diff options
author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
---|---|---|
committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/battleground/kvm/kvm02.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/battleground/kvm/kvm02.txt')
-rw-r--r-- | npc/battleground/kvm/kvm02.txt | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt index bb5991b1c..33982a2c5 100644 --- a/npc/battleground/kvm/kvm02.txt +++ b/npc/battleground/kvm/kvm02.txt @@ -21,7 +21,7 @@ // Waiting Room NPCs //============================================================ -bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{ +bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 4_M_KY_KNT,{ end; OnInit: @@ -35,7 +35,7 @@ OnEnterBG: bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150 -bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{ +bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 4_M_CRU_KNT,{ end; OnInit: @@ -63,23 +63,23 @@ OnKvM02Two: end; } -bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 139 -bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 139 -bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 139 -bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 139 -bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 139 -bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 139 -bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 139 +bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 HIDDEN_WARP_NPC +bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 HIDDEN_WARP_NPC +bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 HIDDEN_WARP_NPC +bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 HIDDEN_WARP_NPC +bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 HIDDEN_WARP_NPC +bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 HIDDEN_WARP_NPC +bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 HIDDEN_WARP_NPC -bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 139 -bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 139 -bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 139 -bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 139 -bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 139 -bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 139 -bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 139 +bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 HIDDEN_WARP_NPC +bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 HIDDEN_WARP_NPC +bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 HIDDEN_WARP_NPC +bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 HIDDEN_WARP_NPC +bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 HIDDEN_WARP_NPC +bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 HIDDEN_WARP_NPC +bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 HIDDEN_WARP_NPC -bat_c02,54,128,3 script #A_camp_start02 139,4,4,{ +bat_c02,54,128,3 script #A_camp_start02 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -100,7 +100,7 @@ OnTouch: end; } -bat_c02,146,56,3 script #B_camp_start02 139,4,4,{ +bat_c02,146,56,3 script #B_camp_start02 HIDDEN_WARP_NPC,4,4,{ end; OnInit: @@ -371,7 +371,7 @@ OnTimer60000: // Battleground rewards //============================================================ -bat_c02,51,130,5 script KVM Officer#KVM02A 419,{ +bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM02BG_Victory == Bat_Team ) @@ -399,7 +399,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 419,{ end; } -bat_c02,148,53,1 script KVM Officer#KVM02B 415,{ +bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{ if( $@KvM01BG_Victory ) { if( $@KvM02BG_Victory == Bat_Team ) |