summaryrefslogtreecommitdiff
path: root/npc/battleground/kvm/kvm02.txt
diff options
context:
space:
mode:
authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/battleground/kvm/kvm02.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
downloadhercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz
hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/battleground/kvm/kvm02.txt')
-rw-r--r--npc/battleground/kvm/kvm02.txt40
1 files changed, 20 insertions, 20 deletions
diff --git a/npc/battleground/kvm/kvm02.txt b/npc/battleground/kvm/kvm02.txt
index bb5991b1c..33982a2c5 100644
--- a/npc/battleground/kvm/kvm02.txt
+++ b/npc/battleground/kvm/kvm02.txt
@@ -21,7 +21,7 @@
// Waiting Room NPCs
//============================================================
-bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{
+bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 4_M_KY_KNT,{
end;
OnInit:
@@ -35,7 +35,7 @@ OnEnterBG:
bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150
-bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{
+bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 4_M_CRU_KNT,{
end;
OnInit:
@@ -63,23 +63,23 @@ OnKvM02Two:
end;
}
-bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 139
-bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 139
-bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 139
-bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 139
-bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 139
-bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 139
-bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 139
+bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 HIDDEN_WARP_NPC
+bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 HIDDEN_WARP_NPC
+bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 HIDDEN_WARP_NPC
+bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 HIDDEN_WARP_NPC
+bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 HIDDEN_WARP_NPC
+bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 HIDDEN_WARP_NPC
+bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 HIDDEN_WARP_NPC
-bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 139
-bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 139
-bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 139
-bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 139
-bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 139
-bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 139
-bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 139
+bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 HIDDEN_WARP_NPC
+bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 HIDDEN_WARP_NPC
+bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 HIDDEN_WARP_NPC
+bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 HIDDEN_WARP_NPC
+bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 HIDDEN_WARP_NPC
+bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 HIDDEN_WARP_NPC
+bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 HIDDEN_WARP_NPC
-bat_c02,54,128,3 script #A_camp_start02 139,4,4,{
+bat_c02,54,128,3 script #A_camp_start02 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -100,7 +100,7 @@ OnTouch:
end;
}
-bat_c02,146,56,3 script #B_camp_start02 139,4,4,{
+bat_c02,146,56,3 script #B_camp_start02 HIDDEN_WARP_NPC,4,4,{
end;
OnInit:
@@ -371,7 +371,7 @@ OnTimer60000:
// Battleground rewards
//============================================================
-bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
+bat_c02,51,130,5 script KVM Officer#KVM02A 4_M_KY_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM02BG_Victory == Bat_Team )
@@ -399,7 +399,7 @@ bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
end;
}
-bat_c02,148,53,1 script KVM Officer#KVM02B 415,{
+bat_c02,148,53,1 script KVM Officer#KVM02B 4_M_CRU_HEAD,{
if( $@KvM01BG_Victory )
{
if( $@KvM02BG_Victory == Bat_Team )