- close2;
- }
- bg_leave;
- Bat_Team = 0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}
-
-bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{
- if( $@KvM01BG_Victory )
- {
- if( $@KvM02BG_Victory == Bat_Team )
- { // Victory
- ++kvm_point;
- mes("[KVM Officer]");
- mes("Good Game.");
- mes("May the glory of KVM be with you.");
- mes("You aquire the winning points: 1");
- close2;
- } else {
- mes("[KVM Officer]");
- mes("I am so sorry.");
- mes("I wish you better luck next time.");
- mes("You aquire the losing points: 0");
- close2;
- }
- bg_leave;
- Bat_Team = 0;
- warp "bat_room",154,150;
- end;
- }
- end;
-}