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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-08-26 22:47:28 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-08-26 22:47:28 +0000 |
commit | f83fd90579f5258ff145f9685499b67c5cd1fc68 (patch) | |
tree | 3160a65314e936898791cd2705d952f4241c8dc4 /npc/battleground/kvm/kvm02.txt | |
parent | 829350723346e4dda27c4eaf3395c3d36f12c409 (diff) | |
download | hercules-f83fd90579f5258ff145f9685499b67c5cd1fc68.tar.gz hercules-f83fd90579f5258ff145f9685499b67c5cd1fc68.tar.bz2 hercules-f83fd90579f5258ff145f9685499b67c5cd1fc68.tar.xz hercules-f83fd90579f5258ff145f9685499b67c5cd1fc68.zip |
* instance_npcname will now error if the NPC being looked up is not found, care of ramsey.
* delitem/2 will now send the close button when failing to find all neccecary items to delete.
- Still do to, items should not be deleted as-found, and should be deleted once counted
and in the event of delitem failure, nothing should be consumed. This is a design flaw
in eathena, and should be fixed as soon as possible.
* Implemented the Endless Tower instance.
* Updated announces and dialogs in KVM.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14395 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/battleground/kvm/kvm02.txt')
-rw-r--r-- | npc/battleground/kvm/kvm02.txt | 97 |
1 files changed, 48 insertions, 49 deletions
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt index 677172c38..8acfcae31 100644 --- a/npc/battleground/kvm/kvm02.txt +++ b/npc/battleground/kvm/kvm02.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= ???, L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= eAthena 1.0 //===== Description: ========================================= @@ -14,6 +14,9 @@ //===== Additional Comments: ================================= //= 1.0 First Version. //= 1.1 Updated using official Aegis files. [L0ne_W0lf] +//= 1.2 Upated some announces and dialogs from iRO. +//= Changed how the scoreboard works slightly. +//= Removed the areapercentheals, and minor things. //============================================================ // Waiting Room NPCs @@ -143,12 +146,11 @@ OnGuillaumeDie: if( $@KvM02BG == 2 ) { set .Guillaume_Count, .Guillaume_Count - 1; - set .Croix_Score, .Croix_Score + 1; - bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; + bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count; if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin"; else { - mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; } } end; @@ -159,12 +161,11 @@ OnCroixDie: if( $@KvM02BG == 2 ) { set .Croix_Count, .Croix_Count - 1; - set .Guillaume_Score, .Guillaume_Score + 1; - bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score; + bg_updatescore "bat_c02",.Guillaume_Count,.Croix_Count; if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin"; else { - mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; } } end; @@ -191,9 +192,6 @@ OnStart: // Warp Teams bg_warp $@KvM02BG_id1,"bat_c02",53,128; bg_warp $@KvM02BG_id2,"bat_c02",146,55; - // ScoreBoard - set .Guillaume_Score, 0; - set .Croix_Score, 0; initnpctimer; end; @@ -255,34 +253,32 @@ OnTimer61000: end; } set $@KvM02BG, 2; // Playing - areapercentheal "bat_c02",50,123,58,131,100,100; bg_warp $@KvM02BG_id1,"bat_c02",62,119; - areapercentheal "bat_c02",141,52,149,60,100,100; bg_warp $@KvM02BG_id2,"bat_c02",137,64; end; OnTimer300000: - mapannounce "bat_c02", "KVM will be ending in 1 minute.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "1 minute remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer330000: - mapannounce "bat_c02", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "30 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer345000: - mapannounce "bat_c02", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "15 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer350000: - mapannounce "bat_c02", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "10 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer355000: - mapannounce "bat_c02", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "5 seconds remaining to finish the KVM battle.",bc_map,"0x00ff00"; end; OnTimer360000: - mapannounce "bat_c02", "KVM has ended.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "The KVM battle is over.",bc_map,"0x00ff00"; if( .Croix_Count > .Guillaume_Count ) donpcevent "KvM02_BG::OnCroixWin"; else if( .Croix_Count < .Guillaume_Count ) @@ -291,9 +287,9 @@ OnTimer360000: { // Draw Game set $@KvM02BG, 3; set $@KvM02BG_Victory, 3; - mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "The number of Guillaumes is "+.Guillaume_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "The number of Croixes is "+.Croix_Count+".",bc_map,"0x00ff00"; + mapannounce "bat_c02", "This battle has ended in a draw.",bc_map,"0x00ff00"; donpcevent "KvM02_BG::OnStop"; } end; @@ -301,18 +297,18 @@ OnTimer360000: OnGuillaumeWin: set $@KvM02BG, 3; set $@KvM02BG_Victory, 1; - mapannounce "bat_c02", "Guillaume camp victory.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Congratulations to all Guillaume members.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Guillaume wins!",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Congratulations to Guillaume members.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; donpcevent "KvM02_BG::OnStop"; end; OnCroixWin: set $@KvM02BG, 3; set $@KvM02BG_Victory, 2; - mapannounce "bat_c02", "Croix camp victory.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Congratulations to all Croix members.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Croix wins!",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Congratulations to Croix members.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Everyone will be moved to the start point.",bc_map,"0x00ff00"; donpcevent "KvM02_BG::OnStop"; end; @@ -329,8 +325,6 @@ OnStop: OnReset: set .Croix_Count, 0; set .Guillaume_Count, 0; - set .Croix_Score, 0; - set .Guillaume_Score, 0; set $@KvM02BG_Victory, 0; if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; } if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; } @@ -338,7 +332,7 @@ OnReset: disablenpc "KVM Officer#KVM02B"; mapwarp "bat_c02","bat_room",154,150; maprespawnguildid "bat_c02",0,3; // Just in case someone else - bg_updatescore "bat_c02",0,0; + bg_updatescore "bat_c02",5,5; set $@KvM02BG, 0; donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start end; @@ -361,8 +355,12 @@ OnTimer3000: end; OnTimer5000: - mapannounce "bat_c02", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00"; - mapannounce "bat_c02", "Please make sure to collect before the time expires.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Unless you talk to the Officer, you cannot gain the points.",bc_map,"0x00ff00"; + mapannounce "bat_c02", "Please be careful.",bc_map,"0x00ff00"; + end; + +OnTimer:55000: + mapannounce "bat_c02", "You will be sent back.",bc_map,"0x00ff00"; end; OnTimer60000: @@ -379,16 +377,18 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 419,{ if( $@KvM02BG_Victory == Bat_Team ) { // Victory set kvm_point,kvm_point + 1; - mes "[Swandery]"; - mes "Blessed Guillaume!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; + mes "[KVM Officer]"; + mes "Good Game."; + mes "May the glory of KVM be with you."; + mes "You aquire the winning points: 5"; close2; } else { // - mes "[Swandery]"; - mes "You lost, but you're dedicated to this battle."; + mes "[KVM Officer]"; + mes "I am so sorry."; + mes "I wish you better luck next time."; + mes "You aquire the losing points: 0"; close2; } bg_leave; @@ -405,19 +405,18 @@ bat_c02,148,53,1 script KVM Officer#KVM02B 415,{ if( $@KvM02BG_Victory == Bat_Team ) { // Victory set kvm_point,kvm_point + 1; - mes "[Swandery]"; - mes "Blessed Croax!!"; - mes "Let's enjoy our glorious victory!"; - mes "" + strcharinfo(0) + ", its a sign reflecting victory"; - mes "Just take this defeat a lesson, and later you would definitely learn."; + mes "[KVM Officer]"; + mes "Good Game."; + mes "May the glory of KVM be with you."; + mes "You aquire the winning points: 1"; close2; } else { // - mes "[Swandery]"; - mes "Oh, " + strcharinfo(0) + ". Don't be sad."; - mes "Even though we didn't win, we did our best."; - mes "Please don't forget this battle. We can win the next."; + mes "[KVM Officer]"; + mes "I am so sorry."; + mes "I wish you better luck next time."; + mes "You aquire the losing points: 0"; close2; } bg_leave; |